Been waffling on posting this thing but hey. I did a full scene. look at it 👀 (the animation gets more interesting as it goes)
The blue lights are Lumelles, symbiotes that enhance your natural magic but drain your energy; if you have too many, they drain too much and your mind starts to fall apart. Tharia has way too many; the researchers have been trying to find a way to remove them without killing her. Verno (on the table) has been holding on to some of Tharia's Lumelles for years, in a way that’s destroyed his body instead of his mind. They’re trying to pry them loose long enough to heal him.
for like 3 weeks i was wondering why i was sleeping so much and felt listless. and just now I managed to email 3 people and responded to a month old message in the span of an hour because I got back to TAKING MY FUCKIN MEDS..........
Here's the trailer for those interested, it will help with what I'm about to go into:
youtube
As a bit of a Retro Throwback Shooter Shitter myself, I have some Thoughts. Read on if you're interested.
So, first of all I like the premise of exploring the time the Doom Slayer spent fighting demons alongside the warriors of Argent D'Nur. It's a time period that was purposefully left pretty damn vague in Doom Eternal, and the Slayer's lore before waking up again wasn't even really talked about much - if at all - in Doom 2016 from what I remember, since they were trying to play it a little safe due to Doom 2016 being a soft reboot of a series that hadn't gotten a new game in 12 years at that point, with the last title (Doom 3 and its various editions that attempted to improve it a bit) being a pretty big departure that had a wealth of issues, such as it being a Doom game with one of the worst shotguns ever put into a shooter. So it's a cool idea to explore this time frame of the Doom Slayer's history, and possibly show the events leading to the Slayer's imprisonment in Hell before he was rediscovered and subsequently awoken by Samuel Hayden in Doom 2016, including the Makyrs' fall from grace.
Second, I'm actually kinda hyped to see id Software still working on making retro throwback shooters. I was worried they'd get shuttered and their IP sold off after Rage was such a flop back in 2011, and they didn't make anything after it for 5 years until Doom 2016 came out, so it's nice to see they've found their groove again - making some of the best examples of the retro throwback shooter subgenre. Doom 2016 started the BoomShoot Renaissance, and Doom Eternal is still one of the best examples of the genre, mechanically. They are masterclasses in using an old formula while keeping the level design and visuals fresh with modern game design principles that have improved a lot since the 90s, along with new game mechanics to keep the moment-to-moment gameplay feeling fresh as well (such as the weapon / stat upgrade systems, the movement abilities you get in Doom Eternal, etc.). Seeing them pushing that even further is a treat to behold, and I'm confident it's going to be a pretty damn fun game, as long as it doesn't get forced into being $70.
Final point, though, is a bit of a downer for me personally. Why in the fuck are they making a game in the Doom series that's going for a more medieval-ish feel, when the Quake franchise is right fucking there and begging for a better modern entry than goddamn Quake Champions?? Seriously, making a Quake game calling back to the first game in the franchise - with the Lovecraftian inspirations, the more medieval-ish setting, the unique monsters like the Shambler you didn't see much of past Quake 1 - would be a fucking money printer. But no, Microsoft wants them to play it safe so they can get a guaranteed blockbuster because Quake Champions hasn't done very well since it came out of early access in 2022, which is definitely a fault of the Quake franchise not having any consumer interest and 100% for sure not because Quake Champions pivoted into being a fucking hero shooter trying to emulate the feel of old arena shooter deathmatching!! It's not like a soft reboot wouldn't be sorely needed after the goddamn disaster of a story that was the Quake 4 campaign! It's not like a modern Quake game that actually relies on having a fun weapon sandbox instead of relying on taking your opponents off guard with fucking superpowers on cooldowns is something the fanbase they're trying to pander to would nut in our fucking pants over or anything!!!!
TL;DR: This game looks really good and fun, and I like to see id is still making banger games, but I'm actually kinda angry that they'd rather make a Doom game with medieval vibes rather than using that other fantastic retro shooter IP they own to make something that kind of vibe would actually fit into better.
i do think its kinda funny when i see someone in the year of our lord 2024 talk about vocal synth music like its all gone downhill since like 2010 because like dont get me wrong i love a good niconicodouga-ass 2008 ass vocaloid joint BUT also like. the past couple years have had the most fascinatingly creative and expressive uses of vocal synthesizers ive ever heard in my life DJFSKHJDFS dont write it all off just yet!!
how do terfs grapple with the fact that they're white supremacist losers who think that women are weak essentially like adult babies but that they also bear the apparent brunt of all human pain... liiike ok which narrative are we going with
Watching Hbomberguy's follow up on Illuminaughtii and am suffering because "youtubers who know nothing about anything can misunderstand a bunch of articles and just lie to millions of people."
thinking about varying levels of asura ear expressiveness
some asura are an open book because they carry their entire emotional state in their ears' motion. with some you can't tell at all. some are somewhere in between.
Also featuring a couple scary bonuses from NEJ’s nightmare, specifically to do with Sterling (P1 | P2 | P3 | B)
I wanted to find somewhere I could pan back to him and he’d have a VUX eyehole (really it’s just cut from his face) but the comic was already going long :P Cavernous!
I also really wanted to do all of the panels with Sterling in colour but I figured that might be a bit too much so I restrained myself - plus I’m still not sure what colour VUX bleed! I’m glad I did it once tho, my blood pen is the most fun <3
Every hike I see and learn something new. This time, I saw a snake in the grass and discovered a bunch of blueberry bushes. I also learned that sunglasses aren't just great for eye protection, but also are a wonderful solution to when a wasp or big fly decides to accompany you on your trip buzzing around your head by waving the sunglasses around like it's an extension of your arm. I might look silly, but I've never gotten rid of an insect flying at my ears faster.