Tumgik
#how am i supposed to view this as ENTIRELY separate characterization when it says shit Like That.......
bravevolunteer · 6 months
Text
oh also i HAVE to post this too because it's so deranged. mike there is something so deeply wrong with you. you know you don't HAVE to do that to yourself right. you can hang up some posters or something. he's literally doing the push-ups BECAUSE he hates it. i can't keep defending you against the masochism allegations if you keep ACTING LIKE THIS.
Tumblr media
3 notes · View notes
streets-in-paradise · 4 years
Text
I want to talk about some of the main family relationships in Troy
As I already told once in one of my posts, I adore to overanalyze family relationships in the media I consume. I’m still in the process of writing another one as a second part to my sibling relationships post talking of more family relationships from various of my fandoms but, since that one is taking me too much time to finish, I'm writing now this shorter one for my Troy appreciation series. 
I already started this ramble in the same post I referenced. There I talked about my favourite family bond in the entire film, the sibling relationship of Hector and Paris. Still, there is a lot to discuss about family dynamics in the story this movie tells. Even since I was writing that post I kept thinking on how many family related story arcs this movie has and how, if you pay close attention to those, you can capture the essence of the characters. Because of this, I decided to dedicate a separate post to the main family relationships portrayed there and the important role they play in the development of the story. I will try to skip the ones i already talked about before. This are, for most part, the relationships inside the trojan royal family. Since i already discussed those, most of this will be about family bonds of the greek characters. 
As i stated in previous posts, this is a talk about the characters and actions in the movie. I’m not talking from an adaptation” movie vs book” point of view. I can occasionally mention some of the differences but there would be more references than comparisons. 
As always, i apologise for any possible mistakes in my writing. I’m still in the process of getting used to writing long texts in english. Also, I give proper credits for the images to the original sites hosting them. 
Agamemnon and Menelaus 
Tumblr media
The movie establishes them clearly as the main antagonists. Precisely, one of the many scenes I love in this movie is the one in which they show up to the gates of Troy commanding the greek army and they argue with the trojan princes over the terms of the combat between Paris and Menelaus. The first thing I always notice in that one is how alike Hector and Paris look when they get down from their horses, it reminds me of the actual part of the Iliad in which it is said that Paris gets confused for a brave man because of his looks. Going back to my point, in that scene I get the vibe of opponents these characters have just by the display of the dynamics between siblings. 
Agamemnon is using his brother’s problem as an excuse for a war highly profitable for him. Menelaus is aware of this and he doesn’t care because he is too consumed by his wish for revenge and, it seems that this mutualistic beneficial goal is what sticks them together. Their first scene together, when Menelaus goes to Mycenae asking his brother for help, summarizes their relationship in a great way. Menelaus seems to have a rather servile attitude towards his brother and Agamemnon clearly takes advantage of that, having in that particular time a perfect excuse to attack an enemy he had wished to conquer for a long time. If you think about it, this is the exact opposite relationship of Hector and Paris. I love how well this scene fits as a contrast to the argument in the ship scene of Hector and Paris . In both, Menelaus and Paris are basically asking for the help of their older bros, one doing it on purpose and the other one half aware. Their family relationships are established so well by those two scenes. 
Going back to the one scene I mentioned first, the exchanges between characters are awesome. Not only because you can appreciate directly how this differences play a role in the conflict, but also because you can totally appreciate how every character involved is the exact opposite of the one who challenges. The exchange between Hector and Agamemnon is fantastic. I love how Hector cuts the crap on Agamemnon’s cocky bullshit, their short interaction is priceless.Also, i almost feel bad for Paris because “ the sun was shining when your wife left you” is his best line in the entire movie and he gets his ass kicked by Menelaus immediately afterwards. I like how, despite being a coward, Paris is a sassy little shit. 
Something i need to add about these brothers is that the Director’s Cut adds a better perspective on Agamemnon’s care for Menelaus. There are many short hints, especially after Menelaus’s death, that show how he actually cared for him. I think that this small glimpse should have stayed in the final version. Even when Agamemnon is a piece of shit of the worst kind and his brother was not very different, it is nice to see him caring for something else than his own imperialist desires from time to time and to get a real family vibe from those two.
Achilles and Patroclus 
Tumblr media
Before starting with this two i want to clarify that i am fully aware of the very different interpretation their relationship got in this movie. I heard that the romantic approach was explored in Troy: fall of a city. I haven’t watched it yet, it is on my to watch list and at some point i will do it. Now, speaking of what we have seen in the context of the movie, i have to say that i love the adorable family bond they have since the first scene they share. This is by far my second favourite family bond in the film. 
As i said before i have a weakness for family relationships and tragedies regarding them are the biggest pain i can imagine. I don’t have anything against romantic Achilles x Patroclus, i just enjoy a lot the family approach it took here. First, i think it happens because i saw the movie far before reading any piece of trojan war related fiction and second because I happen to enjoy seeing family bonds more than romantical ones. My basic example for explaining this is the complaint I had over Kili x Tauriel and how it kinda shifted the focus of the previously established family story of the Line of Durin. If i have to choose between  a family or a romance story of any kind, I will always end up more interested in the first option because i relate to and enjoy those better. 
In this version, they are cousins with a very brother like relationship. I feel like here Patroclus acts like a little bro that hero worships Achilles. We know that his parents died and Achilles took care of him but we don’t know when that happened. What we do know is that his protection is the only aspect Achilles feels responsible for in his life. His bond with him reflects the best and the worst of him. It displays his softer and his most terrible side. Without paying close attention it looks like the romantic subplot with Briseis is the part of the plot that is supposed to show his soft side and, partially, it does but i think that job is already done earlier with the introduction of Patroclus. The story with Briseis serves mainly as support of what was already established there. The kindest, more human side of Achilles is clearly there when you look at his interactions with Patroclus. 
One of the main reasons why i enjoy this relationship so much is because, plotwise, it serves as a perfect point of encounter for the two main heros’ characterizations. Despite all the effort the storytelling makes in pointing out the many differences between Hector and Achilles, these two apparently opposite men share the same limitation. Hector’s goal is to protect his country, Achilles’s goal is immortality through fame, but both find themselves lost when their reckless younger relatives endanger themselves and both react the same way. When Paris was at instants of dying by the hands of Menelaus Hector had to choose between saving him or letting him get killed for the good of Troy. The man who serves as paradigm of honesty and sacrifice, the most noble hero of the story, broke the agreement and killed Menelaus. He broke a pact and gave his enemies an even better excuse for war that will doom Troy because his brother’s life was at risk. Achilles’s madness over grief for Patroclus fits so well family related in this particular narrative because it originated in the same feelings. Paris and Patroclus may be opposites, one being a coward and the other the embodiment of reckless courage, but both become the limit of tolerance for Hector and Achilles. At the end, both heros are driven by love for their families. In this version where Hector and Paris have this strong bond that works perfectly as a mirror for Achilles and Patroclus, it fits so well for them to be family. The chain of deaths unleashed with Patroclus’s death becomes a natural response to the bonds previously mentioned between the four characters involved. Everything becomes a big family tragedy and that is devastating. 
