AA wives: Astarion's asshole is the wrong color!! My self-insert would never eat his ass if that were this color. You're not letting me roleplay eating Astarion's ass even a little bit. This isn't a roleplaying game anymore it's a morality simulator. You're forcing morality into the game by making a point about only eating a certain color of ass. Also you're kinkshaming me so much. I'm an adult. I will harass you about this until you give in.
Larian, on their hands and knees wearing a dog collar: Yes ma'am right away ma'am please send us the exact hex code of the color you want it to be and we will change it posthaste
if that story is true and Moffat wrote the Doctor's Wife, why wouldn't he just give himself credit?
He didn't write the Doctor's Wife, exactly; it /is/ a work by Gaiman, it's just that Moffat is rumored to have done some pretty heavy rewrites which likely should have warranted a cowriting credit.
Quite honestly this is normal, pretty much any given episode you see is going to have a ton of input from the showrunner (yes, even the ones they said they didn't edit at all), and it's (to my knowledge) up to them if they feel that warrants a cowriting credit. If true, I'm sure Gaiman being a guest writer who's name would undoubtedly draw viewers was certainly a big factor in Moffat leaving himself uncredited; "co written by Neil Gaiman" is just not a good look for marketing.
(The only reason it's notable here is because Gaiman later came off as a bit unprofessional and vindictive toward the production over his second episode (which was very poorly received), usually describing it along the lines of him having wrote a great script he was very proud of and the people working on Doctor Who not understanding his vision or not giving him as much creative control. So "actually, it seems very likely that he had a lot of creative control on the bad one and a lot of rewrites and guidance on the good one" is just a funny little counter to it all.)
sorry if anyone has asked this already, but how many moons ahead do you typically play in the game?
Only 2-ish usually! My instinct is to plan plan plan (which can get really overwhelming really fast for me), so I’m tempering that by not playing too far ahead. It forces me to roll with the punches :)
I’m playing with an overarching plot in mind, so I wanna keep the rest of the events in the comic as random and spur of the moment as I can
Dick praises Roy’s intel and Helena’s performance during the drug bust. But with Roy back, Helena quits the team saying that she was only ever filling in for him. Roy and Helena kiss goodbye and dick asks if they ever had a thing together. Roy quickly denies it saying that he wouldn’t do that to dick because he knows he and Helena have history. He then clarifies that they had sex but never anything romantic. After dick leaves Helena tells Roy to watch out for him. He isn’t letting himself get attached to the team and that’s…concerning. (Outsiders Vol.3 #12)
How do I deal with someone micromanaging me at work. Shes only sometimes in the department, doesn't do a great job when she is, and yet she's always telling me to make sure I do this or that even when the rush is about to hit and I cant start making 15 sandwiches when people are going to destroy the hotcase in t-minus 20 minutes.
this scene is so much to me... like to me there's clearly a parallel between the hitchhiker and mac, right? that's why he launches into that speech afterwards like it's the most normal thing he could say... when it actually reveals his unsustainable and unbearable need to keep everything under control and safe. that's normalcy for him, to expect danger and risk everywhere and stay always alert so OTHERS don't get hurt. but it doesn't apply to him. if what he does breaks him slowly and silently, that doesn't matter as long as the people he cares about are safe.
As @dayglomasochism said...
it's the way he says it, too, that has my heart breaking. he's resigned to it, and he thinks he's doing something good, this is how he shows love after all, but for the others it's never enough, and it's always expected, and you can only ever let them down by trying. he's so calm about it. and he sounds tired 😭 IK I'm reading way too much into it but I like to think about it. mac is always under so much pressure and stress. and he's used to not showing any signs of weakness because the others need him to be strong. he only breaks in private, on his own.
if mac is the one always carrying everyone else... who's there to catch him, when he falters?
smashes my current interest together with my old interest
(aka yet another "what Dungeon Meshi but Gamers?" AU)
Once when I was a child I had a complete crying meltdown over Creatures, because the manual insisted that the complicated AI of the Norns made them truly alive and 10-year-old me was freaked out at the idea of being solely responsible for making sure these real animals wouldn't die. The funny part was that this was the Playstation version of Creatures, which has no biochemistry and very basic AI compared to the PC/Mac games where players actually were debating whether or not it was true artificial life. A PSX manual gave me existential dread and it wasn't even telling the truth.
