wip wednesday
So, final results from yesterday's poll?
🦇 familiar!Eddie 🦇
I want to say I'm surprised, but I'm really not, lol. We love us some bats in the Steddie fandom. I'm not sure if you 34% were hoping for vampires, but I hope you're pleasantly surprised regardless.
I had a lot of fun with the poll idea, and I hope you all did too! As you can tell, I didn't actually vote myself because I wanted to be surprised by the results, so I've spent the last 24 hours bouncing off the walls lol. Thanks to everyone who voted!! I might do this again next week, we'll see :)
I promised a synopsis and a snippet, so here you are! Snippet is under the cut!
Synopsis:
Supernatural Creature AU. Dustin is a witch whose familiar, a bat named Eddie, is not as cooperative as other familiars he’s met. The little creature has a big personality and isn’t afraid of doing whatever he wants, and Dustin is more than used to dealing with how sassy the bat can be. It would also be good if Eddie didn’t go off on his own every chance he got, although he seems to have a built in homing-beacon for locating one Steve Harrington, a Merman adopted into Dustin’s little friend group that the witch not-so-secretly adores.
When Dustin tries to cast a spell that lets him communicate with Eddie, it backfires and turns his familiar into a human. He knows that Eddie can’t stay at his house - he’s not even supposed to be using magic on his familiar, not until he gets older, so his mom will flip if she finds out. The witch begs Steve to keep an eye on the new human while he figures out how to reverse it and Steve agrees, completely oblivious to the fact that he’s going to fall head over heels for the man in the two weeks they spend together.
And then Dustin's mom finds out.
She’s upset, of course, but she knows how kids can be. She says she can fix it, she knows what Dustin did wrong and is able to reverse it. But because Eddie is human now, he has human rights, so he gets a choice: does he choose to return to being a bat, to being what he’s always known? Or does he choose to stay human, to exist as something other in the world?
(We all know he chooses Steve, in the end.)
Snippet:
Steve is lounging by the pool, basking in the sun warming his skin and scales alike, the fin of his tail floating lazily in the salt water. He's on the verge of falling asleep - he put on enough sunscreen that it wouldn't be any worry, and it's so tempting with how quiet it is right now. No kids bugging him, nowhere to be any time soon. For once in a while, he's free to just chill.
The relaxing atmosphere is ruined when something crashes into his chest, and - yeah, he screams, but it caught him off guard, okay? He grabs at the object, intending to throw it away from him, but immediately releases it when he hears an annoyed squeak. Startled, he looks down to find-
"Eddie! That’s the third time this week, you little monster!"
The bat looks up at him from its position with its wings splayed across Steve's chest and makes another, much happier noise. Steve can't help but smile even as he whips his tail out of the pool, flicking water onto the creature who lets out an affronted squeak and quickly crawls up to bury itself in the crook of Steve's neck.
The Mer chuckles softly and brings one hand up to gently scratch at Eddie’s head, and reaches over with the other to dig his walkie free from where he'd wrapped it in a towel to keep it dry.
"Dustin, this is Steve. Come in, over."
A brief pause, then a soft crackle. "This is Dustin, what's up? Over."
"Your familiar got out again, over."
"Shit. He must have got out when I left for Mike's. Is there any way you can bring him to me? Over."
Steve frowns at the idea of having to get up and get dressed when he had planned to do absolutely nothing but lounge around all day. Eddie gives a soft grumble and Steve starts up his idle scratching again, and he feels the bat practically melt into a puddle at the gentle affection.
“I can, but do you mind if I bring him later? This is the first chance I’ve had to sun my scales in like, two weeks, over.”
Dustin gives a long suffering sigh that makes Steve roll his eyes, before giving a disgruntled “I guess. Just be glad I don’t actually need him today.”
“Hey! It’s not my fault that your familiar likes me so much. I’m not even a witch but he latches on to me any time he sees me.”
“He’s a familiar, Steve! He’s attracted to magical energies or something, I dunno!”
