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#if some of the teams look janky its because the thing i use to make teams doesnt include the newest game so i had to add some by hand
tatzelwyrm · 16 days
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So recently I learned about Vagrants in Dark Souls.
Just. What.
Vagrants are little crab monsters created in your game in online mode if other players die and lose a lot of souls and humanity (like a LOT lot). If the Vagrant is not encountered and killed by you, it will continue to drift to other player's games until someone finds and kills it.
The chances for a Vagrant to be created are so low, a vast majority of players is never even going to see one. Yet there's multiple variants of them, some of them are friendly, some of them are hostile, each with a unique loot table. Because why not? Because that's the kind of game this is.
I fully understand why this game is so fiercely beloved.
You can tell the devs had a million ideas for this game and put in a lot of effort to make sure it never gets repetitive. There's always something new. Always something to keep things interesting and keep you engaged.
There's the Catacombs with the skeleton enemies that instantly revive unless you find and kill the necromancers or bring a blessed weapon.
There's the Tomb of the Giants that you need to find a light source to navigate it with because it's so dark.
There's Anor Londo, which takes place mainly indoors and you end up opening little doors not knowing what's behind them (and sometimes you open a door and there's a Silver Knight behind it, just standing there, looking at you awkwardly and you can just close that door again if you want like an old Eddie Izzard bit).
There's New Londo with its Ghost Enemies that you can't hit unless you're cursed or find a rare cursed weapon.
There's Blighttown with all the poison and environmental hazards.
There's the Painted World which is INSIDE A PAINTING! YOU GET SUCKED INTO A PAINTING! THis is SO COOL! And this is just a little sub-region in this game. It's optional even! Some players will never find it if they don't read a guide! (And this was apparently a demo level and the devs ended up putting all the stuff in there that didn't fit anywhere else because they liked all the stuff they made so why not find a use for it and then they have the fluffy dragon lady living in there tell you that this is a place where things and people go that were rejected don't have anywhere else to stay and asks you to be kind to them somehow making this place so *profound*??? (Still killing all the toxic zombies though, screw them.))
There's Sen's Fortress which is a classic, pulpy dungeon filled with traps, including rolling boulders.
There's the Crystal Caves with it's invisible floors.
There the Dukes Archives where you use levers to make new parts of the level accessible while making other parts inaccessible.
Do all of these things work perfectly? Nah (fuck the Crystal Caves and their fucking invisible floors fucking octopus dragon and his shitty fucking invisible floors :))))))) )
But that doesn't detract from the love I have for a team of creatives having a million unique ideas and being able to cram as many of them in their game as they could just because they thought it would be cool.
Many, many parts of this are rather janky but you can tell it was made with so much love and I love it.
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skaruresonic · 6 months
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Coming from someone who has played SH2 a grand total of once I have never found myself ever having issues with the load times.
The only issues I did have were with how empty and overly spacious the town's streets are (which is probably the point given the setting but that only goes so far to make up for how uninteresting it is to explore imo) and how overly generous it was with resources which led to enemies being little more than nuisances
Coming from someone who is not a fan of the series I think these are the only aspects that would need improving and it could be done with a remaster of sorts that maybe added an option to have less resources laying around or something. A full blown remake should be reserved for those games that are truly rotten at the foundation and as such require complete workarounds
Of the original four, SH2 is the least in need of a remake because it already has so many different ports and rereleases. So you know Konami is only trying to cash in on nostalgia. PT whomst? What's really burning my ass is the fact that even people who call themselves hardcore SH fans are falling for the technical limitations cruft, in this quasi-condescending "uwu poor lambs did their best with what they could" kind of way. As if the artistic direction counts for nothing because the tech they used wasn't as advanced as it is today. This kind of thing is why I think game preservation and history are incredibly important. We keep losing the history in which games are made, lack the context necessary to understand them, and then make up erroneous narratives as a result. Such attitudes wouldn't be so prevalent toward the original if we remembered the quantum leap between the PS2 and the PS1, what an amazing artistic vision the "limiting" tech of the time helped Team Silent to realize. People often cite SH1's limited draw distance as if it's a flaw Team Silent worked around, but forget that it wasn't a problem on the PS2 - so why do later games in the series still feature heavy fog? At some point you have to stop thinking about it in terms of technical limitations and give the creators credit where credit is due. In fact, the reason the fog looks like ass on even later consoles is because the PS2 is capable of layers of transparency that others are not. Team Silent knew this, and they baked these quirks into their design. Folks are so ready to trot out "old graphics are old" as an excuse, like shut your entire ahistorical ass up and respect your elders. You think Sato lived in the office for three years in order to work on SH1's FMVs just so you could sneer at him?
Team Silent had done everything they set out to do, no more or less. And that's before Sato came out and said technical limitations weren't an issue in SH2's development.
(And it's actually really funny because SH2 released to lukewarm reception at first, with some folks upset that its tone diverged from the more overt horror of its predecessor. It didn't become a ~masterpiece~ overnight.) SH2 was the game they spent the most time and resources on. IIRC, SH1's team was much smaller, and development was split between SH3 and SH4, with only a year's worth of crunch allotted to produce SH3. SH3 has a stronger case that they had to cut corners, but even that boiled down to time constraints. I won't pretend SH2 is some masterpiece in terms of gameplay, obviously. Mechanically, it tends to be fairly uninteresting. At the same time, however, I don't think the jank necessarily works against the game. To me it would be more brow-raising if it were a more "sound" game combat-wise. SH3 has a heavier focus on combat by giving you a variety of weapons, and it tends to make the gameplay a little goofy. Plus, Homecoming already proved that better combat doesn't necessarily equal better game. SH2 is also that rare game where even its flaws work mostly in its favor. Its idiosyncrasies are what define it. We can debate the degree to which the jankiness was deliberate forever, but for better or worse, when you sand off the rough edges, you lose some of that special quality that makes the game unique.
David Lynch-esque dialogue, or "odd" Japanese direction misaligning with English voice acting? Who cares? Does it succeed in unsettling you? Then it's done its job. Another thing I learned from Sato's interviews is that Team Silent was mostly composed of artists instead of gamers. That likely made a critical difference in how the game feels. It's not supposed to be a gamey kind of game. You play it for the atmosphere, the characters, the story.
Oh but I guess James has real boy Emoshuns now so none of that matter. Never mind the fact that the remake will probably make your laptop fucking explode.
Silent Hill 2 Will Push Your PC to Its Limits - IGN
You sure it's the original suffering from "technical limitations"? Lol. Lmao.
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stinkywormynoob · 11 months
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Thoughts on Worms games from someone who didn't grow up with any
Worms: Armageddon
I barely played this one, I didn't even know how to jump and gave up at the tutorial because I found it to be too unforgiving. Hearing about its popularity seems to have a reverse psychology effect on me, but I want to try it again at some point. I don't find it visually appealing, but the gameplay must be good if people praise it?
Worms 3D
Feels like Mayhem with janky movement physics. The worms in this game are cute, but they tend to look like they're either sad, drunk or have a case of Resting Bitch Face.
Worms Forts: Under Siege
I feel like this game is a spin-off but also not? I played through the tutorial, felt bored and confused simultaneously, didn't want to touch the game for a while afterwards, and just started the campaign yesterday only to feel that way again once I got to a level where I had to actively build. I wished I was doing something else. It was more fun watching the worms' animations than actually playing. I also hate how the camera controls feel. I probably would've liked the cancelled kart game better.
Worms 4: Mayhem
I got this one after WUM, initially to try out the free camera thingy, then test the OpenSpy patch (I haven't tried much, but I heard it doesn't work well, maybe I should just try LAN instead). Maybe I could try modding something oneday, since WUM seems to be modding-unfriendly. I don't want to play the campaign here because I know what kind of "voice acting" it has.
Worms: Revolution
This game makes me feel like an idiot. I like the worms' designs in this though, they have to be my 2nd favourite. I also recognize a lot of animations borrowed from Mayhem.
Worms: Ultimate Mayhem
This was my introductory Worms game. A friend suggested trying it back in February. We played it together via Parsec and it was funny experience. Wormpot helps spicing up the gameplay a lot. Worms flying high and far from overpowered explosions is a type of comedy. In rare occasions worms may get stuck in unexpected places, which is also funny. My first team was one with blue hair and I became attached to it, hence why that detail appears in my art a lot. The worms' design in this game has really grown on me and become my favourite.
Worms: Crazy Golf
I'm far from great and I just don't vibe with it overall.
Worms W.M.D
I'm pretty sure this was my first 2D game. I felt lost (and still do to an extent) with the amount of crafted weapons. Things tend to go wrong, but that can make it fun at times. This was also suggested by a friend, we played it together, and they used some mega destructive weapon (don't remember the name), and... let's just say it didn't always go in their favor.
Worms Rumble
I happened to be fortunate enough that a veteran player gifted me a code, so I bypassed Steam's regional restriction AND didn't spend any of my own money. There are a lot of maxed out players who can casually kick my ass, but there still are middle level and even new players I have a better chance against. As someone whose judgment isn't clouded by nostalgia, I want to say this game is... enjoyable. I only played one Battle Royale type game prior, but I didn't stick with it, maybe I chickened out. I recognize there's a problem with the number of active players: Quick Search rarely gives me Last Worm Standing and Last Squad Stading matches because they're always getting a single digit number of players. I heard there've been no updates lately and suggestions to make the game F2P. Regardless I've passed Level 25 (max is 50) and I'm certain I want to keep playing.
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dangan-meme-palace · 4 years
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PokeV3 AU – Girls!
Kaede
Normal Type
Musical theme
She's a status effect master for sure and the queen of double battles because her support is really great.
She's a famous performer but can be roped into an adventure if you ask nicely enough + she's not busy + you're her friend, but only really short ones because she wants to keep practicing.
She's really good at staying calm in serious/dangerous encounters.
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Kirumi
Psychic Type
Her theme is pokemon that are elegant
Kirumi is a maid in a certain mansion that helps people in trouble when she can.
Goes out when shes off the clock and looks for wild pokemon that have fainted. Really good friends with the nurse at the nearby poke center because she brings them hurt pokemon all the time.
Mansion owner is really nice and so he asks Kirumi to help trainers that have been defeated by the people in the mansion by healing their pokemon.
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Angie
Water Type
Theme this time is tropical pokemon she could find in the wild, with the exception of golduck who isn't really tropical but whatever.
Angie isn't really a trainer so much as she just hangs out with wild pokemon. Doesn't like to fight and would rather just chill, but she has sneaky ways of making people leave her and the pokemon alone.
She's like N so she can talk to pokemon but doesn't like to catch them, if they come to her and help her it's fine though
Her team doesn't have any pokeballs, these are just the ones that follow her around the most.
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Tenko
Fighting Type
Her theme was cute pokemon but then they all evolved. She still loves them though!
When she was younger she tried to pick out cute ones so that more girls will talk to her and because she likes cute things too. The only exception is throh, which she caught because it reminded her of the people at her dojo.
Tenko is a dojo girl with a black belt.
Always helps people in trouble and is VERY enthusiastic about training people.
Tenko doesn't hate men in this AU because she's been hanging out with all the men in the dojo since she was little, but she has been warned against this universe's antagonist team and evil doers so I imagine she wouldnt like or trust Maki much after she found out her true job.
Shes really good friends with everyone in the dojo and has practically become everyone's little sister or niece.
Unofficially adopted by the master of the dojo because her parents are rich and lavish people that sent her away to the dojo because they couldnt get her to act like a proper lady and havent written her any letters or checked up on her since.
The dojo master doesn't say anything about it to Tenko because he thinks she still doesnt know. She figured it out a little while ago and was pretty down about it, but considers the dojo to be her family now and has accepted it. (found family trope time fuck yeah)
Conflicted about traveling because she doesnt want to leave the dojo behind, but she also wants to travel with her friends. Dojo master would encourage her to leave if she wanted and if he knew he could trust the people she was leaving with. Tenko never thought about leaving until she was asked, and she was surprised by how much she liked the idea.
Less drooly, more enthusiastic. She's trying really hard to learn to regulate her emotions and impulsiveness!!!! Its not working out so well!!!!
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Miu
Electric Type
Her theme is pokemon that kinda look man made. The exceptions being the plusle and minun she caught as a kid. They were her first pokemon!
The Meta reason as to why she has them is because Miu is said to have an innocent side to her, and bunnies strike me as innocent. Them being her first pokemon means that she used to be open with her innocent side, but how she covers it up with her genius persona, which is why she has has a different theme now.
Miu is an inventor that works for a certain company and is damn good at what she does. Lots of her inventions are on the market in this AU. She's made different types pokeballs, sensors for finding pokemon, etc.
Lowkey really cherishes her friendship with Kiibo.
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Tsumugi
Normal Type with the exception of her Cosplay Pikachu, which is a real thing in the canon pokemon universe for some reason.
All of her pokemon fit the theme of changing whether through branch evolutions, moves like transformation, weather changes, seasons, etc.
Tsumugi is a contest girl for sure and is super famous for it. She doesn't really have much of a schedule for it, she kind of just shows up to ones she wants.
She travels a lot but doesn't really like exploring or fighting. The reason she travels is because she's really into costume design and pokemon fashion.
The reason she enters competitions in the first place is because it's a great chance to put her pokemon in costumes she's made and to see other original costumes to help her get inspiration. Doesn't care if she wins or loses, she just wants to get out of her creative funk.
After she's done traveling and winning competitions she'll probably move on to clothing design, but that's way, wayyyy into the future.
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Himiko
Fairy Type
Only has Mime Jr. and nothing else.
Himiko is a magician and that's quite literally it.
She hates battling because she can't handle the stress and prefers to stick to what she knows (which is also why she only has one pokemon).
She wouldn't travel outside of what's required of a performer. In the future I imagine she would retire in her home town and entertain the little kids there with small shows.
Wants a hattrem so fucking badly but if she ever went near one it would probably beat the shit out of her because they don't like strong emotions.
Her Mime Jr. was a gift from her teacher.
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Maki
Dark Type
Her theme is anything that looks cold/mean and has red eyes.
Maki is part of the antagonist team. They kill elite trainers and steal their pokemon. They usually get jobs because of 2 reasons: 1. someone was jealous of the trainer and wanted to take their place even if they had to hire assassins to do it or 2. someone wanted strong pokemon but didnt want to train them and is completely fine with a kidnapped team.
