#gamemaker studio platformer
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sonyplaytation · 9 months ago
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I FINALLY FINISHED THE NEWT DEMO
GO FUCKING PLAY IT RIGHT NOW
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mizukidevlog · 1 year ago
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Devlog 37
Well, this has been a bit of a hectic week.
I wasn't able to make nearly as much progress as I was hoping to, but oh well, that's game development sometimes.
I did code something that I'm really proud of though... Screen Transitions!
A lot of games have a simple fade in/out transition, but I wanted to do something more interesting than that. The result is this nice transition where rectangles fill in the screen from top to bottom!
The best part about the whole transition system is that it is pretty customizable too! You can do it with circles, make everything a different color, or change it to go from left to right. Lots of possibilities here. If you're interested in adding something like this to your project, I actually made a tutorial video about it. (The video is a lot longer than I meant for it to be though, so sorry about that.)
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I worked on a couple other things, but I'll save those for next week, cause I'm pretty tired right now.
Enjoy the week!
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linuxgamenews · 7 months ago
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Get Ready for ANTONBLAST: A Explosive Action Platformer
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ANTONBLAST action platformer game is gearing up for its fast-paced explosive release on Linux and Windows PC. Developer Summitsphere’s creative genius brings the chaos to life. Due to make its way onto Steam soon. Get ready to unleash chaos because ANTONBLAST, the explosive action platformer by Summitsphere and Joystick Ventures, is coming to Linux (SteamDB). The launch trailer also released during The MIX Fall Showcase. Due to give us a wild taste of the destruction-packed fun headed our way. Mark your calendars for Tuesday, December 3rd, when this chaotic gem lands on Steam. Here’s the scoop: Satan himself (voiced by the legendary Gianni Matragrano from ULTRAKILL) has stolen Dynamite Anton’s cherished collection of sippable Spirits. Why? Apparently, Anton dared to be redder than the devil. Big mistake, because Anton is no ordinary guy — he’s a destruction worker with a Mighty F’n Hammer and a scream button. That’s right; this dude literally screams his way through chaos. In ANTONBLAST, you’ll guide Anton’s fiery red face through a world that’s just as bizarre as it is explosive action. Smash walls, demolish enemies, and tear through levels with pure destructive glee. And if you’re looking for backup, Anton’s coworker Annie joins the fray as a second playable character. She’s just as chaotic, so you’re in for a double dose of mayhem. Oh, and don’t forget Brulo, the disgraced casino owner, who’s along for this wild ride.
ANTONBLAST action in this Final Trailer
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The action doesn’t stop at the main story. You’ll get to test your skills in other modes like Arcade, Time Trial, and Combo Chain. Each one cranks up the challenge and rewards you for keeping that destructive momentum going. Summitsphere’s team has been hard at work for the last three years. All due to make sure ANTONBLAST is the ultimate action platformer. As Tony Grayson, their "Fearless Leader," puts it, “We’ve poured every ounce of redness we have into this game so Anton can be the reddest thing on the planet.” No kidding—they’re even jokingly asking for blood donations! With all the craziness we’ve seen in the trailer, this explosive action game is shaping up to be an absolute blast. If you like fast-paced action, quirky characters, and just pure genuine destruction, you’re not going to want to miss it. So gear up, grab your Mighty F’n Hammer, and get ready to rage when ANTONBLAST launches into action on December 3rd via Steam. Coming to Linux and Windows PC.
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thatjoshoverthere · 11 months ago
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Happy #ScreenshotSaturday! After a few months of pretty much nonstop development, the first build of my game is done! It's not yet available to the public, but I'm hoping to get it to a release-worthy state soon!
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volpanicc · 2 years ago
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Small game I'm developing, hoping to actually finish something. In progress name is 'Had Secrets' but that will most likely change.
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amediocregamer · 5 months ago
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Note Post!!!! note post!!!! note post post notes!!!
so for the one, two mutuals that have actually seen my art share posts I have mentioned that I have been trying to get into game design and development as I want it to be my future career!! i do really enjoy it but unfortunately I'm having a bit of issues getting motivation to do that. so!!! notes.
5 notes - I open Gamemaker Studios to check over my code, all about 15 lines [Completed!
15 - I share sprites and general story/plans for game (do NOT expect much, I am but baby and this is basically meant to be an exercise!!) [Completed!
30 notes - start trying to code a planned push block puzzle mechanic which the game will center around [Completed!!!
50 - try get a second and more levels to work, somehow [In progress
100 - add sound to my game, again somehow because I have no idea [In progress
200 - add new mechanic for each new level (max of like. 5) [In progress
300 - add some semblance of dialogue, little and bad as it may be!!!
500 - set up an itch.io (probably won't be final platform) and release first drafts or play tests on it for free!!!