One more comment i will make about them is that i also love how some of Achilles’s friends add some more sweet or happy hints to some scenes. Eudorus, despite the formal servant-like way in which he speaks to Achilles, gives me a long time friend who is almost family vibe. Of course, i have to mention Odysseus here as well. Patroclus and Achilles sparring scene has an amazing chill domestic fun tone and he adds even more fun to the moment once he arrives. They are the most likeable greeks of the movie and you get such a friendly feeling of them. I live for these guys. The main scene they shared is the happiest of the film. 
Bonus mentions 
The Director’s Cut has a lot of scenes that help you understand some of the characters' motivations and lots of them are family related. One small scene I wish really hard the should had kept is the one in which Priam explains the reasons for his deep religious devotion. He listens to the high priest’s terrible advice and ignores his son’s wiser words not because he is a nice but dumb and inept king. He believes Apollo saved Hector from a disease when he was a baby boy. There is a reason for his blind, sometimes naive, faith in Apollo’s protection.Other cut out moment with a similar meaning is the one in which Andromache tells Hector she lost seven brothers in a previous war. She is tired of losing people, her husband is all she has. Having this in consideration her story turns even more tragic. 
I could mention a few more characters and moments but this is getting too long so i will end it here. I think it is enough for the topic i wanted to write about and the only main character i feel i skipped a bit here is Priam but i had talked enough about the trojans and how much i love them so i think it is enough. 
I enjoyed writing this, as fast as i can i will upload the general post for family relationships i’m working on and i’m thinking of making a special one like this for lotr.  @hrisity12​  I tag you as i always do in all my Troy content. 
Thanks for reading this ramble i intended to keep short but, as always, ended up longer than i expected. 
39 notes · View notes
tenscupcake · 5 years
Text
Kingdom Hearts 3 - An Honest Review
I’d like to preface this review by saying I am an unabashed Kingdom Hearts geek. Like, through and through. I played KH1 when I was just a tween, and have picked up a copy every installment since (in some cases, even bought the entire console just to play that one game). I still have CDs of the game soundtracks, a few discs which have nearly burnt out on replay in my car. Sanctuary After the Battle will forever make me cry, whether or not I’m watching the cutscene that goes along with it. I’ve replayed most of the titles multiple times. Wasted away hours on YouTube watching Story So Far recaps and funny commentaries about the games in preparation for KH3. Like millions of other enthusiasts, I have been eagerly and patiently (all right, sometimes not so patiently) awaiting the arrival of KH3 since the moment I first finished KH2 – 13 very, very long years ago.
At around eight o’clock on premiere night, I took my place in line at my local GameStop wearing my Kingdom Hearts t-shirt and pajama pants, brandishing the miniature Kingdom Key clipped to my lanyard. Finally holding that blue case in my hands was absolutely surreal. One of those natural highs it took me hours to come down from. Tears welled up in my eyes at the first few somber piano keys as the title screen faded into view.
Lots of people asked me, in the weeks and even months leading up to the release (because believe me, at any opportunity, I would not shut up about how excited I was about this game), if I thought it would live up to the hype. Pfft, I thought. People outside the KH fandom never understand. Of course it will. Sure, the series has had its weak links, its hiccups (the battle system in COM and the perpetual re-releases of old games with minor tweaks, to name a couple). But with the compelling cinematic storytelling and uniquely delightful gameplay of the main series’ smash hits - KH1, KH2, and BBS – in their repertoire, I knew the team at Square was capable of pulling this off. To me, it was just a given that it would be epic. That playing it would be worth all the years of waiting. I had absolutely no doubt in my mind this game was going to be lit. As. Hell.
I’m only saying all this so as not to give the impression I went into this game looking to find flaws, to nitpick it. Or with the expectation of being disappointed. In fact, quite the opposite.
I wanted to love this game. To me, loving KH games is one of very few constants in my life. I was supposed to love this game. I needed to love this game.
But the truth is, I didn’t.
That statement has been pretty difficult for me to come to terms with.
In what few early reviews and videos I’ve found of people discussing their thoughts on the game, I’ve found fans to be quite split: with some unreservedly loving, others downright hating the game.
I fall somewhere in the middle of the polarized fandom. I did NOT hate the game. It was actually a good, if not great game. But putting it on a sliding scale of satisfaction and disappointment, I would say it’s tipping toward the latter. And as it’s taken me hours of mulling, reading, and discussing with other players to characterize and articulate precisely why, and because I think I owe it not only to the series and the characters therein, but also my younger self to leave no stone unturned, this review is going to be a long one.
I’m finding it easiest to break it down by category:
Graphics.
This game is beautiful. It was sort of a dream come true to meander around in real time with the gorgeously, smoothly animated versions of Sora and the gang that we’d previously only been able to see in the rare cinematic cutscenes at each game’s beginning and end. Most of the Disney and even Pixar worlds and characters are rendered to nearly the same quality as their film counterparts. I often found myself just standing in place for a while, admiring it all. The vivid green landscapes of Corona, the beaches and sprawling sea in the Caribbean, the towering cityscape of San Fransokyo. And walking on water where the sky meets the sea? Stunning.
Gameplay.
All in all, this game is pretty damn fun to play. It was all I thought about during long days at work: I couldn’t wait to jump back into the action. Pounding on Heartless still brings me back to the good old days. And who doesn’t want to run up the side of buildings as Riku and Roxas demonstrated so epically, so long ago, in the World That Never Was? Soar to sky-high Heartless as easily as you can lock onto them? These new movement aspects brought an almost superhero-esque quality to the game, reminiscent of Spider-man’s wall-crawling or Batman’s grappling hook, that, if a bit unrealistic, I found to be immense fun. And compared to previous games, worlds are no longer cordoned off into many separate areas, and with the sheer scale of them, KH3 experiments with a quasi-open-world style that is rather freeing.
I also really appreciate that the character interactions with your party and with NPCs felt much less clunky. For one thing, they FINALLY did away with the press X-to-progress text-only conversations that were so prevalent in previous games, with all the dialogue left to voice actors. Even minor NPCs that only show up one time were given a voice, making every interaction that much more immersive. Transitions from cutscenes to the action were also much more fluid, and Sora and his current teammates talk to one another as you pow around. Even if it’s just a warning from Goofy you’re going the wrong way, or a heads-up from Donald there’s an ingredient or lucky emblem nearby, it was still a new feature I was glad to have.
Combat-wise, this game has a lot going for it. This installment brings nearly all the combat styles we’ve seen up until this point: magic, combos, form changes, flowmotion, shotlock, companion team-ups, and links. And it even introduces a few new ones on top of all this: the ability to swap between three different keyblades at will, and the new Disney parks-inspired attraction commands, where you can summon roller coasters, tea cups, and spinning carousels to your heart’s content. What this enables is for the player to never get bored during a battle. With so many options to choose from in each new enemy encounter, you never have to stick with the same combat style or get stuck in a rut of just mashing X to hack and slash everything. All things considered, Sora’s got some pretty sick moves this time around. Whipping out Thundaza, watching lightning explode across the screen and zap all the enemies in sight with it? Wicked. Floating above the ground, wreaking ethereal, glowing havoc with the Mirage Staff? Awesome. Surrounded by a sea of Heartless, locking onto 32 different targets at once and unleashing a flurry of lasers to slash through them all? Amazing. Thumbs getting fatigued fighting the third maddening iteration of Xehanort? Give yourself a break from the chaos in a giant, technicolor pirate ship, watching it thwack your adversary on every rock back and forth.
