Seeing @thydungeongal constantly wrestling with people interpreting her posts about D&D in ways that seem completely alien to me has convinced me that there are actually multiple completely distinct activities both being referred to as "playing D&D"
Before we begin, I want to stress that I'm not saying one of these groups is Playing The Game Wrong or anything, but there seems to be a lot of confusion and conflict caused by people not being aware of the distinction. In fact, either one works just fine if everyone's on the same page.
So far, I think I've identified at least two main groups. And nobody seems to realize the distinction between these groups even exists.
The first group of people think of "Playing D&D" as, well, more or less like any other board game. Players read the whole rulebook all the way through, all the players follow the instructions, and the gameplay experience is determined by what the rules tell each player to do. This group thinks of the mechanics as, not exactly the *whole* game, but certainly the fundamental skeleton that everything else is built on top of.
People in the second group think of "Playing D&D" as referring to, hanging out with their friends, collaboratively telling a story inspired by some of the elements in the rulebooks, maybe rolling some dice to see what happens when they can't decide. This group thinks of the mechanics of the game as, like... a spice to sprinkle on top of the story to mix things up.
(if you belong to this second group, and think I'm explaining it poorly, please let me know, because I'm kind of piecing things together from other people saying things I don't understand and trying to reverse engineer how they seem to be approaching things.)
I think this confusion is exacerbated by the fact that Wizards of the Coast markets D&D as if these are the same thing. They emphatically are not. the specific rules laid out of the D&D rulebooks actually direct players to tell a very specific kind of story. You can tell other stories if you ignore those rules (which still counts as "playing D&D" under the second definition, but doesn't under the first)And I think people in both groups are getting mad because they assume that everyone is also using their definition.
For example, there's a common argument that I've seen play out many times that goes something like this:
A: "How do I mod D&D to do [insert theme here]?"
B: "D&D is really not built for that, you should play [other TTRPG] that's designed for it instead"
A: "But I don't want to learn a whole new game system!"
B: "It will be easier to just learn a whole new system than mod D&D to do that."
A: "whatever, I'll just mod D&D on my own"
And I think where this argument comes from is the two groups described above completely talking past each other. No one understands what the other person is trying to say.
From A's perspective, as a person in the second group, it sounds like
A: "Anyone have some fun inspirations for telling stories about [insert theme here]?"
B: "You can't sit around a table with your friends and tell a story about that theme! That's illegal."
A: "But we want to tell a story about this theme!"
B: "It's literally impossible to do that and you're a dumb idiot baby for even thinking about it."
A: "whatever, jerk, I'll figure it out on my own."
---
Whereas, from B's perspective, the conversation sounds like
A: "How do I change the rules of poker to be chess, and not be poker?"
B: "uhhh, just play chess?"
A: "But I already know how to player poker! I want to play poker, but also have it be chess!"
B: "what the hell are you talking about? What does that even mean. They're completely different games."
A: "I'm going to frankenstein these rules together into some kind of unplayably complex monster and you can't stop me!"
---
So both people end up coming away from the conversation thinking the other person is an idiot.
And really, depending on how you concieve of what it means to "play D&D" what is being asked changes considerably.
If you're only planning to look through the books for cool story inspiration, maybe borrow a cool little self contained sub-system here or there, then yeah, it's very possible to steal inspiration for your collaborative story from basically anywhere. Maybe some genres are kind of an awkward fit together, but you can make anything work with a little creativity.
If, however, you are thinking of the question in terms of frankensteining two entire board games together, then it becomes a massively difficult or even outright nonsensical idea. For example, for skill checks, the game Shadowrun has players roll a pool of several d6 at once, then count up how many rolled above a target value to see how well a character succeeded at a task. The whole game is full of specific rules about adding or removing dice from the pool, effects happening if you roll doubles, rerolling only some of the dice, and all sorts of other things that simply do not translate to rolling a single d20 for skill checks. On a basic level, the rules of the games work very differently. Trying to make them compatible would be much harder than just learning a new game from scratch.