700 - uh I don't know. I'll add a 2 minute long video of Wheatley from Portal 2 somewhere
RULES RULES RULES!!!! max of *10* reblogs!!! maybe 30 comments. tag whoever.
tagging @enemylv1 because I know you'd kill for a chance to reach post limit for a goal. @k1m4r4 @liv-log @spongebob-ssnail
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d3000bkn · 2 years ago
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Go check the updated demo!
KICKSTARTER ANNOUNCEMENT
We officially have a kickstarter! Help us reach our goal of $6900 to make this game a reality!
kickstarter
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punkitt-is-here · 2 years ago
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Hey Punkitt! I just wanted to say that you're platformer game, Susan Taxpayer has inspired me to make my own game in Gamemaker Studio and I just want to say thank you! You're really funny and from my personal experience with SMBX2, I can tell you're really talented! Have a very ":3" day my dude!
THIS IS SO SWEET!!!!! THANK YOU FOR TELLING EM AND BEST OF LUCK!!!
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ranidspace · 1 year ago
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in the modern day i think it's genuinely fucking inexcusable to not have linux versions of apps.
GTK supports linux and has since the beginning
Qt, and wxWidgets is completely cross platform and has been for over 30 years
.NET has supported linux since 2016, with dotnet 8 allowing win32 resources to be compiled on non-windows platforms, and Avalonia is a new replacement for WPF with not much fuss to switch over, and while it's not fully better it's getting there.
Fucking even Electron is cross platform.
For games:
OpenGL, Vulkan, DirectX, OptiX, all work on linux
Unity games can be made to run on linux. Unreal engine games can be made to run on linux despite tim sweeny's shitass. Godot games can be made to run on linux.
id Tech, GoldSrc, Build engine, Source, Source 2, GameMaker Studio, Java, Pygame, Ren'Py, RPG Maker, all work to make linux games
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quiettime3 · 5 months ago
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Hi-Fi RUSH
Hi-Fi RUSH stormed onto Game Pass as a surprise announcement back in January 2023, filled with stylish characters and awesome musical hack and slash gameplay. Players take control of Chai, wielding their musical power against an evil corporation and taking the world by storm to the beat of the backing track. With a talented voice cast, an incredible original soundtrack and a wonderfully chaotic story, there’s no way to play this one and stay in a bad mood for long!
Everything in Hi-Fi RUSH moves to the rhythm, from enemies to HUD elements, meaning you always feel in-tune with the rockin’ energy. It’s such a terrific looking game too - the bright colours do an incredible job of building the game’s sense of rock and roll atmosphere. Pulling off jam combos and parries makes you feel like a real hero, and it’s amazing how well the hack n slash gameplay blends with the music as you play. In some ways, this one reminds me of Sunset Overdrive - a superb platforming romp with wacky characters and a soundtrack cooler than an ice cube.
Unfortunately, there’s one more way that Hi-Fi RUSH resembles Sunset Overdrive - it’s probably never going to get a sequel. Despite rave reviews, Tango Gameworks was closed down last May, another casualty in the waves and waves of layoffs to sweep gamemaking studios. Still, we can have a little hope - back in August, publisher Krafton picked up the IP and the remains of Tango Gameworks in a surprise acquisition. Whilst there’s been no news since, perhaps 2025 is the year?
Pros:
• Every character is incredibly charming
• Grade system encourages you to experiment and switch up your attacks
• Just so stylish it’s unbelievable
Cons:
• A few of the enemies are just plain annoying to fight
• Heartbreaking lack of sequel potential
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thegoddessprose · 1 year ago
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Felt like writing outside my main fanfic again... So here's another fic! For now, my Chitarch content will be here on Tumblr... I don't think it's up to snuff for Ao3 and there are a couple of spoilers. Also, the Heavensbadies are more alive here than my other platforms 😁
Anyway, this is about when Chiasa and Plutarch had their first meaningful conversation after she found herself helping out with a minor operation; you could call it the first real spark between them. Enjoy!
Masterlist Here
Chiasa stared at her comm, contemplating what to do. She had to talk to somebody... But who? She'd had her hard feelings toward the government for decades, but she was normally able to keep them to herself. This time was different... This time, she aided and abetted the rebels directly.
It was Yuletide night... One minute she was enjoying herself at her nephew Marcus's party, the next, she'd heard talk about "undercover," and "safehouses" near a suite's ajar door. She found Marcus, his girlfriend, Ann, and Plutarch Heavensbee with a little family and three festive bags filled with essentials. From what was gathered, the woman, "Agent Hale," was compromised. She was rescued in time and getting ready to get somewhere safe.
There was so much going through Chiasa's head... She'd heard whispers of a "cold war" between the government and a rebel cell, but for the most part, she dismissed it as propaganda. Even so, she was more inclined to side with these rebels. As happy as she was that Marcus turned out to have a conscience, his being an agent filled her with a new kind of worry. Still... That wasn't what compelled her to help. It was the two scared and confused kids. She knew what would happen... Snow would dangle them in front of that poor woman, at least... That couldn't happen, especially when she'd troubled them when she overheard. Helping Plutarch smuggle Agent Hale and her children to her studio and disguising them further was the least she could do. And of course, giving Plutarch her solemn word that she'd keep quiet... Even if Marcus wasn't involved, she still heard that some damaged reputations in the past were the cell's retaliation.