On one hand, the hefty damage most of these combat options deal gives the game an almost Ratchet and Clank-esque ‘blowing shit up’ vibe, which is undeniably fun. But, this array of choices does become a double-edged sword. With grand magic, attraction commands, form changes, and team attacks all fighting for space atop the command deck, they tend to pile up quickly. It’s not at all uncommon to rack up three or four different situation commands after only about 30 seconds of fighting. Sometimes, the constant need to make a choice, especially in a busy battle, can be more of a burden than a blessing. Having to shift between situation command selections on top of attacking, blocking, and accessing your shortcuts can be a bit cumbersome.
Unlike in previous games, there also aren’t many consequences for over-using special attacks. In KH2, your drive gauge ran out and needed to be slowly refilled. You also ran the increasingly high risk of morphing into the near-helpless Anti-Sora by relying too much on drive forms. But here, no matter how many times you’ve used a special attack, your MP will reload in a few seconds, and you can easily just ignore the situation command for Rage Form when it pops up. In BBS, it felt like it took a good while to power up to a form change, whereas in KH3 it seems like you can spend just as much time in a powered-up keyblade form change as in regular combat.
And, because so many of these situation commands are so powerful and frequent, they tend to dominate the entire battle, making the combat in the game much easier than previous games. Bordering on too easy. Where in other entries in the main series, I usually had to die several times on each boss in Proud mode before I devised the right strategy to defeat them, I rarely died at all in this game. On the surface, that isn’t such a bad thing. As I like to say a lot of the time, when I play a game “I’m here for a good time, not a hard time.” But there comes a point when the combat is so easy that it no longer gives you that sense of accomplishment when you progress past a tough batch of heartless or a particularly merciless boss – you know, that punching the air, whooping to yourself sort of pride. I was definitely missing that, at times.
Believe it or not, I think the Disney attraction commands, though powerful, and at first hilarious, were a bit too extra. After only a few hours in they just became annoying, and I was doing my best to ignore them when they popped up, even wishing I could turn them off. Now and then, I’d accidentally trigger the Blaster or the raft ride and just roll my eyes while canceling back out of it. Because it doesn’t really feel like you’re doing any fighting, let alone the real-time keyblade-style fighting uniquely special to this series. And forget trying to effectively aim while you’re in one. After a while the only thing I found them useful for was, as I mentioned earlier, taking a break from a fight when you’re fatigued, as they give your thumbs a break and cause you to take much less damage. While they were cool at first, my final impression of this addition to the combat was all flash, no substance.
I was one of the few who actually liked and took advantage of flowmotion in DDD, and was excited to see it brought back here. But this, too, turned out to be mostly another annoyance. I’m not sure if it’s because the actionable objects are so much more spread out in KH3, or because they actually built in restrictions on combos here, but I was unable to keep a flow going at all. After only one successful strike after leaping off a wall or pole, the blue glow of momentum vanished. It didn’t feel like “flowmotion” at all, just a one-and-done special attack that tended to kill any rhythm I had going moreso than facilitate it. So while conceptually and visually it was promising, I unfortunately no longer found it very useful.
Also, and I realize this is completely subjective, but I found the form changes to be stylistically underwhelming overall. I thought the drive forms in KH2 (especially Master and Final) were visually and stylistically cooler, and seemed to have more finesse.
Worlds.
When I was whisked away from San Fransokyo and landed in the final world of the game, I found myself disappointed by the number of worlds I’d been to, expecting there to be a handful more. Though, when I counted the worlds up, the tally was at nine. So I asked myself why it felt like so little, when nine didn’t seem like a small number. But, tallying up the worlds in previous games, KH1 had 13, KH2 had 15, and BBS had 10. Which does put KH3 on the low end of world count. Also, in all three of these previous games (especially KH2 and BBS), you had to return to these worlds more than once, usually unlocking new content and/or areas each time, leading it to feel like there were more worlds than there actually were. Though KH3 has a comparable length of gameplay to complete the story, it definitely does feel like it comes up short in terms of variety of worlds you get to visit. As a result, some of the worlds where you spend 3 or 4 hours at a time can start to feel like they’re dragging on a little bit. And on the flipside of that, there are certain worlds that you technically do visit in KH3 I did not include in the world count, because you are there for such a fleeting amount of time, or in such a tiny portion of the world – e.g. Land of Departure, the Realm of Darkness. Worlds that would have been awesome to get to actually explore! And perhaps the biggest letdown of all, though you get to visit Destiny Islands and Radiant Garden via cutscenes, there is no play time in either. Serious bummer.
As far as the worlds they did choose to include, the selection admittedly left me ambivalent. I was really glad to see Toy Story, Monsters Inc., and Big Hero 6 included, but wasn’t over the moon about any of the others. I was really counting on having a Wreck-It-Ralph world (I mean, how perfect would that be?), and would love to have seen them tackle Zootopia, Wall-E, Meet the Robinsons, or the Incredibles. I’d even settle for a return to Halloween Town (shameless NBC fangirl, what can I say). The Emperor’s New Groove could have been pretty damn funny. Even A Bug’s Life or Finding Nemo could have offered some unique gameplay opportunities. Certainly better content to work with than Frozen, at any rate.
As far as the plot/experience within the worlds, I also found it to be a mixed bag. I did enjoy all of them, even ones I did not expect to enjoy too much (i.e. Frozen and Pirates). Honestly, though, I found myself a bit bored in worlds where they followed the plot of the films too closely, to the point that it felt like an abridged re-hash of the movies. I know they’ve taken this approach before with earlier Kingdom Hearts games, and I may sound like a hypocrite for only critiquing it now. But I think even in stories where they did do this earlier, like Tarzan or Aladdin, they executed the re-tellings more successfully. The plotline was altered just enough to ensure Sora was a part of the action through and through. After playing those games, Sora was indelibly inserted into those films in my head. To where the next time I watched them, I was jokingly asking myself “Where’s Sora?” But that was not the feeling I got here. In worlds like Corona or the Caribbean, Sora was just sort of jammed into the plot where he didn’t really fit. In many of the longer cutscenes, I actually forgot Sora was even there – even forgot I was playing Kingdom Hearts. Sora didn’t really feel needed. I definitely found it more enjoyable to be part of a new adventure with the characters – like what was done with Toy Story and Big Hero 6, where Sora was able to play more of an active role in progressing the subplot. It was nice to feel like I mattered!
Extras.
These were hit-or-miss for me. I actually screeched with excitement when Sora and the gang ran into Remy, and enjoyed the scavenger hunt for ingredients. And while cooking with little chef was a treat I wouldn’t want to see cut from the game, I found most of the cooking mini-games to be simultaneously too short (less than 10 seconds each!) and needlessly hard to master (especially cracking that egg).
