#glitchery
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About Me:
Hey there! My name is Nova or simply anything you think fits. (they/them) My blog will be 18+ so MDNI!! 🔞 I'm a self-taught digital artist trying to make their way through the world. I try to draw as much as possible… I do occasionally draw fanart but my blog will consist of mainly OC content. I do love my boys 😌 I am/probably will be a multi-fandom (and possibly cosplay) account, involving - Avatar - Red Dead Redemption - Berserk - Destiny - DnD/Baulders Gate 3 - And much, much more… As of right now my main hyperfix in on anything COD cough ghostsoap cough My commissions are open over on my Instagram for anyone who is interested ;)
#help i dont know what im doing here#how does this app even work#oc art#oc content#cod mw2#soap x ghost#ghostsoap#reddeadredemption#call of duty#helldivers#destiny 2#avatar#avatar the way of water#sleep token#mr kitty#bmth#glitchery#taurus#isfj-t#art#drawing#procreate#meet the artist#Spotify
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Emily moodboard/songboard based off the song sea of problems (remix) by glitchery bemax
Requested by: @glitchylaptop


♡ / ⇆ if saving | credit if using
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Mistigram: we apologise for this disruption in our regular programming. Please stay tuned while our technicians address the issue. There is no, I repeat, no connection to the Max Headroom incident of last night.
This #testpattern #teletext screen was drawn by @atonalosprey, moved by some of blippypixel's inspired glitchery, and included in the new MIST1121 artpack collection.
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tagged by: @shippingmyworld!
last song: TIRED OF PROBLEMS by NUEKI, TOLCHONOV & Glitchery (its one of my fav zone-out songs that i listen to on repeat)
favorite color: LIME GREEN! Not full on yellow-green but the shade before that!
last movie: BEETLEJUICE BEETLEJUICE. Saw it with my fam last weekend, actually! It wasn't outright outstanding, but it was a lot of fun and I think that's all it needed to be honestly. With the exception being the set designs and visual gags. THAT shit was outstanding
sweet/spicy/savory: SWEET/SPICY COMBO! Chili candy in general man, it doesn't matter what variation it takes. Tamarind my beloved<3, Spicy chocolate, strawberry stuffed jalapeños and chili mango are my favs <3
currently watching: One Piece! Myself, my partner and my partner's partner got into it all together! We're on the Whole Cake arc rn, which, not my fav arc to be honest, but Luffy is still great and things are starting to get interesting. Also, Welcome to Night Vale! (a podcast, not a tv show, but my friend was interested, so now we're listening to it together while playing minecraft on the weekends!)
relationship status: In a polyamorous relationship! This configuration specifically. I'm the red/blue one!
current obsession: Nicktoons Unite and Tigerghost! One Piece is in the wings rn and Gravity Falls is starting to wake up as a fixation with the fandom being more active now
last thing i googled: how to play lorecana. My partner was interested in playing so we picked up a couple pre-mades to see how it is! I got the Encanto deck and he got the Moana one! It's pretty fun, but I have yet to really get into a game the same way i have other card games
tagging:@an-adhd-infested-nerd!
#i'm alive i swear#answering “lasts” from when i saw i got tagged#ive had this in my sticky notes for a bit
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double whammy tagged by @krankittoeleven!! eyy
Okay, so. Rules. Shuffle your On Repeat playlist and post the first 10 tracks, then tag 10 people.
I'll include genres in case ya'll jam :3
"Sea Of Problems" Glitchery (phonk)
"Deliverance" ZAND (ugly-pop : apparently they coined this term)
"You Make Me Sick" Ashnikko (alt-pop)
"Disaster" KSLV Noh (phonk)
"Neon Blade" Moon Deity (phonk)
"Feral" Left To Suffer (deathcore)
"Loathe" Left To Suffer (deathcore)
"Yellowjacket" Spiritbox ft. Sam Carter (prog metal)
"Foolish Of Me" Seven Lions (melodic dubstep)
"Carnage" Jazmin Bean (pastel goth)
curious, is the playlist not updating bc I'm pretty sure I've been looping three other songs in the past few weeks...
taaaaaagin @yeehawkins, @eljeebee, @brasideios, and the other seven are free to tag themselves and participate <3
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I like how the glitchery on this one turned out

• art for my fantasy novel THEDAYMYDREAMDIED
• New Chapter Out Now on my website! All 92 chapters completely free and without ads.
Next chapter: April 18th //\\ APR_18
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you are the king of death. I believe in you, brother. you can do anything.
