been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
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Hello!!! How're you?? Hope you're well!! I'm currently having Munson family feelings lmao
Please imagine lil pre teen Eddie settling in with Wayne, finding his footing, becoming more open in a way that he wasn't with his father. And he's really getting into his dnd. Has the manuals Wayne got him for his birthday one year. A mini or two. And he wants to get better at DMing, but he can't practice with his group because that would ruin the surprise of it all. So one day, he shyly asks Wayne if he'll practice with him. Fidgeting with the hem of his shirt and shuffling his feet. Isn't 100% sure what Wayne will think just yet
And to his surprise, Wayne says yes. And Eddie just... lights up. Smiles a big megawatt grin and starts talking about how it'll be super fun uncle Wayne you won't regret it!!!
They spend an evening making Wayne a character - a human called Wayne, they're keeping it simple - while they eat Mac n cheese for dinner. Wayne loves how happy it makes Eddie. How carefree.
And on Wayne's next day off, when Eddie doesn't have school, they play together. A mini campaign, just for the two of them. Eddie practices his skills, gets to play dnd, and hang out with his uncle all in one go. It's kind of everything to them. It's a lighthearted adventure where Wayne goes on a quest to get the perfect bait so he can go fishing and catch his dream fish. Eddie tells him what dice to roll, helps him fight a goblin and a bear, and puts on all sorts of voices for the characters Wayne meets. Eddie gets so wrapped up in it all, so excited. But when it ends he's all nerves - bitten lips and wringing his hands.
Did Wayne like it?? Did he have fun?? Was Eddie good??
And Wayne honestly says it wasn't quite his thing but he had a lot of fun. Eddie is a damn fine storyteller, has a real knack for the dramatics. He'll impress his friends, for sure.
And idk!!! I love Eddie and Wayne exploring their dynamic and figuring out where they stand with each other those first few years. It would have been a bumpy ride but they love each other!!!
Wayne getting in from grocery shopping on a Saturday, he likes to go really early so he can avoid Sally Knowles town gossip extraordinaire who Kees letting Wayne know ‘people are gonna talk if you don’t give that nephew of yours a Mothering presence in his life’ Wayne’s heard enough of it. So while it means he has to get up early, he’ll do it to escape the song and dance of busy bodies.
He’s making his way up the trailer steps, bags of groceries in hand (he’s a one trip kind of man and won’t be changed) when he hears a voice behind the door. The muffled and rushed but excited voice of his nephew barely audible through the rustling of groceries and the clattering of god knows what in the trailer - ‘okay. Okay he’s here. Go time. Show time. Time to shine. Story telling powers on.’
Wayne can see Eddie in his minds eye, turning an invisible switch at his temple. A ritual he started for their very first session. The boy had been nervous then and now, four - games? Chapters? Wayne wasn’t sure - in the nerves were still there but the excitement far outweighed them.
Opening the door, Wayne flicked his eyes over to the couch were Eddie was propped up, books spread out on the coffee table and rudimentary map laid across the table top.
Eddie’s head shot up, ‘I’ll help!’, scrambling to his feet to take some of Wayne’s provisions off of him.
‘You in a rush, son? Normally I’m shouting you through to give me a hand with these?’ Wayne was teasing. Could see that Eddie was conflicted, had Wayne forgotten that he promised to finish the story today? That it was going to find the Pond Of Dreams? Wayne loved the kid but he wanted to have a little fun too.
Setting the bags down and putting the freezer items away, everything else could wait. Not even glancing down at Eddie, Wayne stretched tall and exaggerated ‘think I need a nap after that. Don’t mind me Ed, gonna get some shut eye.’ And the thing is he couldn’t look at Eddie, if he did he’d crumble and it would all be for naught. One glance of Eddie in his home sewn cape and it’s be over.
So he hot footed it to the bathroom, hoping Eddie wouldn’t question the pre-nap detour or the backpack he was taking with him.