Admittedly a Disney and Disneyland fanatic, I also got a kick out of the lucky emblems (aka hidden mickeys). I thought they were one of the most fun collectibles we’ve seen to date in the franchise.
Which brings me to one of the more controversial extras in the game: the gummiphone! While a lot of people are ragging on the inclusion of this dynamic, I enjoyed it. The Instagram loading screens were a little jarring at first, but they really grew on me. And being able to point the camera at Goofy, Sully, or Hiro and watch them pose for a picture in real-time was nothing short of adorable.
Another thing that surprised me? The game’s occasional self-awareness. I almost included a separate category for this, because I’ve never seen another game do this, and did not see it coming! But the “KINGDOM HEARTS II.9” title screen gave me a good chuckle. It doesn’t make up for all the 1.5, 2.8, 0.2 nonsense we’ve had to put up with, but it’s at least nice to see they can poke fun at their own ridiculousness. And when Sora laments how long it’s been since he’s seen the folks in Twilight Town; then Hayner, confused and even a little creeped out, says “It hasn’t been that long”. Simply acknowledging the vast disconnect between the short time that’s passed in-universe since KH2 and how egregiously long the fans had to wait – well, it had me in stitches. It was morbid laughter, sure, but refreshing nonetheless.
Um, the folk dancing in the square in Corona? Literal funniest thing ever.
One thing that I really missed? Closing keyholes. Finishing worlds wasn’t the same without them.
At this point in the review, I’ve covered basically every aspect I can think of save for one: the story. I’ve purposely saved it for last, because it’s the most important aspect of the series to me, the one that can make or break a Kingdom Hearts game.
From the categories I’ve judged thus far – content, visuals, gameplay, extras – I’d probably give this game a solid 8 or 9/10. I had some issues with the overly cluttered combat, the difficulty level, and the slight disappointment with which worlds were included and the ways they chose to play out the subplots in each. But in the grand scheme of things, all these complaints are minor, and don’t detract from the fact that it’s just plain fun, in a new league with some of the most entertaining and most beautiful titles out there.
But that’s exactly it. Beautiful graphics are the new bare minimum for this generation of console gaming. If a game released for the PS4 or Switch isn’t visually outstanding, it runs a real risk of faltering behind the competition. There is no shortage of beautiful games on the market in 2019.
And if I want a fun game, I can pop back into Mario Odyssey or get a group together to duke it out in Super Smash Ultimate. I can easily download a dozen fun platformers on Steam for less than 50 bucks.
Yes, KH3 is really beautiful, and really fun.
But that’s not why I was so excited to play it.
A legion of kids and teenagers stuck with this series well into their twenties and thirties, never giving up on the release of the next installment. Trudged through handheld games and blocky graphics and clunky battle systems and convoluted plot lines. Why? Well, of course I can’t speak for all KH fans, but for me, and all the ones I know personally, it’s because of the story. It’s always been what, in my mind, sets KH apart from any other video game I’ve ever played. It’s the only game series that’s ever made me cry. The only one I’ve ever owned merchandise for. The only one I’ve ever been so invested in that I can discuss it with friends, even acquaintances, for hours on end. The only one that’s made me care so much about the characters that they feel like my friends. With how much time has passed since I started, maybe even my kids. No pun intended, the series has heart. It contains the same sort of magic that going to Disneyland as a child did. Or, it used to.
Kingdom Hearts 3 didn’t need to just be a great game. It needed to be a Kingdom Hearts game. One that built a wove a compelling story filled with intrigue and emotion from the first hour. One that did justice to all the characters (and by now, there are a lot of them) that we’ve grown to love over the last 17 years. One where a prepubescent kid can yell a speech up at a threatening villain that makes you believe, harder than you’ve ever believed, in the power of friendship. One that instills a childlike optimism that no matter how dark the world gets, as long as someone keeps fighting, good can still triumph over evil. One that tugs on the heartstrings in just the right ways, at just the right moments, to manage to make you cry – repeatedly – over a gang of outspoken, angsty kids with clown feet.
The thing about the story in KH3 is: it’s not inherently a bad story. Sure, it’s a mess, it doesn’t make much sense, it leaves you with more questions than answers, it’s incredibly cheesy, and it retcons a good deal of lore from previous installments. But many of these things could be said of other Kingdom Hearts games. The fact that these descriptors apply to KH3 isn’t what disqualifies it as a worthy entry in the series, in my mind.
For the most part, it’s not the story itself I found disappointing. After all, think about how a summary sounds on paper: reunions with long lost characters, long-awaited battles, conclusions of lengthy character and story arcs. 
The biggest problem wasn’t so much the concept of the story, but rather the execution.
First of all, the pacing. The pacing was terrible. Almost nothing happens the first 20-25 hours of the game. I can think of maybe two scenes that got me on the edge of my seat, gripping my controller in the hopes it would advance the plot further: the scene with Mickey and Riku in the realm of darkness where you get to play as Riku for a few minutes (sadly the only time in the game that you do), and running into Vanitas in Monstropolis. Nothing. Else. Happened. Sure you run into Larxene in Arendelle, and goof around chasing Luxord in the Caribbean, but none of this is actually relevant to the plot we care about. Certainly not the plot the story is telling us to care about from the beginning.
And that leads me to the second issue – how vague your objective actually is. The ultimate objective of the game seems clear enough: rescue Aqua from the realm of darkness, maybe worry about the other two Wayfinder trio once we’ve found her, and defeat Xehanort. But this is not Sora’s given objective. Rather, it’s to find the ‘power of waking.’ Which is not explained, either to Sora or the player. Sora, on the other hand, appoints himself to another mission entirely: contemplating the unfairness of Roxas’ disappearance, he seems to mainly be focused on finding him and restoring him to a physical existence. However, this mission is starkly at odds with the canonical explanation of Nobodies in general and Roxas, specifically. The last time we saw Roxas (chronologically speaking) he reunited with Sora, and as far as we know, he’s still part of Sora. So, the mission to “find” Roxas as if he exists as an entity in the real world is perplexing. Second, lacking hearts, Nobodies can’t exist as a whole on their own. So even assuming we can “find” him in Sora, how far we going to bring him back without splintering Sora into a Heartless and a Nobody again? Even according to the series’ own complex lore, it doesn’t make sense. Therefore, the first half or more of the game seems aimless, not really knowing what we’re meant to be doing, or how. It’s hard to be invested in a story with no clear objective. Not something we can easily get on board with like “Find Riku and Kairi” or “Track down the Organization.” Just “Go find the power of waking.” Okay.
And while a lot (and I mean a lot) happens in the last 4-5 hours of the story to tie up loose ends, it’s crammed together in such a jumbled rush that it’s almost impossible to appreciate any of it.
After collecting Aqua and Ventus, long lost characters reappear on screen one right after another assembly-line style, to the point that none of them feels special or poignant anymore.
Not only that, but the characters who are brought back, many of them beloved protagonists from earlier installments in the series, are not given any time to shine.