Now, neither of these approaches is exactly *wrong*, I guess, but personally, I find the rules of TTRPGs to be fascinating and worth taking the time to engage with all the weird little nuances and seeing what shakes out. Also, the first group, "TTRPG as fancy board game" is definitely the older and more widespread one. I kind of get the impression that the second group largely got into D&D through actual play podcasts, but I don't have any actual data to back that up.
So, if you're in the second group, who thinks of D&D as basically a context for collaborative storytelling first and a game second, please let me know if I'm wildly misunderstanding how you approach D&D. Because I'm pretty sure it would save us a whole lot of stupid misunderstandings.
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On stars, guardians, and Rain World’s cosmology.
One aspect of Rain World lore that’s asked about quite a lot but normally never gets satisfying answers is the topic or Rain World’s space/universe/cosmology. Despite first impressions though, there’s a lot more it than meets the eye, so I thought I would compile most everything we know about it.
For one, to get it out of the way, Rain World isn’t on a planet, and its universe is fundamentally different from our own. This is something Joar has talked about on occasion.
He also said on an earlier dev log how Rain World functions more like a fantasy world where it doesn’t hold much relevance than a real sci-fi like planet.
“Oh, another thing - Rain World isn't a planet lol Cheesy Or I guess it might probably be on a planet, just as Lord of The Rings, Sex And The City, Zelda and Frankenstein's Monster are probably technically on a planet, but just as in those examples the planet aspect isn't really relevant at all. Rain World is more of a fantasy world or a dream world, not somewhere you can go in a space ship ~”
But even if it’s not incredibly relevant, it’s clear a lot of thought was put into Rain Worlds fictional cosmology, this was even mentioned by James.
So, that being said here's what we know about Rain World's cosmology in game.
The biggest indicator of Rain World's unique cosmology is that the Farm Arrays deep pink pearl just mentions celestial spheres, which are aspects of older cosmological models.
"This one is just plain text. I will read it to you.
"On regards of the (by spiritual splendor eternally graced) people of the Congregation of Never Dwindling Righteousness, we Wish to congratulate (o so thankfully) this Facility on its Loyal and Relished services, and to Offer our Hopes and Aspirations that the Fruitful and Mutually Satisfactory Cooperation may continue, for as long as the Stars stay fixed on their Celestial Spheres and/or the Cooperation continues to be Fruitful and Mutually Satisfactory."
...May Not as long as the Stars stay fixed on their Celestial Spheres Grey Hand, Impure Blood, Inheritable Corruption, Parasites, or malfunction settle in Your establishment."
More subtly, there's also a mention of the ground colliding with the sky.
"If you leave a stone on the ground, and come back some time later, it's covered in dust. This happens everywhere, and over several lifetimes of creatures such as you, the ground slowly builds upwards.
So why doesn't the ground collide with the sky? Because far down, under the very very old layers of the earth, the rock is being dissolved or removed. The entity which does this is known as the Void Sea."
You could chalk this line up to flowery language, but considering the presentation of the rest of the dialogue, it sounds more like an actual aspect of this world.
We know from the Chimney Canopy echo that the sun rises.
"From within my vessel of flesh, I would perch upon this spot to observe the rising of the sun."
And from the top of The Wall we can see the moon and stars (confirmed to be stars by Joar in the previous screenshot, instead of satellites or something else) , which are green!
So, what does this all mean? I think we can entail a few things with what they've given us.
For one, the mention of the ground colliding with the sky implies some sort of firmament, which isn't an unusual concept in the general realm of celestial spheres.
But on the topic of celestial spheres, the pearl actually isn't the only place we see the concept. Guardian halos are very similar to depictions of celestial spheres, and also astrological clocks.
You can make of this as you will, perhaps the astrological references being tied to guardians could hint at the nature of karma, but there isn't much to really delve into that idea.