#tuadaily#brellygifs#tuaedit#tvedit#cinematv#theumbrellaacademyedit#dailynetflix#klaus hargreeves#robert sheehan#tua#tua s3#the umbrella academy#the umbrella academy gifs#gifs by emilyjane#tua s3 spoilers#tua spoilers#the umbrella academy spoilers#just an experiment in glitchcraft and glitchery
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anyway putting the rymin posts on hold for a second to say that i’m so excited for a season that, in one way or another, has to be more heavily grounded in character & relationships. as much fun as all the action sequences and the tapes and the wild car concepts are, the idea of a season where the characters’ baggage is so...present, for lack of a better word, is fantastic and i’m really happy they went in this direction :)
#from the desk#the cars that we’ve seen so far look by and large a lot more populated than previous seasons?#and i’m hoping that a lot of the car puzzles will be more focused on interacting with a variety of denizens and talking them into letting#them thru the door! itd be such a fun angle#this is also a lot of the reason why im not a fan of the theories that heavily involve Train Glitchery#i LOVE this kind of character driven stuff#two people figuring out their relationship to each other#in whatever context u want to interpret relationship#will always be the most interesting story in the world to me#and so the idea of that being the central problem... v much looking forward to it :)
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all is resolved, not havin any of that glitcherie on pride month lmao
we got connected, again uvu ✨
someone messaged me on gaia about rp then dissappeared quite literally into the eather
like whattttttttttttttttttttttttttttt
huhhhhhhh
they existed for like 5 seconds what do you mean lksdfladsf
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The A-button Challenge: The Bully Battery Plan
So, I’ve been lurking on the A-Button Challenge discord (check previous post), and as a result, can speak fairly authoritatively about the currently extant plans to save one or more A-button presses, taking the number of A-presses to get all 120 stars in Super Mario 64 down from 19 to 14. These 5 planned saves can be neatly divided into two chunks. There’s the two “Bully Battery” saves, and the three “Past Pole 0x” saves. It is fair to describe both of these two plans as the most complex plans ever assembled in any TAS of any game, 3 years in the making for the Bully Battery one that I’ll be describing. If you’re curious, no, a 0xA 120-star run is definitely not happening. Maybe the A-press count could drop to, like, 10 eventually, if you apply a slightly unreasonable amount of optimism to the prospects of the 14 A-presses without plans. But A 0xA 70-star run (a standard completion of Super Mario 64, in 0 A presses) is only blocked by one single A-press left that hasn’t been saved yet. And it’s one of the five with plans. That one goddamn pole in Bowser in the Fire Sea (BitFS from now on)
So, I should mention that this one has sorta kinda has been saved. There’s an oscillating platform below the pole, and for the port of SM64 to the Wii, there’s a rounding error bug that wasn’t present on the original game, which means that the error in that platform position keeps accumulating. So, if you wait for three days, the platform eventually floats high enough to make it past the pole in 0 A presses. Problem 1: The Wii version of SM64 lacks a glitch present on the original Japanese version that lets you save 3 Japan-exclusive A presses, and so a solution that works on that version must be found. Problem 2: When watching a TAS of Super Mario 64 completed in 0 A presses, the gaming populace want to watch arcane wizard Mario push the game to its limits. They want to behold the adventures of a plumber capable of extraordinary feats of black magic glitchery, and perfected inhuman movement, but who skipped too many leg days so he won’t be jumping. They do not want to watch a “”“speed”””-run where there’s an hour and a half of Mario doing exactly that, and then 3 days of Mario lazing about waiting for rounding error to accumulate. This is because it would suck ass. So, a better way must be found, to get Mario further up in the level, past the pole. Said better way relies on three key pieces of information. Number 1: When Mario is on a tilting or rotating platform, the tilt or rotation is applied for one extra frame. If Mario is going stupidly fast so that on that extra frame Mario is very far away from the platform, then... applying the rotation matrix to a Mario very far away from the origin results in Mario moving a whole heck of a lot. Possibly up? That would get Mario past the pole. Number 2: BitFS has a tilty rotaty 3d platform that’s complicated enough that the developers rolled their own code for it. And as a result, they slightly fucked up their rotation matrix. Said platform almost always displaces Mario down instead of up, when he tries doing the aforementioned speedy rotation trick. Key word, almost. At certain extreme tilt ranges, the fucked up rotation matrix is capable of tilting a speedy Mario up, as desired. Number 3: BitFS has bullies. They are an enemy that bumps you. The game physics for this is very nearly an elastic collision simulator. But perfectly elastic collisions didn’t look aesthetically pleasing