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#for 1 stylization/simplification
tatersdoesstuff · 1 year
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fcgs new design amirite
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cereovo · 8 months
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A set of very conceptual notes I drafted a while back for someone asking for advice on learning to draw humans. I'm entirely self-taught so this is less of a tutorial and more of a very rambling set of general principles I follow and ideas that helped while I was learning. I figured I'd post it in case anyone else could get use out of it!
I also recommend checking out:
Drawing East Asian Faces by Chuwenjie
How to Think When you Draw (lots of good tutorials in this series)
Pose reference sites such as Adorkastock
Transcript and some elaboration under the cut:
Img 1 - Drawing a face
The two most important elements (at least for me) when drawing a face are the outline of the cheek/jaw and the nose*. I often start with a circle to indicate the round part of the skull, then add a straight like and a 'V' to one side [to create the side of the face and the jaw]. The nose creates an easy template for the rest of the face's features to follow (eyebrows at the top of the nose bridge, eyes towards the center of the bridge, ear lines up to eye) and the placement/direction and overlap with other features is a very simple way to indicate dimension. [A sketch of a face that has been adjusted by moving its parts to create 3 different angles. The following text is underneath:] -Different 3/4th views can be created just by adjusting the position of and amount of overlap between the facial features. - The top of the ear usually lines up with the corner of the eye. Think of how glasses are designed [specifically, how the arms run from the eyeline to the ear] [I go on a tangent in these next few paragraphs] *One thing I see many artists do - not just beginners - is learn how to draw A Person. As in, one singular person with one set of bodily proportions and one set of facial features. It's an issue that runs a bit deeper than 'same face syndrome' because sometimes these artists can draw more than one face, they're just not very representative of [the diversity present across] real people. Part of the reason I'm talking more about how to think about approaches to drawing - rather than showing specific how-to's - is because there is no one correct or right way to draw a person. The sooner you allow yourself to explore variety - fat people, old people, people of color, people with [conventionally] 'unattractive' features - the easier it'll be! Artists often draw their own features honestly and without [harmful] caricature, so it's always a good idea to look at art made by the kinds of people you're trying to draw if you're ever unsure about how to handle something. In general, it's far more important to learn how to interpret a variety of forms than to learn how to replicate the Platonic Ideal of the Human Body.
Img 2 - Stuff that helped me
Jumping into drawing humans (faces or otherwise) straight from photo reference can be overwhelming. The trick is to simplify forms into shapes - but even this concept is sort of abstract and it may be hard to know where to begin. Good news - Thousands of other artists have already figured it out. [When starting out] I needed to learn from photo reference AND artists I admired in order to improve. [When looking at stylization you are inspired by] ask yourself: WHY does this simplification work? How can I translate it into a different pose? Instead of copying what you see in a photo reference exactly, try to focus on the general forms first. My two biggest style inspirations for humans while learning to draw them were Steven Universe and Sabrina Cotugno's art. SU gets a lot of hate [in this instance I was specifically referring to a time on tumblr when the art was knocked for 'losing quality'] but its style does a great job of simplifying anatomy in a way that still portrays a diversity of bodies + features. [Extremely simplified drawings of Lapis, Steven, and Amethyst] SU characters are still identifiable- and still read as 'human' - even when reduced to just a few lines!
Img 3 - Things I keep in mind while drawing side profiles
- Eyebrows + eyes close to the 'edge' of the face - Forehead needs enough room for a brain - Eye is > shaped from the sides - Mouth kinda halfway [between the nose and the chin] but closer to the nose - Skin/fat exists under the jaw [and connects to the neck] - neck is about one half the width of the whole head - the back of the skull always sticks out a bit further than you might expect - Sometimes less is more - contours exist on every face, but drawing them in may make your character seem much older than they're supposed to be. However, it's a good idea to use them when you *want* your character to look old! These are very general notes- every face is different and has different proportions [and playing around with them creates unique and interesting character designs]
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ssalballoon · 3 months
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i wanna get better at art but dont know how to start ^^' whats a good way to get into studying anatomy and improving as an artist? tysm 💗 love your art soso much
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more art converts 😼 yay!!
i think these asks were sent by different people but they're pretty related + a lot of my advice is the same! so i'll answer these together under the cut (it's so long oh gosh)
ok first of all i'm very flattered that people are asking me for art advice but i'm really not the most equipped person to ask TTOTT I've never been deliberately studious with my art so I feel bad offering advice when I've mostly gotten by with just drawing fanart and ocs a lot... my rate of improvement has therefore been slow, but I've still had an enjoyable learning experience so perhaps from that angle my input may help! i'll mainly refer you to external resources that have helped me
For anatomy + drawing humans:
1) I know I'm not diligent enough to sit down and study muscles, so instead I make it more enjoyable by drawing my favorite characters in a pose that targets the muscles I want to practice! (i default to drawing ppl naked because of this lol) This isn't the most efficient, but it serves as good motivation to get practice in. (honestly a lot of my general art advice has the undercurrent of becoming so obsessed with characters to drive your motivation to draw even when artblocked/ struggling with doubts!)
2) I want to refer you to Sinix's Anatomy playlist! Although Sinix focuses more on digital painting, he gives simplified anatomy breakdowns that include how muscles change shape under different movements/poses, which is crucial for natural human posing. the static anatomy diagrams from Google don't really help for that
3) What's just as important as anatomy is gestures! (especially important if you're used to drawing non-human objects I think!) Making figures look like they have flow to them will sell the "naturalness"(?) to your anatomy. If you have in person life drawing sessions accessible near you I'd recommend trying those out, or if you prefer trying it digitally there's this website!
This helps you not only get a sense of human proportions, but also natural posing! I'd limit the time taken to draw the poses from like 10 seconds to 1 minute(?) for quick gestures, and maybe 1 minute to 5mins(for now!! typically they go much longer) to study human proportions. I'd say don't spend a lot of time on them, repetition is more important!
4) I've also picked up on useful anatomy tidbits from artists online! Looking at how practiced/ professional artists stylize a body helps me focus on what the essential details are to convey a particular form (looking up "human muscles" and being hit with anatomy diagrams full of all the smallest details can be overwhelming! what do you even focus on?! so these educated simplifications really help me) Like Emilio Dekure's work! Look how simplified these figures are, and yet contain all the essential information to convey the sense of accurate form (even though it's highly exaggerated!)
(shamefully admits I've never studied from actual anatomy books so I can't recommend anything in that sense TTOTT)
For general improvement:
1) I highly recommend Sinix's Design Theory playlist and Paintover Pals! (+ his channel in general) You don't have to put them immediately into practice, but I think these are good fundamental lessons to just listen to and have them in the back of your mind to revisit another day. Plus these videos are just fun and very approachable! Design theory fundamentals are essential to creating appeal and directing a viewer's attention, and critiquing others' work/ seeing his suggestions are a good way to practice noticing areas of improvement+ solutions yourself!
2) If you prefer a more formal teaching resource, the Drawabox YouTube course covers all the basic fundamentals of drawing in short lessons. But honestly if I were starting out, this would be a little intimidating for me (and even now it still is! I haven't done all of them) But even if you don't watch them, the titles should give you an idea of the basic concepts that are valuable to pick up. I think it would be nice to keep in mind and revisit once in a while as you learn!
(One lesson I do encourage you to watch is the line control one! A confident continuous line conveys motion and flow much better compared to discontinuous frayed lines which I think is good to practice early by drawing from the wrist and shoulder)
3) As a universal piece of advice: Please please please use references! Use a reference for literally everything, observing is how we learn! You'll find that a lot of things you thought you knew what they looked like are inaccurate by memory alone. Also, trace! This is solely for your practice, tracing then freehanding has helped me grasp proportions when I was struggling! (of course don't post these online if you traced from art)
I've found that being able to compile references into easy to access boards has been very helpful in encouraging me to use references more. For PC, I think they use PureRef (free/pay what you want), and for iPad I use VizRef. VizRef is a one time purchase (which was definitely worth the $3.99 USD price imo)
4) On that note, try building up the habit to observe from media + real life and make purposeful comments about what you see! Like hey, when I bend my knee, the muscles/fat in my thighs and calves bulge outwards, I should draw that next time. Purposeful observation carries over to your overall visual library, and it's a little thing that adds up over time
5) For motivation, get into media you really enjoy, or make your own characters! The way I started art more seriously was by drawing fanart + OCs from anime that I liked ^^ For OCs it really encourages you to draw more because you're the primary creator of their art! Also you gotta see a lot of good art to make good art! Watching visually appealing media (like animation with appealing stylization/simplification) can passively help you learn just by observation.
ok wow I could go on but this is already a lot of information TTOTT my main aim for this reply is basically: don't let anything discourage you from learning to draw!! drawing is so fun and brings me a lot of joy ^^ practicing often will of course help you improve, and the way to incentivize that is by having fun with it! i hope this could help!💞
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dunmeshizine · 4 months
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Q: What are the merch artist/artist app requirements? Does artistic nudity/gore count as NSFW?
A: Page, Spread, Collaborative, and Merch Artists are to provide a link to a portfolio with at least 3 finished works and, ideally, no more than 10 pieces. Pieces in your portfolio should be shown in order for best viewing, with your best works shown/listed first. These pieces are to be a representation of your current style (or style you intend to use for the zine) and skill. Any traditional artwork in your portfolio must be scanned at 300 DPI or higher.
Page/Spread/Collaborative Artists are required to have at least 1 environmental (interior or exterior) background. Merch Artists should have their required 3 pieces be character-focused.
Depending on the role(s) you'd like to apply for, we provide different suggestions to include as a part of your portfolio. We recommend leaning your portfolio to meet these suggestions to be better weighed towards the role(s) indicated in your application! These can be aspects such as: character interactions, rendered food, composition, use of negative space, stylization/simplification, and so on.
We consider things that are sexual or suggestive in nature to be NSFW, so some artistic nudity and gore is allowable as long as it's not suggestive. Please use your best judgment and defer to canon levels of gore/artistic nudity to stay SFW!
Most of this information can be found on our info doc—any additional details will be added by the time apps open!
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Overall I’m glad AMC IWTV exists and I enjoy the new things it brings to the table. But I think it simply didn’t linger on the themes and emotional beats I personally loved most in the original story? It barely had them at all tbh.
As I’ve complained previously, I do feel really strongly about Claudia and Lestat’s dynamic and how Lestat turns Claudia into a vampire to trap Louis. And just how involved he is and how complicated all three of their relationships become.
The show I feel chose to focus on the messy *romantic* relationship Lestat and Louis have. Once Claudia and Lestat hate each other, that is that and there doesn’t appear to be much more nuance there. What matters is that Louis has an abusive spouse that he can’t decide whether he loves or hated.
Meanwhile I felt that the 1:1 depiction of domestic violence flattens the metaphor for a fledgling vampire and maker in a way that’s just not as interesting to me. The very conceit of a maker and fledgling can be so interesting as a vehicle for exploring suffocating dynamics, abuse, codependency, and various sorts of complexities, in stark stylized contrast. But the introduction of bluntly framed domestic violence feels like it collapses all of that potential into the simple metaphor of a violent spouse. I also just generally didn’t like how it chose to explore this, and I would admittedly likely feel much more generously if I had thought its take was incredibly compelling on its own. But I didn’t really.
I don’t know. The show generally felt like a mixed bag. I think it had a very strong opening, and likewise strong finale. The middle dragged on, exacerbated by the simplification imo because it frankly started to feel like they didn’t have enough content. Claudia and Lestat’s animosity, particularly, began to feel one note and her later choice to kill him much less emotionally effective as a result, because when even was the last time they gave a shit about each other? It doesn’t feel like a difficult choice. Once again it only matters from the perspective of Louis’ turmoil. Which is itself an interesting one! But losing complexity here doesn’t really feel like streamlining to me, and there was plenty of lingering on the drawn out feud itself.
So idk. I enjoyed the show. I think it’s good. I really appreciate a big budget vampire series that’s dedicated to the tone and aesthetic even being out there in the current, very barren, genre landscape. I’m also really happy to see renewed interest in the general series and characters. I respect a lot of the writing choices. And simply having black vampires, who are protagonists is itself really cool and necessary! Vampire fiction tends to be a very white and racist genre! And like it’s awesome to see it be so openly queer and casual. We’re told point blank that these characters are in love and we get to see them kissing and being casually romantic without any narrative balking. That’s fantastic! I’m so glad we have it! Its amazing that this adaptation exists.
But also yeah at the end of the day it did very much gloss over the dynamics and themes that personally drew me to the story in the first place. So at this point, I’m honestly more excited to see future seasons, once its finished with the first book’s storyline and delving more into the rest of the world and the characters.
I really loved the dedication to all the easter eggs and breadcrumb trails to future VC stuff. And it’s cool that they’re clearly already approaching the story with the rest of the world and future plot developments in mind — something I honestly doubt Rice did lol. So idk I think it’s going to be a fun, wild ride going forward! But I’m also mildly lukewarm about where we are with it now.
I’m hoping I’ll feel differently on a later rewatch where I know exactly what to expect from the story and where it’s going.
