#how does project management software work
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softwarereviewforall · 2 years ago
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Asana vs. ClickUp vs. Monday.com: Choosing the Right Project Management Tool
Project management is a critical aspect of any business or organization. To streamline tasks, collaborate effectively, and ensure projects stay on track, businesses often turn to project management software. Asana, ClickUp, and Monday.com are three popular options in the market, each with its own strengths and weaknesses. In this article, we will compare these three tools based on various criteria to help you make an informed decision.
Overview:
G2 Rating is a reliable metric to gauge user satisfaction and performance. In terms of star ratings, Monday.com takes a slight lead with 4.7, followed closely by Asana and ClickUp with 4.3 and 4.7, respectively.
Market Segment tells you where these tools are most commonly used. ClickUp is preferred in the small-business segment (79.8% of reviews), followed by Monday.com (65.4%) and Asana (55.1%). Monday.com also has a strong presence in the mid-market (42.8%).
Entry Level Price varies significantly, with Asana offering a free plan, ClickUp at $0 per member per month, and Monday.com starting at $8.00 per user per month.
Total Number of Reviews indicates the overall popularity and user base. Monday.com leads with a substantial 14,775 reviews, while Asana and ClickUp follow with 9,346 and 8,889 reviews, respectively.
General Ratings:
Meets Requirements: Monday.com leads with a rating of 9.1, closely followed by ClickUp at 9.0. Asana and ClickUp also perform well, with 8.7 and 9.1 ratings, respectively.
Ease of Use: Monday.com has the highest ease of use rating at 9.0, while Asana and ClickUp both score 8.6. These scores suggest that all three platforms are relatively user-friendly.
Ease of Setup: ClickUp stands out with a rating of 8.8, while Asana and Monday.com both score 8.7 and 8.2, respectively.
Ease of Admin: Monday.com takes the lead with a rating of 9.1, while Asana, ClickUp, and ClickUp follow closely with scores ranging from 8.6 to 9.1.
Quality of Support: Monday.com has the highest support rating at 9.0, followed by ClickUp and Asana at 8.9 and 8.4, respectively.
Business Partnership: Monday.com excels with a 9.2 rating, while Asana, ClickUp, and ClickUp trail with ratings between 8.7 and 9.2.
Product Direction: ClickUp leads with 9.5, closely followed by Monday.com at 9.4. Asana and ClickUp also score well, with ratings ranging from 8.4 to 9.4.
Tasks:
Creation & Assignment: All three tools excel in this category, with ratings above 8.7.
Due Dates: Again, all three tools perform well, with ratings above 9.0.
Task Prioritization: ClickUp leads with a rating of 9.3, while Asana and Monday.com score between 8.7 and 9.3.
To-Do Lists: All three platforms score well, with ratings above 8.7.
Dependencies: All three tools offer decent dependency management, with ratings around 8.6.
Mass Updates: ClickUp and Monday.com lead in this category, with scores above 8.6, while Asana lags behind with a rating of 8.3.
Drag & Drop: ClickUp and Monday.com are preferred for their drag and drop functionality, scoring above 8.9, while Asana scores 8.5.
Recurring Tasks: ClickUp and Asana excel in this category, scoring above 8.8, while Monday.com lags slightly with a rating of 8.5.
Setup:
Activities and Flows: Monday.com stands out in activities and flows with a rating of 9.1, while ClickUp and Asana score between 8.5 and 9.1.
Dependencies and Notifications: Monday.com leads with 9.0, while Asana and ClickUp score between 8.5 and 9.0.
Task Creation:
Creation & Assignment and Due Dates: All three tools score above 9.0 in these aspects.
Drag & Drop and Mass Updates: ClickUp leads in drag & drop and mass updates, scoring above 9.0, while Asana and Monday.com score slightly lower.
Automation:
Workflows and Customization: Monday.com and ClickUp lead in these categories, with ratings above 8.8, while Asana lags slightly.
Data Repository: All three platforms offer decent data repository functionality, with ratings around 8.4 to 8.8.
Communication:
Chat and Discussions: All three tools perform well, with ratings above 7.5.
External, Feedback, and Announcements: Monday.com and ClickUp lead in external communication, while Asana lags behind. In feedback and announcements, all three tools score well.
Projects:
Planning and Project Map: Monday.com leads with ratings of 9.3 and 9.0, while ClickUp and Asana score between 8.6 and 9.3.
GANTT and Calendar View: Monday.com and Asana lead in these categories, while ClickUp lags slightly.
Project Budgeting: All three tools offer decent project budgeting features, with ratings around 8.0 to 8.7.
Issue Tracking: All three platforms perform well in issue tracking.
Templates and Critical Path: Monday.com and ClickUp excel in templates, while Asana lags slightly. In the critical path category, all three tools offer decent functionality.
Time & Expense: Monday.com and ClickUp lead in time and expense management, while Asana scores slightly lower.
Methodologies: ClickUp leads in methodologies, while Monday.com and Asana score slightly lower.
Management:
Updates and Audit Trail: Monday.com leads in updates and audit trails, while Asana and ClickUp score slightly lower.
Integration: Monday.com and ClickUp excel in integration capabilities, while Asana lags slightly.
Task Management:
Task Prioritization and To-Do Lists: All three tools excel in these aspects.
Dependencies and Recurring Tasks: ClickUp and Monday.com lead in dependency management, while Asana scores slightly lower.
Administration:
Permissions and Procedures: All three tools offer strong administration features.
Remote Work: ClickUp excels in remote work capabilities, while Monday.com and Asana score slightly lower.
Content & Documents:
File Sharing and Notes: All three platforms offer strong document management and collaboration features.
Search and Versioning: Monday.com and ClickUp lead in search and versioning capabilities, while Asana lags slightly.
Resource Management:
Resource Definition and Capacity: Monday.com
Resource Scheduling: All three tools offer solid resource scheduling features, with ratings above 8.6.
Project Management:
Task Prioritization and Planning: All three platforms excel in these aspects.
Views and Scheduling: Monday.com and ClickUp lead in views and scheduling, while Asana scores slightly lower.
Critical Path and Dashboards: Monday.com leads in critical path and dashboards, while Asana and ClickUp score slightly lower.
Controls:
Custom Views and User Management: All three tools offer strong control features.
Calendars and Public Sharing: Monday.com excels in calendars, while Asana and ClickUp score slightly lower. In public sharing, all three tools offer decent functionality.
Generative AI:
Text Generation and Text Summarization: All three platforms offer generative AI capabilities, with Monday.com leading in text generation.
Project Monitoring:
Baselining / KPIs and Resource Allocation: All three tools perform well in project monitoring, with Monday.com and ClickUp leading in KPIs and resource allocation.
Workload: ClickUp excels in workload management, while Asana and Monday.com score slightly lower.
Workspace:
Configuration and Insights: All three platforms offer strong workspace management features.
Project Management:
Task Management: All three tools excel in task management, with ClickUp taking a slight lead.
Planning, Visibility, and Integration: All three platforms offer robust project management capabilities, with Monday.com leading in visibility and ClickUp excelling in integration.
Communication & Collaboration:
Communication Channels: All three platforms provide strong communication channel options.
Document Management: Monday.com and ClickUp lead in document management, while Asana scores slightly lower.
Collaboration: All three tools excel in collaboration features.
Remote Collaboration:
Alignment and Accountability: All three platforms offer strong remote collaboration features.
Connectivity and Offline Mode: Monday.com leads in connectivity, while Asana and ClickUp score slightly lower. In offline mode, all three tools offer decent functionality.
Cost Management:
Project Budgeting and Time & Expense: All three platforms offer decent cost management capabilities, with Monday.com and ClickUp leading in project budgeting and time & expense management.
Profitability: All three platforms provide robust profitability tracking features.
Integration:
Front Office and Back Office: All three tools offer strong integration options.
External Data: All three platforms offer good external data integration capabilities.
In conclusion, Asana, ClickUp, and Monday.com are all strong contenders in the project management software market. The choice between them largely depends on your specific business needs, preferences, and budget. ClickUp is ideal for small businesses and offers extensive customization options. Monday.com stands out in terms of user satisfaction, making it a reliable choice for small and mid-market businesses. Asana, on the other hand, offers a free plan and is a well-rounded choice with a focus on task management and collaboration. Consider your unique requirements and user preferences to make an informed decision for your project management needs.
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alexanderwales · 7 months ago
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The Index
This is an index of things I've written and posted online, with minimal descriptions because most of them have blurbs if you click the link. This list is not exhaustive, especially because there are a bunch of short stories and dribbles in various places. If something you liked is missing, let me know.
Web Serials
Worth the Candle - Juniper Smith is a teenaged Dungeon Master who ends up in a world filled with all the things he dreamt up for his campaigns, along with signs of his friend who died months earlier. This Used to be About Dungeons - Five teenagers live in a house together, bake bread, tend the garden, and occasionally fight monsters in dungeons. Thresholder - Thresholders travel from world to world, fantasy one minute and scifi the next, always encountering an opponent, growing stronger as they battle. Shadows of the Limelight - Fame gives you superpowers, and Dominic just saved the world's greatest hero from defeat in full view of a large audience. Glimwarden (unfinished) - A small town huddles around lanterns that keep the darklings at bay. Four teenagers must grow in power as the darkness encroaches. The Dark Wizard of Donkerk (unedited) - Two men steal a baby from an orphanage, then find out he's too cute to sacrifice and raise him as their own.
Fanfic
The Metropolitan Man (Superman) - Lex Luthor attempts to unravel the secrets of the alien. A Common Sense Guide to Doing the Most Good (Superman) - Superman gets really into effective altruism. Instruments of Destruction (Star Wars) - A fable of project management aboard the second Death Star, through the eyes of Admiral Tian Jerjerrod. Branches on the Tree of Time (Terminator) - Sarah Connor is working as a software engineer at UCLA when a naked man shows up on her doorstep. A Bluer Shade of White (Frozen) - Elsa can make life, and Olaf is smarter than he looks.
Shorts
Eager Readers in Your Area - Artificial intelligence has left authors scrambling for readers. Charlotte clicks on an ad. Variations - An orc visits an art exhibition where she feels out of place. Contratto - Julia takes a job as a marketer, working for the vampires to keep their secrets safe. The Randi Prize - James Randi offers a prize for anyone who can demonstrate supernatural abilities. Coming Home - After a long time isekaied to a fantasy kingdom, an errant father has coffee with his estranged son.
I also post short stuff to this very tumblr, which can usually be found under the #microfiction tag unless I forget. Usually this is mirrored on AO3, unless I'm lazy.
Web Comics
Millennial Scarlet - Lamont Pearce is a gig economy demon hunter whose mother ran a government agency meant to defend against Hell. Worth the Candle - A webcomic adaptation of the web serial
Non-Fiction
The AI Art Apocalypse - Slightly outdated thoughts from 2022. Why to Write a Sex Scene - Observations on the narrative purpose of carnal pursuits. Game Review: Underhill - This review contains no screenshots, because this game does not exist. Writing: An FAQ - Accumulated wisdom from 4 million words and counting. Creating Interesting Magic - A much-requested post on making interesting magic systems (and characters, and plots, and worlds). How to Write a Web Serial - It's both easier and harder than you think. The Trouble with Writing Nazis - On giving villains too much credit. Interesting Things to do with Time Loops - Exploring the boundaries of the conceit.