enough, so the programmers changed it a bit to make the impacts aesthetic. That change violates conservation of energy. And you know what that means! You can CHARGE UP UNLIMITED ENERGY. So, the basic plan is to charge up a large thermonuclear bomb worth of energy in the bully, use that to yeet Mario at 10% of lightspeed from the tilty platform, and then the small rotation matrix error is amplified by Mario being 1000 kilometers away in the next 1/30th of a second, giving Mario sufficient height. Then Mario just has to navigate through the Parallel Universe Grid at low-relativistic speed to land back in the main universe and kick Bowser’s ass. Princess Peach doesn’t appreciate how good she has it. Isn’t this just so much better than waiting around for 3 days? This is extremely far from easy, though. The strategy was beset by seemingly fatal problems from the start, and only Tyler Kehne had the ambition to see it through to viability. Problem 1: How do you trap a bully? You need to hold it in place, somehow, while still having the game register it as traveling at high speed, in order to accumulate energy. Problem 2: If you’ve got your bully trapped, then each time Mario hits it, only adds a constant amount of energy each impact, so to get a thermonuclear bomb’s worth of energy stored up, it’s going to take a unreasonable fuckload of time. Problem 3: The bully-trapping spot isn’t at the weird tilty platform. Once the bully is charged, you need to move it from the bully trap, to the tilty platform. It’s got relativistic speed, though, which is incompatible with “gently move the thing”. Problem 4: When the bully is going fast and hits Mario, Mario’s vast speed is entirely eliminated on the very next frame by bonking against thin air since he’s moving way too damn fast. You can’t get the energy out of the bully in a useable way. Problem 5: The platform can only displace you upwards at very extreme tilts that are hard to achieve in practice. Also, you can get around Problem 4 with a trick called squish canceling, but that requires you be under the platform. Every instant you’re off the platform, it’ll adjust back to normal, and this will very rapidly eliminate the rare sensitive upwards-displacement angle you need. So basically, going off the platform to get the speed from the bully, means that you unavoidably fuck up the platform angle. Problem 6: Charting a return route through parallel universes at low-relativistic speeds, traveling further than the diameter of the earth.... Is kinda hard. Especially because of your 1/30th of a second movement granularity, and angle granularity. And double-especially if you know what the deal is with parallel universe movement, and why it might be difficult to chart the proper return path when you’re traveling thousands of PU’s each frame, at weird diagonal angles. Solution time! Problem 1... yeah, there’s bully traps. There are different sorts of traps for different speeds, I don’t really understand it that much. Gotta dig deep into bully physics there. But it’s definitely doable. Problem 2 and 4: The Slow Bully Battery (SBB) builds energy a constant amount each iteration. Mario repeatedly whacks a stationary bully. But there’s another thing, the Fast Bully Battery (FBB), where, basically... the high-speed bully hits Mario, and on the same frame Mario gets squished by a ceiling, canceling the bonk, and then the squish itself gets canceled the next frame after that, so Mario retains the energy, and if Mario can then hit the bully again without slowing down in the meantime, it transfers the energy back to the bully at a 2.5x or 3x speed multiplier! Doubling or tripling the speed every single iteration can get you up to relativistic speeds exponentially faster than adding constant energy each iteration. It’s hard as shit to do, though. Problem 3: When a bully’s position on the next frame is out of bounds, it will reflect off out-of-bounds, changing direction, and gravity is not applied for that frame and the next. This means that when a bully is going fast enough that, on every frame or every other frame, it’s reflecting off of out-of-bounds, it’ll just... stay floating in air, gravity doesn’t apply. Also, there’s a very strong tendency for the bully movement to end up in semistable attractor states at these speeds, where it reflects off of parallel universes in a simple repeating pattern. This is called Hover Speed. Bully movement simplifies drastically at this stage, it’s quite easy to control, you don’t have to worry about gravity, you don’t have to worry about trapping, you can get it to where you want it to go, you can even do FBB iterations easily. It initiates at around Mach 7. Problem 5: This whole raft of shit is called the Final Speed Transfer problem. Or the FST for short. It’s the hardest part of the whole thing. I’ll be detailing the solution insanity later, but I can’t believe it’s been solved. Problem 6: Yeah, that’s a rough one. Get a computer to do it instead of doing it by hand? And so, roughly, the blueprint for the overall plan looks like this: Step 1: Get the bully to the appropriate location. Easy. (starting phase, <1 minute). Step 2: Trap it and start doing slow bully batteries to the appropriate speed needed. In the best case, it might be only a few minutes. In the worst possible case, it’ll be a full 24 hours. There’s a difficult sequence of steps