“I mean, you can just admit that I’m Eddie’s favorite-”
Eddie gives a soft chirp at the sound of his name, but for Steve it almost feels like an agreement. He coos softly at the creature as the walkie crackles to life again.
“Just- Get him back before dinner, okay? I don’t want my mom to worry about where he is.”
"Roger that. Over and out Dust Bunny."
"That's not my-"
Steve clicks the walkie off, something he knows he'll get an earful for later, but right now he sets the device to the side as he shuts his eyes again, enjoying the heat of the sun and the soft noises from the bat cuddled in the crook of his neck.
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I think I'm going to make a temperature blanket this year
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Fantasy High Junior Year: level 10
As psyched as I am for the jokes and character moments we'll get with FHJY, I am a mechanics nerd at heart, so! Here is a preview of what awaits the Bad Kids when they hit Level 10. This assumes no one multiclasses into a new class.
Adaine
Adaine's level up is relatively simple: as a level 10 Divination wizard, she gets an ability called The Third Eye. Once per long rest, she can use her action to gain darkvision (not useful, since she already has it as an elf), see into the Ethereal Plane, read any language, or see invisible creatures/objects within 10 feet. This lasts until she is incapacitated or takes a short/long rest.
She will also learn an additional cantrip and get another 5th level spell slot, and she can add two new wizard spells of level 1-5 to her spellbook.
Fabian
Fabian could hit level 7 in fighter or level 4 in bard. At level 7, Battlemaster Fighters get an additional maneuver and superiority die, plus a feature called Know Your Enemy, which allows him to determine if other creatures he interacts with outside of combat are his equal, superior, or inferior in terms of ability scores, AC, level, and HP.
If he takes another level in bard (remember, he dances now!), he'll get a new cantrip, another 2nd-level spell slot, a new 1st or 2nd level spell, and an ability score improvement or feat. There are a million directions he could go with an ASI or feat, so I won't speculate here.
Fig
Fig will be either level 9 in bard or level 2 in warlock. As a 9th-level bard, she gets an additional 4th level spell slot, her Song of Rest goes from a d6 to a d8, and the big one: she gets a 5th-level spell slot. There are a few options here, but some that I think Emily could be absolutely devastating with are Dominate Person, Geas, Mislead, Scrying, Seeming, or one that I've seen make a lot of trouble in other actual plays, Modify Memory.
If she takes another level in warlock, she gets an additional warlock (1st-level) spell slot, another 1st-level warlock spell, and two Eldritch Invocations. There are also some that would be incredible for Fig--some that do things like strengthen her Eldritch Blast, but particularly Mask of Many Faces, which lets her cast Disguise Self without using a spell slot, or Misty Visions, which lets her cast Silent Image without using a spell slot. Fig may be getting more comfortable being herself, but she's still gonna find a way to cause trouble.
Gorgug
Gorgug could hit level 9 in barbarian or level 2 in artificer. If he goes with barbarian, he gains Brutal Critical, which means he gets to roll an extra damage die (d12 with his Heavy Metal Axe) whenever he scores a critical hit. Additionally, his Rage Damage bonus increases to +3.
If he goes with artificer, things get more complicated, and very fun. Level 2 artificers get Infuse Item--basically, he can create magic items. He'll be able to pick 4 infusions off of the table, and can have 2 infused items at a time. Some options that catch my eye: Enhanced Arcane Focus, Enhanced Defense or Weapon, Homunculus Servant, or Replicate Magic Item, which would let him make items like a bag of holding or rope of climbing.
Kristen
In addition to a second 5th level spell slot and a new cantrip, Kristen Applebees will get access to an incredibly exciting feature that I would bet money on Ally using in an insane, perfect story moment: Divine Intervention. By rolling a d100 and getting your cleric level or lower (so 1-10 for Kristen, a 10% chance) (D20 has done this as hitting a 19 or 20 on a d20), Kristen can ask Cassandra to intervene on her behalf in a way that Brennan decides. If you've seen The Seven, you may remember Ostentatia's successful Divine Intervention, when Logren shattered the aspect of fire, put a vein of mithral under Elmville, and ended Charity Blythe's Greater Invisibility. I am very eager to see what happens with it.