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eckhartsprites · 1 year
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eckharts extended zodiac
thisll be my post where i explain the project and list rules
my goal is to make a sprite for every extended zodiac sign
these characters are FREE TO USE in MOST THINGS granted you DO NOT FIT MY DNI CRITERIA. scram if you do iam in fact encouraging you to draw these characters
basic rules about the characters
1. do not drastically change the design. stylization or simplification is ok but keep the character recognisable.
2. do not change the pronouns i gave the character. those will be listed on each post
3. do not change the name of the character
4. do not use my characters in hateful or nsfw content
5. always let me know if you make something with the characters. send an ask linking your post or (preferably) tag me in it each time posting the characters off site is ok as long as you LINK BACK to my blog AND let me know you did
if you have any questions , just send an ask
the characters will be tagged by blood color for easy sorting and looking up
thats all for now thanks for reading and remember reblogs are an artists everything (reblog my sprites if u like them please and thank you)
toyhouse folder . if you draw any character it will be added to the corresponding profile on here
ᓚᘏᗢ
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grumpyoldsnake · 4 years
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[Brief image description: A series of illustrations of Gerou teaching in front of a blackboard. The illustrations repeat, each in a different art style; at the end is a collection of doodles mixing the art styles and a few notes reflecting on the exercise. Full description and transcript starting at the heading below the cut. End ID.] 
Part one of some recent style studies I’ve been doing, featuring Gerou struggling with student teaching! 
I wanted to explore how different artists that I like handle stylization and simplification in comics, and when I asked around several people gave me permission to post the results. I recommend checking them out!
1) Harbourmaster is by @waywardmartian​.
2) Never Satisfied is by @ohcorny​.
3) Broken is by @yubriamakesart​.
4) @doodledrawsthings​ makes a lot of content that is posted to tumblr, most recently a fair amount of A Hat in Time fanart.
Thank you all for the permission to post! ^_^ I'm having a lot of fun with this.
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Side notes:
I genuinely thought that the Harbourmaster style would be easiest for me, since it contains roughly the same amount of detail as my own style and since I’m like 75% sure that reading it as a younger teen informed a lot of my own style and character designs. Turns out it was actually the hardest! Perhaps because, since there aren’t as many blatantly fundamental differences, I had to pay more careful attention to proportions and specific forms? .
Never Satisfied was interesting! Alongside the work of Doodledrawsthings it’s definitely the furthest from my own style, and choosing Gerou for this honestly doesn’t do that difference full justice. I looked a lot at Fidelia, Sylas’s mom, and Thierry in trying to figure out how Gerou’s facial features would translate. Part two of my plans is to explore different character designs that might make fuller use of the difference in style, heh. (In other news: Colored lineart looks very neat and studying how it’s handled in NS is the first time I’ve been able to carry it off in a reasonable time frame, hah.) .
Broken is just... very pretty, y’all. xD I don’t think it really saved me any time or much ease of drawing over my own style, but it’s very nice to look at. And I think the style differences and specific simplifications do lend themselves very well towards creating more consistency than I ever manage in my own art. Noticing the patterned way of drawing ear details was a fun moment for me, I’d never really thought of codifying anything that way before! .
I did the first drawing in Doodledrawsthings’s style (the 3/4ths view in the turnaround) and thought “Oh goodness this is lovely and quick and feels nice.” It’s very nearly the first time drawing something in a cartoony style has ever come easily for me. But... I struggled much more with every other drawing in that style, ahah. Still, it was comparatively quick and I do love the expressiveness of the stylized eyes. :D This is another style where I think I’ll need to explore a wider range of character designs, though. I think it’s also worth thinking about how character design is fundamentally changed in some ways by the change in style; some of what I would think about designing a character specifically for that style is very different from the details I would normally think about when designing a character.
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[Detailed image description: 
A series of images repeating the same content in different art styles, followed up by a page of sketches and a page with text notes.
The repeated content is a turnaround of the character Gerou as well as a short two-panel comic showing Gerou as a student teacher in front of a blackboard. Gerou is a thin white man with sallow freckled skin, a large hooked nose, long wavy brown hair, and glowing orange-yellow eyes. In the comic, in the first panel he gestures animatedly with a wide smile and says, “Oh, that’s easy! If you just--” then breaks off. In the second panel he holds up a hand as if asking for a pause, and says, “...wait,” with visible consternation.
The sketches feature continued style experimentation with Gerou making a number of expressions and gestures, including: absolutely failing to maintain a good pokerface; looking stressed; various smiles, from tired to nervous to wide and happy; sighing tiredly; sticking out his tongue with arms crossed huffily;  arguing with someone; drinking tea; and fighting off a dizzy spell.
The text image is headlined Thoughts and reads as follows:
Think less about reducing details and more about streamlining said details into shapes that are easy to repeat consistently?
Experiment with different ways of rendering mouths and eyes; they can change the feel of an expression
There are no rules; vary style as needed with panel size/detail, emotion that needs depicted, etc. Prioritize information conveyed.
Increasing detail on teeth beyond your baseline makes them look gritted/tensed/bared
Sometimes low contrast is nice
Emotion backgrounds are fun!
Gotta learn to loosen up (though I knew that already hhhh)
Simplified hands are lovely. (So, so much easier. Not sure I’m gonna go back anytime soon except for anatomy practice sketching, heh.)
End image description.]
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vergess · 5 years
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im gonna complain to you about how wolfquest devs say that a 1060 is a mid range card which ime it is not (dont mind me im just salty that with a 960M i need to run wolfquest anniversary edition on all low to get 25fps and can't justify to myself buying a whole new machine just to run 1 game bc laptops are hard to upgrade individual parts and idk if this rog even has the power supply for a 1060 anyway)
I honest to god think that game studio higher ups just don’t know about the whole “bitcoin made it impossible for normal people to buy a graphics card” thing.
They’re all so fucked up wealthy or so sure that they’re about to be fucked up wealthy that it just doesn’t occur to most of them.
So, they see, “well the 1060 was on the lower end of its family’s power, and the family is several years old now, so this is totally a midgrade card that the average consumer can afford.”
And don’t actually consider, like.
Prices or anything.
Because they want their games to have individually rendered blades of grass and drops of sweat, even though it’s been established time and again for literally decades now that hyper-realism takes more resources and produces worse immersive results and poorer aging of a property, whereas stylization, exaggeration, and simplification of models all produce better immersion, performance, and aging.
The last game that actually warranted its top-of-the-line graphics card requirements was probably Journey or similar art pieces where the intense graphical needs are intrinsically tied to both the story and the art style.
Of course, a lot of devs know all of this full well. I have friends in the industry and it’s widely accepted as a truth.
However, the higher ups in charge of pleasing investors and shit, they have no fucking idea.
And it’s literally destroying the industry, just like every other fucked up, detached from reality decision that seems to come out of game studios these days. Loot boxes, crunch times, mass layoff and rehire cycles. All of that shit.
And it’s literally all because pleasing the paying player or creating a piece of engaging art or immersive entertainment is not the point of these studios.
The point is to please the capitalist assholes behind the studio who are pretending like their investment is the only thing between gamers and a world without the fucking internet.
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kireiscorner · 6 years
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Do u have any tips on drawing mouths, noses, ears and eyes? I’m really struggling with facial features in general and adore your style ❤️
12Buckle in kids cuz this is gonna take some time…
Firstly, let’s start with the head. I always tell people to draw from real life to really get a sense of variety, but because I sometimes find features I really like on animated characters, I’m going to do a mix of both. When drawing heads, its important to (1) remember to use basic shapes when building them and (2) make sure to make guidelines for proportional placement of the brows, eyes, nose, mouth, and on occasion, the chin:
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Heads can be altered to depict age ranges by exaggerating certain features; the guidelines also help in knowing where to place cheekbones, scars, freckles, moles, wrinkles, dimples, etc.
After you’ve gotten your basic head shape set up, you want to make sure if they can hear, they have ears! Ears are subject to your individual style, and can come in various shapes and sizes, with details such as jewelry, injuries, and paint. It also can depend on the age. There are baby ears, which are soft and delicate, pierced and gaged ears, as well as those oldie but goodies:
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Your style and subject matter will determine their outcome. You can either just draw the shape with no detail, or add small lines to show depth. You should also consider the audience and genre. Take into consideration Leonard Nimoy’s Spock, which has more fantasy-styled ears vs Zachary Quinto’s Spock from 2009, which is more natural, and shows a simplification due to his human heritage:
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Note that the Vulcan ears differ from the shape of Legolas’ elf ears and Princesss Allura’s Altean ears.
Next, we move on to a fan favorite: EYES!
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Like ears, eyes are stylized base on your preferences. DO NOT COPY ANOTHER ARTIST’S EYE STYLE, MAKE YOUR OWN. All artist had to figure out what worked for them and the best way to do this, which is what I did, was find a bunch that have what you like, and experiment with them to find what you do like until you get that special one that just works! In addition, DO NOT BASE EYESHAPE OF RACIAL STEREOTYPES. THAT GOES FOR LIPS, NOSES, BODY TYPES. EVERYONE IS DIFFERENT!!! Not all of one race look one way, so add a little variation. Even if you wanna say “Oh well theyre all Japanese” they still shouldn’t look the same! Take a look at Tzipporah’s sisters from Prince of Egypt (1998):
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Not only do they have varying shades from skin and hair color, they have varying head shapes, body types, and EYE shapes. This is the path to avoiding same-face syndrome!
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These are a mix of different shapes I’ve collected. Practicing over real life faces or looking at refs for different shapes is a great help. Practice makes perfect!
Next, we’ll focus on the wonderful world of noses! I like working with different kinds because like eyes, your character can have any nose you want them to! Check out these snifferoos:
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If you’re going for a more anime style, “Naru-nooose!”, “Gotta Sniff ‘Em All”, and “Where is it?!” are the most popularly used. Venus style from Hercules (1997) is loosely based on Aegean and Ancient Greek art, so if you are looking to stylize it based on ancient art, that’s a good movie to look into. Study your art ya’ll! I actually use this style for my OC Venus. I like to use “Cutie Patootie/Beep Beep Bitch” for my OC Frostbite, and its perfect for slipping in that little nose ring she has; Have fun with these. You can go full on Ichabod Crane if you want. Noses are one of those features that add variety depending on its size; all of these can be enlarged or shrunk for your benefit!
Lastly, we’re moving on to my personal favorite: LIPS. I got my inspiration for mouths from shows using Bruce Timm’s style. Batman: The New Adventures (1997) is my go-to for expressing through mouth work for my characters. I mean look at them:
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I love that they’re so define even in intense action scenes; I’m just so drawn to the color and the way it contrasts with the complexions of various characters. Now, lips are subject to stylization, but I really want to hammer home on taking references from various people:
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There’s such a wide variety of shapes, and if you’re just as tired of seeing everyone with that instagram guru lips were they draw waaaay past their lip line, take from random people who aren’t pros. In addition, take from ethnically diverse movies:
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These can work on characters of any ethnicity to add a little more alternatives and to make them stand out against other OCs out there. Also one thing I took from shows like LoliRock is to use varying colors: a dark top lip and a slightly lighter version of it on the bottom. You don’t have to do it that way, its just a personal preference.
Down below is a list of movies that are really good at showing variants in character design; hope this helps!
Movies/TV Shows: Prince of Egypt (1998), Coco (2018), The Road to El Dorado (2000), Atlantis: The Lost Empire (2001), Big Hero 6 (2014), Brave (2012), Moana (2016 - especially in the concept designs of villagers); Miraculous Ladybug (2014); most Ghibli movies are really good about this on the non-heroine aspect…
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Sep. 30 - Visual Journal
Reading: Sharon McCoubrey's  "The magic and mystery of image development"
                      Key preparatory steps, prior to making art!
This chapter dissects image development into some really interesting parts. It also provides a lot of options for how to approach image development. My experience was primarily creating an image from observation which is of course useful, but by no means the only way of setting up image development in a classroom. I love the idea of creating an image from memory or telling a story and having the students draw what they imagine the character of the scenery looks like. I think it could be a lot of fun and really show the students alternative ways of creation. I also like the prompt of emotions to either read or create an image. I think this could complement and integrate Social Emotional Learning into the art lesson. How does this piece of artwork make you feel? How would you represent love, happiness, or anger? I could see this being a great starting point for conversations and sharing of art work.            
                            Image Development Sources:
1. Observation
2. Memory
3. Imagination
4. Concepts/Ideas
5. Sensory Experiences
6. Feelings/Emotions
                                    Image Development Strategies:
Abstraction, Elaboration, Magnification, Multiplication, Reproduction, Point of View, Juxtaposition, Metamorphosis, Distortion, Exaggeration, Fragmentation, Minification, Serialization, Reversal, Simplification, Superimpose, Substitute, Disguise, Isolate, Stylize, Animation
                                                  Colour Theory
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Hue = Colour, Saturation = Intensity(subtle - vibrant), Value = Dark or Light
Monochromatic = Match
Analogous - Next to each other on the wheel
Complementary - Opposite each other on the wheel
Split, Triadic(striking!), Tetradic(one dominante, 3 accents)
CLASS HIGHLIGHTS/THOUGHTS:
Images used as reference to inspire ideas, MODELING
Sketchbook = Rough Draft <- More free to explore, PLAN!
REFINE! REFINE! REFINE!
