The kind of people who say "well remove Nurse and Blight" are really the selfish ones. Why? Because ever since the game was created, you do realize not only they're original characters but they're also part of the permanent story of what Dead by Daylight is and why they have strong killers to begin with.
Say that you want certain killers removed is literally telling people who does enjoy going against those killers and/or plays them...to f*ck off. That's like saying you want a character or two from an anime to be removed just because they're too powerful and they defeated your favorite ones in the series. So...are you saying that because those killers are "too strong and overpowered" or are you really saying that because you want good god tier players to be removed entirely? Because if they were new players who played Nurse and Blight, no one would bitch about them being removed. But when it comes to going against players who's played Dbd since day one, all of a sudden entitled players wants the characters removed partially because of the good players who can main them. Simply for a fact they can't win against them and mindgame them. That's very selfish as f*ck.
Like...yeah there may be add-ons that may make them "too strong ", but that's the whole point of having add-ons. Killer characters are supposed to be strong or have add-ons that makes them stronger. That's like taking steroids to help you run faster, giving you that Sonic boost (well not really, but you get the point). And not to mention, using add-ons is a CHOICE players can make. That doesn't mean you should go on Twitter and call those players trash and saying how they have no skill just because they're using perks and add-ons that you don't like, to make them get kills faster.
So...if you want to survive out of the game, maybe you should do your own research and use DIFFERENT perks that would help you escape like...Adrenaline and the perk that helps you find the hatch at endgame within certain meters. Instead of telling killer mains and Behavior to remove certain things because you can't win against them. There are strong killers and there's good players who can main them to make them stronger. BIG difference.
Don't get mad at people who knows how to play the game, just because you lost many times from certain killers. You win some you lose some. No one likes to lose...but you can't always win. That's the whole aspect when it comes to not playing games as well. Maybe you've made some mistakes in matches, maybe you don't have reliable teammates you can depend on, maybe its because of the map you're playing on. It could be any or all three of the problems. If you've been playing the same old playstyle and using the same meta perks for years because you've been playing against players who are beginners, that may be the reason why you keep losing in matches now. Going against a pro Nurse main with old playstyle is what makes the game uneven. If they've seen moves and playstyles for years, of course they'll read you like a book and take you down. And to me that's probably the reason why Behavior wants to change some of those meta perks, to make people use different ones that may help them escape and or have better teammates in matches.
I don't know...but that would make sense.
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...just heard about the upcoming perk changes...hmm...yeah. the only good one definitely is the adrenaline nerf. I've wanted them to take away healing off hook forever.
the other perk changes are ass.
ultimate weapon is still outrageously unfair, even if you take away the screaming! to me, it feels like they just saw the uptick in people using calm spirit following the addition of ultimate weapon, and decided "hm, the way to deal with this is to remove the screaming." no! this perks needs to be reworked differently! given a longer cooldown, something! it does way too much for just one perk!
DS buff isn't going to stop tunnelling. strong killers don't care if you stun them, and weaker survivors likely won't even have DS because it's licensed...waste of a buff. just as they should do with off the record, they need to spread out these important anti-tunnel strategies to general perks. it's so unfair that something this important be gated behind a DLC. and no one perk should ever be too strong!
also, I saw otz's commentary on the changes. I could not agree more that certain killers should be nerfed directly, rather than trying to just balance perks generally. not all killers interact with different perks the same... nurse, wesker, huntress, blight, etc do not care about a stun, even if it's increased in length. you need to change them & how their powers work in relation to stuns, so survivors have a chance to get away from them, rather than buffing the perk so that old man ghostface has an even worse time in this dogshit meta lmao.
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"A proud horror aficionado and admirer of the macabre, her supernatural touch has opened the door to new possibilities."
I cosplayed my DbD lookalike 🧡
It's also my first ever proper cosplay!
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Btw I started playing as killer in dead by daylight and the amount of times the last person gets hatch because they don't even try to save the 3rd hooked person is insane. Like I can run to the opposite site of the map and they still won't attempt to save them. WHY
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Survivor mains talking mad trash to me in endgame chat because I slugged them after they bodyblocked the Hawkins Lab hallways so I wouldn't get any hooks
Thank you Forced Hesitation <3
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Survivor: (Curses out the Entity)
Entity: "Don't care, didn't ask, cry about it, stay mad, get real, L, mald, seethe, cope."
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New dbd update is so fucking bad holy shit are they actually trying to kill their game…..
I usually try to stay optimistic but the game just keeps getting worse with every passing update and it shows how little the devs care about their players……
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