Riz
Riz's next level is very simple, but brings a lot of options. At level 10, rogues get an ability score improvement or feat. There are a lot of useful feats for rogues, and ASIs are always helpful, so frankly I won't even begin to speculate.
And of course, they may go in an entirely new direction, whether with homebrew, multiclass, or something I haven't thought of! I'm so excited to see where this goes, and I can't wait to see where the players bring these characters.
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a serious podcast.
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justice of toren collecting songs and one esk/breq constantly humming/singing them is such a good detail and ann leckie does so much with it. an incomplete list:
justice of toren's eager collection of songs is part and parcel of its violent destruction of cultures: these songs are cultural artifacts that it only learns because of its presence on those worlds during their conquest, and in many cases breq is the only one to remember them because their people have died out due to that violence. JoT preserves cultural artifacts for its own use at the same time it directly contributes to the need for that preservation in the first place.
the matter-of-fact way in which this is narrated to us gives us information about JoT's stance on respect and imperialism - that is, contrasted with other characters who look down on the conquered cultures, JoT does actually seem to appreciate their value. and yet it communicates to us no sense of remorse over its role in their genocide.
singing can be a communal activity. this allows us to feel the difference between one esk's multiple bodies singing together in harmony/in a round vs. breq singing alone. this has emotional weight, is an evocative image, and illustrates quite nicely some of the logistic considerations of having one vs. multiple bodies.
the constant humming/singing is extremely notable and idiosyncratic according to other characters, which is a dangerous combination for someone who's supposed to be undercover, so it adds a lil bit of fun suspense for us.
the fact that no one ever figures out breq's identity despite this giveaway tells us something about the other characters' attitudes towards artificial intelligences (though see below about seivarden).
the fact that it's so idiosyncratic also tells us something about the ability of individual AIs to have personalities that distinguish them from other AIs, and the fact that one esk sings constantly but two esk doesn't tells us something about the ability of different ancillary decades that are all part of the same AI to have distinguishing characteristics. this is very relevant to, and illustrative of, the series' thematic throughlines around identity, personality, continuity, etc.
the fact that breq personally has a bad voice also serves multiple purposes. because breq and seivarden both believe that the medic could have chosen a body with a good voice if she had wanted to, we can infer something about how ancillary bodies work, how much the AI (and, by extension, its medics) knows about the individual capabilities of those bodies while they're in suspension, and what kinds of things the AI can and can't control once it has unfrozen and taken over a body.
we can also draw conclusions about the medic that chose that body and about intracrew relations on that ship.
breq's bad voice creates moments of humor and irony in the narrative, such as when breq's constant singing - aka the most obvious clue that she is one esk - is precisely what makes seivarden so sure that breq can't be one esk, because no esk medic would use a body with a bad voice for an ancillary.
constant singing/humming imposes itself on the shared soundscape, meaning other people can't easily avoid it and it has the potential to annoy them, especially if the voice itself has annoying qualities. the reactions of other characters to the frequency and/or quality of this verbal tic tells us something about the level of affection those characters have for one esk or breq.
because singing involves words, the meaning of the lyrics being sung can be used to advance the plot, communicate things about specific characters, create irony in juxtaposition with what's happening on the page, etc.
i especially like what's done with the lyric "it all goes around". it's woven throughout the story in such a way as to manifest its own meaning (the repetition of "it all goes around" is, itself, an example of something going around). by repeating the lyric, breq is the one making it true, and i would argue that her repetition of this particular lyric about things orbiting other things contributes to, and/or is a sign of, her growing understanding of the necessity/reality of interdependence and her place in that framework/her role in constructing it, or in other words, the extent of her own agency and the rights and obligations it confers upon her.
