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#for more realistic proportions and details
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ok i think i got it out of my system enough to respond to the previous message!!! i just love books i love stories i love READING i have missed it so much. i hope your mom enjoys if you're able to make the muffins!!! and i'm glad you got down safe, unpredictable weather is unfamiliar to me--it is more just a one note song generally until winter and then the weather is just (opening my hands dramatically) wind haha.
and hey i would be so down to watch arcane together with you but i do not have netflix so it would probably all be more difficult than it should be... if you mean it though we can always schedule it for a date & time and watch things very slightly out of sync and talk through discord or something!
hilariously i think those are the exact reasons i love acrylics so much--and they were the most accessible and easy to learn for me when i was younger so i'm very familiar with them, too. i really enjoy being able to feel the things i make and so i love how thick acrylics are, but also FULL RESPECT for watercolor bitches. i do not have the patience to be one outside of class but i love watercolor art it is so cool. and re: stretched canvases i ended up using the square one and made this! but i've got to ask a friend because i know THEY stretch their own canvases and i would like to see if they have tips because. help. how do you do that.
You get me, i love stories I love reading I love when a book reminds me exactly why I love it so much. Because sometimes you go through slumps and you don't feel that connection, like a drought, and when the rain comes its such bliss. A Chorus of Dragons did that for me, I missed the feeling of anticipation and analysis it brought out in me.
I hope she does as well! I might try to make the muffins mini, as I think with how rich they sound like they'll be that'll be better. And it's so interesting to hear about weather other places. Here we have a base of generally dry and warm, with only brief interruptions to that. Today it rained for like half an hour this afternoon and then went back to pleasantly sunny, if overcast. And yesterday it went from legit thunder and lightning to completely clear in 40 minutes as if it'd never been here. it's amazing to me that there are places where when it rains it's just. Raining all day.
And I would also genuinely be down to watch arcane with you, however we work that out. Whether watching slightly out of sync or if we could screen share over discord or something. Whatever it is, I'd be interested!
Kudos to you on the acrylic thing--I can understand what it is people like, they just happen to not be things I like, unfortunately. I've used them a few times before but it's just not my preference. I don't like that my sketch disappears beneath it, I like having the reference. But the people who can use acrylic? Phenomenal, exquisite, I'm in awe. Idk how you do it but I'm saluting you. FULL RESPECT to acrylic bitches. And that is a lovely piece! I can definitely tell it's yours; you have a very distinct style, but I don't know if I can explain it. It's the shapes and the colors, they're very consistent and I can almost always identify something as yours on my dash--though once or twice a piece slipped by
I wish you many successes in figuring out the stretching canvas thing! I respect the...control? That it gives you over your art. Like that's another aspect that is now made to your specifications, and now there's something of you in the canvas. So the piece is even more representative, which is super cool!
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whirliko · 2 years
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🌸🦄🌸
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arinmoss · 1 year
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M I S E R Y 
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lucalicatteart · 1 year
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Poll adventure (paventure? lol) Day 14: read the small story tidbit below the poll for more details, OR just vote based on initial impression
(✦ see past poll results + further information HERE (link) ✦)
Yesterday's poll decided that The Adventurer should relax by spending his afternoon shopping ..
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He trots down the mossy cobblestone walkway, gazing around in awe as he approaches the central hub of the small city. Tiny shops and stalls and carts are woven through the few clusters of taller buildings, with a modest crowd bustling back and forth between them. Despite much of the land being cleared for structures and pathways, it's still lush with greenery wherever it can be, every blank stone wall or street corner dotted with trailing vines and flowering fruit trees.
After spending a good 25 minutes trying to orient himself at the city map directory, he finally finds his way onto one of the primary shopping streets, eager to spend the afternoon lazily strolling about, trying to ignore his physical aches and just take in all the sights as he hunts for interesting items....
...A few hours (and multiple snack breaks) later, the streets begin to glow with a hazy warmth as lanterns are lit, marking the nearing sunset. Possibly because of the fight yesterday, he's felt shakier, more easily startled than usual, and suddenly realizes an urgent need to be safely inside his room at the inn before nightfall. He wanted to stay out longer, see the lights and the crowds, fascinating scenes of city nightlife he's never been exposed to before.. but, his nerves are impossible to ignore.
Begrudgingly preparing to slink off towards the inn in a sweaty anxious panic, he stops in the doorway, resolving to at LEAST buy himself ONE nice item before he leaves. He doesn't have much money, sure, but it'd be a shame to simply look around all day and not get anything. All travelers need to collect their souvenirs, right? But.. What should he get?
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Additional Information (feel free to skip this part, it's just extra context for people who are interested lol)
just for record (in case it influences what people think he should buy), this is the adventurer's current inventory contents:
small journal + pencil to document his travels (and a few colored pencils for sketching plants or doodling)
a basic travel guide booklet
a simple map of the area
a small glass lantern case you can put candles in
fire starting materials
basic matches
first aid kid (a few bandages, simple antibacterial balm, some dried herbs that can be used for minor issues like stomach aches or nausea)
one metal cup, one metal bowl/plate thing, one metal fork/spoon, a cooking knife, and one metal pot for cooking over the fire
a basic toiletry bag (toothbrush, herbal mixture toothpaste type thing, bar of soap, one towel, a rag, a few disposable paper napkins, moisturizing oil, hair brush, a tiny cracked mirror)
three bottles of various spice mixes for flavoring the plain/bland food he usually forages on the road (+ plain salt)
a glass jar of berries
a container of plain dried oats
a container of dried beans
half a loaf of stale bread
one carrot he found
a bag of dried fruit
about 15 coins (maybe equivalent to $45 USD in our world money lol)
a basic fishing kit (simple lures, hooks, string)
two containers of canned fish just as a back up in case he ever can't find fresher food for the cat
a cheesy fairytale romance novel about people going on a grand heroic journey, to help give him inspiration to continue on his own travels and be the ultimate Super Cool Adventurer Hero
an old folded up letter from his family
a fabric pouch of cool shiny rocks + other trinkets he's collected
one change of underwear, one change of socks, + winter gloves
foldable saw
some twine/string
a basic sewing kit (2 needles, one spool of thread, a thimble)
lawyer's business card (from boat party)
lawyer's fancy expensive giant scarf (also from party)
1 lunchbox of vegetable dumplings (from Innkeeper)
2 canteens of water
a small dagger for cutting rope, vines, multipurpose anything
a little tin of mint & rose flavored candies for when his mouth gets dry
a box of cubed dried chicken as cat treats
a box of fancy tea
one large rope