to hit the bully with lots of speed to make this part go way faster, but noody’s figured out how to do it yet. (SBB phase, 1 minute best case, 24 hours worst case) Step 3: Do the first few fast bully battery iterations, doubling or tripling the speed each time, until hover speed is reached. Use bully traps, raising glitches, and overall cleverness here, to deal with the gigantic fucking headache of thousand-mph billiards with gravity and friction and slightly fucked up physics where you have to do extremely difficult glitches and never lose the ball. Expected to be an absolute nightmare and hard as shit. (Initial FBB phase, <5 minutes?) Step 4: Now that you’re at hover speed, you are afforded a much greater degree of bully control and further fast bully battery iterations are quite doable, doubling or tripling the speed each time to quickly raise the bully from mach 7 to relativistic speeds, and send it off to where it needs to be. (Hover Boosting Phase, <2 minutes) Step 5: Go on the platform and get the energy out of the bully while not fucking up the platform rotation angle in the process using UNFATHOMABLY COMPLICATED BULLSHIT WORKAROUNDS, then blast off to the Parallel Universes at 0.1 c. “The most complicated two seconds in any speedrun of any game”. (Final Speed Transfer, <10 seconds) Step 6: Return from the Mario multiverse at low-relativistic speeds. Get your computer to help you out on this one, this is not for humans. Apparently there’s a glitch called 1-frame crouchsliding that’s very handy here? I don’t understand it. (PU Return, ~1 second) So, how’s the team doing on this magnificent plan? Well... the problem needs to be worked in reverse. Bruteforcers must be coded for many steps in this process, and the overall problem needs a strategy of, like, finding initial conditions that get step N to work out, and making those initial conditions the optimization target that step N-1 is trying to hit, and working backwards. Not many people have the Mario knowledge and the coding knowledge at the same time. But it’s progressing slowly. So, here’s the deal with the steps, since we’re working backwards. Step 6, the PU return has had the brute-forcers coded up for it already, and it’s.. suprisingly doable! Lots of solutions, a nice rich solution space to work with, it’s basically solved. Step 5, the Final Speed Transfer... Tyler has solved it. I didn’t believe it. The explanation about how it works required, like, 15 steps, all in two seconds, and an appalling amount of glitches and subtle movement mechanics. Sadly, the solution required hitting three high-speed bullies instead of one (two of the impacts were to get across the platform in time before the tilt angle got fucked up). The plan was to find a firing solution where one high-speed bully would zip around the parallel universes in a chaotic pattern, doing relativistic ricochets off of the voids between them, to be in the main universe at the three exact right spots at the three exact right times with the three exact right velocity vectors. But as it turns out, this is an incredibly hard problem to solve, and they gave up after several months with nothing to show for it. But then, a breakthrough in the last two months! As it turns out, one of the bruteforcers revealed that there was a 1x6 cm sweetspot on the platform where Mario could stay on it at immense speeds to tilt the platform back into the right angle range, without rotation matrix fuckery declaring “oops, Mario is technically off the platform now, time to tilt it back to useless angles”. Everything works. And this means that two of the three bully collisions for the final speed transfer can be eliminated! They’re only there to get Mario across the platform fast enough, but if you can tilt the platform back to the right angle with the sweetspot, you don’t have to worry about “gotta go fast to not screw up the angles too badly while I’m off doing other things”. And so, with one bully collision needed post-breakthrough, the problem shifts from “have the bully zip around the multiverse to be in these three spots at the right times with the right velocities” to “have the bully be in this spot at this time, with this velocity”. much more doable! So we can move on to Step 4, the Hover Boosting Phase! Step 4, the Hover Boosting Phase. There’s a proof-of-concept for a single FBB iteration, the movement scripting tools are being worked on, and this part will probably go smoothly. Step 3, the Initial FBB Phase. This is expected to be absolute bullshit. It’s the hardest part besides the Final Speed Transfer. Nobody has any idea how long it’ll take to do this, as this phase hasn’t been engaged with that much. I expect at least three separate instances of a seemingly-fatal problem with this stage being defeated by a brilliant solution pulled out of Tyler Kehne’s ass. Roughly, the problem is figuring out how to do Fast Bully Batteries at all when hover speed isn’t drastically simplifying the problem for you. The worst case scenario is that this stage is impossible, and it’ll take a full 24 hours of Slow Bully Battery to charge the bully up to mach 7, to proceed with the plan. However, since Fast Bully Battery doubles or triples speed each time, and Slow Bully Battery adds constant energy each time, the last few iterations of FBB save most of the time. If only the last instance of Fast Bully