In the end, it was the right thing to do, but being on the sidelines and participating were two different things. As much as she'd always wished to... She had her family, friends, and business to think about. Maybe that ship had sailed... At least with her nephew. He was young, but far from stupid, he had to know what he was getting into. But worrying about him was natural... as was the agony over what had happened, how many rumors were true...
Who would she call, though... Talking to her sister and brother in law were out... Talking to Marcus might end in a lecture born of her anxiety... Tigris maybe? No... She might be estranged from her cousin but who knew where her politics stood? Well... There was one person left... Mr. Heavensbee. She barely knew the guy, only exchanging a polite conversation here and there over the years... But he was there, he knew what he was doing... As much as he didn't seem like the emotional type, there wasn't anyone else. She found his office number and dialed. At the tone, she steadied her breathing... Be polite, but vague...
"Head Gamemaker's office, how may I help you?" a female voice answered.
"Oh! Um... Hello. You must be Mr. Heavensbee's assistant," said Chiasa, "My name is Chiasa Lapin... Is he available? I have to speak with him."
"I'm sorry, he's quite busy... Can I--"
"It's about Marcus Natale's party last night," she added.
The line was silent. She really should have gotten this poor woman's name... Was she in on this, too?
"Oh... What did you say your name was?" the assistant asked.
"Chiasa Lapin."
"Hold please."
Yet another few moments to agonize.... Please don't hang up, please don't hang up....
"Hello?" a male voice answered, "Ms. Lapin?"
"Yes, Mr. Heavensbee? Hello! I know you're busy, but I was wondering if I could speak to you about las--"
"Not now," he interrupted, "Not here."
That would have been rude in another setting, but maybe he had a point... Spies could be anywhere.
"I, sorry, I-I..."
"We can talk tomorrow at 5 PM. My estate in the Gilded Hills," he said, "I'm sure I don't have to warn you about trying anything."
He really didn't, but... She thought it would have taken more convincing than that. Maybe the cerebral man had a soul after all?
"I, yes, thank you, I'll be there."
"I'll see you then."
The line went dead. At least he was straightforward... Those tended to be better men in general. Hopefully the trend would continue...
To be honest, Chiasa didn't know what to expect when she arrived at the grand villa. Nothing was really certain at this point... But that was why she was there, wasn't it? The minute she was let in, two plain-clothed flocked to her. The woman took her coat and purse, then started searching through each.
"Excuse me," Chiasa started to protest.
The man pointed to her skirt pockets, gesturing for them to empty them. She only had her comm, but nevertheless, the man handed it over to his companion. He then took out what looked like a scanner... Something one might find at the presidential palace's entrance. Nothing seemed to be off, so she was escorted through the Roman style home to the parlor, where Plutarch was waiting.
"Hello," she greeted, "Well, that was thorough... Awfully invasive."
"I'm sorry, but one can't be too careful," he said, "You understand... Don't worry, you'll get everything back when you leave."
"I guess..." she replied, "Mr. Heavensbee, if you wanted to frisk me, you could have just asked."
She giggled nervously, and Plutarch blushed lightly. Noticing this, Chiasa immediately went pale and regretted her choice of words. Maybe there was another reason she wasn't an active rebel... Too many slips of the tongue under pressure.
"I'm so sorry! I didn't mean anything by that, I just--"
Luckily, Plutarch just laughed. "I know you didn't. You're probably just nervous... It's understandable after what's happened."
Chiasa let out a sigh of relief... Even with rebel leanings, at least one of them could still mind their manners.
"Care for a drink?" he offered.
"Yes, please... A decaf with cream would be nice."
"Julius?" he called out to the male avox, "Please bring us two decaf coffees, one with milk, one with cream."
It said a lot about a person's character when they called avoxes by their names... Chiasa remembered a time when the practice wasn't the norm it was in the present... But even she couldn't escape it. Bettina had been with her for about twenty years... Only because she could go to someone crueler if Chiasa let her go. The best she could do was give her nice clothing, tips, and a better place to sleep. Ideally, she'd have her sent home with her tongue intact, but the world wasn't ideal. Chiasa was learning quite a bit about this man, yet the real conversation hadn't yet begun.
"Mr. Heavensbee," she started.
"Please, Plutarch," he interjected, "I get enough honorifics everywhere else, at least let me escape them at home, Ms. Lapin."
"Well then, I'm just Chiasa. I may be old on paper, but I don't need a reminder around every corner either."
"Noted."