Suggestions: Tell a story without showing illustrations, Open-ended prompt
Discussion: OFFENSIVE ART!? What to do?
When discussing potentially offensive art, it is always important to assume positive intent and it could be an excellent lesson on being able to distinguish between intent and impact. We may not have meant to offend with our art, but if the impact is offensive we should talk about it and hopefully reach some resolution or understanding. Anna and others in class also suggested that it’s important to TAKE TIME to address offensive art in class and that you, as the teacher, might not have the answer right away, but putting a pin in it, admitting that you don’t have the answer but that you will take the time to understand and address it at a different time is important. It is a heavy consideration, but one that we need to be prepared for.
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ESSAY: "Mad, Bad, & Dangerous to Know"- Narratives of Female Killers in Law & Media
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The accepted roles of women continue to be those of nurturers, and idealized conceptions of womanhood remain tied to vulnerability, gentleness and self-sacrifice. Consequently, the element of female violence becomes doubly jarring. 
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In both reality and virtuality, the phenomenon of the 'female killer' is imbued with the illicit charisma of transgression. History is woven with literary and cinematic portrayals of women who kill, their personas mythologized until they have become staples in the popular imagination.  Biblical archetypes such as Lilith, Salome and Jezebel are steeped in evocative subtext of the predacious, pre-patriarchal feminine entity. Similarly, the tautological relationship between the femme fatale and the film noir genre has long since been established, with the femme serving almost as a repository of everything irresistibly devious, yet simultaneously aberrant to the prescribed roles of her gender.  Indeed, when perusing any account of female murderers, from fictive to real-life, there is an implicit sense that violence is the realm of the masculine. Women who traverse into this sphere, therefore, are aberrations – not just at the societal but the biological level. Although 'femininity' is an ever-evolving concept, it remains entrenched in patriarchal presuppositions. The accepted roles of women continue to be those of nurturers, and idealized conceptions of womanhood remain tied to vulnerability, gentleness and self-sacrifice. Consequently, the element of female violence becomes doubly jarring. It challenges society to reassess its established standards of sex/gender, exposing the deeply-embedded binarizations and prejudices still in play.
 In order to rationalize the seemingly arbitrary behaviors of female murderers, two stock narratives are often employed by law, media and fiction. Known predominantly as the "mad/bad" dichotomy, this construction can be traced as far back as Lombroso and Ferrerro's seminal criminological work, The Female Offender. Intended to explain non-stereotypical female crimes, such as homicide and filicide, Lombroso first delineates the essence of "normal womanhood" – a paragon of passivity, guided by pure maternal instinct and utterly devoid of sexual desire.  Women who depart from this definition are "closer to [men]... than to the normal woman," yet the masculinization does not elevate them shoulder-to-shoulder with their male counterparts. Rather, the criminal woman is a hybridized sub-species closer to children and animals.  Firstly, as a creature of "undeveloped intelligence," she is riven by irresistible impulses and ungovernable emotions, thus susceptible to "Crimes of Passion/Mad Frenzy." Secondly, she exhibits a "diabolical" cruelty that far exceeds that of the male criminal, owing to a biological predisposition wherein her "evil tendencies are more numerous and varied than men's" (31-183). As Lombroso sums up,
"...in women, as in children, the moral sense is inferior... That which differentiates woman from the child is maternity and compassion; thanks to these, she has no fondness for evil for evil's sake (unlike the child, who will torture animals and so on.) Instead... she develops a taste for evil only under exceptional circumstances, as for example when she is impelled by an outside force or has a perverse character (80).
While such gendered contradistinctions have long since fallen into disfavor in criminological research, the "mad frenzy" versus "diabolical" categories continue to determine how female violence is portrayed in both media and legal discourse. Described by Brickey and Comack as a "master status template," these trajectories of 'mad' or 'bad' either victimize or pathologize female offenders, displacing the focus off the crime and onto the woman's inability to fit into predesigned boxes of normality, and more significantly, femininity (167). For instance, in the 'mad' polarity, the woman's agency is diminished in favor of painting her as a victim: "depressed," "traumatized," "deranged," and ultimately at the mercy of her emotions. It glosses over the killer's responsibility as an equal citizen under the law, falling back on archaic feminine tropes of passivity and helplessness that serve only to reinforce gender stereotypes. Granted, while mental illness can and has been a valid defense against culpability, it proves problematic when it reduces women who kill to Lombrosian roles of primitive infantalism. They are not dynamic actors in their own right, but tragic casualties of female physiology gone awry. On the 'bad' end of the spectrum, female killers are subsequently masculinized as per Lombroso's model, then stripped of all 'womanly' attributes, i.e. morality, kindness, delicacy. The language employed by media, literature and law alike tends to vilify them as deviants, beyond redemption or reform – and thus beyond the realm of humanity (Cranford 1426).
Both these approaches prove detrimental for a number of reasons. First, they force attention away from treating female offenders as nuanced singularities whose motivations are fluid and complex. Second, an outsized focus on their perceived biological or psychological failings does not offer a broader understanding of criminogenic behaviors at a macro-structural level. Indeed, it can be argued that such simplistic typologies as 'Victim' or 'Monster' serve only to highlight and feed harmful gender stereotypes, reducing these women to grotesque spectacles of 'Otherness' based on their deviance from the discursive framework of femininity.
To be sure, women who kill are statistically rare. Data compiled by the Federal Bureau of Investigation from 2003-2012 revealed that males carried out the lion's share of homicides at 88% ("Ten Year Arrest Trends by Sex").  When filtered through the designative lens of serial murder, i.e. "…a series of three or more killings… having common characteristics such as to suggest the reasonable possibility that the crimes were committed by the same actor," the number of female offenders dwindles further ("Serial Murder" 7).  In his work, Female Serial Killers: How and Why Women Become Monsters, Peter Vronsky remarks that only one in almost every six serial killers in the USA is a woman (3-5). Studies conducted in the early 1990s also revealed that men were six to seven times likelier to kill others – strangers or relatives – than women (D'Orbán 560-571; Kellermann et al. 1-5). Similarly, Harrison and others found substantial effect sizes between both genders, in addition to marked sex differences in their modi operandi, i.e. males conforming to a "hunter" strategy of stalking and killing, while women resort to "gatherer" behaviors by targeting victims in their direct milieu for profit-based motives (295-306).
While these findings might explain the tenacious constructions of femininity – and subsequent 'deviance' – that still cling to the overall subject of female killers, they do not excuse them. Indeed, it can be argued that popular media portrayals of women who kill further fuel these stereotypes. News, infotainment and cinema alike employ a highly effective formula whose pivotal components are simplification, sex, violence and graphic imagery (Jewkes 43-60). Female killers cannot fully satisfy this sensationalist criterion except as caricatures. Otherwise, as highly complex and richly variegated individuals, their existence would prove to be a messy fissure within the neat constructions of gender and power dynamics – a status quo that the media arguably serves to reaffirm and maintain (Kirby 165-178).
It is unsurprising, then, that a marked dichotomy can be observed in the portrayals of male versus female killers. As previously noted, male serial killers are believed to exhibit "hunting" behaviors, with their crimes seen as the evolutionary offshoot of "unconscious drives" (Harrison 304-6). Applying this hypothesis under the aegis of patriarchy, men who kill subsequently become distortions of the masculine ideal: the quintessential hunter.  The nature of their crimes is at once instrumental and agentic; their actions are rooted in destructive hypermasculinity – but masculinity all the same. Their actions are shocking, but in their own way they serve as paradigms of nonconformity. They have broken free from the artificial constraints of society, rejecting the very source that dares to judge them. Certainly, for Lombroso, the male killer was often coupled with genius, and his deviance linked to retrograde evolution, wherein his sloughing-off of societal norms, and ultimately sanity, was a biological reaction to being excessively endowed with high intellect. For Lombroso, while female killers were a biological anomaly, the males were often a trailblazing nexus between exceptionality and atavistic brutality – "creators of new forms of crime, inventors of evil" (74). In their book, The Murder Mystique: Female Killers and Popular Culture, Laurie Nalepa and Richard Pfefferman remark that:
Murderers are not heroes. But killing— whether motivated by passion, greed, thrills, madness, ideals, or desperation— is an extraordinary act; not an honorable one, to be sure, but undeniably extraordinary. And extraordinary acts— even depraved ones— tend to have the effect of elevating the perpetrator to iconic cultural status (4).
It is unsurprising, then, that the media deifies such individuals by capitalizing on their very notoriety. They are bestowed catchy yet edgy nicknames such as Boston Strangler, Skid Row Slasher, Night Stalker, etc. Their exploits receive exuberant, stylized coverage, while their actions are profiled and dissected to the point where they eclipse needful attention to their victims. History recalls with a horrified yet titillated clarity the names of Jeffrey Dahmer, Charles Manson, Ted Bundy and Richard Ramirez. However, their victims are seldom so fervently immortalized. The implication is that these killers are superstars within their own sensationalist dramas, whereas their victims function as mere props to drive the narrative forward. As Lisa Downing notes in her book, The Subject of Murder: Gender, Exceptionality, and the Modern Killer, "...a pervasive idea obtains in modern culture that there is something intrinsically different, unique, and exceptional about those subjects who kill. Like artists and geniuses, murderers are considered special ... individual agents" (1).
Cinema, too, reinforces the phenomenon by lending male killers, both real and fictional, a disreputable mystique – often elevating them to the status of cult fixtures. Examples of this trend include the critically-acclaimed American Psycho, which juxtaposes orgiastic violence with careless misogyny, but is nonetheless lauded as a masterpiece of urban self-satire, as well as the fast-paced psychedelia of Natural Born Killers, where chaotic murder-sprees are translated as thrilling acts of rebellion and self-expression against a hypocritical society. Similarly, the mythic Hannibal Lector, in Jonathan Demme's Silence of the Lambs, is portrayed as a ruthless strategist whose skills, while undoubtedly evil, can also be harnessed for good because of their collective desirability. Lector the killer may be abhorrent and ghoulish; however, Lector the man holds something of an esoteric appeal. His very transgressions serve to glamorize him as a shadowy figure of fascination and reverence (Roy 61-92).
The cinematic emphasis on male killers as paradigms of intelligence and charisma doesn't extend to pure fiction. Recent docufilms such as Joe Berlinger's Extremely Wicked, Shockingly Evil and Vile – which focuses on the exploits of real-life serial killer Ted Bundy, as played by the photogenically clean-cut Zac Effron – further underscore the tendency to glamorize male killers. As Anne Cohen notes, far from throwing a necessary spotlight on Bundy's victims, the film reduces them to irrelevant footnotes against a fawning narrative of Bundy's private life, as served up from the POV of his then-girlfriend Elizabeth Kendall.  While the film's original intent may be to illustrate how Bundy's boy-next-door glibness could successfully fool his intimate circle, it arguably overshoots the mark by romanticizing Bundy to the extent that the audience becomes just as infatuated with him as Elizabeth.  As Cohen states, "There's only so many times we can watch Ted’s tender acceptance of [Elizabeth] as a single mother, his devotion to her daughter Molly, his thoughtful gestures — cooking breakfast, playing in the snow, wearing a lame birthday hat — before we… start to feel enamored" (1). The subsequent backlash after the biopic's premiere, coupled with the perverse flurry of online admiration it rekindled for Bundy, is a classic case of the film's message becoming lost in translation (Millard 1). It also serves as a potent reminder that framing, whether intentional or accidental, allows male killers to invariably maintain the pedestal of cultural obsessions. As critic Richard Lawson puts it,
It’s indeed a wicked bit of casting. In addition to his heinous crimes, Bundy was famed for being disarmingly good-looking and charming. But he certainly wasn’t an Efron-level sun-god—so Efron’s presence in the movie lends the proceedings an extra otherworldliness, heightening the insidious appeal of American serial-killer lore to something almost pornographic (1).
Ultimately, whether biopic or fiction, these films swim through similar undercurrents: within a patriarchal framework, the male killer is a magnetic symbol of human impulse. A dark reflection of reality, certainly – but not, as is the case with female killers, a deflection of it.  In contrast, paradigmatic examples of female killers as Lombrosian aberrations exist abundantly in film. Cinematic classics such as Basic Instinct and Fatal Attraction both feature psychopathic female leads, their much-vaunted sex appeal serving as a sinister smokescreen for their more bloodthirsty agendas. Underpinning their sanguinary appetites however, is the implicit strain of 'deviance' that first lures in, then terrorizes, their hapless victims. In Basic Instinct, Sharon Stone's neo-noir femme fatale Catherine Tramell is portrayed as a bisexual, hard-partying thrill-seeker who indulges solely in her own mordant whims. Every facet of her character serves to scandalize the audience – a framing that calls to attention the more docile, morally acceptable standards of femininity, as well as their ubiquity and pervasiveness within society.