Battery gets solved, that cuts the Slow Bully Battery time from 24 hours down to 4 hours. Two FBB instances being solved mean 35 minutes on battery duty, and three and four drop the slow battery time to 6 and 1 minutes, respectively. Step 2, the SBB Phase. Going to take some scripting work to have it flow nicely into the rest of the plan, especially if thousands of iterations are required because Step 3 went poorly, but expected to not be too much of an issue if Step 3 doesn’t completely fail. And Step 1 should be trivial if all else is done. So, that’s where we’re at. PU Return is solved, the Final Speed Transfer has had a big simplifying breakthrough and we’re just waiting on the scripting and bruteforcer tools to whip up a demonstration, FBB iterations past hover speed are expected to be easy when we get there, the first few FBB iterations are expected to be hard as shit and take ??? time, and things should be easily solvable from there. Oh right, one last thing. Presenting the absolute insanity that is the Final Speed Transfer blueprint. The simplified version, post-breakthrough, which still qualifies as the most complex 2 seconds in TASing. Most of the following is floating-point precise (ie, micrometer-precise if translated to real-world terms) Mario runs in arcs on the platform to build up speed (to get off the platform fast when needed), and get the platform tilted appropriately. Mario does a few pause-buffered dive recovers to haul ass across the platform and get there a few frames faster. Also, since Mario is within 4 cm of the platform when he does this, the platform will go “ah, Mario is on me, time to tilt” and we need all the tilting we can get. Mario lands with the control stick in neutral to instantly stop in place, as Mario is going too fast now, and the instant deceleration saves another 1/15th of a second. Mario walks very slowly for 1/30th of a second, putting him in a sub-pixel-precise spot on the platform called the NUT Spot. (Nonstatic Unit Truncation). The C-up button is pressed, to decelerate Mario, which cancels into idling, which, due to rounding errors in the platform rotational displacement, cancels into freefall off the platform. Gravity then applies to Mario, and then Mario applies direction adjustment in midair, to land back on the platform in the NUT spot, so then the platform is like “oh, Mario is on me, time to keep tilting”. All this occurred in one frame. This entire sequence of events with the NUT spot occurs 5 more times in a row, so for 1/6th of a second, Mario is having gravity continually applied to him, while being in a limbo state of being on and off the platform for the purpose of good platform tilting. Now, with Mario’s stored gravitational acceleration, he can fall off the platform fast, saving 2/15ths of a second of falling, decreasing the amount that the tilting platform tilts back to normal. The relativistic bully impacts Mario, and being below a ceiling, he can do the squish cancel speed transfer. Now, Mario can’t really move unless his next intended position is in-bounds, (it is not, currently) so the platform, in the process of tilting back to normal since Mario is off it, ends up tilting so Mario now technically counts as being on it. Mario is now in the 1x6 cm sweetspot where rotation matrix stuff doesn’t screw him over, and can just hang out there for 4/15ths of a second, as the platform continues to tilt. Then the platform tilts too far, Mario counts as off it, and then it tilts back in such a way that guess what! Mario is back on the platform again. Another 4/15ths of a second goes by, this “Mario’s off the platform and back on it” glitch happens again, and now Mario’s got... almost an entire second before the platform tilts so Mario falls off it for good. This luxuriously high amount of time, a full second and a half, is easily enough so that the platform tilt requirements are finally met, and Mario adusts his angle slightly to zip off to the parallel universes and get a good height boost. Sadly, Mario is flying forward, a sure ticket to getting stuck in an alternate universe, or crashing the game. But there’s one last glitch. The 10k glitch, so named because past 10,000 speed (around mach 9, and we’re well past that), Mario can instantaneously reverse his speed direction in a single frame. Mario redirects his relativistic speed backwards in an instant, to navigate back to the main universe with 1-frame crouchsliding. Finally touching down past the pole, in 0 A presses, the last A press to be saved in a full-game run. THIS IS THE FUCKING SIMPLIFIED VERSION OF THE STRATEGY, IT USED TO BE EVEN WORSE HOW IN THE HELL IS A PLAN LIKE THIS CREATED IS TYLER KEHNE A MORTAL MAN Oh, one last thing! Bully Battery plans also have promise to save another A-press, the one in Lethal Lava Land. Because there’s a bully there, and that means INFINITE ENERGY. That plan is much simpler. Partially because nobody’s really working on it yet, so the plan is missing a lot of details. The optimism without a concrete plan is because everyone’s like “well, there’s a bully there, and a bunch of really janky geometry and platforms to interact with, and we only need sub-sonic bully speeds because Hyperspeed Lava Boosting is a thing (and it looks incredibly cool). Fuck it, we’ll probably be able to whip something up after we get BitFS taken care of” Damn this was long.