For what it's worth, celestial spheres are also core concepts in Gnosticism, which Rain World is heavily inspired by. I explain it more in this post about Void Worms, but for a quick synopsis in Gnosticism there are seven planetary spheres, and an eighth above them; the planets and stars are fixed to their spheres. These things just further cement the fact that celestial spheres seem to be a key aspect of Rain World's cosmology, and it would also likely imply it's universe follows a geocentric model.
For a bit of a more out-there theory, people have pointed out how the view atop the wall stretches really far, going far beyond what we could see on a spherical planet like Earth, which has led some to theorize that the world is also flat.
But what is probably the most important aspect of Rain World's cosmology is the nature of dust. Dust builds up, and the bedrock of the world is eaten away at by the Void Sea. Civilizations rise and fall into the sea as new ones are built above it. Many, including myself, believe that the world exists in a sort of state of equilibrium. The world is dissolved from the bottom, then that falls back on the world as dust; even in the final moments of the game we see dust suspended in the void sea depths.
And hey, even void worms are described as being star-like.
"Oh, interesting. This is a diary entry of a pre-Iterator era laborer during the construction of the subterranean transit system south of here. In it they describe restless nights filled with disturbing dreams, where millions glowing stars move menacingly in the distance."
Cyclical, recursive, something else entirely? We can never really pin down the true nature of Rain World's cosmology, but the things we do get hint at something strange and unique. It's such an interesting aspect of the lore, and it seems like Videocult will continue to make mysterious cosmologies in their future projects...
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jp card spoilers, jp book 7 spoilers (kind of)
so. ive just been playing around with like filter-y blending stuff and messing around with it cause im bored
but so its. very sloppy. and bad. so. im just. gonna share it here and brr
inspired by this post (which does it a lot better)
Original Groovy (Tsumsitter)
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i. wanted to try to do like a partially silver partially blonde but i dont know how to do that so idk. its very messy.
silver tsum has green on the eyelid (i also gave him very faint blush while i was at it)
anyway im going to just say. im not an artist. i made an attempt. human silver's ear is traced from malleus' tsumsitter card art as ive never drawn an ear before, by no means am i taking credit im just entertaining an idea not submitting an art piece so i see no reason why i cant do it. itd be a different problem if it was a fae ear from someone else's art but its not and im not trying to pass it off as my own, its not really that good anyway. also the tsum's ears are based off of lilia's tsum. that ones not traced i referenced it because i didnt know how fae ears looked on tsums yes i realize i probably couldve also just used malleus' tsum card for reference as its RIGHT THERE but im dumb
this is very very bad and i dont think i did it right (i dont understand shading either lmfao. i tried referencing it but it didnt look right so at that point i just gave up and traced. and it still doesnt look right but i also have mixed feelings on ears so shrug.)
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Killing Your Darlings - A guide on writing death
(Inspired by some writing tips I saw on pinterest. I decided to try my hand at a “writing death” guide. Small disclaimer, these are suggestions or things to consider, there is no rule book on writing death and your story/characters will ultimately play a role in the shape and shades you colour in your scenes with.)
SHOW DON’T TELL?
How does your character discover the death? Is it really necessary to show the body to the audience?
Consider this, which will have more impact on your character, watching someone die or getting a phone call and hearing the news from afar? Depending on your story, it could be more gutwrenching if your character isn’t there to say their final goodbye. Sometimes not showing the body can be more devastating. Don’t underestimate your readers empathy and imagination, if your characters have a very strong bond, severing that tie from a distance can be incredibly impactful. Just because your character dies, doesn’t mean you have to show the body. If that’s the case for you, then you don’t have to worry about describing the “death scene” at all.
WHAT’S IN A NAME?
Writing a murder mystery or a battle? Well, I suppose your character will see a lot of shit, time to describe the Dead Darling.
Corpse. Cadaver. Body. Remains. Carcass. The Deceased.
Several words refer to a dead body and they aren’t all created equally! You wouldn’t call your character’s dear old granny a “carcass” for example, and how many of us use the term “cadaver” to describe human remains in a casual setting? Consider the context, who is speaking, what is their relation to the Dead Darling? The use of a particular noun can change the weight and mood of the scene, there’s a reason your local funeral director doesn’t go around saying “CARCASS” to grieving widows/widowers, it sounds harsh and nasty. Maybe your character is in denial and doesn’t even describe the Dead Darling as “dead”, instead they view them as “like a doll” or “impossibly still” or looking like they’re asleep.