a roll of fabrics (one thick blanket for padding when sleeping on the ground, some basic tent fabric to make shelter from, a few spare fabric scraps, 2 cloth napkin/towel things, two cloth sacks for extra carrying capacity if needed)
1 pouch of dried meat
5 candles
Innkeeper's hand-drawn map to her brother's hideout
and of course, the Mysterious Egg in a little wooden box
the adventurer's current main quest: follow his map to reach the abandoned castle ruins and see the rare animal specialist about the mysterious egg he has
#paventure posting#poll#polls#choose your own adventure#Just a fun shopping day! what shall he get? :0#Also the cat is riding on his head in the image but I picture more that the cat probably sits on his shoulder or just#follows him on the ground when he's walking around. probably shoulder is best in crowded areas so they#don't get separated. I just can't draw the cat on the shoulders because of the more like ''chibi'' art style. his head is so giant there's#no room for anything on his tiny shoulders that are covered up by his hair anyway lol#If I drew him in my own actual more realistically proportioned style then. maybe#I should do a ''normal'' drawing of him.#maybe like a a character sketch to show his outfit fully or something. But..eh#I finally made the writing shorter again. The past few days have been too long. but I'm working back towards like#3 paragraphs or less. Today is 4 but still.. better than some of the other days. Which those days I did also have to describe#more but still. I do these super super quickly so it's better for it to be shorter if it can be lol#the writing SEEMS longer since I did also include his entire inventory but jhjknk#I just LOVE thinknig about inventories. Part of the pictures I want to post on my main blog at some point if I ever finally#edit all of them is I gathered a few items from around the house and made little fake adventurer inventories#like just groups of things someone might carry around. This was months and months ago it just takes me THAT long to actually#find the time/energy to edit and post photos lol. But for whatever reason some of my favorite Unnecessary Details to fixate on#(and I LOVE fixating on small pointless details) is like.. what someone is carrying aroun with them. What they have in their bag#and why and what it says about them and what it looks like and the story behind it and where they got it and etc.#Of course his is pretty plain because he barely brought anything with him. but still lol.. I'm leaving his backstory up to interpretation#since he's kind of a character where most of the decisions are made by other people. so I'm not sure if he doesn't have much because#he used to be a poor farm boy or something. Or maybe he just was so overexcited to leave he forgot to pack enough. maybe he's just#bad a planning. maybe he's rich actually but his parents didnt want him to waste his time on adventuring so they didnt support him#or buy things for him and he had to scrap it together himself. etc. etc. Whatever the case. He has ENOUGH to be prepared#and to survive generally. but it's all very like. flimsy basic stuff. materials that tear easily. bent metal pot with dents in it. etc. lol#ANYWAY.. new poll adventure.. this one did take a little longer than I wanted but not as long as the last one. Trying to get back on track#I will hopefully have less dr's appointments in april. so.. aaaa
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ssspringroll · 9 months
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now i get to move on to makeovers. which ill actually be able to post pics of and show off bc it wont be just a house i downloaded off the gallery. itll be a face i Sculpted with my Hands (mouse pointer).
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ot3 · 18 days
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HOT OR NOT? POKEMON
There are a lot of pokemon out there. Some of them are good. Some of them are bad.
the world of pokemon is a beautiful one filled with many "types" of pokemon. some pokemon are steel. some pokemon are bugs. some of them are even normal. lately i have found myself thinking, which pokemon is the most steel? which pokemon is the most bugs? which pokemon is normal? and today i am proud to say i have answered these questions and more.
It can be hard to decide, since there are so many of them, but luckily I'm here to make that decision for you. i have definitively chosen the most representative (most) least representative (least) personal favorite (best) and least favorite (worst) design of every pokemon type. and i will now explain it to you in detail
now keep in mind we are ONLY talking about design here. lore is not coming into play whatsoever. if you want to explain to me why xyz pokemon is actually the most/least/best whatevertype pokemon because it's based on this or that: i don't care. that's not why we're here. we're judging books by their covers today
Normal Type
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Most - Herdier: This is just a regular ass dog, which may be considered one of the normalest things on the planet. It doesn't get much more normal than this, folks.
Least - Arceus: If i saw this thing it would be one of the least normal days of my life.
Best - Skitty: This is just a perfect design, there isn't anything bad you could possibly say about it and if you tried I'd hit you. Look at that face. ^_^
Worst - Castform (Normal): It looks like either a pair of balls or caspar with a fat rack and in either cae it's just kind of unappealing to look at.
Grass Type
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Most - Shaymin (Land Forme): Although 'grass' a type represents all plant life, I am choosing to interpret it literally here. Shaymin is the grassiest of all grass pokemon, and although this is not part of the criteria, it is also very cute so lets all take a moment to appreciate that
Least - Kartana: this is an origami swordsman bug thing which to me isn't really Grass at all. I do love the design but it's not very grassy. yeah paper comes from plants but gun to my head i would have not guessed grass type for this pokemon in top 3, maybe not even top 5.
Best - Wo-Chien: I just think this guy represents a ton of pokemon design philosophy at its best. It has a very strong sense of color, good use of shape, is just a tiny bit strange, and most importantly is a kind of Creature i would like to hang out with
Worst - Calyrex: The more realistically proportioned hare head with the strange body does NOT work for me. I'm not mad about the massive berry on top at all but why the perfectly round torso? Why the stubby little arms? Why the noodle legs with the thigh high boots? I think you could fix this one pretty easily ultimately but it really needs fixin
Water Type
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Most - Wailord: Although there is no actual water in wailord's design, the mere presence of a whale implies the necessity for an amount of water that is almost as catastrophically overwhelming in its absence as its presence.
Least - Palkia: Other than looking like an anthropomorphized speedboat palkia is not particularly aquatic in its nature
Best - Lapras: There's a lot of great water pokemon designs but i think lapras is firing on all cylinders. Really a classic pokemon design.
Worst - Quaquaval: There are a lot of pokemon that are uncomfortably anthropomorphic and there have been since gen 1. It's not something I'm against in concept at all and it's produced some of my favorite pokemon designs of all time. But unfortunately when it flops it flops hard. Seriously, what are these proportions? Perfectly fine idea for a pokemon just executed with shocking inelegance.
Fire Type
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Most - Gigantamax Cinderace: This is simply the most amount of fire you're getting in a fire pokemon. Biggest bang for your buck
Least - Blacephalon: Another ultra beast design that is, as a design, excellent, but i would not be able to guess the typing on the first try if you put a gun to my head
Best - Chandelure: What if a haunted chandelier was your friend. Enough said. This thing just rules
Worst - Cinderace: Everything I said about quaquaval is equally true here.
Fighting Type
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Most - Machamp: He's a wrestler with four arms this is as fighting as fighting gets
Least - Meditite: This is a small child in an open, peaceful stance. I sense no violence here. If he were to fight, he would have been provoked.
