the thing is that they're so fascinated by sex, they love sex, they can't imagine a world without sex - they need sex to sell things, they need sex to be part of their personality, they need sex to prove their power - but they hate sex. they are disgusted by it.
sex is the only thing that holds their attention, and it is also the thing that can never be discussed directly.
you can't tell a child the normal names for parts of their body, that's sexual in nature, because the body isn't a body, it's a vessel of sex. it doesn't matter that it's been proven in studies (over and over) that kids need to know the names of their genitals; that they internalize sexual shame at a very young age and know it's 'dirty' to have a body; that it overwhelmingly protects children for them to have the correct words to communicate with. what matters is that they're sexual organs. what matters is that it freaks them out to think about kids having body parts - which only exist in the context of sex.
it's gross to talk about a period or how to check for cancer in a testicle or breast. that is nasty, illicit. there will be no pain meds for harsh medical procedures, just because they feature a cervix.
but they will put out an ad of you scantily-clad. you will sell their cars for them, because you have abs, a body. you will drip sex. you will ooze it, like a goo. like you were put on this planet to secrete wealth into their open palms.
they will hit you with that same palm. it will be disgusting that you like leather or leashes, but they will put their movie characters in leather and latex. it will be wrong of you to want sexual freedom, but they will mark their success in the number of people they bed.
they will crow that it's inappropriate for children so there will be no lessons on how to properly apply a condom, even to teens. it's teaching them the wrong things. no lessons on the diversity of sexual organ growth, none on how to obtain consent properly, none on how to recognize when you feel unsafe in your body. if you are a teenager, you have probably already been sexualized at some point in your life. you will have seen someone also-your-age who is splashed across a tv screen or a magazine or married to someone three times your age. you will watch people pull their hair into pigtails so they look like you. so that they can be sexy because of youth. one of the most common pornography searches involves newly-18 young women. girls. the words "barely legal," a hiss of glass sand over your skin.
barely legal. there are bills in place that will not allow people to feel safe in their own bodies. there are people working so hard to punish any person for having sex in a way that isn't god-fearing and submissive. heteronormative. the sex has to be at their feet, on your knees, your eyes wet. when was the first time you saw another person crying in pornography and thought - okay but for real. she looks super unhappy. later, when you are unhappy, you will close your eyes and ignore the feeling and act the role you have been taught to keep playing. they will punish the sex workers, remove the places they can practice their trade safely. they will then make casual jokes about how they sexually harass their nanny.
and they love sex but they hate that you're having sex. you need to have their ornamental, perfunctory, dispassionate sex. so you can't kiss your girlfriend in the bible belt because it is gross to have sex with someone of the same gender. so you can't get your tubes tied in new england because you might change your mind. so you can't admit you were sexually assaulted because real men don't get hurt, you should be grateful. you cannot handle your own body, you cannot handle the risks involved, let other people decide that for you. you aren't ready yet.
but they need you to have sex because you need to have kids. at 15, you are old enough to parent. you are not old enough to hear the word fuck too many times on television.
they are horrified by sex and they never stop talking about it, thinking about it, making everything unnecessarily preverted. the saying - a thief thinks everyone steals. they stand up at their podiums and they look out at the crowd and they sign a bill into place that makes sexwork even more unsafe and they stand up and smile and sign a bill that makes gender-affirming care illegal and they get up and they shrug their shoulders and write don't say gay and they get up, and they make the world about sex, but this horrible, plastic vision of it that they have. this wretched, emotionless thing that holds so much weight it's staggering. they put their whole spine behind it and they push and they say it's normal!
this horrible world they live in. disgusted and also obsessed.
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Hi Uncle Neen! HYH! It sucks to see you struggling cuz you are a big inspiration of mine :( but you said you did your makeup the other day. Can we seeeeeeeeee maybe?
d'awwww ksahdlkdss, you are so sweet, nonnie! thank you so so soooo much, baby! xx i really needed this. i hope i heal ( i will...i have to, i am too much of an asshole to let god win, fuck him ) and i hope you heal from whatever harms you as well! you can do it! mWAH!~
-- also brb crying ;-; <3333 whenever y'all tell me i inspire you, it seriously makes me want to cry; you mean SO much to me, so to mean so much to you; it's Everything to me, my love. thank you for believing in me, know i believe infinitely in YOU and will keep fighting the good fight, living authentically and modelling pos behavior on this blog bc i take being a role model very seriously. :')
BUT ANYWAYS! sakhdlasd oh my god aaAaaAAAaa please!!! YOU ARE SO CUTE, THIS IS SO CUTE OF YOU, hELP AAAAA!!!!!! but yes, of course, of course. considering i am super bacteria nina right now and had to resign from my ( admittedly ) trash job and am no longer, at this moment, an education girlie ( besides on here, ofc, educating you on my two gay sons in love ), i can freely exist and post pictures of myself again! thank you for for giving me a safe place to do that. <3
i'll elaborate on what 'safe' means to me down below, but just for context i took this...sigh...last week, when i was told i would 'all better', just trying to feel like myself again after a month of being unmadeup and unfitted and ugly and troll-like and on death fucking row and fucking miserable as hell, i had my new hair appointment lined up, was about ready to take life by the balls again...and that shit BLUE BALLED ME SO HARD AND SAID *ravenstan vc* JK, BABY!
okay, sorry i have some really bad scarring and wounding up there by my neck so i had to cover her up but...there she is! the she beast!
as for posting pictures of myself just...please...PLEASE BE KIND. and i wish i meant that as a joke, i mean it very, VERY seriously. i am at a point right now, where i look my very fucking worst, i am weaker than i have ever been in my life, there are abrasions all over my body, which per the results of my culture ( i was right...several fucking times and no one would listen to me ) my body is trying to kill me and right now...it is Winning. ( i'm not gonna lose tho, dw, i am a nasty bitch from hell and i refuse to die this ugly, i fucking won't; choke )
tldr; I AM VERY VERY VERY SENSITIVE ABOUT HOW I LOOK. I DO NOT FEEL PRETTY, I AM LIKE ONE BAD COMMENT AWAY FROM TEARING THE SKIN OFF MY FACE AND I AM TELLING YOU GUYS I CANNOT DO THAT, I CANT CREATE ANY TEARING ON MY BODY OR THE BACTERIA WILL TUNNEL AND ITS HARD ENOUGH AS A BITCH WITH DERMATILOMANIA.
PLEASE BE NICE TO ME.
i know we shoot the shit on here and are funny and clown eachother, you guys are my family; it's what families do, but my boundary is that you can say i am pretty and be objectively kind or Please do not send me anything At ALL about how i look; i CANNOT take it rn. i know were just joking, but please, please, PLEASE Do NOT compare me to any ugly creatures, make me feel weird about any part of my face, tell me i look blurry, say anything is too big or too small…
please don’t meme on me abt my appearance...Ever.
it’s a very sensitive spot for me and makes me v anxious.
all this to say, i love you; thank you for being my home.
HYH.
-uncle nina, single ravesey mother and human petri dish
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
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