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#gnome tav
saturdaysky · 2 months
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we'll be alright, love. we'll make it through, you'll see.
just a doodle of my gnome tav, mayhew, and gale sometime in the long, dark night of the soul that is act 2
line version:
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used a photo ref for the general pose. refs are amazing ✌
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vspin · 6 months
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More Gnome Tav x Astarion shenanigans 😂😂
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asmallorb · 2 months
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Larian may have slept on Wyll yet again with patch 6, but at least the new kisses are cute, and I'm enjoying them very much.
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themaybug · 4 months
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in absence of a real Barcus Wroot romance i will just keep drawing Augustin with him, who is just a guy. just a little guy trying his best 🥺
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m-u-n-c-h-y · 6 months
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"Did my heart just beat?" <3
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thechaoticdruid · 5 months
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You know something I don't see at all? We have some fanfics of Astarion with humans and tieflings and so many freaking elves, but I think something is sorely missing. Gnomes! Seriously why is no one thinking of how fun a concept that could be? He clearly has something against gnomes in the game and I think this should be explored in a sort of bickering enemies to lovers thing. Besides the height difference has some potential for awkward situations which might be funny. Also I just love the idea of him having a short tempered gnome partner who's not afraid to fight anyone/will fight anyone. Gnome Tav will also bite your fucking ankles.
My Dark Urge is a gnome so maybe this is a bit self indulgent, but I was disappointed when I found out there wasn't any special dialogue for romancing Astarion as a gnome.
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Gnome Tav using her Artificer skills to build a much-needed hot shower for camp. No more scrubbing in the freezing river!
Shadowheart: "I automatically trust you with all my secrets now."
Lae'zel: "Do you know where we could be showering right now?? THE GODSDAMNED CRECHE!!"
Astarion: "Well, who would have known that you gnomes are good for something? ~Care to join me?~"
Gale: *Impressed by the engineering he doesn't understand, and the spells that he understands all too well. Still can't help but give unsolicited advice on how to improve the shower*
Karlach: *Instantly vaporises the water. Gives Tav the idea to convert it into a sauna.*
Wyll: "You're the best! These new ridges in...unmentionable areas...are so hard to scrub!"
Halsin:
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regwishesshehadmagic · 5 months
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y-rhywbeth2 · 4 months
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Lore: Gnomes #1
Link: Disclaimer regarding D&D "canon" & Index [tldr: D&D lore is a giant conflicting mess. Larian's lore is also a conflicting mess. You learn to take what you want and leave the rest]
Culture | Homelands | History | Religion ---WIP
Today we remember that the Forgotten Folk exist.
Featuring whatever scraps of their culture I could get my hands on while digging.
Including gnome and halfling solidarity; gnome weddings; birthdays; the toaster and some other stuff.
Then the three distinct groups: Svirfneblin, Forstneblin and Rock Gnomes who don't have a fancy gnomish name as of now.
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Amongst themselves, the gnomes refer to themselves as the Doamun - roughly translated to "Us-who-endure," and their language is munthar ("us-talk"). The gnomish accent is something of a brogue; soft and quieter, described as having a humming or murmuring quality. Pronunciation is mostly flat, with a firm downward emphasis on stressed syllables.
Amongst outsiders the doamun are often referred to as "the Forgotten Folk", because history and the vast majority of non-gnomes often totally overlook their existence.
In the Realms there is a form of short-hand sign language that developed amongst workers in noisier industries to quickly communicate basic, vital information using arm and hand gestures. Gnomes and halflings have both adopted this into their everyday speech when conversing amongst themselves, and are capable of adding extra information or carrying on two conversations at once (one verbally, one by sign). The two races also have a tendency to co-opt human slang and make their own variants while living in cities, so that they can “talk in front of humans without humans knowing all that’s said.”
Gnomes deliberately keep to themselves, to avoid the violence and other trouble that often seems to plague other races' societies. Due to their lack of enmity with any particular faction, and their dedication to political neutrality, they also make useful intermediaries when there's friction.