Her greninja was her first pokemon and her bisharp isn't actually hers, it was a "gift". It was trained to watch her and make sure she didnt betray the organization because bisharp canonly hate traitors.
Maki doesn't use pokemon she's stolen –even though she's allowed to to a degree– as a part of her own personal code, so she just hands them over to her boss.
She goes undercover as pokemon day care worker and uses that facility to harbor the pokemon she's stolen until her boss sends people to pick them up.
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heartcal · 3 years
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“who do you believe?”; l.h.
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Disclaimer: i didn’t want to write sierra as a bad person because i personally cannot see that, and i know there’s some discourse about her within in the fandom but i don’t want any of that here! so i named the girlfriend after a girl who bullied me in elementary school lol (but another disclaimer: i do not want to see any hate towards the boys’ s/o! pls don’t send any asks that talks bad about them, i will not answer them!)
thank you for requesting! :^)
a/n: while transfering this from microsoft word, the formatting kept screwing up for some reason so if there are some janky paragraphs, i apologize! not too comfortable with this one compared to my previous fic (this feels rushed) but it is long and i did not mean for that to happen lol. enjoy!
if there are any mistakes, please tell me!
pairing(s): not really a mention of luke hemmings x reader but it’s mostly luke hemmings x named gf (rachel/oc) (gender neutral but if i slipped up, please let me know!)
summary: having known luke for years, it was bound to happen eventually. the crush you developed happened before you could stop it, and you did your best to keep it a secret. you told no one, did your best not to show it, so what do you do when his girlfriend finds out?
genre: angst, and mostly angst >:^)
warnings: swearing, luke’s gf being mean, bullying?
wc: 4,057 (she’s a long one)
my masterlist!
You don’t know when it happened, or frankly how it happened, but one thing is for sure: you don’t want to feel this way.
Was it when he bought you a stuffed animal version of a pet you had as a kid, one that you remember so fondly and still tear up about it to this day? Or was it when he would always bring back a certain candy you can only find in its country of origin, and bring as much as customs would allow? Maybe it was when he printed out every photo he could find from the beginning of your friendship to the present day (at that time) and made a scrapbook for your birthday since you cherish memories?
Whatever memory it was, you want to track it down and destroy it. It wasn’t fair that you developed such strong feelings for your best friend, knowing he doesn’t feel the same since he’s taken.
It’s not that he isn’t attractive – far from that because if anything, you wish you could draw just so you can draw him because there’s no way someone can look that good – but it’s more of the fact that he’s your best friend, someone you hold dear to you.
You two grew up together; saw each other’s worst phases, styles, and embarrassing moments (it was well documented towards the middle of the scrapbook). He was with you when you went through bad break-ups, and you with him. Throughout school, you two were inseparable, and when the band got big he made sure to keep you close and to never lose contact. It was hard in the beginning but you two managed.
Now finished with college, you’ve taken on the role of working with the team when they’re on tour and helping plan aesthetics for the next album. He offered the jobs after you struggled to find a job after graduation, and in the end, you enjoyed being with the guys and doing the tasks needed.
Tonight, the band was set to play their new album to an intimate crowd. It was to welcome back old fans and welcome new fans, introducing both sides to a new sound they worked hard on. You couldn’t be any more proud.
You sat on the couch as the guys walked around the room, pepping themselves up and hyping each other. You had finished doing your tasks with the crew and spent your free time watching the band prepare as the audience began to fill in the theater seats.
A nudge on your arm makes you direct your eyes from Michael styling his hair with a nervous expression to the person on your left.
“What’s up?” you asked, smiling at the curly-haired individual.
Luke shrugs, glancing around the room before his eyes land back on you. He has a small smile on his face as he leans back onto the couch, “Nothing.”
You scoff, shaking your head with a smile, “Yeah, sure, ‘nothing,’” you mimic, tilting your head to the side, “I doubt that.”
“What do you want me to say?”
You give him an incredulous look, crossing your arms as you turn to face him. You can tell he’s nervous, like the rest of the team and the band, but he won’t admit it. He’s always wanted others to view him as strong and unbothered, especially when those around him feel off.
He mirrors your position, a smirk on his lips because he knows you’re about to lecture him.
And he’s right.
“Your band has a new album out in a couple of days—an album you guys have worked hard on even when your management gave you shit, mind you—and you’re about to perform a majority of the songs in front of 500. Are you not nervous?”
He shakes his head, smugly smiling as he returns to his position leaning against the couch, watching Ashton dry the wet ends of his hair.
“Liar,” you mumble, uncrossing your arms and taking your phone out to check the time.
“Alright,” Luke sighs, giving in, “maybe I’m a little nervous, but I’m not a wreck.”
He’s still a liar. The success of their last album was astounding, so creating an album to reach that level and hopefully top it was hard enough. Playing it in front of an intimate crowd who may or may not like it was tough.
Luke isn’t cocky. He’s a humble man, but he likes to joke around in stressful situations. He’s used to concerts, so he doesn’t have any anxiety when it comes to performing. But when he is nervous for any reason, he won’t show it. He’ll act cool, completely collected with his head held high in confidence. If he needs to relieve the stress, he’ll either do it himself with a strong pep talk, or he’ll go to you.
“What are you nervous about?” You ask, wanting to make him feel better.
“Will they like it? Will it even chart? Is it too bold?” he continues listing out his insecurities about the album and the performance, finally lifting everything off his chest.
And you listen. The way his eyes stare into yours with slight confidence, covered by worry makes your heart sore. Luke’s kept everything inside and now that he’s listing his grievances, it makes you wonder just what else you can get out of him that he’s kept buried inside.
However, before you can give him your insight on this particular problem, “Luke!”
His head immediately turns to the door, the worry in his eyes fading out into sheer happiness and adoration. Something you’ve always wanted to see directed towards you.
Luke stands arms wide as he captures his girlfriend in his arms for a hug. Her arms wrap around his waist as his arms go around her shoulders, dipping his head down to kiss her on the head.
“I can’t believe you made it!” you hear him speak with excitement, expressing more words of happiness as he guides her to another part of the room.
You don’t miss the way her eyes glare in your direction, and you’re not afraid to give her a look back.
Rachel was nice when you met her. You actually liked her, despite your crush on Luke, and you were rooting for the two. But, a couple months ago during a stressful week, she turned on you. Her attitude towards you shifted, almost as if you had disrespected her and her bloodline. She would always act as if you weren’t in the room, and when plans were made with the boys, she would “accidentally” leave you out. It was embarrassing for you when you’d find out your friends went out, calling you to find out why you didn’t come. Due to the embarrassment, you would go along with it, making up some excuse as to why you were absent.
None of the boys, to your knowledge at least, have caught on to her antics, and you honestly hope they don’t. Whatever it is you did to her, you want to find out for yourself so you can fix it.
With a sigh, you stand from the couch, stretching your arms briefly before wandering to Calum, who stood in the shower room connected to the dressing room.
“Hey,” you greeted him with a warm smile.
He smiles back, finishing his drink before tossing the plastic cup in the trash. He grabs his bass, which was placed on the counter, and holds it out to you.
“You want me to see if it sounds out of tune?” you jokingly ask.
He nods, “Yeah, I feel like one of the chords might be flat.”
You chuckle as you pluck a random chord. His instruments are always tuned before it’s time to play. One of his pre-show nervous ticks was the constant doubt of his instruments being playable.
“It’s fine, Calum.”
The doubt shows on his face as he brings his guitar back to himself, putting it on and checking the chords himself, but it doesn’t last long as Ashton’s voice calls everyone to the center of the room.
Walking with Calum to where the rest of the crew was, you notice how attached Luke was to Rachel. Joint at the hip, arms wrapped around each other; it was annoying.
“Show starts in ten,” Ashton gains your attention, holding up a cup as Michael hands Calum a similar cup before doing the same to Luke. The three follow the drummer’s action as he continues, “let’s make this show fuckin’ awesome.”
The crew cheers, dying down quickly as Michael gives his thoughts, “We worked our asses off for this album, I don’t have any doubts about it. We got this, guys!”
The cheers resume as those with a drink take a celebratory sip before placing their empty cup on a surface near them.
Calum leaves your side to join Michael while Ashton heads to you.
“You excited?” he asks, putting his right arm around your shoulders with a large smile.
“Yeah!” you return the smile, “What about you? Nervous like the others?”
He shakes his head, crinkling his nose, “I’m not too nervous. I’m just happy to play again.”
You’re about to ask him what song he was the most excited to play, starting to get into the conversation but yet again you are interrupted by Rachel.
“Hey, Ash,” she greets him, Luke following close behind her as his arms make their way back around her shoulders again.
“Hi, Rachel,” Ashton nods his head at her – his eyes dance to Luke briefly before returning to Rachel’s, “didn’t think you’d make it.”
“Couldn’t miss your big show,” she smiles, looking up at her boyfriend as she pats his stomach.
Luke laughs, gently pushing her hand away from him, “I’m surprised, too—“ he grabs the guitar a crew member hands him, left arm lifting itself from Rachel’s shoulder as he slips the strap over his head, “—because her schedule did not look clear enough, but here she is.”
“Three minutes,” a different crew member rushes out, patting Luke and Ashton’s shoulders before rushing to tell the others.
“See you after,” Luke shifts his guitar away from Rachel before leaning down to kiss her on the lips – something you wish you didn’t see – and turning around to head out of the dressing room.
Ashton gives you a quick hug, “Excited for the lights,” he mumbles in your ear before turning to Rachel to give her a side hug.
It doesn’t go unnoticed how Rachel’s eyes glared at you by Ashton, but he doesn’t mention it as he heads out with the other guys towards the stage.
As a majority of the crew follow them out, you stay behind to clean up the empty cups and other trash, trying to occupy yourself as Rachel too stayed behind.
Her eyes followed you as you moved about the room, carrying the small plastic bag with you as it fills up with cups and wrappers. You could feel the glare burning into your side and back as you paid her no mind.
When it was just you two left, the bass from their opening song was heard and felt as you finished picking up the garbage.
“For how long have you liked Luke?”
You froze. Your head whipped towards Rachel, wide-eyed as you glanced around the room to make sure it was just the two of you.
“What…what are you talking about?” You can feel an extreme warmth rising up from the bottom of your back, all the way to your face, nervousness clouding your brain as she stares you down.
“Luke—,” she crosses her arms and moves to the couch, “how long have you liked Luke?”
“I don’t—I,” you stutter, your stomach dropping as you realize you’ve been caught.
His girlfriend knows you like him.
“Cut the bullshit,” she spits, “I can see it. You’ve been friends with him for years, you obviously caught feelings for him.”
You shake your head, standing up straight to give off the illusion of confidence. Turning your back to her and towards the door, “I don’t have to talk to you.”
You opted for walking out of the dressing room and go watch the band from the side of the stage, but you made a quick stop in the bathroom to splash cold water on your face.
You did what you could to avoid her during their performance. You knew she was watching you, seething at how you ended the conversation so fast.
Rachel wanted to break you down, find the reason why you like him and separate you two for as long as it takes to make him fall in love with her. She finds you a problem in their relationship because of how close you and Luke are, because of how long you’ve known each other. A threat to her and her relationship.
An hour and a half later, the show is finished and the whoops and cheers from the crowd indicate the album was very well received. That thought swept the interaction with Rachel from earlier under the rug as the boys’ adrenaline spread throughout the crew.
Ashton was first to greet you, sweaty and ready to envelop you in a hug but you’re quick to avoid it, ducking down just as his arms closed around the space where your head was. He laughs it off, heading for his next victim.
Next was Calum, who grabbed a drink from Andy and gulped it down. He had a smile on his face after, only growing wider when he saw you. “I think they liked it!”
“Bass in tune, huh?” you return, patting his back as he passes you to go to the next person.
Michael is the third, taking off his hat (which made you question why he was so worried about his hairstyle that he spent at least fifteen minutes playing with before the show). He stops in front of you, phone in hand as he takes a picture of the two of you: a tradition he started a few tours ago as a joke.
Finally, Luke makes his way towards you, ready to ramble about the show but is brisked away by Rachel. He doesn’t even glance over at you after he’s taken away towards the hall.
Entering the dressing room where the rest of the boys sat, you saw Michael talking animatedly on the phone, Calum laying across the couch with an arm over his eyes, and Ashton wiping off excess sweat with a towel. He was the first one to notice you.
“Ready for that hug?” he asks as you approach him.
“Why not.”
You hug each other, smiling as you pulled away. In the distance, over the cool-down music, you hear Luke’s laughter in the hall. Knowing he’s with Rachel makes you wonder if she’s told him about her suspicions, and that thought alone makes you clam up all over again.
Ashton immediately notices, tilting his head as he asks you what’s wrong.
“Nothing,” you quickly reply, eyes focusing on him.
He notices how jittery you seem, but he doesn’t want to make you uncomfortable so he says nothing.
“Guys,” Andy comes in with his camera in hand, “we need to take a few photos.”
The three agree and follow the photographer out. You move to the snack table for a bottle of water, but before you can take a sip, someone clears their throat in the doorway.
You roll your eyes immediately because you know who it is. You don’t pay her any attention and instead take the sip of water you need.
“We need to finish that conversation you oh-so rudely ended,” Rachel moves into the room, keeping her voice down as she crosses her arms.
“We don’t need to finish anything.”
She scoffs, “I asked you a question, and you were so quick to avoid it. I think you’re proving a point.”
“What point?” you turn to look at her, “I know you don’t like me but I don’t know why, can we start with that?”
“Like I said before, I know you like Luke. He’s my boyfriend, and I don’t like how he’s close to you.”
“We grew up together,” you state, standing tall as you glare at her, “of course we’re going to be close.”
“Well I don’t like it,” she huffs.
You shake your head with a sigh, closing the lid to the bottle as you turn your back to her. You were getting angry at the fact that someone who didn’t know Luke as long as you did was hinting that you should stay away from him.
“Stop hanging out with him.”
A curt laugh escapes you before you can stop it, “Are you jealous of our friendship?”
“No,” she smirks, “but I know you’re jealous of our relationship.”