Best - Mienshao: effortlessly elegant design that conveys the aesthetics of martial arts with the simplified animal anatomy and strong shape language that represents pokemon at it's best
Worst - Gurdurr: This entire line is profoundly uncomfortable to me but the prominent near-bursting veins and inexplicable hourglass figure are at their worst here.
Flying Type
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Most - Altaria: This is a bird made out of clouds, which is the most flyingest a thing could be.
Least - Shaymin (Sky Forme): This dude doesnt look like its feet are getting off the ground anytime soon if i'm being quite honest
Best - Sigilyph: Great example of what flying type can look out when you branch away form birds. The stranger and less organic feeling pokemon are collectively some of my favorite and i think sigilyph is one of the more effective ones.
Worst - Enamorus: 😬
Electric Type
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Most - Xurkitree: The Exposed Copper Wiring Pokemon. Great stuff. Also a banger design on top of being the most.
Least - Alolan Geodude: I understand the eyebrows and hair are supposed to be gatherings of lead sand but its still not giving electrivity. it just looks like a rock, one of the least electric things on the planet
Best - Rotom (All Forms): I wanted to put every rotom here but there was no way to arrange that easily. Just picture all the other rotoms here too. Rotom is awesome it's normal design is just cute and fun and then all of the other appliances are just a great concept.
Worst - Elektrike: Not unforgivably bad or anything but just kind of a design that doesn't convey a lot of information or have any appeal to it. Completely forgettable.
Poison Type
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Most - Galarian Weezing: This guy is the most poisonous possible poison you could have. This guys hobby is global warming. This guy is dumping carcinogens into the river. And not just incidentally. He's ideologically motivated AND gets pleasure from it.
Least - Oddish: Not only do I not believe eating an oddish would poison me, i think oddish is healthy. I think it's good for you.
Best - Ivysaur: It's impossible to truly extract the nostalgia from my feelings towards the gen 1 pokemon designs but I think we can all agree. Ivysaur looks great
Worst - Eternatus: Does not even look like it belongs in the same franchise as anything else on this list so far. And on top of that, it looks stupid. 0/10. I do like the version of it that's an evil hand though.
Psychic Type
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Most - Mega Alakazam: This dude looks like he should be airbrushed on a black velvet tapestry. I can't imagine anything more psychic than that.
Least - Exeggcute: Picking a least psychic pokemon was a hard one, because although we have some specific idea of what a psychic is, it's hard to say what one isn't. Ultimately, I don't think a handful of cracked eggs feels very psychic to me. I'm not sure what they feel like to me to be honest.
Best - Deoxys: Take a note, people, this is how you design a pokemon that's 'cool'
Worst - Necrozma: Take a note, people, this is not how you design a pokemon that's 'cool'
Ground Type
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Most - Dugtrio: Dugtrios presence in the area is synonymous with the ground. It is not the ground itself but it is of the ground. It will never leave the ground. We will never know dugtrio in its entirety, we will only see as much of it as the ground lets us.
Least - Whiscash: That's a fish, it shouldn't be on the ground.
Best - Trapinch and Claydol: I really really wanted to avoid ties here but please indulge me just this one. These are two creatures that are perfectly made but each in its own distinct way.
Worst - Zygarde (Complete Forme): Overdesigned as fuckkkkkk
Ice Type
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Most - Avalugg: This guy's ice.
Least AND Worst - Jynx: Not only is Jynx not particularly icy, changing the skintone was really not enough to redeem this design.
Best - Glaceon: There aren't any bad eveelutions. That said, glaceon isn't my favorite. However in the contect of ice pokemon I think it does a great job of using shape language and colors that feel icy without needing to actually resort to just chucking ice onto it. A lot of ice pokemon are either a little bit too on the nose or just outside of my taste bracket
Bug Type
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Most - Caterpie: Very bug.
Least - Pineco: this is a pinecone with eyes, which is different from a bug.
Best - Leavanny: Look at that winning smile :)
Worst - Buzzwole: TOO SWOLE!!!!
Rock Type
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Most - Onix: You may think it would have been geodude, who is just a rock with arms, but onix is actually just a rock with a face which is then attached to SEVERAL MORE ROCKS. That's as rock as it gets.
Least - Sudowoodo: You can't pull the wool over my eyes. That's a tree.
Best - Lunatone: What if the moon was kind of creepy and also your pet.
Worst - Terrakion: Think this motherfcukers just ugly
Dragon Type
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Most - Mega Charizard X: We all know Charizard is a dragon but that's only sometimes true. When it's true, it's very true.
Least - Tatsugiri (All Forms): Why is a piece of sushi a dragon. I do support it don't get me wrong. But I'm not exactly following the throughline
Best - Rayquaza: I think sometimes the legendary pokemon end up in the Too Much category but I think rayquaza pushes riiight up against that edge without going over it.
Worst - Dracovish: Shitting on the mix and match fossilized pokemon feels kind of like low hanging fruit. I honestly think they're kind of fun in concept. But this just looks stupid
Ghost Type
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Most - Haunter: Self explanatory
Least - Decidueye: A very fun design but it feels like its got much too life in it to be ghostly.
Best - Polteageist: I'm insanely biased because I love ghosts and have a teapot collection so when i saw they put a ghost in a teapot i was overjoyed and it became my favorite pokemon as a whole instantly.
Worst - Gholdengo: Looks like the mascot for a string cheese brand
Dark Type
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Most - Guzzlord: Dark type in japanese is Evil type which certainly has different connotations. In either case, I think whatever it means for a pokemon to be dark or evil is embodied here.
Least - Scraggy: I don't think this guy is dark or sinister at all.
Best - Mega Absol: I'm just so charmed by mega absol because it is indistinguishable from the kind of thing a teen with a deviantart would have drawn. It's like an edgy emo fairy white haired anime boy angel sparkledog. But despite that it still has a lot of aesthetic integrity and manages to only be a bit over the top in a way i think it's suited for.
Worst - Mega Sharpedo: This cluttered design pretty much undoes anything that's successful about sharpedo's standard form
Steel Type
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Most - Melmetal: the unrelenting metalness of this guy is not even tanted by any even vaguelt biological components
Least - Wormadam (Trash Cloak): Not a single visibly metallic part on this pokemon
Best - Magearna: A clockwork magical girl... what a great design.
Worst - Varoom: Something about this guy looks agonized to be alive. And I feel that agony too. It looks like a motorcycle that was in the process of being transmogrified into a creature but the process was incorrectly terminated halfway through and now it lives a cursed and painful existence.