It was promising when they let Aqua fight Vanitas in the newly restored Land of Departure. Ven is her friend, her responsibility; it was her fight. But with this taste of getting back a playable character from the franchise, I expected that as the plot progressed, it would open up plenty more chances for past protagonists to take the stage. That we’d be able to step back into the oversized shoes of other playable characters we’d missed. That when (or if) others returned in all their glory, they’d get to strut their stuff.
But that is precisely the opposite of what happened.
I mean, Ventus didn’t get to steal the spotlight for the final clash with Vanitas? By definition, his natural foil?
Terra didn’t get to exact his revenge in an epic showdown with Xehanort, the guy who stole his body and enslaved him for more than a decade?
Roxas and Axel, reunited, couldn’t team up to pound on the Organization members that tormented them? Instead, after his surprise entrance, Roxas got hardly any screen presence at all, and Axel’s epic new flaming keyblade got destroyed, making him sit out most of the fighting after all the build up that he was training to fight?
Oh, and you know who else was utterly useless through the final battles, demoted once again to a damsel in distress despite years of hype that she’d wield a keyblade in this installment, and multiple cutscenes indicating she, too, was training to actually fight? Yup. I don’t even need to say the name.
And to only get one small boss fight as Riku, when in the previous installment he had half the screen time?
The heroes we’ve missed for so long and longed to return to the screen are not resurrected with the dignity and respect they deserve. They are relegated to side characters, who are either completely sidelined for the final battles, or else just hacking away mindlessly in the background as you marathon one ridiculously easy “boss” after another Olympus Coliseum-style.
Speaking of resurrecting characters: the manner in which they brought some of them back was so nebulous it was impossible to understand, let alone experience any sort of emotional reaction.
For one: Roxas. For starters, it’s pretty lazy writing to have Sora be the one pursuing his return (however that was supposed to happen), only to have that pursuit peter out completely, and for Roxas to just appear at the final battle with no resolution or explanation of how. (Nor the satisfaction of fleshing out how Sora achieved it.) But more importantly, where did he come from? There was no scene in which he emerged from Sora’s being. So, where was he? Also, I get that they must have used the replica Demyx/Ansem brought Ienzo as a vessel for him, but how does he have his own heart now? There was no evidence to indicate Sora or Ven lost theirs again. This is a pretty glaring plot hole.
Second? Naminé. This one really came out of left field. No one had even spoken about Naminé the entire game, save one throwaway line. Then all of a sudden, near the very end of the game, everyone cares about bringing her back, too? Even Sora, despite his hours-long obsession with bringing back Roxas without a word about Naminé, sees a newly empty vessel and asks “Oh, is that for Naminé?” All I could do at this point was laugh at the absurdity of it all. 
Even more confusing? Xion. She was a replica, with no heart, no personality... a walking vial for Sora’s memories. How on Earth did she get brought back? What was there to bring back? And what was the point? Xion always felt far more like a plot device than an actual character.
At this point, so little made sense and so many characters had appeared in a row with no regard for continuity or maintaining canon that my heart was really starting to sink. It all felt like it was meant to be fan service. Bring back everyone’s favorite characters: they’ll love that, right? But the issue is they did it no matter what rules they had to break, or canon they had to ignore. Sure, I wanted a lot of these characters back, I think a lot of people did. But not at the expense of good writing.
Even if one completely excuses the hole-filled poor writing that got us there, it didn’t even feel real that we had these awesome characters back. Because they just sort of existed, as high-def cool anime hair and porcelain skin and not much else. Not only did they not get to show us what they’re made of in epic fight sequences, but there was no meaningful dialogue from any of them. Where was Terra giving his friends any sort of recollection of his time as Ansem’s guardian? Riku and Roxas making amends? Aqua thanking Sora for keeping Ven safe? A brofest about protecting their friends between Riku and Terra? Axel saying anything at all meaningful to his best friend when he finally saw him again? For all the reunions we got, it was shocking how little substance there actually was in any of them. 
It was an insanely rushed ending, with stunted, shallow dialogue, and awkward tears that felt forced rather than genuine.
KH3 is to KH1&2 what Moffat Who is to RTD Who. A lot more flash, a lot less substance, and hollowed out characters that no longer provoke deep emotion.
Characters’ emotions were not handled well in this game. Like when Sora, notorious for being a persistent optimist, dissolves to hysterics and claims he’s “nothing” without his friends. But we never get to see this sharp departure from his M.O. (because he has lost his friends over and over throughout the series without reacting this way) really wrestled with. It’s just swept under the rug after a single line from Riku. It’s okay for characters to hit rock bottom: in fact, it’s good for them. But such episodes have to be properly fleshed out, or they won’t have an impact.
Also, just my two cents? Making your characters cry is not a shortcut to get your audience to cry. It’s a lazy way of demonstrating feeling. In the writing world, there’s something called “show, don’t tell.” Making characters cry left and right with hardly any time devoted to the proper dialogue and action is the equivalent of telling, rather than showing. This series is unique to me precisely because it’s the only video game to make me cry (repeatedly). But I didn’t shed a tear in this game. And I think that is so telling. I always think of this behind the scenes video I watched for Doctor Who, in which they filmed different versions of a (very) emotional scene. In one of these versions, the Doctor properly breaks down and cries. David (the actor) upon seeing this version played back to him, said: “I worry if you see him breaking down, it stops you breaking down, as well.” He was onto something there. They didn’t end up using that take in the episode, and I think everyone would agree it was the right call. I’m not saying crying is inherently bad and always to be avoided. In fact, the opposite: it can be very powerful if used sparingly, and at the right moments with the right build-up. But overusing it, with no apparent regard for characterization nuances, basically making it your only method for tell your audience a character is emotional? It’s a little insulting. You also need good dialogue, good acting (or in this case, good animation and voice acting), and proper timing if you want to strike a chord with anyone.
Which, speaking of, I thought both the dialogue and the voice acting in the game as a whole left something to be desired (and seemed almost painfully slow?), and I think a big reason why emotional moments tended to ring hollow.
Onto another aspect of the story: how it ties in to earlier installments in the series. There was a fair amount of speculation going into this game whether or not smaller, handheld-console based installments and extra nuggets from mobile games and re-releases would be relevant in KH3. But regardless of which side of the argument fans fell on, the fact remains that many fans had only played KH1 and KH2, possibly BBS, prior to playing KH3. Many people don’t have the money or the interest in playing on multiple handheld consoles (me being one of them, though I toughed it out in this case) or cell phones, nor the tireless dedication and yes, more money, to purchase games a second time for Final Mix versions and secret endings. This is not a bad thing. It doesn’t mean they are bad fans, or less deserving of playing or enjoying KH3. Someone should not have to be a zealous super-fan to be able to enjoy a video game, or any form of entertainment. If you show up to Avengers: Endgame without having seen some of the previous major installments in the film franchise, you are probably going to be confused. I don’t recommend doing that. But is it necessary to have re-watched them all 20 times, speculated for hours on blogs and message boards, and read decades worth of Avengers comics to be able to understand it? Of course not. Though some insufferable comic book elitists insist they’re better than everyone else because they know more about the Marvel universe, the fact is you don’t have to be a Marvel super-fan to enjoy the films. That’s how it should be. Because it’s okay to be a casual fan of something. Content creators normally recognize this, and respect all of their audience. But here, there was critical information from pretty much every spinoff handheld game that you needed in order to have any idea what was going on. There wasn’t even any recap system like in KH2 (the static memories) to get you up to speed on what had happened in the series up until this point. Not to mention the location of the final boss fight, as well as the very last cutscenes centered around a mobile game/movie that I had never even heard of until I was in the middle of playing KH3. Now I am something of a KH geek as I said, so I’ve sat through Union Cross now and done my best to understand some of the more obscure lore. But, call me crazy, I don’t think it’s fair to expect every single person who plays the game to do that in order to understand it. Games are supposed to be fun, not homework.
