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#great writer. fascinating storyteller. interesting characters all around.
pheonix-inside · 7 months
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The musical I'm in rn at school is really fun and has really interesting themes about marriage and gender and relationships in general in the 70s, but my god do I die inside whenever we rehearse one of the songs that basically boils down to the male characters not liking their wives and objectifying other women. Hahahaha.
At least my character's husband loves her. 😒
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ceciliatllis · 4 months
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I saw someone on here mention how Alys and Elizabeth Woodville do not have any striking parallels and just felt the need to write about how they do in fact have quite a few different similarities. I've always been a huge enthusiast when it comes to The Wars of the Roses and find that period of history incredibly compelling (not to mention GRRM himself has acknowledged how it inspires ASOIAF and his work as a writer which is clearly evident in some of the characters he's created) so I felt compelled to write about this and share my own thoughts.
Both Alys and Elizabeth were polarizing women accused of being devious and using witchcraft/sorcery to "bewitch" a powerful royal who was exceedingly above them in rank; Elizabeth was reviled by the court as she was not an advantageous match for Edward IV politically at all and she and her family’s rise in status caused envy among many. She was older than him, already had children of her own, and was a widow; all of these aspects made her a scandalous woman which the court looked down upon with great disdain and scrutiny. Even now, historians continue to debate whether she actually loved Edward IV and returned his affection or if her primary goal was centered around using him to advance her rank and that of her family. Similarly, the maesters in F&B (as well as numerous people within the fanbase) create a villanious and cartoonish sort of figure when describing Alys as she is perceived as an unsuitable and unlikely match for Aemond - an unusual servant who has had several stillbirths and sees visions is a clear departure from the chaste, agreeable maiden they expected him to fall for. In addition, Elizabeth and Edward were said to have been married in secret whereas Alys and Aemond were ALSO rumored to be married secretly before his death according to Alys (she is referred to as his widow by other characters in F&B so it seems this was an accepted consensus among people and not something she invented). Another detail that stands out and further binds them together is that Elizabeth's father's title was Baron Rivers. Perhaps all of these links are simply coincidental (although I highly doubt that since this is GRRM) but it would be disingenuous to insinuate they do not exist whatsoever because one does not wish to see them.
While opinions vary greatly when it comes to Alys's motivations and true feelings (just as historians disagree about Elizabeth's personality and her relationship with Edward IV), I think it's fascinating to see how the negative reactions to controversial/mysterious women oftentimes mimic how female historical figures were unfairly judged and lazily reduced to common, reductive labels still recycled in the media today (such as forcing them into restrictive boxes where they're either a calculating seductress or helpless damsel). Many people seem to believe that strong-minded female characters can only be written as emotionless caricatures who use their charms (such as their sexuality) to get ahead for their own ambitions and while that trope is commonly seen in film/television and used as a storyline, I believe these ambitious and cunning women can be shown to have agency of their own while still being vulnerable, lonely, and open to love/companionship. That does not make them less empowering or intelligent by any stretch of the imagination; it makes them human. Women can contain a myriad of different traits and motives while still being interesting. That's how I hope the writers will approach Alys and it's also what I believe to be the more intriguing route to go when it comes to well-rounded, complex storytelling.
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sshbpodcast · 10 months
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Won’t someone think of the children?! A Gwyndala Appreciation Post
By Ames
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Okay, I meant to only do a Rok-Tahk appreciation post because a) she’s the best and b) who has the time to write all these blogposts? But I just can’t help myself. The community’s efforts to #SaveStarTrekProdigy have motivated me to keep the posts going, so here’s some more love for Star Trek: Prodigy. These installments probably won’t be as intense as the Rok post, but check out what makes Gwyndala such a great character.
[images © CBS/Paramount… I guess? For now? Yikes.]
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Gwyn has parent baggage
As we mentioned back in our parents of Trek blogpost, a lot of characters get the backstory of having terrible or absent parents that forms the foundation of their personality. And The Diviner does just that for his progeny Gwydala. His shitty parenting forms so much of her character’s journey. She’s started off with so much pressure on her shoulders to complete his life’s work even though she doesn’t even know what that is yet. Like those put on Wesley by The Traveler in “Where No One Has Gone Before,” the expectations are really hard to live up to, especially when Gwyn learns they are at odds with being the kind of person she naturally wants to be. Writers out there take note: Now that’s some good inner conflict!
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Gwyn is Vau N’Akat
I’m a sucker for some good time travel stories, and the whole backstory of Gwyn’s race the Vau N’Akat is sure to win someone like me over. I’ll be honest, this plotline is a little complicated for a kid’s show, but once you wrap your mind around it, it’s absolutely fascinating. The Federation somehow botched first contact on the planet Solum in the near future, and the Vau N’Akat nearly destroyed themselves in a civil war. It’s really a refreshing twist to see the Federation blow something this badly, and for a society to not prance willingly into joining up. Time passes, and Chakotay stumbles through a wormhole in the Protostar fifty years into a future in which this species has nearly destroyed itself, so they all go back in time to try to destroy the Federation. The season one finale of Prodigy sets it up for season two to put even more responsibility on Gwyn to try to save her people… Fingers crossed that we get to see it.
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Gwyn starts off on the wrong side
For the first few episodes of the season, Gwyn is at odds with the rest of the Protostar crew. The conflict within her is between doing what she perceives to be right and what would make her father proud of her, and those two things are rarely the same. It takes until “Terror Firma” for Gwyn to see that her father has never had her interests in mind, and then she’s able to cross to the good side. Starting a character off with an entirely different goal than the other characters (they all want to leave Tars Lamora and she wants to return to The Diviner) is Storytelling 101. It gives the characters natural tension and an opportunity to either come together or split apart. Happily for us, Gwyn proves to be at her best when she is with her crewmates.
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Gwyn makes up for her years of silence
There’s an excellent scene in “Starstruck” in which Rok tells off Gwyn for standing by for so long while the prisoners on Tars Lamora were treated horribly. And Gwyn really struggles with this! She’d been stuck under her father’s boot for so long, unable to act according to her own wishes. Even when she tries to stand up for the young pink cat thing in “Lost and Found,” you know it’s not going to go anywhere. I complained in my Children in Star Trek post that kid characters too often are props for the episode to make a point, and Gwyn fights against that plot device to become her own character. She finds her voice (a really appropriate character journey for a natural linguist like Gwyn) when she finally speaks up for the unwanted of the prison planet and ultimately helps to free them. Now that’s a person I want to be in catboots with!
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We love you, Gwyndala! We love the other crew members of the Protostar too! We love Star Trek: Prodigy! Check out the other character appreciation posts for Rok-Tahk, Dal R’El, Jankom Pog, and Zero while you’re here. I know I can speak for not only the other hosts here at A Star to Steer Hey By but for myriad other fans when I seriously hope someone picks up this wonder of a show. We’re really looking forward to seeing more from these amazing child characters, and we’re seriously wishing we get that opportunity. #SaveStarTrekProdigy
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carefulfears · 7 months
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your last blog post (is that what they’re called? i’m new to this lol) was SO good. when i was watching californication i was doing it in a post x-files daze, looking for a little more mulder anywhere, but even then i didn’t consider how much the show depended on its viewers’ familiarity with duchovny to work. but you’re absolutely right: it does!!! while i found moody’s behavior to be foul and all together unpleasant for most of the show, i did stick around for that duchovny-esque charm and humor. and when the charm and humor failed me, i fell back on the clichéd “i can fix him” rhetoric. happens to the best of them, i suppose.
i don’t know if you’ve ever watched it, but if you have do you have any opinions about bojack horseman in relation to californication? i think both of the main characters of each are equally dislikable, and they both lean heavily on the audience’s ability to forgive to keep them watching. however, i think that bojack horseman does it a lot more tastefully than californication
agh thank you so so much!! californication needs you to fall back on “i can fix him” rhetoric. it is their entire storytelling model. and i don’t even mean that negatively, it genuinely interests me!! they string the audience along in the same way that karen and becca are being strung along: with glimpses of hope, or potential. they rely heavily on duchovny’s charm, hank’s love for his family, and occasional good deeds- to convince you to stick around, not write him off as just an asshole or a dirtbag. conversely, karen and becca are trapped by the same phenomenon. what’s fascinating to me is that i don’t think hank does it on purpose, and i do think the series does. i don’t think that hank intends to manipulate his family, (though he does need them to be under his influence), in fact, the qualities that endear him to them tend to be the ones that he doesn’t like to express to them, or doesn’t express openly. whereas, the things he does try to win them back (like proposing to karen over and over) never get him anywhere. his charm, his love for his family, his occasional good deed, play as genuine, to me.
that makes it stand out more on the part of the writers, they sell a character as a sleazy asshole, then they say: but wait, there’s more. karen has to believe that she can fix him, for the story to work. but you have to believe that you could fix him, that something could, for the story to exist at all. in television, a story-telling model is also a business model. like you said, you stick around!
i’ve found it very interesting, the way that the series capitalizes on that phenomena. it’s slightly different from your typical “asshole with a heart of gold” model, it’s more contrived. and i’ve enjoyed watching it!!
i haven’t seen bojack horseman but i’ve heard great things!!
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itsclydebitches · 2 years
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Scrolling through your RWBY posts and saw an ask about media worse than RWBY. For me I find it particularly awful when a series starts strong and then totally biffs it. I’d say Game of Thrones is probably worse because it started off with pretty extreme and upsetting content but good writing and then completely and utterly failed to follow through. Higurashi no Naku Koro Ni Gou (season 1) and Sotsu (season 2) is another great example. Gou was fucking fantastic and then Sotsu was godawful. Maybe not quite as dramatic but Agents of Shield failed in the end pretty hard. It was stellar for 4 and half seasons (and I usually don’t even like marvel) and then halfway through season 5 they just entirely lost the plot. None were as consistently disappointing through a lot of the show as RWBY is but damn did they all fail to deliver in the end
Hard agree on Game of Thrones and Agents of Shield, the two out of those that I've seen. I lost interest in both when they started going off the rails which, if memory serves, was around season five for AoS. And I mean, that's the norm, right? A show starts out strong but then it goes on for too long, or they tried to recapture something (like a great twist) that can't be repeated, or we lost one of the main characters, or something wasn't adapted well, etc. We understand that few shows reach the finish line — especially a far off finish line — still going as strong as they started. It's why even as I'm pushing just as hard for a season two of OFMD as everyone else, I kinda wince at the, "Maybe we'll get five or six seasons!" hopes. Because yeah, maybe the show will go on for years and it'll be fantastic... or maybe an otherwise great story will stumble because of any of the above. Right now OFMD needs a second season because the story isn't finished yet, but past that I root for showrunners and writers to practice saying, "This is what we wanted to do and we've reached a natural end now, so that's enough. You might want more content, but it's a hypothetical desire in which you assume anything we put out will be as good as what came before it. Often times it won't be."
So yeah, this is far from uncommon, but RWBY is fascinating to me in that it got bad (imo) from trying to get good. Meaning, we all recognize the ways in which early RWBY was objectively not meeting certain standards for Good Storytelling. The animation had a ton of problems. The characters were one-dimensional cliches. The plot barely hung together at times and the world building existed primarily in another, side webseries. There was a lot going on that would potentially discourage a viewer, but it was because of that lackluster veneer that RWBY was able to shine in all the ways it was really looking to showcase. Badass fight choreography! Crazy weaponry! Not so subtle plays on fairy tale expectations! RWBY was a fun show precisely because it didn't take itself too seriously. I didn't get into it because I expected some deep, philosophical take on the nature of humanity, no matter what Salem's speech or Blake's book very (very) vaguely implied. I got into it because I liked watching a wholesome girl with her sister and BFFs kicking monster ass alongside her goofy professors. It was great. Then Volume 3, the second half, set up the expectation that we'd get a very different kind of great, one where RWBY did take itself seriously... and over time the story face-planted under that new standard. RT couldn't handle balancing combat with the sudden influx of necessary exposition. (Why is everyone just sitting around the house?) They couldn't figure out how a street-level fighting show with newbie teens translated into a world-ending battle against an immortal witch. (How are they planning to beat Salem again? Funny that no one has thrown out any ideas...) The writing couldn't clarify its moral compass, or keep the details straight, or manage the bloated cast, or sustain a PTSD arc, or handle a racism allegory... the farther away from Beacon we moved, the more RWBY fumbled as it tried to become something very different from what it started out as.
And sometimes that works! No one's saying shows can't become more complex over time (and we have certainly seen a trend of shows getting darker), but in this case RWBY didn't take well to the change and the result is a show that is disappointing many viewers precisely because it's trying to be "better." I feel like I've walked into a convenience store because I want a Hershey bar. Yes, a simple, straightforward, probably been on the shelf for half a year Hershey bar. Do I know that excellent Belgian and Swiss chocolate exists? Yes. Do I love them? You bet. Do I want them right now? No. Nothing wrong with a plain, "bad" bar of chocolate on occasion. But then the owner announces that he's got a new ~fancy~ brand in and however great the intentions were... it tastes like shit. Whoever made it is not a master chocolatier and I honest to god would have been happier if I'd just been able to continue buying and enjoying my "bad" chocolate bar.
WAIT forget chocolate there's a meme for that
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hurremshiv · 2 years
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What do you think got better about the show from season to season? What got worse? (MC)
I already gave my ranking of the seasons, and so a review of what I thought of then here, but here is a more updated version:
Season 1
Pros: The focus on character psychology and how trauma affects people's minds. This is the strongest in Hürrem's case of course but it also applies to other characters.
The show also is at its most aware of the harn cauded by the imperial structure itself, as can be seen through Viktoria's storyline. There was a clear throughline between Süleyman's military conquests and the harm that they caused to her. This throughline simply did not exist later on in the series.
It does a fairly good job of setting up the characters, their views and mindsets, the themes associated with them and their arcs in my opinion.
Cons: There is a degree of romanticism within this season, especially around the 'epic love stories'.
As much as I said there is awareness that the imperialist conquest causes harm, this seasons still does glorify certain conquests (such as Rhodes).
The military campaign scenes are quite poorly done in my opinion.
Season 2
Pros: I liked seeing Hürrem being more audacious and cunning this season. She made some very risky plays and the payoff from them was satisfying to watch. As was seeing how her mindset had changed after Leo's murder. She is more ruthless this season, and that makes a lot of sense.
Also the rivalry between Sümbül and Gül was great. I'm something of a sucker for comedy relief, and they were fantastic for that.
Cons: Just the whole Isabella arc. It was bad.
The shift after Yılmaz Şahin took over as head writer was jarring at first.
That theme that I've mentioned of the Dynasty being the 'victims' of the scheming women/non-blood Sultanas becomes a noticeable thing.
Season 3
Pros: I enjoyed seeing what the new challenges she was presented with brought out in Hürrem's personality. It was fascinating in terms of her character study.
I loved Hürrem's new circle of friends.
Firuze had the only interesting concubine arc. She was the most fleshed-out and sympathetic favourite who was a rival to Hürrem.
It was nice to see Mahidevran start to come into her own a bit more in Manisa.
Şah provided the best rivalry wıth Hürrem.
Hürrem's discussion with Kevser Hatun in episode 93 was great.
Cons: The heroisation of the military becomes more obvious here. through characters like Barbarossa.
What Minette would call ´Saint Mustafa Syndrome' starts to become a very apparent thing.
How Firuze's arc ended was just incredibly poorly done. Frustratingly so.
Hatice's downward spiral is handled very poorly.
Nigar deserved better.
The whole 'ruthless scheming women victimising the Dynasty' thing becomes a huge theme with this season.
The choice to have Mahidevran kill Mehmet was a mistake.
Why oh why does Ibrahim solely get remembered as a victimised martyr after his death?
Season 4
Pros: Vahide!Hürrem is, in my opinion, the best and most complex character on the show. She's a joy to watch. Especially with regards to how she deconstructs and subverts the idea of the 'evil scheming woman'. I also loved her growing maturity and self-awareness this season. As well as seeing how challenged she was by the increasing conflict between Selim and Bayezid.
I love Nurbanu and how she essentially becomes the new Hürrem.
It was extremely emotional in all of the best ways.
Mustafa's death was handled well.
Episode 134 was a phenomenal tribute episode for Hürrem.
Cons:The Nazenin arc was awful.
The pro-military bias is still a thing. Especially with regards to Barbarossa.
The ´Saint Mustafa Syndrome’ is at its worst. Yes, we get it. The writers have a favourite character. But could this please not come at the expense of those around them and more potentially interesting characterisation and storytelling?