However, for all Tramell's seductive dynamism, it is arguable whether hers is an empowering or feminist icon. Her body serves too blatantly as an erotic spectacle for male fantasy, effectively displacing her more human complexities (if they exist at all.) While Berlinger's Extremely Wicked offsets Bundy's erotic charge with a trickster's charm, and humanized nuances of emotion, Tramell's character remains a succubic enigma from start to finish.  If anything, she appears to function as a two-pronged warning for male viewers. Firstly, that uncontrolled, untamed and non-heteronormative female sexuality is intrinsically rooted in criminality (Davies and Smith, 105-107). Secondly, that independent and sexually-dominant women are only palatable when their characters are flattened into pornographic caricatures (Meyers 300). In her book, The Dominance of the Male Gaze in Hollywood Films, Isabelle Fol remarks that the film "... appeals in particular to men to avoid deviant women and settle for a homely girl in order to evade the castration threat" (69).
This fact is seemingly underscored by the film's ultimate, ambiguous scene, where Stone and Douglas' characters are locked in a voracious embrace in bed. A foreboding, Hitchcock-esque refrain rises to crescendo and the camera pans down to reveal an ice-pick – Tramell's weapon of choice – concealed beneath the bed. It is through this scene that Tramell's inherent irredeemability asserts itself most explicitly. Granted, she eludes the fate inevitable to a majority of Hollywood vamps – death as fitting punishment for rejecting the traditional roles of womanhood. However, by no means has she been 'cured' by the hero's love. If anything, the scene highlights her perpetual threat as the castrator. The moment the male protagonist fails to satisfy her, she will dispose of him with brutal efficiency before moving on to her next victim. In that sense, she is the 'bad' female killer par excellence, her perceived deviance serving only to reaffirm the status quo rather than dismantle it.
Similarly, Fatal Attraction follows a well-known cinematic formula. A flawed but sympathetic hero – Michael Douglas' philandering Dan Gallagher – is beguiled, bedded then ultimately betrayed by the volatile femme fatale, who refuses to be relegated to an inconsequential fling and instead seeks to invade every sphere of his life, with the intent of eclipsing the very bedrock of patriarchal stability: the nuclear family. In doing so, the femme becomes, by her very nature, deviant – and must be quashed for the threat of chaos she represents. Certainly, the film goes to great lengths to paint Glen Close's character – the seductive and mysterious Alex Forest – as an unstable force who upends the hero's life with escalating levels of terror. An outspoken career woman, Forest also serves as the perfect foil for Gallager's more docile wife Beth – a whore/madonna dualism that is nearly as prevalent in cinema and literature as the mad/bad dichotomy.
Of course, where the latter is concerned, Forest is emphatically depicted as 'mad.' Her behavior is increasingly irrational and demanding, ranging from plaintive entreaties to Dan to return to her, to obsessively calling him at work and at home, to playing on his sense of guilt by announcing she is pregnant with his child, to throwing acid at his car, to killing and boiling his daughter's pet rabbit, to ultimately attacking his wife Beth in her bathroom. The film's penultimate scene, where she is shot dead by Beth after a frantic, bloody struggle with Dan, is represented as both triumphant and wholly justified. The survival of the male hero, as well as the continued sanctity of the family, is contingent on the demonization of the 'Other Woman' – and on her violent expulsion from the narrative. The film's final, lingering shot of the Gallaghers' family portrait acts as a sanctimonious reminder of who the audience is meant to cheer for, from beginning to end. In her book, International Relations Theory: A Critical Introduction, Cynthia Weber notes that, 
...Fatal Attraction is far from a gender-neutral tale. It is the tale of one man's reaction to unbounded feminine emotion (the film's symbolic equivalent for feminism) which he views as excessive and unbalanced. And his reaction is a reasonable one ... because it is grounded in Dan's (and many viewers') respect for traditional family. ... Alex has a very different story to tell about her affair with Dan, one that the film works hard to de-legitimize (96).
Taken individually, the narratives of these films – rooted in facile, frivolous fantasy – hardly seem to warrant academic scrutiny. However, central to their criticism is the idea of reflection theory, which purports that mass media is a prism through which core cultural values shine through, combining misinformation and mythology into a seamless real-life spectrum (Tuchman et al. 150-174). That the media bears a cumulative, subliminal impact on its viewers goes without saying. However, so prevalent is its influence on how we perceive gender-traits that we also fail to question the ubiquitous, ultimately harmful constructions concerning women and deviance at both judicial and psychological levels (Gilbert 1271–1300). In their work, Judge, Lawyer, Victim, Thief, renowned criminologists Nicole Hahn Rafter and Elizabeth Anne Stanko remark that one-dimensional portrayals of women in media not only feed damaging cultural assumptions, but also contribute to countless "controlling images" in the sphere of criminal justice. Pigeonholed into tidy categories such as "woman as the pawn of biology," "woman as passive and weak," "woman as impulsive and nonanalytic," "woman as impressionable and in need of protection," "the active woman as masculine," and the "criminal woman as purely evil," these images saturate legal literature and obstruct worthwhile theoretical discourse. More to the point, they lead to sentencing outcomes where impartial justice often takes the backseat to parochial presumptions (1-6).
While it is tempting to succumb to the notion that sentencing guidelines in criminal law are based on airtight logic and objective fact, discretion—and its arguable corollary of discrimination—remains pivotal in shaping legal policy. The law is neither impartial nor inviolate, but as weighed by normative baggage and sociocultural discursivity as any other man-made construct.  As Tara Smith remarks, "Law's meaning is not objective, and law's authority is not objective. The "objective" on its view, simply is: that which certain people would say that it is" (159).  With that in mind, the actors in court (judge, jury, prosecution, defense) can sometimes play roles that are as rooted in confirmation-bias through the prism of storytelling as they are in factualism. Typologies such as 'mad/bad' can serve as legal polemics against non-stereotypical female crimes, creating blurred lines between lived events and textual constructions as truth. More importantly, the evidence itself can go beyond context-specifity, not standing alone so much as being subject to common-sense fallacies of personal interpretation. As Bernard Jackson remarks,
...triers of fact [i.e. judges, or, in some countries, the jury] reach their decisions on the basis of two judgements; first an assessment is made of the plausibility of the prosecution's account of what happened and why, and next it is considered whether this narrative account can be anchored by way of evidence to common-sense beliefs which are generally accepted as true most of the time (10).
Two particularly notorious cases of female killers, which illustrate the simplistic narratives employed by law and media, are those of Aileen Wournos and Andrea Yates. In each instance, the women committed crimes of a similarly egregious magnitude. However, swayed by a rash of emotive media coverage, where one woman's perceived fragility was poignantly spotlighted while the other was emblazoned as a remorseless outcast, both women received opposite – and in the eyes of the public, apposite – sentences. Aileen Wuornos, for example, was fallaciously touted as the first 'postmodern' female serial killer – a gender-averted Ted Bundy. Working as a smalltime prostitute in Daytona Beach, Florida, Wuornos was charged with the murder of seven male 'Johns' between 1989 and 1990. In each case, the victims were shot at point blank range with Wuornos' .22 pistol. During her prolonged and extraordinarily-publicized trial, Wuornos' rationale for killing the men would vary. Initially, she claimed to have committed the murders in self-defense, as the men either had or were about to rape her. Later on, her accounts took on a darker, more mercenary tinge, with her motives rooted in theft and revenge.  After ten years on death row, she was ultimately executed by lethal injection in 2002. So mesmerizingly grotesque was Wuornos' misfit persona – at least as it was painted by the media – that her murder-spree served as inspiration for the Oscar-winning film Monster, a title that seems at once apt and ironic.
On the other hand, Andrea Yates was a housewife in Houston, Texas, who was charged in 2001 with committing filicide on her five children by drowning them in the bathtub. Yates was suffering from post-partum psychosis which, coupled with extreme religious values, led her to believe she was under the influence of Satan, and that by killing her children, she was saving them from hell. Having called 911 shortly after her crime, then confessing once the police arrived, she was convicted of capital murder. Her case was at once highly publicized and polarized, with many condemning her actions while others sought to neutralize her culpability by focusing on her mental illness. The media, in particular, seized upon the latter aspect to portray Yates as a beleaguered and misguided woman whose crimes were merely a distorted translation of mother-love. Initially pronounced guilty, she was nonetheless spared the death penalty, and sentenced to life in prison with the possibility of parole. In 2005, the verdict was overturned based on the erroneous testimony of an expert psychiatric witness. In her retrial the following year, Yates was found not guilty by reason of insanity, and committed to North Texas State Hospital (Williams 1). She currently continues to receive medical treatment at Kerrville State Hospital ("Where in Andrea Yates now?" 1)
From an objective standpoint, it could be argued that Yates' crimes were diametrically opposed to Wuornos' on the murder spectrum. The latter had no intimate connection to her victims. They were adult strangers – albeit ones who reportedly sought to harm her. Yates victims, on the other hand, all but epitomized stark, jarring helplessness: five children ranging from seven years to six months old. During their court trials, both the women's histories of mental illness were presented as mitigating factors. Yet the outcomes of both cases were vastly different – owing, at least in part, to the different ways in which deviance and agency were conflated, then used to either repudiate or amplify each killer's crimes based on Lombrosian-style archetypes (Nalepa et al 137). As mentioned previously, Lombroso, one of the earliest proponents of pathologizing female criminals, believed that women were by default amoral, with their redeeming feature being their maternal instincts.  Devoid of this quality, the masculinized criminal female was ten times deadlier than the male, and inherently irredeemable (183). Despite the outdatedness of this paradigm, a thorough examination of the semantic fields forged by media and law reveals its disturbing prevalence during both Yates and Wuornos' trials. Each woman's description, peppered with loaded language and equivocal statements, served almost as implicit invitations to the jury and bystanders alike to mold the story into the most suitable configuration by filling in its gaps.
In Andrea Yates' case, the media seized upon her status as a housewife, former nurse and high school valedictorian to symbolically separate her from the flagitious nature of her crime. In an illustration of insidious agency-denial, the focus was afforded to the underlying excuses behind her crime, as opposed to her actions themselves. Articles from the NY and LA Times, utilizing statements such as, "Andrea Yates was incapable of determining her actions were wrong... she was ... driven by delusions that they were going to hell and she must save them" as well as "a simple, unremarkable Christian woman. She wore neat spectacles and had streaming hair ... the Yates were an attractive family," all promulgated notions of helplessness and desperation, while also imparting Yates's crime an aura of impossibility (Stack 25; "Killings Put Dark Side of Mom’s Life in Light" 20). This was a sweet, submissive, God-fearing homemaker whose entire life revolved around her family. Her actions were a mysterious, once-in-a-lifetime tragedy, springing from utterly alien internal forces.
Yates' status as a mother – a role that is so often pedestalized and mythologized – was further spotlighted to render her somehow pristine: a murderer, yet morally inviolate because the filicide occurred while she was under extreme duress. Her defense attorney went so far as to state that, "jurors…should pity a woman who was so tormented by mental illness that she killed her children out of a sense of 'Mother knows best'" (Weatherby et al 7). Whether intentional or accidental, the discursive outcome allowed for the construction of an utterly 'mad' woman – paranoid, pitiful, but most importantly passive – thus decimating the challenges Yates might pose to our conceptions of both femininity and motherhood. In her paper Women Who Kill Their Children, Jayne Huckerby went so far as to state that Yates, as a white, middle-class suburban mother, served as a "poster girl" for the romanticized cult of motherhood. Her actions, albeit deviant, were seen as an isolated incident rather than symptomatic of any greater systemic ills. Moreover, affixing her with the 'mad' label – thus focusing solely on her medical malady – allowed her case to be elevated to a political cause. Interest groups such as NOW vehemently advocated against Yates' execution, citing her depression, schizophrenia and hallucinations as excuses. The phrase mental 'state' was used repeatedly during Yates' trial – with clear connotations of its temporal and disjunctive nature. Yates, judicial and media discourse seemed to imply, was not the killer. Her mental illness was. This combinatorial tactic of medicalization and politicization garnered Yates extraordinary support – and quite likely owed to the lenience of her sentence (140-170).
To be sure, Yates' postpartum illness was not a fictional spin – but a legitimate diagnosis that affects women in everyday life. A Brown University study cited about 200 cases of maternal filicide in the US per year, from the 1970s to the early 2000s. It also suggested that psychiatric or medical disorders that lead to a reduction in serotonin levels heighten the risk of filicide (Mariano 1-8). In the US, both antenatal to postnatal depression continue to be debated as mitigating circumstances for murder (Carmickle, L., et al. 579-576). However, in other countries, the close ties of birth and its attendant biological changes to mental illness have been legally acknowledged. Nations including Brazil, Germany, Italy, Japan, Turkey, New Zealand and the Philippines have some form of "infanticide laws," allowing for leniency in cases of postpartum-linked mental illness (Friedman et al. 139).
In Andrea Yates' case, it could be argued that her declining mental health did not arise in a vacuum. Indeed, the highlights of Yates' psychiatric history, even prior to her children's' murder, reveal a woman beset by proverbial psychological demons. In 1999, following the birth of her fourth son, Yates was already suffering from severe depression, and struggling with a feeling that "Satan wanted her to kill her children." That same year, she attempted suicide by overdosing on medication, reportedly in a misguided attempt to protect her family from herself. She was subsequently hospitalized for psychiatric care, only to be discharged and then make a second suicide attempt five weeks later. by cutting her throat She was eventually diagnosed with Major Depressive Episode with psychotic features. After few months' treatment via outpatient appointments, Yates dropped out on the claim that she was "feeling better." Also, despite the warnings from her treating psychiatrist about the recurrence of postpartum depression, she and her husband decided to have another child. Following the birth, Yates went on to be hospitalized thrice more for psychiatric treatment. Her last unsuccessful suicide attempt involved her filling the bathtub, with the vague explanation that, "I might need it" (Resnick 147-148).