because the singing/humming is a constant, background, automatic action, it only ceases when breq is experiencing a strong emotion. from this we are able to infer things about the emotional state of our famously-omits-details-about-her-emotional-state narrator based on other characters' comments about whether or not she is currently doing this thing.
we also aren't even aware that breq is doing it constantly until another character says so. on a narrative level, this serves the dual purpose of making sure we know about how much she hums AND of reminding us that she's not telling us everything.
the humming is not mentioned constantly even though it is happening constantly - this helps us forget in between mentions that it's going on while also simultaneously reinforcing just how constant it must be, so constant that to mention it every time it happens would be like narrating every time she breathes in or out. whenever someone brings it up, we are reminded anew that something has been happening all along that we forgot about. this means that ann leckie is able, by leaving information out, to hammer home to us how much we are not being told.
through this one character trait, ann leckie efficiently and elegantly communicates not just aspects of character but also of setting, plot, tone, theme, and narrative. there's no extraneous exposition just to tell us about the song collection or singing; everything that tells us about it is serving other functions in the narrative as well. the ways in which she manifests this one character trait in the universe and in the narrative contribute to and exemplify both the story itself and the method of its telling.
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I think we should just bring back Wungo Wednesday and start a fandom collective anime rewatch
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They called me goofy...
:'D
well i'm pretty sure they won't do it again!
> follow up of this
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Bug!!
@thegreatestheaver
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Hiii, i love your stuff and kinda from a distance really look up at you for, in my perception, being able to express yourself without giving a fuck. Thats sick dude, Im so so afraid, of absolutely everything, its nice to think like i might grow into someone less apologetic of my existence. Nice to see people just being yknow
hey, thank you, this is really really nice. the secret that is probably not a secret is that i am also deeply afraid a lot of the time lmao -- but less than i used to be, and in ways that feel less stifling and self-suffocating, if that makes sense.
like, it used to be "i'm scared that if i express myself the way i want to, everyone will find me obnoxious, so let's just sand those edges down to be safe" -- now my fears are more like "now that i'm expressing myself in a way that feels natural and real, i'm afraid that it's all stupid/vapid/not worthwhile or meaningful" (<- specifically abt my art) or "i'm happy that i talk and act the way i want to now, but what if it makes me impossible to befriend," etc etc etc. which still feels bad and puts me in a funk a lot of the time but at least it's a fear that comes After/in reaction to doing stuff, rather than a fear that STOPS me from doing stuff, you know? like, it's evolved into a kind of fear that's less in my way.
anyway. i believe you'll experience something like this, because wanting to grow is the first step of growing. the fact that u hope or wish for something different means you're already on your way. to fewer fucks!! or at least distributing the fucks u give in a way that serves u better
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................ he
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Why the fuck are people on Twitter upset about nonbinary robots. Transformers are aliens, why would they follow another species gender binary based on reproduction when they don't even reproduce sexually. If anything, ALL the robots should use they/them.
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Heyhey..h um could you write some fluff/comfort with reader x 2bhank? Pretty pls? Like where the reader has been depressed(?)/burnt out for a few months and has been going on less and less missions and one day just refuses to leave their room for one self deprecating reason or another so 2b and hank try making them feel better in their own ways
Very self indulgent request I know but sometimes you gotta give yourself a little treat <:]
Hey! Sorry, I sort of misread this and thought you wanted 2BHank helping a burnt out reader, so I wrote that instead ^^; Again, I'm really sorry about that!