Fairy Type
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Most - Mega Diancie: this thing could give me a quest to save the world and i would listen to it
Least - Galarian Weezing: I also wanted to do no duplicates but once again I will ask you for my forgiveness. Clearly this thing is the least fairy fairy. Not only is it unfairy, I think it tortures fairies. I think it's the villain in a movie where a bunch of children have to rescue a gang of captured fairies who are being used to power a Pollution Factory. I think this things grinds fairies up into dust and uses them to line the rim of its cocktail glass.
Best - Klefki: Klefki is soooo fun. I feel like if klefki was a ghost pokemon it wouldn't hit the same way because the idea of a haunted keyring is fun, sure, but it's notwhere near as good as a Whimsical Enchanted Keyring.
Worst - Zacian: this thing could give me a quest to save the world and im not sure i would listen to it. man the legendary dogs are just kind of a mess aesthetically
Okay that's all of the types. I don't really have a way to end this post. Of course there are a bunch of really good designs and really weird and cluttered ones that I didn't get a chance to talk about but. Idk man I can't rate every pokemon design there's just too many of them. there you have it.
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wombywoo · 11 months
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Ok! I've finally decided to put together a (somewhat) comprehensive tutorial on my latest art~
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Please enjoy this little step-by-step 💁‍♀️
First things first--references!
Now I'm not saying you have to go overboard, but I always find that this is a crucial starting point in any art piece I intend on making. Especially if you're a detail freak like me and want to make it as realistic as possible 🙃
As such, your web browser should look like this at any given point:
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Since this is a historical piece, it means hours upon hours of meaningless research just to see what color the socks are, but...again. that isn't, strictly, necessary 😅
Once I've compiled all my lovely ref pics, I usually dump them into a big-ass collage ⬇️
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(I will end up not using half of these, alas :'D)
Another reference search for background material, and getting to showcase our models of choice for this occasion~
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When picking a reference for an actor or model, the main thing I keep in mind (besides prettiness 🤭) is lighting and orientation. Because I already kinda know what pose I'm gonna go with for this piece, I can look for specific angles that might fit the criteria. I should mention that I am a reference hound, and my current COD actor ref folder looks like this:
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Also keep in mind, if you're using a ref that you need to flip, make sure you adjust accordingly. This especially applies to clothing, as certain things like pants zippers and belt buckles can be quite specific ☝️
Now that we've spent countless hours googling, it's time to start with a rough sketch:
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It doesn't have to be pretty, folks, just a basic guideline of where you want the figures to be.
The next step is to define it more, and I know this looks like that 'how to draw an owl' meme, but I promise--getting from the loose sketch above to below is not that difficult.
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Things to keep in mind are--don't go too in-depth with the details, because things are still subject to change at this point. In terms of making a suitable anatomically-correct sketch, I would suggest lots of studying. This doesn't even have to be things like figure drawing, I genuinely look at people around me for inspiration all the time. Familiarize yourself with the human form, and things like weight, proportions, posing will seem a little more feasible.
It's also important at this stage to consider your composition. Remember to flip the canvas frequently to make sure you're not leaning to one side too often. I'm sure something can be said for the spiral fibonacci stuff, which I don't really try to do on purpose, but I think keeping things like symmetry and balance in mind is a good start ✌️
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Next step is just blocking in the figures. Standard. No fuss 👍
Now onto the background!
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It's frankly hilarious how many people thought I was *hand-drawing* these maps and stuff 😂😂 I cannot even begin to comprehend how insanely difficult that would be. So yeah, we're just taking the lazy copy and paste way out 🤙
I almost always prepare my backgrounds first, and this is mostly to get a general color scheme off the bat. For collage work, it's really just a matter of trial and error, sticking this here, slapping this there, etc. I like to futz around with different overlay options until I've found a nice arrangement. Advice for this is just--go nuts 🤷‍♀️
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Next, I add a few color adjustments. I tend to make at least 2 colors pop in an art piece, and low and behold, they usually tend to be red and blue ❤️💙There's something about warm/cool vibes, idk man..
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Now we move on to coloring the figures. This is just a basic block and fill, not really defining any of the details yet.
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Next, we add some cursory values. Sloppy airbrush works fine, it'll look better soon I promise 🙏
And now--rendering!
I know a lot of beginner artists are intimidated by rendering, and I can totally understand why. It's just one of those things you have to commit to 💪
I've decided to show a brief process of rendering our dear Johnny's face here:
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Starting off, I usually rely on the trusty airbrush just to get some color values going. Note--I've kept my sketch layer on top, but feel free to turn it on and off as you work, so as to not be too bound to the sketch. For now, it's just a guideline.
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This next stage may look like a huge jump, but it's really just adding more to the foundation. I try to think of it like putting on make-up in a way~ Adding contours, accentuating highlights. This is also where I start adding in more saturation, especially around areas such as ears, nose and lips. Still a bit fuzzy at this point, but that's why we keep adding to it 💪
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A boy has appeared! See--now I've removed most of the line layer, and it holds up on its own. I'll admit that in order to achieve this realistic style, you'll need lots and lots of practice and skill, which shouldn't be discouraging! Just motivate yourself with the prospect of getting to look at pretty men for countless hours 🙆‍♀️
I'll probably do a more in-depth explanation about rendering at some point, but let's keep this rolling~
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Moving forward is just a process of adding to the figures bit by bit. I do lean towards filling in each section from top to bottom, but you can feel free to pop around to certain parts that appeal to you more. I almost always do the faces first though, because if they end up sucking, I feel less guilty about scrapping it 😂 But no--I think he's pretty enough to proceed 😚
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They're coming together now 🙆‍♀️ Another helpful tip--make sure you reuse color. By that, I mean--try to incorporate various colors throughout your piece, using the eyedropper tool to keep a consistent palette. I try to put in bits of red and blue where I can
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Here they are fully rendered! Notice I've made a few subtle changes from the sketch, like adjusting the belt buckles because I made a mistake 😬 Hence why you shouldn't put too much stock in your initial sketch~
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The next step is more of a stylistic choice, but I usually go over everything with an outline, typically in a bright color like green. Occasionally, I can just use my initial line layer, but for this, I've made a brand new, cleaner line 👍
And the final step is adjusting the color and adding some text:
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Tada!! It's done!
All in all, this took me the better part of a week, but I have a lot of free time, so yeah ✌️
I hope you appreciated that little walkthrough~ I know people have been asking me how I do my art, but the truth is--I usually have no clue how to explain myself 😅 So have this half-assed tutorial~
As a bonus, here is a cute (cursed) image of Johnny without his mustache:
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A baby, a literal infant child !!! who put this wee bairn on the front lines ??! 😭
Anyway! peace out ✌️
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arainmorn-art · 1 year
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Okay, on the topic of artstyle let me say something about Ace Attorney Investigations. Edgey there looks so much prettier than in the original trilogy.