Context matters, so consider the relationship between the Dead Darling and the character and also the situation they are in. Take the following as a rough example;
Detective Mc Dude has been called to a scene, he’s given a rough description of the victim over the radio as he drives to the scene. He arrives and to his horror, he recognises the body as that of his secret lover. His colleague joins him and fills him in as Detective Mc Dude tries to gather himself.
“Detective, the remains were found this morning by a jogger. We’ve yet to make an I.D …”
Detective Mc Dude’s mind is reeling as he wrestles against his inner turmoil and the need to maintain his composure and act professionally. Later, he goes to the coroner to discuss the autopsy results. The coroner describes the injuries they have discovered on the corpse. Detective Mc Dude begins to build his case.
While the example lacks a lot of detail and flourish, I do hope it helps illustrate how the weight shifts around with the use of different nouns throughout the example. The coroner in this example feels no attachment to the Dead Darling, this is their job, they see a corpse and try to gather evidence. Detective Mc Dude recognises her body, whereas his colleague sees the remains. Do you see the difference there? Mc Dude sees the person, her body, his colleague doesn’t know who she is or what her story is, he has less connection to her and he sees the remains, it feels more distant and impersonal compared to Mc Dude.
This might be a bit of a head scratcher, the differences are very subtle but can become really pronounced when weilded well in a scene. My advice is to pay attention to discussions of death in real life or books/tv/films etc. Read your paragraphs out loud and see how they feel, sometimes you can intuit what fits and what doesn’t. You may notice things that surprise you, for example, news readers often say “a body has been found” or “the remains of a man/woman were found”, whereas you and your friends/family are more likely to describe a deceased loved one with “his or her body”.
A detail as small as using personal pronouns can carry significant weight, likewise, the type of language used can convey a lot of emotion. His/her body can be used to create a sense of closeness or sympathy, corpse can suggest a clinical or distant view, carcass or remains could indicate a hint of barbarism or malice. That's not to say that “corpse” can’t be used sympathetically or that “body” can’t be used to convey malice, it’s worth experimenting with which types of nouns you want to use.
YOU LOOK LIKE DEATH WARMED UP- OH WAIT
Death comes in many shapes, sizes, colours, smells, and forms. A character sitting at someones sickbed watching them fade away will have a completely different vibe from Detective Mc Dude discovering a stomach-churning murder scene. Unless the dead body randomly falls out of the sky, chances are your character might notice some context clues or details in the environment before we get to the body. This could be anything from the beeps of machines and the sterile hospital smell, or maybe there’s a blood trail on the floor and the sweet stench of death clings to the air. It’s rather likely you’ll set up a scene before you zoom in on the finer details of the body, what kind of things would catch your character's attention?
Now your character has come across a body… What do they see? The glassy dead-eyed stare, mouth twisted in a painful grimmace, the massive gaping chest hole where the facehugger popped out- Wow, that escalated quickly…
Think for a second, what might your character notice first; look of terror in the victims eyes or THE MASSIVE FUCKING WOUND IN HIS CHEST… I know, the blue lips and glassy eyes might feel like a great place to start, but I’m willing to bet a massive pool of blood would catch your character's attention first, they’d probably have to get closer to see the look of terror in their eyes! Consider the larger details if your character is further away and hone in on the finer details if/when they are closer.
Not all deaths are quite so … gruesome. Maybe someone died peacefully, closed their eyes, smiled, and slipped away in a dream. Describing the “look of death” doesn’t have to be all that far removed from how you write regular emotions and expressions, except in death these expressions get locked in or frozen in time. A dead body isn’t all that different from a living one when you think about it, so why would you reinvent the descriptive wheel? A living or a dead body could “wear a painful grimace,” let your character read whatever expressions they can uncover when they find the Dead Darling.