He could hear Eddie mumbling, frustration and disappointment evident in his tone. Then the tv going on, cartoons on high volume as he tried to distract himself. Which is when Wayne decided to re-appear, clad in his full fishing gear and rod. Along side a toy lizard he velcroed to his shoulder.
‘Well boy, you ready to go fantasy fishing? Heard there’s a dream pond waiting to be found’ Wayne tipped his fishing hat like a cowboy as Eddie’s eyes grew wide, scanning the outfit. It wasn’t much but Wayne tried to add the little details as he could; the potion belt of healing (an ammo belt he borrowed from somebody at work), the spear character wayne earned in his first battle (a pvc tube Scott Clarke was happy to provide after their last dinner where Wayne recounted Eddie’s tales) and of course -
‘Is that Creedence?!’ Eddie finally speaking up and pointing at the lizard, the decided companion and helper to Wayne in his journey.
‘Sure is kid, think he’s ready to roll. The question is, are you?’ It’s not the easiest thing for Wayne to do, sometimes he feels silly with all the fantasy and character voices that Eddie insists upon but when it makes the boy this happy? This unguarded and free? Who is Wayne to say no? Maybe the sillyness is good for him, good for both of them.
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I have to ask WHY on earth did they turn Flannery into a goldfish??? What did he do to them to make them want to Literally Curse Him??
man. thats a good question. let's see if i have an answer JFKLDSKFLJDS
i'll be real a lot of it was me kinda winging it improv style - i should probs clarify [im not sure how clear i am on artfight lol] that moooost of my non twst characters are like, from a roleplay thing my friend and i do in google docs together kfdsjfl so thats where flannerys from. and then sometimes, plotlines and characters stem from an idea on a whim - like originally i had an idea for flannery to be a lost prince that was turned into a fish by like, enemy hitmen or sometihing.
and tbh that makes more sense than family betrayal LOL but i thiiiiiiiiiink i swapped it to son of a politician and also an influencer [cries lol] because it fit the 'modern au' better. modern fantasy. whatever. also we do have a separate au googledoc universe that IS royalty themed so maybe one day he will be a missing prince there teehee
ok anyway sorry i havent answered your actual question i got distracted lol. so aside from half of it being me coming up with shit on the fly and being kind of bad at storytelling klsjfkdshf the IN UNIVERSE ANSWER is like, flannery kinda just doesnt have a good relationship with his family - his parents suck and flannerys not a "useful asset" and is also the product of infidelity. so it's like, he's not going to be a powerful politician or business guy, he's not good on camera, and also theres this unspoken secret of him being someone else's son <- i think my idea here was like, the father is Aware his wife was having an affair and that flannery isnt his kid but neither of them have Spoken Of It because blah blah keeping up appearances a divorce would be a scandal whatever. you know how it is with traditional family values 😒
and i think i have also just watched a lot of youtube videos covering family vlogger scandals/ also just regular vlogger scandals, and sometimes that shits just wild LOL so i was like ok. politician dad doesnt like or care about this kid, vlogger mom sees his disappearance as months worth of content to milk lol. so they hired someone to Get Rid Of Him - i cant remember if they... planned the fish part. maybe. i guess so? the plan tho was just have him turned into a fish that would probably get eaten and act like he got kidnapped or ran away and then announce hes dead later.
flannery's got an older brother that shows up at his school and is like, a clone of their mom, in that hes like "omg theres this GUY HERE who is PRETENDING to be my DEAD BROTHER i need to live stream this." and then something something their relation was proved and he pivoted immediately to "oh wowwww my poor sweet brother i cant BELIEVE our parents tried to cover you up like this wow i missed u so much let's be besties [lie]"
so anyway. there kind of isnt that a good reason besides drama + theyre in a magical setting and i thought it was fun LOL. flannery's one of my much newer characters so i havent had a lot of time to fully flesh out his character yet. he's a lil one note right now and i need to figure him out a bit more to make him,,,, actually interesting,,, but. 🫡
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