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gabbrofan27 · 2 months ago
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for how much I love outer wilds I really struggle to come up with ideas about the characters. God forbid I try to make a hatchling oc too like nothings gonna get done if I put pencil to paper lmao. its much easier to think about the world and ideas for that, like hearthian culture
Ill think of four things right here: pre, during, and post loop hatchy, and something about gabbro for good measure
everyone in the village does a bit of everything just due to population size, but hearthians do still specialize in things. I like to think that, with the ease they’re able to repair everything in-game, hatchling would have worked with mechanical things and hardware, likely shadowing slate (though gossan is their “parent hearthian” figure). while Hal worked on the software and linguistics of the translator, hatchy built the thing and got it to work. By time of first solo flight, they’re intimately familiar with their ship and its controls, but isn’t the best at actually using said controls
they spent a lot of time in the loops just getting really good at random things. flying the real and model ship, reading and writing nomai (or what nomai they can find, maybe trying to speak it with solanum), short-term injury and medical treatment, and most of all, tolerating alcohol. There wasn’t too much they could really do with 22 hours in terms of long-term skills or projects, especially when nothing carries over to the next loop, and others just didn’t interest them. They forgot essential skills over time due to disuse, and in general just got worse off, like with cooking, normal socialization, mental and emotional management
post loop is a bit hard since I really need to flesh out a lot of post-loop stuff already, but oh well live and learn. they’re tensely okay with being out of the loops, but become acutely aware of their newfound permanence. A lot of adventurous spirit, and general comfortability under stress, gets lost for fear of injury, and much of what they do is an attempt to stay frozen in time. not thinking about things or wanting to deal with what has happened, they can’t understand the thought of piercings or tattoos (they exist somehow I’ll figure it out later) on gabbro and others, and the sight of gossan’s eye and tektite’s leg slowly spikes their anxiety. I think, a lot of time is spent in fear of the time they’ve been granted, since now they don’t know what’s going to happen next
gabbro’s really popular with the tadpoles specifically. Their ability to just… let things happen and go on, is just the energy that the newly hatched tadpoles need at times (some more than others). it’s a relief for a lot of the other adults and hearthians who, while they love the tadpoles and the tadpoles love them, really don’t have either the time or patience to sit with a tadpole for an hour or two. Sometimes gabbro lets a couple of the tadpoles lay on them to sunbathe, the three or four of them just lying there in the sun for a bit. the tadpoles are like normal babies or little rascals for a couple hours out of the day for sure, but then they energy-crash and just need someone to watch them and be with them for comfort. gabbro’s just the panacea for their dopey nature when they’re tired
this took half an hour. The real question is how many hats does esker have and did they give hand-me-downs to tephra yes or no
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empty-movement · 2 years ago
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May I ask what scanners / equipment / software you're using in the utena art book project? I'm an artist and half the reason I rarely do traditional art is because I'm never happy with the artwork after it's scanned in. But the level of detail even in the blacks of Utena's uniform were all captured so beautifully! And even the very light colors are showing up so well! I'd love to know how you manage!
You know what's really fun? This used to be something you put in your site information section, the software and tools used! Not something that's as normal anymore, but let's give it a go, sorry it's long because I don't know what's new information and what's not! Herein: VANNA'S 'THIS IS AS SPECIFIC AS MY BREAK IS LONG' GUIDE/AIMLESS UNEDITED RAMBLE ABOUT SCANNING IMAGES
Scanning: Modern scanners, by and large, are shit for this. The audience for scanning has narrowed to business and work from home applications that favor text OCR, speed, and efficiency over archiving and scanning of photos and other such visual media. It makes sense--there was a time when scanning your family photographs and such was a popular expected use of a scanner, but these days, the presumption is anything like that is already digital--what would you need the scanner to do that for? The scanner I used for this project is the same one I have been using for *checks notes* a decade now. I use an Epson Perfection V500. Because it is explicitly intended to be a photo scanner, it does threebthings that at this point, you will pay a niche user premium for in a scanner: extremely high DPI (dots per inch), extremely wide color range, and true lossless raws (BMP/TIFF.) I scan low quality print media at 600dpi, high quality print media at 1200 dpi, and this artbook I scanned at 2400 dpi. This is obscene and results in files that are entire GB in size, but for my purposes and my approach, the largest, clearest, rawest copy of whatever I'm scanning is my goal. I don't rely on the scanner to do any post-processing. (At these sizes, the post-processing capacity of the scanner is rendered moot, anyway.) I will replace this scanner when it breaks by buying another identical one if I can find it. I have dropped, disassembled to clean, and abused this thing for a decade and I can't believe it still tolerates my shit. The trade off? Only a couple of my computers will run the ancient capture software right. LMAO. I spent a good week investigating scanners because of the insane Newtype project on my backburner, and the quality available to me now in a scanner is so depleted without spending over a thousand on one, that I'd probably just spin up a computer with Windows 7 on it just to use this one. That's how much of a difference the decade has made in what scanners do and why. (Enshittification attacks! Yes, there are multiple consumer computer products that have actually declined in quality over the last decade.)
Post-processing: Photoshop. Sorry. I have been using Photoshop for literally decades now, it's the demon I know. While CSP is absolutely probably the better piece of software for most uses (art,) Photoshop is...well it's in the name. In all likelihood though, CSP can do all these things, and is a better product to give money to. I just don't know how. NOTENOTENOTE: Anywhere I discuss descreening and print moire I am specifically talking about how to clean up *printed media.* If you are scanning your own painting, this will not be a problem, but everything else about this advice will stand! The first thing you do with a 2400 dpi scan of Utena and Anthy hugging? Well, you open it in Photoshop, which you may or may not have paid for. Then you use a third party developer's plug-in to Descreen the image. I use Sattva. Now this may or may not be what you want in archiving!!! If fidelity to the original scan is the point, you may pass on this part--you are trying to preserve the print screen, moire, half-tones, and other ways print media tricks the eye. If you're me, this tool helps translate the raw scan of the printed dots on the page into the smooth color image you see in person. From there, the vast majority of your efforts will boil down to the following Photoshop tools: Levels/Curves, Color Balance, and Selective Color. Dust and Scratches, Median, Blur, and Remove Noise will also be close friends of the printed page to digital format archiver. Once you're happy with the broad strokes, you can start cropping and sizing it down to something reasonable. If you are dealing with lots of images with the same needs, like when I've scanned doujinshi pages, you can often streamline a lot of this using Photoshop Actions.
My blacks and whites are coming out so vivid this time because I do all color post-processing in Photoshop after the fact, after a descreen tool has been used to translate the dot matrix colors to solids they're intended to portray--in my experience trying to color correct for dark and light colors is a hot mess until that process is done, because Photoshop sees the full range of the dots on the image and the colors they comprise, instead of actually blending them into their intended shades. I don't correct the levels until I've descreened to some extent.
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As you can see, the print pattern contains the information of the original painting, but if you try to correct the blacks and whites, you'll get a janky mess. *Then* you change the Levels:
If you've ever edited audio, then dealing with photo Levels and Curves will be familiar to you! A well cut and cleaned piece of audio will not cut off the highs and lows, but also will make sure it uses the full range available to it. Modern scanners are trying to do this all for you, so they blow out the colors and increase the brightness and contrast significantly, because solid blacks and solid whites are often the entire thing you're aiming for--document scanning, basically. This is like when audio is made so loud details at the high and low get cut off. Boo.
What I get instead is as much detail as possible, but also at a volume that needs correcting:
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Cutting off the unused color ranges (in this case it's all dark), you get the best chance of capturing the original black and white range:
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In some cases, I edit beyond this--for doujinshi scans, I aim for solid blacks and whites, because I need the file sizes to be normal and can't spend gigs of space on dust. For accuracy though, this is where I'd generally stop.
For scanning artwork, the major factor here that may be fucking up your game? Yep. The scanner. Modern scanners are like cheap microphones that blow out the audio, when what you want is the ancient microphone that captures your cat farting in the next room over. While you can compensate A LOT in Photoshop and bring out blacks and whites that scanners fuck up, at the end of the day, what's probably stopping you up is that you want to use your scanner for something scanners are no longer designed to do well. If you aren't crazy like me and likely to get a vintage scanner for this purpose, keep in mind that what you are looking for is specifically *a photo scanner.* These are the ones designed to capture the most range, and at the highest DPI. It will be a flatbed. Don't waste your time with anything else.
Hot tip: if you aren't scanning often, look into your local library or photo processing store. They will have access to modern scanners that specialize in the same priorities I've listed here, and many will scan to your specifications (high dpi, lossless.)
Ahem. I hope that helps, and or was interesting to someone!!!
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quirkyfries · 3 months ago
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Hi there’s a tornado in my area rn but I’m spiteful like that. Random tsams/eaps headcanons be upon ye
Ruin still does those little audio log diaries. It helps manage his overflowing memory storage (read: old age = more memories to store) without compressing data files.
Bloodmoon sleeps with dog toys. Otherwise, they’d probably chew through whatever bedding material they had chosen that night. This was Ruin’s idea.
Eclipse can’t sleep with lights on in a room. Ruin can’t sleep without a light. The makeshift solution is a sleeping mask for Eclipse, but their actual compromise is a star projector.
Eclipse has to know where everyone is most of the time, especially after Charlie came into the picture. This is usually done with cameras and tracking via fazbear systems, but it’s an issue he has to work on, as it’s just a method to make him feel better about security now that there are people he cares about. At least one person has commented on there being a new nightguard.
Dark sun finds thrillers tacky, and prefers thought-provoking mysteries, bonus points for romance.
Most of them carry some kind of sanitizing wipe packet. For daycare attendants, these are for sticky messes and children. For those more familiar with tools, these are for tougher grime and are not suitable for sensitive (children’s) skin. Solar has both.
The eclipses (Eclipse, Solar, Ruin) are the most prone to damaging their rays. Eclipse sometimes hits doorways and doesn’t bother to fix cracked rays. Ruin is small enough for humans to reach his head. Solar peels the paint off of his. All three will pull or squeeze their rays in times of extreme stress, to varying degrees. Lunar is an exception for lack of rays. (Similarly, Sun fidgets with his rays, which is the source of this trait.)
While there are exceptions, Suns prefer tactile stimulation, Moons auditory, and Eclipses have no strong preference. Earth likes social interaction.
Animatronics have personalized UI that makes sense to them, which serves as their access point to their internal folders, like memory files, downloaded items, and executable programs. Bots that share an operating system/“brain” have the same UI. Diagnostics, software updates, and safety modes all require additional hardware (computers, parts and service devices, fazwrenches) to complete. Mindscapes are in AI chips, and multiple AIs in one mindscape happen when multiple AIs share the same operating system. Visual feed can be projected onto other screens with HDMI cables and vice versa, which can sometimes show that bot’s UI depending on what it is. For a more direct example of this think of the battery and blue borders you see in Security breach when Gregory is hiding inside Freddy.
Safety mode disconnects that bot from the Fazbear Ent. local network, meaning no tracking, no communication via local networks (which generally aren’t private anyway, most bots with access to phones prefer those), and no access to files that aren’t stored in that bot’s drive. This is meant to isolate a bot’s systems from the main network in case of a security breach (hah), make transportation of bots between locations easier, and make maintenance a smoother affair as there is no outside interference during the process. For the bots themselves, this is the equivalent of turning off your phone and going outside I mean focusing only on what’s in front of you instead of what’s going on in your area/social network. It’s possible to be stuck in safety mode. Depending on how much of a bot’s system relies on Fazbear Ent. Networks to function (such as a bot’s memory being stored in a Cloud, which is also ill advised between the bots themselves,) this can be mean a temporary personality/memory reset until those files get reconnected again. Bots do not need to be connected to the Fazbear ent networks to function, but it generally makes access to software updates easier due to being recognized as a company entity. It is possible for a private network to exist, but it’s considered foreign by Fazbear systems and can be more trouble than they’re worth. Moon and Eclipse have private networks shared with close friends and family for different purposes. Moon’s is mostly for emergency backups, and Eclipse’s is for security.