Julius had since returned with their coffee... While taking a sip, Chiasa studied her companion. Plutarch was oddly relaxed, having the same idea... It was simply another Tuesday for him! She'd seen such a poise under fire in her elders when she was a girl, but it was rare in people younger than her. She wondered what he’d seen... What he'd done... To master such a skill. It was simply how things worked...
She had to admit, he wasn't bad-looking... In all the years they'd been acquainted, he was. He was freckled, plump, salt and paprika, human. Such a thing was becoming rarer and rarer nowadays... As much as she staved off her age, she was still old fashioned in her belief that beautiful people looked like people, not animals or whatever other fantastic creature was "fashionable." Even her own mentor, Tigris, had fallen into that unfortunate trend.
"Now," Plutarch started, "I guess you're wondering why I agreed to meet with you."
Why indeed... She had a couple of guesses, at least.
"I don't know... Maybe you felt sorry for me? Did Marcus ask you?"
"Maybe a little," he replied, "And he's got nothing to do with this. As far as I know, he doesn't even know you're here. No... I'm curious."
Chiasa found herself shifting in her seat. She knew what was coming. She literally walked right into it, yet she felt a familiar lump in her throat; the one she always got whenever she had to hold her tongue.
"Why? Why did you help?" he asked.
Clearly, he was a rebel. There wasn't much of a need to hide, but she still felt the need to be diplomatic.
"Because it was the right thing," Chiasa replied, "There were kids involved, I couldn't have anything go awry for their sake."
"Is that so... Believe me, if you'd stuck your neck out before, I'd know. The right thing... I'm sure Snow would believe they'd have it come, it's just the way for traitors--"
"Well, Snow can go straight to hell! These are children! No matter what their mother did, they don't deserve death! Actually, since their mother obviously believes the same with what happens every damned summer for so many--"
Surprising herself, Chiasa covered her mouth and averted her eyes. Even though she had some mishaps in the past, nothing on this scale ever happened. For a moment, she forgot where she was, tearing up and starting to tremble.
"I-I'm sorry, I forget myself," she whimpered, "Forget I said that... But they're safe, right? They're in a safe place."
"They are, they're in a much safer place," said Plutarch, "But I can't forget what you said. I think you know by now that I'm not going to condemn any of that... Did you mean it."
She looked back up at him to see him carefully scrutinizing her. Of course... He was still making sense, at least. Either way, she was in too deep to turn back. All she could do was nod. Plutarch seemed pleased... Or perplexed? Both, maybe. He was still hard to get a read on.
"Either I've been misled, or you're a lot better than you're given credit for," he pondered.
"What do you mean?"
"Don't worry yourself with that.... How long have you felt this way? I know you were a stylist."
It was true... Chiasa had been the stylist for District 3 for years. It was typically humiliating to be let go for someone younger and hipper, but she took her retirement as a blessing... It was the least painful way to escape. She couldn't remember what drove her down that path in the first place... Her parents being quietly displeased should have been the first clue... Running away from reality with a "bad habit" in her youth should have been a red enough flag... She really should have gotten out while she could, before Snow had that much power, but she was so damned stubborn back then...
"Quite a while..." she admitted, "My mother did plant a few free thinking seeds in my head... But I didn't have strong opinions until I started work and met the poor children... I didn't take it well the first few years, but that's another story. But yes... I was so determined to have my fashions on top, then I had my kids and had to support them... And if you've heard anything about me, I'm not one to just settle down and marry rich."
"And all those years, you hadn't done anything?" His tone wasn't quite harsh, but still kept the guilt coming.
"I'm sorry to say no... Maybe this sounds pathetic to someone like you... I imagine you're pretty seasoned in this rebel business," she replied, "If you know as much as you say, then you know what's at stake if something goes wrong. You should, after what happened. What about the less lucky ones, like your friend Gus Petra? Even innocent people like my d-- Never mind. I don't want anything happening to me or my family. I'm no fool, Plutarch... But if it helps me survive, then it's best that people think that of me."
Chiasa wiped away her tears, and glanced back at him. The room was silent for what seemed like an eternity... But there was no angry reaction. He continued to scrutinize her, and she felt exposed. It was only fitting, finally getting a dark secret out there. Still, it wasn't ill-intentioned like many men... Moreso he was trying to pierce her soul.
"It's good to put up a front, especially in this world," he finally said, "But it's still simply that, a front. I wouldn't say you're pathetic... Nor callous, shallow, stupid... As for the fear... If it didn't work, we'd be out of the woods by now. You seem like the caring type... Always wanting to protect everyone. In doing so, however, people are still hurt. In the end, not everyone can be saved. I understand."
"I guess... Yet, you're still doing this, being a rebel without the fear, always with that possibility of ultimate failure. How?" she asked.
"I never said there wasn't any fear," Plutarch replied with a slight smile, "But it's not about that. It's about knowing something else is more important. You know Chiasa... You could have just walked away, stood by like always, but you didn't. You can't tell me you weren't afraid."
