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#elder scrolls paganism
daedric-disciple · 10 months
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Offering to Azura
Azura, goddess of dusk and Dawn, vanity and egotism, magic and mystery, and fate and prophecy.
She has many associations and therefore you can give her many offerings to gain her favor.
One of the main things you can give her is attention. As the goddess of Vanity, if you give her your attention and affection that will count as offering enough.
Other offerings could include perfumes, as her realm is said to be filled with roses. You can also offer silver, as her realm also contains a city made of silver
Another offering could be gems or star iconography to represent her artifact, Azuras Star.
You can also give her keys, as in Kahjiit mythology Azura (or Azurah) is said to have a collection of keys, one of which was stolen by Nocturnal (or Noctra)
You can also offer mirrors to feed her vanity, cat iconography to represent the Kahjiit, moon and star iconography as those are her two main symbols.
As the goddess of magic and prophecy, you can do any kind of divination or spell work in honor of her.
Her summoning day is known as Hogithum, which takes place on the 21st of First Seed, or March 21st.
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I was wondering if you have anything on worship of Y’ffre? I know he’s not a Daedra, but he’s still fascinating to me.
Alright, I'm sorry this took literal months to get together, but my schedule was fucked. Now, let's talk about Y'ffre.
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Y'ffre is the head of the Bosmeri pantheon, the creator of the Green Pact, and usually described as a bearded man (though Y'ffre has been referred to with she/her pronouns in at least one instance). The Bosmer are also referred to as Y'ffre's people.
As Jephre, he is worshiped by the Altmer, who also depict him as bearded. There is an Altmer order known as the Jephrine Paladins who style themselves after indriks and protect the wild, as opposed to most Altmer who demand perfection and obedience from nature.
The Bretons worship him as both Jephre and Jeh Free, God of the Forest and Spirit of the Now. They have their own version of the Jephrine Paladins, the Vicars of Jephre who are also known defenders of the natural world. This isn't even getting into the Druids, the Druids of Galen, and the Beldama Wyrd.
As Y'ffer, he appears in the Khajiiti pantheon (though, who doesn't?). He created the first flower to woo Nirni, became corrupted by Namiira, killed Nirni, and was slain by Hircine, Azurah, and Khenarthi (who turned his bones into a cairn for Nirni). He was known as a snooping spirit who couldn't keep secrets and was the reason Fadomai's Children could cross the Lattice. In their lore, he's responsible for turning some of the Khajiit into the Bosmer. Prior to the Riddle'thar Epiphany, he was known as the bastard son of Ahnurr. Interestingly, he is not a figure of worship.
He's also believed to have had Ayleid and Snow Elf worshipers.
There was once an Argonian heresy that abandoned the Hist and turned to Y'ffre and the Valenwood for an alternative reproduction method, but this was potentially wiped out in the Second Era when ex-Shadowscale refugees assassinated those responsible.
Fascinatingly, the Imperials were strictly prohibited from Y'ffre worship due to Alessian Empire religious laws (though the current ban on worship is unknown in the modern Imperial Cult).
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Along with the names Y'ffre, Jephre, and Y'ffer, he is also known as the Singer, the Storyteller, God of Song and Forest, and Spirit of the Now. He is known to be swift and to send wisps to herald the storms of Rain's Hand. Seeing the wisps are a promise of new growth, new life, and a new chapter in nature's cycle.
His most faithful are the Spinners, who keep histories, laws, and prophecies as stories. They invoke him into themselves to tell the stories. Some of them include how he brought forth the Green from the Ooze, the establishment of the Green Pact, and how he taught the Bosmer to both escape the original Ooze and how to activate the Wild Hunt, which is super fucky.
As a god of nature and, let's be honest, life as a whole - because let's be honest, that's what it means to pull the Green from the Ooze - he's associated with literally all animals and plants, though obviously cares more for the plants than the animals given the average Bosmer's diet. Particularly of note are trees (especially oaks), flowers, birds, elks, and indriks. His only known artifact is the Ring of the Wild Hunt, which we'll talk about later.