Fatma Sultan was far less interesting than the other sisters and she was far less likeable.
The show leaned into the 'evil scheming women' thing far too much at times. It felt like every 5 seconds someone had to tell Hürrem how awful they thought she was. And then Nurbanu became the scapegoat of the last 10 episodes.
Even though it was an inciting incident for the season, Mehmet's death was forgotten so quickly by anyone whose name wasn't Hürrem or Mihrimah.
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petty-crush · 5 months
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“Ikiru”
It’s always wonderful when a film makes the right move every step of its way, and makes you feel giddy inside.
By right move I mean vulnerable, thoughtful and just plain fun (in its own way).
I’ve seen this before but never on the big screen. The person accompanying me had never seen it at all. She mentioned how grateful she was that I didn’t hype it up or reveal too much beforehand. I think that’s the ideal way to see it.
As someone who has seen it I have many thoughts of joy.
Kurosawa doesn’t just let a film go from point A to B. He uses the camera placement to get inside the character’s head, as if painting a landscape of emotions. His editing is also so playful, it turns sorrow into love.
Again and again, from the overhead mirror shot of the bar piano player, to the downwards pan of the well meaning civil servant overwhelmed by paperwork, Kurosawa exploits every possible visual flourish and makes us the audience involved.
His directorial hand is one I admire; convenient placement, robust blocking, multiple points of visual interest.
In short, a feast for the eyes.
As the director and co-writer, he is also full of guts. I could not believe (having lightly forgotten) that he ends the last 45 minutes of the film with our protagonist dead, and seeing the fallout (argument, acceptance, quiet devastation) on the community around him.
This film takes left handed decisions every way of its running time and is all the better for it. At multiple times I was swept off my feet and singing in my heart.
Constantly I was thinking “I cannot believe he made this decision...and how much better a film it is for doing that act”.
To see a Kurosawa film is to believe in giving into flights of fancy. To whispers of the heart. Cause when they work...stunning.
On the big screen, eyes that tears up as songs of youth are replayed at older age become oceans of bittersweet melancholy.
You know how listening to a song at home provides one reaction, and then in concert, with the presence of other people all looking at a bigger space, it butterflies out into something bigger? This is they feeling over and over again.
I love the moment where our hero is going down a stairs. A crowd of young people is cheering in the background. For him? No, it is revealed (in one wonderful continuous tracking shot) that they are rooting for the young birthday girl coming up the stairs. However, in context, it also works as we see our guy getting reborn, his second birth as now he truly gets to live.
What great visual storytelling.
What I also admire is how it never lets us the audience off the hook, through other characters. One mourner drunkenly boasts he will now live his life like our hero, no concern for the approval of others, only boosting his community. But the next day his nerve to stand out fizzles, folding after a mild application of pressure.
The point, I infer, is that it is easy to make statements in moments of fury or inspiration. But to hold onto that thought, to nurture it even when passions run cold and the world resists, is shatteringly difficult. Enlightenment can spring from the ground, but how do you cultivate it?
Courage? True belief in ourselves and our causes? Repeatable behaviors?
This film smartly gives no easy answers(cause there are none), only the joy of having followed through, and the crest-fall of meek surrender.
Personally, I think the film is nudging towards persistence. Everyone is astonished our hero keeps battering his head against his hierarchal superiors and even gangsters. Not in anger but simple film appeals to effective goals.
His opponents eventually give in, partly out of disgust or irritation, but give everything away they do. Fascinating.
As someone who watched the original Godzilla as a child, to see the actor who was the scientist play our hero as a adult man who reclaims his dignity and finds his purpose gives me a warmth I cannot easily recall having equaled.
That is an in not everyone has, but I’m happy to claim it.
There is a certain scene where said guy sees his certificate of having worked 25 years of loyal service, to a job he realizes he wasted his life on, and he breaks down and cries under the blanket.
I don’t know how to explain it, but as a member of that audience I felt everyone cry, big or small. I doubt all of them had that Godzilla nostalgia. It simply works, to cathartic effect.
And then another scene, if our guy getting chastised by his younger gal coworker. Nobody asked him to have a son. Nobody told him to abandon him during that son’s “minor” medical operation. No one told him to destroy his social life for an imaginary life for both of them.
This film/Kurosawa does not leave anyone off the hook. It infers we make decisions every day whether to turn our heads and look the other way into expectations and conventions. And that we/I/you must be prepared to accept the fallout of such decisions.
Awesome. Devastating. But awesome.
Sometimes I feel a strong desire to describe everything I love in a film. A Samson like task considering this film. But, what would that accomplish? Let me leave some joy on the table. That I may nurture it into a separate garden in the future. Grow different fruits.
With that in mind, I absolutely adored this film. I was giddy at the thrill of being alive while watching it. I cherished the feelings I have even now, significant time after being in that theatre. I am content to think about how now I am at an age to let this film into my every day life, and allow myself to make things better.
What a time to be alive. And what a gift to breathe. And how good it is to see art like this.
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arifreko · 5 months
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Discussing the excellent work of Denny JA to 84: Eril, a river that brings tempting fragrance
In the journey of his life as a great writer, Denny JA had given birth to many inspiring works. One of his latest works that should be considered is Eril. Through this essay poem, Denny JA managed to present a charming story and invited the reader to explore the natural beauty of Indonesia. Eril is a work that is not only attractive, but is also able to bring us into a world where fragrance is so tempting.    Eril is an essay poem that has a background around a beautiful and charming river. In this story, Denny JA tells the adventure of a young man named Erlangga who was inspired by the beauty of the river in the village where he lived. The river has a uniqueness because it brings fragrance that can captivate anyone who kisses it.    In the course of the story, Erlangga tried to uncover the mystery behind the tempting river. He started challenging adventure, facing various obstacles and challenges. During this trip, he met with a variety of interesting characters and had an important role in revealing the truth about the fragrance of the Eril River.    Eril is not just a fictional story, but also contains deep messages. Through this essay poem, Denny Ja wants to convey the importance of maintaining the authenticity and beauty of the river in Indonesia. He invited the reader to be more concerned about the surrounding environment, including the existence of rivers that are often neglected. Eril is a reminder for all of us that nature has extraordinary strength and needs to be well guarded.    The main strength of this essay poem lies in a beautiful depiction and detail about the beauty of the river. Denny Ja succeeded in presenting a clear and stunning picture that the reader seemed to be able to feel the fragrance and beauty of the river. A rich and colorful description of nature makes us swept away in the world of Eril and fascinated by the beauty that is around it.    In addition, Denny Ja also succeeded in describing strong and complex characters. Erlangga as the main character has an attractive journey and inspiring development. He faces various internal and external conflicts, so that the reader can feel his emotions and struggles more deeply. Supporting characters in the story also feel alive and provide attractive colors.    Eril was also conveyed in a typical style of storytelling from Denny Ja. He is able to combine mystical and adventure elements with simple but touching stories. The writing style that is light and easy to understand makes this essay poetry suitable for various groups of readers, both teenagers and adults.    Not only that, this essay poem is also equipped with beautiful illustrations. Every picture in it succeeded in describing the atmosphere and beauty of the Eril River so stunning. This illustration is a perfect complement to enrich the experience of reading this essay poem.    In the end, Eril is a work that should be praised and appreciated. Denny Ja has succeeded in creating an amazing and inspiring story. Through this essay poetry, he invites us to explore the natural beauty of Indonesia and care more about the surrounding environment.
Check more: Discussing the excellent work of Denny Ja to 84: Eril, a river that brings tempting fragrance
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annarellix · 2 years
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Mystery at Lovelace Manor by Clare Chase (An Eve Mallow Mystery Book 8)
Book Description: Lovelace Manor has a famous past… but when a historian becomes history at its annual open day, amateur sleuth Eve Mallow is on the case!
Everyone in Saxford St Peter flocks to Lovelace Sunday, the festival celebrating the romantic history of beautiful Lovelace Manor. This year will be even more exciting, as famous TV historian Cammie Harington is planning a spectacular stunt with a hot-air balloon for her new show. Eve Mallow jumps at the chance to volunteer – it’s a great people-watching opportunity. But she soon realises there is no love lost between Cammie and the family who owns the manor… so why did Cammie agree to come? When Cammie’s hot-air balloon tumbles from the sky, Eve feels sure this is no accident. Alongside dachshund Gus, she sets to work investigating the mystery, piecing together all the odd things she’s seen and heard. Could the killer be discreet Diana, lady of the manor, who fell out with Cammie years ago? Or Diana’s dashing brother Sebastian, whose dark secret Cammie knew? Why was the loyal gardener following Cammie around? And had Cammie uncovered something explosive about the manor’s past, as she claimed? When someone breaks into Cammie’s cottage and a priceless Lovelace heirloom goes missing, Eve is sure she’s on the right track… but can she solve the case, before the killer brings her
My Review (5*) 4.5* upped to 5 It's always a pleasure read a new novel featuring Eve Mallow as there's a continuous improvement and the mysteries are always solid and an interesting puzzle to solve. Clare Chase is an excellent storyteller and this story kept me turning pages and I ended it in one setting. I think that Ms Chase always pays homage to a Golden Age trope and there's a couple in this story too: I won't talk about it because I don't wan to spoil any relevant details of the story. Eve is a lovely character: clever, curious and never reckless. I love her and I love Gus and the cast of characters. It would be great if there could be a new police inspector as it would be an interesting twists. The mystery is darker and more complex that usual, there's plenty of secrets and surprises. I had some doubts about the culprit but I wasn't able to guess the motive. The solutions surprised me as there were some expected twists. A highly entertaining, compelling, and gripping cozy mystery that I loved. Highly recommended. Many thanks to Bookouture and Netgalley for this ARC, all opinions are mine
The Author: Clare Chase writes classic mysteries. Her aim is to take readers away from it all via some armchair sleuthing in atmospheric locations. Her debut novel was shortlisted for Novelicious’s Undiscovered Award, as well as an EPIC award post-publication, and was chosen as a Debut of the Month by LoveReading. Murder on the Marshes (Tara Thorpe 1) was shortlisted for an International Thriller Writers award. Like her heroines, Clare is fascinated by people and what makes them tick. Before becoming a full-time writer, she worked in settings as diverse as Littlehey Prison and the University of Cambridge, in her home city. She’s lived everywhere from the house of a lord to a slug-infested flat and finds the mid-terrace she currently occupies a good happy medium. As well as writing, Clare loves family time, art and architecture, cooking, and of course, reading other people’s books.
You can find Clare's website and blog at www.clarechase.com
Social Media Facebook: https://www.facebook.com/ClareChaseAuthor Twitter: https://twitter.com/ClareChase_ Website: www.clarechase.com Instagram: https://www.instagram.com/clarechaseauthor/ Bookouture email signup: https://www.bookouture.com/clare-chase
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fansofvow · 3 years
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Interview with Eve Golden Woods!
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Many of you know who is Eve is. She's a writer and artist, a part of Dreamfeel studios whose beautiful game If Found won Best LGBTQ Narrative and Best LGBTQ Indie game at the first ever Gayming Awards presented by EA games. I am really excited I had the chance to ask Eve some questions about herself, her time at Lovestruck and her creative process.
Congratulations on the two Gayming Awards (Best LGBTQ Narrative, Best LGBTQ Indie Game) for "If Found" from your game studio, Dreamfeel. What was the inspiration behind making the game?
If Found... was a game that emerged out of a collaboration between Llaura McGee, the founder of Dreamfeel, and artist Liadh Young. Liadh's background is as a comic artist, and so when they started working together Llaura had the idea of showing off Liadh's art by making a diary game, and using an erasing mechanic she had previously developed to let the player move through the diary in a fun way. By the time I came on board at the start of 2019, the game had already been in development for a while, so in some ways my work on that game was similar to the work I did for Voltage, because it was taking existing characters and concepts and writing a lot of scripts for them. Unlike Voltage, though, my work for Dreamfeel was a lot more collaborative and I had a lot more creative input. I really enjoy taking something and helping to make it the best version of itself that it can possibly be, but I was also really happy that I got to reflect a lot of my own experiences in If Found. Llaura and I both grew up on the west coast of Ireland, and although If Found... isn't autobiographical for either of us, it was definitely really meaningful to be able to tell a story that reflected our own experiences of growing up as queer teens in a similar kind of environment. Since the game came out we've had fans reach out to us and tell us that they also connected to the experiences of the main characters, and as far as I'm concerned, that makes me feel like I achieved everything I wanted to.
You are a writer and a visual artist. Does one come easier to you than the other?
I used to think of art and writing as talents, and I always felt like my art was at a very mediocre level (that's probably still true, lol). So when I was younger I focused a lot more on writing. It was only later that I started genuinely trying to improve as an artist, but when I did, I think I had a much healthier mindset, and approached it as a skill I could learn with patience and effort. Because of that, even though I still have a lot more confidence in my writing, I find art more fun and relaxing, and I don't stress about it as much.
Did you always know you would follow a creative path?
Kind of? Both my parents are artists, and I grew up surrounded by artists and writers, so it was something that was always very familiar and accessible to me. On the other hand, I didn't exactly have a clear idea of how to make it into a career, or what kind of work would be involved. But there's never been a point in my life where I wasn't doing something creative, even if it was only writing fanfiction.
What did your path to working professionally as a writer/artist look like?
I did a creative writing masters in college, but after that I spent years teaching English as a second language. That was really fun and I got to live abroad, but it was so busy and tiring that I didn't have time to do any writing outside of the occasional fanfic. I only started to take art seriously again when I became interested in games and comics as ways of telling stories. I did some critical writing, which led me to speak at a few local events and get involved in zine fairs. That was how I met Llaura, the director and lead of the Dreamfeel studio, and it's also what gave me the confidence to start applying for actual writing jobs.
Is there any work of art, visual or written, that you look to for inspiration?
So many! I try to read and watch as widely as I can, although there are touchstones I always return to, like the works of Ursula Le Guin and Terry Pratchett. Right now I feel very passionate about the actual play podcast Friends at the Table, which manages to combine really thoughtful worldbuilding and storytelling with cool, fun characters and great action scenes. I'm also reading a book called The Memory Police by Youko Ogawa, which has extremely beautiful prose.
Do you have a favorite piece of your own art, whether it is something you’ve drawn, a screenshot of something you’ve written or something else?
My favourite piece of art is usually whatever I finished most recently (I think that's true for a lot of people). Especially with visual art, once a bit of time has gone by you look back on it and start to notice all your mistakes, which is very annoying. But actually I do still really like the first piece of Fiona fanart I did last year. I managed to use some effects to give it a kind of nineties anime quality that I find really fun, and I think it conveys an emotion pretty effectively. That's always one of the hardest things to predict with visual art, whether the different parts will come together to create the exact mood you're looking for.
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I also really like the compass I did for Bycatch. Krissy (@xekstrin) was the one who suggested filling it with fingernails, which was such a good, gross idea! As soon as I heard that I knew it was perfect and that I had to try and draw it.
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Many people who read this blog know you as a writer for Lovestruck. When you look back on your time there, what stands out in your mind?
Lovestruck was very important to me when I first started because it was my first ongoing, regular, paid writing work. It gave me a lot of confidence and helped me to get into the habit of writing consistently and rapidly, which is a really useful skill to have. I know I was right to leave when I did, though, because I am just brimming with energy to work on my own projects, and channeling that power into something that you can't control will always end up disappointing you. Also, I made a ton of incredible friends, through Lovestruck itself but then even more so through VOW (@vowtogether), and that is more than worth all the difficult parts.
Is there any character that you would have liked a crack at writing?
Oh gosh, what a fun question! There are so many, but one I do sometimes think about is Axia, just because I know there are a bunch of fans who want her route, and because I had fun writing her as a villain in Zain's route. I can see in my head the shadow of a storyline that takes place after Zain's route is over, where she's in prison and trying to understand how she lost the battle with Zain and MC. I think there's, like, a gap there, where you could see her downfall forcing her to reconsider her assumptions about power, and that could build into a very interesting redemption story. But maybe it's for the best I never got to do that, because I would have wanted full creative control over it, and also I think the story in my head is very different to the sexy, in control, menacing version of Axia that her fans enjoy.
Do you have any upcoming projects you can talk about?
Most of my current work is under NDA, but I will say that I'm doing something very exciting with other VOW members that we should be able to talk about soon(ish). Maybe I can even give a little teaser... It's not a game, but it is something you can read, and my part involves cakes, swamps, and a museum.
