One of my favorite details of all time in the ROTTMNT Movie is that when Casey Jr. is so angry, he either seems to not think right or does not care about hurting himself to unleash his anger. And it's so funny.
Consider the scene with Casey and Leo, the one after Casey chews him out.
After a little bit of time alone, Leo resolves to do better. While moving rubble, Casey finds a break in the wall with light shining through and understands it's a way out, so he focuses his efforts on that. Leo joins Casey at the top of the rubble pile, trying to help.
Casey is still steaming mad and gives Leo a hilarious glare before ramming into the wall to break it.
Now, remember where Casey's armor is. The shoulder armor is on his right. What shoulder does he use to ram into the stone wall?
His left.
Yep, he was so mad that he rammed into a stone wall with his unarmored shoulder when he has a perfectly good armored shoulder on the other side. This action also hurt him quite a bit, it seems, considering his expression.
(As a side note, it is true, you're really not supposed to ram your shoulder into things, you'll injure it. That's why it's common advice to kick doors down, not shoulder slam them. That's also why in contact sports, including hockey, people wear shoulder pads.)
It gets better, though. Clearly it hurt the first time so he wouldn't do it again, right? He can't be that stupid, right?
WRONG.
Casey is probably too angry and full of adrenaline to consider much or not try to hurt himself. So he rams into the wall the exact same way a second time. Really it's only when Leo tries to speak more openly here, admits his flaws, and agrees to work together that Casey pauses.
But wait, it gets even better. The third and final time when they break through the wall together...
HE'S STILL USING THE SAME SIDE TO SLAM THE WALL. 😭 He learned nothing. He just doesn't hurt himself too bad the final time because they successfully break through to the elevator shaft.
Not once within this scene did it occur to him to use his armored shoulder. Not once. Not even after it clearly hurt.
"No, Lloyd, I'm not gonna forgive you, you abandoned me too, you're just like EVERYONE ELSE, forgiving you won't make me feel better, won't it? so WHY SHOULD I?, I'm not gonna forgive you, and I don't know if I will ever , FUCK YOU. and goodbye and hopefully never return."
(Somewhere in between the events of this where Lloyd tried to reconcile with Fuyumi after everything... she's pissed basically) and here's more context
u ever see someone with extremely fucked up views (or actions) and think wowww if a couple of things in my life went the tiniest bit differently that would have been me
I wish we had more female characters like Eleanor Shellstrop. One of the most unlikable people you've ever met. Read a Buzzfeed article on most rude things you can do on a daily basis and decided to use that as a list of goals. Makes everyone's day worse just by being there. Dropped a margarita mix on the ground and tried to pick it up, only to get hit by a row of shopping carts which pushed her into the road where she was hit by a boner pill delivery truck, killing her instantly. Cannot keep a romantic partner despite being bisexual. Had a terrible childhood but will die before she gets therapy. Best employee at a scam company. Just the worst but also can't help but root for her to improve.
Absolute loser. Girl-failure. Bad at almost everything. Literally perfect female character.
Lae'zel's character and her entire situation at the beginning of the game becomes so much more funny when you find out she's 22. It makes so much sense. Imagine you're 22 and you're exposed to this dangerous toxin or chemical or something - but not to worry, you learnt that this can be easily fixed, you just need to dial 911 real quick. Common knowledge. Everyone knows that. You learnt that in kindergarten, it's up there with fire alarm drills.
But the people you're stuck with have no concept of modern medicine and when you say "let's go to the hospital" they will say shit like "i think they kill people at the hospital" and "we should ask this swamp lady" or "this guy over there told me about this homoeopathic healer kind of guy but he got abducted" or "this random bard wants to help" and "I'm not going to dial 911 because I don't want the government to know my home address" or "maybe we should consider a deal with Satan". And then a bunch of them KEEP consuming the chemical because it makes them "stronger". One guy might explode for unrelated reasons. You have a few days before this situation is getting critical and suddenly they're solving crime and doing general charity for the community.
And FOR SOME REASON you still try to help these idiots and you STILL want to help them get the cure even though they all keep insisting the "doctors" at the "hospital" might try to "kill them" and they don't have insurance. And you keep telling them to just. go. to. the. hospital. before the time runs out and you all die very horribly of a very treatable condition.
And also you're 22 in a foreign country and you're responsible for shepherding this gaggle of idiots who are all ranging anywhere from 24 to 240 years old.
Expanding a thought from a conversation this morning:
In general, I think "Is X out-of-character?" is not a terribly useful question for a writer. It shuts down possibility, and interesting directions you could take a character.
A better question, I believe, is "What would it take for Character to do X?" What extremity would she find herself in, where X starts to look like a good idea? What loyalties or fears leave him with X as his only option? THAT'S where a potentially interesting story lies.
In practice, I find that you can often justify much more from a character than you initially dreamed you could: some of my best stories come from "What might drive Character to do [thing he would never do]?" As long as you make it clear to the reader what the hell pushed your character to this point, you've got the seed of a compelling story on your hands.