"But I was... I was terrified. But those children, lost and confused... Simply because their mother did what we both thought was right... I hate that this is the world we live in."
"And that outrage clearly outweighed your fear of any consequences."
He had a point... Chiasa wasn't thinking about herself at all in that moment, but them... Something in her had snapped that night... Too many years of pushing it all down, she guessed.
"Yes... Yes, I suppose you're right," she said, "But it was an anomaly. You still probably go about this stuff every day like it's nothing. Maybe some people think it's stupid... But I admit... I think it's admirable."
The truth was, she took comfort in those rebel cell stories. Even if she couldn't do anything, there were people that could, and did out there. She felt herself flush at her words, although she didn't know why. Maybe she was simply coming down from her emotional state, finally getting to say these things out loud.
Or maybe it was the way Plutarch beamed at her words. Such a natural smile was such a rarity, and adorable. Forty years off the face, not forty light years
"Thank you. That's kind of you to say," he replied, "However... Right now I know you're capable. Who knows what might happen in the future..."
It was nice of him to believe in her, even if that was a little too much faith in her opinion. Maybe that was it... People didn't often assume the best of her anymore. Even in the past, her mother in particular wished she'd think beyond beauty and frivolity "for once... Good people have much better things to think about."
"I suppose that's nice to have that kind of faith in people, but I don't know if I'd hold out for me."
"Not people, you. Maybe not in the present," he said, "But your actions told me otherwise."
"Because I simply did the right thing and helped?"
"And just now, when you told me how much you hate Snow and his bloodlust. Maybe I won't see you taking up arms, buy you care about others, Chiasa. You have the spark. It's a real shame that you've had to keep it to yourself. But right now, right here, you don't have to. You're safe.
You're safe.... You're safe.... You're safe....
Those last two words kept echoing in Chiasa's mind. She'd heard them many times in her life but hadn't been inclined to believe it. So many had tried to tell her how the Capitol was an oasis, yet she'd seen and heard about a lot of messed up nonsense that went on behind closed doors... The dirty deals, the deaths, the pressure.... And she hadn't even gotten into the few times her father spoke of the late war... Simple proof that the outside world couldn't be ignored forever. With the whispers and Katniss's influence... Maybe such a thing was coming a second time... In a few years, maybe.
"Am I?" she asked, "Am I truly?"
Plutarch hesitated, but thankfully was simply pondering again. What was going in that pretty little head of his.... If he was even more aware than she was, how was he not broken by then? What motivated this much rage that called him to action rather than fear. Or was it passion? Both? Even having spent a few minutes with him, Chiasa was woman enough to admit she was wrong about Plutarch Heavensbee. The man was far from boring... Intriguing was the better word now.
"As safe as I can keep you," he replied seriously, "Which is more than I can say for the Capitol... Having to keep your mouth shut to stay alive. I'll say that you don't have to keep your thoughts to yourself while you're in here."
"How refreshing... An honest answer," she remarked, "I guess you picked up that I know when people are trying to sell paradise."
"If you'll pardon the expression, people your age are either completely fooled by illusion or all too aware of how things truly are.
"You're pardoned. Once," she quipped, "You're spot on there... And I suppose you're young enough to still be optimistic.
Plutarch laughed... Somehow the hearty sound relaxed her. Those contagious laughs were just the best; always better than a forced guffaw at some terrible joke.
"Pleased with yourself?" he asked, still smiling.
"That's a loaded question.... In the moment, I guess. I'm pleased with you too... You know, there is something I really want to know."
"What's that, Chiasa?"
"The black... Is it a sort of protest against frivolity? Mourning for humanity? Or simply your color?" she asked.
Chiasa adored bright colors as much as the next Capitolite, but she had to admire people who pulled off simple black. There were too many who looked standoffish or desperate... But those who could pull it off were something special. Plutarch had always been one of them, no matter what she may have thought about him in the past.
"A bit of both, perhaps," he quipped, "I still don't think there's anything wrong with a little bit of indulgence... Life would be terribly dull otherwise."
"Oh, I agree completely..."
She spotted a familiar wicked gleam in his eye... Something she'd recognized in a lit of men. It had to be the lighter mood, but did it matter? Plutarch was cute of course, but now he had that air of mystery, intelligence, and valiance about him. What a combination indeed... It wouldn't hurt to brush his hand a bit... Or maybe his leg. Maybe she could find an excuse to fix his hair or vest...
No, no... That would be too forward. The focus should be on herself at first. If it weren't so damned cold out, she would have forgone the wool tights under her skirt. If only she had her purse... She could reapply her lipstick. No matter, tucking a strand of dark hair behind her ear would do the trick... His smile widened, even if only for a second. Maybe a subtle lick of the lips would do...
What on earth was she doing? She should have some decorum.... No matter what was going on, this was Marcus's boss. She had to change the subject and be boring and proper.... Maybe she didn't feel too bad.... Plutarch had done nothing to appear uncomfortable or stop her. She'd behave herself for now... Maybe she could test the waters later. After all, her nephew didn't know about all her flings, and he certainly didn't need to.