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My hood makeovers, converted to subhoods and downtowns!
About freaking time I finally published this! I’ve been putting the project on hold for a while becausue I had bigger priorities (mainly Starship UI) but I finally pushed through and was able to convert them to subhoods. And Downtowns, too!!
These are exactly as identical to the originals, but now attachable to any neighborhood you may wish =). Just like the originals, they require ALL EPS AND SPS as this was made with the Ultimate Collection in mind.
These are all clean templates based on the ones by Meetme, plus ran through HoodChecker shortly after conversion just to be sure.
REQUIREMENT: If you’re not using Clean UI or my upcoming Starship UI, you need to download these mods by Mootilda that let multiple subhoods to be added. <3
NEW HOODS AS DISTRICTS / SUBHOODS:
DL: New Pleasantview [SPV1]
DL: New Strangetown [SST1]
DL: New Veronaville [SVV1]
Install instructions: Put in your Origin Games\The Sims 2 Ultimate Collection\Best of Business\EP3\TSData\Res\NeighborhoodTemplate folder.
NEW HOODS AS DOWNTOWNS:
WARNING: Because of stupid EAxis glitchery, ONLY THE FIRST DOWNTOWN ADDED TO A NEIGHBOURHOOD WILL HAVE SIMS ADDED WITH IT. That means that if you add Pleasantview first, and then Strangetown, Strangetown WILL NOT HAVE ANY PLAYABLES, AND YOUR HOOD WILL MOST LIKELY BE CORRUPT. Don’t be stupid!
DL: New Pleasantview [DPV1]
DL: New Strangetown [DST1]
DL: New Veronaville [DVV1]
Install instructions: Put in your -INSTALL LOCATION-\The Sims 2 Nightlife\TSData\Res\NeighborhoodTemplate folder. Make sure you take a backup of your existing template first.
Credits: @meetmetotheriver for their original clean templates which I used as a base for all hood makeovers, Mootilda (rest in peace, love) for her hood conversion tutorial, and y’all for patiently waiting for my lazy ass to do this w/o bugging it up hehe.
#the sims 2#sims 2#ts2#s2cc#ts2cc#sims 2 cc#sims 2 neighborhood#s2mm#ts2mm#sims 2 hood#pleasantview#strangetown#veronaville
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She hits the ground hard, and only a clever bout of glitchery keeps her from snapping her own neck. Dammit.
"Not particularly," she grumbles. "But at least this coheres. I'd rather fight you on my own terms, if at all."
She has a tendency to run from fights she doesn't win. An irritating habit that she must stamp out.
Pamela spins into a back alley behind the bar, her head reeling and her heart pounding.
"I won I won I won! Yes!"
A low, growling laugh escapes her lips, like the roar of some wild beast. She is victorious. She's gotten her vengeance.
So why does she still feel incomplete?
She whirls around as she hears footsteps approaching her, not man and not animal.
"Oh. Hello there."
This is quite awkward.
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hey bestie is this tumblr glitchery or

[ID: A screenshot taken of my blog that shows the same post by @girlboss-annabelle-cane reblogged three times in a row. The post is in all caps and reads: "Why did Jonny make Gerry so likeable if he was gonna kill him off before the show even started???????" End ID]
THAT WAS MOST DEFINITELY NOT SUPPOSED TO HAPPEN OH MY GOD, I'LL FIX THAT THANK YOU
#asks#soft-round-bees#kay talks#THANKS FOR LETTING ME KNOW DKJDKFK#i'm pretty sure i reblogged this while getting off the bus and somehow that always makes the wifi go screwy lmaoo#caps cw
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Dear Starry,
Co-Mod: Sorry for almost missing this letter, first and foremost.
As an introvert, I don’t show much personality most of the time, but I do see myself in the quirks of the Ace Attorney cast every now and then. Sometimes I just want a break from what I’m dealing with, like Phoenix...
...sometimes I get overemotional when things don’t go my way, like Larry...
...sometimes I get too excited when they do go my way, like Pearly...
...and sometimes I struggle not to explode in a fiery inferno that’s visible from space, like...well, like a lot of characters.