She’s right; you’re only a little jealous of their relationship, but it’s not something you want to risk your friendship with.
You open your mouth to defend yourself, but you’re caught off-guard when nothing comes out. The one opportunity to make her believe you don’t like her boyfriend and you can’t say anything.
Giving up with sinking shoulders, you glance at the door before looking back at her. Grimacing at her knowing smile, “How did you find out?”
She hums, “It was easy. I love him, so I know what it looks like to look at someone you love. You made it so obvious, I’m surprised no one else found out!”
You grit your teeth. You did your damn best to make sure no one, especially Luke or Rachel, know how you feel about him.
“I’m not intimidated by you,” she walks closer to you, arms uncrossing as her hands move to her hips, “but I won’t deny the fact that you and Luke have chemistry.”
“What will it take—” you place the bottle back on the table, “—for you to leave me alone?”
“Do the same to him.”
“What?”
“Leave him alone, unfriend him,” she shrugs, “simple as that.”
“That’s ridiculous,” you walk around her to the door, ready to end the conversation.
“Do that or I’ll tell him,” with a harsh tone she walks towards you, grabbing your arm to stop you from walking.
“You wouldn’t.”
“Okay,” another voice from the doorway makes the two of you jump, “that’s enough.”
Ashton walks into the room, grabbing Rachel’s hand and removing it from your arm.
“W—” she stutters out as she watches the tall man move to stand in front of you.
“I came back for my drumsticks—” his eyes shift to the object sticking out of his bag before dropping down to Rachel, “—but instead I find you, what, threatening a good friend of ours?”
Rachel is speechless while you’re frozen. It was embarrassing enough for one person to find out about your crush on Luke, but now Ashton might know and you want to go into hiding.
“Let it go,” you tug on Ashton’s shirt to get his attention but he doesn’t move.
“Telling someone who’s known your boyfriend longer than your relationship to just abandon him is low, Rachel. Don’t think the way you’ve been treating our friends has gone unnoticed.”
You hear more footsteps approaching the room, and now you wish the ground can swallow you up. You don’t want all this attention on you.
“What’s happening here?” Michael says as he peeks into the room, Luke behind him as Calum leans against the other side of the doorway.
“Nothing—,” Rachel tries to deflect but with four pairs of eyes on her, it becomes too much. Tears start pouring out, and you’re in disbelief.
How can she be the one crying after she was the one who was rude to you?
Luke immediately rushes in, creating a beeline right to her side to wrap her in his arms.
His eyes dart to yours, an emotion on his face of something you’ve never seen, but you know it’s not good.
“What did you do?”
You’re taken back by his tone and the way his angry eyes stare you down. It hurts because instead of staying neutral and finding out what exactly happened, he immediately chose a side: a side of someone he’s known for only for a short amount of time.
“Mate,” Ashton speaks up for you, “I think you’re asking the wrong person that.”
“No,” Luke’s voice raises, eyes moving from yours to stare into his band mate’s, “I’m asking the right person.”
You swallow the lump in your throat, your eyes welling with tears as the weight of everything happening within the last ten minutes starts to bring you down. Your eyes move away from the ones boring into yours, and with a tremble in your voice, “I didn’t do anything. She’s the one who started—.”
“Bullshit!” Luke’s roar cuts you off, “Absolute bullshit, because if she started it, then why is she the only one crying?!”
The two other guys move in to the room to mediate the situation.
“Luke, calm down,” Michael’s hands raise to the motion of ‘calm down’ as he tries to get Luke’s attention.
“There’s gotta be more to the story,” Calum moves to your side, checking on you briefly.
“Don’t,” Luke states as he watches Calum grab your shoulders to move you out of the room.
“Don’t you think you’re overreacting?” Ashton questions. He watches Luke soothingly rub Rachel’s back, wiping her tears with his free hand.
“My girlfriend is crying and you two were the only ones in here,” Luke replies, gently grabbing Rachel’s arms so he can look directly into her eyes, “what happened, babe?”
“I asked them—,” Rachel sniffles, continuing her façade, “—if they needed any help cleaning the room earlier and they yelled at—at me and told me to go away. Then after the show when you guys went for your photos, I came here to apologize to her, even though I didn’t do anything wrong.”
She was selling it; the tears, the sniffling, the stutters, and hiccups. A great actress who knows what she wants.
“That’s not true,” you inhale, your ears feeling warm and ringing, “she has had a problem with me lately and I don’t know why!”
Luke scoffs, shaking his head, wrapping Rachel in his arms again.
“C’mon,” Michael mumbles, wanting to leave the room.
Ashton turns around, watching your face go from pleading to blank as the tears fall from your eyes. He turns his head to face Luke, “You’re unbelievable,” he grabs your shoulders and starts to move you out of the room, “let’s go.”
Michael is already out of the room, the tension too much for him and ruining the after-show vibe. Calum is waiting by the door ready to help lead you out. Ashton has you turned around, pushing you towards the door.
“Wait, Luke,” you mumble, getting out of Ashton’s hold and turning back to face Luke.
He doesn’t look at you, sighing as he rubs Rachel’s head as it’s against his chest.
“Please,” you plead, begging him to look at you and when he does, you ask, “who do you believe?”
“What?”
“Who do you believe, Luke,” you gulp with a sniffle, “me or her?”
For a moment, you think you see hesitation. His jaw tenses as he stares you down, his best friend for years and someone he turned to when times got tough. He then looks down at the girl in his arms, someone he loves crying into his chest.
He sighs again, this time soft, before looking up to meet your eyes. He does notice the tears, the pain etched on your face as his other best friends watch them. “I believe Rachel.”
“This is fucking stupid,” Ashton mutters as he gently grabs your shoulders again to lead you out of the room.
You let the tears fall freely, not meeting any of the boys’ eyes as you kept your head face down.
You’ve lost your best friend. He chose someone else over you, a lie he chose to believe.
Whatever it was that made you catch feelings for your best friend, you wish you can find it and destroy it, along with any other memory you’ve made with him. After tonight, you want him erased from your cherished memories.
---
part two!
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voltimer · 3 years
Text
'The Magic of Johto's Level Curve'
(or, 'a leisurely analysis of the singleplayer balance of Pokemon GSC and HGSS')
The Johto games - especially HeartGold and SoulSilver - seem to have a very good reputation. Some often put the aforementioned HGSS into their top 3 or describe it as the core Pokemon experience. I personally agree with this sentiment and HGSS is either #2 or #1 depending on my mood (it usually competes with Black 2 and White 2).
Despite all its praise though, there seems to be an incredibly consistent point raised against it: the level curve. I see it described as unbalanced, janky, and generally bad.
There are two main problems people tend to cite. First is the level progression in Johto itself, with Gyms 5, 6, and 7 not exactly being a smooth progression upwards and then Team Rocket's Archer and the 8th Gym having a notable level spike compared to those last three. Wild Pokemon levels are also usually a lot lower than the major boss fights they are ahead of, making raising new 'mons harder and grinding for boss fights longer. The other problem is Kanto, whose problems can essentially be said to take Johto's levelling issues and ramp them up. The jump from fighting Blue to the Elite Four rematches and Red is also very significant.
What I'm not going to do here is refute that the above isn't true - these level scaling inconsistencies are certainly present. It's also very different to the vast majority of main series entries, whose level curves are more linear and gradual. Gens 5 and 7 even have a feature which multiplies exp gain based on how much lower or higher you are than the Pokemon you defeat which in a way acts like a rubber band around each game's level curve, ensuring you can catch up easily but not go too overlevelled either. Playing GSC and HGSS when the rest of those entries are like that is a bit jarring. Pokemon is so well-known for having quite a formulaic design across its main series and when compared to that formula with regards to level progression and the like, the Johto games do seem a bit off-colour.
What I am going to do though is try to explain why this so-called bad level curve is at the very least not actually that bad, or, if I can convince you well enough, that the Johto games actually have a unique and (what I call) magical singleplayer game design not properly replicated in any other entry. It goes to the core essence of Pokemon's theming, and it fits with the fact that Johto's narrative also happens to put the most focus on those themes than the rest of the series.
When I say the core essence of theming, I mean the very basics of every Pokemon adventure: you, the player, leave home to go on a journey around your region, meeting various people and overcoming various challenges along the way together with your partner Pokemon. Challenges you overcome are all thanks to the bonds you share with your partners and how you raise them with love and care. As you get older, this is the sort of thing in Pokemon that you probably end up taking for granted. It's typical "power of friendship" stuff, and most people will tend to come to conclude through learning about the game mechanics that this sort of thing is superficial and that stats are all that matter in the end. The more modern Pokemon games also have such a big focus on larger-than-life stories with big climaxes featuring the box Legendaries that it's easy to lose this basic level, down-to-earth narrative theming.
Johto is significant for not having any larger-than-life aspects overshadowing its core. Instead, the core takes centre stage. There is no real overarching story besides your adventure. Team Rocket's antics take a sub-plot role but in the end act as a foil to your story, being one of the more major obstacles you overcome. Catching Ho-oh or Lugia is no cataclysm either, but rather a reward for your achievements throughout the game and thanks to your good and pure heart - recognised by the Legendary in question. Moments throughout the game like how you deal with the situation at the Lake of Rage, or the Dragon's Den trial where you're asked questions to test your ideals as a trainer (which, of course, you pass with flying colours) all contribute to this core as well.
The way Professor Oak congratulates you after defeating Lance ties the knot perfectly on the main campaign:
"Ah, <player>! It's been a long while. You certainly look more impressive. Your conquest of the League is just fantastic! Your dedication, love, and trust for your Pokémon made this happen. Your Pokémon were outstanding, too. Because they believed in you as a Trainer, they persevered. Congratulations, <player>!"
These are just examples of the main story events, though,and Johto has a lot more than that. The region is filled with things to do beside the main campaign - Berries/Apricorns, Pokegear calls, the Ruins of Alph and other optional caves, the Bug Catching Contest, and (in HGSS) the Pokeathlon and Safari Zone, just to name a few of the more notable ones. Tama Hero's review of Pokemon GSC talks a lot about this and it's well-worth a watch even beyond the section describing the games' breadth of side content.
Tama Hero also touches upon the supposed level scaling issue, and her response to the complaints is that there is a "sprinkling" of opportunities for small bits of exp gain throughout the game which should help you stay on track in most cases, and where you can't match levels, you can outplay your opponent.
I certainly agree with the latter. It always feels entirely possible to beat bosses at a level deficit throughout Johto. The Johto League is one of the key cases where you'll probably end up at level disadvantage, but I've consistently been able to defeat it with a team of lv 40s on average (so nearly 10 levels behind Lance's peak), and I'm pretty certain that my not-even-10-year-old self did so as well, even though it took me many, many attempts. From various people I've talked to and bits of let's plays I've seen over the years, this seems to be the common experience too. I think only a minority of people have had to grind to match Lance's levels in order to beat him at all. Granted, it might take you a couple of tries at that level disadvantage (or a great couple of tries more, like little ol' me), but that's surely not an unreasonable expectation. The concept of getting stuck at a difficult stage in a game could be called a universal one, and I think most people agree that it's always pretty satisfying to finally surmount a challenge like that. This can even be said about other Pokemon games - Kanto, Hoenn and Sinnoh also all have large level spikes at the end. In fact, at least when it comes to the end of the maingame, I'd argue Hoenn and Sinnoh have a larger level spike than Johto, but they're not considered impossible or anything
Regardless, though: it's certainly possible to win difficult battles in Pokemon at a level disadvantage. Tama Hero argues that the strategy required to do so isn't something the game teaches you very well, but I think this is a tad pessimistic. In the end I think that most wins will just come down to understanding of more fundamental skills that you've probably learned through the course of the game naturally - using type matchups (gyms are all type themed), using moves with stat changes (the earlygame is full of moves like Growl and Tail Whip), using status moves (no doubt you're going to see the effects of Paralysis and Burns throughout the game at least), and apt use of items (bosses always use potions and often use held items). Players also have more control over the battle than the enemy, with the default Switch mode and a huge amount more items available. It's true that the games don't teach you the deeper, untold mechanics very well, but learning about those only unlock even more ways to succeed for the numbers-minded veterans.
On the topic of those deeper, untold mechanics I also want to talk about something which Tama Hero doesn't mention at all - Effort Values, or EVs. Most of you reading will probably know about these by now, but for those who don't, EVs are hidden values which can increase a Pokemon's raw stats by a certain amount based on the other Pokemon they defeat. They were present in a slightly different form in Gens 1 and 2 in the form of "stat exp" but the premise was the same: your Pokemon grow twofold when you defeat Pokemon, by gaining visible exp for levelling up and visibly gaining stats every time that exp bar fills, but also by gaining stats little by little every time they defeat any Pokemon. Your Pokemon's EVs weren't visible to you in-game until Gen 6 with the Super Training graphic, and numerically weren't until Gen 7 where you can press X on the Pokemon's stat screen to show what are called "base stats".
EV optimisation is crucial to competitive play because the stat boosts they give are quite significant. Competitive players will "min-max" spreads, putting as much as possible into 2 stats to maximise strengths and not wasting any on stats they aren't making use of. In maingame playthroughs, though, EVs will usually end up being a balanced spread because you'll invetivably be facing a variety of Pokemon with different EV yields throughout the game. EVs can also be increased with the Vitamin items (Protein, Calcium, etc.) which you find a handful of throughout the game (and can buy at a premium) and can be used to manually raise EVs, though only to a certain point.
In Gens 3 and onward, a Pokemon can have up to 252 EVs in 1 stat, and 510 in total. At Lv 100, 4 EVs in a stat grant 1 point extra to it. For the singleplayer campaign the conditions are a bit different, but if we assume as a standard that by the Elite Four your EV total is maxed out and you have an even spread, your stats will all be up to 10 points higher than they would be without EVs. In Gens 1 and 2, you can actually max out all of a Pokemon's stat exp values but you're unlikely to cap them all for a good while beyond the maingame so we can consider them about the same as in the later gens for this.
But why is this important?
Firstly, the difference EVs make in the above scenario account for what is usually about 5 levels' worth of stats. Depending on your exact distribution, it could be a couple more or less levels' worth in each stat but the bottom line is that they make your Pokemon's strength higher than it may seem based on level alone.