Do you have a favorite quote or song lyric?
It's a big long, but there's a section from The Dispossessed by Ursula le Guin that has stayed with me ever since I read it:
"For we each of us deserve everything, every luxury that was ever piled in the tombs of the dead kings, and we each of us deserve nothing, not a mouthful of bread in hunger. Have we not eaten while another starved? Will you punish us for that? Will you reward us for the virtue of starving while others ate? No man earns punishment, no man earns reward. Free your mind of the idea of deserving, the idea of earning, and you will begin to be able to think."
It's such a profoundly radical way of imagining the world, so different to everything I was raised with, but whenever I think about it I feel like I can see something very beautiful and powerful that I hope to come closer to understanding some day.
And of course, "Solidarity forever, the union makes us strong."
I was a big fan of the show Inside the Actor’s Studio. Host James Lipton asked every single guest the same 10 concluding questions. I’ve picked 3 of them:
-What is your favorite word?
My favourite word: for sound, I like words you can really roll around on your tongue. Chthonic, alabaster, insinuation. For meaning, I think simple words that encapsulate big concepts have a kind of power to them. We use them so often we forget how big they are, how much weight they really have, but they give us the space to imagine new possibilities. Love. Freedom. Revolution.
-What is your least favorite word?
I've heard that "moist" is a lot of people's least favourite word but it doesn't actually bother me. My least favourite word is probably one where I feel like the sound doesn't match the meaning. One of the Irish words for rain is báisteach, which I feel has a much weightier and more onomatopoeic sound than rain. Rain is just very flat and uninteresting.
-What profession other than your own would you like to attempt?
Oh, so many! I love history, and I think being a historian/archaeologist would be fascinating. Or something that had a physical component to it, like being a potter or a carpenter. I don't think I'd be any good, but I'd love to take the time to learn.
What would be your advice to anyone who wants to pursue a creative career?
All the work you do matters. Even the failed experiments, the things you hate when they're finished. It all helps to make you better. Also, creative career paths are often really unexpected, so chase any opportunity that seems remotely interesting. Don't work for free for anyone who can afford to pay, but work for yourself and put it somewhere. On a blog, twitter, whatever. You'd be amazed how many people get noticed and get offered opportunities because of something they made in their spare time. You'll probably have to work another job for a long time, so don't be hard on yourself if you're too tired to devote much energy to creative work. Try to make art consistently, but don't feel like that has to mean every day. Don't chase after celebrities. Make friends with your peers.
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queerfables · 3 years
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Destiel and Metanarratives: A Romance for the Ages
There are a lot of reasons the Destiel controversy got as big as it is. Obviously Supernatural is a huge fandom, and Destiel is the biggest ship in it, so to some degree it was inevitable. But this goes way beyond that. 
Silencing of queer stories is an old, festering wound and it affects the entire LGBTQ+ community.  If the relationship between Dean and Castiel had been handled better, on a show as big as Supernatural, it could have been profoundly revolutionary. Instead it just highlighted all the ways that even though representation has come a long way, what we have is so inadequate, and still we have to fight tooth and nail for it.
And then compounding the unfulfilled potential of what this story could have been is the impossible fact that Supernatural ended, but Dean and Cas's story is still not over. We're all left holding our breath waiting to see how it turns out.
It's relevant that towards the end, Supernatural got REALLY meta. Like, seriously, God is a writer trying to control the heroes' lives through storytelling? The characters are literally trying to escape a narrative that's pushing them to act in ways they don't want? And instead of wrapping the final season up in a way that gives fans of a show that's been on air for 15 damn years closure and satisfaction, they drop plot threads all over the place and tell us about happy endings that we never see, show us happy endings that feel hollow. Throw in one of the biggest and most iconic queer ships of all time just barely breaking through into canon, in a way that asks more questions than it answers, and you’ve basically engineered the perfect storm of fandom backlash.
The nature of Supernatural's metanarrative meant the unsatisfactory ending alone would have been enough to make waves in fandom. The characters' last battle was against an ending they didn't want, and we're told they won but it feels like they lost. If "someone else is writing this story" has become a core part of the show's canon, it's inevitable fans will look more closely at what feels authentic and reject the parts of the story that don't ring true. All along characters have been asking questions like "Is this really me or am I just being written that way?" and "How much agency do I really have in this story?" The writers have been telling us to think about the distinction between the choices a real person makes, which arise out of that person’s own interests, and the choices a fictional character makes, which are dictated by the people who control the story, people whose interests might not actually align with the characters'. It’s against that backdrop that Dean and Cas’s story plays out, and boy, is that some foreshadowing.
Because first, you’ve got Despair. Despair, which was supposed to be The Truth. You’ve got Cas dropping a revelation about his motivations that changes the meaning of the entire show (or if you’ve been paying attention, maybe just confirms it). You’ve got a romantic, heroic,  earth-shattering sacrifice, where Cas tells Dean, "I know I can't have you, but I love you anyway, and I'm giving up everything to save you." You've got Dean receiving this declaration under the worst possible circumstances and having no time at all to respond. And after it's over and the dust settles, Dean still doesn't tell us how he feels. There’s a question that any audience with an ounce of investment in the characters is going to be asking, and that question is, does he love Castiel back? And he doesn’t tell us. The show ends, and he doesn’t tell us. We're left to make our own assumptions, and though everything in the story signals there are gaps in the narrative that we're missing, beyond the story we’re told over and over that we're reading into it. The question hangs, but we know we’re supposed to see Castiel's love as unrequited.
And then. AND THEN. Out of nowhere comes a new version of the episode. It's supposed to be identical to the first version, but it's not, and it proves there’s a reason we felt like something was missing, and it’s because something WAS. Despair turns back into The Truth. Dean loves Castiel back. Dean loves him, and he wanted to say it, and he was silenced.
Listen. This is heartbreaking. But it's also breathtakingly, devastatingly romantic. Dean loves Castiel so much that even though their story was supposed to end with his feelings unspoken, he found a way to say it anyway! He said it even though he was never meant to. He said it even though they cut his words out and tried to pretend he never felt them. Against all the odds, he made himself heard. This story about agency and truth and the very nature of narratives is coming to life before our eyes and LITERALLY NO ONE KNOWS WHAT IS GOING TO HAPPEN NEXT.
That, I think, is why so many people are riveted. It's not "just about a ship", you can't reduce and dismiss it like that, but it sure is about a queer romance so powerful that trying to cut it out made the whole story fall apart, and even then it still couldn't be silenced. It's about a lot of other things too, but let's take a moment to bask in the sheer triumph of that.
It's not over yet, either. The story isn't just coming to life, it's drawing all of us into it. Will Dean find more ways to make himself heard, as the story is told and retold in other languages around the world? Will we be able to prove that this was always what he wanted to say? And can we make sure the network hears our outrage and suffers actual consequences for trying to silence Dean? For trying to silence us?
I'm talking about Dean like he's a real person because, especially in the context of Supernatural's metanarrative, that is how this feels. But what's more amazing is that there must have been a whole team of people working behind the scenes to get this to the point that they did. In one version of the story or another, Dean and Castiel both spoke their truths, and that's not because of a single "rogue translator" (although, yeah, we owe the Latin American dub team who did their jobs and translated the scene faithfully instead of toning down the queer romance - which happens all too often - and got this piece of the story told). It’s not because of any single person. It's because of the writers and directors pushing the queer subtext for years, until without any other explicitly romantic scenes, this confession made total sense. It's because of Misha and Jensen, putting their heart and soul into these characters and then in their final scene together bringing the romance out of the realm of subtext and into the text. It's because of the editors who cut together the original version of the episode, the one that the Latin American dub was translated from. It's because of every damn person who ever fought for this ship to be a little more present in the show, and it’s because of the fans who fell in love with Dean and Castiel’s relationship and saw that it was a love story worth telling and refused to let the creators forget about it.
Fandom, at its heart, is a community of people who are obsessed with stories. We tell stories about other worlds because they fascinate us. We tell stories about the connections between characters because they make us feel things we can’t let go. We tell stories about ourselves - our identities, our loves, our lives - because sometimes no one else will. We tell stories about stories because stories matter. And when Dean and Castiel loved each other so fiercely that even the story itself couldn’t keep them apart, they became part of something bigger. They became a symbol of the creativity and defiance and freedom that defines fandom. We’re a community obsessed with stories, and beyond the realm of fiction, escaping into the real world that lives outside the television screen, Dean and Castiel’s love story is a great one. 
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mwolf0epsilon · 3 years
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“Eps’s Notes on The Illusion of Living”
It's taken me nearly three months to get this done due to writer’s block kicking my sorry butt. But, as promised, here are my notes on the "Illusion of Living". Good god has this been painful… But I did have a lot of stuff I initially thought of Joey somewhat confirmed for me, and got a few extra interesting tidbits of info that I feel are very curious...
--{Key}--
Italics are my opinion
--{Key}--
--{Quick retelling of the book’s contents}--
    The Drews were among the more impoverished families in New Jersey, and Joey's father briefly worked in the silk industry to make end's meet before opening his own shoe store (that his mother oversaw profits for as the accountant). As such there were obvious limitations to a lot of Joey’s upbringing (like a lack of toys to entertain him with, and very few family vacations/trips that were memorable).
According to Joey, the shoes sold at his family’s store were primarily designed for people in the working class (clunky shoes and boots that would endure wear and tear rather than be flashy or comfortable to wear, which Joey complained never really fit him right), and had one singular design that was simply improved upon rather than any variety (I suppose the saying here would be “don’t fix it if it ain’t broke” but Joey really seemed to have some sort of issue with this, as he disliked his father’s works).
    Joey's mother was a hardworking housewife and the primary parent when it came to rearing her child. She educated and played with him more than his father, so Joey was much fonder and emotionally close to her than to him and, while Joey’s father wasn’t an absent parent by any means, he was definitely more engrossed in working to sustain the family.
This family dynamic definitely had some impact on Joey, especially since his mother got him interested in the art of storytelling in general, and he seemed to have a lot more respect for her than for his father. In fact he even had a few reservations regarding his father’s mental integrity when he discovered his talent for making voices in a rather odd manner.
It should be noted here that, while Joey's father was strong, he looked deceptively frail and wasn't considered a particularly brave man by any means. He was however regarded as a bit of an entrepreneur, and Joey was very concerned that he may not be sane (which was a bit of taboo at the time, considering treatment for mental health issues hadn’t advanced past lobotomies and other disturbing medical malpractices) because he talked and sang to himself in curious little voices while he worked. Curiously enough, while a patient and loving man, Joey's father wasn't aversed to cursing around his young son (although Joey himself doesn't seem to use crass language, even if it was normalized in the household). Another curious thing to note is that Joey greatly dislikes mud, and especially hated it as a child (alluding to his later obsessive cleanliness as an adult).
    Because of the financial issues his family suffered through, Joey didn't have a radio or many books growing up, and was thus more fond of Vaudevilles (specifically theatrical comedy, tragedy, and bizarre/surreal acts) which were pretty common in his city of birth. This interest for theatrics and third person story perspectives mixed terribly with later events in his life, like how at age 10 he witnessed a potential murder/suicide (Jesus christ...). Through this event he realized that there were different kinds of people in specific situations, especially when faced with the finality of death. Joey goes so far as to describe how theatrical the death was (Almost sounding disconnected from the reality of the situation as he noted that the crowd and even his own father seemed more like characters to him than real people). However, since Joey's neighborhood was ripe with strange people, he wasn't unfamiliar with bizarre events happening around him. Seeing a motorized ambulance was more amazing to a 10 year old him than actually caring for the death of a stranger at the front of his father's store.
    At age 12, Joey went to Coney Island for the first time, and the journey excited him greatly since he didn't get to leave home very often. The trip to Coney Island was magical in a sense, and later in life he hoped to replicate it in Bendyland to a more permanent degree (the trip back home ruptured the magical effect, which he didn't want to happen with Bendyland).
Joey has his own set of rules he plays by which he considers his life’s philosophy that he calls "The Illusion of Living". This was inspired by several events in his life, including his father passing the time by playing make believe (the Shoemaker and the Elves). This unique perception of what illusion and reality are (“the same thing”), seems to point to Joey having developed a dissociative personality disorder from a young age, which got progressively worse as he grew older. This in addition with the ADHD patterns he displays in his confusing rambling writing (and Joey rambles a LOT), and the almost OCD behaviour in regards to cleaning up after himself, indicates Joey lacked impulse control and was more prone to listening to intrusive thoughts.
Joey's view of reality was often confusing to others and he greatly enjoyed poking fun out of slowly getting them to his point of view. Conversations with Joey were thus quite frustrating to some, but no less curious to others that actually tried to understand what the “Illusion of Living” was about (Like Nathan). According to Joey, only a few people ever got close to understanding it.
    Joey enlisted to fight in the first war after he lied about his age (He was 15 years old, a year younger than the required age to enlist at the time). Out of all the positions in the army, he seemed most interested in comms, and considered himself more decent in communicating than actually fighting in the front lines.
It seems like Joey greatly enjoyed how he looked in uniform, and was also particularly finicky about his looks in general despite being in boot camp.
He made friends in the army, Private Donaldson and Private Eckhart, which Nathan (who worked at the tech lab that Joey later worked for) attests to being accurately described in the book. They were slightly older than Joey and were also interested in communication tech and shared his sense of humor. They also influenced Joey's social life, and tried to get him to date some gals that he wasn’t remotely interested in (the first indication that he may not be straight).
    Another close friend Joey had in the army was Lottie (a communications officer) and he used to "chaperone" her whenever the four went out to party. He seemed to have a considerable amount of respect for her (which is likely a result of growing up observing his mother, thus understanding that women were competent in positions where other men would scoff at the idea of them working at all). As such he was quite supportive of the War's “Hello Girls” (comms female officers). Interestingly enough this contradicts Joey's sexist persona that he seems to take on in Dream Come to Life (a mask that seems to be among many others he employs to fit in with the rest of society).
Lottie was his special gal pal in the platonic sense and, while he often ate alone to be left with his thoughts, she usually sought him out to talk to.
Joey only ever empathized with people he was close to, often reserving telling stories to comfort his friends specifically. It was the only way he could brighten their day (which later supposedly helped a disillusioned Lottie when she was sent to serve in London). What one could take away from Joey’s days as a soldier was that he was incredibly perceptive in terms of studying people. He easily recognized people’s handwriting, and was greatly fascinated by others’s personalities.
He could also easily charm people just from reading into what they might be interested in, and liked the thought of subliminally impressing others (which he later incorporated into his cartoons). It’s never mentioned, but Joey was likely honorably discharged since the war ended in 1918 and didn’t need to return to the service of the military when the second world war hit (keeping in mind Joey appears to have mobility issues later in life, he might have not been fit for field duty).
    At age 19 Joey ended up involved in investigating the murder case of Walter Richmond, a signal corps soldier Joey met briefly in his service days. The victim in question was responsible for documenting the war efforts, not being necessarily that great of a photographer, but taking a certain amount of pleasure in capturing the most viscerally gruesome pictures possible for shock value. How Joey got involved was a curious thing in of itself, since he didn’t know the victim all that well, nor cared to get to know him. Detective Adam Sinclair (a tall hulking man wearing the typical trenchcoat and fedora combo, who’s most noticeable features were his aged face and unshaven 5’o’clock shadow) tracked him down to his little minimalistic (and obsessively clean and tidy) apartment to question him. Joey was initially unsurprised that an ex-soldier ended up dead (not from the war, but likely ptsd), and was instead surprised that it was a murder case. He ended up inserting himself into the case as Sinclair’s shadow to help solve it. The reason was mostly out of self-interest, but his perspective did seem useful to the detective in the end. Throughout the investigation Joey displayed a few particular traits that indicate his attentive and peculiar nature, such as the way he reads others (their way of dressing and upkeep of posture), the manner of which he judges a good handshake, his distaste for smoking (which was taught to him via the idea that if something smells bad it’s usually bad for you) and drinking (he tries to be careful with alcohol intake in general, as he’s more accustomed to beer than drinks like champagne which one could over-indulge recklessly without noticing). Joey’s fascination for taboo subjects (war, violence, and death specifically) is also noted when he observes the victim’s photographic works.
This is a prevalent theme in an art gallery event where these particular subjects seemed to linger strongly in his mind, to the point where he noticed when one of the photos he recalls having seen before during his brief meeting with Richmond, appeared to be missing from the display. A detail that appeared to be dismissed by others, but of great interest to Sinclair.