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Take a look at this ugly ass ear in the original and refined pretty ear in AAI, for example, and a more precise lines for neck muscles. Nothing to say about much more competent shading and lineart.
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It's still cool to see how original trilogy's artstyle was clearly influenced by oldschool anime with its expressions and especially proportions.
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And that's where AAI struggles the most.
While I love Edgeworth's face in Investigations, his body proportions are killing me. Original trilogy gave him cupboard wide shoulders and yaoi shovel hands, BUT IT WORKED as Edgeworth's head was also more stylised.
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It DOESN'T WORK when you draw Edgeworth in a semi-realistic style. And as a professional artist myself I guess, that at first Edgworth's shoulders were drawn in normal human proportions until there weren't some artdirection notes to redraw them in this laughably bad way.
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How could I know? Because the gorgeous motherflipping Lang was drawn from scratch with proportions of an athletic wide-shouldered man - and this bs wasn't happening!
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The same goes to Badd. He is very wide, but he doesn't look unnatural.
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Come on, guys, Edgey already gave a flirty bottom energy near this hot mess, wider shoulders woud not help his twinkiness.
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Ahem. Also, jeez, can we appreciate the way how masterful the drawings of hands are?
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And this von Karma. Goddamit. Even if I am very vanilla, this is some hot daddy dom material. The facial structure, the precise shading, the detailes, the wrinkles, the hair, the smirk, the stare, daaaaaaaaaaamn that's a sexy drawing.
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While here he looks like a f*cking toad.
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That was my TED talk, thank you for reading.
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xx-j4nu5-c4t5-xx · 4 months
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"An ideal Sims game would have Sims 2's gameplay mechanics, Sims 3's open world, and Sims 4's graphics!"
I absolutely despise this take, and I want to explain why. This is a very long rant and it is full of piss and vinegar directed at everything in the Sims 4. I'm gonna try to keep everything kinda professional as much as I can but I can't guarantee an unbiased opinion.
If you'll let me talk your ears off for a moment, I'd like to explain, from my own experience as an artist and a casual player, my issues with the art style and direction of The Sims 4 compared to The Sims 2. (I'm not really going to comment on 3 because I've never played it.)
I want to start off by explaining the difference between better graphics and higher resolution. The Sims 4 absolutely blows Sims 2 out of the water when it comes to textures and polygon counts on sims, no contest. But I'd argue that the graphics themselves... aren't better. They're worse, even, so much fucking worse. The biggest problems come from the stylization and the animations, in my opinion, so I'll explain what I mean.
Have you ever felt like the Sims in 4 just look... weird? Not quirky, not kinda strange, but off. Distressing. Uncanny. Whatever the fuck the kids call it nowadays. When you strip away the packs and the CC and the shaders, the sims in the base game look bad. They're very close to being human; they walk like us, talk like us, have families like us, but they don't look like us, not exactly. There's always something off about them, no matter how close you try to get. Proportions will be a bit off, or your eyelashes will be like three polygons for some fucking reason, and the jig is up. The illusion is gone.
This is one of the instances where a higher resolution and more detailed models and meshes work against you. You aren't making believe. You are beyond the point of pretending that the pixelated shapes are real clothes and bodies and faces, because at this point, they're close enough that you don't need to. There's no gap to bridge. But that doesn't necessarily mean that they're lifelike, at least, not enough to be completely human. In some ways, they're still tethered to being cartoony and plasticky and fake. Just enough to frighten you. Enough to put you off. They're not using it to their advantage anymore, and instead, it's holding them back.
When the Sims 2 came out in 2004, the developers knew that they weren't going to make a perfectly accurate life simulator. They physically couldn't render every wrinkle in the face or fold in the clothing. In some animations, things clip strangely or the facial expressions are sort of janky or there's just some form of roughness around the edges. But that's okay; your brain doesn't need a perfectly accurate representation this time. That's not what you're here for, anyway.
The Sims 4 is basically Icarus-ing itself into disaster. The entire game sacrifices style for complete realism, a goal that was unachievable ten years ago, and is unachievable now.
The Sims 2 never thought of itself as a completely realistic life sim, though. It has cartoony, low poly meshes and exaggerated proportions and wild, raunchy storylines that would never occur in real life. BECAUSE IT ISN'T REAL LIFE. And it isn't like real life, not because it's failing to be, but because it doesn't want to be!
The Sims 4 is not ever going to completely replicate human looks or interactions or dynamics. And if it's trying to, it's doing a shit job of it. That shouldn't be the goal in the first place. If I wanted to watch a lonely college student talk to himself in the mirror to try and get better at interacting with people, I'd close the computer and go look at myself. It somehow highlights the most mundane parts of life without any of the whimsy and goofiness that the earlier installments had. It takes itself too fucking seriously for its own good, and it's killing both the gameplay and the art style.
The other point I'd like to bring up is the animation. The Sims 4 allows for much more customization of both sim and environments, but at the cost of dynamic animations. How many times is that grab animation reused? How many times is the same set of animations used for sims with wildly different personalities? Your sims barely feel alive with how little they express themselves.
Now, look, I'm a digital artist. I've dabbled in animation, but only briefly, and only in 2D. I've got no clue how 3D animation works, much less how it worked 20 years ago, but I can see the passion in every single animation in the Sims 2. The more niche interactions allowed for more expressive animations than in 4. They could afford to have a distinct animation for mean sims throwing the football extra hard to be assholes, rather than every sim using the same generic football-throwing animation to save time and money. I get where they're coming from. I get the idea. But in one move, you've both made the art style stiffer and less expressive, and you've made the personalities of the sims seem meaningless. Everyone acts the same, regardless of what their moodlets or their traits say. It's hollow. It's stifled. It's a waste of potential.
But for what Sims 2 lacks in polygons, it makes up for in smaller animated details. Quality over quantity. The sims have hair physics, they open the door before they get in the car, they take utensils out of the counters when they cook, they jump on the couch and the cushions smush under their weight. When they dance, the weight is realistic, and when they smile, it tugs at every one of the few dozen shapes that make up their faces. The sims are lively. They dance and sing and love and hate just like humans, and rather than being some strange attempt at mimicry, it's almost a tribute. They were made with love. You can tell that they were drawn up and rigged and animated by a bunch of people working together, studying each other and making faces in the mirror for reference and watching their kids and neighbors and dogs and hands for reference. The sims are not human, and not trying to be, but they're taking the most human parts of us and making them their own.