What is he the god of? Well...
Songs
Stories
Narrative magic
The Green
Treethanes
Nature
Guardian elemental spirits
Graht-Elk
The Wild Hunt (aka Great Hunt)
Speed/swiftness
I'd even argue that he's a god of the planet overall, creation, and life as a whole given his mythology and what exactly is attributed to him. Like, pulling the Bosmer out of gook is a huge thing, and it's only one of the things that is attributed to him!
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What? Okay, okay, fine, I'll talk about the Ring of the Wild Hunt!
Look, everyone keeps arguing about what is or is not canon in the Elder Scrolls series now. Which means that I'm just taking all of the information, canon or no, and dumping it at your feet. That's been the case for everything, but it's especially the case with this section.
The Ring of the Wild Hunt is a Bosmeri artifact. It plagues the wearer's dreams with images of hunters and prey, yet also blessed the wearer with Y'ffre's swiftness. Literally, it makes you run a lot faster.
The ring is composed of five pieces: the Band of Water, the Charm of the Shapeless, the Face of the Serpent, the Face of the Wolf Beast, and the Symbol of Y'ffre.
Band of Water: small band, possibly depicts a liquefied Bosmer (my thoughts: potentially one in the midst of the Wild Hunt)
Charm of the Shapeless: bizarrely-shaped green charm, possible relic of the Wild Hunt
Face of the Serpent: possible imagery of the Wild Hunt, resembles serpentine beast
Face of the Wolf Beast: monstrous animal resembling different creatures, possible depiction of King Dead Wolf-Deer
Symbol of Y'ffre: depiction of Y'ffre, thought to be of the god unleashing the power of the Wild Hunt
It broke into five pieces sometime after its creation and was reunited in 2E 582 by the ESO player character as a member of the University of Gwylim's Antiquarian Circle.
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So that's it. That's all I managed to find about Y'ffre in canon. My only additions are some minor musings, as I've never interacted with Y'ffre myself.
Something I should consider doing is to trace where the inspiration for him came from, as the Elder Scrolls series has a bad habit of pulling directly from Greek, Roman, or Norse gods to "inspire" their own... Though the lore of Y'ffre does do its best to separate him from any direct inspiration or obscure the gods who inspired him.
(PS: The apple dividers used on this post were created by @firefly-graphics!)
Perhaps this gives you something to work with, anon!
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UESP Lore page: Y'ffre
UESP Lore page: The Green Singing
UESP Lore page: Jephrine Paladins
UESP Lore page: Ring of the Wild Hunt
UESP Lore page: Beldama Wyrd
UESP Lore page: Druids
UESP Lore page: Druids of Galen
UESP Lore page: Wild Hunt
UESP Online page: Ring of the Wild Hunt
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tespilgrim · 10 months
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Greetings muthsera!
The purpose of this blog is a daunting undertaking. What you see here is a veritable Tome in the making. Inspired as I am by witchcraft, ceremonial and chaos magick, I thought to myself, why not make the faith of the Dunmer come alive?
After all, pop culture paganism is growing evermore popular. If still controversial...
And so I embark on this journey with you, my dear reader in tow.
Some clarifications:
How do you justify working with fictitious entities?
Answer: Deities in Witchcraft and Paganism can be approached and appreciated in different ways.
Archetype
The archetype approach leans on seeing entities as models, concepts and ideas rather than as independently existing beings. The Mother Goddess or Warrior God/ess being an example. Lady Justice being another example of the personification of a concept.
Egregore
An egregore is what mages and witches call a thought-form. The idea being that our thoughts and will give life to an entity or spirit.
“All goddesses are one Goddess and all gods are one God” Dion Fortune
This idea, though succinct and self-explanatory, sees all deities as emenations of one divine reality.