    During this same gallery event, there was an incident set up by the murderer that involved a firecracker and a crowbar that set off a lot of panic. Joey’s work at the signal corps labs saved him from the brutality of the trenches, but he's apparently familiar with the effects of severe PTSD (And ironically notes that reliving the same painful event over and over again is his definition of true horror/personal hell).
It became very apparent to both Joey and Sinclair that the murderer was amongst them, and that this onslaught of panic was a message: That the murder of the frontline photographer was personal.
They did in fact come into contact with the perpetrator and, after a while of radio silence between Joey and Sinclair, the case was solved with...Minimal success. While Sinclair knew who killed Walter Richmond, he unfortunatelly did not have enough proof to convict her (the sister of a casualty of war that could have easily been saved, had Richmond not left him for dead because it fit his narrative of the war just fine), thus allowing her to get away with literal murder. Worse yet, the resolution of the case seemed to further disconnect Joey from reality and consequence. He gained a disdain for Adam Sinclair where once he’d respected him as an authority figure of sorts, finding that he’d accomplished his role and still failed miserably. In the end, the only thing to come out of teaming up with Sinclair was learning a social skill that Joey employed later on, by mirroring back certain aspects of a person so they’d be more comfortable around him. Otherwise the detective became nothing more than a distant memory. Unimportant in Joey’s later narrative.
    Two years later, Joey started working for a bookstore where he began satiating his vast hunger for knowledge, now that he had access to all sorts of books he could never afford as a child. Joey is fairly well read with an interest in various genres, although it was previously noted that during his army service people made fun of him for especially liking fictional novels. Joey being Joey however, wasn’t overly fussed about others’s opinions on what he sought enjoyment from, especially when it came to storytelling. Aside from getting his reading quota filled out, his bookstore job also helped him develop his salesperson skills through reading his customers. Through his experiences with his father’s shop and shadowing Sinclair, he had by now understood that people were highly superficial, and that he could apply whatever knowledge he gathered from them into how he sold his pitch to them. His charisma seemed to lure in customers.
    While working at the store he met Abby Lambert who he immediately noticed had an eye for art. Joey quickly became friends with her and seemed to greatly appreciate her no-nonsense attitude towards life in general, going so far as to respect her capabilities as a working lady where other men would be disdained with her difficult attitude. In fact, he wondered why anyone wouldn’t hire her to do a job she could clearly handle, just because she was a woman (again contradicting his sexist persona). As a connoisseur of the arts, Abby was the one to fully introduce Joey to her favourite craft. He especially took an interest in Impressionism and its influences.
Abby also supposedly introduced Henry to Joey, which the latter insists wasn’t really that remarkable of an event since Henry was “unimaginative” and “lacking in talent” due to his specialty in cartoon caricatures, and not the richer awe inspiring paintings Joey seemed to prefer (basically Joey spends any given time in the book trying to make Henry seem as insignificant as possible out of pure unadulterated pettiness, which physically pains me).
Ironically, in terms of entertainment, Joey later favoured cartoons as the more appealing form of films since most other mediums didn’t really spark his interest, even if the genres were ones he found fascinating (I suppose that despite films being works of fiction most times, Joey likely thought real life actors were far too limited in their acts due to the natural limitations of the human body).
Returning to Abby, her friendship seemed to be more impactful to Joey than most others. Like with how he preferred his mother’s company to his father’s, Abby seemed to be one of few people he actually felt comfortable around, to the point where her criticism didn’t bother him. She was also mindful of him, where she could recognize Joey’s “preferences” and made it a point to clarify to him that their outings were purely platonic so he wouldn’t get uncomfortable in those situations.
    Three years after meeting Abby and Henry, Joey became a manager at the bookstore and Henry began working there as well (by Joey’s suggestion it seems), and only then did they sort of start developing a meek little friendship of sorts (although Joey seems very dismissive about it and focuses primarily on Abby).
During that time, the idea to start his own business came about from two different events that happened that year. The first being his first ever theatrical script that he wrote and performed with Abby at a gallery event. During the performance of this little play (the theme of which was an angel and a demon discussing their role in influencing a mortal’s life), Joey discovered that he greatly enjoyed controlling situations and got way too into it (even considers what he could get away with in the name of entertainment, such as if he could act out actual violent or scandalous behaviours if he proclaimed it a part of the show).
The second event was his father sending him shoes once a year (which, because Joey disliked the make of his father’s shoes, he tried to get him to stop by pretending they weren’t arriving at his address or that they were getting stolen). As a means to ensure he got them, Joey's father started sending the packages to the bookstore. A doodle and writing on the package ended up inspiring Joey to create his own studio as he wanted to take flight in the entertainment industry.
    Having thus decided that he wanted to open up a film studio of some kind, Joey immediately set off to get himself a memorable mascot. He had a vague idea of what he needed and what might be appealing to an audience, but he wasn’t particularly skilled in character design and openly admitted to this. Abby, who was also not particularly good at drawing cartoons, understood that her more realistic style wouldn’t really help (or appeal to) Joey, so she enlisted Henry’s help. Knowing that Joey was a bit picky in regards to how he evaluated art, she thought perhaps she could persuade him to take a liking to Henry’s works (which he wasn’t particularly fond of, due to Henry mostly working with pen-drawings of cartoon characters and caricatures that looked very unremarkable to him) if he could only see him actually work his “magic”. Joey was reluctant to bring Henry into his business plan, but upon actually reaching a design within a few minutes (that took a few tries experimenting with animal and human features in more detailed and then simplified ways) of Joey giving some directions, he seemed to be sold on bringing Henry on board.
Henry designing the company mascot was thus the final push to open up Joey Drew Studios.
The two began their partnership not too long after, and from then on out things got interesting very quickly.
    The history behind the studio is...Not an easy one to validate in terms of whether or not Joey is sincere or even really knows certain dates (the more I look into the beginning of the book and the later exposition of information, the more I realized either Joey was starting to trip himself up on dates or his memory was visibly failing him). There are a lot of discrepancies in the dates provided, with some going back on how long Henry remained in the studio (even claiming to have at some point surrounded him with other animators and even a lead artist a year prior to his departure), when Sammy and Jack were hired (He says he hired Sammy in 1929 during the Wallstreet Crash, but later says he hired both him and Jack after the Wallstreet Crash), among other things... Joey Drew Studios was primarily funded by Mrs. Richmond (the mother of Walter Richmond), as Joey had forged friendships with the people involved in the case he’d helped Sinclair investigate (including the murderer whom he had grown to respect).
While other investors aren’t really brought up, it’s implied Nathan also had a hand in helping the studio taking off, as Joey often met up with him at the Russian Tearoom whenever he could. During these private meetings, Nathan would impart advice on Joey. Advice which he seemed to not care for, as he already had his own concerns at the time.
It seemed that his main plan was to acquire a talented and capable team to achieve his dream. A team Joey thought he wouldn’t need to "baby-sit", as he specifically wanted to hire individuals that were as studious and capable as he saw himself (curiously Joey mentions that Henry’s work ethic was exactly what he wanted, as Henry had never held work back or needed to be checked up on, which to Joey was an invaluable attribute).
For at least two years, the Bendy Cartoons were nothing but silence and sound effects (something we actually see in-game in BatIM Chapter One when the projector suddenly turns on and we hear nothing but the clicking of the projector and Joey’s whistling), which put them at a bit of a disadvantage when it came to competing with other animation studios.
This soon changed when Joey came across Sammy Lawrence and Jack Fain at a party he was attending on his 30th birthday (which he wasn’t celebrating, the party was a completely different event so supposedly Joey doesn’t care much for his own birthday).
He was already familiar with Sammy’s musical skills (mostly playing the piano quite masterfully), as he’d seen him perform at the theater when Sammy was still a teenager. Noticing him and Jack at the party was entirely accidental and was mostly due to the fact that, while Sammy was trying to keep out of the spotlight as he played, Jack’s showmanship shone through and caught Joey’s eye with how boisterous he was in their musical performance.
Joey approached them once their act was done and managed to convince them to work for him. Jack seemed to be immediately on board, while Sammy was a little more guarded in his agreement and immediately set up his stipulations for the job. This seemed to lean Joey’s interest towards Sammy (who Joey was unhealthily fascinated with because he was clearly not an easy man to control) more than Jack (who he likely considered too easy a read in terms of character, thus not much of a challenge to sway or condition).
     By 1933 Joey officially bought the entire building the studio was set up in (which up until then was occupied by other people seeking their own ventures). Expansion and new hires likely started a year or so later and continued on despite financial instability, and between 1941 and 1942 Joey was already starting to work out how he’d get Bendyland to be just as perfect and spectacular as he had always envisioned (which was difficult because he never really got it to feel just right in his eyes, and something felt off to him).
In between listing several different projects, vaguely describing an innovative techniques (Sillyvision which seems to be linked with the Golden Ink?), and even setting up his own 7 rules on how to animate to help set up a guide for aspiring animators, Joey slowly drifts away from the studio topic and finalizes his book rather abruptly.
He insinuates there’s a lot more for him to tell but little to no connection with the “Illusion of Living” philosophy and he’d rather focus on his actual physical work with the Studio than sit down and write further, so he finishes off on a rather...Vague note.
--{On Joey Drew}--
Year of Birth - 1901 (Day and month are never mentioned, but it's possible that his favouring of the autumnal season alludes to a fall month) Year of Death - ??? (Supposedly he's died, hence why Nathan claimed the Bendy IP) Birth City: Born and raised in Paterson "Silk City", New Jersey (Joey doesn't seem to have an accent, so he likely masks it, or made an effort to lose it). Physical Characteristics: As a child he used to have curly hair (Considering the era’s general fashion and style, it’s very likely that Joey either cut his hair too short to see the curls, or simply uses too much gel to seem more presentable) Sexual/Romantic Preferences: Homosexual with Demiromantic subtones (Joey seems to be closed off in general, but more appreciative of the male figure. Could be interpreted as demisexual however, since Joey himself doesn't seem to like wasting time around people he doesn't have much of a bond with) Notes: Here are several notes I’ve compiled about Joey and his opinions on certain things and people. There’s a lot to look at as this man rambles like an old lady at a friday night bingo event, and thus I had a lot to take in!
Laughter is important to him.
Seems to be a dog person.
Likes Cheerios (yes this was a super necessary detail I had to jot down).
Considers having his ideas disclosed without permission to be disloyal.
Seems to have some sort of dissociative personality disorder (likely brought on by trauma or another undiagnosed mental disorder).
People-Watcher by nature.
Was taught by his father that the shoe makes the man (aka the art of studying people through their shoes).
Joey believes in the saying "The Truth is in the Pudding", a saying his mother often employed.
Never had enough money to own a pair of nice fitting shoes until he was 26.
Is narcissistically vain. Easily takes insult if people assume he can't look presentable.
His service in the army gave him experience with "experimental tech".
Enjoys music a lot, and he was considered a great dancer.
Finds modern feminine fashion standards appealing.
Disliked the way those with money romanticized lacking material gains. Found it personally disrespectful in a way, since he himself came from a poor family.
Seems appalled by too much color on one's wear (Joey is the goddamn fashion police).
Very picky about the arts.
Apparently disliked Henry's art style(???).
Lets people believe Henry is the creator of the toons, in an act of being holier than thou. (You lying son of a gun, stop lying to everyone and yourself whaddahell).
Joey's analogy of Henry starting a journey but Joey being the one to reap the benefits, is likely the truest thing he's said in this nightmare of a novel (boastful bastard...).
Thinks of Bendy as his firstborn, muse and messenger.
Took an art class with Abby (likely not a full art course, just a simple class to get the gist of it?).
Considers art the doorway to immortality.
Doesn't like post-mortem success (it frightens him, even). He'd rather be successful in his lifetime.
Admits to making mistakes, but not many. He also thinks mistakes don't need to be permanent.
Doesn't know what true rest is like, and is unsure if he'll ever be content enough to rest. On that same note he seems to really hate sitting still and his mind tends to wander, which he notes Nathan recognized with ease, even reserving a specific look for him (It’s the ADHD baby).
His friend Kyle was a lazy person and a gossip, which were traits Joey found annoying.
On their first meeting, Joey described having a desire to shove Sammy off a roof to see a more human reaction from him.
Assumes Jack is jealous of the attention he gives Sammy, or that the duo's relationship is strained, despite him barging into their lives out of the blue and making him feel like a third wheel.
Seems to think of himself as some sort of a messenger (going so far as to akin himself to the god, Mercury). His life’s mission is to help those who don't know they need to be helped (mostly through spreading happiness and laughter in such a dark and dreary era of human history). Bendyland is essentially Joey's means to fulfil this desire, as well as to chase his own need for a properly realized mixture of immersion and illusion.
He wanted Bendyland to be perfect, even the plot of land it might be built in needed to be perfect, so he inspected it himself with Nathan once he bought the deed.
Appears to refuse to call Bertrum by his proper name once he’s corrected the first time. Referring to him instead as either Bertie or Bert (toying with him perhaps? Testing boundaries?)
Doesn't drive. He instead hired a personal driver, Simmons.
For a little while he was living the American Dream, but thought of how he lived as less of a shared goal and more of a personal one (again setting himself apart from others).
His days were quite flexible and he seemed to despise set routines. He also doesn't like sleeping in. He liked to take a walk in central park early in the morning.
Joey used to make his rounds around the studio but the installation of the Ink Machine changed that habit a bit.
Nonchalantly notes that Shawn Flynn got a little defensive if he needed to be corrected on his work (OCD much, Joey? He was painting a lot of dolls by hand, slipups happen...).
He had priority meetings with Sammy, "meetings" with Jack (Sir what are these quotation marks for, are you snogging Jack while no one’s watching???), then met with the art department preceding the writing department, and finally he met with Grant Cohen in accounting to discuss finances and budget.
He had the final say in ALL paperwork regarding studio affairs.
Upon reading about it, found the concept of bringing in real animals to produce Disney's Bambi as funny, and joked about how trying to do so with Bendy and Boris would be chaotic.
Noted that Abby and Sammy were likely the only two people who closely understand the philosophy of the illusion of living, but not quite…
Was terrified of being misunderstood. Joey didn’t want to only be able to show half-truths, like a mirror reflecting the world darkly. Rather ironic considering he was quite deceitful in his adult life.
His desire for the world to love Bendy seems to be a projection of wanting to feel loved himself (quite honestly if one were to apply the theory of the id, ego and superego, it seems to me that Bendy is essentially Joey’s id, while Joey himself could be considered the Superego. The chameleonic social mask he wears is thus the ego. At the end of the day Bendy and Joey are and aren’t the same entity...).
Originally he didn't want to make a memoir (likely because he can't be direct and needs to work around the truth to fit him). It could also be that Joey didn’t want to linger on the past nor in death. He wasn't sure where it fit with his philosophy and thus tried not to explore too deep into it (existential dread?).
He wore custom tailored suits, and as of beginning writing TioL he had recently taken to wearing cravats (ever the vain man I suppose…).
Despite considering revisiting the past unnecessary, he couldn’t deny doing so if the time called for it. In fact, the Archives are Joey's memories of the past and he's sentimental enough to collect mementos of bygone eras.
Joey has trophies at home, the deeply personal things he couldn’t bare part with. Like the first sketch of Bendy, a napkin with the design of Bendyland, a letter from Henry, a ticket from a Vaudeville show, and his set of shoes he wore when he was surveying the plot of land where he planned to build Bendyland.
--{On Bendy}--
Notes: Here are a few notes I’ve compiled about the Little Devil Darling himself, and a few curiosities about his creation and the inspiration behind his character.
Bendy was officially created in 1928. According to Joey he was born of a dream, supposedly out of necessity, and he always had this idea of a little devil character doing mischief.
Bendy started off as a realistic little boy with a tail and horns (Abby’s attempt to bring to life Joey’s vague idea). Then, when Henry got involved, he became a cartoonish goat creature. The concepts were quickly worked out from a toony clothed amalgamation of both previous concepts, to a more intermediate design more closely resembling Bendy, and then finally, after Joey requested a simpler more shapely and less detailed toon, Bendy became the iconic  little imp clad in only gloves and bowtie.
Joey named him upon seeing the completed design. There are two origins for his name: That of Walter Benjamin Richmond, who’s nickname in life was “Bendy” (a rather morbid homage considering what happened to him), and the mere fact that in Joey’s eyes, his little cartoon imp “bent all the rules”. Henry seemed to appreciate the name.