This means that the wild Pokemon grinding that is criticised for being too tedious in Johto as a result of low levels is also better than it seems because even when you don't level up, you're gaining EVs for every one of those you defeat. The stagnant levels in the midgame of Johto also contribute more to your Pokemon's growth than it may seem from the slow level gain. The Pokegear rematches which you gain access to after defeating Team Rocket before Gym 8 may also be a little infrequent, but they also very often give you Vitamins afterwards to add to all of this.
Secondly is what seems to be a fairly unknown fact: in-game trainers do not have any EV spreads. Thanks to the work of speedrunners, we have exact data of enemy trainers' Pokemon to show this. Trainers do have IV spreads based on their "AI level" (more 'advanced' AI levels will have up to 30 IVs across the board) but the difference near-perfect IVs will have on their Pokemon is not as great as the combination of random IV spreads and relatively balanced EV spreads yours.
That 10 level deficit vs Lance is suddenly more like 5 in practice. Some of his Pokemon also happen to have pretty high stats naturally in Gyarados and the Dragonites, and the level deficit will still be slightly present, but once we factor in strategy again, you can abuse their type weaknesses and make good use of items, status and whatever else have you to swing the odds in your favour.
The only way you can find out anything about EVs in Johto is from a NPC in Blackthorn City who gives your Pokemon the Effort Ribbon if they have reached their total of 510, and the only practical way for a player without the technical knowledge to have achieved this is to have spent time throughout the game doing lots of little bits of training - in other words, putting in the effort - to have incidentally capped their Pokemon's EV total. It's only fitting that you find this NPC towards the end of the Johto campaign because it's likely that by this point a couple of your team members will be eligible for the ribbon.
This finally ties back to the point of core theming. EVs are an invisible stat giving your Pokemon an extra edge over their in-game opponents, or, at worst, one closing a gap in strength between them, as a result of all of the time you've spent raising those Pokemon throughout the game. In other words, EVs are essentially the statistical representation of the "dedication, love, and trust" you have for your Pokemon which gets you through seemingly difficult challenges. Levels, then, are only a surface representation of your Pokemon's strength: they create the feeling of an uphill battle, but you can win against the odds by believing in yourself and your partners. It's probably exactly what you thought as the naive and uncynical child playing through a Pokemon game for the first time, and probably one of the ways you made such fond memories of it. In hindsight, this is definitely how it was for me. It is a sort of magic, really.
There is still a big Red elephant in the room, and I do think that the level gap between the end of the Kanto Gyms and Red is maybe too hard to go and beat immediately after even with the power of EVs and such, but Red is by all means a superboss and final challenge of the Johto games, and I don't think it's unreasonable to have to grind for a while to build up for and to finally be able to take his team of Lv 80s on. The same can be said about the Elite Four Rematches in this game and others, Steven in Emerald, or that one Barry fight in Platinum if you do decide to beat the E4 rematches 20 times to make his levels nearly match Red's. If you're setting out to fight a superboss like this, the grind is part of the prerequesites. It's definitely still possible to beat someone like Red with a 10 or even 20 level deficit if you play well, though. I admit, I haven't beaten Red in a long time, but I have beaten Emerald Steven with a ~15 level gap before. Tama Hero also said she has beaten Red with a team of level 50s in Crystal in the review.
I said before that the other games in the series haven't replicated this sort of thing as well. Gen 5 was the beginning of a marked shift away from this design, with its overarching story-driven style and a change to exp gain which would honestly be incompatible with the level curve in Johto. Gen 6, whilst returning to the exp system without level deficit multipliers, saw different means of statistical representations of the 'dedication, love and trust' trio in Pokemon Amie, which can break the game almost as much as the Exp Share when enough Affection is built up. Gen 7 brings back Gen 5's exp system whilst retaining the Exp Share and Affection systems, and actually ends up even diverging from the EV design which went before by having in-game trainers and Totem Pokemon with competitive, min-maxed EV spreads from as early as the Trainer's School. Whilst I am yet to play Let's Go and Sword and Shield, their Exp system with a 'permanent Exp Share' of sorts makes it a huge amount different and from what I've seen and heard, overlevelling is quite easy despite the game being designed around the feature. I really hope that Brilliant Diamond and Shining Pearl at least return to Gen 6's exp mechanics, or better, reunite us with the held-item version of the Exp Share which doesn't make me feel like I'm cheating whenever I use it.
Before I go too off-topic, though, I should probably return to the original thread of this post to make some concluding remarks. What can't be denied that the way GSC and HGSS are designed may not be for everyone. I know for sure that a lot of people prefer to be able to breeze through a Pokemon game at a brisk pace without many roadblocks, but as someone who in recent years has come to appreciate much slower-paced and immersive singleplayer Pokemon playthroughs, I can't help but love the way GSC and HGSS are designed in the way I've explained, or appreciate their unique identity amongst the rest of the series. Coming to think about this has also shed light on why I adored HeartGold as much as I did when I first played it way back 11 years ago. I poured hours and hours into the game, and as a result, its magical design put me under its spell.
_____________________________________________________________
Though I linked to the references I did use when they appeared, here they are again. Do check them out if they're of interest to you!
Tama Hero's GSC review: https://www.youtube.com/watch?v=FgtMVKP2T6Y
speedrun.com trainer data for HGSS: https://www.speedrun.com/pkmnhgss/guide/k2zij
speedrun.com trainer data for SuMo: https://www.speedrun.com/pkmnsunmoon/guide/d2683
Tama Hero (YT) is one of the few people I know who actually makes longer-form Pokemon analysis content besides Aleczandxr (also YT), who whilst not being a 'PokeTuber' has made some brilliant analyses of storytelling through setting in Sinnoh, Hoenn, Johto, and just recently, Unova. I did not refer to them here but I can highly recommend their content, at least.
Thank you very much for reading to the very bottom here. This is my first time writing something like this and I appreciate it.
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crystalkleure · 3 years
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Haha hey remember that post I made awhile back, speculating on what a bad idea it might be to fuse dead things in the godless Frankenstein fossil machine
Meet White. He is a reanimated corpse. Two of them, actually. Or more like 1.5. [And I whipped up this half-assed partial reference sheet in one night instead of sleeping, so don’t look too hard at the chickenscratch lineart and visible guidelines, and kindly ignore the total lack of shading as well as any other messy jankiness.]
White is a product of me wondering not only about what happens if you NecroFuse a human with a Pokemon, but also what happens if you make it even worse and specifically fuse that human with a Pokemon capable of mega evolution. Because canon seems to imply that mega evolving is at best deeply uncomfortable -- and at worst outright agonizing -- for whatever creature is going through it.
Character Lore under the cut. Lots of text:
White is one of actually multiple undead guys who got mashed together with bits of dead Pokemon. They’re science experiments, so they've got the dex numbers of the Pokemon they're spliced with tattooed on the backs of their necks, and those numbers were treated as their names In The Evil Science Lab.
In his Original Life, White [and some of his buddies] got gored to death by some escaped Horrible Fucking Monsters that were accidentally [...and then not-so-accidentally] created via Two Pokemon At Once In A Fossil Resurrection Machine, because hey, it is SUPER easy to think you got Just One Thing's Bones from an excavation dig but then later you realize that Some Of Those Bones were from something TOTALLY different that just died in the same place. It happens. So, some Fossil Scientist People accidentally resurrected an Abomination, realized they fucked up pretty fast...and then started wondering if they REALLY fucked up or if this is Cool, Actually. And then the team of Science People split into two Morality Factions, with one half being like “This is unethical as shit, we need to make sure this doesn't happen again because it's not natural so who knows how this poor fucked up creature is suffering” and the other, cooler half being like “WE NEED TO DO THIS AGAIN RIGHT NOW BECAUSE SCIENCE. IMAGINE THE POSSIBILITIES HOLY SHIT.”
Cooler group splits off from the Horrified Group With Morals, and they promptly use their Science Knowledge to Construct More Machines and Make More Monsters. Doesn't take too long for them to realize, however, that Abomination Pokemon are stupidly hard to control, because not only are they suffering, their masters obviously don't care for their wellbeing, so Revolt Inevitably Occurs and they escape to wreak havoc upon the nearest congregation of townspeople. They promptly maul some people to death at a nearby local rock concert, scientists chase after them to clean up the mess, realize “Oh Shit, Manslaughter Charges Impending”, and then realize...
Science Guy 1: “...Hey, what happens if you put a dead person in the fossil machine?”
Science Guy 2: “Hey, people probably listen better than Pokemon. We can, like, TALK to people.”
Science Guy 3: “Lads, I got a stellar idea just now. And we got plenty of Dead Guys to start with right here! Great way to hide the bodies too, probably.”
This goes approximately as well as you would expect, and precisely as ethically. A smashing success!
However, because they Fucking Died, the reanimated Newly-Monsterized dudes do not remember shit about who they were pre-resurrection. They're not technically even the same people, they’re more like clones. They've been remade. So, all they know now is Science Lab Life, and they have no initial attachment to eachother aside from "that other guy is also a Science Experiment Person just like me, so Same Hat @ Labrat Neighbour ig", in spite of several having been friends or even family prior to death. They also just...don’t know/remember things in general. They are fresh blank slates. And to a morally-bankrupt team of scientists, that’s perfect! They can train these guys to behave however they please!
...However, people might be People Instead Of Animals, meaning they can be Reasoned With And Manipulated And Coerced far better than animals due to their far better communication abilities with the Science People, but...there is Still A Problem in the sense that Holy Shit, A Person Can Only Take So Much. You can only treat someone as "Experiment [number]" for so long, blatantly putting no value on their life outside of The Value Of Scientific Research, in spite of literally basically needing to raise them like a normal child due to the Lack Of Memories issue. Eventually they're not gonna be able to take that anymore and they are gonna Fucking Leave, too. And they’re gonna be much harder to track down than the rampaging Pokemon were. Impossible, actually, once they’ve ripped out their tracking chips.
So then there's just these monster dudes, who don't actually know what they are because they weren't ever told anything more than necessary to get them to cooperate with Tests And Experiments, just Escaped Into Civilization and having NO idea how Anything works. Fun! Especially considering how, at first glance, these just look like Normal Dudes. Their monster bits either aren't apparent or just look like funky body modifications.
They've also got Science Things in them and they Don't Know What The Fuck Those Things Even Are. They've just got these little Devices in/on their chests, and they were never informed of the exact functions of them because there's no reason to explain to the experiment What Is Happening, just that the experiment needs to Hold Still and Cooperate and Now Do This, Now Do This, Now Do That, Good Job That's Enough For Today, etc.
Those devices contain both key stones and mega stones.
If you were a Mad Pokemon Scientist, you would most certainly be interested in the mega evolution phenomenon. What would YOU do if some of your Undead Fusion Experiments happened to be spliced with bits of Pokemon known to be capable of mega evolving? You’d kill two birds with one enigmatic set of stones, that’s what you’d do. Your Frankenstein Experiments can even TALK to you and tell you exactly what they are experiencing when you run tests on them! It’s perfect!
So, if a rock-bearing monster’s heart rate goes too high, part of the little device, which is a barrier between one type of rock and the other, opens up and Exposes One Rock To The Other Rock. Which exposes the monster to the Rock Energy Reaction. The greater the stress, the higher the dose. And I’m sure you can see the snowball effect that’s gonna create, at least the first time or two.
They were INTENDED to eventually be made to Physically Fight With Eachother to gauge the effects of The Rocks™️ when the Guys With The Rocks are under Stress and need to Do Some Self-Defense. The Science Squad was basically trying to suss out the Actual Purpose of mega evolution. Because mega evolution is weird -- it puts ENORMOUS stress on the body of whatever is undergoing it, so the hypothesis was that its true power is probably drawn out best via a perceived life-threatening situation, like it’s a type of hysterical strength, because what else would cause a need for that kind of ability. And aren’t ethics a bit overrated?
So, there’s our premise. White is just wandering around without any particular purpose outside of never ever going back to Science Hell, and he has no clue what the funny little doohickey buried in his chest does until it activates one day and absolutely fucks him up [...as well as everyone around him. Mega Absol radiate an Aura Of Sheer Terror that can literally scare people with weak hearts to death if they’re not careful.]
And now, some Miscellaneous Character Info:
The bit about Lots Of Death happening at a rock concert specifically was important. White was actually the vocalist of the band that was playing. He doesn’t remember that now, but he still loves music and has the same strong vocal cords. And THAT is important because White is partially an Absol now and Absol naturally learns Perish Song. These Fusion Monsters are absolutely capable of using Pokemon moves, though whether they’re aware of this is a different matter entirely. Imagine what happens when they end up tapping into those abilities accidentally.
That band was a relatively-unknown little local band. White was by no means anywhere near famous. Very few people even realized he was gone, and most of the ones who would have noticed also ended up Equally Unalive.
That black stuff between the belts on White’s arms is mesh. Like, stocking mesh. It gets Ripped The Fuck Apart when he goes Mega Mode and his arm fur gets Extra Spiky. Hence one stocking being a bit tattered in that reference pic. He frequently has to replace those things, they are fragile.
“How did White get his name if he doesn’t remember his original name and didn’t have a real name in the lab” I am glad you asked! Post-escape, he eventually encountered a situation where someone asked him what his name was, he bluntly told them “I don’t have one. I am #359.”, they said “Well That Is Not A Name, I need something proper to call you”, and he was just...Super Apathetic. So, the other person picked out the name “White” just based on the fact that White’s hair is white, and he just shrugged and rolled with it.
As you can see in my Incredibly Quick And Rough Sketches, the backs of White’s shirts are open to accommodate that huge amount of fur that bristles out into false wings when he goes Mega Mode. Because his Actual Normal Hair is relatively long and overlaps with that fur, it blends in with his Actual Normal Hair and doesn’t look too odd [when it’s down]. Probably mostly because nobody’s expecting it to be anything OTHER than Perfectly Normal Hair That Just Happens To Be Very Long.