Anyway, kid!Marcille would also have a meltdown over the Creatures series, especially if she had the computer games and got to see how vastly different some breeds' lifespans are. Like in C2 where you have Norns that live for around 5 hours and Norns that live for 10, both of which are vastly more than Ettins who don't even live for 1.5 hours (and usually less due to radiation or starvation).
Lucky for her, having the computer version means she could download modified genomes made by other players that make creatures live longer or even outright remove certain death triggers. However I think she'd have more fun learning to read and edit the genomes herself, to get a better understanding of how the game works and how to change it to suit her own tastes. And because she could pretend she's one of the mysterious ancient Shee who created the Norns, Grendels, and Ettins and then vanished, leaving behind relics of their old society.
(Speaking of Grendels, she would unfortunately dislike them because they're the Designated Evil Species and she'd hate how they harass and attack her Norns. I think she'd also pity them though, because they get sick a lot and have short lifespans. Likely she'd just end up downloading/creating a genome without the aggression towards Norns. Ettins she'd like except for in C3 when they dismantle her meticulously-placed gadget setups, so she might mod out their hoarding compulsions too. Both of them would of course also live for however long her Norns would live.)
Also. While standard creatures' lifespans are counted in hours, if you modify the half-lives in the genome editor you can increase it to centuries. Or even just over a millennium if you set the half-lives to their max length (assuming you also leave the old age death trigger at its vanilla value).
and I like to think that elven Creatures players would pass around copies of what they consider a template genome that's appropriate to their own lifespans. Something that would make their creatures live for weeks or months of continuous play. I also like to think the Creatures DS Warp is still active in this AU because of the hilarious frustration when these long-lived Norns travel to worlds run by short-lived players whose Norns have vanilla lifespans, and vice versa.
(Most of the time in Creatures, offspring of parents with different lifespans will just have one or the other, but there's a chance the genes cross over right in the middle of the various age triggers and cause unstable aging rates. Like a Norn that goes through the childhood stages in hours but then has a very extended adulthood. Or a days-long childhood followed by suddenly dropping dead of old age once the vanilla adulthood genes kick in. Or, if the child has one parent's half-life decay rate and the other parent's age triggers, all sorts of odd things could happen. I once had hybrid Norns who lived for 20 hours and would die of organ failure before reaching the old age threshold!)
(Now that I think of it, Marcille would absolutely hate fast-agers. The first time she watches a creature hatch, turn old, and die in just one brief minute of life, she would be sobbing for days. One of the first things she'd learn to mod out would be mutations that cause the Ageing/Life chemical to decrease unusually fast.)
On a lighter note, while I don't know what her favorite designs would be I think she'd love choosing cute breeds to use in her world. Once she figured out how to give her creatures the comfortable life she wants them to have I can see her redirecting all her gene-editing efforts into changing color expressions. She might even learn to sprite or model her own custom designs.
merrick and mika are doing great ! the single father is single fathering and i continue to make imaginary lore about my op cheat-riddled stardew valley farmer ocs
Not everyone is a good teacher or a good manager or WANTS to do those jobs and I am intensely resentful of not only the pressure to take on those roles in order to get a pay raise, but also that my team has essentially saddled me with those roles in order to continue to do my current job at my current salary.
I slept like shit last night and I forgot about 5 different things running out the door this morning... I'm also mad at my job so I'm taking PTO this afternoon lol. Literally "I'm taking a sick day because I'm sick of y'all"