Bendy is meant to be the devil on one’s shoulders, much like the devil in Joey’s first theatrical play. He is however, a lot more like a little kid playing pranks on people. He is also a sort of embodiment of both the population and human morality (society at its most flawed point, but also quite relatable).
Buster Keaton was an inspiration for Bendy’s many shenanigans and movements, which were always meant to be fluid and a bit bouncy.
--{On Henry Stein}--
Year of Birth - ??? (It’s never mentioned how old Henry is, but I assume he’s around the same age group as Abby, since they were friends and likely went to the same art course. It’s likely that he’s younger than Joey, but not likely by much.) Year of Death - 1963 (It’s not really confirmed if Henry died when he was put into the Cycle, as he doesn’t seem to notice anything odd about himself, but it’s safe to assume the process very likely involves human sacrifice). Birth City: ??? (Unknown, it could be that he was born and raised in New York but Henry lacks a noticeable accent) Physical Characteristics: Average looking? (Irrelevant, he could honestly look like anyone really...) Sexual/Romantic Preferences: Presumably Heterosexual (He’s a married man in the 1930s-1960s, he’s either straight or hiding his sexuality, he seems to really like Linda however so could go either way really...) Notes: Here the few notes I could gather of the Henry info we got from TioL. It’s not much but its at least something to work with!
Henry is unremarkable appearance wise (to the point Joey forgot his face easily at first).
The way Henry dressed (mismatched and ill-fitted) indicates he likely grew up in poverty and likely only had hand-me-downs.
He mostly worked with pen-drawn cartoon character designs that were unremarkable but distinctly caricature-like (the Butcher Gang concepts were likely displayed in the gallery Joey attended, as noted by a comment he makes about them). Even if Joey apparently didn’t particularly like his style, Henry’s artwork was one of the final inspirations for the creation of Joey Drew Studios.
He is described as able to draw quite fast, great at taking directions, and as being a good animator. Overall Henry never really had any real need for someone to keep an eye on him which made him an exemplary worker.
According to Joey, Henry used to give pep-talks before he left the studio. This seemed to annoy Joey considerably for some reason (perhaps he was envious that Henry was generally a more likeable person).
Henry is remembered as forgettable, whereas Joey is flashier and more memorable.
Interestingly enough, Henry never claimed to own the design of Bendy, and was more interested in being business partners with Joey than starting a fuss about who owned the rights to Bendy’s creation (It’s very likely that he willingly gave Joey the design because Bendy was his character, and that instead the designs Joey did steal were that of Boris the Wolf, Alice Angel, and the Butcher Gang, the five other more notorious characters in the Bendy franchise).
--{On Abby Lambert}--
Year of Birth - ??? (It’s never mentioned how old Abby is, but I assume she’s around the same age group as Henry, since they were friends and likely went to the same art course. It’s likely that she’s younger than Joey, but not likely by much.) Year of Death - Possibly 1946 (Upon finally losing himself to the ink, Sammy seemed to have been actively hunting the Art Department and any stragglers that he encountered in the studio, so it can be assumed she died in the chaos) Birth City: ??? (Unknown but more likely to be born and raised in New York than Henry) Physical Characteristics: Frizzy hair, even when bobbed. Sexual/Romantic Preferences: Potentially Bisexual (She seemed to be acutely aware of Joey’s “peculiarities” so it’s possible she’s either a member of the LGBTQ community or perhaps an ally. Whatever the case it’s up for debate and interpretation.) Notes: Here are several notes I’ve compiled about Abby and some of her traits and mannerisms. There was surprisingly a lot more to work with than I expected.
She wasn’t really into the typical female fashion of the time. In fact, Abby wasn’t exactly fond of the typical mannerisms associated with women and was both notoriously rude and dressed herself in a “scandalously” modern manner (which is basically code for more practical less femenine clothing).
According to Joey, Abby is a very focused and determined person, which is why he admired her greatly. She didn’t know when to quit, however, and sometimes took things too far or involved others in situations or projects they didn’t want to be involved in.
She wasn’t very good at drawing original cartoon characters, and Joey was apparently not overly fond of her attempts at putting his ideas to paper due to her more realistic art style.
Abby was very insistent on Joey looking at Henry's works, even if he wasn't particularly interested in them (While it’s never said if she enjoys his art herself, it can be assumed she appreciates it enough that she’d want their mutual friend to see the potential Henry had).
She didn’t join the studio as the replacement Director of the Art Department until 1931, as during its founding she was still finishing art school. She and Henry never worked together. Despite this, she and Henry remained in touch even after he left for Pasadena.
--{On Sammy Lawrence}--
Year of Birth - ??? (From how Joey describes him, it can be assume Sammy was a teenager around either Joey’s early or late 20s before they officially met on Joey’s 30th birthday) Year of Death - 1946? (Sammy is one of few people who was turned without being killed first so it’s hard to tell if he’s really dead even within the Cycle since it’s a time loop...) Birth City: ??? (Sammy lacks a noticeable accent so it’s hard to tell where he’s from). Physical Characteristics: Has been described as bird-like and insect-like, with either brown or blond hair that’s kept longer than the typical fashion of the time (Not much more is known about his actual appearance but it can be assumed he’s either average sized or on the tall side considering his in-game height and build) Sexual/Romantic Preferences: Potentially Biromantic with a lot of Demiromantic subtones. Possibly Asexual? (Again this is pure speculation on my part because he did seem interested in Susie but isn’t really a people person in general. Does seem to know how to reign in people tho, so ???) Notes: Here are a few curious notes I’ve compiled about Sammy, the circumstances behind his hiring, and how much control he actually had as the music director.
He has an unusual appearance that, while not necessarily described as ugly, was clearly outstanding enough that some people were put off (Buddy) and others thought him handsome (Susie). His hair is also described as messy.
Sammy is an avid smoker.
He was among a few other musicians employed by the theater to drown out projector sounds and match the mood in silent films. Because he was good at improvising music on the spot, Sammy was excellent at carrying the story presented on screen through his melodies, which was what caught Joey’s eye when he first saw Sammy perform.
Sammy also recognized Joey and didn’t believe his dismissal that he was a “town person”. In fact, Sammy pinpointed the recognition to the fact Joey was that one loner that sat in the front row of the theater he played at.
It becomes very apparent that Sammy is suspicious of people in general. The way he observes others indicates he’s had some sort of struggle growing up. As such, he’s not big on sustaining conversations and he managed to aggravate Joey slightly by the way he addressed him on their first proper meeting.
Sammy had a songbook he shared with Jack, meaning they had a strong trust bond, which is why he only agrees to work for Joey based on Jack’s willingness to also be hired. Even so, he immediately set up professional boundaries for his position. He hired his own people without Joey’s interference, and he only ever indulged him if Joey was being particularly exasperating.
It’s very likely that since Sammy was the one hiring who worked for the music department, that he was the one who hired Norman Polk. This theory is made stronger by the fact he immediately demanded a projector and projectionist booth so he could better do his job.
Despite his surly disposition, Sammy is a no nonsense sort who wants things done and over with, rather than sit around and stall. As such Joey considered him one of the best decisions he made in terms of career.
Funnily enough, because the band seemed to be skittish around Joey, Sammy specifically prohibited his presence in the music department unless they had a scheduled meeting. This likely meant Joey was scarcely ever seen in the music department so as to not aggravate Sammy in person.
Alice Angel’s bigger (and failed) presence in the franchise is likely a consequence of another one of Sammy’s stipulations upon being hired. He had immediately noted that if the studio wanted to go anywhere, they’d need a female character (Perhaps Sammy really believed what he told Susie due to despising Bendy and actually favouring Alice as a character).
--{On Jack Fain}--
Year of Birth - ??? (Possibly around the same age as Sammy or a little older?) Year of Death - ??? (He was gone long before a few other people in the studio, likely in the first few experiments Joey performed) Birth City: ??? (Hard to tell, he doesn’t have an easily identifiable accent). Physical Characteristics: Has been described as an atrocious dresser (This man likes wearing bright colors!) Sexual/Romantic Preferences: Potentially Homosexual subtones (Not enough information provided to tell) Notes: Sadly lacking in the information department for Jack.
Jack is incredibly sociable and trusts easily. He's described as making bad jokes but laughing genuinely at them. His smiles are contagious.
Jack is an optimist sort who sees the good in any situation (even when being led around in a dark creepy room by a peculiar stranger).
--{On Bertrum Piedmont}--
Year of Birth - ??? (He was retired, so it’s likely he was around his 60s or early 70s when Joey first met him) Year of Death - ??? (It’s unknown when exactly he ended up in the Ink Machine but it’s very possible he was killed when all hell broke loose in the studio) Birth City: ??? (No clue). Physical Characteristics: Joey describes him (rather rudely) as a very portly man. Sexual/Romantic Preferences: ??? (No idea, chief...) Notes: Lacking in the information department like Jack, but what we get is a lot more substantial.
Bertrum was actually retired when Joey managed to get a hold of him. It took a bit of detective work on Mrs. Rodriguez's (Joey's secretary) part to actually find him as well, so he was not an easy man to get an appointment with.
His creative vision impressed Joey enough that the latter he ignored his apparent dislike for reminiscing so as to get him on board of the Bendyland project.
While discussing the Bendyland Project, Bertrum confidently jokes about it being quite the catch. He agrees to joining forces with Joey as long as he gets full creative control of the entire project. Although Joey agreed to this, he still managed to fight Bertrum on a few ideas, which annoyed him greatly.
It’s very likely that it didn’t take long for their initially friendly relationship to sour into open hostility on Bertrum’s part.
--{On Wally Franks}--
Year of Birth - ??? (No clue, but he was very likely in his late teens or early adult years when he was first hired as the studio Janitor) Year of Death - Supposedly still alive (I really do hope he got outta there like the letter insinuates...) Birth City: Brooklyn, New York. Physical Characteristics: ??? (All we know is he likely wears overalls and a sport’s cap) Sexual/Romantic Preferences: Possibly Heterosexual (Unless the letter is a forgery, he apparently has a wife, kids and grandkids) Notes: I’ll admit I didn’t expect to get Wally lore, but here we are!
Wally's actually quite skilled with maintenance. He can tinker with the projectors, other machinery and even plumbing. His schedule is a little off however, but Joey turns a blind eye to it because he gets the job done without question.
--{On Allison Pendle}--
Year of Birth - ??? (No idea! But she was relatively well known when she was hired!) Year of Death - ??? (She was likely lured back to the studio after everything went down but before Henry) Birth City: ??? Physical Characteristics: She’s a beautiful tall blonde according to DCTL Sexual/Romantic Preferences: ??? (She and Thomas are married but I honestly have no clue how to feel about her, she’s a mystery to me.) Notes: Extra minimal Allison lore for your Allison Pendle lore needs.
She was a famous Broadway actress before joining the studio. Interestingly enough, Joey was the one to hire her to replace Susie, not only breaking Sammy’s stipulation on the matter but also stirring Susie into becoming resentful towards Sammy and actually trying to recover her former role at all costs (even her own life).
--{On Nathan Arch}--
Year of Birth - ??? (He was likely a little older than Joey since they were in the army at the same time but Joey lied about his age to enlist earlier) Year of Death - N/A (Still alive and kicking) Birth City: ??? Physical Characteristics: ??? (I guess Boswell Lotsabucks is sorta modeled after him so go off on that???) Sexual/Romantic Preferences: Heterosexual (He has a wife and son and doesn’t give me any other vibes besides and overall instinctual distrust) Notes: Oh boy...I do NOT trust this man...
Immediately upon beginning reading TioL you get the impression that Nathan is not only trying to appear friendly and trustworthy by referring to himself as Nate A, but also that he’s trying to cover for Joey and make him appear more personable to the reader. But to what gain exactly?
Nathan is, like Joey, very narcissistically vain, and is also writing a book of his own (an autobiography maybe?)
He’s a smoker and prefers cigars.
When Joey discusses his childhood, Nathan is unable to contradict or confirm anything as he noted that Joey was always very private about his origins.
Nathan seemed truly surprised and impressed with Joey’s ability to make up uncannily believable stories, even suspecting that his accounts of “Lottie” might have been false as he couldn’t find any of the supposed letters Joey sent her when he started working on republishing TioL (it’s likely he could see that Joey often lied to himself just as much as he lied to others).
It seemed to Nathan that Joey was rather oblivious of subtle compliments.
By the manner of which Nathan phrases it, he seems to think of Joey as a professional and kind man, capable of seeing the good in others. That said, Nathan remarks that Henry's departure was a great betrayal for his friend, and that the latter shouldn't have been so "gracious" and "forgiving" towards him…
When the studio began to struggle financially, Nathan worried that Joey might not be aware of the issue at all, or that perhaps he was lying to himself to cope. He also later notes that Joey’s memories seemed to have deteriorated in his old age. He was often mixing up information and seemed rather guilty, which Nathan considering to be very unbecoming of the man he knew Joey to be.
A lot of the deeply philosophical Joey and Nathan interactions seen in the book might actually have occured between Joey and Henry (the "I think therefore I am" conversation is an especially telling one for me), hence why Nathan doesn't recall them. It also seems more likely because they contradict the way Joey portrays Nathan, but seem to fit his portrayal of Henry better.
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blackjack-15 · 3 years
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Adoration to Ashes, Dust to Just — Thoughts on: Alibi in Ashes (ASH)
Previous Metas: SCK/SCK2, STFD, MHM, TRT, FIN, SSH, DOG, CAR, DDI, SHA, CUR, CLK, TRN, DAN, CRE, ICE, CRY, VEN, HAU, RAN, WAC, TOT, SAW, CAP
Hello and welcome to a Nancy Drew meta series! 30 metas, 30 Nancy Drew Games that I’m comfortable with doing meta about. Hot takes, cold takes, and just Takes will abound, but one thing’s for sure: they’ll all be longer than I mean them to be.
Each meta will have different distinct sections: an Introduction, an exploration of the Title, an explanation of the Mystery, a run-through of the Suspects. Then, I’ll tackle some of my favorite and least favorite things about the game, and finish it off with ideas on how to improve it.
If any game requires an extra section or two, they’ll be listed in the paragraphs above, along with my list of previous metas.
These metas are not spoiler free, though I’ll list any games/media that they might spoil here: ASH; mention of a whole host of previous games with the Hardy Boys in them; mention of SCK; mention of STFD; mention of FIN; mention of DED; small spoilers for SPY; unflattering mention of the Nancy Drew: Girl Detective series; brief mention of erotic-shifter-romance book Bearllionaire.
The Intro:
Welcome to the Nancy Games, lads!
Before we begin, since we’re at the beginning of a new “section” of games, let’s go over exact what the “Nancy Games” entail. Unlike the other games, this section (which runs from ASH through SPY) of games is most concerned with Nancy’s personality, growth, and showing her through a different character foil each game.
These games not only give us a better picture of who Nancy is, but also how she fits (or doesn’t fit) into the world around her and with the people that she meets. Rather than solving the case, these games are made to make Nancy react to things; rather than ‘where is Nancy Drew’ or ‘what case is Nancy Drew tackling’, the preeminent question for ASH and the four games after it is simple: ‘Who Is Nancy Drew?’.
Though only possible because of the nature of the miscellaneous games (WAC, TOT) and the Faerietale Games (SAW, CAP), the Nancy Games have been sorely needed since the series graduated past the first few cases. For a lot of the series, the games weren’t really concerned with the main character of the series, preferring her to be a blank slate that players could superimpose themselves onto…which, as recent media (such as Twilight, and Twilight But With Bondage This Time), isn’t a good basis for a character outside of a dime-store bodice ripper.
But these games aren’t Bearllionaire, they’re detective stories, and detective stories need a strong main detective to carry the story — not to mention the stakes.
That’s where these games come in. Building obviously to the story in SPY, each game explores another facet of Nancy’s personality, and shows what she could become — or could have become, in a few instances — should she let the more negative sides of her personality take over, or if she trusts the wrong kind of people and makes the wrong friends.
How better to illustrate than by showing exactly the kinds of people that Nancy’s friends are? That’s what ASH is primarily concerned about — showing who Nancy is by showing the reactions of people who have known her all her life to a crisis. The only difference between Nancy and her Foil in this game is the fact that Nancy has good people — good friends — fighting for her. It’s how she gets herself out of jail, and how she manages to solve the crime.
And it’s a fun (if a bit clunky) game mechanic as well.