Animatronic’s memories are stored in the hard drives in their bodies. It’s possible to offload memory files into networks (Cloud) or external storage systems. If another bot had access to these clouds or external storages, they could experience the memories stored in them. Memory files include visual and auditory data, like a movie. AI/personality chips are the equivalent of a soul in that the AI is the product of a learning AI having experienced environments that supplied them information about the world AKA an Ai that developed a personality beyond their base programming, but they do not carry memories. For example, Eclipse V3-V4 is an Eclipse AI given incomplete memories, creating a disconnect in the AI’s learned behaviors and what it perceives as the source of that behavior, resulting in an incomplete backup. Backups are static/unchanging copies of integral memory files and the accompanying AI (As is in the moment that they are backed up.) Backups need to be updated as the animatronic it’s for develops.
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mostlysignssomeportents · 2 years ago
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In defense of bureaucratic competence
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Sure, sometimes it really does make sense to do your own research. There's times when you really do need to take personal responsibility for the way things are going. But there's limits. We live in a highly technical world, in which hundreds of esoteric, potentially lethal factors impinge on your life every day.
You can't "do your own research" to figure out whether all that stuff is safe and sound. Sure, you might be able to figure out whether a contractor's assurances about a new steel joist for your ceiling are credible, but after you do that, are you also going to independently audit the software in your car's antilock brakes?
How about the nutritional claims on your food and the sanitary conditions in the industrial kitchen it came out of? If those turn out to be inadequate, are you going to be able to validate the medical advice you get in the ER when you show up at 3AM with cholera? While you're trying to figure out the #HIPAAWaiver they stuck in your hand on the way in?
40 years ago, Ronald Reagan declared war on "the administrative state," and "government bureaucrats" have been the favored bogeyman of the American right ever since. Even if Steve Bannon hasn't managed to get you to froth about the "Deep State," there's a good chance that you've griped about red tape from time to time.
Not without reason, mind you. The fact that the government can make good rules doesn't mean it will. When we redid our kitchen this year, the city inspector added a bunch of arbitrary electrical outlets to the contractor's plans in places where neither we, nor any future owner, will every need them.
But the answer to bad regulation isn't no regulation. During the same kitchen reno, our contractor discovered that at some earlier time, someone had installed our kitchen windows without the accompanying vapor-barriers. In the decades since, the entire structure of our kitchen walls had rotted out. Not only was the entire front of our house one good earthquake away from collapsing – there were two half rotted verticals supporting the whole thing – but replacing the rotted walls added more than $10k to the project.
In other words, the problem isn't too much regulation, it's the wrong regulation. I want our city inspectors to make sure that contractors install vapor barriers, but to not demand superfluous electrical outlets.
Which raises the question: where do regulations come from? How do we get them right?
Regulation is, first and foremost, a truth-seeking exercise. There will never be one obvious answer to any sufficiently technical question. "Should this window have a vapor barrier?" is actually a complex question, needing to account for different window designs, different kinds of barriers, etc.
To make a regulation, regulators ask experts to weigh in. At the federal level, expert agencies like the DoT or the FCC or HHS will hold a "Notice of Inquiry," which is a way to say, "Hey, should we do something about this? If so, what should we do?"
Anyone can weigh in on these: independent technical experts, academics, large companies, lobbyists, industry associations, members of the public, hobbyist groups, and swivel-eyed loons. This produces a record from which the regulator crafts a draft regulation, which is published in something called a "Notice of Proposed Rulemaking."
The NPRM process looks a lot like the NOI process: the regulator publishes the rule, the public weighs in for a couple of rounds of comments, and the regulator then makes the rule (this is the federal process; state regulation and local ordinances vary, but they follow a similar template of collecting info, making a proposal, collecting feedback and finalizing the proposal).
These truth-seeking exercises need good input. Even very competent regulators won't know everything, and even the strongest theoretical foundation needs some evidence from the field. It's one thing to say, "Here's how your antilock braking software should work," but you also need to hear from mechanics who service cars, manufacturers, infosec specialists and drivers.
These people will disagree with each other, for good reasons and for bad ones. Some will be sincere but wrong. Some will want to make sure that their products or services are required – or that their competitors' products and services are prohibited.
It's the regulator's job to sort through these claims. But they don't have to go it alone: in an ideal world, the wrong people will be corrected by other parties in the docket, who will back up their claims with evidence.
So when the FCC proposes a Net Neutrality rule, the monopoly telcos and cable operators will pile in and insist that this is technically impossible, that there is no way to operate a functional ISP if the network management can't discriminate against traffic that is less profitable to the carrier. Now, this unity of perspective might reflect a bedrock truth ("Net Neutrality can't work") or a monopolists' convenient lie ("Net Neutrality is less profitable for us").
In a competitive market, there'd be lots of counterclaims with evidence from rivals: "Of course Net Neutrality is feasible, and here are our server logs to prove it!" But in a monopolized markets, those counterclaims come from micro-scale ISPs, or academics, or activists, or subscribers. These counterclaims are easy to dismiss ("what do you know about supporting 100 million users?"). That's doubly true when the regulator is motivated to give the monopolists what they want – either because they are hoping for a job in the industry after they quit government service, or because they came out of industry and plan to go back to it.
To make things worse, when an industry is heavily concentrated, it's easy for members of the ruling cartel – and their backers in government – to claim that the only people who truly understand the industry are its top insiders. Seen in that light, putting an industry veteran in charge of the industry's regulator isn't corrupt – it's sensible.
All of this leads to regulatory capture – when a regulator starts defending an industry from the public interest, instead of defending the public from the industry. The term "regulatory capture" has a checkered history. It comes out of a bizarre, far-right Chicago School ideology called "Public Choice Theory," whose goal is to eliminate regulation, not fix it.
In Public Choice Theory, the biggest companies in an industry have the strongest interest in capturing the regulator, and they will work harder – and have more resources – than anyone else, be they members of the public, workers, or smaller rivals. This inevitably leads to capture, where the state becomes an arm of the dominant companies, wielded by them to prevent competition:
https://pluralistic.net/2022/06/05/regulatory-capture/
This is regulatory nihilism. It supposes that the only reason you weren't killed by your dinner, or your antilock brakes, or your collapsing roof, is that you just got lucky – and not because we have actual, good, sound regulations that use evidence to protect us from the endless lethal risks we face. These nihilists suppose that making good regulation is either a myth – like ancient Egyptian sorcery – or a lost art – like the secret to embalming Pharaohs.
But it's clearly possible to make good regulations – especially if you don't allow companies to form monopolies or cartels. What's more, failing to make public regulations isn't the same as getting rid of regulation. In the absence of public regulation, we get private regulation, run by companies themselves.
Think of Amazon. For decades, the DoJ and FTC sat idly by while Amazon assembled and fortified its monopoly. Today, Amazon is the de facto e-commerce regulator. The company charges its independent sellers 45-51% in junk fees to sell on the platform, including $31b/year in "advertising" to determine who gets top billing in your searches. Vendors raise their Amazon prices in order to stay profitable in the face of these massive fees, and if they don't raise their prices at every other store and site, Amazon downranks them to oblivion, putting them out of business.
This is the crux of the FTC's case against Amazon: that they are picking winners and setting prices across the entire economy, including at every other retailer:
https://pluralistic.net/2023/04/25/greedflation/#commissar-bezos
The same is true for Google/Facebook, who decide which news and views you encounter; for Apple/Google, who decide which apps you can use, and so on. The choice is never "government regulation" or "no regulation" – it's always "government regulation" or "corporate regulation." You either live by rules made in public by democratically accountable bureaucrats, or rules made in private by shareholder-accountable executives.
You just can't solve this by "voting with your wallet." Think about the problem of robocalls. Nobody likes these spam calls, and worse, they're a vector for all kinds of fraud. Robocalls are mostly a problem with federation. The phone system is a network-of-networks, and your carrier is interconnected with carriers all over the world, sometimes through intermediaries that make it hard to know which network a call originates on.
Some of these carriers are spam-friendly. They make money by selling access to spammers and scammers. Others don't like spam, but they have lax or inadequate security measures to prevent robocalls. Others will simply be targets of opportunity: so large and well-resourced that they are irresistible to bad actors, who continuously probe their defenses and exploit overlooked flaws, which are quickly patched.
To stem the robocall tide, your phone company will have to block calls from bad actors, put sloppy or lazy carriers on notice to shape up or face blocks, and also tell the difference between good companies and bad ones.
There's no way you can figure this out on your own. How can you know whether your carrier is doing a good job at this? And even if your carrier wants to do this, only the largest, most powerful companies can manage it. Rogue carriers won't give a damn if some tiny micro-phone-company threatens them with a block if they don't shape up.
This is something that a large, powerful government agency is best suited to addressing. And thankfully, we have such an agency. Two years ago, the FCC demanded that phone companies submit plans for "robocall mitigation." Now, it's taking action:
https://arstechnica.com/tech-policy/2023/10/telcos-filed-blank-robocall-plans-with-fcc-and-got-away-with-it-for-2-years/
Specifically, the FCC has identified carriers – in the US and abroad – with deficient plans. Some of these plans are very deficient. National Cloud Communications of Texas sent the FCC a Windows Printer Test Page. Evernex (Pakistan) sent the FCC its "taxpayer profile inquiry" from a Pakistani state website. Viettel (Vietnam) sent in a slide presentation entitled "Making Smart Cities Vision a Reality." Canada's Humbolt VoIP sent an "indiscernible object." DomainerSuite submitted a blank sheet of paper scrawled with the word "NOTHING."
The FCC has now notified these carriers – and others with less egregious but still deficient submissions – that they have 14 days to fix this or they'll be cut off from the US telephone network.
This is a problem you don't fix with your wallet, but with your ballot. Effective, public-interest-motivated FCC regulators are a political choice. Trump appointed the cartoonishly evil Ajit Pai to run the FCC, and he oversaw a program of neglect and malice. Pai – a former Verizon lawyer – dismantled Net Neutrality after receiving millions of obviously fraudulent comments from stolen identities, lying about it, and then obstructing the NY Attorney General's investigation into the matter:
https://pluralistic.net/2021/08/31/and-drown-it/#starve-the-beast
The Biden administration has a much better FCC – though not as good as it could be, thanks to Biden hanging Gigi Sohn out to dry in the face of a homophobic smear campaign that ultimately led one of the best qualified nominees for FCC commissioner to walk away from the process:
https://pluralistic.net/2022/12/15/useful-idiotsuseful-idiots/#unrequited-love
Notwithstanding the tragic loss of Sohn's leadership in this vital agency, Biden's FCC – and its action on robocalls – illustrates the value of elections won with ballots, not wallets.
Self-regulation without state regulation inevitably devolves into farce. We're a quarter of a century into the commercial internet and the US still doesn't have a modern federal privacy law. The closest we've come is a disclosure rule, where companies can make up any policy they want, provided they describe it to you.
It doesn't take a genius to figure out how to cheat on this regulation. It's so simple, even a Meta lawyer can figure it out – which is why the Meta Quest VR headset has a privacy policy isn't merely awful, but long.