Leading up to the mass-murder of her children, Yates continued to display psychotic symptoms, including the belief that the television commercials were casting aspersions on her parenting, that there were cameras monitoring her childcare, that a van on the street was surveilling her house – and finally, that Satan was "literally within her." Convinced that her bad mothering was to blame for her children's' poor development, she fixated on the biblical verse from Luke 17:2, "It would be better for him if a millstone were hung around his neck and he were thrown in the sea than that he should cause one of the little ones to stumble." Ultimately, on June 20, 2001, Yates would wait until her husband left for work, then proceed to drown her five children in the bathtub. When the police arrived, Yates stated that she expected to be arrested and executed – thereby allowing Satan to be killed along with her.  Of her children, she would say, "They had to die to be saved" (Resnick 150).
While Yates' actions shocked the collective public conscience, they also garnered an intense outpouring of sympathy. Partly, it was because, as Skip Hollandsworth remarked, "Yates came with no baggage." From her ordinary appearance to her uncheckered background, Yates had the makings of an All-American mother, who "read Bible stories to her five children... constructed Indian costumes for them from grocery sacks...[and]  gave them homemade valentines on Valentine’s Day with personalized coupons promising them free hugs and other treats" (1). Her daily routines were familiar, her struggles relatable. It was easy to cast her as a stand-in for other suburban mothers, with her decision to murder her children serving to darkly mirror their own worst fears. As Newsweek's Anna Quindlen noted, "Every mother I’ve asked about the Yates case has the same reaction. She’s appalled; she’s aghast. And then she gets this look. And the look says that at some forbidden level she understands" (1). Ultimately, Yates' status as a suburban housewife allowed her to occupy the pedestal of the Everywoman. The predominant narrative, as imbricated by the law and media, was that of someone unstable, delusional, overwhelmed – yet undeniably feminine. Through her, the more negative extremes of womanhood had been allowed unfortunate expression, a fact that served to render her less culpable rather than more (Phillips, et al 4).
In direct contrast, Aileen Wuornos' narrative was afforded little opportunity for feminization, much less humanization. Rather, her status as a prostitute and lesbian was immediately seized upon by the law and media – then highlighted with pejorative, condemnatory rhetoric. Capitalizing on the strong stigma attached to prostitution, in conjunction with Wuornos' gruff, belligerent, decidedly un-feminine manner, the dominant 'bad woman' narrative was invoked. Central to the trial and its accompanying media coverage was the sense of Wuornos' inherent 'unfitness' – on both a gendered and societal scale. Caroline Picart remarks that, "Wournos, even if given the title of being America’s first female serial killer, in comparison with heterosexual male serial killers, was not generally perceived as a skilled serial killer but, rather, as being a woman who did not know how to be a real woman" (3). In point of fact, Wuornos' designation as the 'first' female serial killer was an embellishment: there are other women who would have just as readily fit the mold of the serial killer. However, prior to Wuornos' arrest, women who killed were stereotypically shrouded behind a ladylike mystique, their modi operandi veering from arsenic and cool calculation, as with Anna Maria Zwanziger, to maternal instincts warped by insanity, as with Brenda Drayton, to Angels of Mercy whose nurturing demeanor hid a crueler edge, such as Beverley Allitt.
Wuornos, conversely, did not fit into any of the conventional molds of wife, widow, mother, nurse or daughter. If anything, she subverted the very conception of prostitutes as disposable victims, prowling along the same highways where numberless streetwalkers met their end. More to the point, her sexual preferences and choice of work marked her as a hostile threat to society – and more specifically to patriarchal stability. When interviewed by the TV show Dateline, she attempted to justify her killings by reminding audiences of the extreme dangers of prostitution. However, she failed to grasp that delving into the gory minutiae of such a socially-reviled profession did her defense no favors. In prostitutes, society too often finds convenient scapegoats. Shunned as breeders of contagion and social ills, they are reduced to receptacles for everything heteronormative family-life pretends to disavow. Yet their role as the integral underbelly of society also necessitates their invisibility – and, by extension, disposability – in order to preserve the immaculate image of the nuclear family. With that in mind, perhaps it is at once ironic and unsurprising that Dateline's co-anchor Jane Pauley states, "This is a story of unnatural violence. The roles are reversed. Most serial killers kill prostitutes" (Hart 142).
The media, of course, ruthlessly weaponized Wuornos' 'outsider' against her. Her checkered history was touted as proof of her immorality, with news coverage running the gamut from mean-spirited to sensationalist. The NY Times was quick to point out that "Ms. Wuornos served a year in prison in 1982-83 for armed robbery…she also faced charges of vehicle theft and grand larceny,"  "She was a prostitute part of the time," "residents can now rest easy," "Ms. Wuornos was ‘a killer who robs rather than a robber who kills" (Smothers 16). Meanwhile, the LA Times ran an interview with police officers stating that, "We believe she pretty much meets the guidelines of a serial killer" ("Transient Woman Accused in Florida Serial Killings" 40). Every aspect of Wuornos' life was vilified and picked apart, the better to construct the image of an unnatural creature. Even descriptions of her physical appearance underscored the extremes to which the media tried to demonize her. A 2002 article at the Palm Beach Post describes her as "a haggard-looking drinker and heavy smoker…her weathered face has a cold, dead stare that morphs into a wildeyed laugh" (Wells 5). By so assiduously focusing on Wuornos' negative traits, the media sought to render her as unrelatable, and ultimately undeserving of human sympathy. However, at the crux of her deviance was not the violent nature of her crimes, but how far she had strayed from the boundaries of traditional femininity. Wuornos – caricatured as a monster of sheer lunatic aggression, wanton sadism and unmitigated cruelty – was not a 'real' woman. As Jeffner Allen notes in her work, Lesbian Philosophy: Explorations, "Violence is defended as the right to limit life and take life that is exercised by men... A woman, by definition, is not violent, and if violent, a female is not a woman" (22-30). 
Similar to Andrea Yates, Wuornos grappled with mental illness. During her trial, both the defense and prosecution employed psychologists who testified that she suffered from Borderline Personality Disorder (BPD), in addition to symptoms of posttraumatic stress.  First used by analyst Adolph Stern in 1938, BPD describes patients who are at the border between neurotic and psychotic. Individuals with BPD may suffer from patterns of instability in mood, jobs, relationships and self-image. The diagnosis is applied predominantly to survivors of sexual abuse. (Giannangelo 19). In Aileen Wuornos' case, her experiences of sexual abuse from childhood to adulthood, her violent and unstable years as a transient, in addition to her ninth-grade education level and mental disabilities, were well-documented. However, the prosecution minimized these factors during the trial, insisting that they were not "substantial" and in no way impaired Wuornos' capacity as an instigator of violence. As the district attorney claimed in his closing statement, "Aileen Wuornos at the time of the killing knew right from wrong."
This focus on individual action is by itself hardly noteworthy, if not for the courts' further descriptions of Wuornos as "primitive" and "damaged" – a subhuman designation at odds with the portrait of the controlled and calculating serial killer (Sarat 75-77). In Wuornos, the courts attempted to reconcile two seemingly-contradictory, yet equivalent extremes of 'badness' – the Lombrosian archetype of the atavistic female, a primal degenerate driven by a cruel thirst for sex and bloodshed, and the paradoxical essence of 'evil' as it applies to the feminine shadow, with an ice-tipped propensity for malice and manipulation. Yet, where the male killer wears both these discrepant masks of wildness and wit with a dynamic ease, embodying within himself a transcendental self-mastery beyond moral codes, homicidal females such as Wuornos find their narratives consistently entrenched in gendered morality.  Even when afforded agency for their own crimes, their humanity (three-dimensional, flawed, self-directed) is downplayed in favor of a wholesale monstrosity. Their true crime is not taking a human life. Rather, it is straying, with eyes wide open, beyond the province of womanhood. As Ashley Wells remarks,
What’s fascinating about Aileen is how little her own mental illness played into her trial and the media hoopla surrounding it... There was no narrative in place for female serial killers the way there was for male ones. So instead of focusing on her mental illness or her horrific childhood, the way we might for a male serial killer now that we have so many to choose from, the media latched onto the fact that Wuornos was a prostitute and a lesbian, some sort of unholy alliance of the two types of women it only knew how to deal with in the broadest possible stereotypes (1).
It goes without saying that criminologists have embraced a broad spectrum of theoretical perspectives, from sociological, philosophical and psychoanalytic, the better to explicate the disturbing relationship between law/media and homicidal women. Predominant among them is Labeling Theory, which can be traced back to Frank Tannenbaum's 1938 work Crime and the Community. Chiefly focused on self-identity, Labeling Theory purports that deviant behavior – both singular and recurrent – is predicated on external categorizations, i.e. the self-fulfilling prophecy of stereotypes. Social categorizations function in pernicious ways, wherein people will subconsciously or deliberately begin altering their behavior to conform to the labels they are placed within.
In the case of Andrea Yates, Labeling Theory asserted itself on multiple levels. First, it was present in the defense constructed by Yates' lawyers, who cleaved tenaciously to the idea that she was a loving mother whose crime – while terrible – was episodic, and fueled by depression. The media too, seized this narrative and ran with it: the poignant image of Yates as a mother who had, quite literally, loved her children to death. Lastly, the insidious strength of labeling manifested itself through the personality of Yates herself. Her terror of failing to conform to the image of a perfect mother, by damning her children to Hell, led her to a shocking act of filicide. Rosenblatt and Greenland note, “it is the very attempt to fulfill her culturally defined role as wife and mother in our society which is often at the source of much of her violence” (180). Certainly, everything about Yates corresponded with the cultural view of women as emotional, flighty and easily led astray. Even her classification as 'mad' came to be viewed with the more sympathetic connotations of the word. Ultimately, it was that exculpatory label that framed the way Yates was perceived – by the courts and public alike (Weatherby et al 3).
Skip Hollandsworth, as previously noted, drove home Yates' appeal as the Everywoman, due to her lack of "baggage" (1). Ironically, the coverage of Yates' case was laden with it. The LA Times, for instance, noted that in the first four weeks of Yates' trial, "more than 1, 150 articles" were devoted to dissecting her morality versus her mental health (Gamiz 3). Early public opinion was sharply polarized, with some comparing her to the vindictive modern-day Medea of Greek mythology, while others condemned, not Yates herself, but her husband, her psychiatrist, her neighbors, and even the societal constructions of motherhood at large for allowing the rigors of childcare to overshadow Yates' clinical emergency. Ultimately, both arguments allotted focus, not to Yates' crime, but to how inextricably it was fused to both sympathetic and censorious conceptions of motherhood. During the early parts of the trial, for instance, the prosecution clung to the scheming Medea narrative, claiming that she had deliberately faked her postpartum issues, in order to coerce her husband into buying her a house (the family lived in a schoolbus before moving to a house in Clear Lake, Houston.) Meanwhile, the defense, and the mainstream media, veered toward the Madonna archetype, wherein Yates' mental collapse sprang from trying to attain the impossible ideal of the perfect mother. In either case, the disparate opinions were not an ideological 'split' so much as two sides of the same coin: the saturation of gender in "neutral categories of criminality and intent" (Hyman 193-208).
Unsurprisingly, while Labeling Theory offers an opportunity to examine its impacts on female filicidal perpetrators within criminological discourse, male perpetrators receive very different socio-legal epithets. As the Yates case makes apparent, both law and media doggedly adhere to the exaltation of certain social characteristics, (white, female, attractive, middle-class). In order to exculpate the offender, most, if not all, these boxes must be checked. Filicidal men, however, cannot readily satisfy this criterion. Cases similar to Yates', such as that of Adair Garcia in 2002, highlight the lopsided nature of both media coverage and legal sentencing. Like Yates, Garcia was suffering from mental illness, and mistakenly gripped by the delusion that by killing himself and his children, they would be "going to be a better place, a painless place." After putting his six children to bed, he disconnected the smoke detector and phone at his home, then lit the charcoal in the barbecue grill, and placed it in the hallway. By the next morning, five of his children had died, although Garcia and his eldest daughter, who was nine at the time, survived. Despite the defense's arguments that Garcia had sunk into a deep depression after his wife left him, and was "unable to think straight," he was found guilty of the five counts of first-degree murder and one of attempted murder, then sentenced to life without parole (Wang 1).
Despite the similarities in both Yates' and Garcia's cases, there was a striking divergence in the media coverage. Compared to the widespread scrutiny garnered by the Yates' family, a paltry 77 articles were devoted to the Garcia case (Gamiz 3). This fact that did not go unnoticed by The Globe and the Mail's Doug Saunders. "The distinction," he wrote, "lies deep in human psychology. When fathers kill their offspring, it is viewed as a serious crime; when mothers do it, it is seen as a deep sickness, one that garners both sympathy and profound horror" (1). Subsequent disparities would also be observed in the tone of media articles, with Garcia pegged as "twisted" and seeking "revenge" on his spouse, whereas Yates would categorically be described as a "Houston mother," with news articles posing headlines such as "What drives a mom to kill?" and "Andrea Yates 'still grieves for her children'" (Adams 1; Landau 1; "Twisted Dad…" 1). The contrasting narratives are a grim reminder that violence, even from filicidal fathers, is perceived as biological hardwiring, and somehow emblematic of men as a gender. As Hollandsworth remarks, "Men who go mad do not interest us. But women who go mad are haunting" (1).