This is why this story can only happen in Nancy’s hometown. Not only is it delightful for fans to see (modern-day, as we saw the old version in CLK) River Heights for the first time and get to explore a bit around the town, but hometowns in media are quite significant when looking at who a character is.
Almost always, a hometown is used as sort of a microcosm for the character, giving us a bit of a cheat sheet into who they are as a person just by showing their environment. Think about it — how many times in cop shows (which are the most blatant offenders by far) are we told that a character is from a small town, and thus they’re intent on proving themselves, probably a ridiculously hard worker (to get out of “that place”), and a bit more innocent than their inner-city colleagues? Or that a character grew up overseas to justify their interest in international crime, establish them as a bit of a wildcard, and handwave them knowing about 16 languages? Or that they grew up “on the streets”, justifying a hidden juvenile record, skills in hand-to-hand combat, and a soft spot for Youths Just Like Them?
(But enough about Criminal Minds. I’d rather focus on something that actually has thought put into it.)
The same thing is happening here in ASH; from River Heights, we can extrapolate that Nancy is well-off, straight-forward, comfortable largely around adults (think about it — ignoring the usual phone characters, we only meet one person around Nancy’s age in RH, and she hates her), and has a drive to be Somewhere Other than her small town.
Another interesting point is that River Heights is chosen as the backdrop for something that has only happened twice in the series, and only once been done well: a personal revenge story against Nancy herself. Sure, RAN attempted it, but RAN’s story is — if you haven’t read that meta, spoilers — hot, flaming garbage, and the personal revenge plotline is bungled to the extreme, resulting in it not putting across that theme very effectively.
ASH is different; from the very beginning, it’s obvious that whoever is doing this is working off of a person grudge against Nancy specifically — and burned down the town hall in order to implicate her, so they’re not playing around. It’s the reason that the culprit search is so focused, which really benefits the games as well. The question isn’t really “who would want to get rid of Town Hall”, it’s “who hates Nancy enough to burn down a building to get her in trouble”. It makes questioning so much more interesting — and very full of mines, which is Great — when it’s the person, rather than the specific crime, that matters.
The last thing I’ll touch on in this introduction is a question that the fandom has posed both seriously and jokingly many times over the last….almost exactly 10 years (10 years!!! I need to lie down my land!!!) since the game first came out: where are the Hardy Boys? Surely, if there was ever a game where they made sense to appear, it would be this one; their friend is in prison and needs the help of practiced investigators — you’d think that even if Carson wouldn’t think of hiring them (which, as desperate as he was, he totally would have), that Nancy would have given them a call, if only to see if ATAC had anything on the suspects.
There are two reasons why the Hardy Boys don’t appear, from a storytelling perspective (ignoring the issue of how much money it would cost to include them or any other technical considerations), no matter how much I would have liked them here, or how much sense it would have been to at least name drop them, if not make them phone friends.
The first is to keep the game centered on River Heights. Everyone in the game — both suspects and allies — is from River Heights and is a part of the town’s makeup. Our suspects reporter, a politician-slash-ice-cream-store-owner, an ex-detective-turned-antiques-dealer, and a college student born and raised in RH. They represent different facets of the town — the media, the political, the business, and the rising generation — and so each represent a part of the town. Nancy’s allies all fall under the “rising generation” — the “Future of the Town”, if you will — or under the justice system category, with Carson. Even the Chief represents another facet — the law — that can both hurt and help Nancy in turn. By keeping all suspects and allies tied to the town, the mystery and the story can focus on exactly what’s going down in River Heights, without any distractions.
The second reason that the Hardy Boys don’t appear is a little less obvious and a little less cut-and-dried plain fact, but I find it compelling enough to mention here: Ned is present. Other than as a foil in CAP (and an oddity in CRE/VEN), the Hardy Boys don’t appear in the games where Ned is present — it tends to be an either/or thing as far as phone characters are concerned. The why of this is, admittedly, conjecture, but I do find it fascinating that the two (three, technically) don’t intersect — and when they do, it’s to compare them.
Also there are not enough fics of the time Nancy sent Ned to hang out with the Hardy Boys like their house was a vacation kennel and Joe broke Ned’s car. Just saying.
Ned represents River Heights, safety, security, constancy, and comfort — the same things that the other River Heights phone friends (Carson, George, Bess, Hannah) do, albeit to a slightly lesser extent. The Hardy Boys, on the other hand, represent excitement, danger, the unknown, new discoveries, and growth — as do, in different extents, the non-River Heights returning phone friends (Hotchkiss, Savannah, Prudence).
Nancy sits squarely in the middle of these two extremes; she’s from River Heights, but she’s not exactly of River Heights, if you get my meaning. As the games have progressed, they’ve shown Nancy moving further and further away from safe, small, friend-related cases to professional jobs with more than a few people actively trying to kill her. For me, that’s the reason we don’t see the Hardy Boys and Ned mostly in the same games; they represent different spheres of Nancy’s life.
And, had competent writer(s) stayed and the games not, well, imploded due to Penny being one of the worst business people I’ve ever encountered, it would have been interesting to see that push-and-pull dynamic being expressed in Nancy’s relationships. As it is…thank Heaven for AO3, am I right?
Now, let’s refocus on ASH in specific, and talk about its composite parts, shall we?
The Title:
Other than being catchy and evocative (and telling us exactly what crime was committed here — that of arson), Alibi in Ashes is also a notable title for its flexibility in meaning. Like CAP, there are so many different connotations for “fire”, and all of them apply neatly to this game.
First, we’re dealing with the literal fire that sends Town Hall up in smoke, and the inciting incident for our mystery (and Nancy’s jail time). Next, we have the word “fire” standing in for “emergency” — as in “where’s the fire” — and there seems to be a new emergency every five minutes in this game — the fire, Nancy’s arrest, Bess breaking the vase, Carson’s absence, etc.
After that, we venture even further down the abstract hole, and dive into the political — whistleblowing, which is often referred to as “setting a/the fire”. This is partially what Nancy does, and is also what Brenda likes to do, no matter the accuracy of the report. Finally, we stay with Brenda for the term “media wildfire” – which is exactly what Nancy’s arrest (due to Brenda’s machinations) causes.
The title in total — “Alibi in Ashes” — also works in a few different senses. Literally speaking, Nancy’s alibi — and the evidence to prove it — is in the ashes of Town Hall, waiting to be discovered. More metaphorically, due to the work of the culprit, Nancy’s alibi (aka her innocence) is in pieces, in ashes — it’s been destroyed. Finally, in a literary sense, Nancy’s situation can be shown in the “ashes” of a past life — in the “wildfire” that destroyed Alexei’s life and career as a detective.
Its acronym being “ASH” is also pretty awesome, not gonna lie.
It’s the multifaceted nature of the title that really gives it its staying power, catchiness aside. Many titles are just as good as ASH’s, but almost none work harder at having so many possible meanings that are all represented in the text of the game itself.
The Mystery:
Sufficiently chastened into spending more time at home (at least for a few days), Nancy comes home in order to spearhead her team (consisting of Ned, Bess, and George) to victory in the River Heights Clues Challenge. This friendly little competition that included No Cheating Whatsoever on the part of Other Teams heats up, however, when a clue leads Nancy to the historic Town Hall — only to have it erupt in flames minutes later. Coughing but still moving, Nancy escapes the inferno…only to be greeted by the suspicious press, declaring her guilty of setting a beloved building on fire.
Things only get worse when Chief McGinnis shows up the next day, taking Nancy into custody due to political pressure in the town. An arsonist is afoot in River Heights, and unless her friends can dig up some dirt on someone — or everyone — else, it looks like Nancy Drew won’t just be convicted by the press, but by the town that raised her…
As a mystery, ASH has some great personal stakes — for Nancy and for our suspects — and pretty layered motivations. The cast comes alive through their relations to Nancy, especially as she’s unprotected with Carson being in Australia. The shift in the mystery that occurs when Nancy can finally get out and speak to the suspects — and seeing how differently they treat her than how they treated the other members of the cast — really helps to add something new to a mystery that’s tying itself up a bit, and give it the last push of gas it needs to get us to the conclusion.
While it’s not the most involved, complex, or thematic Nancy Drew mystery ever, it does what it needs to do, and does it well – and that’s honestly all I want in a game more devoted (as it should be) to character than it is to a twisty plot.
The Suspects:
ASH has a rather full cast (not because of the size of the suspect pool, but because there are so many people involved that should be mentioned), so let’s get started with our suspects, then move on to our other cast members.
Brenda Carlton, resident Reporter of River Heights News and perpetual thorn in Nancy’s side, is both our first suspect and our culprit, proving once again that the media cannot be trusted. We haven’t had a reporter be our culprit in 21 games (TRT’s Lisa being the previous example), so I guess we were due, but Brenda is a delightfully hateful example of just how bad the media can be, so kudos for that.
And this game didn’t even come out in an election year. How refreshing.
As a suspect, Brenda is awesome. Catty, arrogant, and with a penchant for dressing up as Nancy – titian wig and all! – to perform her dastardly, dastardly acts, the game doesn’t try to be subtle for one second that she’s up to no good. While Nancy and Brenda are equally as interested — and equally as talented, by all appearances – in ferreting out a good story, Brenda takes it a step further and makes one if she can’t find one – and nurses a grudge against Nancy for exposing her for it.
Up next is ice cream shop owner and scaly politician Antonia “Toni” Scallari, a woman with a bright-eyed, smiling public face — and if you don’t like that face, don’t worry…she has others. Toni is your typical politician — pretends to be nice and pleasant, is actually a scheming villain, hates people who do honest work, and thinks that fairness in government is a luxury – but the game does stop shy of making her The Villain, preferring instead to show the crimes she’s committed in her search for money and power and letting her quietly bow out of the election.
So definitely better than she deserved, but at least the game shows her corrupt nature rather than sweeping it under the rug.
As a suspect, Toni would have made a decent villain, but it would have turned the game into a tale of cold political expediency and machinations, rather than hot-blooded revenge, and that would have been a shame. I’m a fan of how the games from about TOT on always have multiple characters who Do Crimes and Bad Things, and Toni is a prime example of a bad guy who just happens not to be The Bad Guy.
Third on the docket of suspects is our resident grumpy old man (and Nancy’s foil in this game) Alexei Markovic, who provides not only some of the best voice work in the game, but whose age is also proof that Nancy’s dad really is the silver-haired DILF we’ve been waiting for.
C’mon, he prosecuted Alexei when Alexei was 20. The youngest Carson could have been was 25 if he booked it through college, took no breaks to study for the LSAT, and blazed through law school — and immediately got a job the day after graduation. And seeing as Alexei has the “old coot” personality and grey hair…well, Carson is probably straddling the line between DILF and GILF.
(I’m so sorry for that aside, guys, it got away from me. I’m equally sorry for the first recorded use of the term “GILF” in the Nancy Drew fandom. It’s not the legacy I wanted, but perhaps the legacy I deserve.)
Back to Alexei!
Alexei is a great character, full-stop, and his VA just improves the experience more. Bitter and jaded, but by no means uncaring or evil or myopic about his troubles, Alexei is, where Nancy is concerned, a bleeding heart whose blood happens to run cold. While he could be bitter about Carson playing a part in taking away everything he had, and thus treat Nancy poorly, he instead empathizes deeply, wants to help, and, in effect, treats her the way that somebody — anybody — should have treated him.
As a suspect, Alexei, as Nancy’s foil in the game, would have been a poor choice; he’s not really there to be suspicious, he’s there to show the stakes of the mystery. No matter if Carson could find a world-class defender to get Nancy off the charges, no matter if they couldn’t even indict her, the stakes aren’t “Nancy will go to jail for Realsies” — the stakes are the town turning its back, she loses those she loves, and is unable to do the job that is the essence of who she is. In other words, if things go poorly, Nancy becomes Alexei.
One of the reasons that Alexei is such a good character is that he recognizes this immediately, and is determined to do all he can to prevent that. Sure, he knows the odds are stacked against him, and the whole town is his enemy, and he won’t get anything for helping out — but at his heart, he’s still the Magnificent Markovic; “no case too big, no fee too small,” remember?
Last of the actual suspects is noted red-light runner and girl in envious, envious green, Deirdre Shannon. Deirdre’s a rather divisive character in the fandom — especially of late — but is a character I stand firmly on the side of great, for a few reasons.
The first is that the games took a 1-dimensional, wouldn’t-cast-a-shadow-if-you-turned-her-sideways character from the Girl Detective books, there purely to make Nancy look good, and instead gave her a fully realized character, sympathetic motivations, and a whip-sharp tongue.
The second is her hilarious banter with the River Heights crew and wry sense of humor, which would be enough to make her a favorite character of mine alone.
Annoyed by constant, unflattering comparisons to Nancy from her parents (her father also being a lawyer in River Heights), she’s amused when Nancy’s arrested — though, if you read in between the lines, never suspects Nancy actually set the fire nor thinks Nancy will ultimately get the blame — though not as amused at Bess’ spying on her. She harbors a not-secret crush on Ned and enjoys spending time with him, girlfriend or no girlfriend — though it should be noted that even Ned isn’t spared her sharp tongue.
As a culprit, Deirdre would have been the obvious choice for writers who were the caliber of…well, of the Girl Detective series writers, but thankfully we’re on a higher playing field with Nik, Cathy, and the rest of the crew behind ASH. Deirdre is a snarky observer, but that’s as far as her ‘evil’ goes — and looking at her methodology for solving the Clues Challenge clues (and her commentary on her compatriots) is a joy — real detective work, indeed!
After our suspects, let’s talk about our players on the side of Right — or at least, on the side of Nancy — starting with the girl detective herself (as we will for all of the Nancy Games). ASH provides a better look at Nancy than we’ve had before (as befitting the first of the Nancy Games)
Nancy Drew is our main character, sometimes-protagonist, and at times villain protagonist — especially in the eyes of our culprits — when it comes to unearthing long-buried hurts and wrongs. Stuck in jail for a crime she didn’t commit due to political and community pressure, for the first time, the girl detective can’t really do anything by herself, and is relegated to “phone friend” while her boyfriend and childhood friends are running around frantically trying to introduce reasonable doubt in a frame-up par excellence.
Our source in SPY refers to Nancy as an autodidact — one who teaches themselves — and that’s a perfect summation of Nancy’s character. She’s no museum expert, nor cowgirl, nor entomologist, nor any other hat she’s put on — but she can fake it if someone hums a few bars. Her other big pluses as a detective are (once again according to the source in SPY) in interrogation and code/puzzle breaking — and the differences in the questions that Ned et al pose and the questions Nancy poses to our suspects does bear out the first point, at the very least. Her code and puzzle skills are the usual fallback for the games’ mysteries, more so in the modern games than in older ones (which is both a good and bad thing, depending on what types of puzzles you like).
In ASH, we learn about a key trait of Nancy’s — self-sufficiency, and, more importantly, the limits of that self-sufficiency. Able to fake most things until she makes it, Nancy is finally put in a situation where she can’t do anything by herself, and it’s a source of frustration and impatience to her that overrides other feelings (“Also, I’m in jail, and I would really like to get out,” anyone?). It’s rather stunning that Nancy goes from a triumphant Girl in the Dress to stuck in a police station, relying on the phone and her own intuition, and it does some good for her character exposure and development.
Next up is Edward “Ned” Nickerson, erstwhile boyfriend and long-suffering Emerson College student, Ned is part of an honors fraternity and is in River Heights for the Clues Challenge — and to see his girlfriend, of course. While his attempts to be Detective Ned have really only resulting in finding the keys that were in his pocket, Ned is nevertheless quite useful in getting information out of Deirdre (and is responsible for one of the funniest bits of dialogue in the game that’s not spoken directly by Deirdre).
According to the files from SPY, Ned’s defining characteristics are his honestly and his loyalty, both of which mean that he’s the ideal ‘phone friend’ when Nancy’s in a pickle — and means of course he’d be front and center, ready to do anything he needs to in order to help clear Nancy’s name. His main role in the game, however (and very interesting, as one of 6 or so Neirdre shippers in the fandom!) is to be the object of Deirdre’s window-shopping affections and to be made fun of (good-naturedly, of course) by his friends.
Because of his relationship (such as it is) with an overtly antagonistic character, Ned’s a lot of fun in ASH. I feel like he gets a lot of characterization that he often lacks in most other games (excepting CAP and SPY, of course), and it just makes me like him more.
