#delphine software
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retrocgads · 4 months ago
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USA 1993
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pixelskylines · 5 months ago
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Future Wars / Adventures in Time / Les Voyageurs du Temps: La Menace (computer) (1989)
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swiftsmash · 11 months ago
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viciogame · 2 years ago
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The Making of: Another World
Public talk given by Eric Chahi, creator of the game Out of this World at a game developers conference: https://youtu.be/SluXnnXK9HA
#AnotherWorld #OutOfThisWorld #EricChahi #Amiga #MsDOS #SNES #SuperNes #SuperNintendo #SuperFamicom #Nintendo #Sega #MegaDrive #SegaGenesis #Genesis #TecToy #Windows #3DO #DelphineSoftware #MakingOf
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Back Cover to AI Art S3E25 Cruise for a Corpse
Older video games were notorious for back cover descriptions that have nothing to do with the game so let's see what a text-to-image generator makes of these descriptions. each episode of Back Cover to AI Art Season 3 will feature 4 ai art creations for each game.
1. Intro - 00:00 2. Back Cover and Text Description - 00:10 3. Creation 1 - 00:30 4. Creation 2 - 01:00 5. Creation 3 - 01:30 6. Creation 4 - 02:00 7. Outro – 02:30
Cruise for a Corpse (MS-DOS) As Inspector Raoul Dusentier you have been invited on a dream cruise in the Mediterranean, but so sooner has the cruise begun when you are summoned to investigate a scandalous crime – the murder of your host!
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Cruise for a Corpse is a point and click detective mystery adventure game developed by at the time relatively new French based studio Delphine Software International. Cruise for a Corpse was released in 1991 for the Atari ST, Amiga and MS-DOS and is the last of 3 game as a part of the Delphine Cinematique series, the other two games being Future Wars Adventures in Time and 007 James Bond The Stealth Affair.
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For more Back Cover to AI Art videos check out these playlists
Season 1 of Back Cover to AI Art https://www.youtube.com/playlist?list=PLFJOZYl1h1CGhd82prEQGWAVxY3wuQlx3
Season 2 of Back Cover to AI Art https://www.youtube.com/playlist?list=PLFJOZYl1h1CEdLNgql_n-7b20wZwo_yAD
Season 3 of Back Cover to AI Art https://www.youtube.com/playlist?list=PLFJOZYl1h1CHAkMAVlNiJUFVkQMeFUeTX
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bigbigpixels · 2 months ago
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Flashback (1992)
Commodore Amiga
Flashback, released as Flashback: The Quest for Identity in the United States, is a 1992 science fiction cinematic platform game developed by Delphine Software of France. It was published by U.S. Gold in the United States and Europe and by Sunsoft in Japan.
A successor of sorts to the equally brilliant Another World, Flashback might look at first glance to be your typical 2D platformer. Still, it skillfully blends cinematic scenes with reflex-testing action to create one of the most memorable pixel graphics games of all time.
While it would find global fame on consoles (and director Paul Cuisset has been quoted as saying the Mega Drive version is the best), the Amiga version is where Flashback made its initial impact; this is effortlessly one of the finest games on Commodore Amiga.
https://en.wikipedia.org/wiki/Flashback_(1992_video_game)
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linguisticdiscovery · 2 years ago
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Chitimacha
Chitimacha is a Native American language of Louisiana that was spoken until the death of its last two native speakers, Ben (1934) & Delphine (1940), pictured here.
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Thankfully, a linguist named Morris Swadesh (pictured) worked with Ben & Delphine to write down 120 Chitimacha stories and create a basic dictionary before they died.
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Today, the Chitimacha tribe is revitalizing their language using those archival materials. They’ve created Rosetta Stone language learning software for Chitimacha, have daily language and culture classes in the tribal school, and have put up bilingual English-Chitimacha signs in many places.
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Last week, I visited the Chitimacha reservation to run a workshop for the language teachers. We practiced many different pronunciation and grammar details, but also coined many new words! Here are a few we came up with:
Neymank Waxta ‘Indigenous Peoples Day’ (literally ‘people of the land’s day')
gaspam ‘refrigerator’ (literally ‘thing that causes it to be cold’)
pexpa patsi ‘volleyball’ = pexpa ‘cause to fly’ + patsi ‘ball’
huuta qapx kudihn ‘kayak’ (literally ‘boat closed in on itself’)
Chitimacha has a unique spelling system:
⟨b, d, g, dz, j⟩ are ejective consonants /pʼ, tʼ, kʼ, t͡sʼ, t͡ʃʼ/
⟨q⟩ is a glottal stop /ʔ/
⟨x⟩ is the palato-alveolar fricative /ʃ/
You can read more about the Chitimacha language in my forthcoming book chapter, available here:
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mingos-commodoreblog · 5 months ago
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REminiscence v0.5.4 is a rewrite of the engine used in the game Flashback from Delphine Software
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hardcore-gaming-101 · 3 months ago
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Sol Cresta
Well, this was a pleasant surprise. A new Cresta game, years after Nihon Bussan closed shop? And it was developed by PlatinumGames, of all people? This seems like the genre and developer mismatch of the century, rivaling Delphine Software’s unwise decision to tackle a fighting game after its previous successes with cinematic action adventure titles. What does PlatinumGames know about making a old school, top down shooter?