2BHank with a Burnt-Out!S/O
For as dense as Hank could be most of the time, even he can tell that you haven’t been doing too well as of late. At first he’d think you were just sick and needed some time to rest, which meant he would take on the missions you would have gone on otherwise. He was a competent grunt in his field, he could accomplish just about any task given to him. 2B, while he could sense that something was up with you, would let Hank do just that so you could recover a bit. He didn’t think you were just sick, he somehow could feel that it was something worse, something that wouldn’t go away by just letting you rest for a few days, but he left it at that. After all, you did go on missions again, some with Hank, Sanford or Deimos, some on your own. However, at some point, you just hid away from everyone, shying away from the dim light of the sun as well. Hank wanted to see you, he really did, but you wouldn’t open your door. Why? Were you doing alright? It was obvious you had been “sick” again as of late, but even he stopped buying it at some point. While he wouldn’t be too concerned about your physical wellbeing, you could handle yourself in a fight, he’d kick the door in anyway to see if you were there in the first place.
Lo and behold, you were in your room after all, lying under the blanket, not moving, merely sighing as you heard the door fall. Polite as he could be, Hank picked up the door and leaned it against the wall before walking up to you and sitting down on your bed. He’s not usually one for too much talk, but he would ask you what’s wrong, why you didn’t open the door and why you’ve been “sick” so often as of late. He won’t judge you, but he just wants to know the reasons. When you tell him you’ve simply been burnt out on it all, he wouldn’t know what you mean. Hank genuinely doesn’t know what burnout is, so you’d have to explain it to him. But even then, I don’t think he’d really understand the gravity of the situation. You’re tired? Then take some time off. He tries, but it’s not that simple.
The open door would catch 2B’s attention and he’d enter to check up on you, involving himself in the conversation as well. He, too, would ask you how you’ve been feeling and what has been the matter. When you tell him you’re pretty sure you’re burnt out, he’ll sit down on the bed and ask you how he could help. He may not be an expert by any means, but at the very least he knows that this will likely be something that will last a long time. Although he may not be too happy about that, he won’t push you to be better immediately. Will also explain the situation to Hank, whose gears have started turning. If you know how they can help you, that’s great. There’s no one solution that fits all. A few people at S.Q. have been burnt out from all the missions they had to go on, so you’re definitely not the first.
2B will let you rest for the time being. If you ever feel up to it, then he’ll send you on a small mission that doesn’t involve too much danger, such as picking something up from a vendor. However, he won’t have you fight for your life while you’re burnt out, those tasks will be left to Hank and the others. 2B will also be checking up with you more often. He’s not the best with his words when it comes to more emotional things, but he tries. Will comfort you to the best of his ability and won’t stress you out about all those things. You need rest, that much is obvious, so he’ll let you have just that. S.Q. will continue to perform. If anyone ever talks badly about you, then they’ll be sent to him and will have a stern talking to. No one will talk shit about you as long as he has something to say about it. Overall, he’ll be very compassionate about it all. If you need something from him, he’ll give it to you, just give him the word.
When it comes to slowly reintroducing you to small things, it will actually be Hank who does that. He just really wants to spend time with you and 2B, but you’ve been so distant as of late. But he remembers 2B’s words and won’t force you to do anything, but will ask you if you’re up for something small. This might start out with something along the lines of playing cards or board games with him. If you say yes he’s actually over the moon and his metaphorical tail will start wagging. Slowly, he’ll bring you more and more things to do. New things for you to try, and old things you used to enjoy before you got burnt out. Naturally, there’s no pressure from his side, he just really wants to have an excuse to spend time with you. And if you simply do something along the lines of knitting while he’s sitting on the floor, just watching you, then he’s content.
Overall, neither of them will blame you for what happened. In fact, they’ll try to help you to get better again. If you ever just want the two of them to stay with you, then you can ask them to. Of course, if they’re going on a mission, then they won’t have too much time to cuddle with you. However, you’re more than welcome to call on either, or both, of them to just get something off your chest as well, they’re more than happy to listen. 2B and Hank just wanna see you smile again. If it takes a lot of time, then so be it, but they both just hope things will go back to how they used to be. They’ll both do just about anything for you, so don’t be afraid to ask them for anything at all, you’ll likely get it eventually.
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wizard looking for a way home (aka wizard of dark space)
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