Ultimately, it was this feminized conflation of madness with victimhood that diffused Yates' responsibility as a murderer. By clinging to labels that separated her from her crime, and yet sought to "preserve [her] femininity, fidelity and commitment to motherhood," her agency as an individual with complexity and self-determination was utterly disregarded (Hyman 208). Nancy Taylor Porter, in her book, Violent Women in Contemporary Theatres: Staging Resistance, describes Yates as a "cipher" (297). In both literature and cinema, "ciphers" are characters who bear similarities to the writer – "attitudes, traumas, even life events" (Boyd 1). However, in Yates' case, her cipher status rendered her not polysemantic, but faceless. Beyond simply a woman who "lost herself," she was someone who appeared to have never been found: she seemingly had no personal desires to dissect or decode. ("She was always trying to be such a good girl," her mother would remark in a Newsweek interview. "Always thinking of other people, never of herself.”) In Yates, both the courts and media constructed a figure that was less a person than personae. She was an empty vessel waiting to be filled with the most socially-appropriate label, and made significant through said label (Hollandsworth 1). 
Ironically, this same vein of reductionism in the media's stance led to Aileen Wuornos' widespread condemnation, and later execution. While Labeling Theory is certainly influential in examining the coverage and outcome of her trial, more fitting still is the theory of Double Deviance, developed by a number of contemporary feminist criminologists. (Heidensohn 102; Chesney-Lind 115; Berrington & Honkatukia 50-72). According to Double Deviance theory, women who commit crimes are punished twice as harshly – owing to the fact that they have transgressed not only criminal law but procreative norms. Certainly, this element of condemnation can be observed in Wuornos' journalistic treatment. Whereas Andrea Yates was afforded the protective barrier of respectability (a former nurse, a mother, a suburban housewife), Wuornos, as a prostitute and a lesbian, was regarded as depraved in mind, body and moral fiber. Hers were crimes not just against her victims – but against her gender itself. The harsh – almost dyslogistic – language used by media both addresses and feeds her status as a pariah. Certainly, one might argue that 'first female serial killer' would not be such a shocking designation if women weren't so intrinsically linked to passivity. For a taboo to be broken, it is essential to recognize the unwritten rules that preside over our existence; the intangible myths that are enforced as reality through tradition and repetition. Similarly, femininity, softness, or mercy would not be sacrosanct for society if they were not also concepts that were fragile and vulnerable to violation. With that in mind, a woman transgressing laws, either man-made and 'natural', is perceived as openly more agentic – therefore deviant – than the woman who simply disavows those same boundaries.
It comes as no surprise, then, that Wuornos received such widespread censure. Granted, the nature of her crimes was brutal. But that very brutality – so masculinized and deliberate – was what shocked the public and jurors alike. Not only were a majority of her victims found stripped naked and riddled in close-range gunshot wounds, but Wuornos also divested them of their wallets and other valuable possessions, in addition to stealing their cars. How could the public reconcile these predatory actions with a woman – the so-called weaker sex – unless she was somehow quintessentially evil? When Wuornos' profession, sexual orientation, and poverty were brought to light, it seemed only to exacerbate her guilt. This wasn't a 'normal' woman – the scope of normality here being limited to the white, heterosexual, middle-class population – but an anomaly. 
An article from the Washington Post illustrates the tenuous position that Wuornos – brash, foul-mouthed, stridently unrepentant – occupied in society: "Women do this kind of thing? Poison, yes, and the occasional queenly beheading, but can women be serial murderers like Jeffrey Dahmer or Ted Bundy? Spiderwoman! Avenging angel!" (Allen 1) Although the appellations bear a tinge of humor, they also serve to emphasize the essential absurdity of a homicidal woman. Such an individual becomes an incongruous breach within the fabric of our dominant cultural framework. More to the point, she is a blot on the pristine mythology of the perfect woman. This is precisely what makes the heinousness of her offense so blatant, and her stigmatization that much harsher (Phillips, et al 10).
To be sure, Wuornos was not alone in being pathologized and pigeonholed as a grotesque aberration of womanhood. Similar judicial and media language was used in the case of Myra Hindley, an English serial killer who, alongside her partner, Ian Brady, raped and killed five children between 1963 and 1965. Although both were eventually apprehended, tried, and found guilty, he of three counts of murder and she of two, the subsequent media attention surrounding the couple was noteworthy for the gendered lens of exceptionality versus abnormality that came into play. Although equally agentic in terms of planning and implementing the sexual assaults, Hindley would be dubbed "The Most Evil Woman in Britain," an incendiary label that far exceeded, and outlasted, the public's condemnation of her male counterpart, Brady (Cummins 115).  Further legal and press discourse would reduce the pair to a heteronormative microcosm of gender roles, with Brady serving as the cunning mastermind, while Hindley served as the obedient helpmate. However, this stereotypical slant, far from minimizing her responsibility as a killer, horrified the public, precisely because Hindley was a member of the supposed fairer sex. In an article for the Independent, Geraldine Bedell wrote: "Higher standards are expected of women when it comes to the care of children: Myra betrayed her sex and exploited her sex so that children could be sexually assaulted, tortured and killed" (1).
Similar disparities would arise during the trial, with Brady's attitude toward children being only cursorily examined, while Hindley was lengthily and harshly grilled for her absence of maternal instinct toward her victims, ("The screams of a little girl of ten… Did you put your hands over your ears…?... Or get the child out of the room and see that she was treated as a woman should treat a female child, or any other child…?") Comparable to Wuornos, the crux of the issue was less that Hindley had failed by the moral standards of society, but by the social constructions of femininity. Also like Wuornos, everything from her appearance (“the Medusa face of Hindley, under the melon puff-ball of hair") to her sexuality ("longstanding and passionate affairs with other prisoners… she had them all eating out of her hand") were fair game for vilification. Her face would be emblazoned across newspapers and magazines as an icon of evil, comparable to the "image of Medusa" (Birch 32), and similarly mythologized as a one-dimensional symbol of monstrousness (Birch 51; Goodman 159-224; Jones 163; Stanley n.p). In contrast, her partner-in-crime, Brady, would slip through the cracks of collective societal memory, meeting the prosaic fate of living and dying in prison. Helena Kennedy, who once represented Hindley, notes,
We feel differently about a woman doing something consciously cruel because of our expectations of women as the nurturing sex. The adage is that women who commit crime are mad, bad or sad. The bad may be few in number, but once given the label there is no forgiving. It defies explanation that someone, especially a woman, stood by and allowed torture to take place, but it is important to remember that women did it in the concentration camps, and evidence is emerging that women are doing it in Syria and Iraq with Islamic State. Terror is a man, but wickedness is a woman (1).
Jaques Derrida, citing Montaigne, has famously stated, "There is more ado to interpret interpretations than to interpret things" (278).  This certainly applies to the mandate of womanhood in legal discourse, and the pernicious effects it exerts on sentencing outcomes. Jaques Lacan, one of the most influential psychoanalysts of the twentieth century, has gone further by emphasizing the role of language in social and gendered regulation. That the proliferation of stereotypes has been absorbed into the fabric of language goes without saying. But more intriguing is Lacan's theory that the very bedrock of linguistics is the system of binary opposites: male/female, good/evil, self/other (Bertens 44). This proves problematic when the subject of homicidal women arises. Aggression is, by and large, considered an essential component of masculinity. Therefore murders committed by men, across the varied spectrum of violence, are easily equated with maleness. More perverse still – as the celebrity status of Ted Bundy or Charles Manson testifies – they are often lauded as exceptionalities, a type of Nietzschean superman beyond mundane moral codes (Waller 7). Conversely, female killers disrupt the very workings of cultural codes, due to their incompatibility with gender roles. Their discursive constructions by law and media are therefore intended to either squeeze them into a narrow, comprehensibly feminine niche (the 'mad' woman) – or to viciously excise them from the social script (the 'bad' woman). As Helen Birch remarks in her work, Moving Targets: Women, Murder and Representation, "... we do not have a language to represent female killing, and [cases like these disrupt] the very terms which hold gender in place (61)."
The solution, then, as Derrida puts it, might be to deconstruct the overriding 'mad/bad' narratives as they apply to homicidal females. Only through unraveling these binary systems is it possible to expose the interstitial spaces where these women exist as multifaceted beings with depth, nuance and agency. There is, by and large, no static or singular explanation for why women kill. Their motives and methods are an evolving, organic bricolage that is shaped by family, education, economics, religion and a host of other institutional configurations (Yardley et al 1-26). By superficializing each individual case study – thus treating the women's proclivities as either anomalies or generalities – we are in fact sacrificing knowledge at both the macro and micro level. What is essential, instead, is to look beyond social paradigms, and comprehend that guilt/innocence is in truth merely an effect of how it is interpreted, framed, and eventually typified in order to perpetuate and protect dominant mythologies. True, breaking free from the security of labels might place us in the disquieting position of owning our own ambiguous natures. However, it may also challenge us to examine women as hyper-specific (individual) and sometimes self-contradictory beings – and to further apply that ambiguity to homicidal women. To successfully do so is to confront aspects of human nature – and criminogenic behavior – that would otherwise be invisible beneath the shadow of institutionally-generated abstractions.  Dichotomizing female killers as 'Victim' or 'Monster,' on the other hand, serves only to perpetuate harmful gender stereotypes, reducing such women to grotesque spectacles of 'Otherness' based on their deviance from the discursive framework of femininity.
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Smith, Tara. Judicial Review in an Objective Legal System. Cambridge University Press, 2015.
Smothers, Ronald. "Woman Arrested in a Series of Killings in Florida." New York Times, Late Edition. East Coast, January 18, 1991, p. A.16
Stack, Mega K. "Killings Put Dark Side of Mom’s Life in Light: Until her children were drowned in a tub June 20, most knew Andrea Yates as a quiet, doting Christian woman." Los Angeles Times, July 8, 2001, pp. 20.
Stanley, Liz. Documents of Life Revisited: Narrative and Biographical Methodology for a 21st Century Critical Humanism. Routledge, 2016, n.p.
"Transient Woman Accused in Florida Serial Killings." Los Angeles Times, Home Edition, January 18, 1991, p. 40.
Tuchman, Gaye et al. Hearth and Home: Images of Women in the Mass Media. Oxford University Press, 1978.
“Twisted Dad Killed His Kids after Making Them Record a 'Goodbye' Video for Their Mum.” Life Death Prizes, 28 July 2017, https://www.lifedeathprizes.com/real-life-crime/adair-garcia-killed-his-children-70845.
Vronsky, Peter. Female Serial Killers: How and Why Women Become Monsters. Berkley Books, 2007.
Waller, S. Serial Killers - Philosophy for Everyone: Being and Killing. Wiley-Blackwell, 2010.
Wang, Andrew. “Father Guilty of Killing 5 of His Children.” Los Angeles Times, 30 Mar. 2005, pp. 1, https://www.latimes.com/archives/la-xpm-2005-mar-30-me-grill30-story.html.
Weatherby, Georgie Ann. "The Value of Life: Female Killers & the Feminine Mystique." Journal of Criminology and Criminal Justice Education, vol. 2, no. 1, 2008, pp. 1-20. 
Weber, Cynthia. International Relations Theory: a Critical Introduction. Routledge, 2001.
Wells, Ashley. “Revisiting Aileen Wuornos in Light of #MeToo.” Medium, 11 May 2018, pp. 1
Wells, Libby. “Woman Who Killed 6 Men Faces Death Herself Today.” The Palm Beach Post, October 9, 2002, p. 5.
“Where Is Andrea Yates Now? A Peek inside Her Life in a State Mental Hospital.” ABC13 Houston, 20 June 2018, https://abc13.com/where-is-andrea-yates-now-peek-inside-her-secluded-life/1980992/.
Williams, NBC’s Pete, and News Services. “Convictions Overturned for Mom Who Drowned 5 Kids.” NBCNews.com, NBCUniversal News Group, 7 Jan. 2005, http://www.nbcnews.com/id/6794098/ns/us_news-crime_and_courts/t/convictions-overturned-mom-who-drowned-kids/#.XdyUfchKjIU.
Yardley, Elizabeth, and David Wilson. Criminological Institutionalism and the Case of Mary Ann Cotton: Female Serial Killers In Social Context. Policy Press, 2015.
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cherrifaerie · 7 years
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Hi! do you have any tips on anatomy? i struggle so much at it. your art is so cute btw!!!
hi anon!! thank u so much!! im gonna try my best to offer some tips to u!!!! im still learning with anatomy as well (& im not so good with tutorials…) so bare with me:
SIMPLIFY AND BREAK DOWN EVERYTHING IS MY #1 PIECE OF ADVICE. for example lets start small with a hand. instead of looking at a reference or ur own hand and trying to perfectly capture every detail, look at the basic shape!! its p much a square for ur palm, 4 sticks of varying sizes, and as i have described here the little pouring part of a teapot (idk what its called) for a thumb.