Read more...
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archoneddzs15 · 6 months ago
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Panasonic 3DO - Outer World (Another World / Out of this World)
Title: Outer World / アウターワールド
Developer: Delphine Software International / Interplay Productions Inc. / Lil' Gangsters Entertainment / Paradise Post Production
Publisher: Interplay Productions / Electronic Arts Victor
Release date: 21 October 1994
Catalogue No.: FZ-SJ3451
Genre: Cinematic Platform Action
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When Interplay Productions ported Outer World (Another World) to 3DO in 1994, they realized that it had been three years since the game's Amiga release which had made it less impressive, especially since Flashback-style heirs had come along to redress the balance in their own way. It was therefore decided to modernize the game's presentation - but here's where things get interesting: it's not the game's 3D that's been dusted off, but its 2D elements - its bitmapped scenery! The result is an approach that already resembles the one that was to motivate subsequent “anniversary” editions, with redesigned graphics (without Éric Chahi being involved in any way, who wasn't a big fan of this “excess of detail” aspect, which he felt was in stark contrast to the original style).
Fortunately, the result is very honest and has the merit, in my opinion, of respecting the original atmosphere very well, despite the more pronounced lighting choices. Contrary to what might be feared, the result, though less sombre, is no less melancholic or disorienting, and (re)discovering the title in this form undeniably has a very special charm that can't be found in almost any other version (apart from… those famous “anniversary” editions, of course). Similarly, the music has been re-orchestrated, and while it's now less soaring, it's also more “cinematic”, giving the game a little epic edge that works, too. Note that this version also benefits from an “extended” ending… which will be used to provide the introduction to Heart of the Alien on the US Sega CD (Heart of the Alien is an America exclusive). In short, all in all, not only does this version still work very well, but it even has its own distinctive touch that should, even today, earn it a place of choice with fans and the curious alike.
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streampcgames · 7 months ago
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DarkStone Torrent PC Download
DarkStone Torrent PC Download, an action RPG developed by Delphine Software International, was released in 1999. It is primarily a dungeon crawler game, with hack-and-slash action elements and roleplaying features. DarkStone Torrent PC Download Gameplay DarkStone Torrent PC Download implements an action-based combat system allowing players to teleport and slay foes in real time. In terms of…
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retrocgads · 4 months ago
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USA 1993
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academiadediseno · 1 year ago
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Delphin Express
Delphin Express Explorando Delphin Express: Software Avanzado para Simulaciones en Ingeniería En el campo de la ingeniería y la arquitectura en la República Dominicana, contar con herramientas tecnológicas innovadoras es fundamental para realizar análisis precisos y eficientes. En este artículo, nos adentraremos en Delphin Express, un software especializado en simulaciones que está revolucionando…
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alljamesbondgames · 2 years ago
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James Bond 007: The Stealth Affair
Original Release: 1990
Developer: Delphine Software
Publisher: Interplay
Platform: Amiga, Atari ST, MS-DOS
Version played: MS-DOS
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This game first came out in the UK, where is was not a James Bond game. Here it was “Operation Stealth”, a point and click adventure starring a 007 rip-off John Glames. When Interplay released the game in the US, they applied for a James Bond license, renaming the main character and adding a bit of text explaining that Bond is “on loan” to the CIA.
This is a point and click adventure – but what I call the “bad kind”. A good point and click adventure, to me, is one where no matter where you are in the game, you have access to the required locations that have what you need to proceed. A bad one has objects you can miss and be stuck much later (after having saved your game), and the worst will make needed objects simply difficult to see.
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The Stealth Affair sets its tone fairly early on. You arrive with an airport with a briefcase and a passport, and a guard asks for your passport. If you show your passport…game over. Visitors from America make for great hostages and you get captured. You need to find out what country is liked and then create a fake passport.
There’s a newspaper stand in the area, you have no coins but luckily if you examine the coin return you’ll find one. Then you can buy a paper and reveal the country (it’s randomised from a small selection). You then have to use your briefcase and “operate” the briefcase to open it, use a calculator to get to a hidden compartment and then create your passport.
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The next section is mostly about getting coins to buy a flower as a sign for your rendezvous. You go to a bank, swap coins, get the flower sit down, follow instructions and you’ll eventually get captured. This section is really just a lot of back and forth as the puzzles change from obscure to not really having any puzzles at all.