But the character I relate most to, as I’ve mentioned several times before, is good old Ms. Cykes.
She’s got skill and ambition, but still struggles in her self-confidence every now and then, and right now, that describes me perfectly. (I hope the first part does, at least.)
Dear Anonymous,
Co-Mod: Thanks, I guess. *blows a noisemaker half-heartedly*
(Previous Letter)
Dear Anonymous,
Co-Mod: I might be willing to share that ship, oddly enough, except for the fact that I've already played through most of the Professor Layton series, so...yeah. It’s probably not gonna work.
(I still need to finish it, don’t I?)
Dear Starry again,
Co-Mod: I...honestly can’t say I know. If things go my way, I’ll be doing something I love (or at least enjoy), like drawing/animating for a TV show or video game, writing music, or possibly even working on a game development team. If Ace Attorney (and life) have taught me anything, though, it’s that no one can predict the future, so maybe I’ll be doing something completely different.
As far as TV shows go (I’m allowed to answer both, right?), most of my favorites were the classic ones, like Green Acres, The Andy Griffith Show, and just about any Looney Tunes cartoon. I also enjoyed a lot of Nickelodeon’s shows, like Hey Arnold!, Doug, and that one about the sponge who lives in a pineapple under the sea. What was his name again...?
Mod Paups: Mmm for TV shows I’d say Dragon Ball is what I mainly watched, and maybe Pokemon, but that’s about it. I’m not certain where I see myself in 10 years, hopefully it’s good!
Dear Starry again (again),
Co-Mod: I’m guessing you mean this one. Thanks for waiting to see if it showed up. For anyone else who’s wondering if your letter fell victim to Tumblr's glitchery or not, letters now take roughly 3 weeks to get answered, so feel free to resubmit it if you don’t see it after that long.
Dear skibot99,
Co-Mod: Technically, DGS2 letters are still off limits, but I sometimes dance around that rule if the letter is only about DGS2, and not addressed to a character from that game. Let’s just say that letters like that may or may not get answered, so only send them if you’re feeling lucky.
Dear springtime562,
Co-Mod: My mistake!
The other Mods are starting school, so I’ve mostly been on my own, and I’m balancing this blog with two part-time jobs, so...you (collectively) can probably expect a few more errors in the near future.
Dear d0midink,
Co-Mod: Let me just start by saying that if this isn’t one of the nicest compliments we’ve received (and we’ve received quite a few), it’s definitely a contender.
I’m just happy we’re still able to do it with everything else we’re going through (not to mention everything the world’s been through lately), so thanks a million for your support!
Dear Anonymous,
Co-Mod: None in particular, but I do sort of miss answering letters to the Professor Layton vs. Ace Attorney cast. They have their own unique sort of charm.
Mod Paups: Well in my case I looove love answering letters addressed to any of the antagonists, specially Damon Gant. He has to be my favorite character to write as, he’s just so fun!
Dear rogertheegg,
Co-Mod: I’m guessing what they’re referring to is the “culprit feels remorse in the end” concept in each case. I definitely prefer Marlon’s breakdown over Acro’s, mostly because Marlon put up more of a fight, plus he showed a lot more emotion. We also didn’t have to cycle through a bunch of profiles and evidence just to remind a clown about a magician’s three symbols, so there’s that, too.
Mod Paups: Honestly? I don’t feel as if Turnabout Reclaimed succeeded or was better? And if I had to choose, I prefer Big Top over Reclaimed. I guess it’s just a matter of tastes.
Dear kxhyuns,
Co-Mod: I repeat myself, but...thanks a million!
It’s been an honor to take what Ace Admin and the Mod created and keep it going for so long. I’m just glad we’re still gaining followers and make the characters sound like themselves.
Here’s the letter you mentioned, by the way. Pretty trollish, if you ask me.
Dear TGSPLS,
Co-Mod: Me too, pal, me too. Looks like it’s finally time to accept this certificate of death for the Ace Attorney series.
(I could be wrong, of course.)
But hey, at least the fandom’s still as alive and well as ever, as evidenced by this very blog!
Never let the flame die out, folks.
Dear mungeondaster,
Co-Mod: Are you kidding me? My answer to both ideas is YES!!! I’d like to see a shopping scene and I’d LOVE an open world Ace Attorney game! Heck, I’d be fine with an anime retelling of AJ, DD, and/or SoJ, an Ace Attorney-themed chess game, Lisa Basil Teaches Typing... JUST GIVE US SOMETHING, CAPCOM!!!