It will take you five hours to read the whole document and discover how badly you're being screwed. Go ahead, "do your own research":
https://foundation.mozilla.org/en/privacynotincluded/articles/annual-creep-o-meter/
The answer to bad regulation is good regulation, and the answer to incompetent regulators is competent ones. As Michael Lewis's Fifth Risk (published after Trump filled the administrative agencies with bootlickers, sociopaths and crooks) documented, these jobs demand competence:
https://memex.craphound.com/2018/11/27/the-fifth-risk-michael-lewis-explains-how-the-deep-state-is-just-nerds-versus-grifters/
For example, Lewis describes how a Washington State nuclear waste facility created as part of the Manhattan Project endangers the Columbia River, the source of 8 million Americans' drinking water. The nuclear waste cleanup is projected to take 100 years and cost 100 billion dollars. With stakes that high, we need competent bureaucrats overseeing the job.
The hacky conservative jokes comparing every government agency to the DMV are not descriptive so much as prescriptive. By slashing funding, imposing miserable working conditions, and demonizing the people who show up for work anyway, neoliberals have chased away many good people, and hamstrung those who stayed.
One of the most inspiring parts of the Biden administration is the large number of extremely competent, extremely principled agency personnel he appointed, and the speed and competence they've brought to their roles, to the great benefit of the American public:
https://pluralistic.net/2022/10/18/administrative-competence/#i-know-stuff
But leaders can only do so much – they also need staff. 40 years of attacks on US state capacity has left the administrative state in tatters, stretched paper-thin. In an excellent article, Noah Smith describes how a starveling American bureaucracy costs the American public a fortune:
https://www.noahpinion.blog/p/america-needs-a-bigger-better-bureaucracy
Even stripped of people and expertise, the US government still needs to get stuff done, so it outsources to nonprofits and consultancies. These are the source of much of the expense and delay in public projects. Take NYC's Second Avenue subway, a notoriously overbudget and late subway extension – "the most expensive mile of subway ever built." Consultants amounted to 20% of its costs, double what France or Italy would have spent. The MTA used to employ 1,600 project managers. Now it has 124 of them, overseeing $20b worth of projects. They hand that money to consultants, and even if they have the expertise to oversee the consultants' spending, they are stretched too thin to do a good job of it:
https://slate.com/business/2023/02/subway-costs-us-europe-public-transit-funds.html
When a public agency lacks competence, it ends up costing the public more. States with highly expert Departments of Transport order better projects, which need fewer changes, which adds up to massive costs savings and superior roads:
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4522676
Other gaps in US regulation are plugged by nonprofits and citizen groups. Environmental rules like NEPA rely on the public to identify and object to environmental risks in public projects, from solar plants to new apartment complexes. NEPA and its state equivalents empower private actors to sue developers to block projects, even if they satisfy all environmental regulations, leading to years of expensive delay.
The answer to this isn't to dismantle environmental regulations – it's to create a robust expert bureaucracy that can enforce them instead of relying on NIMBYs. This is called "ministerial approval" – when skilled government workers oversee environmental compliance. Predictably, NIMBYs hate ministerial approval.
Which is not to say that there aren't problems with trusting public enforcers to ensure that big companies are following the law. Regulatory capture is real, and the more concentrated an industry is, the greater the risk of capture. We are living in a moment of shocking market concentration, thanks to 40 years of under-regulation:
https://www.openmarketsinstitute.org/learn/monopoly-by-the-numbers
Remember that five-hour privacy policy for a Meta VR headset? One answer to these eye-glazing garbage novellas presented as "privacy policies" is to simply ban certain privacy-invading activities. That way, you can skip the policy, knowing that clicking "I agree" won't expose you to undue risk.
This is the approach that Bennett Cyphers and I argue for in our EFF white-paper, "Privacy Without Monopoly":
https://www.eff.org/wp/interoperability-and-privacy
After all, even the companies that claim to be good for privacy aren't actually very good for privacy. Apple blocked Facebook from spying on iPhone owners, then sneakily turned on their own mass surveillance system, and lied about it:
https://pluralistic.net/2022/11/14/luxury-surveillance/#liar-liar
But as the European experiment with the GDPR has shown, public administrators can't be trusted to have the final word on privacy, because of regulatory capture. Big Tech companies like Google, Apple and Facebook pretend to be headquartered in corporate crime havens like Ireland and Luxembourg, where the regulators decline to enforce the law:
https://pluralistic.net/2023/05/15/finnegans-snooze/#dirty-old-town
It's only because of the GPDR has a private right of action – the right of individuals to sue to enforce their rights – that we're finally seeing the beginning of the end of commercial surveillance in Europe:
https://www.eff.org/deeplinks/2022/07/americans-deserve-more-current-american-data-privacy-protection-act
It's true that NIMBYs can abuse private rights of action, bringing bad faith cases to slow or halt good projects. But just as the answer to bad regulations is good ones, so too is the answer to bad private rights of action good ones. SLAPP laws have shown us how to balance vexatious litigation with the public interest:
https://www.rcfp.org/resources/anti-slapp-laws/
We must get over our reflexive cynicism towards public administration. In my book The Internet Con, I lay out a set of public policy proposals for dismantling Big Tech and putting users back in charge of their digital lives:
https://www.versobooks.com/products/3035-the-internet-con
The most common objection I've heard since publishing the book is, "Sure, Big Tech has enshittified everything great about the internet, but how can we trust the government to fix it?"
We've been conditioned to think that lawmakers are too old, too calcified and too corrupt, to grasp the technical nuances required to regulate the internet. But just because Congress isn't made up of computer scientists, it doesn't mean that they can't pass good laws relating to computers. Congress isn't full of microbiologists, but we still manage to have safe drinking water (most of the time).
You can't just "do the research" or "vote with your wallet" to fix the internet. Bad laws – like the DMCA, which bans most kinds of reverse engineering – can land you in prison just for reconfiguring your own devices to serve you, rather than the shareholders of the companies that made them. You can't fix that yourself – you need a responsive, good, expert, capable government to fix it.
We can have that kind of government. It'll take some doing, because these questions are intrinsically hard to get right even without monopolies trying to capture their regulators. Even a president as flawed as Biden can be pushed into nominating good administrative personnel and taking decisive, progressive action:
https://doctorow.medium.com/joe-biden-is-headed-to-a-uaw-picket-line-in-detroit-f80bd0b372ab?sk=f3abdfd3f26d2f615ad9d2f1839bcc07
Biden may not be doing enough to suit your taste. I'm certainly furious with aspects of his presidency. The point isn't to lionize Biden – it's to point out that even very flawed leaders can be pushed into producing benefit for the American people. Think of how much more we can get if we don't give up on politics but instead demand even better leaders.
My next novel is The Lost Cause, coming out on November 14. It's about a generation of people who've grown up under good government – a historically unprecedented presidency that has passed the laws and made the policies we'll need to save our species and planet from the climate emergency:
https://us.macmillan.com/books/9781250865939/the-lost-cause
The action opens after the pendulum has swung back, with a new far-right presidency and an insurgency led by white nationalist militias and their offshore backers – seagoing anarcho-capitalist billionaires.
In the book, these forces figure out how to turn good regulations against the people they were meant to help. They file hundreds of simultaneous environmental challenges to refugee housing projects across the country, blocking the infill building that is providing homes for the people whose homes have been burned up in wildfires, washed away in floods, or rendered uninhabitable by drought.
I don't want to spoil the book here, but it shows how the protagonists pursue a multipronged defense, mixing direct action, civil disobedience, mass protest, court challenges and political pressure to fight back. What they don't do is give up on state capacity. When the state is corrupted by wreckers, they claw back control, rather than giving up on the idea of a competent and benevolent public system.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2023/10/23/getting-stuff-done/#praxis
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beesmygod · 8 months ago
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perhaps foolishly throwing my hat in the ring here about cohost developers making 90k/yr (as someone who used cohost for like five minutes but does work in software. although I'm not even close to making SWE-level money lol): depending on your stack, experience, location, other benefits, etc., that's genuinely in the bottom twentieth percentile for engineer salaries at your average startup, if not lower. especially for a "founding engineer who does literally everything"-type role. idk how much experience these people have or what their stack is, but just to guess, at your average seni-marture startup they could easily double that salary, and at a big FAANG company or whatever stupid acronym we're using now they could probably quadruple that, plus or minus whatever part of your comp package is stock instead of actual salary.
there are a couple interesting/relevant reasons I bring this up: (1) at really really early-stage startups, where you only have four guys and a couple hundred grand in the bank, having bottom-twentieth-percentile salaries is normal *because they make up for it by giving you a shitload stock options that will theoretically be worth a lot in the future*, if things ever take off, although of course they rarely do. in cohost's case, it doesn't seem like stocks and shit were part of their long-term plans (which, fair enough, not trying to say they should've been), so in theory the cohost devs were making a lottt less than your average early-stage startup devs, even though overall comp at an early-stage startup is mostly monopoly money.
(2) the other thing is that if the pay is uncompetitive, which it obviously was, then attracting worthwhile talent is really hard. again, idk these devs, they could all genuinely be very good at their jobs. and cohost was clearly a passion project for them. but it makes me wonder if *some* (not all) of their problems stemmed from technical or even positioning/market issues that having more people or more experienced people would've solved, and they just weren't able to hire them. especially since they were doing design work and moderation and other shit in addition to plain old engineering!
I guess my angle here is that unless you see how the sausage is made, it's really really easy to underestimate just how much money (and human labor!) it takes to build anything, and that most projects only manage to pull it off for as long as they do thanks to a near-bottomless supply of venture capital funding. even not-for-profit community projects (which I was considering whether something like cohost could survive as, but even then I'm unsure) rely on corporate sponsorship and free labor from people who are getting paid a lot of money at their day job. so like many of you I am not at all shocked that they're folding—easy to say in hindsight but I definitely say this coming, although maybe not so quickly lol.
but like, even most VC-funded startups fail despite having way better odds and a shitload more money. legit kudos to them for trying anyway, because the only way we get cool shit is if someone's willing to take a risk and maybe fail. that said as a *user* there's still no way I'd hitch my wagon to a fledgling startup unless I was totally okay with that wagon falling into a gulch within 24 months, because that's usually what happens
interesting insight. thanks boss. much to learn about this world that, as an outsider, seems uniquely annoying and stupid to try to navigate
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a-shade-of-blue · 9 months ago
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New Gaza fundraiser asks I've received (26 August)
Ayman Sharif (@aymanelsharif): Ayman has 6 children. His child Mohammed (6) has a problem with his eyesight and is at risk of losing his vision if he doesn’t get surgery soon! However, since all the hospitals in Gaza have been destroyed, they will have to go to Egypt to get the surgery he needs. A lot of children children are also contracting hepatitis due to the unsanitary environment and they have all lost a lot of weight. Please help them evacuate! (https://gofund.me/0ff8b798) (#244 on the verified fundraiser list by el-shab-hussein and nabulsi.)
Jawad & Farouz (jawad236): Jawad and Farouz have two children: Muhammad (4) and Ahmed (10 months old). Their home has been destroyed, they have lost their source of income, and are now displaced. They are raising funds to buy daily basic necessities, medicine, shelter, evacuate and start a life in a new country. (https://gofund.me/bc231514) (#655 on the Butterfly Effect Project verified campaign list.) 
(@falestine-yousef)
Mohamad Smeer (@mohamadsmeer34): Mohamad is a palestinian medical student studying in Egypt right now. He has lost contact with his family since October 7 and his house has been bombed. He is trying to raise funds to cover his studying expenses. (https://gofund.me/db622b3a) (UNVETTED but seems legit. This is his Instagram: @mohamadsmeer and it has links to the same gfm campaign. His Instagram has been active since 2017 and he has posts that are geotagged in Gaza.) 