Smells, sounds and other sensations. You don’t have to go ham with descriptions, sometimes less is more, it really is down to you, but another thing you might want to consider are the smells, and sounds going on around them. Maybe your character disassociates a little and you forgo the visual stimuli entirely and need to express death using other senses, maybe it happens in a very dark room, or maybe you just want to draw in other descriptive elements into your death scene.
Sounds: Siren blaring and alarms bleeping, the faintest little ‘huff’ as they draw their final breath, the ominous death-rattle cough, piercing shrieks suddenly cut short, a gutwrenching crunch-squelch, the click of a switch and the poignant silence of the life support machine ceasing.
Smells: bleach/disinfectant, latex gloves, blood/gore, rot and decay, sickly-sweet or vomit-inducing, smog/smoke and fire, the smell of the Dead Darlings perfume, the environment (e.g. outside perhaps the smell of death is swept away by the powerful salty-sea spray or masked by the stink of the sewer the body was dumped in…)
CONCLUSIONS
There’s still a lot to explore, but I hope this has given you some food for thought when considering death in your stories. There’s more to explore, such as what happens after death (funerals, burials, anniversaries), writing scenes where your character murders/is murdered, the various ways characters can die… Faking character deaths … like there is a WHOLE LOT but this just covers a few things I find helpful to consider or at least think about when I read/write stories or generally listen to how language works around me.
Good luck killing you Darlings ;)
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one of the chocolate guys videos appears on your dash. you pause your scrolling to watch it, trying to guess what he’s making because this doesn’t seem to be one you’ve seen before. as the video goes on you get more unnerved and impressed — he seems to be making a whole human being this time, and it’s uncannily realistic. it’s even filled with candied fruit and sweet pastries in place of organs, red velvet cake and a cherry reduction making up flesh and blood beneath the chocolate. but something feels off. the person he’s making seems strangely familiar. upon the final reveal, you know why. amaury guichon has created a perfect replica of you
ETA:
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i feel like people are sleeping on the occam's razor situation of how buckwild it is to outright accuse a guy of being a clone of your friend even if you DO have a lot of circumstantial evidence. there's other options is what im saying. they could just be like. a guy. that's a sensible deduction. you should explore that deduction. ignore my shirt that reads I <3 RED HERRINGS.
i still think odile has the correct theory on lock but she's smart enough to know it needs like... a real smoking gun to be able to bring it up without sounding insane.
anyway. (mirabelle voice) i know its rude to speculate but has anyone else noticed the grieving? they seem to be grieving. does anyone have any thoughts on the grieving? i have some thoughts on the grieving.
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A fanart for @hannahcbrown's Oblivion fic Thiefguard!
They're having the Cheydinhal's famous thirty layer cake
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huh
HUH?!!?
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Hero of Sages finding his first real sword!
Link rested his head on his arms as he looked out at the grass, taking a moment to look out over his village. The sun was barely risen and most people weren’t up yet, but Link was already dressed and ready to head out, worry and nerves and a tiny bit of excitement clenching in his chest.
“Link?”
Link startled and looked behind him as Russ hobbled up, keeping a hand on the fence as he slowly joined Link’s side.
“Russ! I thought you were asleep,” Link said worriedly, and Russ hummed, leaning heavily on the fence as he looked out at the grass.
“Couldn't sleep. And the healer said I wouldn’t be out of bed for weeks, and I wanted to prove him wrong,” he said with a quiet heh. “‘Sides... I couldn’t keep sitting there replaying everything.”
Link looked down and nodded, and it was quiet between them for a minute. Some birds chirped in a nearby tree, and Link watched them fly around each other before landing on a branch where he couldn’t see them.
“Based on the pouch you have on your belt there, I assume you’re going to find your sisters?” Russ asked finally.
Link nodded determinedly, and Russ sighed, idly rubbing a bandage on his arm.
“I wish I could go with you,” Russ murmured. “...but I can help prepare you a bit at least. C’mon.”