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tescraft · 2 years
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I was watching Hoarders yesterday and it hit me that it's a very Namira type of show. Similarly, Intervention could be very Sanguine (drugs/alcohol/sex episodes) or Clavicus Vile (gambling episodes).
So my question to all of you is: what TV shows (reality or fiction) have vibes of the Princes?
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cryptic-klepto · 2 years
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I found an etsy store called Statuecrafts, and they are full of horseshit.
This motherfucker is selling a $130 statue claiming it's of the Greek Goddess Hekate, but I've played enough Skyrim to know that that is the Daedric Prince Azura. Look! She's even holding Azura's Star, a daedric artifact that can be used as a reusable Soul Gem. They probably stole the design off of another artist who was selling statues of the Daedric Princes. Smh.
(Edit: the model comes from a mod made by a Skyrim modder called Mandragorasprouts, you can see in the last two images, its the exact same)
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fandommagus · 6 months
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New 18+ Alterhuman Server For TES Fans
In an isolated location within Morrowind, a group of Yurts were built by the hand of a lone Ashlander. You, traveller, have found that camp, and been offered a seat at the campfire.
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GIF by the-suthay-raht
The Cahndael Tribe is a fringe Ashlander group in the server founder's personal canon. Founded circa 2E590, it was meant to be the beginning of an ALMSIVI-worshipping Ashlander tradition, with the philosophy that a difference in religious belief should not mean the sacrifice of an entire culture. For now, it remains a place for travellers to rest and recuperate on their journeys.
This server is much the same. A place for the Farseer to build upon their faith and traditions, incorporating parts of Ashlander culture into their own ALMSIVI worship, while bringing together members of the Elder Scrolls spiritual community in a place we can be comfortable to share without the politics and prejudices of the rest of the fandom.
Rest a while, tell us stories of your travels, and be safe. All are welcome here.
Cahndael is an Elder Scrolls themed pagan server for otherkin and pop culture witches/pagans in need of community. Run and themed by an Ashlander who worships the Tribunal. All are welcome, whether passing through, observing or participating.
https://discord.gg/6xAewGg3df
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interpreting Boethiah and the daedra
i'm mostly basing this on my understanding of lore from playing skyrim and a little bit of morrowind, oblivion and eso. if anything i say is inaccurate, feel free to correct me.
as i've been going through sources and building my worship of the aedra and daedra in the last few days i've noticed something. the way that especially the daedra are presented in the lore feels extremely one-sided. that is not to say this is true for every single piece of lore, as i have definitely not gone through all of them but the daedra are very often just seen as the "evil" gods, especially in the later games, making it hard to build any kind of "not evil" worship.
i can see this as a kind of storytelling choice made for the games and other related media but what i seem to very strongly miss is the interpretations of deities from their worshippers and more neutral or even positive points of view. the majority opinion within the games seems to be of the daedra as purely evil and even in doing the daedric quests, i'm particularly thinking of skyrim here, the player is constantly reminded of this perceived "evil" and the tasks given by the daedra often include murder, deception and other unsavoury acts.
for example, on the unofficial elder scrolls pages site, Boethiah is described as presiding over "deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority" (introduction, link). at face value, this seems like a deity concerned with a lot of things harmful both to an individual worshipper and their society. practically, maybe this deity would be invoked in specific situations where those domains are relevant, but would not be appropriate for regular or daily worship. though we do know that at least the ashlanders, and the dunmer more generally did worship them regularly, together with the other "good daedra" Mephala and Azura.
so, how can we interpret the daedra, and here Boethiah specifically as an example, to be more reflective of such a regular worship? well, first we need to let go of the "evil god" label. while many daedra may be associated with outright evil domains and acts, we are basically engaging with TES lore as mythology here and thus can view them as just that - myths, stories designed to share a deity's domain and/or personality, and can contain the storyteller's personal opinions and biases. i'm drawing on my understanding of the norse deity Loki and how he is often framed as "the norse devil" by the christian author of the prose edda, and the work i personally did in finding a differing interpretation of Loki besides "the guy who i basically responsible for the end of the world".