Which brings me to my last point: this game was supposed to be the end of the saga as we know it. Whether it’s the end of the series or simply the end of this story arc and subsequent games will follow a villain besides the many iterations of Xehanort is yet to be seen (as of me writing this), but it was established this game would be the end to the main trilogy so far. And, to have that end be the main character swanning off on his own (as some have speculated, possibly to his death)? With everyone else from the series partying on the beach like someone important isn’t missing? As someone who came into this game expecting closure, I felt completely blindsided by this ending. After all he’s been through and all the sacrifices he’s made, Sora deserves better.
Kingdom Hearts 3 was visually and mechanically a blast, and credit should go to the developers, artists, and designers where credit is due. But as a fan who plays this series not for graphics or flashy gameplay, but to immerse myself in the story, I’m left feeling cheated. The way the plot unfolded and the way the characters were handled did a disservice to both long-time fans of the saga and to the characters themselves.
I always have a hard time with this, but if I had to put a number to it? I’d say maybe 6/10.
It hurt just to type that.
I’m not giving up hope in the franchise. If there’s ever a KH4 (which still seems unclear right now), I’ll probably still play it. I’m trying to give the creators the benefit of the doubt: they were under a lot of pressure to create a great game, and had too much time in development on their hands and too many sprawling ideas and tried to do too much at once. I’m all for second chances. But if they want the trust of fans like me back, they’re going to have to earn it.
Over the last couple months as I’ve put together this review, I’ve found myself in doubt. Even, dare I say it, like a bad fan, though in principle I vehemently reject the notion someone is a bad fan for disliking an installment of any franchise they love. Am I just too old for Kingdom Hearts now? I wondered. Was I romanticizing the series the whole time, and it’s not as good as I’ve built it up to be in my head? After all my time spent waiting, am I being too critical? I tortured myself over it. So, a couple of weeks after finishing KH3, I popped in the 1.5/2.5 HD compilation into the PS4 and restarted KH2. I had to see if it even came close to the hype I’d built in my head in the 8 or 9 years since I played it last. Almost 60 hours of gameplay later, I can say with confidence that I had not romanticized it at all. This game is amazing. I didn’t mind watching 30 minutes of cutscenes at a time because everything is so compelling. So the graphics are dated, but who cares? The combat is FUN without ever being cumbersome. It’s just the right level of difficulty that there are still some battles and bosses that require multiple attempts and the journey continuously instills a sense of pride and accomplishment. It has so much heart. I still teared up in the same places I used to as a teenager.
KH2 is still a perfect 10/10, and playing it again with fresh eyes only made me realize just how disappointing KH3 actually was.
There’s an old adage that it’s the things we love most that hurt us the most. I wouldn’t feel so let down, or compelled to write 6800 words why, if I didn’t love this series with all my heart. I’ve seen a lot of fans insulting and belittling anyone who dares to criticize the game online, and frankly I’m baffled by that. I critique and discuss all forms of entertainment I enjoy: and that includes both the strengths and weaknesses, the successes and flaws. And I guess I tend to associate with people who do the same. It doesn’t make us bad fans, but passionate ones. I’m not sending hate mail to Square telling them the game unequivocally sucks. I don’t have any ill will towards them or think they’re irredeemable writers or developers. I’m simply recording and posting my honest thoughts to help myself process how I’m feeling, and perhaps others if they choose to read them.
I’m genuinely happy for the fans who loved the game and felt it worth the wait – I don’t want to pick any fights with them (so please don’t pick any fights with me, either). I’m sadly - believe me, no one is sadder than me to admit this - just not one of them.
12 notes · View notes
Text
An Aristotelian Viewing of Fantastic Mr. Fox
Tumblr media
The worlds of Wes Anderson rarely follow the rules. Not only are they aesthetically pristine in a way the real world could never be, but they also suspend the humdrum regularities of everyday life in a way that can only be called—fantastical. The world that Anderson creates in Fantastic Mr. Fox, however, takes things to a whole new level. We’re not talking the unlikelihood that a high school would consent to Max Fischer’s ridiculous amount of onstage pyrotechnics. We’re not talking a Khaki Scout tree house built to a staggeringly unsafe altitude. Hell, we’re far beyond Zissou having a full sauna complete with Swedish masseuses aboard the Belafonte. The fact is, all of those things are highly unlikely, but they’re still physically possible. In Fantastic Mr. Fox, we’re straight up breaking the laws of nature, baby. Animals exist as humans do; they speak English, wear clothing, and carry out their lives in communities fixed with schools, real-estate agencies, and grocery stores. If it wasn’t enough that animals live as sentient, rational creatures, they also coexist with human beings. Wait, what? That’s right, and, despite acknowledging their weird, anthropomorphic neighbors, human beings still consider animals to be lesser creatures. The impetus of Mr. Fox’s existential crisis (maybe we could even call it a mid-life crisis? I don’t know how long foxes live) is starting to come to the fore. Mr. Fox’s crisis results from the realization that he must continue to function both as a wild animal and as a rational creature. Still not a human, though. Just a fox wearing a tie. 
For all intents and purposes, Mr. Fox truly is a rational, wild animal. If you’re an Aristotelian, you’re probably shitting yourself right now.  Don’t panic! We’re going to examine this “rational, wild animal” under an Aristotelian lens and see what the hell is going on inside Mr. Fox’s head. Plus, once we understand how Mr. Fox fits into an Aristotelian framework, perhaps then we can answer another question: what would Aristotle say about Mr. Fox’s decision to do his “last big job?” 
For Aristotle, every substance is made up of both matter and form, form being the physical arrangement of the thing and matter being the substratum that makes up the form. (Physics, 190b10-191b10)  For each substance (individual), the soul is the form of the body, and the body is the matter. Thus, the form of a substance is much more than just what it looks like, much more than just the shape of a thing. In the De Anima, the soul is indeed described as more of a life force that all living things possess. (De anima, 412a7-15) Aristotle believes that the soul follows a hierarchy of functions from plants to humans, with humans  possessing each prior function. The hierarchy is separated into three degrees: nutritive, sensitive, and rational. A nutritive soul is the soul’s ability to simply sustain its body, a sensitive soul sustains but also moves and perceives, and lastly a rational soul is one with the ability to use reason. Human beings are the only creatures that possess all these qualities (De anima, 414a28-414b1).