Rawan Shihada (@rawanshihada11): Rawan lives with her parents and 4 siblings. She is a renewable energy engineer, graduated in 2022 and already has a published paper. She dreams of doing a master’s degree. However now their home is destroyed and they have been displaced 6 times. Her brother Karam is a medical doctor, her sister Ruba is a software engineer, and her youngest sister Tala is 17, a secondary school student but the war has obstructed her education. They are trying to evacuate out of Gaza. (https://gofund.me/741d42ef) (UNVETTED but likely legit, see post here. @/catboymoses has managed to find Rawan on both LinkedIn and ResearchGate and has messaged her to confirm that this is her Tumblr account and fundraiser.)
Falestine (@falestine-yousef): Falestine has a 3-month-old son called Youssef that she gave birth to during this war. She cannot provide enough milk, medicine and other basic necessities for the baby. Due to the horrible conditions and the loss of their homes, her father suffered a stroke and her mother is suffering from chronic diseases and needs treatment. They are raising funds to evacuate out of Gaza and buy daily necessities. (https://gofund.me/77ca82d7) (shared by 90-ghost) (additional info on Falestine and her sisters)
Click here for my Masterlist for fundraisers from 13 July - 25 July.
Click here for my Masterlist for fundraisers from 26 July -29 July.
Click here for my Masterlist for fundraisers from 30 July - 1 August.
Click here for my Masterlist for fundraisers from 2 August - 5 August.
Click here for my Masterlist for fundraisers from 6 August - 10 August.
Click here for my Masterlist for fundraisers from 11 August - 14 August.
Click here for my Masterlist for fundraisers from 15 August - 18 August
Click here for my Masterlist for fundrasiers from 19 August - 21 August
Click here for my Masterlist for fundrasiers from 22 August - 24 August
How does vetting and verification work? See post here. (also read comments regarding 90-ghost and why we trust the campaigns he has shared)
Click here for my Google Doc with my complete masterlist of all the Palestinian gfm asks I've received, updated daily (along with other verified ways to send aid to Gaza).
Don't forget your Daily Clicks on Arab.org, it's free!!! and Every click made is registered in their system and generates donation from sponsors/advertisers.)
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gabessquishytum · 1 year ago
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Dream's a software developer (I could see either as an architect for that large-scale view mentality or as the Senior level dev that keeps getting asked to move into management type positions and just straight up refuses because he's been doing code happily for the past fifteen years and doesn't plan on changing that now).
He enjoys his job enough. He likes computers and code. It functions exactly as told (for better or worse) and appreciates the straightforwardness of it all. He's a bit insufferable to work with, but if you have an issue, he'll readily help (just be prepares for critiques on your code in the process).
Hob works at the same company as Dream, but as a front-end dev. The work he does for his day job is kinda boring. All standard corporate style web design. No fancy scripts or fun colors. But in his spare time, he weaves Javascript and CSS like a wizard and creates magical, animated scenes across the page. Would it be easier to just make a video and play it on the page instead? Sure, but where's the fun in that?
Dream and Hob get paired together on a small side project for work. Hob does the front-end work, Dream does the back-end. They get on each other's nerves at first, until Dream spots Hob tinkering with his personal code on their lunch break and is honestly a bit in awe. He's found code beautiful in its own right (the way one appreciates a well-oiled machine) but he's never seen it wielded in such a fashion before. This is the moment he falls just a little bit (read: a lotta bit) in love with Hob. He was already starting to fall for that endless charm and wit of his anyways.
The company hits the first quarter of the New Year and with it come layoffs. Hob gets fired along with some other devs from Dream's same team (a younger pair of devs: Matthew and Jessamy). A fellow named Will comes along to help Dream finish the project in Hob's stead and Dream hates every moment of it. He misses Hob, more than he ever thought he would.
So, in an impulsive rush of anger and longing, he quits the company because how dare it toss someone as good as Hob Gadling out the door without a thought? He's halfway to the café he and Hob had started frequenting together when he realizes that he's just thrown away a career fifteen years in the making. But when he finally gets to the café and sees Hob tapping away on his laptop, he knows he's made the right choice.
Dream slides into the seat across from him and proposes that they build something wonderful together. So they create a small business of their own. They become a freelance web dev team (and steal Jessamy and Matthew as well) and with their skills combined, they take off. It's not huge, but for their size, they're incredibly popular. And Dream's certain he's never enjoyed his work more than when he's working beside Hob.
Later on, Hob proposes to Dream via a custom website with the most beautiful web animations he's ever seen before. And of course, he says yes.
(If you're curious about what inspired this, here's the website: http://www.species-in-pieces.com)
This is such a good concept for a story!!! I really really love aus where Dream and Hob are coworkers. Dream being the grumpy, awkward guy who hides behind his coffee mug while Hob is the popular, chatty one who tries to get Dream involved in fun office activities or socialising after work - it makes so much sense to me.
And Dream quitting his long-term dream job because he's mad that genuinely talented people have been laid off? I love it. Dream just has this inate appreciation for hard work and good art, and that's exactly what Hob (and Jessamy and Matthew) do. How dare the stupid company not understand that they're firing people who deserve to thrive and grow in an environment which actually appreciates them? Everyone is shocked that Dream has quit (not only that, he sends around an email to everyone in the company from the ceo all the way down to the work experience guy, outlining exactly why he quit) because he seemed to be the type to play by the rules and never leave his comfort zone. Apparently, Hob has really helped him bloom into a much more confident person, able to express his principles and strive for better.
And Hob isn't surprised, because he always knew that Dream had the courage, talent and ambition to strike out on his own. Maybe he just needed a bit of love and understanding. Which Hob is only too happy to provide.
Their work together sometimes involves long hours and stress, but Dream wouldn't ever want to go back to the slightly soulless corporation where he used to be. Even if he's tired and a little frustrated by Hob’s disorganised workspace, Dream is perfectly content. There's nothing better than curling up in Hob’s lap while he taps away on a line of code. Plus, he has a great time building their wedding website. Hob got to propose, so Dream gets to celebrate their upcoming marriage with his own expression of love through code. The theme colours are, of course, black and red <3
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bittysfoodbaby · 7 months ago
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ok so on top of me being a diet film major at school i'm also on the executive staff of my school's college radio station and that combined with omgcp means it's headcanon time!
you're listening to 91.7 WSMU-FM. don't turn that dial!
lardo started doing radio to keep up the promise to do something technical to her parents after becoming an art major. she chose radio tech ops and programming because it was a chill and easy gig that didn't take too much time out of her day. she ended up being pretty decent at her job and later became known for her cable management skills.
jack first met lardo when he was dating camilla and eventually got involved with the station as a graveyard shift dj to hang out with camilla more as friends (#studentathletethings). lardo often took on the late-night shifts for tech ops, which is just making sure the station doesn't go down in the middle of the night, and noticed that Jack wouldn't use the automated software and do everything manually from spinning tracks to doing his talk breaks live. eventually they became friends over "the old days of radio" and jack referred lardo to becoming the smh team manager.
holster acted as a consultant to the promotions and PR team for one of his finals and observed a morning shift as part of the project. the "bro, we should start a podcast" part of his brain was promptly activated and convinced ransom to do a morning show with him. they mostly talk about college sports and get very heated over college hockey and how much cornell has fallen as a hockey team.
shitty grew up listening to wsmu and used radio as another way to be rebellious against his family. he appreciates the community service and outreach the station does and is ranked the best voice on the station. he hosts a show about local music in samwell and the greater boston area.
bitty joined the promo team after smh found out about his blog and convinced him to join radio after they all realized they did radio together. eventually he became the webmaster of the station's website because he was the only one other than shitty that knew how to use wordpress. his ego grew after he forced hosts to write blog posts during their shifts for the station website and be active on twitter.
chowder used to dj local events in high school and was a pretty decent dj and producer back in the day. when he found out the rest of the team was pretty much doing radio he convinced a radio show about live dj sets boiler room-style.
(side note: farmer finds out about chowder's secret life as a dj through a girl on the volleyball team who's friends with a wsmu sportscaster who knows holster.)
dex found himself working in tech ops after a freak accident involving the station's backup recording software went down. he ended up staying because it's the only non-hockey or non-school thing he had.
nursey was approached to be on the station's student spotlight show for his poetry and found out that the whole team was working on the station. he then romanticized the image of analog radio in his mind and what being a late-night DJ was like. he immediately switched to a mid-day jazz shift the next semester.
i swear i have more but i still have fics i need to write before posting more LMAO
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canmom · 7 months ago
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more on art production ~under capitalism~
reading Who Owns This Sentence?, a very engaging and fiercely critical history of the concept of copyright, and it's pretty fire. there's all sorts of fascinating intricacies in the way the notion of IP formed around the world (albeit so far the narrative has mainly focused on Europe, and to a limited extent China), and the different ideologies that justified the types of monopolies that it granted. the last chapter i read skewers the idea that the ability to exploit copyright and patents is what motivates the writing of books and research/invention, and I'll try and pull out the shape of the argument tomorrow. so far I'm only up to the 18th century; I'm looking forward to the rest of their story of how copyright grew from the limited forms of that period into the monster it is today.
it's on libgen if you wanna read it! i feel like the authors would be hypocrites to object :p
it is making me think about the differences between the making of books and other media, from (since this has been rattling around my head lately) an economic angle...
writing books, at least in the case of fiction is usually done on a prospective, spec-work kind of basis (you write your novel with no guarantee it will get published unless you're already an established author under contract). admittedly, a lot of us probably read books by authors who managed to 'make it' as professional authors and write full time - but this is not a lucrative thing to do and to make it work you need truly exceptional luck to get a major hit, or to be extremely prolific in things people want to read.
the films and games of the types most of us play are, by contrast, generally made by teams of salaried people - and thus do rarely get made without the belief it will be profitable. if you went on about your 'monetisation model' when writing a book, people would look at you funny and rightly so, but it's one of the first questions that gets asked when pitching a game.
open source software is a notable comparison here. a lot of it is done for its own sake without any expectation of profit, taking untold hours, but large free software projects tend to sprout foundations, which take donations (typically from companies that use the software) to pay for full time developers. mozilla, notably, gets a huge part of its funding from google paying for their search engine to be the default in Firefox; this in turn drives development of not just Firefox itself but also the Rust programming language (as discussed in this very enlightening talk by Evan Czaplicki). Blender is rightly celebrated as one of the best open source projects for its incredibly fast development, but they do have an office in amsterdam and a number of full time devs.
what money buys in regards to creative works is not motivation, but time - time to work on a project, iterate and polish and all that. in societies where you have to buy food etc. to survive, your options for existence are basically:
work at a job
own capital
rely on someone else (e.g. a parent or partner)
rely on state benefits if you can get them
beg
steal
if you're working at a job, this takes up a lot of your time and energy. you can definitely make art anyway, loads of people do, but you're much more limited in how you can work at it compared to someone who doesn't have to work another job.
so again, what money buys in art is the means of subsistence for someone, freeing them to work fully on realising a project.
where does the money come from that lets people work full time on art? a few places.
one is selling copies of the work itself. what's remarkable is that, when nearly everything can be pirated without a great deal of effort, it is still possible to do this to some degree - though in many ways the ease of digital copying (or at least the fear if it) has forced new models for purely digital creations, which either trade on convenience (streaming services) or in the case of games, find some way to enforce scarcity like requiring connection to a central server and including 'in-app purchases', where you pay to have the software display that you are the nebulous owner of an imaginary thing, and display this to other players. anyway, whichever exact model, the idea is that you turn the IP into capital which you then use to manufacture a product like 'legal copies', 'subscriptions' or 'accounts with a rare skin unlocked'.