*huff, huff, huff*
While we’re on the subject, I once had a dream where I was playing a point-and-click adventure game similar to King’s Quest VII, with Maya as a playable character. I’d pay a huge sum for that if it became a reality.
-The Mods
#doveofthedawn#Anonymous#skibot99#springtime562#d0midink#rogertheegg#kxhyuns#TGSPLS#mungeondaster#Mod Post#Co Mod#Mod Paups
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— answer these questions then tag 20 blogs you’d like to know better!
tagged by: @rebeljest !! thank u!! tagging: ahhh man uhhhh. my brain is so dead tonight HOGUDSHG i tag every single one of yall. everyone. all yall do it. yes.
nicknames: my only nickname is nikki which is. also my middle name hgkjdhskjhg. (full middle name is nicole!!)
zodiac: aries sun & rising, taurus moon!
height: 5′3″.......... cries loudly
time: for spaghetti (10:17 pm est)
favorite band / artist: i don’t rly have a specific favorite and just appreciate music across a large spectrum, but pink floyd was my childhood and is a dear band to my heart, so they’re a good example!!
song stuck in my head: i just recently played through the main (not green stars, tho i’m about to do that!) campaign of galaxy and 2, so this is in my head right now, my absolute favorite song in the entire ost of either game.
last movie i saw: my neighbor totoro!! can u believe i only just recently saw it for the first time? yeah... yea..........
last thing i googled: ‘lays potato chips sodium’ bc i was making. comparisons. between junk foods i eat bc i’m a gremlin and am trying to be Less Of A Gremlin. (i’m not v good at that)
other blogs: skubulbunt is my only other blog, my art blog! yes, that means no other rp blogs that are active. geno is my only muse and has been for... coming on two years in december or january??
do i get asks: here and there!! thank u all for sending me things!!
why did i choose this username: sternenteile is german for star bit. i was listening to a certain song from a certain popular indie game, the song of which has a german name. it inspired me. that. that was about it ghOUDSHGDg
following: 271! including a lot of inactives tho hgouhsgoug... real number is probs a lot smaller if u dont count those ;;;;
average amount of sleep: in terms of actual night-time sleep, probably between 5-8 hours nowadays. but then we have to factor in naps. so. uh. idek anymore. heck.
what i’m wearing (right now): a set of short-sleeved pastel bunny pajamas!!
dream job: at this point, i’m so tired and lacking in Spoons™ to even know at this point. i was interested in graphic design, but decided against it because the industry is super cutthroat. i’d love to work with animals or some sort of psychoanalytical or psychological job, though... or to work for nintendo of america in some way, shape, or form omfg.
dream trip: i’ve alwaaays wanted to visit the uk. i have good friends there, plus there is so much lovely stuff to see there. i prefer the less extravagant, more humble areas of the uk, at that. it just seems so cozy.
favorite food(s): buffalo wings are my lifeblood. i’m p. sure my blood is buffalo wings. fried chicken and mashed potatoes are both v. close. i also would kill for good pernil (a kind of puerto rican roasted pork) and mondongo (a kind of beef tripe stew), talking about my latine heritage. i would bust one whole asscheek for those.
play any instruments: god no lmao i have no musical talent whatsoever
eye color: deep brown! those are some classic boricua eyes for u lmao
hair color: also deep brown, same as above!
languages you speak: what’s absolutely depressing is that, despite my closeness and pride over my heritage, i am shite at spanish. i only know a very tiny amount of it. english is otherwise my first and only fluent language. i’ve tried to learn spanish for years upon years ever since childhood, and try as i might, i still can’t grasp it. i guess my brain isn’t very oriented to be multilingual...
most iconic song: uhhh for what. for whom. for me? for geno? for me, this one is a childhood favorite. for geno, come sit down and cry in tandem with me.
random fact: i’m super into video game glitchery, coding, and programming. i may not be able to understand some of it, but nothing gives me more joy than figuring out how games tick and how to utterly break them from the inside-out.
describe yourself as aesthetic things: a bag of chicken nuggets, a single egg, a basket of fluffy kittens, a massive hutch full of hungry rabbits, a disgustingly pink bedroom with not a single darker color in sight, a purple game boy color under the sheets with a flashlight, fluffy dresses, an amassment of pixilation forming an unidentifiable eldritch abomination... just. y’know. stuff.
#★ ; ( ooc. )#★ ; ( meme. )#you ever get that feeling that#u start describing urself and ur just#wow. what the Fuck kind of creacher am i
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