Russ let go of the fence with a groan, and Link moved to support him as they turned back towards the house, Russ directing him around the back.
It wasn’t a long walk, but by the time they got there, Russ had a sheen of sweat on his forehead, and his arm shook where it was slung over Link’s. He didn’t complain though, merely pointed towards the cellar door that was normally locked.
“I’ve got a box in there, in the back. What’s inside should help you with your sisters.”
Link nodded, curiosity piqued, and helped Russ sit down in the grass by the door. Link left him by the wall and went inside, peering around the piles of tools and jars of preserved food. There were a lot of piles of old boxes Link had to figure his way past, and a couple rats that ran by, but he finally reached the back of the cellar.
A simple chest was tucked in the corner, and Link unlatched the lid, burning with curiosity. It opened with a click, and Link gasped as he looked inside.
A sword laid in the chest, carefully wrapped in a cloth.
Link pulled it out in awe, gently pulling the cloth off. It wasn’t very big, but it looked the perfect size for Link, a simple but sturdy hilt, and a nice sharp blade. He admired it for another few moments, then pulled out the sheath that was stored below it, making his way back through the shed. A few rats skittered by his feet again, but Link used his sword to chase them away this time, and made his way outside. Russ opened his eyes as he emerged, and Link held out the sword to show him.
“Oh good, you found it,” Russ said with a faint smile, and Link looked at the sword again.
“This is really for me?” Link asked in disbelief, and Russ nodded, his smile growing a bit.
“I’d been talking to your grandfather about getting you proper sword lessons. I figured you’d need a sword, but... well. Guess you can give it a real test instead,” he said as his smile faded. “I wish I could do more... be careful, Berry.”
“I will. Thank you Russ,” Link said gratefully as he sheathed the blade, and Russ nodded, closing his eyes as Link then helped him up, and back into the house.
“Anything for your sisters.”
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This is related to absolutely nothing. Absolutely nothing whatsoever.
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Did you fully take that "both of them want to bottom" comic from popular furry artist skunkes or ????
I almost didnt want to answer this bc u got their whole government name out here without slashes; I dont want them to look up their own name and see this silly blog 😭😭
I think take is an AWFUL strong word where nothing is even remotely traced or copied 😭😭😭 I like their art alot and I when i was thinking about this specific scenario i was like ‘i am so sure someone did a comic w this exact vibe 🤔’ I love them but um. I do not think he owns the concept of ‘two men want to bottom and they are unable to communicate that easily’
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Maura watched the strange man freeze in place in front of her. He no longer seemed as spectral as he had been mere seconds ago. Now it was he who looked as if he was watching a ghost.
The Spirits of Prometheus Asylum: An 1899 Victorian Gothic AU
(Raw images: not mine)
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bladesdivorcelawyer -> narwhalandchill
well. heres to the end of an era
divorce lawyering will always have a soft spot in my heart but havent been that full time invested in hsr for a while so was thinking abt a swap for a good while. it was practically false advertising at this point im afraid JSJWDJKDJKD
anyway shouldve seen this one coming a mile away as im clearly the most normal person on this platform about this fucking thing LMAOOO i have a very specific achilles heel for certain kinds of eldritch alien beings and hoyo just fucking. instakilled my ass with this one i swearrrr im so normal.
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"oh, yeah," we think, "we could probably cross this over into Li nked Uni verse if we actually draw out the canon for long enough, smacking different versions of the same character into each other is always fun especially when it has the potential for massive cultural differences and shit like running into things where the thing that has been forgotten has significance beyond the things that are remembered. Hey, we should probably check the comic in order to comply with the six-month rule, we don't think we ever finished-"
We return from the reference images. We have remembered why we didn't finish looking into the base comic.
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in theory I really wanna design Melliwyk's living spaces, since she's my only OC who's had any kind of permanent living space for any meaningful amount of time, but in practice not only do I not know anything about interior design or architecture in general I really don't know anything about how to design a fantasy-setting rustic woodland cottage which also is several thousand years old and was built during a now-lost era of high magic advancement
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