the second is using the work to promote some other, more profitable thing - merchandising, an original work, etc. this is the main way that something like anime makes money (for the production committee, if not the studio) - the anime is, economics-wise, effectively an ad for its own source manga, figurines, shirts etc. the reason why there is so much pro media chasing the tastes of otaku is partly because otaku spend a lot on merch. (though it's also because the doujin scene kind of feeds into 'pro' production)
the third is some kind of patronage relationship, notably government grants, but also academic funding bodies, or selling commissions, or subscriptions on a streaming platform/patreon etc.
grants are how most European animated films are funded, and they often open with the logos of a huge list of arts organisations in different countries. the more places you can get involved, the more funds you can pull on. now, instead of working out how to sell your creation to customers who might buy a copy, under this model you need to convince funding bodies that it fits their remit. requesting grants involves its own specialised language.
in general the issue with the audience patronage model is that it only really pays enough to live on if you're working on a pretty huge scale. a minority make a fortune; the vast majority get a pittance at most, and if they do 'make it', it takes years of persistence.
the fourth is, for physical media, to sell an original. this only works if you can accumulate enough prestige, and the idea is to operate on extreme scarcity. the brief fad of NFTs attempted to abstract the idea of 'owning' an original from the legal right to control the physical object to something completely nebulous. in practice this largely ended up just being a speculative bubble - but then again, a lot of the reason fine art is bought and sold for such eye watering sums is pretty much the same, it's an arbitrary holder of an investment.
the fifth is artworks which are kind of intrinsically scarce, like live performances. you can only fit so many people in the house. and in many cases people will pay to see something that can be copied in unique circumstances, like seeing a film at a cinema or festival - though this is a special case of selling copies.
the sixth is to sell advertising: turn your audience into the product, and your artwork into the bait on the hook.
the alternative to all of these options is unpaid volunteer work, like a collab project. the participants are limited to the time and energy they have left after taking care of survival. this can still lead to great things, but it tends to be more unstable by its nature. so many of these projects will lose steam or participants will flake and they'll not get finished - and that's fine! still, huge huge amounts of things already get created on this kind of hobby/indie/doujin basis, generally (tho not always) with no expectation of making enough money to sustain someone.
in every single one of these cases, the economic forces shape the types of artwork that will get made. different media are more or less demanding of labour, and that in turn shapes what types of projects are viable.
books can be written solo, and usually are - collaborations are not the norm there. the same goes for illustrations. on the other hand, if you want to make a hefty CRPG or an action game or a feature length movie, and you're trying to fit that project around your day job... i won't say it's impossible, I can think of some exceptional examples, but it won't be easy, and for many people it just won't be possible.
so, that's a survey of possibilities under the current regime. how vital is copyright really to this whole affair?
one thing that is strange to me is that there aren't a lot of open source games. there are some - i have memories of seeing Tux Racer, but a more recent example would be Barotrauma (which is open source but not free, and does not take contributions from outside the company). could it work? could you pay the salaries of, say, 10 devs on a 'pay what you can' model?
it feels like the only solution to all of this in the long run is some kind of UBI type of thing - that or a very generous art grants regime. if people were free to work on what they wanted and didn't need to be paid, you wouldn't have any reason for copyright. the creations could be publicly archived. but then the question i have is, what types of artwork would thrive in that kind of ecosystem?
I've barely talked about the book that inspired this, but i think it was worth the trouble to get the contours of this kind of analysis down outside my head...
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softwarereviewforall · 2 years ago
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Top 10 Work Management Software - G2.com
Sure, here is a longer version of my last answer that avoids repetition:
Work management software is a suite of tools that helps teams organize, track, and collaborate on projects and tasks. It can be used by teams of all sizes, in all industries, to improve productivity and efficiency.
Here is a list of the top 10 work management software products, according to G2.com:
Smartsheet
monday.com
ClickUp
Asana
Quickbase
Podio
GanttPRO
Teamwork.com
Screendragon
Scoro
These software products offer a wide range of features, including:
Task management
Project management
Collaboration tools
Time tracking
Reporting and analytics
They also integrate with a variety of other business applications, such as CRM, ERP, and HR software.
Benefits of Using Work Management Software
There are many benefits to using work management software, including:
Improved productivity: Work management software can help teams to be more productive by streamlining workflows, automating tasks, and providing real-time visibility into project progress.
Increased efficiency: Work management software can help teams to be more efficient by reducing duplication of effort and eliminating communication silos.
Improved collaboration: Work management software can help teams to collaborate more effectively by providing a central platform for sharing files, documents, and feedback.
Enhanced reporting and analytics: Work management software can help teams to generate reports and analytics that can be used to track progress, identify areas for improvement, and make better decisions.
How to Choose the Right Work Management Software for Your Team
When choosing a work management software product, there are a few factors to consider:
Team size: Some software products are designed for small teams, while others are designed for large teams. Choose a product that can scale with your team as it grows.
Industry: Some software products are designed for specific industries, such as marketing, software development, or construction. Choose a product that is tailored to the needs of your industry.
Features: Consider the features that are most important to your team. Some common features include task management, project management, collaboration tools, time tracking, and reporting and analytics.
Integration: Consider the other business applications that you use. Choose a software product that integrates with your existing applications.
Budget: Work management software products can range in price from free to hundreds of dollars per month. Choose a product that fits your budget.
Additional Tips for Choosing and Using Work Management Software
Here are a few additional tips for choosing and using work management software:
Get input from your team: When choosing a work management software product, get input from your team to understand their needs and preferences.
Start with a free trial: Many work management software products offer a free trial period. This is a great way to try out a product before you commit to buying it.
Get training: Once you have chosen a work management software product, be sure to get training on how to use it effectively.
Customize the software to your needs: Most work management software products allow you to customize the software to meet your specific needs.
Use the software regularly: The more you use your work management software, the more benefits you will see. Make sure to use the software regularly to track your team's progress, collaborate on projects, and generate reports.
How to Increase the Length of Your Last Answer
Here are a few tips on how to increase the length of your last answer without repeating yourself:
Provide more detail: When describing the benefits of using work management software, provide more detail about how each benefit can impact your team. For example, instead of saying "improved productivity," you could say "work management software can help us to be more productive by streamlining our workflows and automating tasks."
Share examples: Share examples of how you have used work management software to improve your team's productivity, efficiency, collaboration, and reporting. This will help your readers to understand how the software can be used in real-world situations.
Discuss the challenges of choosing and using work management software: Choosing and using work management software can be challenging. Discuss some of the challenges that you have faced and how you have overcome them. This will help your readers to learn from your experience.
Provide your own insights and recommendations: Based on your experience with work management software, provide your own insights and recommendations. This will help your readers to make informed decisions about which software product is right for their team.
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vilevexedvixen · 6 months ago
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AU Jervis Tetch
Me and @dariusblake have discussed how we'd write our own Batman / DC TV or comic series and each individual character that would appear in it. Tetch being among them. At his core, Tetch is someone deeply reluctant to stay in the real world and would first seek to create his own sanctuary (his Wonderland) like a Hikikomori before even considering developing a mind control device. Which would be later on, when he feels it's the only real way to feel in control of his life which - up to that point - slowly fell to pieces. He'd be one of the earliest antagonists sent to Arkham while it's still a respected institution genuinely there to help mentally ill and vulnerable people get back on their feet, before Arkham (under Strange's management) is effectively turned into a prison for super-criminals.
I'm also of the mind that Tetch would look very average, not a pretty boy or a decrepit leprechaun. Maybe on the shorter side and seeming shorter by the way he haunches both to make himself smaller and because he himself feels small with his cripplingly low self esteem after years of being put down and treated like he didn't belong. Creating Wonderland as a place where he does finally belong, though still feeling stuck behind the looking glass unable to reach through it for company. Isolated in his escapist safe haven.
Like in the animated series, Tetch would work in tech with a grant from the Wayne foundation, but not on a project to "enhance the brain's potential". Instead to make the neural / Brain-computer interface (BCI) of a more cost-effective mind-controlled prosthesis. Something which would go on to be used in Gotham's main hospital for patients with amputations and limb-paralysis. The focus being on stimulating motor function and sensory input. At home he'd try to translate that same BCI for simulating sensation and motion (like lucid dreaming, disconnecting is like awaking in the midst of REM sleep) in a virtual landscape (basically an especially immersive VR software akin to Sword Art Online's nerve gear) dubbed "WonderOS" and his pet project running on it called "Wonderland".
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Less a direct recreation of Wonderland from Lewis Carol's novels and more his personal sandbox to tweak and enjoy in his own time. Although its only user, Tetch put meticulous detail into his avatar that no one would likely see. Standing tall and proud with a top hat and bow tie. His smile charming, rather than unnerving. He'd always manage to overdress no matter the occasion in real life, so it felt fitting to extend that habit here too. With so little going on in his life outside of his job, what started as a fun side-project soon encompassed all of his free time. Progressively losing his interoception the more he becomes engrossed in his pet-project. Easily losing track of time to the point of forgetting to sleep, eat or drink, or would fall asleep in the sandbox and be disorientated whenever he'd wake still wearing the headset.
Still, he'd always disconnect eventually. Each time hit like a worse hangover than the last. His shortening time spent in the real world only existing to fuel himself for a longer expedition into his expanding digital world. That is until he'd exhausted all its mechanics and NPC interactions. By now, adding more felt hollow. He'd know exactly what they'd say anyway so why bother? The comforting predictability of the oasis he'd constructed started showing its cracks, or rather it could no longer obscure what cracks had been there all this time. The loneliness... the isolation. When was the last time he spoke to a real person, even at work?
Frankly it was always hard to know what to talk about. He'd tried pitching Wonder OS at work before, garnering minimal interest at best. Like most of his ideas. It always seemed like any attempt to make conversation ended abruptly with no explanation. Who would want to spend time with him in the virtual world if people never wanted to do so in the real one? No, if he wanted to add more player characters he'd have to reach out a different way.
For all his difficulties making friends in the real world, Tetch accrued a fair few online. He'd originally used the forums to post tech support tips, gush about his favourite books, and provide updates about Wonder OS' development to mixed reception. Some genuine interest arose, so when the time came to test Wonderland's "multiplayer mode" there were already a handful of people eager to test it within an hour of the announcement's upload. He'd had about ten additional headsets he'd built for multiplayer mode ready to post and was willing to make more but for now he happily sent out the initial batch. Specially made to not include the admin privilege of being able to log off. He would get to dictate if or when they leave and, well, he cannot guarantee they'll be back so it's best not to give them the option.
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Tetch's performance at work may have been deteriorating before, but now his complete absence was noticed enough to garner a pink slip. One which never arrived. While Tetch's absence may have been more an annoyance to his colleagues that hadn't yet realised how much they leaned on him to get things done until now, the people he'd roped into being his captive audience were missed far sooner. Although they were found soon after their missing person cases were opened (being stuck at home), it only raised more questions. When someone tried yanking off one of their headsets, they were in a catatonic state - still partially in Wonderland.
The escalation from a missing persons case to some sort of hostage situation lead to the cases being grouped together and them entering Batman's radar. A common link was a. the headsets and b. the return address - which directly led back to Tetch. Most of the users hadn't recycled the packaging of their hardware before putting it on, making it easy to find. It's a good thing too, since no one (not even Tetch, who is the only one actually able to leave) has left Wonderland for a full week by the time Batman's on his trail. Too much longer and they'd keel over from neglecting to eat or drink.