anyways, so how else could we see Boethiah? well, from the list i shared earlier from the UESP Wiki it seems that Boethiah could be broadly associated with politics, violence and upheaval. in the current political climate which is, generally speaking, tense and volatile, Boethiah could be a deity associated with resistance to the status quo, with bringing about a new, better world. this could also be on a smaller scale, Boethiah could be associated with rebellion against authority and those in power who use it against the less fortunate, or in personal relationships, dealing with someone who is restrictive or oppressive. more individually, i've seen others associate Boethiah with becoming the best version of yourself and rising above your hardships. really, the theme seems to be fighting some adversary, often bigger than you and coming out on top.
of course, in interactions with the deity people can come to many differing and individualised interpretations. i think this kind of re-interpretation is even more important when approaching the daedra that are not labeled "good", and who may seem as presiding over a lot of bad stuff, though who many people can find value in worshipping. anyways i thought it necessary to point out the bad rep that a lot of the daedra have and how we can engage with them and interpret them differently from the text of the games, letting go of a lot of the stigma that is found around daedra worship.
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alittlewitchyplace · 4 months
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Soooo... Who else is writing up correspondences for the Luminaries? Just me?
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daedra-devotee · 2 years
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Daedra Worship Notes: Nocturnal.
The daedric prince of night and darkness, known also has the Night Mistress or Lady Luck. The Khajiit know her as Noctra. She is also referred to as Ur-Dra, part of the original void. It is said that she is the oldest and one of the most powerful Daedric Princess.
Nocturnal brings shadows and luck when called upon. Her physical description is always that of a women dressed in a dark cloak, sometimes black other times a dark purple. Her arms usually outstretched with multiple nightingales (or similar birds) flying around her.
While worshippers of Nocturnal are those who operate in the shadows, such as thieves or spies, Nocturnal is not an evil Daedra. As Karliah describes her, "she is like a scolding mother who pushes her child to do better," which suggests that unlike other Daedra, Nocturnal cares for mortals.
Worship of Nocturnal
Nocturnal does have quite a large following, however she has no one form of an organized sect of followers. While there is a temple and shrines of her in Nightingale Hall and in the Twilight Sepulcher- which is built around the Ebonmere portal which leads to Nocturnal's corner of Oblivion called, Evergloam, the Night Mistress does not seem to care much for Worship.
Few sects that Worship Lady Luck are as follows, Nightingales, a coven of all female witches, and even a cult.
The Nightingales
The Nightingales serve Nocturnal directly, in return they can receive the powers of Shadow, Subterfuge, or Shadow. Once a Nightingale enters the contract with Nocturnal they are bound to her to guard the Twilight Sepulcher and serve her until she feels that the contract had been fulfilled.
Witches
Like other Daedric Princes, Nocturnal has a following of all female followers known in game as witches. The Purloined Shadows is a coven dedicated to serving Nocturnal.
Cultists
The Daedric Prince has at least one cult dedicated to serving her, this cult is known as the Whispering Shadows. They operated throughout the Clockwork City in the second era. In Summerset she has only one known human follower- Earl Tundilwen.
Pop Culture Followers
Many folk who have played the Elder Scrolls game have taken to following the Prince in real life. Worshipping a pop culture figure is really no different than worshipping another figure in real life. How you choose to worship is up to you.
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fru1t--bat · 1 year
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Some things I'm interested in because I need relatable mutuals..