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u can apply this anywhere!!! just like the hand, other parts of the body like legs and arms have basic shapes too!! ive seen many artists explain it this way so i picked it up as well, but they have this rhythm where one side is curved and the other is straight (its more subtle in realistic art, but if ur going for cartoony u can exaggerate this too). depending on the drawing or sometimes if my drawing is small i’ll just make straight rectangles for arms or legs but rly it will make things more interesting and technically correct if u show these variations in the appendage shapes.
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really the best thing in art ever for me is to simplify simplify simplify, im not great @ anatomy but learning to break things down and represent them in the most minimalistic ways has rly helped me a lot and made my anatomy look better too. to be honest i have not done figure drawings in ages and i rarely use real life references when drawing (IM NOT ADVOCATING FOR DOING SO, I KNOW IT HELPS MANY PEOPLE A LOT BUT I JUST CANT EVER GET INTO IT). whenever i use real life reference, i feel like my art becomes stiff since i tend to replicate the image too closely thus making a cartoony style have the proportion and anatomy of a real person which doesnt really fit the style.. i prefer to study the work of other artists especially animators since they have a great grasp on appealing simplification and stylized anatomy (bc u know its hard to have an animated show thats super detailed). craig mccracken and genndy tartakovsky both have really cool simplistic cartoon styles so i draw a lot of inspiration from their art (and i hope to use varying shapes and exaggerate my anatomy more like theirs as well). 
(one little other important thing i didnt rly mention but ill keep it short since everyone says this. of course u have to practice too. i know it sucks to hear “just keep doing it” from everyone when ur frustrated with ur abilities and dont want to keep doing it, but continuing to draw bodies will boost ur abilities so much. u can look at art and read a million tutorials, but actually drawing will continuously build up ur muscle memory for drawing arms, legs, etc and after a while it comes naturally!!)
tldr practice & study not just from real life but look at how other artists break down and simplify shapes of the body. also remember art doesnt have to have flawless realistic anatomy to look good! there are so many incredible artists who bend the rules of anatomy whether its as a stylistic choice or to exaggerate emotion or perspective, etc.
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nomurapls-inactive · 7 years
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What’d they do to Sora?—A visual analysis of KH 1, 2, & 3
One of the biggest staples of the original Kingdom Hearts games is their visual charm. The team managed to do what Disney rarely could: transform the animation giant’s 2D into amazing 3D and then some.
But something kinda funky is happening in KH 3. Somehow Sora and the gang are looking less, well, Sora-and-the-gang-y, and it’s not just the new wardrobe.
Before I get into what’s off about KH 3, I need to map out what makes KH 1 and 2 so visually appealing. There are three big reasons for why KH’s visuals have stood the test of time:
Color
Style
Animation
Color is usually what our eyes notice first in a given scene and is a vital tool for setting the mood. We universally associate color with so many things that we can immediately assume the tone of an image with a quick glance before even looking at the details. This psychology of color is utilized in everything from retail, to movie posters, to social media, and so on. Unsurprisingly, KH has also tapped into this with lush, playful color palettes that hearken back to each respective property. Disney takes us to places with magic, fairytales, talking animals, and monsters—nothing of the “real” variety, and KH reflects this first and foremost with color palettes that immediately tap into that fantastical setting. The color schemes that exist throughout KH are not likely to exist in real life settings, and they work hand-in-hand to assist cartoony shapes.
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(At least, I would hope you don’t find something like this in real life.)
This lack of realism ties directly into style, another key factor in letting your audience know what kind of vibe you’re going for. KH sets this fantastical tone by taking elements from Disney and breaking them down into their most basic parts, playing with stylistic choices popular in both Western and Japanese character design to create something new. It’s a “less-is-more” approach to art direction. Simplify, simplify, simplify. This, combined with its vibrant colors, allow for unreal environments, ones reminiscent of the same childhood wonder classic 2D films instilled in audiences. Likewise, Final Fantasy characters, who normally exist in realistic settings, become softer in order to accommodate their new space. The end result is a world that seamlessly blends the simplified visuals of hand-drawn animation together with the complexities of 3D modeling.
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(The gang’s all here.)
These would not be complete, however, without equally fantastical animations. No matter the medium, the best way to tell the audience more about your character is through body movement. How characters move is also dictated by the overall tone of your content. Sora and the gang are animated with exaggerated motions and grandiose body language to remind us of the fanciful world they inhabit, and the larger-than-life personalities they have.
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(Donald’s hat jumps with a mind of its own while Sora’s facial features spread across his face. Goofy unfortunately missed the pantomime memo.)
Contrastingly, characters from live-action movies rather than animated films move with much less grandiosity because they exist in realistic worlds. They are dictated by their setting just as much as stylized characters.
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(Jack Sparrow may move in dramatic ways for a human, but Sora’s got all that and more thanks to being a spiky-haired shounen with giant feet and hands.)
Levels like Port Royal are where we can begin to see the problem with KH 3: once you strive for realism, you’ve already aged.
Achieving realism is still incredibly limited by technology. We’re getting closer, but as it stands we don’t have the necessary technology to make 3D indistinguishable from reality. Games especially fall victim to what’s known as Moore’s Law, which (as far as games are concerned) states that a graphics chip will upgrade every two years. So, once something is put out, it already has to worry about looking dated within as little as two years. Because of these limitations, a lot of media dip into uncanny valley real fast. Simply put, when something is meant to look realistic but fails, our brains take issue with it. We think, “Hey, I know that’s supposed to be a real bear, but it doesn’t quite look or move like a real bear, so I’m uncomfortable.” But take that same bear and turn it into a stylized cartoon and we no longer have a problem with it not looking like a real bear. The former is what’s happening to the KH 3 crew, while the latter is what they should be aiming for.
To begin, let’s look at these two screenshots of KH 2 and KH 3 respectively.
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(Feel old yet?)
The bottom shot may be an early reveal, but it’s not far from the material they’ve released recently. As you can see, it’s much more detailed than the top image, but this is actually hurting the scene rather than helping it. The colors are muted and muddy in comparison, which would more accurately represent a real environment, but it’s so starkly contrasted by the unrealistic characters that it doesn’t connect. Sora is harder to see against the background because his colors and effects are also mimicking a more realistic application. Even the UI is harder to see, compared to the brilliant colors and shapes of the top image. What the top image lacks in explicit detail it makes up for in readability, creating a cartoony scene of implied information that more closely resembles a classic Disney film (which is the point of KH’s art direction to begin with).
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(While both swatches contain brown hues, KH 2 is more vibrant and thus allows for better readability and contrast. KH 3 literally looks like mud here.)
KH 1 and 2 largely avoid this readability and incohesive problem because hardware limitations were used to their advantage. When you’re tasked with creating a game full of Disney- and Final Fantasy-inspired assets but lack the technology to make anything look as “real” as pre-rendered cutscenes, you opt for airbrushed gradients, vibrant colors, cartoon features, and exaggerated shapes. Everything needed to look distinguishable from one another because PS2s were still developing and TV screens were fuzzier. Looking at the games now, it’s easy to see that they were made in the early 2000s, so of course they show age, but it’s also easy to see how beautiful they still are when compared to other games of the era which took on a realistic approach. (Also, imagine if Okami had gone with realism like it originally planned instead of sumi-e, and you can get a further idea of why style can easily trump realism in 3D aging.)
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(Only one year apart. Neither are ugly, but when you aim for realism like in the first game, your age shows more and you dip a bit into uncanny valley.)
Now, I don’t think all of KH 3 looks terrible. The technology and efforts should be applauded, and in truth the Disney characters and Heartless shown thus far retain much of their original charm, and definitely benefit from the graphical upgrade most of the time. The animation is spot-on, as well.
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(You just can’t look too closely, or else you get a face full of suddenly detailed textures that do not belong on a cartoon character.)
The counter is, unfortunately, that based on other released material, the art direction is not cohesive yet. You have some great-looking enemies and allies, those of which you know right away belong in a KH game, but stacked against a realistic background with lighting, effects, and muted colors that make it difficult to see. Details that are there solely because the technology allows it. More-is-less rather than less-is-more. They can’t seem to find a balance between simplified and detailed, 2D and 3D, Disney and Final Fantasy, that the original games built.
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(I don’t even know what to say about this. It’s just straight up ugly. Why do his hands look like that? I feel like I’m looking at one of those nightmare-fuel fan renditions of “X character in real life.”)
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(fix this.png)
Until they make up their minds about modeling Sora and other original characters, and about how to handle the lighting, effects, and other issues which are holding simplification hostage, there’s always going to be something off, something that isn’t translating well from the jump to next-gen consoles and preventing the games from feeling as KH as possible—and it has everything to do with the industry’s fixation on realism. Cartoony/anime-esque characters comprised of simple shapes and designs, like 90% of the ones in KH, do not mesh well with realism, whether it’s in the details on their clothes or their environments. Hopefully the team can see that before release date, otherwise, KH 3 is going to be full of uncanny valley and readability issues.
im still gonna play the shit out of it tho
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itssiennatheasian · 5 years
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How to Draw Cartoon Mouths
What You'll Be Creating
In this tutorial, we'll experiment with different ways to draw cartoon mouths. We'll also review how the mouth works and see how this understanding can help an artist simplify, exaggerate, and experiment with stylistic renditions of the mouth and face.
While stylistic drawing will be our focus, in this tutorial, references can still be of great value. This applies to both analyzing how the face "works" and aesthetic inspiration! Remember to use references that are properly sourced. 
1. Understanding Cartoon Mouth Basics
Step 1
Let's begin with some of the basics of how the mouth is constructed. While we won't focus on realism in this tutorial, I find it important to keep in mind how the face and its parts work, even when drawing stylistically. Think of it like studying the rules so you can strategically break them!
The upper and lower lips can come in a variety of shapes and sizes. Let's look at some ways we can construct them. 
The upper lip often has a variation in contour called a cupid's bow (in pink, below). Ovals can prove to be helpful guidelines here—notice how they help refine things like the dip between the lips, as well as their depth.
Step 2
Here are some examples of how you can use the same general construction to draw lips with varying shapes and proportions.
Step 3
The mouth is quite flexible. This can be a particularly enjoyable feature to experiment with when drawing a cartoon mouth, because there's so much room for exaggeration! However, we can still keep that same construction in mind, when the muscles in the face move the lips.
Step 4
Like the lips, the teeth are not in a "straight line" on the face—they, too, are a rounded part of the skull. While teeth can vary in appearance, this is generally a good rule of thumb to keep in mind. 
Step 5
Now, let's look at the anatomy of the face, as it relates to the mouth.
I like to use the different parts of the face for visual references and even as units for measurement. This is particularly useful when drawing from sight, but it can also come in handy when drawing stylistically. 
For example, the eyes tend to sit about halfway down the head, with one eye's width in between. The center is a good reference point for the bridge of the nose, and the mouth is typically in the bottom quarter of the face. I can use these different features to gauge their relationship to one another.
Step 6
The same applies when looking at the face from different angles. 
Again, keep in mind that the lips have depth. Even if the subject you're drawing has smaller, thicker, thinner, or fuller lips, there are likely still varied contours in comparison to the surrounding parts of the face.
Notice that whether I opt to emphasize the lips with contours or leave them implied, they still have the same, oval-inspired shape.
2. Simplifying a Cartoon Mouth
Step 1
Cartoon artwork often uses simplification as a part of the desired aesthetic. For example, the artist might omit part of certain facial features that we'd normally see if we were recording our subject realistically. 
Note the following examples. All three have stylized and simplified mouths. A "real" mouth doesn't look this way—yet it still generally reads that way to the viewer and conveys emotion too.
Step 2
So, why do we read imagery like this as a "mouth" when that's not what an open mouth naturally looks like? 
We know this by association—imagery can often relate to or communicate preconceived concepts and ideas. This is why a simple drawing, like the one below, "means" mouth, even if that's not what a human mouth actually looks like. It's what the image itself communicates.
Step 3
We can use this premise to our advantage when experimenting with simplified and stylistic renditions of the mouth. This could mean anything from complete omission of some aspects to selectively minimizing parts of the mouth. 
3. Exaggerating a Cartoon Mouth
Step 1
One of my favorite parts of drawing a cartoon mouth is exaggeration. We can take an expression and make it ten times as big, to further convey emotion or an idea. 
Here's an example of two surprised faces. The first looks surprised, but the second one looks really surprised—we've upped the intensity here, and the two communicate quite differently.
Step 2
Take a moment to think about how the face moves. There are a lot of muscles there! While they are not the focus of this tutorial, note what happens when you smile to one side. The face generally "squishes" when we do that, indicated in blue.
Step 3
Point being, the mouth is not independent—the face and its features are connected. I would recommend staying away from thinking of the mouth as an independent "line". It's an opening that moves, stretches, and affects other parts of the face. 
Step 4
We can also abstract and exaggerate the mouth aesthetically. For example, we could remove the cupid's bow and instead work with circular shapes, or we could omit the outermost contour for the bottom lip. 
Remember, we can use our knowledge of preconceived ideas to break rules yet still clearly communicate an idea to the viewer. There's no "wrong answer" here, so experiment freely—the deciding factors here are your goals.
