Can I ask what was different between you and Huck vs past romantic partners? I’m starting to think I’m the problem in not finding something steady..
I've thought a lot about this question. There's no short answer, but I'll try to break down what works.
We have known each other for a long time and have sustained love and chemistry. We were best friends, partners in crime, and fuck buddies in our late teens/early 20s and then life drifted us to separate parts of the country. We floated back into each other's lives and it just clicked back into place. The timing was right this time. We were more mature, had learned a lot, but the vibes and the history and the chemistry were still intact so it just WORKED.
We are teammates. We are partners. Whenever disagreements or hurt feelings happen, we address it immediately and from a place of teamwork. We're not trying to "win" or "be right," we're trying to solve a problem together in a way that works out for both of us. We've both been in a lot of relationships and have learned a lot about what we do and don't want, what we do and don't need, and how to communicate these things to each other.
Timing. We're both in a place where we're ready to be family to each other. We prioritize each other and take each other into account for decisions.
We have intimacy. This isn't just about sex, we communicate about our intimate needs to each other. If one of us is feeling un-sexy, we find other ways to be intimate. We compliment each other often. "I love that shirt it makes your shoulders look fuckin hot" or "I love watching you in the kitchen" or "you look hot sucking my dick" whatever.
We are happy to support each other's things. He's super into buying and reselling furniture. I don't know anything about it, but I get excited for him and weigh in on stuff. I love making art and writing. He encourages me and gets excited for me.
So ya know? It's not your fault. My best advice is to learn what you want and need, get good at communicating it, and don't settle for less. Learn what your contributions and strengths are and bring those to your relationships. Get closer to your friends. Don't rush a romantic relationship. In the meantime, have fun dating and enjoy your non-romantic friends! You will be okay, sweet pea!!
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not sure if a. you’re still playing this game or b. if this is too general, but would you ever go back to writing a relationship that appeared in your older ao3 history? i remember reading many of your hockey fics in like 2016 lol and was curious if you ever get new ideas for any of those guys
it really depends on the ship tbqh! there's some i'd definitely write again if an idea came to me and others where i've really soured on one or both of the players involved and definitely would not. realistically the ship i was writing circa 2016 that i'm most likely to go back to is zach/dylan, which is also the only one where i look for new fic regularly
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The Creator's Guide to Comics Devices is OPEN!!!
comicsdevices.com
An online library of visual-narrative devices that are used in the medium of comics and other sequential art.
Happy Halloween! I'm really excited to be finally launching* what is maybe one of my most ambitious, largest work yet.
This online library is the next phase of a research project that began in May 2020, when I first mused on how comics as a field doesn't have a resource that catalogues devices used in the medium. Like, theatre has devices, so does literature, and film! So why shouldn't comics?
I always had an interest in comics studies and analysis. I love reading, making and thinking comics. However most of my knowledge was intuitive - I learned comics from osmosis and experience. This is true for many of my peers. Speaking about comics as a creator is hard, because we don't have a robust system of language. When we had to speak, many of us tend to reach for the language developed for film by film practitioners. If there is language specific to comics, it's either scattered in multiple blogs or hidden away in academic journals.
The Comics Devices library is meant to aggregate everything and everybody into a single hub! After exploring some multiple resources, alongside some original, independent research, here is the first edition!
* The Comics Devices project is still a work-in-progress! It's not final, nor will it ever be. This is why I am seeking contributors to help build this library. Translations, comics examples, etc. There is a lot of work to do! If you are interested, reply to this post or submit an expression of interest on this page.
Have fun everyone!!
(Now time for me to melt x_x)
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Pain is a great motivator…
Part 26 || First || Previous || Next
—Full Series—
Meanwhile Toriel:
(Loud noises don't wake her up usually.)
Artist note: I’m so proud of this :))) I know it’s a lot of dialogue and reading, but dialogue is grueling work for me. I’m glad with the art and for the amount of pages I made in such a relatively short time span -w- page 5 was super fun to work on. A lot of blood, sweat, and hours here... :) The backgrounds were a big bore tbh, but I finished them! Yippie!
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masterpost of my favorite CSP brushes 🦖🦖 links below:
Jiwa pen
KaOs Brush
Obongbong’s Pen
Mameo Ink
Artemus Pencil
Wiggle Brush
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HI HELLO IN HONOR OF DISABILITY PRIDE MONTH I HUMBLY REQUEST DISABLED SKYWARD SWORD LINK OF YOUR CHOOSING
HELLO HELLO! i decided to draw ur POTS hc for Link :-] hope u like it ^_^
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Do you have any tips for drawing faces at interesting angles? I try to draw faces tilted up or down or to the side but it keeps going wrong and I end up reverting to something more stilted. You make it look effortless
the only reason why things can appear effortless is bc the illustrators put lots of effort into practice beforehand! my biggest advice if you're finding an angle tricky is to use reference images - i absolutely do this especially when the angles are more extreme than what i've gotten used to drawing 👍
as for a tip that might be helpful: try to think about the physical space what you're drawing would occupy - i've said this before, but thinking about heads (in this case) as a 3d shape with certain characteristics will help you understand what changes in the viewer's perspective (= what you put down on the page) when you turn it this way and that
whenever i start sketching a head i almost always include those convex lines to help me treat it as a 3d object:
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