White does not particularly like violence. White does not want to beat you up. He will, though, without a bit of hesitation, if there’s some logical reason he feels like it’s the most practical course of action. Being essentially raised by Cold, Emotionally-Sterile Scientists With No Care For The Wellbeing Other Living Beings uh, tends to affect a guy a little bit. White has a bit of an internal dilemma regarding “It would be efficient for me to just Harm This Other Person to defuse the current situation, because attempting nonviolence will be overall more risky somehow” vs. “Holy shit it feels bad when I hurt people. Why does it feel bad when I hurt people. Is it...SUPPOSED to feel bad when I hurt people?? No one ever felt bad for hurting me.” He Figures Out How Empathy Works Eventually. He is a good guy at heart. He is a Monotone Snarker, but not actually Cold or Malicious at all.
If an Absol can do it, White can probably do it. He has incredibly keen senses and a STRONG ability to Detect Impending Doom. He has exactly the amount of Supernatural Absol Powers you would expect. He is also stupidly physically strong, way more so than he appears to be.
White can’t punch people. Look at the fist he’s making in the pic, he’s doing it wrong. If you punch someone like that, you WILL break your own thumb. That’s not a Revving Up To Sock Someone pose, he’s just tense. He’s using his thumb as a buffer between his long-ass Sharp As Fuck claws and the flesh of his palm. If White tries to punch anybody, or just makes a proper fist at all, he will impale his own hand on his nails. Like, all the way through. He CAN slash straight through things like metal and bone with those claws, though.
White...is unsettling. Completely accidentally, and unknowingly. He just radiates an Aura Of Intimidation [...or Pressure], even when not in Mega Mode, that scales depending on his mood. Just being near him tends to put people and Pokemon on edge. Thus, he’s generally avoided.
The latter point is especially unfortunate, because White’s preferred method of Socializing and Bonding is to just kind of quietly hang out in the same room as whoever he is trying to Socialize and Bond with. He just wants to, like...chill out Near A Buddy and watch a movie and share a bag of chips or something. His social skills are predictably not good.
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anonil88 · 3 years
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TFATWS SEASON 1 FINALE Liveblog
SPOILERS AHEAD.
Lots of action starting from jumping, i get that its necessary but some of it seems or feeld too long and drawn out.
I love Sam's winged captain America suit....mostly, that chin strap to ear cover thing looks weird to me outside of the comic books.
Does it even have a function? 🤨🤨🤨
Disney/Marvel is smart for during these flying and action scenes keeping the camera moving constantly because the eyes are less likely to pick up on what is real.
"MORGENTHAU!" Here comes great value super soldier ladies, gents, and those of the many varying gender identities......JOHN WALKER.
(Insert welcome to Walmart sound)
Him and his janky ass homemade shield that looks like a damn toy in this fight.
She said i don't give two flying fucks about you or your lil friend dude. RIP or whatever lmfao.
They are really jumping John like he's some guy off the street that stepped on their shoes.
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Yay Bucky got to be the hero!!! And now he's back to kicking people in the chest. These flag smasgers lack fighting skills, all brawn and instinct with no skill. They keep going for Bucky' left arm not the right.
I really like that if you have closed captions on everytime Sam speaks it says Captain America. :)
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Yea you bouta get ya ass beat mr. helicopter soldier.
Very smart planning Sam. 👏 👏
John might kill Karli but I want him to get his ass beat so badly.
Ayy nice kick girl nice kick.
If you really want to be a hero save these people.
Ayy here we.....go?
Oh it's Sam! When the hell did jet packs get strong enough to hold up an armored vehicle with people in it and a man in a full vibranium suit? Comic logic i guess haha.
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Let me guess all this smoke is Sharon as the power brokers doing? Oh no maybe not.
They really forgot the power broker is looking for them in all of this.
We were right, she is the power broker that was obvious though.
Ah fuck she, Karli, shot Sharon no!
I hope Sam can get through to her even though his ass really can't fight at all.
I never thought John would be right about all three of them fighting on the same team but here we are.
Can John not make jokes...ever again....
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Oh she wants a fight and he won't give it to her and that makes her so angry. Sharon to save the day but also Karli was just a very angry young person who the world fucked over so many times she thought anger was not only her purpose but her solution.
Aw Sam he actually cared about her though and shows up with her in his arms kid of like an angel.
Oh he is calling the politicians out too, in front of the press. Oh?
I wonder how the people will perceive him not as Sam, but as Captain America and Falcon for speaking his truth. He is a black man being the middle ground and mediator between those in power and the people.
Yea I really hate the goggles connected to the neck gaiter.
Bucky has a new Cap for a bestfriend 😭
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Also, Bucky really loves being in the company of criminals i swear.
That movement is strong as hell now lol
Oh shit who is this old man? He just killed them all lmfao.
Ayyy the raft!
Oh that was Zemo's henchman lmfao Zemo planned it lmfao.
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Time for US Agent to be shield's new personal attack dog.
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Sigh Buck.... he has to let go of his old man friend. This older man does deserve closure and he will still have the girl to help him through his emotions. She didn't look upset at Bucky though which is good. No grudges just releasing the past.
Isaiah looks really good and just confident now maybe it is the a haircut. Awwww Isaiah and his grandson at the cap exhibit awwww they gave him a statue. This is making me tear up not gonna lie. Oof this man deserved and deserves so much better than how they treated him. Sam a real one for this.
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Ay back in Louisiana!
Bucky looks mighty comfortable in this town full of black people...playing with the kids....helping out during the boil *sips tea* mighty comfortable ☕
Aw the change of the title 😭
Captain America and The Winter Soldier. I.E my captain America is black.
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Post credit scene: THATS RIGHT MY BAD BIH AGENT SHARON CARTER BY DAY AND UNDERGROUND CRIME LORD BY NIGHT. "girlboss gatekeep and gaslight" lmfao
Overall thoughts: First i will start with my thoughts on the finale the first half with all the action was just okay in my opinion. I did not have many expectations high or low, but it was lacking something in all the action. Something that most of the other fight scenes had and have had in the MCU. I don't know what that spark is though (could be neat being tired) but it still felt underwhelming. Even Sam's speech was not the heroic candor or bold speech i expected. His talk with Isaiah was better imo. The second half of this episode really stood out for me though and had some very touching moments. Overall for the season, I really liked this show more than I thought I would and I wonder if we will see a season 2 instead of a movie spin off. Honestly from what I've heard from others that might be better if Disney/Marvel is going the route of deep dive with all of their characters. Bucky still has some things to work through but for now he is good and Sam has things to do as Cap so idk how much they would be able to tie together to make a season 2. I would be up for watching it though, really love the dynamic of these two on and off screen.
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ac-liveblogs · 3 years
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Genshin 2.1 Trailer
I watched the new trailer last night without subs, but hopefully this time I’ll actually understand what’s going on. 
why are all their chapter names so pretentious. “floating world under the moonlight” smh mhy you are not that cool 
I’m sure I’ve mentioned it before, but Yae Miko looks waaay too much like Tamamo no Mae. It’s the hair, even setting aside the whole fox shrine maiden thing.
Kokomi looks really janky. She looks like she’s going to move really slowly. Given I really hate catalyst for being slow, that doesn’t bode well for me. Sara might be fun to play as though.
Given how little time Genshin spends on its Archon Quests (they’re all really short), cramming in a new plot element about accelerated aging along with dealing with 6 pre-established Inazuma characters, Kazuha’s stuff and re-introducing Scaramouche... unless this act is longer than usual, that’s a tall order. 
“Signora’s behind all this?!” Well, yeah. When has that not been the case so far, why are we even surprised. Her boss form is really cool though.
It’s... ugh, look. Kazuha fighting Ba’al is the barest minimum on setup and payoff. Unless he spends a lot of time with us in part 3, he will literally just have traumadumped on us then gone to fight her, and that’s it. I said early on it would be best for us to spend us much time with Kazuha as possible so that him fighting Ba’al would have a strong impact, so I can only hope MHY has us bond with him in part 3 because if you happened to roll Kazuha, like I did, his bond profile doesn’t really give the impression that his friend’s death is haunting him too much - narration that “some ambitions have the power to heal wounds!” aside.
Yae and Ba’al’s voice actresses don’t do anything particularly exciting with their roles. They’re both quite bland and standard. Genshin’s voice direction isn’t great though, so I’m not going to blame them for that. Ba’al in particular is far too soft for her, though I guess it gels with MHY trying to push how we’re going to CHANGE her... guys, you can’t do that with a tyrant we just met. Have some self respect, let us see her in action for longer thana two minutes, christ. 
Look! It’s Scaramouche! You probably didn’t meet him, but look! Aren’t you excited? Scaramouche! Seriously though, Genshin events shouldn’t be time-locked for this very reason. If they try to make Durin plot-relevant without a Dragonspine rerun, I’ll seriously be angry.
Holy shit, almost a year after we promised to meet in Liyue, we finally get to meet Xiangling in Liyue. The premise of the Moonchase Festival being about cooking sounds very mundane... I don’t think MHY knows how to make events exciting. Hint: interesting plot, not endless minigames.
tfw mhy saw the joke that only real games have fishing and took it too seriously. these gameplay mechanics genuinely feel like easy-to-build filler to give you something to do, and a cheap cover for their lacking ability to make the story any damn good.
however, i am excited for the two new islands! the first three were very fun to explore. seriously, put whoever writes genshin’s sidequests into the main storywriting team, it will massively benefit this game. 
anyway i will probably roll for ba’al as planned because she looks fun to play, but i won’t complain if i get sara. i want a new electro to play with, traveller is just too limited for any fun gameplay.
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baphomet-media · 3 years
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Getting Psyched - A The World Ends With You Retro Review
Genre: Adventure Subgenre: JRPG Developer: Square Enix, Jupiter Publisher: Square Enix Platform(s): DS Release Date: July 27th, 2007 Hours Played: 42 hours this playthrough
You’ve almost certainly heard of this game, especially if you’re into JRPGs. When a game advertises itself as being “from the team that made Kingdom Hearts,” I was sold instantly as a kid. One look at the game’s box art confirms that Tetsuya Nomura had a hand at this game with his distinctive bold art style. But the game itself was something that nobody at the time had predicted. The game has an urban fantasy story unlike much that had been told at the time. Furthermore, the game was made to push the DS to its limits and create a battle system that could only work on the DS’s two screens. Does this cult classic live up to the hype, or is it just a janky mess? Let’s find out.
Story
TWEWY opens by introducing our protagonist, an antisocial teen named Neku Sakuraba. Neku unexpectedly awakens in the iconic scramble crossing of Shibuya, Tokyo. To his surprise, the crowds seem to walk right through him, and a strange pin appears in his hand that allows him to read the thoughts of passersby. Neku quickly learns that he has been thrust into the Reapers’ Game, a seven-day death game where the Players are the recently deceased that must partner up to fight the Noise, hostile part-animal-part-tribal-graffiti creatures that seek to erase the Players. What’s more, each day Players must complete missions given to them by the Reapers within strict time limits while avoiding the reapers themselves. If they can make it to the end of the week, they might just be able to return to life.
Along the way, Neku will meet a chaotic cast of characters including Shiki, the headstrong seamstress who is eventually able to get Neku out of his angsty shell, Beat and Rhyme, a pair of street-smart siblings with heavy 2000’s skater vibes, Joshua, an abrasive, sarcastic, literal Christ figure who’s somehow a good guy? Or maybe he’s a bad guy? Or… maybe he’s a good guy again? On top of that, the Reapers themselves vary wildly from the contrasting duo of the laid-back Kariya and the high-strung Uzuki to the lone radical Minamimoto. The game does a good job of having a full roster of characters without overloading the player. Furthermore, while most characters seem wacky at first, they all have motivations and layers behind them that become clearer as you progress through the story.
Without spoiling anything, nothing is as it seems in the Reaper’s game, and multiple parties are vying for control for different reasons, meaning the whole thing feels like one big political intrigue story on top of an urban JRPG. Even on my most recent replay after having played the game countless times over the years, I was hungry to put the pieces together. While the main storyline mostly follows Neku’s perspective and doesn’t explain a lot of the behind-the-scenes interactions and motivations of the secondary characters, the game fortunately has a Secret Reports feature, which are written by a certain character who seems to know way more than they let on. These Secret Reports are near essential to understanding the game’s true story, and reveal whole layers to the plot and world that the main story doesn’t even touch on.
Needless to say, I loved the story of TWEWY. Everything feels perfectly crafted, leaving no loose ends, while still leaving the player wanting more. If anything I wanted to see more of Neku and his friends after the game’s conclusion just hanging out in real life.
Gameplay
TWEWY is a JRPG, but in the loosest sense possible. In the overworld, the player controls Neku, guiding him around the various streets of Shibuya on the touch screen or with the face buttons. Unlike in traditional RPGs, outside of story events the player must deliberately initiate combat with the Noise. By scanning their environment they can read the surface thoughts of passersby, but also reveal noise symbols in the environment. By tapping on these symbols, the player can queue up battles with the noise, and can even chain multiple battles together for back-to-back fights that multiply your drop rate.
In battle, Neku and his partner are sent to separate Zones, with Neku on the touch screen and his partner on the top screen. Neku fights the noise by activating the abilities of pins he has equipped, called Psychs. Each psych has its own activation method, from swiping on an enemy to tapping empty space, to scratching on the screen, to shouting into the microphone, and more. It’s up to the player to equip Neku with the best pins, though pins level up as they are used, becoming more powerful and sometimes evolving into even stronger pins.
On the top screen, Neku’s partner fights the noise by using the DS’s face buttons to move through a combo map and select certain finishers. By selecting the right finishers, you can charge your Sync gauge to perform a powerful special attack. Both characters share an HP gauge, damage to each character subtracting from each side. If you’re following along, that means the game expects you to control both Neku and his partner at the same time. This can be tricky for new players, but you quickly get used to it. Additionally, you can have your partner auto-fight with a customizable delay, meaning you technically don’t have to control your partner at all. However, if you really want to deal major damage and wipe the floor with the Noise on higher difficulties, you’ll want to master battling with both characters at once. When I first played the game in 2007, I found the parner battling to be too difficult to keep up with, but now that I’m older and more experienced, I find the combat to be incredibly deep and rewarding. Additionally, the game rewards back-and-forth control of Neku and his partner with the Light Puck mechanic. Essentially, when one character performs a combo finisher, the light puck is passed to the other character, and passed back when that character does a finisher. In this way, you can build up a damage multiplier based on how quickly you rally the light puck. This creates a natural back-and-forth flow of using Neku until his psychs discharge, then getting a few hits in with his partner, and so on.