"It's sad we haven't really talked until now," she said.
"I'm sure the rumor mills are to blame, feeding us both lies about each other," he replied, "But now we know."
Before Chiasa could reply, Julius had wandered back into the room and pointed to his wrist. Plutarch in turn checked his pocket watch and sighed in frustration.
"I'm afraid I have to cut this short, I'm due for another meeting," he said.
"Aww... And we were really getting somewhere," she said, "Business, pleasure, or other business."
"That's classified. You know.... In two days, my schedule is clear after 5," he suggested, "You could come by again if you wish."
"After today? It's no question... I'm so intrigued that I must."
Plutarch had indeed become more interesting and dashing overnight... It was rare Chiasa met a man she wanted to scrutinize on the inside as well as the outside, especially in this day and age... It was definitely rare to find one who wanted to hear what she really thought... Not only did he not judge her, but he encouraged her opinions. He'd told her she was safe. Just this once, she believed it. What an oddly... Joyful? Exciting? Beautiful? Well... Positive feeling for sure.
Plutarch insisted on showing her out himself and all was returned as promised. He'd offered his hand as a polite gesture, but now.... A shake seemed too formal. She lightly squeezed it and he reciprocated with a smile before she turned to leave.
Chiasa wasn't sure to expect at their next meeting, but one thing was for certain... This time, rather than dread, she counted down the minutes in anticipation.
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atwas-creations · 2 years ago
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With the insanity that Unity's recent decisions have caused, I, as an aspiring game dev/designer, am looking to see what else is available. We all know about RPG Maker, GameMaker Studio, Godot, and Unreal. But if you're like me and have little to no understanding of code and limited finances, here are alternative indie engines I've scrounged up:
Idle Game Maker, the one I'm currently working with, built by Orteil of Cookie Clicker fame
Bitsy, and an associated pixel art tool called Pixsy
Pocket Platformer, similar to Bitsy, and code-free
Rogue Engine- requires download, but apparently, there's a tutorial
GDevelop- both 2D and 3D engines, has tutorials, and even has an option to playtest games in development and provide feedback (I am definitely trying out this one in the near future)
Heaps.io-requires download, and this honestly looks a little over my head right now, but might be worth checking into when I get a better understanding of code
Stride- 3D games, requires download, has docs and instructions so you can learn quickly
Bevy- 2D games for browser and mobile
LibGDX- now we're getting into engines that can make REAL games, some of the games in their showcase are on Steam
Defold- according to their showcase, this was used to make that mobile game Family Island that you've seen in so many ads
Love- don't be fooled by the childish font on their home page, the games in their showcase look amazing
HaxeFlixel- apparently used to make Friday Night Funkin'???
Armory3D, which apparently uses Blender
Solar2D, and here's their showcase- looks decent enough
Solarus- I didn't recognize the name, but I know I've heard of this, I've seen Zelda fans use this one. You have to download their launcher to play the games on PC.
DOME, which uses its own programming language
FNA, which calls itself a "reimplementation of Microsoft XNA"- if you remember, XNA no longer exists, but Eric Barone used it for Stardew Valley. FNA has been used to make games like Rogue Legacy (it's a real game, I got it on Steam).
Monogame- a direct descendant of XNA, being used for Stardew Valley's updates, and used to make a whole host of other popular indie games including 2 of my favorites: Axiom Verge and Celeste (so yeah, I'm definitely checking into Monogame if it's still around by the time I learn C#)
RPG in a Box, which looks really blocky and rough, but appears to be a cheaper solution than RPG Maker, especially for those new to the field. I already paid for RPG Maker, so I don't know if I'll use this one, but I'm putting it here for anyone else who may want to try it.
Adventure Game Studio- not sure how difficult it will be to use, but I'm seeing some decent-looking games in their showcase
RPG Paper Maker, which, I guess, makes 3D games out of pixel art? Says it's free to use, but if you want to sell your game, you'll need to buy a license. Fair enough, I suppose.
Narrat, another one I am DEFINITELY going to try, at least while I'm still learning. Has its own, very simple, easy to read script that is a step above Idle Game Maker's script, but not quite as complicated as "real" programming languages. Make RPG's and put them on Itch.io.
Ren'Py, for visual novels (apparently Doki Doki was made with this!?!)
Decker, can be used for various kinds of applications, not much for game-making, but maybe with a little imagination....
Engine.lol- I'm, uh, not sure what this is, but could be good for generating ideas.
EbitEngine- describes itself as "dead simple," used to make Bear's Restaurant.
Raylib- no tutorials, no built-in assets, you MUST know how to code- but it looks like a no-frills engine if you do know how to code. I don't, so I won't be using it, but if you do, go right ahead.
PyGame, which apparently uses Python coding language.