Some call gnomes cowards, which would be incorrect - gnomes have martial traditions and the willingness to use them if they must, it's simply that gnomes as a whole have absolutely no interest in territorial borders, or having land be considered "theirs," or wielding power. These social constructs are foreign and irrelevant to them. Gnomes are largely content to live in their towns and villages hidden away from the world. Humans have begun to shake this ages-old neutrality, however, as the never-ending expansion of human settlements has begun to encroach on the peace of gnomish homes.
This desire for peace and privacy is a factor in the fact that gnomes heavily favour the school of Illusion when it comes to magic.
Their lack of interest in riches and glory means that should a gnome achieve those things, the famous adventurer can expect to return to a nonplussed community that places no value on these things and sees them as just some guy. Maybe one with a head too big for their shoulders after spending too much time with the Big Folk.
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Tidbits of overarching gnome culture:
Gnomes have a unique form of traditional dance called "slap-dancing" - the audience forms a ring around the dancer, and both they and the dancer slap the front of their upper thighs to form a syncopated beat between the steps.
Doamun history is an oral tradition, preserved by women in the form of traditional chants.
Gnomes are the master inventors of the realms, and have invented numerous clockwork gadgets. Including a kind of clamp that works as a toaster.
A birthday is a day to reflect on one's ancestors and departed loved ones while the individual is "still here" for another year. Visiting graves and telling the departed how you're doing is a common way to celebrate. (That doesn't mean there won't be a party though.)
While not on the same level as dwarves, gnomes can definitely hold their liquor.
The Doamun and the Hin ("halflings") appear to have had significant cultural exchange;
They both have the knowledge to concoct a very powerful painkiller called meerithaele. This drug is only used in the most circumstances, when the patient is suffering extreme physical trauma, or to ease the suffering of the dying.
When a gnome would count with their hands, as humans do with their fingers, they instead count the backs of their knuckles.
Apparently the Realms has a tradition of ancient magic based on runes, and the Doamun have their own form of it, but I can't find any more details. It's an old, dying art that most people know nothing about, even amongst the gnomes themselves.
Their famous philosophers include Nith Foelkor (884-929 DR) who wrote a treatise called Yoan Drae, roughly; "The life of a gnome." He posited that the only concrete truth of existence is what one perceives and feels.
Other traditions they share with the Hin include very similar wedding ceremonies:
While there are traditions for weddings, they're not that big a deal and the partners tend to invent their own customs, or at least their own spin on tradition, unique to themselves and their relationships. There is no standard dress for weddings, and the bridal veil is not a concept in their culture.
The traditional structure is as follows:
There will be an officiant, and the vows will be said in a setting of natural beauty - such as a glade or by a stream. The officiant will begin the wedding by beginning the "calling song", which will signal the couple to step forth - if it's a m/f couple then traditionally the groom will step forth, if it's a same-gender couple then the oldest of the pair is the first to step forward. These rules are not set in stone though, and the couple may chose to mix it up. There are many traditional calling songs, which are often customised to fit the couple. Sometimes couples write their own.
Once the two are standing face-to-face you have the usual "does anybody here object?" - It is not socially acceptable to actually object, unless there are legitimate legal issues (such as if this marriage is taking place in a realm/amongst a clan that doesn't recognise polygamy.) Naturally, many romantic dramas feature the romantic lead standing up and declaring their undying love at this point, but in reality that wouldn't be acceptable behaviour.
There will be a brief sermon on love and marriage, and a varying degree of religion, depending on how religious the couple/clan is. The couple exchange speeches they've written for each other (as before, either the groom or the eldest traditionally goes first).
The couple then spit on their left palms and raise them up to hold hands as the officiant begins a lucky chant to bless their wedding. The bodily fluid is usually spit, doesn't have to be - you could use tears of joy, or blood, for example. They will then embrace, kiss and exchange tokens. These tokens can be anything, including rings, though those are not the default.
Then the reception; dancing, music, food and then the couple goes off to enjoy some private time - said private time may be anything from planting a new seed as a symbolic ritual to going on some kind of quest/adventure together.
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According to their creation stories, the first gnomes were born when Garl Glittergold came across a cavern rich with minerals. He breathed upon them, and they opened up to reveal the first gnomes.