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You end up getting captured by the villain’s henchmen who, in typical Bond fashion, tie you up and trap you into a cave, blowing the entrance, instead of just shooting him. One thing to note is that Bond never has access to a gun in this game, although he does punch two people throughout it. This cave section highlights another one of the game’s problems: the “USE” and “OPERATE” commands. In the cave you find a pickaxe and breeze coming through the wall, but if you use the pickaxe on the wall, it does nothing. You need to stand in the perfect spot and “OPERATE” the pickaxe a few times.
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This leads to the first action sequence: here you dive through water with limited air. The controls are atrocious, and Bond sticks to rocks extremely easily. Action scenes in adventure games are a nice idea, but they really need to be enjoyable.
After this you need to investigate a hotel room, although make sure you go out of your way and talk to a crazy person on the beach selling the next big thing. You’ll need that later on. Investigating the hotel, where you’ll end up getting captured again.
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This is where the game sneaks in the first time you have to do an action in the middle of a cutscene. All the shortcut buttons for the different actions skip dialogue, so you have to use the right click menu, but during most of the cutscene, right click does nothing. You have to right click at the right point and operate the object you used earlier.
You then get thrown into the sea and have to escape, this is a moment where you have to perform the actions immediately or you’ll die – there’s no room to think or misclick on anything.
Bond then infiltrates the enemy base as part of a magic show, then sneaks off in a disappearing act. Time for another action sequence.
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We have a top down maze. Guards move around, but can’t go through the revolving doors, which Bond can move. They are incredibly tedious and the guard’s patterns are random. You need to find a key and then the exit. After completing this, you have to do another. Operation Stealth had four mazes in total, but two were removed for the Bond version, although one is too many.
Then you get to investigate the boss’s office, one of the best parts of the game. Here you have everything you need to investigate, you need to find a hidden safe and use your codebreaker to help you find the code. You feel like a spy in this moment. You then get ambushed and have to play a dreadful jetski minigame until M and Q pop up in a submarine to tell you that the villain, Dr. Why, has threatened to nuke multiple cities if the government don’t give them more plutonium than they have access to.
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Bond swims to Why’s secret underwater base and gets captured again, he manages to break free and gets a disguise (before going through some more terrible mazes, this time filled with giant killer rats and you can only see a small area around Bond). Before entering the final room, you’ll need to create a distraction then enter the final room, with the final confrontation with Dr. Why where you have to perform the right actions at the perfect time. The day is saved, buy Dr. Why has escaped, taking the captured Bond girl with him.
In this final confrontation, you only have to do two things. But unless you’re reading a guide, you’ll likely never be able to figure it out.
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One of the items is an inflatable raft. In the final secret base, there’s what looks like just a panel for a machine, but when you hover over it, it says its a garbage disposal, the raft is hidden there. While this is annoying and difficult to spot, it’s at least something you might encounter and split off. The other item you need is impossibly obscure. It can be found during the swimming section before the final base.
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If you swim the wrong direction, you’ll come across a screen with a few pieces of seaweed. You can play the game without ever seeing this screen, and you have no reason to fully explore before going on. You may examine one bit of seaweed and it will just state that it’s seaweed. If you examine the correct one, it will mention something stuck in it. However, even then the object you need doesn’t have anything when you hover over it, so you need to keep clicking around that spot for the right pixel to activate picking up the most vital object in the game: an elastic band.
Once you finish, Bond has a big reward ceremony where the leader of the country declares a national holiday in celebration of the super secret spy.
The Stealth Affair has some nice moments, but frustrating gameplay. The dialogue is great in some parts, but other parts haven’t been altered from when the game was parodying Bond. The graphics and sound are very nice, along with the animation, so the presentation is pretty good all round.
Other Versions
Atari ST
The Atari ST version is identical to the MS-DOS version
Amiga
The regular Amiga version is the same, however the most common cracked version has an extra feature: if you have the Amiga memory expansion, the game will put the dialogue thought the system’s robotic speech synthesis. The downside to this is that if you skip any dialogue, the game will crash.
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gamingpark · 2 years ago
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Flashback 2 arriva il 16 novembre su Xbox, PlayStation, Switch e PC
Se cliccate su un link ed effettuate un acquisto, potremmo ricevere una piccola commissione. Leggi la nostra politica editoriale. E per festeggiare c’è un nuovo trailer. Credito immagine: Microids Flashback 2, il sequel del classico puzzle-platform fantascientifico a 16 bit di Delphine Software, ha ora una data di uscita e verrà lanciato per PlayStation, Xbox, Switch e PC il 16 novembre. Per…
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delphintechnologies1 · 2 years ago
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Professional website development experts prefer using frameworks as it gives them the much-needed diversity flexibility and access to automatic tools for efficient development. Python is an extensively used software program with a series of applications. It has become popular among small businesses as well as tech giants around the globe.
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