And this article listed all these and a few more that I didn't list here because they looked too expensive or too complicated.
There's also a Pixel Game Maker on Steam. It's 90 bucks right now (ouch!) but if you can get it, it looks like it'll be worth it.
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mizukidevlog · 1 year ago
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Devlog 39
This week has been a blast with game development!
A brand-new feature has finally been implemented into the game...
Counterattacking!
This feature adds a risk-reward system that I've been wanting in my game for a while. You see, in order to perform a counter, you need to spend two teleport wisps. One when you make the attempt and the other when you perform the counterattack. The question then becomes, do you keep the wisps for mobility or spend them and deal some extra damage? Mizuki will unlock additional attacks that utilize this damage vs mobility trade off that I'm going for.
But hey, what do you all think? Teleporting and Counterattacking / Special Attacks using the same resource. It definitely gives the player a way to strategize yeah? Got questions? Drop a reply and let me know <3
I'm also just super happy with how the animation for the counter turned out. Easily my best work yet! (It's playing at a slower speed below)
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I've also polished the saving and loading system in my game and almost have that completely finished.
Something big will be announced next week. So if you read this far, stick around and find out! (Or come back to the page in a few days)
Happy weekend!
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linuxgamenews · 1 year ago
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Save Spirits and Destroy Cities in ANTONBLAST
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ANTONBLAST a fast-paced explosive action platformer game due to makes its onto Linux and Windows PC. Thanks to the skilled team at Summitsphere for their amazing work. Due to make its way onto Steam last this year. Summitsphere just released further details for their upcoming game ANTONBLAST, and it’s coming to Linux (SteamDB). The game’s trailer shows off the life of Dynamite Anton, the main character who works as a demolition expert in Boiler City. But then the devil himself has stolen Anton’s collection of spirits. Now, Anton’s on a mission to get them back, and it's going to be explosive! In ANTONBLAST, Anton uses his Mighty F’n Hammer to smash through cities. He’s not just breaking things for fun, though. He’s out to teach Satan a lesson and reclaim what's his. The new demo lets you play as both Dynamite Anton and Dynamite Annie, on Proton. They're both wild characters, and you get to control them through two preview levels of the full release. It’s just a small taste, but it’s packed with action.
ANTONBLAST | Release Date Trailer
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Here’s a bit more on why this title is deserves so much attention. It's been two years since ANTONBLAST hit Kickstarter, and thanks to the support from fans, it's almost ready to launch. The game itself lets you take on Satan over some stolen drinks?
Features:
Break Everything: Use Anton’s hammer to smash your surroundings. Then, trigger detonators to reshape the stage!
Race Against Time: After causing all that chaos, hit the Spirit Detonator and rush back to the start before everything explodes.
Dynamic Platforming: Jump between different layers of the stage for some fine 2.5D action.
Two Characters: For the first time, play as both Dynamite Anton and Dynamite Annie.
New Worlds: Explore ANTONBLAST in the all-new Boiler City and Cinnamon Springs.
Faster Moves: Anton’s now quicker than ever, with new moves to speed around the levels.
Challenge Yourself: Try out the Time Trial mode to see how fast you can clear the stages.
Stunning Graphics: It's features beautiful, hand-drawn animations that blend classic and modern styles.
ANTONBLAST is due to fully launch on November 12th, 2024. This fast-paced explosive action platformer is shaping up to be an incredible adventure, and I can’t wait to dive deeper into it. Whether you're smashing through levels or racing against time, it promises a truly unique gaming experience. Due to make its way onto Steam for Linux and Windows PC. Remember to follow my blog for more updates and my hands-on impressions of the latest titles. Let’s keep blasting through!
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catsrieldreemurr · 1 year ago
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Howdy!
Howdy! I'm Catsriel, and one of my biggest interests is Game Development. Not to say I am good at it, because trust me i am not. However, it is something that I would love to make a career out of one day :) And that journey starts somewhere, right? I currently reside mostly on the ROBLOX Platform, using ROBLOX Studio as a main engine. However, recently I have started focusing on other game Engines, most specifically GameMaker and Unity 3D. If you are here, that means you probably want to know more about what I do, so that's what this account is for in specific. Here, I will post updates regarding different projects I'm working on, aswell as talk about Game Development in general. So If you, like me is a nerd for game development stuff I think you'll feel right at home here. Hopefully, anyways.
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unitedworldinstitute1 · 1 year ago
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A Beginner’s Guide to Game Development: Getting Started With the Basics
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Understanding the Fundamentals of Video Game Development
Game development courses refer to the steps involved in creating a video game. It incorporates several different fields, such as animation, sound design, painting, programming, and more. Game development is a difficult process that calls for a broad set of abilities.
Steps of Game Development
Step 1: Knowing what kinds of games exist and choosing the sort you want to make are the initial steps in the game production process. There are a variety of genres, such as action adventure puzzle simulation.
