I feel like most fantasy media has demons and devils and various other similar entities are depicted exclusively as evil things that you can't even make alliances with because they're going to screw you over no matter what.
Well, why not do something different to what's standard.
I've already talked about how maybe the word demon itself could have different meanings and connotations depending on the language and culture of the person saying it, so hey maybe some demons could just be entirely normal people just living in the underworld who don't even have any devilish powers.
Maybe some demons who do have powers could grant their powers primarily as a way of getting to experience the locations outside of the underworld while minimising the risks that truly leaving could entail.
Some could even be taken advantage of due to desperately wanting to see the world above.
You could also just have a location whose culture just sees making deals with demons for power as a standard part of life.
Additionally, if this location was surrounded by others that regard demons with the typical destain seen in fantasy they'd probably end up being quite isolated in terms of trade and culture, which might then lead to the people there seeking even more power from demons so they can be self-sufficient.
I think after a certain level of power is reached people in fantasy settings would start making their own dungeons using them for entertainment or to find other people they consider as powerful as them.
But also I feel like people with that level of power would be the type to intensely micromanage the dungeons.
Maybe even entering it physically to deal with and punish those who bypass the challenges they've created by using methods that they simply do not like.
A coastal port city in Norge which has existed for thousands of years, history tells that it was once the stronghold city of Frith, the Phoenix Goddess and Mother of Corvids. Though those days are long past, the city itself is a bustling hub of trade and tourism, with people coming from all over the world to visit the Cathedral of Frith where some of her direct descendants are said to still live today and upkeep the grounds where the remains of many of Frith’s original followers are still buried. The city boasts a population of about 75,000, and its major exports include lumber, ore, and animal products transported by cargo train down from the mountains, belonging to the Barlow Lumber Company and Furutrær Mineral Industry respectively. Besides its long industrial coastline, the city has several connections to nearby local settlements, including Iskalddal, Holde Arvid, and Snøhette. While Iskalddal and Holde Arvid can be reached via highway, Snøhette is only accessible by ferry or cable car. The ferries out of Synnøve take passengers up the Istungeelv River, while the cable cars take people directly over the mountains. Alternatively, people can also travel to Snøhette hiking on foot or by horse or reindeer sled through the mountains, but its not recommended without a local guide. Within the city limits on a small island just off the coast is the Sjøsiden Helligdom park with walking trails and an artificial bay surrounded by sea walls, large boulders, and cliffs. The park serves as a wildlife refuge and the artificial bay is a corral for holding large sea animals needing rehabilitation due to illness or injury. Some times of year, orca pods also take shelter in the park bay away from ship traffic, as do northern seals during birthing season, often crowding the shoreline in large numbers. Visitors can walk along concrete-and-glass tunnels for underwater viewing of any of the sea animals currently residing at the park, which is one of the more popular tourist attractions, but the park serves as a conservation center first and entertainment second. Park visitation is sometimes limited or outright closed depending on the season and amount of human traffic at any given time so as not to overly stress the native animal populations.
The two story domed homestead is out of frame to the left (east). The island they tethered to the ground has a thumper beacon on it that keeps the other islands away from the area. In case of collisions, debris will fall into the ocean, or harmlessly away from the homestead.
Ilthall has a transient floating island problem.
And yes, there's one or two brave souls who live on them.
As someone who isn't religious I feel like the general idea I've gotten from existential exposure to religions is that they're primarily designed to encourage a certain set of ideas.
Well, what if a religion was founded to explicitly oppose something.
Not something intangible like a set of ideas or knowledge but something physical, some sort of great horrible tangible thing which caused such fear in those who saw it that they believed only worship and ritual could keep it suppressed.
Although even in a fantasy setting I doubt that something that horrific could be stopped with just holy magic, so perhaps the religion's capital, its ultimate holy site could be built atop the area where this horrific thing was first contained acting as a physical seal to stop it from ever getting out.
I also wanna have some words with whoever is maintaining Solace's child labor laws for allowing a minor to work an eight hour graveyard shift on multiple school nights.