George Fayne is also here to help — though, irritatingly, not required the same way Bess and Ned are — with her knowledge of technology and impeccable Togo-watching skills. George is a great character in the OG Nancy Drew books – the ultra-modern, straightforward, clumsy flapper, to contrast Bess’ more genteel sensibilities and Nancy’s down to earth, practical, yet fashionable nature — and one of the greatest disservices that the 60s rewrites, post-60s ND books, and, yes, the game series has done to the ND universe is to turn her into a “hurr-durr tomboy because name George like boy name” sort of mockery of her original character.
And no, I’m not crediting her as “Georgia”, because that was not her name in the books. Her name was George, full stop — once again, quite fashionable of her to have a “boy’s” name in the 20s/30s — named after her grandfather. You may fight me on this, but you will not win.
George is noted to have above-average skills in mechanical engineering, and indeed creates a jammer to stop Brenda’s broadcast in the game, but is otherwise…well, kind of pushed to the side in favor of Bess and Ned, her enmity with Deirdre notwithstanding. I’ll address this issue more in The Un-Favorite and The Fix, but a few tweaks while developing the game would have gone a long way towards defining George as a character — we’re ignoring MED wholesale, don’t worry — and helping the gameplay be a bit more varied.
George’s maternal cousin, Elizabeth “Bess” Marvin, on the other hand, is basically required to get what you need to know from Toni, but is very much not the favorite person of Alexei, due to her breaking an antique vase upon coming into his shop.
When a vase can survive the Nazis but not Bess Marvin, it seems a shame that Bess didn’t go to France with Nancy during DAN. They would have found that secret room with the artwork in like a minute and a half.
Bess is mentioned to lack judgment (her reveal of George’s crush on the snack shop boy illustrates that pretty well) but to have above-average intuition and, while manipulated easily enough, is too honest for that manipulation to really cause any lasting harm. Because of her sweet, open nature — and her open pocketbook when it comes to ice cream — she’s a favorite of Toni’s, and uses that in order to try to clear Nancy’s name and discover just what illegal, corrupt pies Toni has her grubby little politician hands in.
Going a little less friendly and a little less college-aged for our next helper, we turn to Chief McGinnis, a grumpy pushover of a cop who’s really only important for letting Nancy walk around a Police Station and solve a crime while under arrest because he didn’t wanna do his job, and for a hilarious diatribe about Pancake City.
Seriously, I go and watch that scene every so often when I need a good laugh. ASH has some fabulous comic writing, and McGinnis’ rant is a prime example.
McGinnis is pretty ineffectual as a helper, but he does allow for the first 2/3 of the game to happen by locking Nancy up (“You cannot leave jail! This is a very basic concept!), and for that, we salute him.
Rounding out our cast of Nancy-supporters is Carson Drew, who is (frustratingly, to him) stuck in Australia when all this goes down, and thus cannot use his legal prowess to free her.
Of course, as a prosecutor, I’m not sure how much help he’d be anyway, but hey, a lawyer is a lawyer is a lawyer, at least in the ever-wise eyes of HER Interactive.
Carson’s really just there (or not there, as the case may be) to explain how Nancy can be locked up with such a powerful lawyer father, honestly, but he gets some good lines in, so we’ll forgive it. He’s also there to round out the “River Heights Cast”, but I can’t help feeling that, if we were gonna have another Drew in this game, I would have taken the puppy over the golf ball. #Togo4Ever
The Favorite:
There’s a lot to love in ASH, so I’m going to focus on the biggest things. Suffice to say if a part of the game isn’t in this section but isn’t in the Un-Favorite, I love it.
I’m going to start off just by saying that the dialogue in ASH is wonderful. We’ve got distinct individual voices, sarcasm galore, enough cattiness to fuel the Halle Berry movie, and great interpersonal work, especially with Alexei.
One of the places Nik truly shines is dialogue, and a small-town environment like River Heights really shows off his skill. I sometimes hear the charge that “no one talks like this!!” leveled against the Nik games but, honestly, I talk to people every day who speak similarly to Nik’s characters, allowing for the differences in written and spoken speech, and so do most people I know. Allusions, analogies, metaphors, and aphorisms aren’t just for English class — they’re part of speaking well.
If you really wanna see dialogue where “no one talks like this,” look at the early ND games. FIN is a particularly bad offender, but SCK and STFD aren’t much better.
My favorite puzzle in the game is the letter swap puzzle inside of Scoop, by far. Sure, I enjoy other puzzles — Alexei’s number box, fingerprinting, the suspect board — immensely, and have a blast doing them, but I can spend hours figuring out old quotes on that aqua background and not notice the time passing one jot. It’s fun, references old games, and is exactly the kind of puzzle that gets me excited anyway, and I love it to pieces.
My favorite moment in the game is probably the moment Nancy takes control and goes and talks to Toni, oddly enough. The stark difference in what Toni says about Nancy while she’s in the station to what she says to her face is like a brick wall to the chest, and is, every time, the moment when you see exactly how River Heights turned on Alexei so completely as to push him out of his job and into the antique business. It’s a moment of almost stomach-sinking disgust, and I absolutely adore the game for not pulling its punches and instead keeping true to one of its major themes — that you need to see who people are in the dark, not when they’re facing you.
In the light of day, Alexei is just a cantankerous old man; Toni is a smiling, motherly ice cream store owner, Brenda is a hard-hitting reporter, and Deirdre is a vapid Queen Bee type. Under the cover of darkness, however, we see Alexei’s charity and heart, Toni’s corruption and two-faced nature, Brenda’s unethical and illegal means to her ends, and Deirdre’s soft center. And I love the game for pointing out the world of difference it makes to see what someone truly is.
For my last point, there are two characters are of note in this game that I love for very different reasons.
The first is Alexei, who is the inspiration behind the title of the meta. There’s something incredibly compelling about Alexei’s down-to-earth nature and the way he deals with being dealt the poorest hand in the world without ever dipping into “woe is me” or any other self-indulgent crap. Insatiably curious, bright, and caustic, Alexei feels like the perfect person to sit down, drink a cup of something warm, and talk about puzzles, antiques, and harsh truths with.
He’s a character who watched his entire life fall apart with one bad person’s actions — “one time, just once, I tried to speak truth to power, and man if I didn’t pay the price” — but still had it in him to keep going, even if it wasn’t what he was doing before. He went from being the town’s golden boy to a pariah, and yet still looks after River Heights and its history, even becoming the curator of the River Heights Museum (when it opens). The difference between his reaction to being falsely accused to, say, Noisette Tornade’s (DAN) reaction to being “falsely” accused is huge and, I think, rather inspiring.
The second is Deirdre Shannon, if you couldn’t tell by my gushing about her above, and, can I just say, I love everything about her. There’s a temptation to assume at first blush that she’s your average boy-stealing popular rich girl a la WAC, but actually looking at her tells a different story.
Sure, the rich part is true — but so is Nancy, and from the looks of their houses and all the trips/vacations they do, the Marvins and Faynes seem pretty well off as well. She shares the tendency for a sharp tongue with Nancy as well (as befitting her status as Nancy’s foil in DED, stay tuned!). Deirdre also doesn’t qualify as popular — her two “friends” that she hangs out with in ASH for the Clues Challenge are still in their “free trial”, and aren’t really her friends.
And her feelings for Ned? While she openly flirts with him (even if Ned doesn’t get it until the girls tell him), Deirdre isn’t looking to actually cause damage (if only because she sees Ned as completely unobtainable), and is up-front about everything she does to Nancy’s face. Putting yourself in her shoes, she’s a bright girl, in love with a boy who is the definition of out-of-reach, is constantly (and negatively) compared to the boy’s girlfriend, and feels stuck in her small town, desperate to move beyond the boredom. In other words, in any other story, she’s the protagonist. It just so happens — as she’s acutely aware — not to be her story. And that’s the kind of character that it’s impossible for me not to love.
And speaking of things impossible to love…
The Un-Favorite:
My biggest problem with ASH, as was mentioned above, is the fact that George is relegated mechanically and interpersonally to the “unimportant” bin. Nancy, Bess, and Ned all have suspects that like and don’t like them, while all George gets is a note that her and Deirdre particularly don’t get along — no extrapolation, no explanation. It makes the decision to include her as a playable character feel a bit like a last-minute decision, like Bess and Ned were planned and George was supposed to be watching Togo until the very end when she makes the jammer or something.
My least favorite puzzle in the game has got to be the stacking of the boxes and crawling towards the exit at the start to escape the fire; it’s a time-sensitive puzzle, which are usually my least favorite, and takes the mechanics of Renate’s bag puzzle and small visual distinctions, which we’ve already noted in the last meta are not particularly my jam either. I wouldn’t replace or get rid of it, it’s just my least favorite. I tend to start my game from a save I have after the puzzle — while I have to refresh on the opening occasionally, it’s better than the frustration from the combined puzzle.
I don’t have a least favorite moment from the game, to be quite honest, so let’s move on to the last section of this meta.
The Fix:
So how would I fix Alibi in Ashes?
The big thing I would change would to be to ensure that each member of Team Danger should have one culprit that likes them and one culprit that hates especially them. Nancy already has Alexei for her plus and Brenda for her minus, and Bess should keep Toni and Alexei, respectively, but both Ned and George need one more. Luckily, with four friends and four suspects, they’ll divide up evenly very easily.
My fix would be to have Ned keep Deirdre as his plus and give him Toni as his minus (local business owners usually don’t like football players for being rowdy and taking up a lot of seats, plus he’s Nancy’s boyfriend and staunchest defender).
George, meanwhile, keeps Deirdre as her minus (though flesh it out a bit more — what exactly went wrong there?) and gains Brenda as her plus. Not only would this make the endgame where she creates the jammer a little more interesting, I’d note that George and Brenda have a bit in common, due to Brenda’s technical and mechanical prowess that we see throughout the game. Throw in something with George having done a technical internship with the River Heights broadcasting network or something during high school, and we’d get a slightly different side of Brenda, even though George still dislikes her privately.        
Just fixing this issue would be enough to where nothing in ASH would stand out as a real negative, but for my second, smaller fix, I’d make the friends able to call each other to change off, instead of having to call Nancy, then have her call the other person. That slows the game down and is needlessly clunky, and I’m still not quite sure why they did it.
Once those two things are fixed, there’s nothing in the way of ASH being a truly excellent game. Sure, it’s not as thematic as the few games preceding it, but it’s not supposed to be — it’s supposed to have an entertaining mystery while showing us a little more of who Nancy really is and why she does what she does, and on those (and most other) fronts, ASH is an incredibly solid, enjoyable game that I replay whenever I get the chance.
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spectrumed · 3 years
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8. book
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I decided to start writing a book. A novel, it’s going to be fiction. It’s a big project. I dread big projects. I don’t feel as if I am ever able to complete them. It’s going to be left unfinished, why do I even bother? So many projects that I’ve started and never finished. I get an idea, then I can’t make myself do the actual work to make it a reality. Why do I think I can write a book when I can barely read books without becoming distracted and doing something else instead? I give up too easily. But, then again, do I really have it in me to produce something that is good? That people would want to read? Insecurity creeps in, telling me that I will fail. I fear failure. Of course I do, who doesn’t? Whenever people say that their greatest fear is failure, all I wonder is who out there is not afraid of failure? Is there someone out there with so much confidence that they absolutely do not in any way fear failure? Even narcissists technically fear failure, it is what leads them to such ridiculous overcompensation, putting on the facade of bravado to mask their actual dire sense of insecurity. Do not fall for the scams, no person is truly without self-doubt. (Well, I guess maybe psychopaths, but there’s a whole lot of things amiss with them.)
Ever since I was a kid, I’ve entertained myself by coming up with stories, fictional universes that I would populate with characters of my own invention. When I was a kid, what I really wanted was to become a comic book writer and artist. Well, in between other gigs I imagined would suit me, including at one point wanting to be a “singing farmer,” as I put it. Still, I’ve always returned to fiction and storytelling. There’s something about creating a world that lets you so fully distract yourself from all the stressful daily hullabaloo that goes on around you. Escapism, it’s fun, it’s therapeutic, I think. There’s a reason why humans have been telling each other stories for millennia, since even before we lived in houses. Back when we were all huddled around the fire, wearing our best comfortable animal furs, sharing tales of the hunt. Your uncle who once took part in killing a mammoth, the impressive beast nearly gorging him with its big tusks. How clever he was when he noticed that the mammoth had one leg weaker than the others, and used that to his advantage. How the entire hunting party banded together to bring the behemoth down, getting all that meat to feed their families with for months! Stories make you feel good. Like as if you have something to celebrate, even when you might be starving due to the more recent hunts not having gone as well. Damn that saber-tooth tiger that killed your uncle…
Storytelling is linked to acting. Both with acting and with storytelling you have to commit. Whatever you are doing, whatever role you are performing, you have to sell it. You may be on stage talking about that time you went scuba diving with your future wife, and how you encountered an oyster with the most magnificent pearl inside, and how you made a ring for the pearl and used it when you proposed to her. You have to sell it. You have to get the audience laughing, gasping, crying, going “aww,” feeling as if they were there with you that day. Of course, they don’t know it is all just lies. You made it up. It’s all fiction. But you committed, so they won’t ever know. Storytelling is a gift to others, people will appreciate you if you tell good stories, but you’re also kinda deviant. Even if it’s technically based on a true story, you’ve certainly added your embellishments. You’re a trickster, a devious individual. No wonder actors have historically been seen as dubious folks. They come into town, romances all the young women and men, telling them big tales of their lives on the road, and they can’t possibly know if you are telling the truth or not. You may just be lying. You probably are lying. Let’s be honest, you’ve probably not told a single true thing in your life.
I am bad at the hustle. No, I can talk quite well, and I can keep people’s attention for a long while. But I can’t be a huckster. Going out there, putting myself on the line hoping people will swallow my bullshit. I can’t really avoid speaking from my heart when I do speak. Or when I write, as I happen to be doing now. This blog has so far been thoroughly candid in places, in such a way I may come across like I’m at a confessional. Not that I have much evil to confess, but I can’t help but be transparent. I can’t flip into different kinds of personalities, each with its own schemes and plots, being some master manipulator, someone who you can never figure out what they're truly up to, or what they truly want. No, what I am is clearly written on my face. I’ve got one self, and it is the one before you. He’s hairy, and tall, and a bit of a dork. I am happy to talk to you, to engage with you, but I won’t be anyone but myself. I am me. I hope that’ll do.
Of course you are familiar with all those pick-up artists that plagues the internet. Or well, not just the internet. Go into any old-fashioned bookstore (where they store books on paper, not in digital code,) and you are bound to find some sleazy book written by a sleazy guy about how to sleazily seduce women. Those books don’t want you acting like me. According to them, seduction is all about manipulation. To figure out the very right thing to say to get women to fawn all over you. They don’t want you to be sincere, telling the truth as you see it. Nah, you gotta keep that stuff bottled up, deep down inside your soul, because most likely, your true self is ugly. It’s interesting how you can get little details from these pick-up artists depending on the sort of things they say, the tips they provide. The fact that all of them seem to harbour this festering misogyny is no big surprise, but every so often, you get these little glimpses of these people’s true worldview, one where power is everything, true love is a fallacy, and happiness is a lie manufactured by Hollywood to make us all into docile consumers. No wonder the “red-pill” so often leads to people taking the “black-pill.” First hucksters will lure you in, telling you that they’ve got the secret as to how to be a success, then when they’ve got you isolated, they reveal to you how truly misanthropic and bleak their actual beliefs are.
I am fascinated with cults, for much of the same reason why I am fascinated with storytelling. What is a cult leader if not just a great storyteller? They’re something like the modern day shaman, capable of spellbinding people with their weird idiosyncratic way of speaking. High-functioning people with autism are often said to have an idiosyncratic way of speaking. No, I am not suggesting that cult leaders are all somewhere on the spectrum, though it wouldn’t surprise me if some famous cult leaders did turn out to have been on the spectrum. However, for an autistic person to become a cult leader, I think they would have to be a true believer, and not some fraud just looking to scam others. Ultimately, no autistic person would want to surround themselves with people unless they truly do believe it is essential, to like, save mankind from damnation or something. It’s the difference between sincerity and insincerity. It is difficult for autistic people to be insincere, as insincerity requires a lot of social skills that autistic people struggle with. Having to juggle all these balls in the air, making sure you keep the big lie going, that you remember to change your behaviour depending on who you are speaking to in order to keep them from figuring out that you’re a bullshitter. Hollow people are great at being insincere. People like L. Ron Hubbard, the founder of the highly profitable cult that is Scientology, was at his core a hollow individual. He had no problems twisting the minds of the people around him, because he never felt a need to be sincere. If an autistic person were to become a cult leader, I can guarantee you that it wouldn’t be a profitable cult. Nah, autistic people aren’t in it for the money, we’re all about keeping it real.