Reminder, I also am like a minor, so if you're an adult please be careful 😇😇
Cowboys
RDR1 & RDR2
Arthur Morgan
The wild west
The Victorian era
Pretty much the whole 19th century
Appalachian folklore
LOTR, and like all of the Tolkien universe
Skyrim
Music, folk, bluegrass, country, Appalachian mountain music
Writing
Art
I love learning about occult and witchy stuff
Banjo, guitar and bass
Elves
Vampires
Bg3
The phantom of the opera
Like anything fantasy or mystical
Books
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panthera-dei · 1 year
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My "big project" today was creating this Skyrim enchanting board! UESP has a ton of Elder Scrolls images that make wonderful references for artists. .... And for semi-artistic potatoes like me. 😜
I also enchanted it! ... To.... Y'know... To help me enchant things. ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
And guess what? It works! How do I know? Because I also enchanted the Amulet of Julianos that my brother made for me as moral support when I was getting my master's degree 3 years ago! I enchanted it to.... y'know... help me do magic things. 😂😆
I honestly love the way that the colors turned out on this one. It isn't the game-accurate colors, but I don't care because I enjoy thinking that this is what an enchanting table might look like in a random eccentric Telvanni wizard's mushroom tower.
And I know that the symbols for the Nine Divines turned out a little rough, but hey, it's the spirit of it that counts, and plus we've already established that I'm a semi-artistic potato and therefore I get a little leeway, heh heh. Plus, they don't look half bad for something that I completely did not plan! (Sometimes the Awen and the spirits take us to unexpected places, amirite?)
For those who haven't obsessively explored the Elder Scrolls games like I have:
The symbols on the board, starting at the top and going clockwise, represent Restoration, Illusion, Destruction, Conjuration, and Alteration (subtypes of magic). The center symbol represents magic overall. The symbols on the left side, top to bottom, represent the following in-game entities: Akatosh (time), Julianos (knowledge & wisdom), Arkay (life & death), and Kynareth (wind). The ones on the right side are: Dibella (romance & beauty), Mara (love & family), Stendarr (mercy & justice), Zenithar (hard work & prosperity), and Talos (storms & power).
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daedric-disciple · 2 years
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The Book of the Daedra Master Post
Azura - Goddess of Dawn and Dusk, Mother of the Rose, Queen of Twilight
Offerings to Azura
Boethiah - God of deceit, Prince of Plots, The Dark Warrior, Queen of Shadows
Clavicus Vile - God of Pacts, Master of Insidious Wishes, Child-god of the Morningstar
Hermaeus Mora - God of Forbidden Knowledge, Demon of Knowledge, Ur-Daedra
Hircine - God of the Hunt, the Huntsman, Father of Were-Beasts
Jyggalag - God of Logical Order, Prince of Order, the Crystalline Knight
Malacath - God of the Ostracized, Keeper of the Bloody Oath, Lord of Ash and Bone
Mehrunes Dagon - God of Destruction, Prince of Ambition, Father of Cataclysm
Mephala - God of Secrets, the Webspinner, the Teacher of the Secret Arts
Meridia - Goddess of Light, the Glister Witch, the Lady of Infinite Energies
Molag Bal - God of Domination, Fire Stone, Father of Vampires
Namira - Goddess of Revulsion, Lady of Decay, the Spirit of the Dark
Nocturnal - Goddess of Shadows, Lady Luck, Mistress of Shadows
Peryite - God of the Natural Order, the Taskmaster, the Blighted Lord
Sanguine - God of Debauchery, Lord of Revelry, Blood-Made-Plessure
Sheogorath - God of Madness, the Mad God, the Lord of the Never-There
Vaermina - Goddess of Nightmares, the Dreamweaver, the Dark Lady
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Daedra, Divine, and Undeath
by Palel Jorian, Necromancy Master of the College of Whispers and Fasti Silver-Tongue, Scholar of the College of Whispers
It is very much worth noting that being undead is generally frowned upon in wider Tamriellic society, regardless of whether you’re a shambling zombie, a flesh-less skeleton, or a suave vampire. There are a rare few post-expired persons who have been able to blend more seamlessly into society.
Having said that, most of the Eight Divines are very anti-undead – or, in some cases, more specific in their detestation. There are also many fascinating notes about the undead when compared to different Daedric Princes. This paper hopes to shine light on such a dark topic.