My only complaint about battles is that in later fights on higher difficulty the Noise will attack so frequently on the partner’s zone that it’s difficult to get attacks off with them at all. Your partner has a limited block/dodge, but it only does so much and there’s often tons of Noise attacking at once. It’s not insurmountable, but it can be frustrating at times.
Outside of battle, the player must constantly keep up with a few things, food, swag, and difficulty. Both Neku and his partner can eat food and wear clothing purchased from many shops around Shibuya. Food offers an up-front bonus as well as a permanent stat increase once the food is digested by completing battles. However, you can only digest so many times per real-time day, meaning you have to prioritize high-calorie foods before smaller snacks. I found the digestion limit to be a bit too limiting. It can be removed in the post-game, but it still makes food hard to deal with for someone that is effectively bingeing the game.
Swag are articles of clothing that offer flat stat increases, but also have abilities that are unlocked by showing it to the right store clerk. Each clerk can unlock the abilities of specific clothing, and you can unlock more by buying enough stuff from them to fill up their Friendship Gauge. I thought it was fun to slowly make friends with each store clerk, and I felt bad that I couldn’t hang out with them or reciprocate some of their obvious advances, though I’m sure it’s assumed that Neku cherishes his friendships with them after the game’s conclusion. However, you can’t just equip any old piece of clothing to any character. Neku can’t just pull off a dress and cargo shorts right off the bat. Each piece of clothing has a Bravery rating, with characters whose bravery is below that rating being unable to wear the clothing. Fortunately, bravery increases as you level up, and can also be increased by eating food. By the end of the game, you’ll be able to have Neku and company wearing whatever clothing you want.
Lastly there’s Difficulty. The game has four main difficulty levels, being Easy, Normal, Hard, and Ultimate. You begin the game in Normal, but once you unlock a difficulty, you can change it on the fly from the pause menu. On easier difficulty enemies have less HP and deal less damage, but you get fewer XP and worse pins. The reverse is true on higher difficulties, with some of the best pins in the game being available exclusively as drops on Ultimate difficulty. To aid you in this, you can also change your level at any time. Unlike in a standard RPG where your level is immutable to the player aside from leveling up, in TWEWY you can freely choose your level from one to the highest level you have achieved. For each level below your max that you set your level, you get a multiplier for drops. This can be combined with the battle chaining multiplier to get ultra rare drops, some of which have less than 1% and even less than 0.1% drop chances normally. This gives the player an incentive to level up aside from just stat bonuses, and rewards players who go out of their way to engage in battles. As above, battles are largely optional, but it heavily behooves the player to battle as much as they can, not only because you get drops and experience, but increasing your level gives you more wiggle room for harder fights such as bosses.
There are tons more smaller features, but these are the main ones. I thoroughly enjoyed the vast depths of the game’s mechanics and found the difficulty settings to be really engaging and a novel approach to RPG player advancement while still affording accessibility. I was enthralled for multiple hours as I struggled to get the best gear, feed my team the best food, and equip the best pins to get as strong as possible. Until the very end of the postgame, it never felt like mindless grinding, as you can just breeze through the story on Easy if you really want to, but where would be the fun in that?
Presentation
TWEWY is probably best known for its vibrant and bold incredibly urban street-art-themed style, which shows in not only the art, but the UI, music, and writing. The character art is that hard-outlined and overdressed Nomura art style that fans of Final Fantasy and Kingdom Hearts have come to love, and the backgrounds are all vibrant and stylized to fit. The pixel art of the character sprites and Noise are all incredibly expressive, with Neku’s idle animation as he jams out to tunes on his headphones being one of my favorites.
The game’s music is unabashedly lyrical, covering a vast array of genres including JPop, Punk, and Hip-Hop, with many different styles of each. I loved almost every song in the game, though I found one of the overworld themes to be a bit grating at times. Other than that, the music is pretty great, and what’s even better is you can buy CDs of each of the game’s songs in the game to have your own personal sound test right from the menu, even going as far as to allow you to set the background music on the menu itself.
The game even has voice acting, though it’s limited mostly to battle quips and wordless expressions for cutscenes. I actually really enjoyed the voice acting and thought they nailed each character. I was honestly surprised at the audio quality the developers were able to pack into this game. The music was a very slight bit tinny through the DS’s audio chip as is to be expected, but barring that the vocals and voice overs were super clear and the instrumentation of the songs were well mixed.
Overall, the game’s presentation is about as good as it gets on the DS, giving even home console games a huge run for their money.
Conclusion
Honestly it’s hard to say anything bad at all about TWEWY. The game was a bit hard to approach at the time, but it’s aged magnificently. These days, I wouldn’t hesitate to say that it’s the best (at least non-Pokémon) game on the DS. Honestly though some might be turned off by the game’s quirks, I think TWEWY is a masterpiece that everyone with a DS should pick up and play. I can’t wait to see how the newly-released sequel stands up, but honestly the original is a tough act to follow.
Score: 10 / 10
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danco110 · 3 years
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If you ever start thinking “Hey, maybe I have too many Commander decks,” let me tell you: you don’t. I do:
WARNING!!! EXTREMELY long post below, describing each deck and a brief summary of its strategy in overly abbreviated and nerdy Commander lingo. I mean, I’m talking a real wall of text, here. I mean it! Read more at your own risk!
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THE A-TEAM: These decks have all been around for a while, and have all seen their fair share of wins.
-Jhoira, Weatherlight Captain. Artifact storm, and probably the closest I’ll ever come to cedh. WARNING: my Mana Crypt is in here!
Gisela, Blade of Goldnight. OHKO tribal. Seeks to blast people wide open with either Embercleave, Kaya’s Onslaught, or Uncaged Fury.
-Bruna, Light of Alabaster. Voltron that can either play nice and fetch Eldrazi Conscription, or not, and grab Spectra Ward.
-Sigarda, Heron’s Grace. Human tokens tribal, and the rightful recipient of my only Doubling Season.
-Admiral Beckett Brass. Pirate tribal. Taking commanders and wincons is fun. WARNING: somewhat unfun to play against!
-Gishath, Sun’s Avatar. Dino tribal.
-Hallar, the Firefletcher. Kicker tribal.
-Syr Gwyn of Ashvale. Knights and equipments and equip 0 Colossal Hammers.
-Nikya of the Old Ways. A creatures-only deck that probably has more interaction than most of my other decks!
-Atemsis, All Seeing. Azor’s Gateway / Twiddlestorm / Untap shenanigans. WARNING: somewhat unfun to play against!
-Gnostro, Voice of the Crags. Flicker tribal with a non-Narset commander so as to not draw too much heat.
-Imoti, Celebrant of Bounty. Cascade / big spells / Simic is broken change my mind / tribal
-Aragon, Roar of the World. Cat tribal, and my first-ever Commander deck!
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THE B-TEAM: My decks with fairly good performance across their games, independent of wins and losses
-Halana, Kessig Trapper and Alena, Kessig Ranger (Partner). Big bodies / EtB tribal.
-Khorvath Brightflame and Sylvia Brightspear (Partner). Knights and dragons tribal.
-Virtus, the Veiled and Gorm, the Great (Partner). Quietus Spike / force block shenanigans. WARNING: somewhat unfun to play against!
-Linvala, Shield of Sea Gate. Azorius party aggro.
-Zagras, Thief of Heartbeats. Phantom Rakdos party control.
-Tazri, Beacon of Unity. 5C party +1/+1 counters.
-Kazarov, Senior Pureblood. “I can’t play against Krenko anymore today” Pyroclasm tribal.
-Liesa, Shroud of Dusk. Angel and demon tribal (NOTE: no synergy there, I just wanted to stick to the flavor of “alliance with a demon lord”)
-Orah, Skyclave Hierophant. Clerics tribal that always tries for an Angel of Destiny win before it (always) defers back to aristocrats.
-Bruna, the Fading Light. Angel tribal that tries to meld Brisela every game.
-Anafenza, the Foremost. +1/+1 counters tribal, and the deck that made me realize Outlast really should’ve been instant-speed.
-Samut, Voice of Dissent. Exert tribal with vigilance, untap, and extra combats.
-Juri, Master of the Revue. Sacrifice tribal, with a burn subtheme.
-Kalemne, Disciple of Iroas. Big tribal, and the deck that made me realize Experience counters were busted. Run Suncleanser, people!
-Quintorius, Field Historian. Reanimate and blow up your graveyard. Also, Purify the Grave is hilarious!
-Vaevictis Asmadi, the Dire. Chaos warp tribal, and a Primal Surge deck that doesn’t have Primal Surge because that card is extremely boring.
-Ishkanah, Grafwidow. Spider tribal that seeks to make opponents forget about Ishkanah’s activated ability until it’s too late.
-Omnath, Locus of the Roil. Landfall and elementals.
-Savra, Queen of the Golgari. Grave Pact tribal. WARNING: somewhat unfun to play against!
-Feather, the Redeemed. Haha, combat tricks go brrrrrr!
-Adeliz, the Cinder Wind. Wizards spellslinger aggro. Also one of the few decks of mine that actually uses cantrips!
-Aryel, Knight of Windgrace. Knights tribal with a removal/control subtheme.
-Aurelia, Exemplar of Justice. Mentor + Double Strike tribal. I only built this deck because I pulled a borderless Outlaws’ Merriment, ok?
-Araumi of the Dead Tide. Self mill encore, and the deck that made me appreciate the singleton rule in Commander.
-Kaza, Roil Chaser. Big spells. BIG! I mean, Electrodominance for 10, into a Karn’s Temporal Sundering, big!
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THE C-TEAM: My decks that just don’t cut it at a lot of pods, sometimes even against those at appropriate power levels. That being said, however, these tend to be my more storied decks, that I still enjoy playing.
-Syr Alin, the Lion’s Claw. Mono-White go wide, with commons and uncommons only. Part of my cycle of Eldraine uncommon legendary knight decks, 1/5.
-Syr Elenora, the Discerning. Mono-Blue Voltron + draw power, with commons and uncommons only, 2/5.
-Syr Konrad, the Grim. Mono-Black aristocrats...kind of...? It’s complicated, but with commons and uncommons only, 3/5.
-Syr Carah, the Bold. Mono-Red storm, with rares and mythics for Underworld Breach and Past in Flames, because I feel like storm needs those, 4/5.
-Syr Faren, the Hengehammer. Mono-Green infect, with rares and mythics for Phyrexian Swarmlord, because I really wanted a deck that could run that, 5/5.
-Jodah, Archmage Eternal. Avengers Assemble! legendary tribal. I had a lot of bulk legends at the time, and wanted to make something of them!
-Abomination of Llanowar. Literal elf ball. Built in response to my irritation at someone’s Lathril, Blade of the Elves deck.
-Licia, Sanguine Tribute. Lifegain is good, I swear, built in response to my disbelief at the $200 price tag on a store-built Licia deck. Mine costs maybe $100, if you count the sleeves and box?
-Thalisse, Reverent Medium. Tokens tribal that breaks Anointed Procession even further, which made me wonder why green gets all the token doublers *cough*adrixandnev*cough*
-Hamza, Guardian of Arashin. +1/+1 counters, with commons and uncommons only, built because someone at my store wanted to play commons and uncommons only with an uncommon Commander. Thanks for getting me into Artisan Commander, Will!
-Siona, Captain of the Pyleas. Enchantress, with a tokens subtheme. Built because I and a friend both commented that she looked like Wonder Woman.
-Mina and Denn, Wildborn (NOT Partner). Landfall aggro, with all the creatures that pump on landfall.
-Ghired, Conclave Exile. Populate and tokens. Built because I was bored one Saturday and saw I had an extra set of sleeves.
-Obuun, Mul Daya Ancestor. Landfall tribal, (again? Sheesh!) built the same lazy Saturday as Ghired, above.
-Armix, Filigree Familiar and Eligeth, Crossroads Augur (YES Partner). Artifact tribal, with a super janky 4-piece Marionette Master loop wincon! Built because Eligeth turns Preordain into “Draw 2 cards, then draw a card.”
-Akiri, Fearless Voyager. Equipment tribal, with an asymmetrical boardwipe subtheme. Built because I pulled an Akiri from a pack, and someone said “ooh, sorry,” from over my shoulder.
-Exava, Rakdos Blood Witch. Unleash counters tribal. Built because I found a Chaos Imps in my bulk!
——
THE MEME-TEAM: These decks...are. Yeah, they are. Not necessarily good or bad. Just...are.
-Kenrith, the Returned King. The game plan is “Get to Trostani’s Summoner, and either flicker it or make a bajillion copies of it.” One day, I found a card named Trostani’s Summoner, and it was love at first sight! My Demonic Tutor went in here!
-Phylath, World Sculptor. Landfall tribal...with 99 basic land cards.
-Rograkh, Son of Rogahh and Keleth, Sunmane Familiar. (Partner) Kill one guy and die tribal.
-Etrata the Silencer. The “I wanted a non-Koma Mirror Gallery deck” deck. Also with a guest appearance from flicker!
-Lazav, Dimir Mastermind. Literally just “Oops! All Control!” Draw, counter, and remove. WARNING: don’t play against this.
-Ravos, Soultender and Livio, Oathsworn Sentinel. (Partner) War of attrition, etb and control. WARNING: don’t play against this. It has like 15 boardwipes!
-Valki, God of Lies / Tibalt, Cosmic Imposter. (NOT Partner) “I want to piss off the table” tribal. It mills your opponents, it plays their stuff, and it removes the stuff it doesn’t play. WARNING: don’t play against this. It runs Jokulhaups, Obliterate, and Decree of Annihilation!
-Svella, Ice Shaper. Colossal Dreadmaw tribal, as in, anything that’s roughly 6/6 makes the cut! It’s actually won games!
-Brion Stoutarm. Hijack and fling tribal. “You know, I’ve never had an Eldrazi titan before. Can I borrow it? Well, see, I wasn’t exactly...asking...?”
-Grumgully, the Generous. Non-human “uno mas” tribal. Tries to run all the counters cards like Renata and the Rhythm of the Wild.
-Subira, Tuzuldi Caravaneer. Small tribal. Just think “mono-r blitz in Commander,” and you’ll get the gist.