Expecting a fight and some nefarious hostage scheme (as with the mob bosses he's faced thus far), Batman is shocked to find not a mastermind controlling a flurry of monitors, but someone rigged to their headset just like the other hostages. His apartment was in a shoddy state. Cables strewn about the floor haphazardly like mangrove roots in a swamp, the air stale and warm from days worth of heat emanating from the hardware that dominated the room he was found in. Curtains shut and dusty, untouched for what must have been months. Among the cables were tubes, an IV drip? Did Tetch plan ahead to make sure he could survive indefinitely rigged up to whatever he'd made?
After inspecting the computer the headset was connected to, Batman forcefully overrides Tetch's admin privileges and logs the hostages off. That alone seemed to stir something, like Tetch was in the midst of a night terror, which grew into a full-blown, panicked breakdown when Batman pulled his headset off. Shaking like a leaf, hands clasping his head as he sank from his chair to the floor. Honestly Batman doesn't really know what to do. Up until now he'd cracked down on Gotham's crime families who all put up a fierce fight, but this... is different. Still, it seems best to bring him in, if only to get him out of this dingy apartment and figure out where to go from there.
The GCPD aren't sure how to prosecute him. Would what he did be legally considered kidnapping? Or any other crime? He's kept in a holding cell while they fumble for a specific crime to charge him with. With nothing landing, he's instead sent to be a long-stay patient at Arkham (which at this point is a genuine respected psychiatric hospital for regular civilian patients) for both evaluation and therapy. They confiscated the hardware he'd used to run Wonder OS and sent it in for analysis, though couldn't make heads nor tails of a lot of his work.
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Honestly being "sentenced" to free therapy really wasn't much of a punishment at all! Still took some time to adjust to the cold white brick walls, overly sanitised surroundings and the inescapable brightness both natural and not that did his head no favours. Haven't they heard of curtains? Until therapy he hadn't realised how infrequently he spoke out loud, stammering with nerves and the unfamiliarity of it. Like his mouth had forgotten what to do. Despite it all he was grateful for the company each session brought, even if it was for a prescribed purpose. Each chat feeling more sincere than any he'd had in years, to the point that his heart sank a little as each session came to a close. He hadn't really drank tea before coming here. Coffee, especially on days he'd forgotten to really sleep working all night on Wonder OS, was his go to, but a switch might be in order. Been a while since he last felt this calm. Calm enough that even his stammer was beginning to fade with the help of some speech therapy alongside his normal sessions.
The tea and kind words warming him to the idea that maybe the world isn't so scary and that he might even have a place in it. After a year or so of progress, the staff agreed to release him on probation. Pretty difficult to build a social support network while cooped up in an asylum, so they thought it best to give Tetch the opportunity to go out and meet new people. With no real support network to go back to, he'd really be starting from scratch like a tourist. Not the safest idea in Gotham, so they pointed him towards a few clubs and support groups first as a good starting point.
Of course, he went with the book club. Barely saying a word for the first few meetings, what confidence he was emboldened with upon release was slightly dampened by the reality of actually having to put himself out there. Truth be told, a few of the club's members recognised Tetch from his "Wonderland" incident a year ago and those that did make a concerted effort not to sit next to him, not that he was especially keen to initiate conversation either. That was until the week's topic turned to Alice in Wonderland, at the suggestion of one such clued-in member. As they'd suspected, Tetch perked right up, brimming with energy to discuss it!
The sudden shift in gears was pretty jarring, but one that people warmed up to. Though he'd still mainly talk about the story and occasionally let slip about aspects of his passion project (not realising it made more people clock where they'd heard of him from), it opened the door for more general conversation. His excited friendliness still on the jittery side, one of the members felt a little bad about how clearly anxious he was and offered to help him feel more welcome.
Giving advice on what helped him, including teaching Tetch how to microdose, which they preferred to take by brewing magic mushrooms into tea. And it helped! Becoming part of Tetch's morning routine, it's the closest he's felt to being himself back in Wonderland since well... you know. Tetch responded well to therapy, making remarkable progress even without medication, so his therapists though it best not to prescribe anything since it wasn't strictly necessary. The difference self-medicating made had Tetch second-guessing their judgement though.
After a few months of settling in, for once Tetch is invited to a social gathering outside of the book club to their annual Christmas do. In his youth as an apprentice lab tech at Wayne Enterprises he hadn't really gone out before. Most alcohol tasted vile to him unless it was disguised by more pleasant things like in a cocktail, not to mention how hard it hit him after barely a few sips felt as unpleasant as it tasted. Even so, he felt in no position to be picky about where they went that night given how flattered his was that they thought to invite him at all!
Most of the bars were fine, but a bit too loud and crowded for his liking. He may be able to cope with people better now he's started having his morning "tea", but it was still a bit overwhelming. That was until they reached one of Gotham's Goth bars. How rare it was for him to finally not feel overdressed! Amidst the buckles and leather waistcoats, lace and striking makeup he, weirdly, fit right in despite his attire being far more colourful than the bar's usual clientele. By the night's end he'd gravitated away from the group he'd come with, making his own fun with new people for the first time in forever. People he'd come to know as friends as he truly started re-building his life better than it was before!
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Since his old workplace fired him before Batman linked him with the missing persons and found him, and Arkham's vouching for him didn't get Tetch his job back (especially since they weren't too happy tetch had adapted their BCI for recreational use), Tetch was out of work. That was until Grant Walker reached out, wanting to adapt Tetch's Wonderland to create a virtual theme park and to improve the IRL parks' AR and immersive elements (think the Xbox connect Disneyland game, but actually functional). An opportunity Tetch couldn't pass up, given he'd been struggling to find work since leaving Arkham and was entering an increasingly precarious financial situation.
Since Tetch adapted Wayne Enterprise's BCI they'd help develop into the hardware running Wonder OS, there was some dispute about whether or not his project would be entirely his own IP or if the resources he technically stole to make it could get him in legal trouble. "Fortunately" Walker offered to protect Tetch from any such case, in exchange for Tetch granting Walker the right to use, market and profit from the virtual he'd created Wonderland - which he agreed to. As successful as Walker's ventures so often were, the opportunity to experiment with park ideas without the expense of land or labour seemed too tantilising to pass-up. Not to mention it could be another venue of advertising his existing IPs to people who otherwise couldn't afford to go to the parks themselves.
Initially, the public reception to announcing Wonderland's debut was... mixed. Reviews from playtesters were glowing, and Walker had his team refine the multiplayer headsets Tetch had prototyped into something that could be made and distributed much more cheaply. Still, trust in Tetch's handiwork was minimal at best after what he did, how could they trust he wouldn't just use it to trap more people again? A green tick of approval from an asylum wouldn't be enough to convince people Tetch was sane. Eventually though, a mix of relentless promotion and sanitisation of Tetch's past got Walker the results he wanted and a steady player base grew.
Honestly, Tetch had tried deliberately to avoid going back into Wonderland or doing any work on his old pet project while he was still getting back on his feet. Especially because until he had a reason to return to the real world, he probably never would have. Oh the temptation, especially early on, was gnawing at him as the dread and self-doubt lingered despite all the progress he'd made in therapy. Returning to it now seems... strange. Like staring at an old picture of himself, so detached from how he felt at the time he'd made it. But he needed the money, and was a different person now, right?
By his therapists' orders, Tetch limits his screen-time only to a few hours a day and goes on a walk / runs errands outside for at least an hour every day, to better facilitate chances of meeting new people and to prevent another spiral into self-isolation. The people he used to chat with online, his old "friends" of sorts, weren't exactly keen to keep talking to him anyway after nearly dying of dehydration in his digital cage, so he didn't have much reason to go back online anyway. That is except for one person, though Tetch hadn't realised it. Too busy making a new life out in the world, to notice the hundreds of messages spamming his inbox on every conceivable chatroom he used to frequent.
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"Cat" / Caterina Bressi, one of the Bressi mob family that mostly deals in drugs and information, has helped with her family's dealings modernise by data farming and hacking into police devices and those of other mobsters either for blackmail or to sell to other people in Gotham's underworld who need the info for their own schemes. She is bed-bound due to a mix of chronic illnesses that leave her with little strength and energy to do anything, which is partly why she was on the same forums of Tetch and why they related to each other in their isolation. Cat's skills in coding are the only thing keeping her family from seeing her as anything but a liability and she resents being whittled down to her unappreciated usefulness - again, like Tetch was in the lab. She was one of the people who was sent a prototype headset and actually loved every minute in Wonderland and desperately wished to go back once she was "rescued" from it.
She eventually get's back in contact with Tetch and convinces him to restore the old version of Wonderland (not the polished, commercial form it now was under Walker). .Partly out of sympathy and partly due to some difficulties adjusting to his newly formed social life and existance out in public, Tetch is grateful to still have a friend he relates to in ways he can't with his new, more "well-adjusted" friends and ends up spending more and more time with Cat. .Overtime, their friendship morphs into an unhealthy dependancy (moreso Cat depending on Tetch than the other way around) as she begins to isolate him from his newer friend groups.
Eventually, to get away from her responsibilities to her family she insists Tetch use his lab experience with nerve-based prosthetics to help her move again. Both to get away from her family and so they do not narrow her self-worth down to how useful she is to them. Tetch insists she is fine as she is and he can help her without changing her in that way, but eventually caves and makes what would become the basis of this AU's version of the mind control device. Not actually mind-control, but instead stimulating controlled movement of the body similar to how some existing peripheral nerve interfaces work Although the main controls were designed so Cat / the person being moved is the one controlling the motion, it can in theory be connected to another person (have a remote control centre on someone else, as a backup of sorts).
Once completed, Cat begins to tag along with Tetch everywhere he went so she wouldn't be alone even for a minute. Which became an issue when he had to go to work, since Walker was worried about leaks of any new content his team might work on if someone like Cat tagged along with Tetch to work. When Tetch tries to enforce reasonable boundaries and see his newer friends more like before Cat came back into his life (offering to help her make more friends of her own / introduce him to his other friends) she refused and doubled down in her attempts to control his day to day activities.
Defying his therapist's orders, wanting to relive how their old friendship was, she encouraged him to work more on the old WonderOS and give her access to it so she could help him with it too and spend more time in Wonderland again.
Without Tetch's knowledge, Cat steals Tetch's old lab notes and changes the old WonderOS code to be compatible with her peripheral nerve interface's control centre - basically wanting to see if she can fully immerse herself like a ghost in the machine and fully escape her real life. Once Tetch finds out, right before she's about to upload herself, he tries to stop her - worried it might kill her or otherwise go wrong. In the scuffle, Cat falls and Tetch isn't sure if her plan worked or if he'd just accidentally killed her or failed to prevent her death (if her plan killed her). Not sure what to do with the body, he jerryrigs the control centre so he can use it and (once revival fails) ends up trying to evade suspicion (and preserve his sanity) by animating her like she was still alive, trying to rationalise it all.
Given his new friends haven't seen him in a while, a couple days into his descent into madness they visit him. If this was part of an animated series, I would show his descent into madness as an abreviated montage of him going through the motions of grief while mimicking his day-to-day routine with her reanimated corpse weekend at Bernie's style - probably to this song, ending with his friends' knock at the door:
Once he is eventually returned to Arkham (charged with Cat's manslaughter and found with the old headset back on but now "haunted" with Cat's ghost in the machine goding him to stay in Wonderland instead of dreary reality - especially with his return to Arkham once again isolating from his new friends, even as they do try and visit) the doctors think he is hallucinating, but he's not. He just keeps one foot in the escapist realm he created, both in an attempt to deal with his guilt towards what happened to Cat (even if she personally holds no hard feelings and considers what happened an improvement on her old life), and for comfort like he did back before his first admission to Arkham. I like to think of it like Pyro-Vision / an AR WonderOS ("Wonder-Vision") built into his hat that's genuinely painful and distressing to remove.