You could never have a game with the Sims 4's graphics and the Sims 2's gameplay. The gameplay and graphics are inexorably connected, and the Sims 2 just has so much glorious detail baked into it, that you could never really make it work underneath the limitations of the later games. The developers of 2 knew what their limits were, and they worked tirelessly to make the game as full and complex as they could within those limits. The developers for the Sims 4 just did not have those guidelines, and thus, the drive to bend the rules was no longer there. They didn't go wild in rebellion because they were never told they couldn't in the first place. They spent the entire time chasing a goal they couldn't meet, and lost sight of what made the series fun to begin with.
It wasn't the realism you came for; you had realism already surrounding you. It was the caricature of it that made it interesting.
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baron-bear · 9 months
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More food truck stuff. As usual expect completely normal and realistic proportions (3/3):
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A hunk and a couple smaller dudes that snuck through:
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There were also some funny errors.
It was probably reading the bear from 'jersey that says "BEAR MODE"' and making some sasquatches:
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A couple amoeba bellies (amoebellies?):
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Interesting perspective:
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Bagel arms and BIG BURGER:
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Lasty, the junk food homunculi boyfriend:
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Finally, the prompt verbatim that works still as of 12/28/23:
man (Latino, massive, strong legs and arms, hairy, very long very dense very large brushed beard, short buzzed hair, incredibly pregnant looking, swimming attire, flip flops) grabbing food from big food truck on empty beachfront. man (massive, bulky, wide, broad shoulders, tan, bushy beard, sleeveless jersey) embracing, belly on back.
(I've changed some things about the way I prompt since this one, but that's for a later post :^) )
Here's some generations made just minutes ago, whereas everything else in this post and the other two parts were from weeks ago:
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-'Latino' easily changeable to your preference (or remove to randomize). -'massive' is a double edged modifier, can make some bulky dudes but can also make giants (as seen above). Same for 'strong legs...' section, alter to tastes or remove for doughy. -'[incredibly] pregnant looking' helps keep the belly smooth more often than not, can remove to get saggier results but expect a lot of cascading folds (also, nice side effect of 'pregnant looking' is more intimate belly grabs since it's pulling from the pool of hetero maternity pictures, but you might get a bra here and there). - 'swimming attire' has worked best for me to get, well, swimming attire ('swim trucks', 'swim shorts', etc get dogged a lot for me). -description of second man can be altered just as easily as first, but it seems to "inherit" some details from the first man, so keep that in mind.
Expect about 2.5 pictures per generation with a couple full dogblocks.
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paper-mario-wiki · 9 days
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i'm loving seeing you post more of your art!! out of curiosity, how long have you been drawing? is there anything specific you do to practice or do you just pick something and draw it? (i've been trying to learn to draw myself for the past year or so, and seeing your art more often has become somewhat of an inspiration for me!)
ive been doodling all my life! thought when i say "doodle" i mean "as an unmedicated youth i was unable to focus on a drawing for more than 45 minutes at a time"
here's some posts from an art blog i had in middle school, and the first year of highschool.
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what most critically separates this art from the art ive been doing recently is that i NEVER used any refrence. ever. i looked at stuff to make sure i knew what it looked like, but the rest was always roughly estimated based on what i thought would look good (which was largely based on cartoons).
but i only ever started trying to "learn how to draw" over the past year. here's the thing: spending a bunch of hours practicing drawing cubes and cylinders is like. all you have to do to see yourself start improving in real time.
draw a bunch of cubes and cylinders, and learn how to make them look realistic in proportion to each other using references to guide you. practice drawing stuff like basic buildings, cans of soda, maybe a cake (3 short fat cylinders on top of each other) if you're feeling daring. then try to draw slightly more complicated shapes, like spheres and cones and stuff. layer these shapes on top of each other to make more complicated shapes. you're gettin the picture.
infuriatingly, basic shapes is like 40% of the "getting it to click" work done.
after than, move on to 30 second sketches of nude models using this site. yeah, only 30 seconds. it doesnt matter if it comes out looking like shit, the point is learning how to simplify complicated shapes down into their most basic lines. dont waste time erasing. dont waste time pressing ctrl-z. erasing is your enemy. you arent learning how to erase, you're learning how to draw. (you'll get your eraser back later).
do this hundreds of times. yeah, hundreds. put on a podcast or something. get in a voice call with your friends. but ya gotta practice this one. that's the next 20% of making it "click".
now, unfortunately, the last 40% is just a matter of slamming your head against the wall of art until things slowly start to look better and better. it's sort of like a chemical formula, in that the closer you get to 100% purity, the more and more difficult it becomes to distill it.
the key is to ALWAYS use reference. you cannot learn how to realistically draw something you've conjured from your mind if you cannot depict something that's right in front of you realistically.
im currently in this valley, as most artists are. in fact i dont think it's possible to make art "click" in your mind 100%, but it sure is fun to inch closer and closer!
below is a bunch of art in chronological order from april to now. you'll see that it's not really a straight road of getting better and better, but you'll see my lines slowly getting more confident and details becoming more clearly defined!
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technoartist · 23 days
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Fanart for @tamamoarts' WIR AU!! I love this little dude, he's so charming <33
I like to think that he'd be more detailed and "realistically" proportioned due to him being a newer version of Turbo, similar to Calhoun. Though, I will say that I like the way that Tamamo draws him better - he looks absolutely adorable when he's just a teeny guy!
Also, something that I noticed while drawing him: I have no idea if this was on purpose or not, but I realized that Circuit's goggles could be symbolic of/related to the original Turbo! Whenever he's racing, whenever he tries to get serious, he looks all the more like his predecessor...
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pixelglam · 2 months
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hey amelie! i just wanted to ask, how long did it take for you to learn how to build? did you watch youtube tutorials or anything like that? idk, i’ve always wanted to build a house for my own sims but it’s so hard for me to like what i’ve made. did you feel this way too? do you have any tips? sorry i’m such a yapper 😭 have a great day! <3
Hello! Watching simmers like bojanasims, lilsimsie and simlicy on youtube helped me a lot especially when I started building lots myself about one and a half years ago! I listed a few tips for you below!
I also received a similar message from another anon so I'll be answering both here. 🤍
'hiii i recently discovered your yt channel and i love your builds. how did you improve your building skills and how do you make your builds so realistic? 🩵'
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Study Real Architecture: Look at real-life houses, apartments, and buildings to understand architectural styles, layouts, and details. This can give you inspiration and ideas for your own builds. My favorites are pinterest and real estate/architect websites.
Plan Your Build: Before starting, come up with a plan and layout for the build. Decide on the overall style (modern, traditional, etc.), number of rooms, color scheme and any special features you want to include.