Now, the fundamental problem lies in trying to pin down Mr. Fox’s essence. According to Aristotle, an essence is what makes a being what it is or, as Aristotle phrases it, the “whatness” of a thing. (Metaphysics, 1029b) In other words, it is that characteristic of a being without which it would cease to be that type of being and which differentiates it from other types of beings. For example, the essence of man is his capacity to reason, which distinguishes him from other animals. Hence, the famous definition of man as the “rational animal.” Now, how do we come to know the essence of a being?  Well, the type of soul a certain being has makes it so that being is equipped with certain powers for action. Thus, the essence of a being is instantiated by its nature, that is to say, its natural dispositions for action. You can think of an animal’s essence as being evident in its “work.” For example, we see a beaver’s essence in its natural disposition for building dams. Recall now the opening scene of Mr. Fox, when Felicity and Mr. Fox are caught in a fox trap, Felicity tells Mr. Fox that she wants him to find a “new line of work,” an impossible request of a wild animal, since an animal’s “work” is what qualifies and characterizes it. To find a “new line of work” for Mr. Fox would be to undergo what Aristotle calls a substantial change i.e to change his very essence so that he is no longer a fox. (Physics i 7, 190a13–191a22). This search for who he is and what it means to be alive is what prompts his questioning of the role he plays in nature as a rational animal. This should be your “oh shit” moment. Mr. Fox is definitely rational. He’s also definitely an animal. By definition, it seems like Mr. Fox is…human? But he’s also a fox?  My brain hurts?
Now, for human beings, our purpose in life is to achieve excellence through the habituation of virtuous actions, which we are able to do through our power to reason. (Nicomachean Ethics i 7, 1097b22–1098a20; cf. De Anima ii 1, 412a6–22) This is tied to Aristotle’s teleological view of nature, that is to say that everything has a natural “end,” or “final cause” to which its life is directed. So, we see Mr. Fox’s crisis is even more serious than we thought. Because he can’t figure out who or what he is, he doesn’t know his purpose in life, his final cause.
To be honest, I’m not sure why it’s just Mr. Fox who’s having an existential crisis. All of those animals should be freaking the hell out. All the animals in Fantastic Mr. Fox seem to be aware of their own, individual natures. For instance, when the Fox family considers moving from their hole to a new home inside of a tree, Mrs. Fox remarks, “have you ever considered that foxes live in holes for a reason?” Or, when the farmers strike and all the animals find themselves fleeing underground, Phil the mole exclaims, “I just want to see…a little sunshine.” To this, Mr. Fox replies, “But you’re nocturnal Phil, your eyes barely open on a good day.” It is evident that each animal recognizes that they are a different species with different characteristics and strengths. However, there seems to be a base ignorance of the fact that these animals would not normally interact with each other in nature, and this proves to be a problem at certain points of Mr. Fox’s mid-life crisis. For example, Mr. Fox employs Kiley the opossum as his second in command when deciding to steal chickens from Boggis, but he realizes too late that, unlike himself, Kiley is not equipped with the proper teeth to kill a chicken with one bite. Wait a second, though. Kiley and Mr. Fox are bros! They’re equals, even! They’re both rational creatures! Yet, their essences seem to be entirely different. Mr. Fox is torn between this strange dichotomy: all the animals are fundamentally different, yet all posses the same intellect. No wonder Mr. Fox is struggling! Not only is he supposed to feel guilty for acting on his instinctual fox urges, but all of his friends and neighbors are also different species from him! They’re all essentially different and yet essentially the same! To make matters worse, they’re all essentially the same as humans, yet somehow inferior?? Eugenics, much?? To put it simply, Mr. Fox has no idea where he (or anyone for the matter) fits into Aristotle’s grand chain of being.
Mr. Fox is fighting an internal battle between two fundamentally different essences. On the one hand, he has an instinctual, animalistic fox essence that’s making him want to do hoodrat stuff like steal chickens, and on the other is his rational essence, which clues him into the fact that stealing chickens is irrational because it jeopardizes the safety of his family. Aha! So, not only is Mr. Fox a rational creature, but also an ethical one. You see, Aristotle describes a voluntary action as an action that can be rationalized as good or bad by the agent of the action. (Ethics, 1105a31-36; 1105b1-4)  For an ordinary fox, stealing chickens would not be immoral at all, since they need to steal to survive. Plus, foxes don’t even have a concept of right or wrong to begin with, so they’re not culpable for their actions. Mr. Fox, on the other hand, can survive without stealing chickens. Remember, they have grocery stores. With juice boxes and dancing.  Further, Mr. Fox definitely has the ability to distinguish right from wrong. Mr. Fox is therefore left wondering why he’s even a fox at all if he’s not supposed to do what foxes were born to do. He says, “Why a fox? Why not a horse, a beetle, or a bald eagle? I am saying this more as like existentialism, you know? Who am I? And how can a fox ever by happy without a—ahh, you’ll forgive the expression—a chicken in its teeth?” So, it seems like the “last big job,” is selfish on Mr. Fox’s part, as the price to pay for his desire to be “fantastic” is the deception of his family and his dragging them into his dangerous schemes. On the other hand, it is equally selfish of Mrs. Fox to demand that he reject his natural tendencies. 
At the heart of it, because Mr. Fox is a rational creature with the ability to distinguish between right and wrong,  Aristotle would argue that he must be thought of in human-like terms. After all, Aristotle describes virtue as something purely human: “But clearly the virtue we must study is human virtue; for the good we were seeking was human good and the happiness human happiness. By human virtue we mean not that of the body but that of the soul; and happiness also we call an activity of soul.” (Ethics, 1102a13-16) This further proves that Mr. Fox must be thought of as a human in every respect except for the wild animal instinct that he suppresses. Mr. Fox should be held morally responsible for his actions because he has the ability to realize that the wellbeing of his family is more important than his animalistic urges. To put it simply, in pulling his last big job, Mr. Fox is being a reckless dick. In fact, after everything has gone to shit, when Mr. Fox has screwed everybody, and all of the animals are hiding out underground, Mrs. Fox pulls Mr. Fox aside and asks, “why did you lie to me?” Mr. Fox replies, “because I’m a wild animal.” No, Mr. Fox, you are a rational animal, and also a bad role model for your son. By the way, just because he’s little and not very good at fox things and sometimes wears tube socks on his head doesn’t mean he isn’t fantastic, either! 
So, is there hope for Mr. Fox? Well, we gotta talk about the wolf. Mr. Fox remarks several times throughout the film that he has a phobia of wolves, not a fear of wolves, but a phobia. This motif serves two points, the first being that Mr. Fox is aware of the fact that wolves are a natural predator of foxes, and thus acknowledges that animals have a different mode of existence than humans, a different spot on the food chain. Secondly, the wolf is a metaphor for the wild part of Mr. Fox’s being, the part of him that cannot be tamed or gentrified. Just before the climax of the film, as Mr. Fox, Ash, and Kiley ride away on Mr. Fox’s motorcycle, they spot a lone wolf in the distance. Unlike every other animal in the film, the wolf is undressed, walks on four legs, and does not seem to speak English (or Latin). Mr. Fox and the wolf share a silent, yet understood moment. They both raise their paws in the air, and Mr. Fox leaves with a newfound respect for the creature he once feared. This encounter symbolizes Mr. Fox’s acceptance of his wild side, and his decision to renounce it to embrace his life as a civilized husband and father.