Forest Gnomes The forstneblin live for around 400 years. They stand at a range of 2'1" - 2'10" tall and they none ever reach 3 feet, making them the smallest of the Doamun. They are the only gnomes that live almost exclusively above ground, and according to the creation myths were born from emeralds, which are sacred to them.
Forstneblin have made no mark whatsoever upon the history books, the most they've done is shut down logging companies and other incursions in their home forests, and even then their work and settlements are so well hidden by illusion magic that nobody realises they were there in the first place. Other defences include the local fauna, as forest gnomes put their innate ability to speak with animals to good use and use them as an information network. Nature and life are sacred to the gnomes, and clerics are as likely to have injured animals brought to them for healing as villagers.
They have no quarrel with or even a mistrust of outsiders, they simply do not believe that either party has anything to interest the other, so they don't make contact. When they do approach an outsider, they'll use illusions to pass themselves off as a member of the outsider's own race. They are shy in their interactions, but pleasant enough and easy to befriend, and when it comes to outsiders they generally get along best with the races whose cultures share their love of the natural world; other gnomes, elves, and halflings. Humans, they tend to be wary of, as human industry rarely keeps the welfare of the environment in mind.
Their communities are rarely more than 100 people strong, and are sustained through foraging and a small bit of hunting. The entire hamlet is carved inside the trunk of a still-living tree, carefully constructed so that they are hidden within the boughs and almost impossible to spot. The homes are spaced out enough to afford the occupants sufficient privacy, and all sport cylindrical windows to allow plenty of light in. Each home has a passage down into the earth below the tree-hamlet, where a communal chamber has been excavated as a public space.
Forest gnomes have a great respect for their elders. The leaders of these communities are the eldest gnome in them, and they have no divisions of labour based on gender; everybody is treated the same. This leader wields no authority, they are simply afforded respect and their advice is valued on account of their long life experience.
Religion is important in forest gnome society, and clerics and druids are common. Their patron deity is Baervan Wildwanderer, who has charged them with the protection of nature. The gnomes, who love said nature dearly, are incredibly grateful to the deity for entrusting them with this.
Childhood is a time to run wild and do as you like under the careful, but unobtrusive observation of one's elders, and children usually learn the ropes of adulthood simply by observing their parents.
The age of majority in forest gnome culture is 20 years old.
As with all gnomes, forest gnomes have a love for gemstones and enjoy crafting with them. Forstneblin jewellery often features motifs depicting the beauty of the natural world.
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Rock Gnomes Despite not having an official name, we do have the pattern for the names of gnomish subraces, and the word for "rocks." I would hazard a guess it's Cammarneblin, though obviously that's a headcanon. Rock gnomes are associated with diamonds, and favour those sacred stones in their craftswork.
Their homes tend to be underground, in "burrows." If they live in a human city, they'll usually buy a house and start extending the basement (or make one, if none is available). Human cities with a significant gnome population may end up with some kind of underground warrens populated by the gnome community.
They live for 350-500 years, and stand between 3' - 3'6" tall. Rock gnome children have hair that can be any range of colour, including the ones seen on humans, or any other colour on the light spectrum - however their hair will begin to turn white or grey once they reach adulthood. Their skin comes in any shade of brown, although they don't tan or pale.
Rock gnomes are the most commonly encountered gnomes, and the ones you'll find in human cities (although the vast majority of them have no interest in living there).
Their culture places great emphasis on the importance of the journey over the destination. It's the learning and the joy of creation that makes things like jewelling, and gem cutting, and alchemy, and magic, and inventing so wonderful, not whatever the end product is - although it's certainly nice if that product is beneficial. Life itself is one big journey, and it is to be enjoyed as much as possible. Play is just as important as work, and if those can be the same thing then that's all the better.
As with their forest cousins, children are given free reign to explore the world at their own pace. While all young rock gnomes are expected to learn basic self-defence, and a useful trade, they're also encouraged to dabble and experiment until they find something that suits them. Youths are given a long time to explore what the world has to offer, and what they want from it, and rock gnomes aren't socially considered adults until they're 40. And then there's a party.