Get Acquainted with The Basics: Understand the basic tools and controls in Build Mode. Practice using the wall tool, room tool, roof and terrain tools to create a solid foundation for all your builds. There are a lot of really informative tutorials on youtube! (important for beginners)
Pay Attention to Scale and Proportions: Ensure that rooms, windows, doors, and furniture are proportionate to each other. This helps in creating a realistic and cohesive look.
Use Realistic Colors and Textures: Choose colors and textures that are realistic and complement each other well. Consider the overall color scheme of the house and how different materials blend together.
Add Detailing: Pay attention to small details like trim around windows and doors, roof overhangs, and landscaping. These details can make a big difference in the overall appearance of your build.
Experiment with Roofing and Terrain: Roofs and landscaping can significantly impact the realism of your build. Experiment with different roof shapes, angles, and materials. Use terrain tools to create realistic slopes and landscaping features.
Furnish Thoughtfully: When furnishing your builds, think about how real people would use the space. Arrange furniture in a way that makes sense functionally and aesthetically.
Utilize Custom Content (CC): Explore custom content to expand your options for building, furniture and decorative items. This can often help to create a more realistic look as well.
Seek Feedback and Learn from Others: Share your builds in sims discord groups or on Simblr to ask for feedback and look for inspiration. Look at tutorials and speed builds by other players/creators to learn new techniques and tricks. (please don't copy or steal other people's builds to post online though)
Practice Regularly: Like any skill, building in The Sims 4 improves with practice. Experiment with different styles and challenge yourself with more complex builds over time.
Have Fun and Be Creative: Building in The Sims 4 is a creative outlet, so enjoy the process and don't be afraid to try new things in your designs.
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parisoonic · 2 months
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I'm in love with how you draw characters (especially when you draw sniperscout and demoman in general), I'm unsure if you've answered a question like this before, but how do you figure out what to do with face shapes? It's hard to explain but the way you over-exaggerate certain features to make their design pop is so cool to me and I've never been able to do it for myself. That, and making faces look like.. well, faces.
thank you so much!!! hopefully i'm understanding you right...
Regarding the face shapes in TF2...we're all standing on the shoulders of the (excellent) design work already done and laid out. The characters have really nice distinct face shapes with some general overlap before you even consider that a lot of them have facial accessories which you can pick and choose from to help push facial silhouettes and peel apart characters that are a little similar.
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Naff threshold filter heads to show silhouettes lol In order to exaggerate them - it's mainly about pushing and pulling the existing proportions and ratios of their faces IE: Making Medic's/Soldier's/Heavy's stupid large-chins even longer but sacrificing some of their forehead or eye-region. Varied proportions have a lot of 'rhythm' or 'appeal' and typically the human face can break down into the forehead (+ hair), eyes (I like to do a Batman style mask but people will often use the nose to form a triangle too) and then....everything else (chin, cheek etc).
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Soldier, Heavy and Sniper all have REALLY similar proportional ratios but their silhouettes are really different (in both the x and z). When you add in that the 'default' way to view Soldier and Sniper is with their accessories they're all really nice and different. Funnily enough Sniper's 'eye mask' is teeny tiny with his visors off but this relationship changes with his sunglasses on. Kinda interesting... I sometimes like to think of visual vibe-based 'archetypes' when i'm drawing the tf2 guys. I don't have one for everyone yet but Heavy is sort of like 'handsome caveman' to me. Archetypally, cavemen are drawn with thick brows, small low foreheads and big chins. The 'handsome'-ness comes in when you apply a delicate approach to eyes, cheekbones, lips and with careful posing. Having this kind of visual-archetype in mind informs how I view the character as a whole and thus how i depict them! HOPEFULLY even if I drift away from how they actually look because the vibes are right...it feels right you know? There's also a sliding scale to me as to HOW you represent them. If the character is doing something goofy/stupid, drawing them less handsome and toonier can add levity. Obviouslyyyy you can have your handsome depictions making a dick joke (and that's its own sort of visual gag) but you'll notice in a lot of my images the straight-man gets drawn a little more...realistic? on-model? than the butt of the joke. It just feels more appropriate to me haha I'm using 'toonier' here to mean not only am I drawing fewer details but also exaggerating those ratios between areas of the face away from their 'default' ratio. like with most drawing-y things it's practice AND experimentation! i draw these guys differently depending on my mood and how generous i'm feeling towards their looks lol if you wanted tips on the construction of faces I really recommend checking out Griz and Norm's 'Tuesday Tips'. They're incredibly clear, concise and very approachable (and cover a variety of subjects!) Hopefully this link works? but if you search them on Pinterest and grab a cuppa, there's some AMAZING tips to be had here: https://www.pinterest.co.uk/search/pins/?q=griz%20and%20norm&rs=typed
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cocodotgreen · 1 month
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Recently, I stayed in a real life tiny house! This inspired me to find out how tiny I could go in The Sims 3 without using custom content. So here is a Modern Tiny House for a single sim! Its size is only 3 x 10 squares. In order to make the proportions of the house look more realistic I had to lower the ceiling height on both floors: on the first floor by two steps, and on the second floor by six steps, making it more of a sleeping loft (functional! Only sleeps one sim, though). This limits the selection of doors and windows that can be used without clipping too much into the floor above. A huge picture window on one of the short sides was a must have feature! The tiny house I stayed in had one, and it made the house feel sooo much bigger and nicer!
Details:
Lot size:10 x 15
CC-free
Furnished Price: §14.217
Unfurnished Price: §11.052
Packs used: Showtime, Late Night, University Life, Seasons, Generations, Ambitions, Into The Future (only for the windows on the back side of the house. The house should look fine from the front without them, though.)
Download (SimFileShare)
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greensimp · 1 year
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Gyutaro falling in love with a pregnant S/O - with no husband or whose husband left her - and adopting her child as his? 🥺
I love this idea! I'm already doing a fic where the child is biologically his, but it would definitely be more realistic for Gyutaro to acquire a child through adopting one. Whether he'd actually do that or not is irrelevant, anything can happen in fanfiction >:)
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Cannon!Gyutaro x Pregnant!Reader
TW: implied/referenced sex work, foul language A/N: Headcannon-ish format, but more detailed than the average one. Reader is obviously AFAB.
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You live in Rashamon. Like most girls in the entertainment district, you did what you could to survive. And, well, that meant doing a lot of unsavory things.
It was an inevitability that you’d end up pregnant, but unlike many women who do in your town of origin, you were determined to give your baby a good life.
You had no idea who the father was, but you had a feeling that he wouldn’t be much help anyway.
You decided to beg for a place in one of the many houses of Yoshiwara, but you were unsurprisingly shot down at the door once you mentioned you were with child. At least, until you arrived at the Kyogoku house.