Step 2: Selecting a game engine comes next. A game engine is a software development kit that provides the necessary instruments and materials to create a game. There are numerous games available, including
Cryengine
Unity
Unreal Engine
Step 3: Selecting a game engine comes next. A game engine is a software development kit that provides the necessary instruments and materials to create a game. There are numerous games available, including
Creating a concept
Coming up with the story
Creating art assets
Developing characters
Creating environments
Designing game mechanics
Step 4:
Once you have designed the game, you’ll need to program it.
This involves writing code to control the game’s logic and behaviour.
Step 5:
Now that we have developed the game, we need to test it.
Testing ensures that the game functions as intended.
This step also involves correcting any discovered bugs.
Selecting a Platform You have four primary options for the platforms on which to develop your game. The kind of game you can make depends on the platform you select. There are many kinds of platforms. Desktop Platforms
Mobile Platforms
Web Platforms
Console Platforms
Desktop Platforms
The most popular and adaptable platforms for game creation are desktop ones. They demand highly sought-after technological abilities and provide a high degree of flexibility in game design. Among the widely used desktop platforms are
Unity
Unreal Engine
GameMaker Studio
Mobile Platforms
Mobile devices are an excellent platform for creating games intended for a wide audience. Compared to PC games, mobile games are frequently easier to play and require less technological expertise. Among the widely used mobile platforms are
Unity
Cocos2d
Corona
Web Platforms
Using Web platforms, it is possible to make browser-based games. They are comparable to most mobile games and frequently far simpler than PC versions. Well-known websites include
HTML5
Flash
Unity Console Platforms Console games typically demand greater technical expertise and are more sophisticated than other games. Among the widely used console platforms are
Xbox
PlayStation
Nintendo
Finding Resources and Tutorials The next step after mastering the fundamentals of game creation is to look for tools and tutorials to help you advance your understanding and proficiency. Thankfully, there are tons of excellent web resources accessible to assist you in getting started.
Online Tutorials Online tutorials are among the best places to start. For every kind of game development, there are several tutorials online, ranging from entry-level materials for novices to more complex ones for seasoned creators. These tutorials give you the knowledge and resources you need to make your own games, in addition to teaching you the fundamentals of game development.
Online Forums Online forums are another great resource for game development. These forums are a great place to ask questions, get advice, and find resources for game development. You can also find helpful tutorials and tips from experienced game developers.
Books and Websites Finally, there are numerous publications and websites dedicated to the vast field of game creation. These resources — books and websites — offer comprehensive knowledge on game creation as well as practical advice. You may simply master the fundamentals of game development and begin making your own games by utilizing these tutorials and tools.
Creating a Game Plan Now is the time to draft a strategy. The following should be included in this plan: Describe the idea behind the game: What kind of video game are you making? What is the objective? Who is the intended audience?
One of the most crucial phases in the game development process is creating a plan of attack. It will assist you in remaining focused and organized. A well-thought-out approach will enable you to make a profitable game.
Testing and Debugging Testing and debugging are essential components of game development. It is the process of locating and repairing coding problems in video games. This procedure is required to make sure there are no issues and the game functions properly.
Testing Testing involves playing the game and scanning it for errors or problems. You have the option to use automated testing tools or conduct manual testing. While automated testing tools can run tests that check for specific faults, manual testing entails playing the game and looking for any issues.
Debugging The process of identifying and resolving game code issues is known as debugging. To accomplish this, examine the code and search for any mistakes or problems. You can manually carry out debugging or use debugging tools. You can utilize debugging tools to locate the fault’s origins and assist in fixing them.
Releasing and Marketing Your Game
It’s time to release your game into the wild after you’ve finished it. Although marketing and releasing your game can be intimidating, you can ensure that the right people play and see it. First, make a plan for the game’s release and marketing. Select the platforms you wish to launch your game on, including:
Steam — for PC
App Stores — for mobile
Xbox/PlayStation — for Console
Research each platform to ensure that you meet the standards. Next, set up your game’s website and social media accounts. This will serve as the focal point of your marketing initiatives. Make sure your website is user-friendly and contains all the information prospective gamers may need about your game. Utilize social media to interact with potential players and promote your game. Lastly, draft a marketing strategy outlining your approach to game promotion. This might consist of:
Creating trailers
Posting screenshots
Gameplay videos
Running ads
To have your game mentioned in publications and on YouTube channels, you may also get in touch with influencers and the media.
Conclusion
It is important to understand the basics of game development before diving in. This guide provides an overview of the essential concepts and tools required to initiate game development. You can create your games and develop your skills with knowledge of the basics. With practice and patience, you can become a successful game developer.
Enroll in game development courses at the Unitedworld Institute of Design (UID) to gain the skills and knowledge you need. Visit the UID website to learn more and take the first step towards your game development career today!
This Blog Originally Posted Here: https://uid.edu.in/blogs/a-beginners-guide-to-game-development-getting-started-with-the-basics/
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