Molag Bal, as the originator of vampirism, is naturally noted as very pro-undead. Beyond being the Daedric Prince of Domination and Rape and the Father of Vampires, he is also the patron of the Order of the Black Worm, an order that wields necromancy in his name. This cult was once led by the Aldmer lich known as Mannimarco, who has also been worshiped as a god (though whether or not he was is a matter of great debate).
An unexpected entry is the Daedric Prince Sheogorath. Despite not being traditionally associated with necromancy, it has been documented that his Gatekeeper of the Fringe – a series of gigantic guardians that protect the Gates of Madness in Sheogorath’s realm of the Shivering Isles – is a powerful undead known as a Flesh Atronach.
The Daedric Prince Sanguine appears in this list of pro-undead Daedra, but only in the form of the Khajiiti god Sangiin. The Blood Cat, as he is known, was the one that gave vampirism to the Khajiit as a form of temptation. Khajiiti vampire clans worship Sanguine as the giver of their dark natures.
Namira, Daedric Prince of Ancient Darkness and the Lady of Decay, has been historically known to favor vampires. It’s unknown if she has any further connection to the undead of Nirn beyond that.
Clavicus Vile is the Daedric Prince of Trickery and Bargains. It is said that he fulfilled a deal with vampires to help them blend into society better. There is also a story of him turning a tribe of Kothringi into undead and has “cured” vampire worshipers (with death). It’s pretty ambiguous about whether or not he cares about the undead just because they’re undead – rather, the interest seems to be in the usual thing he worries about, that being how he can make a deal that he wins in the end.
Similarly, Hircine has been known to use undeath as a revenge curse. The Daedric Prince of the Hunt is believed to be connected to the Noxiphilic Sanguivora strain of vampirism, but this theory originates from a piece of fiction known as “Seventeen Tastes of Infamy” and was popularized by Cinna Scholasticus, who is infamous for his sensationalism.
Finally among the ambiguous Daedric Princes is Peryite, the Daedric Prince of Natural Order and Pestilence. A recipe for summoning incense includes vampire dust. It’s unknown if this is because he favors vampires as the spreaders of disease or dislikes them for another reason.
Continuing the theme of Daedric Princes but pivoting into the list of gods that detest the undead, we have Meridia, the Prince of Life and Lady of Light. She has a well-documented hatred of the undead and is known to give the Daedric Artifact Dawnbreaker to mortals to vanquish the undead in her name. She is also the patron of the Purified, immortals (or undead, it’s very unclear) who serve her unquestioningly to carry out her will.
Azura, Daedric Prince of Dusk and Dawn and the Goddess of Twilight, has historically had her vampirism-afflicted followers killed to bring them the peace of death.
Finally, Vaermina (the Prince of Dreams and Nightmares) has ordered liches killed and is rumored to have a cure for vampirism. Admittedly this report comes from barely-preserved records of the Nerevarine in 3E 427 and is severely lacking in detail.
None of the Eight Divines are known to favor the undead, and four specifically detest the undead: Arkay, Dibella, Stendarr, and Zenithar.
Arkay is the God of the Cycle of Brith and Death whose priests are staunch opponents of necromancy and the undead alike. The teachings of Dibella, Goddess of Love, Beauty, and Affection, agree with the teachings of Arkay that vampires have impure spirits, and discourages love between the living and the undead.
Stendarr’s faithful are known to hunt down four Abominations defined by Vinicius Imbrex, Archbishop of Chorrol between 1E 1051 and 1E 1087. These four Abominations are the Daedra, lycanthropes, the undead, and vampires (despite vampires already being covered by the category of “undead”). The history of Stendarr’s faithful and their battles with these four Abominations is as long and bloody as the rest of Tamriel’s history.
To a far lesser extent than the other Divines, the God of Work and Commerce, Zenithar, is also put in the position of being anti-undead. He is attributed the Mace of the Crusader (also known as the Mace of Zenithar). This Crusader’s Relic is known to turn the undead and make them flee battle for a short period of time. No further information about Zenithar’s teachings on the undead are available to the College of Whispers at this time.