4. Bringing It All Together
Step 1
Now, let's take the concepts we've discussed and put them together, in a step-by-step example. 
Start by laying out your subject's basic proportions. Here are three varied examples that experiment with different proportions. Think about the shape of the face—what might you exaggerate or simplify?
Step 2
While they aren't necessarily true to life, these stylized proportions still draw from associations the viewer will likely make with the face. Remember that these proportions can be exaggerated to match your aesthetic preferences and goals. 
Step 3
In the case of the mouth, I often like to start with the contour where the upper and lower lips meet. Use your guidelines to place the mouth accordingly.
Step 4
Consider which features you might omit, exaggerate, or stylize—will you include the upper lip? The lower lip? The slight curvature where the lips meet? Experimenting with the aesthetic is one of the most fun parts!
Step 5
While we're not necessarily going to record all the contours we might see if we were drawing realistically, those building blocks from earlier in the tutorial still apply. Even if we completely omit part of the lips, in terms of line, we can still imply width and depth.
Step 6
Normally, I would not draw the mouth first—that's for the sake of example, in this tutorial. As mentioned earlier, I like to use the different parts of the face as visual references. Where do I want the emphasis? Are the features working together? I like to ask myself questions like that as I work. 
Here are some examples of how one might continue to push these faces further.
Step 7
Keep in mind, again, that the mouth can be quite flexible, and, when drawing a cartoon mouth, we can take that premise even further. Have fun with it!
Normally, I would determine the expression I wanted from the beginning of my process, but let's adjust these faces for the sake of example. When it comes to mouths, I often like to take a look in the mirror—try making the face you're trying to illustrate! It's a quick and easy reference!
And There You Have It!
In this tutorial, we've experimented with stylistic renditions of the mouth. Drawing a cartoon mouth can be a lot of fun, with a lot of possibilities for experimentation! When in doubt, take a look at references (even a mirror can be helpful for observing how the mouth moves). Good luck, and happy drawing!
If you enjoyed this tutorial, here are some others that you might also like!
Human Anatomy
How to Draw Lips and a Mouth
Monika Zagrobelna
Drawing
How to Draw People
Monika Zagrobelna
Drawing
How to Draw a Nose
Monika Zagrobelna
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lakestudio2 · 6 years
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W8: Week 8 Month 2 - Full Sail Blog
This week we were required to revise 7 logos out of the hundreds created last week and the peer feedback and state how the feedback drove the revisions. Below are the related post and images.
Task 1
The design process that best fits my approach to this assignment, from the book A Designers Research Manual: Succeed in Design by Knowing Your Clients and What They Really Need, is referenced in image 1 diagram (O'Grady & O'Grady, 2009). Like the diagram, I started the process by researching existing logos created to serve the same purpose. I then wrote the city, country, concept and context keywords at the top of the page as a visual reference of my end goal. I followed by creating different thumbnail concept drawings. During this portion of the process, I repeatedly referred to my research page. Each image contains multiple references to the keywords written for each context. To keep the images organized and to remember where I began and how I progressed I labeled each page with a page, line, and image number: P1L1-2, P = Page, 1 = Page Number, L = Line, 1 = Line Number, 2 = Image Number.  
Across the three different contexts, I started with general contour line drawings, see image 2, before working on refining the base elements of the concepts. The designs PIL1-5 & P1L3-16, context 1, show the first steps of incorporating a whale fluke in the graphic. This concept starts to transform in P2L9-85 and becomes more stylized and unique in graphics P3L4-104 through P3L9-131. Next, I worked on the context 2. Like context 1 I started with the contour line graphics P5L1-172 through P5L2-181. I continued the refinement process by slowly abstracting the graphics and cross-referencing them against the existing logos and the logos I created for the geography section as seen in images P5L6-198 through P6L1-205. Again, I followed the same process for context 3 illustrated in graphics P9L1-309 through P9L4-319 with the abstraction of this concept which morphed into something new; illustrated in graphics P11L3-369 to 372.  
The next two steps covered on image 1 concentrate on prototype and production (O'Grady & O'Grady, 2009). I have not created physical or digital prototypes or put any of these logos into production. However, my process will follow the premise of image 1 (O'Grady & O'Grady, 2009). I will produce digital prototypes based on my clients, peer critique, needs. I understand as an artist that my personal attachment to the graphics is secondary to that of my clients, therefore, I need that feedback before I proceed to these final steps. 
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Image 1 (O'Grady & O'Grady, 2009)
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Image 2 Larsen, L sample clippings from the master collection of original logo drawn last week.
Task 2
What feedback did you receive that helped you to improve your work?  
The feedback that helped to improve some of the concepts was related to simplification and abstraction. The areas I of the designs the critiques mentioned were too elaborate and detailed centered around the typography and realism. Therefore, I specifically chose those designs to rework based on the critiques. Regarding the typography, some were eliminated while others were simplified. The area that shows to most revision is seen in the boats and Vikings.      
What feedback did you receive that you decided not to implement? Why?  
The feedback that was not implemented in the revisions is more annotations. The images chosen to be revised are clear, recognizable, and had annotations about Iconology in the original drafts. Therefore, to maximize drawing space and time management no additional annotations were made.  
Based on the seven elements of iconic design and the feedback that you received, which are your strongest solutions for  
A sense of the place — Geography? Why?  
Based on the feedback and imagery chosen to revise for this category there is visual icons in each piece that identify the geography in a graphic and innovative way. An example of this is seen in the fluke drawings. Each fluke cradles the landmarks of the location.  
A sense of the people — Modern Culture? Why?  
The images for this category were chosen based on the peer critique. The graphics include the cities trade market, musical influence, and architecture. An example of this can be seen in the images of the fluke holding the music staff which is in turn supporting the city skyline.  
A sense of the history — Traditions? Why?  
This last category is the one that illustrates the most radical revisions. Based on the peer feedback covering the boats and Viking heads the critique consistently suggested simplification and abstraction. This shift from more realism to abstraction and be seen in the progression of the Viking heads as well as the longboats where all extraneous details were eliminated.
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Image 3 Larsen, L Reykjavik, Iceland Geography Mindmap
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Image 4 Larsen, L Reykjavik, Iceland Traditiona Mindmap
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Image 5 Larsen, L Reykjavik, Iceland Modern Culture Mindmap
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Image 6 Larsen, L Reykjavik, Iceland Logo revisions of the logos created by Larsen
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Image 7 Larsen, L Reykjavik, Iceland Logo revisions of the logos created by Larsen
O'Grady, J. V., & O'Grady, K. V. (2009). A designers research manual: Succeed in design by knowing your clients and what they really need. Beverly, MA: Rockport. Retrieved from http://ce.safaribooksonline.com/book/graphic-design/9781592535576/chapter-2-practicing-research-driven-design/68?uicode=fullsail
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paulckrueger · 6 years
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Examining Offshore Dollar Liquidity in Light of the Three Phases Model
I remain focused on global central banks’ withdrawal of liquidity as the primary driver of markets this year, and in recent posts I’ve discussed how I think it’ll unfold.  In short, I think we’re still in Phase 1, and it’s intensifying now as the dollar strengthens with higher interest rates in the US.  Price action on Tuesday of this week was textbook Phase 1: stocks down, spreads wider, rates higher, volatility higher, and dollar stronger.  While the data quality is weakening slightly, surprise indices are still positive, and as such, this tightening of financial conditions has yet to clearly impact the US data.  I still think that arrives at some point soon, and that’ll be the opening salvo for Phase 2.
This week, I want to look more closely at what’s going on with USD liquidity from an offshore perspective. The onshore US financial conditions tightening we’re experiencing as Phase 1 appears to be affecting EM assets globally, and I believe the offshore dollar liquidity dynamics are the reason why.  In this sense, EM is the canary in the coal mine for the offshore financial conditions tightening, which is partially a result of Fed actions, and could be exacerbated by trade tensions.  Bottom line, offshore financial conditions tightening globally probably intensifies the effects outlined in the Three Phases model, but the international dynamics are complex, and only indirectly related to domestic US monetary policy tightening.  I’m going to try to illustrate it anyway, with some simplification but hopefully not too much.  My prior post, Cross Border Capital Flows: a Refresher on the Lingo, might serve as a reference if what follows sounds like mumbo jumbo.
The diagram below illustrates a hypothetical path of a dollar as it leaves the United States via the current account deficit, and eventually re-enters through the capital account surplus.
For countries who run current account deficits, but for whom there is no international demand for their currency as a reserve asset or medium of exchange, the entire right hand side of this diagram does not apply. Those countries purchase goods from abroad with their domestic currency, and that currency is immediately recycled back to the home country through the capital account (portfolio flow, foreign direct investment, or domestic central bank reserve depletion), because the currency in question has no offshore uses.  The current account and the capital account must always balance for every country*, as in the “balance of payments.” However, for the USD as the most prominent reserve currency, there are many potential intermediate steps a dollar can take between its export through the current account, and its re-import through the capital account.  In a nutshell the USD has offshore uses, which I try to show in a stylized fashion on the right hand side.
The USD is both the primary reserve asset for foreign central banks (orange box), as well as importantly, a preferred currency for global trade and international commerce (blue box). For both of these reasons, there is offshore demand for dollars as both a store of value as well as a medium of exchange.  (Importantly, that demand is generally increasing over time, which we’ll come back to).  Non-US banks commonly accept dollars on deposit, and in turn lend out those dollar deposits through traditional loans or dollar-denominated securities purchases (purple box).  I label this the Eurodollar deposit market, though “Eurodollar” is often used more loosely.  This is credit creation in the classical sense, where dollar supply originating purely from the US current account deficit acts like a monetary base, and then offshore USD bank deposits are created through bank lending, which is synonymous with increasing the broader money supply.  In parallel, non-US financials as well as sovereigns and non-US corporates issue dollar-denominated bonds in the offshore market (tan box).  This isn’t credit creation per se, because deposits in the Eurodollar system do not increase through these transactions, but the issuers raise genuine dollar financing for reserve accumulation, trade finance, or in the case of “high carry” currencies, for speculation given typically lower dollar financing interest rates.
Ultimately, USD deposits find their way to an end-user (orange box) who for risk tolerance and/or regulatory reasons chooses to reinvest the USD back into US onshore assets through the capital account. Whether that investment takes the form of portfolio flows (Treasurys, corporate bonds, stocks), or foreign direct investment (real estate, factory ownership, etc.), the dollars end up as deposits in a US bank with bank reserves at the Fed as the asset held against it.
The key variables which drive supply and demand for offshore dollar liquidity are how many rotations each of these various components of the system cycle through. If global trade volumes or reserve demand increase, then there is greater demand for USD as the medium of exchange and store of value.  In much the same way as a central bank balance sheet must generally increase over time to achieve positive nominal GDP growth and a positive inflation target (see the seashell analogy in Printing versus Burning), there must be a generally persistent current account deficit from the reserve currency country to satisfy expanding offshore reserve currency demand for trade growth.  Secondly, the number of times a USD cycles through the Eurodollar deposit credit-creation mechanism before it reaches an end user who repatriates it to the US determines the supply of higher-order monetary aggregates offshore (think M1, M2).  Thirdly, the size of the offshore USD bond market determines the need for dollar liquidity for ongoing repayments or ever-growing (re-)financing needs.  The size is big:
Now, tightening financial conditions onshore in the US increases the attractiveness of domestic US investments all along the risk and maturity spectrum, when compared to offshore equivalents which are also USD-denominated. Borrowing money is more expensive, which means investing money is more lucrative.  Higher risk-adjusted returns for onshore USD investments essentially encourage an interruption to the Eurodollar deposit credit creation cycle sooner, i.e. after a fewer number of rotations, an end-user is enticed to repatriate the dollars to a US bank directly or via a US investment, which ultimately reduces broad money supply growth of USD deposits offshore.  I believe this is starting to occur, and this drives up the USD exchange rates.
Emerging market borrowers across sovereigns, banks, and non-financial corporates, have been material issuers in the international USD bond markets, as represented in the chart above. A noticeable reduction of offshore dollar liquidity supply with no change in demand encourages capital to flow out of EM currencies and into dollars, especially when the countries in question have significant dollar liabilities.  This is occurring, and is why the EM FX price action can serve as a canary in the coal mine for pressure in offshore USD liquidity.
I expect the offshore liquidity challenges will potentially intensify the impact of tightening US financial conditions, by providing a conduit for the monetary policy to extend globally. Interestingly, if EM FX is the canary for offshore dollar liquidity, it seems to correlate pretty well to changes in contemporaneous onshore US economic activity:
Finally, if efforts on the part of the Trump administration to reduce the US trade deficits are successful, the offshore supply of pure USD – the monetary base for global trade and reserves—will be curtailed. I expect if this were to occur, the price of offshore dollar bonds would be quite sensitive, given the large outstanding stock.  So rather than just EM FX coming under pressure and the dollar rallying, you’d see actual deleveraging needs in the offshore USD debt markets.
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*This is theoretically true, but there are reasons why the balance of payments may not balance in a given fixed time period, or may not balance over time if there is significant smuggling or other forms of shadow trade and investment occurring off the books.  For purposes of my illustration here, I stick to the theory for simplicity.
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