-Neheb, the Worthy. Minotaurs and discard tribal. Not as oppressive as Tinybones, or as explosive as Nath, and that’s a good thing. Trust me.
——
THE ALL-RAVNICAN REJECTS: These decks are... *sniff* no longer with us. They were broken down for pieces, for sleeves, or because I slept through each time I played them.
-Najeela, the Blade Blossom. Boring warriors extra combat steps. Broken because I wanted her tri-lands, and I wanted some of her warriors for my party decks.
-Golos, Tireless Pilgrim. Maze’s End lands. Golos is broken and we all know it. Broken for sleeves, and because my first land tutor was always Field of the Dead because of the incoming hate, and not Maze’s End, and I wasn’t happy with that.
-Arcades, the Strategist. Walls. As it turns out, not a lot of decks can contest 3-mana 8/8’s. And against those that could, the deck was put in the ground extremely quickly. Broken because it just wasn’t fun to play.
——
THE DRAWING BOARD: These decks are in the works. Will they see the light of day, and the protection of sleeves? Well, we’ll see, will we not?
-Borborygmos. Go wide and SMASH! My first attempt at a pile of cards; I’m trying for a goblins/saproling hybrid tribal, because both make lots of tokens, but we’ll see how well that translates into actual play.
-Jor Kadeen, the Prevailer. Thopters and artificers and myr, oh my! All joking aside, I just wanted a deck that wants to run cards with Fabricate, because I thought it was a really cool mechanic!
-Garna, the Bloodflame. Reanimator/sacrifice, AKA corpse carousel. It’s a revolving door between the graveyard and the battlefield, yknow, and most of my store’s meta does not run graveyard hate.
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I tried to warn ‘ya!
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refinedbuffoonery · 4 years
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I + Can’t + Lose + You (2)
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masterlist. Read it on AO3. 
A/N: Did I take my time on this or what? Yikes. I’ll try to get the next update out much faster. Enjoy! 
*****
Riley had to admit, she was having the time of her life on this impromptu road trip with Mama. 80s music blasted from the truck’s speakers, and she and Mama danced in their seats. But Riley knew their fun was coming to an end the moment she spied the sea of brake lights in the distance. 
It took no time at all to catch up to the traffic. Every vehicle packed on the freeway sat at a standstill. 
“How do y’all live like this?” Mama asked incredulously. “There is no reason for this many cars to be on the road.” Riley chuckled. 
After another half mile of crawling through bumper to bumper traffic, Riley was finally fed up with it too. “Okay that’s it,” she announced. “We’re taking the back way.” 
LA streets were slow, but nothing was as slow as the 10 during rush hour, and they’d left right at the beginning of it. Avoiding the freeways like the plague, Riley wound through the city streets, flooring the gas through every yellow light. 
After a particularly risky one, Mama questioned, “Who taught you to drive?” 
Riley grinned ear to ear. “Jack.” Mama rolled her eyes and double checked that her seatbelt was buckled. Before long, they were back on the freeway, zooming toward the desert. 
In Indio, they stopped to get gas and use the restroom. From here to Phoenix, there was just a whole lot of nothing. Maybe some cactus, tumbleweeds, and the occasional Joshua tree if they were lucky. 
Although, Riley doubted her luck, considering she was driving to Phoenix in a truck with crappy air conditioning in the last week of July. She regretted not changing out of her favorite black Van Halen tank top into one that was a lighter color. 
By the time Riley exited the gas station’s convenience store armed to the teeth with snacks, Mama had finished filling up the gas tank and was now leaning against the tailgate, waiting. “You’re still driving,” the older woman said. Riley sighed. Of course she was. 
Riley jumped at the sound of a door slamming open behind them, almost dropping her armload of snacks. A guy wearing a navy blue hoodie sprinted toward an old Bronco, clutching something to his chest. He dove into the car and sped off. Riley and Mama winced at the squeal of the tires as he skidded out of the parking lot and back onto the road. 
The sole convenience store employee had chased after the thief to no avail. Dejected slump curving his shoulders inward, he stared after the long-gone car. 
Wordlessly handing the snacks to Mama, Riley cautiously approached the employee. He was just a kid, 25 at the most. “Hey, I’m sorry that happened.” She tipped her head toward where the Bronco had been parked. “Are you okay?” 
“Am I okay?” he asked incredulously. “Of course I’m not okay! That was the third one today and my boss is going to be fuc--pissed and it’s all because I can’t see in the back anymore because the first guy smashed the security camera with a can of Pringles which he then stole.” He had the wild look in his eyes of a furious customer service employee who was about to explode but couldn’t because they were, well, a customer service employee. Riley pitied him. 
“Well, I can’t do anything about the thief, but I think I can fix your security camera issue.” 
“Really?” 
“Yeah.” Riley wasn’t totally sure she could fix it, but she’d seen Mac build and fix enough cameras over the years she figured it was worth a shot. “Can you show me where it is? I’m Riley, by the way.” 
“Marco,” he replied, holding the door open for her and Mama. Marco led her to the far corner of the store. Back here, everything a customer did would be completely concealed from the cashier. Mounted from the ceiling, the security camera’s shattered lens didn’t do much good. 
“Can I take it apart?” 
Marco looked skeptical, but he said, “It’s not like you can break it any more.” 
Riley unhooked it from the wall and began taking it apart. Aside from the shattered lens, it wasn’t actually broken. She could fix it if she had a camera. 
Riley froze. She did have a camera…
God, when did she turn into Mac? 
“I can’t believe I’m doing this,” she muttered as she cracked her phone open. Riley didn’t bother checking to see if she had any notifications first. They were about to disappear forever anyway. Mama’s eyes widened, but Mac would’ve been proud. She held up her unusable phone and wiggled it. “In this line of work, always get the insurance.” 
“You’ve spent too long with that MacGyver,” was all Mama said, but Riley didn’t miss her impressed smirk. 
The hardest part was breaking her phone. Riley prided herself on having the lowest phone replacement rate, which she knew was only because mission success relied on her tech actually working. Mac only sacrificed hers when he had no other option. 
Riley also knew Mac picked which phone to sacrifice based on who would have the most dramatic reaction. So, she dutifully handed it over every time wearing a serious expression, refusing to give Mac the satisfaction of being annoyed. 
Connecting the phone camera to the security camera wiring was easy enough. The finished product looked janky as hell, but Riley was pretty sure it would work. “Alright, go check whether it works.” 
Marco wove his way back to the counter. A few seconds later, a shrill “It works!” echoed through the convenience store. 
Mama smiled. “Good girl. I’ll meet you in the truck.” 
A rush of pride filled Riley--the same one she got every time she MacGyver-ed her way out of a problem. Fixing the security camera hopefully would put an end to Marco’s shitty day. 
She met Marco by the exit. “Thank you!” the kid said, throwing his arms around her in an overenthusiastic hug. Riley stiffened at the contact and patted Marco’s shoulder. He let go, none the wiser to her discomfort. 
“You’re welcome,” Riley said. “Have a good rest of your day.” She exited the convenience store and walked back to the truck. 
**********
Mac was alone in the war room when Riley’s location disappeared off the map. 
Gone, in the blink of an eye. 
“No,” Mac said to himself, voice catching. Her location last showed her at a gas station in Indio, but she could be taken anywhere from there. There was a whole lot of nothing and no-man’s land for her kidnappers to make her disappear in. 
Watching the tracker cut out finally pushed him over the edge. Mac succumbed to all the worst case scenarios that were threatening to incapacitate him completely.  They know who she is, and they’re forcing her to hack something. Or maybe they don’t know who she is, what she can do, and they just grabbed her off the street because she’s pretty and...Mac couldn’t finish the thought. 
Without anyone there to stop him, Mac let himself get absorbed in his own head. I’ve lost her, for good this time. She’s gone. Riley’s gone.
Why the hell hadn’t she sent him a clue? Every time she got kidnapped, she always managed to give him a clue about her whereabouts. Riley was one of the smartest people he knew. How did this happen? Who the hell took her? 
I never told her I’m in love with her. 
God, what if he never got that chance? Or what if something really bad happens to her and he’s too late to stop it and she loses her faith in him? 
He had to find her. And when she was safe and healed and at home he’d tell her. Mac stormed out of the war room, nearly running Matty over on his way out. 
“Where are you going, Blondie?” she asked. 
“To get Riley back.” 
He didn’t stop walking until Matty said, in the gentlest possible voice, “Mac.” 
Her tone was the only reason he turned around. If she’d spoken in her Matty The Hun voice, it would’ve fueled him to keep walking, but something about the knowing gentleness made him pause. He turned to look at her, every emotion he felt about the situation and about Riley plain on his face.
 “Okay,” she said, giving him a small nod. If she didn’t know about his feelings for Riley before, she definitely did now. 
Mac ran to his truck and sped off. 
**********
Matty added Mac’s location tracker to the screen in the war room. Like a true Californian, he skipped getting on the 10 completely and stuck to the secret back ways he’d learned over the years. Like Riley, he sped through every yellow, but eventually he got stuck in a long chain of red lights. 
Despite the fact that one of her two best agents was MIA and the other was out of his mind with grief and fear, Matty smiled to herself. Mac would find Riley; they always managed to find each other, against all odds. And when they finally reunited...maybe some things would finally be put on the table. 
Good things, Matty decided. She’d always suspected their relationship might go down this road. For years, Mac and Riley unconsciously gravitated toward one another. They stood unnecessarily close together, they constantly flicked their gaze to the other, they kept tabs on the other’s emotions. 
Because of that, she’d rarely put them undercover together as a couple because of the romantic potential. If they were ever going to move past their obliviousness and develop feelings, Mac and Riley deserved for that to happen on its own, without a bunch of charades in the way. Although, given the details they’d both left out from their reports on the op in Monte Carlo, it might’ve been just the thing to finally push them together after all this time. 
All of the chaos of the last year must’ve brought new, deeper feelings to the surface, because after defecting to Codex, Mac and Riley grew closer, though they remained guarded with the rest of the team. Even if they didn’t recognize it, their relationship was changing, hopefully for the better. With the hands they’d been dealt in life, Mac and Riley deserved that kind of lasting happiness more than anyone else she knew. 
Eyes still trained on the screen, Matty whispered, “Go get her, Mac.”
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eyrieofsynapses · 4 years
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First Thoughts on YJ S4 Panel
WARNING: SPOILERS for the DC Fandome YJ S4 panel!
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Okay, before I start chattering away, can I just saw how much I love this title poster? Because I love it. LOOK AT IT. LOOK AT HOW BADASS IT IS. 
Warning: this first bit is a teeny bit ranty, but that doesn’t mean I didn’t genuinely love the panel. It was really fun, but I have a few gripes with the amount of information we got. If you wanna cut straight to the cheery bits, check under the cut.
So... uh. I’m not gonna say I’m disappointed? Because I’m not, this was good, we got info, it was nice to see the voice actors. But I’m... underwhelmed. I definitely wasn’t expecting a lot but this was still, mm, not as much as I thought we’d get. No poster, no previews of character designs, not a peep as to when we’re getting the new season, nothing on where it’ll be streaming, nothing as to new characters, nothing as to who’s going to be the villain, and the Q&A session was maaaayyybe 3 minutes long. Oof, guys. Thought you said you’d leave us with something that’d leave us “more than just ‘whelmed.’” 
Essentially all we got was the title, and a few snippets of information regarding what the current status of the Team and its characters is. They didn’t really get the chance to talk to us at all about the actual season, either- I think Brandon spoke maaaybe three or four times? He got the title reveal, but, well, we knew that already, not that it’s their fault, but still. I love hearing the voice actors chat about their experiences and we got none of that, so that was disappointing. I’m wondering if there wasn’t some material cut, actually, because I distinctly recall seeing a clip on Twitter with Phil Lamarr talking about what it was like returning to the show, and it wasn’t in this. So what’s the deal, DC? Short-changing us on YJ again? When are we gonna get some actual news? 
There is the little problem that their big reveal of the title was spoiled, oh, maybe three or four months ago, and that isn’t their fault, but it does make that revelation more of an “okay, well, glad that’s confirmed” rather than an “OH MY GODS IT’S PHANTOMS WHAAAAAAAT” like I think they were hoping. Still, that’s definitely exciting to hear, and the new title poster looks cool. 
I got a “WHAT!!!” moment maaayybe three times, which is significantly less than I thought I would. There just wasn’t that much new info. But I think that’s less of a Grandon/production team problem and more of a world state and DC problem. I’m not annoyed at them, I’m annoyed at DC and at the pandemic, because I’m willing to bet their snippet was cut short by DC and what information they could’ve revealed just isn’t ready yet because of current events. Probably we would’ve gotten character designs if it weren’t for that.
As for the audio play, it was pretty good. They were definitely struggling what with having a distinct lack of people to pull from for a voice cast, but made some tongue-in-cheek references to it to take off the edge. I don’t think I realized just how many people voice for YJ until now... or how many characters each actor does. It’s a bit janky, and weird what with the arguing over who’s narrating the story (why, are they telling us the story, or are they telling it to someone else? Are you breaking the fourth wall, are you not? Make yourselves clear) but I’m blaming that on the fact that they’re more used to scripts than they are audio plays. These are different mediums, so there’s an inherent gap there; this probably would’ve gone better as an actual episode. 
So, FIRST watch-through, here’s my HAPPY cheery thoughts and reactions, in no particular order! I might do a second one later, we’ll see. (Under the cut, because it’s long.)
Return of Bowhunter Security! 
Clipboard makes a comeback!
The Supermartian marriage has taken place and they’re making reference to taking a long journey with Conner, M’gann, Bioship, Gar and J’onn. So... Mars? Do we finally get to see Mars?  
Forager gets to be sassy! And a hilarious narrator! Which, c’mon, it’s Jason Spisak, honestly, I don’t know what I expected.
Ahahah, Jason makes the most delightful faces when he’s voicing Forager. (And a few flubs, but he’s good at covering them.) We all miss Wally, but man, he does a good job with this character. Also, hey, that’s how he does the clicks!
Rocket! Even though she had a relatively minimal presence, sigh. I’m hoping they build her character more this time, she always get short-changed. 
ARTEMIS IS LEADING THE TEAM, repeat, ARTEMIS IS LEADING THE TEAM!!! YES!!! 