There is always a party. Rock gnomes do not need such silly things as reasons for parties, though a flimsy excuse can probably be found somewhere, if required. Said parties are wild, out of control, and may last for tendays. Part of the reason for that is that the rest of the time is spent working for tendays on end, and after stepping away from the workbench or the mine, working out what month it is and getting the cricks out of one's neck, what one really needs is clearly to blow off some steam.
Rock gnome religious philosophy holds that life and the world at large is a puzzle, meant for solving. The greatest joy lies in the study of that puzzle and the onward march of science.
While they hold great affection for their gods, attend services regularly, and often talk about them in daily conversation, they don't tend to be religious as a culture. To a rock gnome, the gods are present and reachable everywhere and always, and specific buildings and pomp and ceremony are just toys to wave around.
Prone to inquisitiveness and a highly sociable society (overly so by some people's standards), a common trait rock gnomes are infamous for is that They. Do Not. Shut Up. Ever.
They get along best with dwarves, who share their love of craft and creation; and halflings, who they share similarities like a love of a simpler life, home and family, and a good time. The fact that the Big Folk tend to literally and figuratively look down their noses at all three of them doesn't hurt either.
They are infamously bad cooks (rock gnome cuisine is either too bland or too salty), but their alcohol is considered excellent. They also make rock candy. Between their skill as brewers, their love of fun, and the dedication gnome musicians have to their crafts, gnomes are the best guests or hosts you can have for a good time. You are, however, entirely to blame for whatever shenanigans happen if you get drunk with them.
They're also the inventors of the firearm (gunnes), and the only people who've mastered their use. It is in fact common to find a rock gnome bearing a pistol.
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Deep Gnomes The the shortest lived of the gnomes, with an average lifespan of up to 260 years. They stand between 3' - 3'6" tall, and tend towards a scrawny frame, sometimes described as "gnarled". They look like they're made of bone and sinew, although said sinew is actually a significant amount of muscle mass and deep gnomes are heavier than they look (average; 45lbs). Their skin takes on tones of earth and rock; brown, grey or brown-grey. AMAB svirfneblin do not grow hair on their scalps, and AFAB gnomes grow stringy dark grey hair (which may be dark enough to seem black). Likewise their eyes are dark grey to black.
According to legend, the deep gnomes were born of rubies, and prize those best.
The reality of survival in the Underdark means that deep gnomes are far more reserved and practical than their cousins. Their society functions on strict male and female gender roles, with each work force answering to the King and Queen respectively. The men make up the miners and the armies, and are responsible for expanding city limits, trade, and other vocations that require leaving their carefully hidden homes. The women take on the roles of maintaining their settlement and society; the water and food, fishing and farming, city services and maintenance, crafting, raising and educating the children, etc. Women rule inside the city, and men outside of it. It is possible to find svirfneblin outside of these roles, but it is very rare.
Their governments are monarchies, with the monarchs being advised by a council of elders. The monarchs are elected from amongst the city (anybody is eligible, but status within the community plays a large part), and rule only by the consensus of their people - deep gnome communities must be able to trust each other and cooperate to survive so deep into the earth, there is no room for selfish tyrants. Everybody has their place and their role, and everybody does it so that all may live. Kings and Queens are not necessarily married, though it is possible for a married couple to both be elected or for a governing pair to get married on the job. Regardless, these are simply jobs, and no relationship between the two is inherently involved.
Despite their practicality and apparent sullenness, the deep gnomes do not lack for creativity. They love gemstones and take joy in working with them to create art as much as any gnome; it's for the sake of their craft and the gems that they came to and remain in the Underdark.
Each svirfneblin settlement is unique in its design - featuring anything from smooth rectangular cuts to undulating waves and curves in artistic places. Their cities are well fortified fortresses, built near mineral veins. Homes are carved into the walls of the cavern, consisting of a series of small rooms with windows overlooking the city. The rich gnomes live in hollowed out stalagmites. Cities are much larger than the homes of other gnomes, often hosting over a thousand residents. As light and heat could give away their location, the deep gnomes simply don't use any such thing. They navigate purely by darkvision, and their world exists only in greyscale. On that same note, sound also carries, so these civilisations tend to be eerily quiet compared to what one expects from a lived in settlement.