Much to your surprise, you were given a place in the house in exchange for your services as a house maid. While you weren’t required to take clients, you were expected to work a lot. That included assisting the Oiran with her many dress changings throughout the day.
This is how you’d catch the attention of Gyutaro.
At first, he’d be indifferent to your existence, only occasionally listening in to your conversations with Daki from within her body. You aren’t the first poor girl to tend to his sister, and you most certainly wont be the last.
However, something you mentioned one day would cause him to shift a bit.
You were from Rashamon.
It was a simple response to a prompt from Daki, but the way you said it tugged at a long-forgotten part of his brain.
Soon, he’d ask you questions vicariously through his sister, much to her annoyance.
The more he learned about your situation, the more interested he would become.
Around the 6-month mark of your pregnancy, it was evident that you were becoming unfit to work like how you’ve been doing. So, you were allowed more bedrest.
You absence did not go unnoticed by Gyutaro, who at this point had been technically talking to you for about 3 months through his sister.
He wouldn’t admit it, but he was beginning to care about your progress.
It would frustrate him to no end. To the point where Daki would forcefully eject him for writhing around so much.
“You need to take out this crap somewhere else, brother! Or else I’ll just eat the bitch and say she ran off-“
Oh he didn’t like that.
One stone cold glare was enough to confirm Daki’s suspicions.
She couldn’t believe her brother was beginning to care about a human. How bothersome.
“Fine, go show yourself to her, then. I’m sure she’ll just jump all over you looking like that.”
He’d indignantly storm off to go and vent, but he wasn’t very careful about it because the second he stepped out of the door he bumped right into you.
You’d yelp in surprise and begin to fall, but he’d panic and catch you before you hit the ground.
You’d seen him.
This was bad.
You’d look up at him in surprise, instantly taking notice of the unnatural bodily proportions and eye color. However, you wouldn’t start screaming or try to run away. In fact, you’d stare.
Daki would immediately try to trap you in her belt, as now you’d know too much, but Gyutaro would squash it with his foot in anger and fear.
“Brother! She saw you! I can’t let her just walk away!”
He wouldn’t understand it, but he’d feel this overwhelming urge to protect you.
“Don’t you dare.”
Daki would be pissed. Pissed and betrayed that he’d choose the well-being of a random woman over his own sister. Had these past 100 years meant nothing?!
“What has gotten into you! She’s just a human!”
You’d just be standing awkwardly behind the strange demonic entity that was suddenly hellbent on protecting you from your Oiran, who was supposedly the sister of said demonic entity. You’d think this was some kind of weird fever dream.
“Wh-what’s going on?!”
Gyutaro would snap his gaze to you, the way his face softened sending a strange tingly feeling through your stomach.
Gyutaro, on the other hand, would be extremely conflicted. There’s this pregnant human woman he, for whatever reason, grew attached to, and his beloved sister. Would he be able to make some kind of dynamic work with you two? One where you can co-exist?
He’d pick you up in a panic and bolt down the hall, leaving Daki scrambling to catch him with her Obi. She was too slow, though.
Wouldn’t this be a funny story to tell years from now. Your child’s adoptive father kidnapping you from his own sister. Well, that actually is what happened, but we won’t talk about it very often for Daki’s sake (she’s very embarrassed).
Anyway, back to running away.
He’d run with you like a bat out of hell straight out of Yoshiwara.
You’d, of course, be stressed the hell out, so he’d have to make the supernatural speed part of the escape a short-lived venture.
He’d set you down before pacing around you and mumbling to himself, neurotically scratching at his skin until he bled.
Out of worry, you’d grab his arm to snap him out of it, telling him that it was bad for him. Of course, when he began to actively regenerate before your eyes, you shot your hand back and stared in awe.
“Y-you’re a demon, aren’t you?”
Shit shit shit shit he didn’t know what to do. Perplexingly enough, however, you wouldn’t act scared.
You felt as though this man had good intentions, and… well… he did look a lil’ pretty… okay very pretty.
“Does… does that not freak you out?”
You’d place your hands on your tummy in thought, the sight of which made an unexpected wave of butterflies shoot through his stomach.
“Well… maybe a little… I don’t really know much about them other than they eat people. Although, I feel like if you were going to eat me, you would have done it already…”
He didn’t know if he liked your blind trust in him or not. Of course, HE knew his intentions were not to hurt you, but how would YOU know that?
Turns out, you would just be really good at reading people. It saved your life a lot when you lived in Rashamon, that fact eventually dawning on Gyutaro in the future.
Gyutaro would finally get to genuinely talk to you on that night. And boy did you two talk.
He learned more than he probably should have for you having just met him hours before.
He would learn that you yearned for a little home in the mountains away from Yoshiwara so you could raise your child without the threat of the dangerous men that plagued your childhood. That was why you were working so hard even though you were supposed to be resting.
The more you indulged in his questions, the more he wanted to give you what you wanted. Your resolve to break your familial cycle of sex work and thievery for a life of peace for your baby only deepened his feelings for you. You weren’t pathetic. You weren’t selfish. You deserved more than this place. You deserved what he and his sister never received.
After convincing Daki to not kill you, he’d visit you in your room every night for hours at a time.
Eventually, he’d do it. He’d be unable to ignore that he’d actually fallen in love with you. He was physically unable to hurt you in any way. Intentionally at least. The mere thought of you bleeding or crying for help would send him into a panic attack. It would be quick, awkward even, but he’d grab you by the cheeks and kiss you.
And you’d kiss back. Why wouldn’t you? He’d become a rock in your life before you had even realized it. You were looking forward to his visits. He’d always bring you gifts and food, it was so obvious he was trying to court you.
After he’d confess, he would secretly set off into the night after you fall asleep to work on a special present for you.
What is this present?
Well, he wouldn’t be done with it until right before you were due to give birth, but he managed with a little help from Daki.
He’d blindfold you and gently carry you into the night, not allowing you to peek.
Once he’d arrive at his destination, he’d set you down and ask you to close your eyes, which you would do.
Then, when he’d tell you to open them, you’d burst into tears.
A little house…
It would overlook a beautiful clearing in the forest where a river full of fish would cut through it. It would never flood, because it was on a hill. You’d never go hungry, because the land was fertile. You’d never have to worry about muggers or assaults from creepy men ever again.
You would bawl into his chest and thank him a million times.
You were forever in his debt, but he’d never ask anything of you. Your love was enough for him.
The house was quaint, and you barely got through the little tour he gave you until you reached the nursery.
That’s where you swear you could have fainted.
“You thought about them?”
“Of course.”
“Does… does this mean you….”
You wouldn’t be able to finish before bursting into a fit of sobs again.
But he knew what you meant.
“If you’ll let me…”
He’d adopt the baby as his own.
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