Being a sincere person, surely I should be able to write a novel and make it feel earnest. Like it was delivered with passion, because I wouldn’t be able to write anything that wasn’t true to myself. Well, I do hope so. Having something I’ve made be referred to as genuine is something I see as a great compliment. I’m a student of art history, I’ve made some “serious” art before, I know how terrible art can be when it is not delivered with good faith. Sure, some art is cynical, or ironic, but even then, it tends to come from a real place. Good artists, even when they’re fully armed with the dada mindset, must believe in what they are doing. Whether they are doing it for a laugh or not, that’s irrelevant. Even if all you wish is to be silly and make something that is comical, you have to believe in what you are creating. Or else people won’t bother engaging with it. Why look at a painting by someone who is just interested in making money? Insincere artists do exist, and they can end up becoming quite successful, but ultimately, history won’t be kind to them. Damien Hirst comes to mind, heard he's into NFTs now.
Sure, I don’t like insincere people. Does that make me a bigot? Like, it’s not as if they can help themselves. It’s just who they are, spineless maggots with no soul. It doesn’t mean we have to hate them. No, no, no... I am just generalising. Don’t go thinking there’s just two kinds of people in the world, the sincere and the insincere. It’s not a binary. Most people are both, just like with introverts and extroverts, humans are complex. But there are definitely those that decide to feed into their insincere side, realising that it is often the key to success. Through insincerity, you learn to let go of self-doubt, you stop worrying so much about what others think of you, because you are never truly yourself. If they hate you, then so what? They don’t actually hate you, they just hate a role that you are playing. So what if you seduced that woman, made her feel as if you were the perfect match, then you ghosted her and completely forgot about her? It’s her fault for falling for your tricks. You were clearly just playing the game, being a super-seducer, she should have known better. By embracing insincerity, it’s like gaining a superpower. No longer do you have to care about the impact you have on others, no longer do you have to worry about what it means to be a social human being making choices that affect the others around you. Because you’re not the person they think you are. Actually, you’re not quite sure you’re the person you think you are… Who are you?
I’ve got the plot all laid out in my head for the novel. It’s going to be based in the fantasy world that I’ve been working on for the last few years. I’ve been working on this world for almost half a decade now, come to think of it. Why do I keep feeling as if I am never able to keep to a project, when I’ve clearly been working on a massive project all this time? Sure, it’s all just in my head, but it’s not as if most people have the kind of patience to keep going back to a single big project, even if it is just in their head. Not once, while thinking about my fantasy world have I been distracted and started thinking about cute puppies, instead. And you know how difficult that is. Maybe I am too hard on myself. Maybe I will finish this book, and maybe people will want to read it. Maybe it will even get a minimal number of angry reviews, like, I may get a book published without some folks trying to harass me into committing suicide for daring to think I can write. Some people may even be enthusiastic, blowing up my ego with great praise. Maybe someone will come along and tell me that they want to buy the rights to make my book into a movie or a television series. Maybe I will get rich? Maybe I will get famous! Woo! Success here I come!
Well, no, here I go being insincere. That’s not what it’s about. I should be writing this book because I want to write it. Because I want to prove to myself that I am able to write it. Sure, it’s not as if there’s not a little brain goblin inside my mind whispering sweet nothings about how one day I might turn out a real respected author. One with real fans that gets to do big book tours talking about how brilliant I am, how brilliant my work is, and how brilliant things are going for me. I am not going to pretend I don’t have the same aspirations for success that others have. Inside of me you will find the same greedy piglet of an ego hungry for more adoration and more validation that you will find in any person. Humans don’t know when to quit, we always want more. But I am at least safe knowing that I will never debase myself, descending to the same depths as those inhabited by soulless grifters who go through life abusing the trust of others in order to get by. I’m sincere, in the end. I always turn out sincere, in the end. I am a good boy.
And I am also really sexy. I don’t think I’ve mentioned this before on this blog, but I am really, REALLY, sexy. Like, you wouldn’t believe it. Oh, I am so hot. And if you follow and subscribe and hit that bell, I will teach you how you can be just as sexy as I am! And buy my book! And my merch! And my new single! And of course, my new cryptocurrency, by the name of “autism-coin.” It’s going to be a real success on 4chan, let me tell ya!
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solcomfortssouls · 3 years
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Anime watchlist Update 5
Update 3.2.2021
What I'm looking for in anime: hurt/comfort and suffering, strong characters, learning to get along and teamwork, enemies to friends, romance. Fave character: Sasuke. If you have any recs for any of these pls say so.
Finished
Promare
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This movie is absolute masterpiece. I haven't been this captivated by anime film in a long time. From storytelling to themes to characters and tight plot it's perfection, and the animation here destives it's own category. This is anime as medium at maximum impact, doing magic that jo other media form could. It was a bit more plot than character focused, with no character development, but the characters were greatly developed so it was emotional enough watching them face the story's problems with their own unique attitudes. Plus the enemies to friends dynamic between the two MCs? The bromance and the suffering? Just the way I like it.
Similar rec anime: Brand New Animal and Deca Dence. Is it really similar? Also any good Gundam anime recs? I'm in the mood after this.
Idolish7
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This was...unexpected. I don't normally watch this idol genre at all, I can't take guys who think themselves beautiful it's just so unmanly to me. But damn these characters captivated me. I just wanted to jump around for some interesting scenes I saw gifted but I was sucked in and couldn't let go. Every episode became important, with every character and scene playing a role in a larger puzzle. What an incredibly tight net of a plot! Such charming cast! I fell in love with each and every one, plus there is so much angst and emotional turmoil! The boy dynamics reminded me of what I love about sport anime but done more openly and emotionally, which is something I often miss in anime. Sometimes a little over dramatic but so enjoyable I'm dying to know what happens next.
Want to watch
Ace of Diamond
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Mostly got inspired for this after rewatching Kuroko no Basket Last Game movie and getting reminded why it is in my top 10 favourite anime shows ever. Knb and Big Windup are the best sports anime has to offer and this has heavy similarities with both. Boys developing friendships and team dynamics while growing into the best they can be? Please be good, I have high hopes for you.🙏🏻🙏🏻🙏🏻
Bakuman
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I'm a writer and the creative process is endlessly fascinating to me. Not to mention as a big anime and manga fan this is quite charming premise. If this has the qualities of a strong sport anime, with competitions, challenges and friendships I'm all up for it.
Gundam 00
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If anything Promare gave me strong gundam and giant robots feel, which I'm surprised no one else is recommending in the similar category. I loved Iron-blooded Orphans, but that was my first and only Gundam anime, and I was there mainly for the strong bromance and whump moments, although the storyline and characters were great (I hated the ending though). Right now I'm biased for the attractive character designs and the high rating this has. Is it good? Does it have a happy ending?
Fire Force
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My brother is nagging me to watch this for ages but it's the similarity to Promare that is pushing me now. The premise with firefighters on fire is kinda similar...and I wish Promare was a series I could have enjoyed longer so this is a nice solution. Now if the characters were even half as compelling. And I'm worried about the rumoured fanservice here.
Baby steps
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Just discovered this is high rank sport anime with romance and not a typical screaming dumb shounen protagonist. Apparently he is hardworking and perfectionalistic? Give me all the perfectionists! Also very little sport anime have romance so👀
Keeping from previous list:
Itazura na Kiss
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Romance and emotional opening up with a stoic boy and a bubbly girl.
Honey and Clover
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Slice of life university art students romance. High ranked classic. Pls don't be boring.
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maxwell-grant · 3 years
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On The Shadow’s “new” backstory
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Poke around any discussion of The Shadow and the movie in particular and you’re gonna find a lot of contention regarding the movie’s biggest shift from the source material, that was inventing a whole new backstory for the character where, prior to being The Shadow, he used to be a murderous warlord on Tibet who was kidnapped by monks and forced to undergo redemption and put his skills to fight evil. 
It was not a popular decision at the time, to put it mildly. It didn’t do anything to improve the film (that text crawl really shoots the entire film in the foot), it soured a lot of fan opinions on the whole thing, and yet it’s become such a fixture of every story told with the character since then, that odds are most people think this is just what he always like, that this lip-service about redemption and being a former bastard turned hero was always what the character “was about”. 
I have some complicated thoughts on it and how it’s affecte Shadow stories since then, most of whom are negative, but the thing is, I get where it’s coming from. I get why they felt the need to change his origin like that, and why it’s stuck around. 
In the pulps, The Shadow’s backstory was, to sum it up, that he was a spy who went to war, learned a lot of skills and did a lot of things, and then pivoted to fighting crime in the late thirties. That was the backstory of most 30s American pulp heroes, actually, give or take a couple of differences. And for a pulp hero, it works. But modern audiences have been taught to expect more.
The movie, in trying to repackage the character for a modern audience, in turning The Shadow into a superhero so he could survive in a 90s blockbuster landscape, needed an appropriately punchy superhero backstory. Superhero backstories tend to be, in general, all about a dramatic hook that simplifies their motivations, powerset or life stories into a one-sentence pitch. Batman lost his parents in a brutal mugging as a child and swore to stop that from happening to others. Spider-Man’s uncle died because of his irresponsibility. Ben Grimm gained superpowers from space rays like his friends, except he got turned into a deformed rock monster who can never look normal again. Bruce Banner got caught in an atomic blast that made him into an unkillable rage monster. A dramatic transgression happened, they must correct it by becoming dramatic figures themselves.
They’ve made 3 John Wick movies with little more motivation to the central character other than “they killed his dog in the first movie”. That’s not a dismissal, it’s just effective storytelling. We don’t need more motivation for John Wick, we don’t need Batman flashbacks in every film, we get a one-sentence hook for a tangible, grounded motivation that lets the characters hit the ground running. “Used to be a savage murderous warlord, now applies said savagery to killing criminals” is a simple, easily understood pitch that’s considerably more dramatic than his former backstory. It works as a superhero backstory, and you can argue it’s even somewhat thematically fitting, since “a villain who turns evil against evil” has been part of The Shadow’s concept from day one. 
So what’s the problem with it?
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Well, for one, The Shadow is not a superhero. He doesn’t look like them, he doesn’t act like them, he doesn’t live in their world. They can try and turn him into one, and they have done that several times, but the character’s core traits, central appeal and identity are not only considerably older than the superhero, they run directly counter to what defines a superhero. The movie that tried turning him into a superhero was a box office and critical failure, and the Dynamite comics have largely just succeeded at keeping the character in the fringes of the public eye and nothing more. If turning The Shadow into a superhero was intended to revitalize his success to modern audiences, it clearly hasn’t worked in over two decades, despite superheroes being more popular than ever before. It’s kept him on little more than life support.
And two, one of the very problems of trying to turn The Shadow into a superhero, and give him an ultra-dramatic superhero backstory pitch, is because it runs counter to a cornerstone of The Shadow’s appeal: the mystery. Superheroes have to pull double duty in being both the impressive, great warriors and forces of change within a story, as well as being our relatable, POV protagonist whose struggles we relate to. The Shadow, in the pulps, split that balance, between himself, and the agents and protagonists of any given Shadow story. @oldschoolcrimefighters  has brilliant writings on The Shadow and his agents that inspired me to do this blog in the first place and you should all read, and I’m going to quote this one in particular: 
“..modern storytelling focuses more on characterization rather than plot. I think a lot of creators come at The Shadow with that in mind, and with a mindset built on other comics and properties: the titular character is the one to focus on. And the radio show, movie(s), and comics – the most readily available mediums for research – don’t do much to disabuse them of this idea.
So creators shine the spotlight on The Shadow. They try to humanize him, make him into someone we the readers will empathize with and relate to and root for and all that jazz. They give him motivations and backstories and banter, a token romantic interest (Margo) and sometimes sidekick (usually Moe) to bounce exposition off of and provide comic relief. 
The Shadow doesn’t take kindly to spotlights. And even if he did, let’s be real, he’s not the most relatable dude. He’s a power fantasy. (And there’s nothing wrong with that.)
Whether or not he should be humanized at all is a touchy subject – I personally think the pulps portray him as a far more empathetic, fallible, playful being than people give them credit for. The thing is, when the pulps humanize him, it’s in a particular context. It’s in his relationships with other characters – especially the supporting cast – that his humanity shines.”
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And that brings to the third problem: The Shadow doesn’t need a backstory that takes up so much screentime and focus. It has never factored into what made the character popular in his prime. In the pulps, we jumped right into his presence in the lives of others and his adventures, with only very sparse information about his past delivered every couple dozen books or so. It took over 131 novels for the name “Kent Allard” to even show up with a “proper” backstory, and even then, it consisted of little more than stuff we’d already been told prior about him (he was in the war, he used to be a spy, he traveled around the world with false names). And after a couple dozen stories, Kent Allard appeared less and less, about as often as the fake identity of Henry Arnaud, to the point the final Gibson stories omit him all together and even point to Lamont Cranston as the “true” identity of The Shadow. Kent Allard was just a name he went by a few times, and nothing more.
The most popular version of the character by far, the radio show, didn’t even have that. We knew nothing about the radio Shadow’s backstory other than some of his travels in the past he’d mention on certain episodes and what the opening narration told you. He was our POV protagonist in those episodes far more so in the pulps, and yet, clearly they must have been doing something right, if audiences never once missed the fact that they knew next to nothing about who he used to be before.
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The very reason The Shadow became a character in the first place was because of popularity. It was because listeners tuning in to Detective Story Hour found themselves faced with the sibilant, cruel, snake-like whispery taunts of a narrator who talked and acted like no one they had heard announce other radio shows, who was easily the most interesting part of the shows he announced, and whose voice and personality held them in such fascination, even when he was literally nothing but a voice and a personality, that they started demanding to hear more of him, asking for stories starring this dark prince of radio that lived so vividly in their brains, that they didn’t notice, or care, that such stories about him didn’t exist yet. 
And when he was turned into a crimefighting character, his backstory was built in a way that allowed Gibson and any future writers to play around with and insert events and adventures as they saw fit. His adventures with the Tsar in Russia, his travels to India, Africa, Tibet, his war experiences, unrecorded adventures with allies and agents and villains of any kind, his post-war travels as Kent Allard, whatever happened in the years between his crash in the Yucatan and his arrival in America. Hell, if you want to have a period where he really loses it and does immoral things he isn’t proud of, there’s any number of periods you can insert mistakes and bad decisions that would define his actions years down the lane. It was a sandbox of any possibilities, grounded to a strong character who we could follow into any adventure because we’d be interested in learning more about him. 
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A good backstory helps, and The Shadow’s motivation was grounded to it, but it was never a necessary component to his popularity. It was never something that needed much focus beyond the sparse information. When handled poorly, a backstory only really threatens to taint that appeal, and that’s what happened.
The “hook” that got audiences to pay attention to The Shadow was his sinister personality and charismatic cruelty. That was what they came for. What got them to stay, and read the stories and form lifelong devotions to the character and his adventures, was discovering that this personality belonged to a character who was, utterly, on the side of good, who used his skills and powers of great villainy to protect innocents, to help and uplift people just like the readers and listeners. That dual nature was a big part of why The Shadow was so enduring and popular in his prime, part of what set him apart from all of his contemporaries and imitators. 
It’s hardly much of a contrast, hardly much of a fascinating and layered character that we want to learn about or spend time with, if he was just always a horrible villain who is only marginally less horrible now, is it? A Shadow who used to be every bit the horrible villain he looks and acts like isn’t really that interesting, it’s just what you’d expect from him at first glance. What’s the point of caring about a man trying to regain his humanity, if we never get to see much of that humanity in the first place? What’s the point of even going into his past if we know all about it?
What’s the point of taking this backstory that was all about open possibilities for storytellers, all about covering the intricate life of a complex and strong character, to reduce it into a quick, punchy one-sentence summation that simply sets down a baseline for all future stories to repeat ad nauseum?
It’s not that I don’t think you can tell stories about The Shadow’s backstory, quite the opposite. It’s not that I don’t think the character having a strong “hook” for audiences is unneccessary (he already has). And it’s not that I don’t think he needs a motivation (he already has). But I have to ask:
What’s the point of shining a spotlight on a shadow, if not to eliminate it?
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