At the end of the film, Mr. Fox has come to terms with his existence and the role he must play in the lives of his family members and the members of his community. He realizes that he can still be fantastic by just being himself, and can still be a “wild” animal without hurting his family. If he can’t steal chickens from Boggis, geese from Bunce, or cider from Bean, stealing from their grocery store is an ironically civilized, and perhaps even a noble compromise. Sort of like when you quit smoking because it’s killing you, so you take up vaping instead? It’s sort of the same, and maybe it suppresses your urges for awhile, but it will never compare to a fresh, smooth American Spirit (yellow pack, ofc).  But, that’s the price we pay to be responsible human beings. Or responsible foxes, I guess. 
So, what did we decide? Mr. Fox is a human. Stealing is bad. The world of Fantastic Mr. Fox is fucked up.
Thanks for reading. Submit requests for future ___ viewings of ____ !
* I should say that this is a painfully truncated summary of Aristotelian philosophy and I wanted to touch on so many more things. But alas, at the risk of this being *too* long, I stuck to some very, very basic Aristotelian stuff. We can touch on some deeper stuff in future viewings. 
8 notes · View notes
sapphicvevo · 7 years
Text
re: on shiro, favoritism, lance and hunk, and s2
Tumblr media
@gayofthewild this was such a good question that i put a lot of thought into, and i ended up making a really long ass reply that was originally gonna just be a reply in the photo posting part of tumblr, but i figured i’d make it into a text post so i can read more it  because it got REALLY LONG and just so i can talk about it in depth like i wanted to! 
but to be super clear, i agree with you whole heartedly!!!! it really IS hard to tell when it’s an actual character flaw or a writing one, especially when it comes to voltron, especially on this particular topic with shiro’s treatment towards lance and hunk in season 2. 
for a while i didn’t have a really concrete opinion about this other than that ‘yes this is a really shitty aspect about shiro’s character and should be discussed but i dont know if i really like how it’s being discussed in the fandom right now’. because a lot of it at the time was really black and white, and while a lot of the discussions about racism and pedophilia in this fandom isn’t black and white and never will be, this one is a little trickier imo.
talking about shiro’s favortism towards pidge and keith, which like, yes it’s canon he holds a certain favortism towards them and it’s expected because shiro feels a sort of obligation and guilt towards pidge because he knew her father and brother and w as there when they all got separated, and he’s here now and they’re still missing and he’s left taking care of his crew’s daughter and younger sister so he’s going to feel a certain extra level of care and compassion for her. and shiro and keith had a relationship  before the kerberos mission, a very influential one if keith’s “without you i’d be someone very different today” has anything to say about it. which also makes a lot of sense imo why he’d tell keith he wants him to take over the black paladin considering he’s known him longer, even though allura is definitely more qualified to be black paladin off of skill and leadership capabilities at the time alone.
but shiro’s still the leader, even though he never may have wanted to be, considering he’s the oldest amongst all these teenagers. he still has an obligation to lance, hunk, and allura to consider their capabilities, their opinions, and everything else when it comes to voltron, because as he said in the first episode they’re a team and everyone’s influence is important in order to make a team work in the best way. so shiro automatically dismissing hunk, lance, or even allura for certain things isn’t what a leader is supposed to do, especially considering how OPPOSITE of that shiro was in season 1. (minus shiro not listening to hunk’s suspicion about rolo, which is really the only instance i can think of right now of shiro dismissing the three of them in season 1)
but here’s where it gets messy because season 2 treated lance, hunk, and allura POORLY. (i’d say they also screwed over shiro and keith for angst and to follow a certain plot line instead of how the characters would actually react based on s1 characterizations, but that’s a post for another day maybe, but the season still focused on them and pointed them in the right for the entire season so that’s like.. DEFINITELY for another post lol). lance was treated as comic relief, dumbed down to make pidge look smarter, barely there and barely had any characterization besides being flirty, one episode, and like 5 seconds of touching on his insecurities before getting over it (and that’s until season 3 proves otherwise). hunk was ignored, dumbed down also to make pidge look smarter also, and had so many fat jokes and talked about food i can barely remember lines where he wasn’t talking about it (also got CHAINED to a fucking kitchen. AND PEOPLE TRIED TO DEFEND IT ON WHY IT WASN’T NASTY). allura was treated horribly too. she had a storyline where she had distrust and anger towards a group of the universe’s oppressors who DESTROYED her entire planet and people and was treated as the impossible one throughout it. she was told that ‘not all galra’ bullshit, yelled at by characters while not even considering her side, and treated like she was being unreasonable for being cautious because the last time her people trusted the galra…. they blew up her entire planet. and instead of a conversation between her and keith where they both tried to understand the other’s point of view to come together to find a mutual ground, she apologized to keith where keith didn’t say anything about how he could’ve understood where she was coming from.
so when people criticize shiro for dismissing lance and hunk in season 2, i wanna agree really badly! i wanna be like YES HE FUCKING DID AND IT SHOULD BE CALLED OUT. but we also gotta remember that shiro isn’t his own person and he’s being written by white people who thought all of the above shit was okay. so i totally understand why you’d get confused because for a long time i was confused about this topic also. but i think this is where it comes down to season 3.
here’s how in my opinion that shiro dismissing lance and hunk can be considered a character flaw if it’s written well in season 3: the show actually acknowledges that shiro holds favortism for pidge and keith. lance, hunk, and allura discuss this with him. shiro, who’s a character who’s known to be understanding, calm, and receptive takes it into their consideration, considers what they’re saying, has a conversation about it, and realizes that they have a point and explains his side as well. they consider each other’s view points mutually, because if shiro is ignoring them i really don’t think that it’s intentionally or out of malicious contempt for them. they understand each other, apologize to each other, and shiro works on this while still maintaining his relationships with keith and pidge because it’s human to feel closer to other people, while hunk, lance and allura feel comfortable, respected and heard within the team, and they understand why shiro is the way he is.
but if they never bring this up while continuing to paint lance, hunk, or allura as the unreasonable ones? i’d definitely consider it a writing flaw to be quite honest instead of a character one.
as of right now, i wouldn’t be opposed to people calling it a mix of both because all we really have right now is season 2 to base this all off of. i just think people should be careful when criticizing shiro about this as a character by calling him a terrible leader or purposefully hating lance, hunk, or allura by saying he’s purposefully hurting lance when lance has never in canon come to him about this particular problem, because in season 2 shiro was also the only one to compliment lance about his sharpshooting skills and recognize his importance to team voltron.  
tldr: season 2 is a mess and the writers are even MESSIER. when criticizing shiro for ignoring lance, hunk, and allura and their treatment in season 2 it should really also be acknowledged of the writers influence to how he’s written in response to these characters and their interactions, but in no way am i defending it.
51 notes · View notes