Deep gnomes don't bother with keeping history or tracking the passage of time. The closest they get are two holy days; the Festival of the Star in winter, and the Festival of the Ruby in summer. The festivals celebrate the svirfneblin ancestral ties to the surface world, as well as their descent into and continued survival in the Underdark.
Naturally, they don't trust their Underdark neighbours, not any outsider really. The common practice of slavery disgusts them, and they would rather not deal with any society that partakes in it. Nevertheless, they are willing to engage in careful trade when required for survival, and Underdark trade being dominated by the drow, interactions with the dark elven merchant clans are a necessary evil. Surfacers tend to assume that svirfneblin are the "evil counterparts" to surface gnomes - as duergar to dwarves, or drow to elves - and respond to them with similar hostility and violence. Even if they're not assumed to be evil, deep gnomes are so used to being on guard for danger from strangers that they're sullen and suspicious of anyone they don't know, and many people write them off as rude and miserable.
Amongst themselves, deep gnomes tend to be warm and affectionate, and they're fully willing to adopt friends into this circle once they've proven safe to trust. When one of the community betrays their neighbours they will be brought before the monarch and council - whether it's the king and male advisors who presides over the proceedings, or the queen with her female advisors, depends on if the crime took place outside or inside the city. Rehabilitation of the offender is preferred, and punishments escalate in severity from shunning, to incarceration, banishment or execution. If banishment is the punishment then the exile will be armed and given supplies in the hope that they won't die. If the offender is deemed a security risk then banishment will not be considered.
Svirfneblin children are treasured and doted upon. Once they start puberty they will begin their apprenticeship, and at about 20 they will be considered an adult. There is no celebration or any note of the occasion; you know you're an adult when you graduate and start working. There is no retirement age, you work until you die. Gnomes live with their parents until they get married, at which point they'll move out.
Their lives aren't devoid of joy - the priesthoods are responsible for morale, and often declare an impromptu holiday when they feel the people need cheering up. Clerics of Segojan Earthcaller, god of the deep earth and the dead, also take on the task of caring for the elderly.
Deep gnomes tend to come across many lost, ancient magical artefacts in their excavations, and cities tend to preserve these treasures.
Their books tend to be crafted from lizard-skin and bioengineered fungi cultivated for the purpose. Svirfneblin fashion tends to sport a lot of gems and jewellery. Due to the lack of fire, they don't tend to cook. Fungi, raw fish and rothé meat all feature heavily in their diet, and most outsiders find their cuisine unbearably salty. They have two unique beverages; a unique, nameless brew made from fermented fish, and Gogondy which is a crimson wine made of... something, and apparently includes crushed rubies amongst the ingredients. Drinking it is said to induce visions, and is likely to knock you out after a few mouthfuls.
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finally freaking drew one of my bg3 tavs… i love him so much he’s such a loser
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plus his bibilically accurate in game model…
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wellthebardsdead · 3 months
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Halsin: pardon the viscer-
Gnome Tav: sir give me a minute to climb one of my companions so we can speak- I can’t see your face past your tits.
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saturdaysky · 29 days
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a little divine appreciation
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God Gale is endgame for Mayhew, and Mayhew couldn't be more pleased 😌
their mutual wizard disease brought them to some pretty low lows, but hey, ignore the tragedy, they're gods now! first order of business is a little worshiping at the altar 😏
Here's the sketch, which I also like:
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Got majorly inspired by these lovely photos, one of which I used as a pose reference.
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gaspodewonderdog · 4 months
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🔥"Might even work. C'mere." 🔥
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spooky-daggers · 4 months
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I know I've been dead on here for a while since I'm mostly on Instagram these days, but I figured I should share the first part of my BG3 Astarion/gnome romance for anyone who might enjoy it.
MORE TO COME SOON!
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Beauty Tips from your vampire boyfriend.
(And yes he blushes here idc it’s cute)
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thechaoticdruid · 3 months
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If you're a gnome you're practically eye level with Astarion's crotch.
You're welcome.
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