Tetch's access to his Wonder-Vision varies depending on the management at Arkham. Hugo Strange allows him to use it, but sometimes deliberately removes it - both of which serve to help Strange better understand Tetch (by his behaviour in both circumstances). Under Bolton's management, access to Tetch's Wonder-Vision is strictly prohibited (as with most posessions of the inmates). While still under Hugo's management, however, Cat tries everything in her power to expand her reach across other devices. Including Strange's work computer at Arkham, meddling with his work in her wake (if accidentally). It wasn't long before her seeming sentience was distinguishable from just an irritating computer virus. Strange couldn't help but seize the opportunity to study (and toy with) one of the rare instances of seemingly true artificial intelligence. He manages to trap her in his system through a mix of almost complete isolation from local networks and an aggressive firewall he had one of the security staff code.
Kept like a fairy in a jar, he studied her much like he did Tetch. Their co-dependent friendship based largely on their shared isolation. When one might prove uncooperative, the other might run their mouth in ways that implicated the other. Once studying them separately bore nothing more of note, Strange did exactly what Cat had hoped she'd forever escaped since becoming a ghost in the machine... He re-embodied her. Not with mortal flesh, fortunately, but with something just as infuriatingly restrictive - a pixel pet (robotic toy body with digital interface, like a cross between a tamagotchi / pixel chic and a furby) to keep Jervis company after losing his hat priviages.
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That is the gist of things so far! I will update as and when new plot beats and edits come to mind.
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fujocoded · 8 months ago
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September is here and so is our newsletter!
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It's that time of the month again, and our September update is ready for the reading! This month, we show off the draft cover of FujoGuide Issue 1, our new intern, new store, and new volunteer opportunities! Cover by @ymkse.
Update here 👇 and volunteering opportunities (video editing, video watching, and task coordinator) under the cut!
Video editing (for @bobaboard): Our founder Ms Boba does a BobaBoard-related stream every month, passing her knowledge of how the software works down to the community. To make them truly useful, however, these streams need some polishing and some of the downtime cut out before we can upload them to our YouTube channel! If you’d like to help out (and especially if you’d like to get some professional experience in video editing onto your resume) hit us up!
Video highlighter (for the FujoVerse): In addition to her BobaBoard streams, our founder also builds FujoVerse software in public once a week. While these streams are more often “watch a professional work” than outright teaching, there’s a lot of useful web development knowledge buried within! If you’d like help us go through our archive to find these hidden pearls so we can cut them out and make them available to the community, let us know!
Task coordinator: If you can look at a list of task deadlines and ping the people assigned to those tasks to see how they’re getting along, we could use your help! We’re experimenting with how to make this role easy and low-friction, so even if you have zero project management experience, you could be a huge help here.
If you’d like to try any of these roles, or if you’d like to get involved in other ways, let us know via [email protected].
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mariacallous · 4 months ago
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In a Monday morning meeting, Thomas Shedd, the recently appointed Technology Transformation Services director and Elon Musk ally, told General Services Administration workers that the agency’s new administrator is pursuing an “AI-first strategy,” sources tell WIRED.
Throughout the meeting, Shedd shared his vision for a GSA that operates like a “startup software company,” automating different internal tasks and centralizing data from across the federal government.
The Monday meeting, held in-person and on Google Meet, comes days after WIRED reported that many of Musk’s associates have migrated to jobs at the highest levels of the GSA and the Office of Personnel Management (OPM). Prior to joining TTS, which is housed within the GSA, Shedd was a software engineer at Tesla, one of Musk’s companies. The transition has caused mass confusion amongst GSA staffers who have been thrown into surprise one-on-one meetings, forced to present their code—often to young engineers who did not identify themselves—and left wondering what the future of the agency’s tech task force will look like.
Shedd attempted to answer these questions on Monday, providing details on a number of projects the agency will pursue over the coming weeks and months. His particular focus, sources say, was an increased role for AI not just at GSA, but at agencies government-wide.
In what he described as an “AI-first strategy,” sources say, Shedd provided a handful of examples of projects GSA acting administrator Stephen Ehikian is looking to prioritize, including the development of “AI coding agents” that would be made available for all agencies. Shedd made it clear that he believes much of the work at TTS and the broader government, particularly around finance tasks, could be automated.
"This does raise red flags,” a cybersecurity expert who was granted anonymity due to concerns of retaliation told WIRED on Monday, who noted that automating the government isn’t the same as automating other things, like self-driving cars. “People, especially people who aren’t experts in the subject domain, coming into projects often think ‘this is dumb’ and then find out how hard the thing really is.”
Shedd instructed employees to think of TTS as a software startup that had become financially unstable. He suggested that the federal government needs a centralized data repository, and that he was actively working with others on a strategy to create one, although it wasn’t clear where this repository would be based or if these projects would comply with privacy laws. Shedd referred to these concerns as a “roadblock” and said that the agency should still push forward to see what was possible.
Sources say that during the call Shedd tightly connected TTS and the United States Digital Services—rebranded as the United States DOGE Service, or DOGE, under Trump—as “pillars” of a new technological strategy. Later in the meeting, he said that there was no plan to merge the two groups and that projects would flow through them both depending on available staff and expertise, but continued emphasizing the upcoming collaboration between TTS and DOGE.
Employees, sources say, also asked questions about the young engineers, who had previously not been identifying themselves in meetings. Shedd said that one of them felt comfortable enough to introduce himself in meetings on Monday, sources say, though Shedd added that he was nervous about their names being publicly revealed and their lives upended.
Shedd was unable to answer many staff questions about the deferred resignations, the return to office mandate, or if the agency’s staff would face substantial cuts, according to sources. At one point, Shedd indicated that workforce cuts were likely for TTS, but declined to give more details. (Similar questions were also asked of Department of Government Efficiency leadership in a Friday meeting first reported by WIRED.)
Towards the end of the call, sources say, a TTS worker asked if they would be expected to work more than 40 hours per week, to deal with all of the upcoming work and potentially laid-off workers. Shedd responded that it was “unclear.”
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beastickersco · 4 months ago
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The Top 10 Hardest Things About Starting a Small Business (And How to Overcome Them)
Starting a small business is an exciting journey, but it is not all passion projects and overnight success. Whether you’re launching a sticker business, an online store, or a local shop, the process is filled with challenges, setbacks, and lessons you never saw coming.
From funding struggles to burnout, many entrepreneurs face unexpected obstacles that can make or break their business. But knowing what to expect—and how to overcome these hurdles—can help turn challenges into opportunities.
Here are the ten hardest things about starting a small business and how to tackle them successfully.
1. Finding the Right Business Idea
The Challenge:
You might have too many ideas, or you may not be able to think of a single good one. Choosing the right business idea is tough because:
• It needs to be profitable.
• It should align with your skills and passion.
• It has to have market demand, meaning people actually want to buy it.
How to Overcome It:
• Test your idea before going all in—survey potential customers or create a prototype.
• Research the competition—if no one is doing it, there may be a reason such as lack of demand.
• Solve a problem—successful businesses fill a gap in the market.
Your first business idea does not have to be your last. Many entrepreneurs pivot after learning what works.
2. Getting Funding for Your Business
The Challenge:
Most businesses need money to start, but where do you get it? Banks require strong credit, investors want proof of success, and using your own savings is risky.
How to Overcome It:
• Start small and test with low-cost products before expanding.
• Look for alternative funding such as crowdfunding, grants, or small business loans.
• Consider bootstrapping by reinvesting early profits instead of taking on debt.
Pre-selling your products is a smart way to generate cash flow before investing too much.
3. Learning Everything (Marketing, Sales, Accounting, and More)
The Challenge:
As a business owner, you wear all the hats—you are the marketer, accountant, customer service rep, and CEO all at once.
How to Overcome It:
• Learn the basics with free online courses on marketing, finance, and branding.
• Use business tools such as accounting software, AI for content creation, and social media planners.
• Outsource when possible by hiring freelancers for things you do not have time to master.
Focus on your strengths and outsource the rest once you can afford it.
4. Building a Customer Base from Scratch
The Challenge:
No customers means no sales. But how do you get people to trust a brand that just launched?
How to Overcome It:
• Leverage social media by consistently posting valuable content.
• Offer early discounts or freebies to incentivize first-time buyers.
• Encourage word-of-mouth by asking happy customers for reviews.
Building a strong brand identity, including a logo, website, and social proof, makes people more likely to buy from you.
5. Managing Time and Avoiding Burnout
The Challenge:
Most small business owners work much more than 40 hours a week—without a boss to set limits, it is easy to burn out.
How to Overcome It:
• Set a schedule and balance work time with personal time.
• Prioritize tasks by focusing on what moves the business forward.
• Take breaks because burnout leads to bad decisions and lower productivity.
You are more productive when well-rested. Take at least one day off per week to recharge.
6. Handling Self-Doubt and Fear of Failure
The Challenge:
Every entrepreneur asks themselves, “What if this fails?” Self-doubt can kill motivation before you even start.
How to Overcome It:
• Focus on progress, not perfection—you will learn as you go.
• Surround yourself with support by connecting with other business owners.
• Celebrate small wins—every sale is proof that you are on the right track.
Every successful business owner has failed before. The key is learning and pivoting when needed.
7. Dealing with Slow Sales and Unpredictable Income
The Challenge:
Some months are great, while others are painfully slow—especially in the beginning.
How to Overcome It:
• Have a backup fund by setting aside money during good months.
• Create multiple revenue streams by selling online, at markets, and on different platforms.
• Run promotions during slow periods, such as flash sales or limited-time discounts.
Focus on repeat customers because loyal customers spend more and shop often.
8. Standing Out in a Crowded Market
The Challenge:
No matter what business you start, there is competition. So how do you make people choose you over others?
How to Overcome It:
• Find your Unique Selling Proposition (USP)—what makes your brand different?
• Offer top-tier customer service because people remember great experiences.
• Build a personal brand so that people connect with you, not just your product.
Brand story matters—people buy from businesses they relate to.
9. Managing Inventory and Supply Chain Issues
The Challenge:
Whether you are selling physical products or digital goods, inventory management can be a headache—especially when suppliers have delays or price increases.
How to Overcome It:
• Start with small batches and do not overstock before testing demand.
• Work with reliable suppliers and always have a backup plan.
• Track inventory closely using software to avoid running out or over-ordering.
Having a pre-order system can help manage unexpected inventory shortages.
10. Staying Motivated When Things Get Hard
The Challenge:
Not every day will be exciting. Some days, you will want to quit. Motivation comes and goes, but consistency is key.
How to Overcome It:
• Remember your “why”—what made you start this business?
• Join entrepreneur communities because talking to other business owners helps.
• Set small goals by breaking big tasks into manageable wins.
Mindset is everything—keep pushing forward, even when it is tough.
Final Thoughts: Is Starting a Small Business Worth It?
Absolutely. Even though starting a business is hard, the freedom, creativity, and potential for success make it worth the effort. Every challenge you face is a learning opportunity that brings you closer to long-term success.
What is the hardest part of starting a business for you? Share your thoughts in the comments.
Looking for custom stickers for your small business? Check out BeaStickers.ca for high-quality, waterproof branding solutions.
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