#dwarf fortress bug
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Dwarf Fortress, update 51.11, has been crashing a few seconds after loading a save. If the game stays paused, it doesn't crash, but a few seconds after I unpaused, the entire game buffers and closes.
This has happened with two save files, each of which was made before the update. One of them is completely vanilla, and the other is a modded save.
The mods I'm using are exclusively civilization and creature mods.
I think both cases are an instance of the same conditions triggering an error, and I have a feeling it has something to do with the fix for room associations.
If it helps: shortly before the second crash, I had exiled a violent monster hunter (fistfighting).
This crash is the end of Doorreins, but don't worry, it went out peacefully. I'm returning to the bunny fortress now.
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I made a new fort and I'm running the current dfhack on Steam, but suddenly none of my dwarfs' clothes decay and I have no idea what I could have enabled... It always worked with tailor and autoclothing in my old fort. Can't find the answer online. Any ideas?
No wear on clothing is boring lol.
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Damn goblins ain't lighting on fire. At least, not until my dwarves are.
first pic:

Pic that's slightly later:

Pic of my dwarves going into the magma mist and combusting both themselves and the goblins through the power of quantum entanglement

If you know why I must sacrifice a dwarf to the magma gods so that the goblins can light on fire, please let me know. It should be noted this only affects goblins, as normal visitors do light on fire. (haven't tested it on goblin performers yet, will do later.)
#dwarf fortress#Magma#Mild Grievence#This is so stupid#I mean#But it doesn't!#One must imagine Urist happy#dwarf#help#bug?
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Dwarf Fortress News Sneak Peak at Adventure Mode and New Bugtracker!
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This seems like your typical set of video game bugs? Like just look at Dwarf Fortress:


stardew valley is having an eventful month
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whats your favorite Dwarf Fortress guy? (I know nothing about Dwarf Fortress)
Hell yeah! Dwarf Fortress doesn't really have guys like this - It's a colony building game, similar to Rimworld, or Simcity - So it's a lot of randomly genereated little guys running around. Your job is to build a home for these little guys and (optionally) not have them die a horrible Death. However, unlike most of these game, in Dwarf Fortress all of these little guys have a Personality, Dreams and Preferences.
For Example, this is Monom, who had to retire from her position as Soldier after sustaining a leg injury while fighting a Zombie (It's a long story). The fact that the Doctor who operated on her afterwards was just an untrained woodcutter probably didn't help either... Quite a character!
Anyways, my favorite guy might just be the Bards that can occasionally show up at your tavern completely naked, as seen in the Reddit post below.
This is a bug I believe, but it's fitting really.
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I was recently struck with the urge to do the thing I do every 2 to 3 years, play a lot of dwarf fortress for about a week. I started off trying out the newly rereleased adventure mode, and after a few failed starts ended up with successful Brown Recluse Spider Woman as my adventurer (I was tired of dying to losing use of my hands, so I choose something with more hands).
I didn't know there was a quest tracker until I was nearly done with adventure mode, so I ended up literally keeping a diary. Long and short of it was that my only surviving companion was a black bear woman I recruited from the woods and led to a series of easy fights so she could earn a name, Riguade Metalnests. And I became a necromancer, they were actually quite friendly and just let me in to use the library. Eventually I decided to retire from adventuring and start a fort, but I was still kind of attached to my little spider. So I made the fort, quickly retired it, brought Seba there, and reclaimed it so she could be part of the fun.
The story in my head was that she hired some dwarves to build her a tavern to retire in, right next to the town of her former Lady and where Riguade now lived according to the legends viewer. I was hoping Roguade would come to visit at some point, but she never did.
I tried to keep an aesthetic that would be palatable to the customers I was trying to attract, so the fort was almost entirely above ground, with a mine dug into the hill across the way and stone delivered by minecart. After 33 years of withstanding constant goblin sieges, not making the elves mad due to having no nobles for them to negotiate with for a very long time (due to a bug relating to retiring and reclaiming the fort), and a forgotten beast attack that left over 50 citizens completely unable to use their hands or legs (dust that blistered everything, including all internal bodyparts like nervous tissue, lungs, and brains) Wiregroove became a mountainless mountainhome.
I used Vox Uristi to capture a render of the fortress at the time of retirement.
The primary building components were jet blocks, iron and copper bars, and wooden blocks for the roofs on the smaller buildings (though the initial tavern was constructed of imported nether cap and bloodthorn).
I'd always wanted to "beat" dwarf fortress with a surface based fort, and finally have.
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thanks to a pathing bug one of my dwarves got stuck and starved to death. but they got stuck with a necromancer visiting the fort, who resurrected them. now i have an immortal ultra-strong undead dwarf running around doing normal chores and stuff. the question is, do i make him a militia captain, or do i cask of amontillado him as a continuity-of-government thing so my fortress is undefeatable...
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@del3141
Hi, honey! Happy day-after-birthday! Look! Dorfs!
Normal Game Bug: enemies get infinite health and it eventually causes the game to crash
Dwarf Fortress Bug: new exercise mechanics unintentionally allow river trout to get super buff when swimming against the tide, to the point that they can now walk on land and beat anything they see up.
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dwarves and therefore dwarf fortress are very masculine, but if you just swapped dwarves for elves it wouldnt work. therefore i propose a new idea: bug girl fortress
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1k reblogs and I actually report the "domesticated angels" bug in Dwarf Fortress properly
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I thought of something ChatGPT could genuinely be fun and useful for
(heresy, I know)
Random worldgen, Dwarf Fortress style. Fictional countries, fictional religions, fictional locales within those countries, fictional histories. Doesn't matter if it doesn't make much sense, lots of history doesn't at the right level of abstraction. Being true is specifically the thing it's not supposed to be.
The key here is that there should be two layers: first ChatGPT makes up the nonsense, then either some algorithm or a real alive human person actually processes it into gameplay implications. A video game algorithm based on keywords, or it could be a virtual tabletop thing where ultimately the Game Master is the one who turns what's basically a prompt into a real description for players.
You could even make it an "auto-backstory tool" for player character creation or for NPC creation. Again, the fact it'll be not very coherent with the rest of it is a feature, not a bug: you, a real human person, take its output and /make/ it make sense.
I think it could be fun, for a game that's not meant to be super serious in tone. (Again, Dwarf Fortress style - the drama is real, but the silly is an important part of it.) Like that one advice to make up a list of characters then give them professions in the order that players encounter them. Sometimes real alive human people need a touch of genuine nonsense randomness to break out of the storytelling rut.
@theothin @vixensdungeon
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Trying out the Dwarf Fortress Adventure Mode beta finally, I rolled up a black bear man with 40 pet turkeys. He's from the same civ as Fort Bowloar but on a different landmass, I guess it couldn't be selected because it's on a different continent from the rest of the civilization.
Having this many turkey followers seems to be a bit of an issue (for some reason), every step they're going prone and standing back up as they enter and exit each others' spaces, generating a message that needs to be clicked through.
I experienced a bug where I was up a tree after exiting the travel screen, and I could climb down but my 40 turkeys were stuck up there. Thankfully traveling again brought them down.
We found a goblin site but it was populated by neutral dwarves and goblins, for some reason. Maybe we conquered this site during world generation? Still couldn't travel or make a campfire until leaving. Also Bowloar mention!
After leaving the goblin site we were attacked by dingoes! Until this exact moment I had not realized that my turkeys have natural predators.
It's pretty gruesome. A quirk of mass combat in this engine when you're controlling a single unit is that things tend to move into adjacent spaces when they dodge attacks, which means they ping-pong around a bunch when being attacked by 40 turkeys simultaneously. It was very hard to get into melee range. I got two hits in on one dingo. (they were pretty good hits, though)
The turkeys won with three dead and a lot more grievously injured. Perhaps from this humble beginning there will emerge a scarred and battle-hardened uber-turkey who will be the perfect adventuring companion. Or, possibly the rest of them will bleed to death.
To honor the dead I must respond to this tragedy in accordance with the customs of my people.
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Experienced my fav dwarf fortress bug again today, where a baby is born with its age set to a negative integer and the game doesn't know what to do so it spawns a purple humanoid with no head

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dwarf fortress isnt even a game. theyre constructing a crude viewport into another dimension. any "bug fix" they do is just them refining the data transfer
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It's clearly some sort of pathing issue. Have you tried reseting civilian alerts?

Does anyone have an idea of what is happening here? Playing what I would consider lightly modded DF, playing with a dark elf colony. There was an incident with some fire, luckily we were able to contain it to just this small area with some fire breaks (dirt roads). But now we're having an issue.
People keep running to the area, seemingly to haul some items, and getting... stuck? DFHack says they're "stranded", but there's nothing stopping them from getting around. They just run up to the edge of the ashes and stop, and then stay there. Every once in a while one will break free of this insanity and return to regular life, but often another will take their place shortly after.
I've tried forbidding the items for a while but this didn't seem to fix anything. So idk what's going on or what to do about it.
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