While we here at the College of Whispers do not outlaw the study of necromancy or the act of being undead, it’s very important to choose a patron wisely, if you must deal with the Daedric Princes and the Eight Divines.
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Sources
UESP Lore pages on the following Daedric Princes:
Azura
Clavicus Vile
Hircine
Meridia
Molag Bal
Namira
Peryite
Sanguine
Vaermina
UESP Lore pages on the following Divines:
Arkay
Dibella
Stendarr
Zenithar
Other UESP Lore pages:
Crusader's Relics
Gatekeeper of the Fringe
Mannimarco
Necromancy
Order of the Black Worm
The Four Abominations
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lyza-kernunia · 1 year
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Summer commissions open until 31th of August!
I posted it only on my Twitter since June but now, I try to post this on my others medias. :'D
Do not hesitate to share and also message me for more infos. ;)
And of course, you can also support me on Ko-fi too.
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culturecalypsosblog · 2 years
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Today’s Recipes Of Skyrim Blog is…
COMPANION MEATBALL BAKE
🥔🧆🥔🧆🥔🧆🥔🧆🥔🧆🥔🧆🥔🧆🥔🧆🥔🧆
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This deceptively simple dish is a favorite among Whiterun’s companions, where it is always served in a round shape to symbolize their equality with one another. They fight together, drink together, and, perhaps most importantly, feast together in the hall of Jorrvaskr. As the companions are proficient hunters, these meatballs might be made of whatever has been freshly caught, be it bear, venison, boar, mammoth, or what have you.
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Prep: 15 minutes
Cooking time: 30 minutes
Pairs well with: rustic bread, good ale
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Ingredients:
1 pound baby potatoes
2 tablespoons vegetable oil
1 pound ground beef or other meat
1/2 cup breadcrumbs
1 egg
1 tablespoon sour cream
1 garlic clove, minced
1/4 teaspoon stormcloak seasoning ( 2 tsp. dried dill, 1/2 tsp grains of paradise, 1 tsp. Mustard powder, 2 tsp. fennel seeds)
1 cup boiling water
1/4 cup sour cream
2-3 tablespoons tomato paste
Directions:
1. Preheat oven to 450°F & rub the potatoes all over with the oil, place them on a baking sheet & roast for about 15 minutes, until they are soft but not cooked all the way through.
2. While the potatoes are baking, make the meatballs by combining the ground meat, breadcrumbs, egg, sour cream, garlic, & stormcloak seasoning. Mix throughly & form into balls, roughly the size of the potatoes. When the potatoes are done, remove them from the oven & turn the heat down to 350F
3. Cut the potatoes roughly into 1/2 inch thick rounds, keeping the slices all together in a potato shape. Alternate the potatoes & meatballs in a casserole dish until the dish is full. Mix together the boiling water, sour cream, and tomato paste in a small bowl or measuring cup, then pour over the meatballs & potatoes until the liquid comes most of the way up the sides of the casserole dish, bake for 25-30 minutes or until meatballs are cooked through.
TIP:
These proportions make enough for 4 stalwart warriors, but the recipe can easily be scaled up for a larger gathering.
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I hope you enjoyed this recipe more to follow soon,
Regards,
Culture Calypso’s Blog 🥔🧆🥔🧆
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nah-mir-rah · 2 years
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Welcome, travelers!
This blog is mostly for appreciating good art and funny posts, and I’m also offering Elder Scrolls themed tarot readings.
Basic three card draw: $5
Complex draw (The Black Hand, Twilight Sepulchre, etc): $15
I’m an avid nerd and a practicing pagan, and while I don’t worship the gods of TES I do find them interesting and definitely worth studying. Plus, let’s face it, incorporating your interests into your magic is just outright fun.
Recently got ESO, too!
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