#dragonquest
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oursuperadventure · 1 year ago
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A gashapon miracle! Psst! Come watch my Japan comic compilation! 🌸https://www.youtube.com/watch?v=kjT6g2ddwNg 🌸
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vintagerpg · 4 months ago
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Back when I was writing my book, I honed in on Dark Tower and Caverns of Thracia as key products designed by Jennell Jaquays, for reasons that are obvious to anyone who has perused those adventures (or my book). When I interviewed her, though, she said that she didn’t even consider them among her best work. Stupidly, I didn’t ask what she did consider her best. But over on Grognardia, she copped to considering The Enchanted Wood (1981) as a likely candidate. I tend to agree; if I had read it before writing my book, it would probably have been in there.
It’s rather obscure, I think, because it was designed for SPI’s not very popular DragonQuest RPG, and it came out at the end of the line’s lifetime, and has languished since in the vaults of TSR, then WotC. It would be easy enough to convert to your fantasy RPG of choice. Which speaks to the quality of the Jaquays’ work here: it’s just so damn well organized. Crisp writing, clean layout, extremely usable, maybe the best presentation of an adventure module up to that point. And all that allowed Jaquays to stuff an alarming amount of material into a 48-page package. This is less an adventure then it is a small campaign.
There are several adventure hooks that lead to the woods, which will have their own twists and turns that lead to unearthing deeper mysteries about the region. A rich history unfolded in the region before the chaotic forest rose up, and players have an opportunity to unravel it, and maybe permanently undo some terrible wrongs. In typical Jaquays fashion, there are many memorable personalities lurking here: a healing giant and his tribe of kobolds (featured on the cover by Tim Truman, who also did the lovely interiors), a vengeful undead wizard resting in his black pyramid, a hapless demon bound to an impossible task, a sort of tin woodsman, a minotaur knight riding an enraged bull…the list goes on and on. And while a couple important locations are fixed, the vast majority of encounters, sites for exploration and important events are keyed randomly, so no two explorations of the chaotic wood will be the same.
Jaquays has a killer series of RPG adventures before this, even her minor works are thoughtful and interesting on some level, but Enchanted World is special because it takes lesson learned from all that previous work, and makes something even better. A rare feast.
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titose-0424 · 6 days ago
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39周年おめでとうございます!
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sylvanmigdal · 5 months ago
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Wife and gremlin daughter
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oldschoolfrp · 6 months ago
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Star Trader, the game of interstellar exploitation and piracy -- Tim Truman cover art for Ares 12, SPI, January 1982, which included the complete sci-fi board game designed by Nick Karp. David J Ritchie contributed the article "Adventures in Albion, Role-Playing in the Land of Faerie," exploring how to build an RPG campaign for DragonQuest in the setting of his board game Albion from the previous issue.
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In Celebration of Dragonquest Day: My first Dragonquest Game
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My first Dragonquest game was Dragonquest IX: Sentinels of the Starry Sky. I received the game as a child for my first communion and I instantly fell in love with it and if has not only been my favourite DQ game ever since but my favourite game of all time, period.
It’s themes of questioning Hierarchical structures and Christianity deeply resonated with me when I first played it and to this day the story of Corvus and Serena is one of my favourite love stories in all of gaming history. And Stella became and instant favourite character of mine. (I even wrote one of my first Fanfictions ever as a 10 year old about her in a pink glittery notebook)
It is also the game I have replayed the most to this day (around 7 times) and I would not be the person I am today or this obsessed with Turn Based JRPG without it.
I wish you all a happy Dragonquest Day
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akimanart · 1 year ago
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XユーザーのあきまんPLAMAX「GODZ ORDER」神翼騎士団さん: 「むかしかいたゼシカ https://t.co/tm4y3A4mK5」 / X
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umsisi · 6 months ago
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2024/10/14 DragonQuest IV ドラゴンクエストIV。
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haaaaaaaaaaaave-you-met-ted · 9 months ago
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Dragonquest (Sphere Publishing Version) Cover Art by Chris Achilleos
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wizardarchives · 7 months ago
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Dragonquest by Michael Whelan (1978)
Cover for Anne McCaffrey’s Dragonquest
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hxans · 2 months ago
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I told my husband last night I was going to read in bed for a bit before going to sleep. I don't always read before bed, but I am often in bed before him and frequently already asleep when he comes in to read before he goes to sleep.
When he came to bed, I was still reading, which he was surprised by. And I told him, yeah, I got to the part where the weyrleaders duel, and I just had to finish the chapter. We both agreed that no matter how many times we have read the series, there are certain scenes that are just so compelling even to this day.
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vintagerpg · 1 month ago
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This is an odd one, DQ1: The Shattered Statue (1988), the first and, to my knowledge, only DragonQuest product produced by TSR.
A little history. When wargame makers SPI got into the RPG scene, TSR pulled some corporate fuckery to basically put them out of business and seize their assets — it would remove a rival fantasy game, DragonQuest, from the market, and give TSR a leg up in wargames (which never materialized, because the wargame market had collapsed, so there was nothing to get a leg up on, really). So TSR was stuck with DragonQuest, and reissued the rules. And I guess they decided to produce some content for it, too. And get Jennell Jaquays to write and illustrate it, which, sign me up! Enchanted Forest, which I covered back in February, was a banger, so chances are this one is, too. Even if it is also a Forgotten Realms adventure? TSR was weird, man.
The adventure is pretty good. An alchemist hires the players to track down the missing pieces of a massive stone golem he is attempting to reassemble. About half the scenario involves scouring the countryside for the parts, which involves a number of excellent encounters — there is a red dragon that is very interesting, and a group of gargoyles with roleplaying notes. And a dragonwight, with a badass accompanying illustration. There are also logistical problems with moving the gigantic pieces.
The climax is brief — reassembling the construct reveals the reason it was destroyed in the first place: it has been possessed by a devil and shattered it to stop its rampage. Now it’s rampaging again. There is also a wizardly duel happening and a lot of civilian casualties, so the players need to find a way to stop it. Pretty good ending, really.
The rest of the book reprints some of the magic rules from the DragonQuest rules. I’m not entirely sure why, because I’d assume that if you were playing this with DQ, you’d already have them, you know, in the DragonQuest book? I don’t know and am not really motivated to find out.
Excellent illustration work from Jaquays throughout. I mentioned the dragonwight already, but the NPC portraits are stellar. Lots of zipatone. A delightfully bizarre Daniel Horne cover featuring what I can only hope is Buffalo Bill Cody riding a pterodactyl and wielding a runeblade.
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skeleytonz · 1 year ago
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[COMMISSION] Senshi and some slimes
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mechwolf-art · 6 months ago
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Another fun animation I did with Arusu from DragonQuest ! Did this in about 2 hours! Wanted to color it last minute so it took a bit longer! Pretty happy with it! (:
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oldschoolfrp · 1 year ago
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You had fair warning, the sea monster was drawn to scale at the edge of ye olde map (John Garcia from The Third Book of DragonQuest: "Skills, Monsters, Adventure", SPI, 1980)
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titose-0424 · 7 months ago
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昨日はテリーの日でした
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