And she also makes a reference at some point to being in this fight for ten years, which, HMM, do I hear a reference point for our time jump? They started back in 2010, so this implies that the season’s caught up to 2020. So... season one was 2010, season two was 2016, season three was... 2018, I think? So does this make the next time jump two years too, or am I off? It also takes place on February 23rd. Eh, either way, it’s absolutely not as long as a lot of people were fearing- heck, I’m thinking this might be the shortest jump yet. Yay!
I’m not sure if the Snapper Carr dialogue is cringy or hilarious. I’m going with hilarious because I’m betting this would’ve been great if it were animated. It definitely loses something without the animation. 
Is... is Crispin Freeman playing four characters? Five? Will, Roy, Jim, Captain Boomerang... I think I’m missing someone, I’m gonna have to go back and rewatch this later, but wow. He switches between them so fluidly, too, that’s impressive.
Forget Freeman for a hot second, Nolan North, what are you doing, dude? Conner, Clayface, Mallah, at least one or two others, with a LOT of animal noises included... wow, okay. I definitely didn’t realize how many of these guys do two or three characters. 
Phil Lamarr doing Brick, Black Manta and Kaldur all at once is definitely impressive. I’m gonna take a guess and say he likes doing Brick best. He seems to get a little grin sometimes when he’s playing the character.
Ahhh, Danica McKellar definitely likes playing Terrence Terror. Don’t ask me why, I’m just getting that feeling watching her. Villains are fun to play.
...Wolf? Where’s Wolf? Uhh, guys? Where’s our fluffy doggo? Don’t tell anyone but I’m scared. 
Oooookay, that was unexpectedly gruesome. Dehydrating a man into sand? I mean, okay, it’s Clayface, but we didn’t know that till later. Eeeewww. Y’all, ik you’re going more dark, but that wasn’t an image anyone needed.
Jokes about Dadbod!Will are... hhh, cringy or funny, cringy or funny... I’m going sorta funny for now. Not enough to make me laugh, but enough to make me smile. 
Okay, Will’s definitely still hilarious. Literally that entire scenario with Captain Boomerang was amazing, and only made better by the fact that it was entirely Crispin Freeman. The “are you the Green Arrow fanclub president or something?” “...you have no idea” moment, the “boomerangs are better and Batman said so!” “...okay, FINE,” FLINGING CLIPBOARD, Boomerang teasing Will for his dadbod and Will answering with a wicked uppercut... ah, man. This is 100% Roy/Will Harper and I am here for it. 
I can see some people disliking this humor, but personally, I’m gonna just sit back and enjoy it. YJ has some quirky humor, but honestly, if you’re part of the fandom and you don’t like it, why are you even here?
Huh, Raquel’s a vegan and nobody’s making jokes about vegan burgers? Nice!
Oh, my gods, Forager deciding that Lian and Amistad playing with the food is an educational activity is AMAZING, 100% in character, and something I really, really want to see. 
(Fanartists? Fanartists, pleeeeaaasse?)
Will and Artemis ribbing each other will never get old.
...wait. Hang on. Is Will the comedic relief character now along with Forager? Is this a thing? I guess it is. If you’d asked me who out of the original Team would replace Wally as the comedic relief back when I had finished the second season, I would not have thought of him first, but I think I’m good with this. It’s definitely in character to his comic version. 
Ahh, Conner and M’gann’s relationship is still... interesting. Still not sure how to feel on this one. But hey, they’re married (?) now? Uh... nice? 
Nightwing’s off on some mysterious mission, hmm? I’m assuming that’s because of Jesse McCartney not being there, but I think I’m gonna headcanon that there are Other reasons for this. 
Yay, Clayface getting redemption! I love this in the Rebirth Batman: Detective Comics, so I’m 100% down for seeing it here. 
Tim did that for Clayface! Sweet! Not a plot thread I expected to go anywhere from that one season three episode, but one I am very happy to see used. 
...more secrets. Uhh, M’gann keeping secrets from Conner is... icky... again... but granted, keeping them because of confidentiality agreements is, well, a better excuse than she’s had in the past. Still, this is getting old.
Huh, so Waller will let out the Team’s secrets if they tell anyone about Belle Reve. I think this was already covered in the third season, but maybe not so explicitly. The reactions... hmm. Of course Conner’s okay with letting out all their secrets (and M’gann’s willing to... go along with that? ...okay...?), but the others, maybe not so much? Hmm. I wonder what Dick would have to say about that one. He definitely has something to lose. Not sure about Kaldur or Artemis, though. 
Jason did NOT get to make any Wally references. That makes me even sadder than if he did make one that made all of us cry. C’mon, guys. Let him have his references. 
I’m always a little meh on M’gann, but hey, M’gann gets to be a 100% certified badass! Saving Clayface AND taking down a ton of baddies with telekinesis, yay!
Oh, my gods. LOOPHOLES. WHAT IS WITH THIS TEAM AND LOOPHOLES. I love them so much.
The Team signing on as Bowhunter Security- oh my gods, all of the Team in fucking Bowhunter Security uniforms- oh my gods, so very in-character, so very true to YJ, so absolutely goddamn hilarious, I wanna hug whoever came up with that. That is the BEST mental image and it is a CRIME that they didn’t animate that. 
And, of course, Kaldur just immediately goes along with it. The Team’s corrupted him fully now. I mean, we knew that, but he’s done now. 
Black Manta attempting to roast Kaldur for his security uniform and Kaldur roasting him back 100 times worse is wonderful. “I wear my dignity on the inside, Father. Where do you wear yours?” KALLIE I LOVE YOU 
Ooooo, Artemis is inviting Roy to the Team? This should be interesting. He’s definitely not totally stable, but it seems to me that Artemis should be able to more or less keep him in check. Hopefully. She had to deal with Wally for five years, surely she can keep Roy in check?
...hmm. We’re all thinking there’s gonna be a Red Hood arc... Roy’s joining the team... Roy and Jason did have that run as the Outlaws in the comics with Kory... and this version of Roy has the sort of temper and attitude that I can just see Jason possibly getting along well with... hmmmmmmmm... 
Hah, villain shenanigans. Having Task Force X argue all the time is in character and admittedly sort of funny, especially as Black Manta’s sort of pulling a Kaldur and playing the absolutely exasperated denmother. I dislike BM thanks to him being a Baddie and all, but watching (listening to?) him struggle to contain them is enjoyable if only because I like watching him suffer. 
Ahh, watching the VAs is fun. It’s definitely nice to see that little view behind the camera. There’s the little smiles, the tiny grimaces at the icky bits, the responses to various bits, the way their demeanor changes with each character, everyone egging Nolan on when he’s yelling for Clayface being disintegrated... I’m sad we didn’t get to see them chat, but watching them interact while they work is fun. Pity Jason and Stephanie didn’t really have any interactions, though, I bet watching them work together would’ve been fun. Ah well. Still fun overall.
There’s a lot of variation in where they are/what setups they have. Some of them seem to have proper studios, some of them don’t but they have mics, Danica’s on the lower bunk of her son’s room with what I’m betting are several sheets hung behind her, and then... well, then there’s poor Stephanie with earbuds and what I’m betting is her phone at her friend’s house XD Also, Greg’s library is really awesome, can I steal it please?
Green title card... I know people have been positing this for a while, but Lazarus Pit? Also, the thing people haven’t talked about: Mars?! Is this a nod to the Martians, since M’gann, Conner, Gar and J’onn seem to be going there? 
Lots of speculation regarding Phantoms, but that’s been going around for a while, so *shrug* I’m not gonna spend any time on that for now.
Someone’s gonna have to write this out, methinks, for further examination. We’ll see if I get around to doing that or not before Fandome ends. I’m betting someone will record it and post it on YouTube, but a written-out version of the script would be useful. If I do, I’ll probably post it, so keep an eye out. 
So... season 3.9, episode 1? Hmm. Does this come directly prior to the fourth season? I kinda wanna say it does.
I have more thoughts, but I think I need to do a rewatch first, maybe in a little bit. Anyway... not what I was expecting, I sincerely miss Dick and Wally, but lots of funny jokes all the same, and lots of interesting information on the fourth season even if it’s nowhere near the amount we wanted. I might be underwhelmed but I’m certainly not disappointed. 
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deltaengineering · 3 years
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What remains of Fall Anime 2020
You might have noticed that I haven’t been keeping up with my season impressions, mostly (but not exclusively) because it’s really boring to come up with new ways to say “it’s isekai, which means it’s garbage for stupids”. So here’s what I ended up finishing, in ascending order of goodinosity.
Hypnosis Mic -Division Rap Battle- Rhyme Anima
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Ostentatious rap battles in an insanely stupid universe are very fun. The thing is that this doesn’t want to be a good anime, it wants to sell us on these characters, and the characters are pretty terrible on account of all of them being one-word gimmicks. So, let’s give them three rounds of introductions and have them solve lame, generic crimes for 8 episodes instead of setting up the rivalries that everyone suddenly has later, when the show gets good - because it does start delivering towards the end, and becomes really all I wanted. So I can’t even say I’m disappointed, but the first half of the show is almost entirely worthless. 4/10
Assault Lily Bouquet
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I don’t want to be the guy that’s all “I’m mad at this show not catering to what I want”, but I do have to say that Salt Bucket is much better at being a goofy, lighthearted yuri comedy than it is at action (though there are a few choice cuts) and at having an engaging storyline. This is again just an ad for some game or other, so it’s no surprise it has about two dozen characters too many, but it also has quite a lot of superfluous plot - so much so that I suspect it was initially planned to be twice as long. Apart from that, it’s cool and all that some Gainax old hand got to make his own Gunbuster-like, but it’s just not very good at that and all I wanted was Kaede antics and bath scenes, of which 1 per episode is clearly too few. 5/10
The King's Avatar 2
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King’s Avatar got a sequel and overall I have to say, I kinda like it more than the first season even though it looks much less ambitious and even the character designs were changed towards the bland. But I honestly don’t care much about the esports aspect of this and much of S2, especially in the back half, is more about schemes and social engineering - as close to an Eve Online anime as we’re ever going to get, I guess. It’s still very chinajank (why the hell does every episode come with a redundant chibi summary of itself, etc), and while I can’t call that “good” it does remind me of a time when I wasn’t filled with useless knowledge of anime tropes and was just enjoying the weirdness. Also, Ye God’s antics is as close to “looking for anime with OP MC” as I’m comfortable with getting. 6/10
Heaven Official's Blessing
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Now how about some Chinimation that isn’t very janky? I only became aware of Heaven Official’s Blessing when it suddenly rocketed to the top of the MAL charts, so I gave it a looksie and oh boy. The first few episodes of this show are flat out gorgeous, quite funny and very very gay. So I was ready to agree with MAL for once, except it then launches into an arc that mostly consists of our dudes sitting in a dark pit telling each other stories that aren’t very interesting and seem barely related to the setup. Yeah, the back half of this just isn’t very good at all. And the subs are hot garbage. Still, the beginning is so impressive that I would recommend this show despite the middling rating it’s about to get. 6/10
Ochikobore Fruit Tart
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You know the problem that these 5girls4koma stories have, where one of the characters is an annoying pervert, yeah? Well, in Fruit Tart every character is that character, and they’re rather cultured as well. Yes, it’s often of questionable taste and it has a terminal case of 4koma storytelling but dammit if I didn’t enjoy it. It certainly helps that this show’s greatest asset by far is Broko and it seems to be aware of this, because there’s a lot of Broko material. It would have probably have gotten a 6 but the last episode is just so... maximum Fruit Tart. I’m down for some trash if it’s as well made as this, and I do like my kiraralikes spicy, so thumbs up over here. YMM definitely V on this one. 7/10
Majo no Tabitabi
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Speaking of things that are hard to recommend despite me liking them a lot, Elaina here challenges the very notion of what a TV show even is supposed to be. I assume most people tune in every week expecting to get something roughly similar. Not so with this one, you could get everything from slice of life antics to Higurashi-style gore, or reasonably deep character study to pervert comedy. I would say that the only unifying thread is the presence of Elaina, who is a very fun character, but there’s an episode she’s not in, so there you go. But I’m a connoisseur of the weird and I also have to say that I enjoyed every episode in its own way. Also, each episode stays remarkably consistent by itself, and in the end it wraps it all up with a sort of neat “life is like a box of chocolates” thematic bow, which isn’t earthshatteringly profound but hey, it’s there. Just don’t go in with expectations, especially not expectations based on the first episode. 7/10
Love Live! Nijigasaki
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It’s Love Live. Good old reliable Love Live. Really not much to say about this one, any discussion of what makes this different from previous iterations is going to end up in minutiae only people who already watched this could possibly care about. I do have to say that while the musical numbers are as good as Sunshine’s were towards the end and there’s also a lot more of them, “looking budget deficient outside the CG” is the one thing I didn’t expect from something that’s ostensibly a Sunrise premium product. So boo on that one, apart from that it’s idols (an anagram of solid). 7/10
Garupa Pico Oomori
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The chibi SD shorts based off Bang Dream are still better than the main show. Even if S3 was actually quite good, this is just the best thing you can do with 30+ characters that aren’t that deep. Garupa Pico specializes in absurd humor setpieces that at points is better at being Pop Team Epic than Pop Team Epic itself was. Take that, memelords. 7/10
Fire Force S2
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Fire Force is just weird, man, and it’s sort of great. I don’t think I’ve ever seen a property of this magnitude show this much of the ol idgaf spirit. How about an episode where the A plot is the most evenhanded exploration of religion i’ve seen in anime, and the B plot is about blowing up a tryhard edgelord by exposing him to panties? How about a subplot where Batman and Thor infiltrate the vatican to kill the pope, only for that to lead into a gay rape backstory, only for that to be resolved by dank weed and dismemberment? It really is quite a thing, as they say. Now, Fire Force certainly delivers hard at points, but it’s also very scattershot, even if S2 is somewhat more consistent than S1. The weakest parts are unsurprisingly still the ones where it’s remembering its fighting shounen template, and that’s not only because I don’t like that, it’s also because it’s particularly and consistently bad at scheduling these huge, simultaneous multifight setpieces it often crescendoes with. But hey, at least these tend to look super cool. In short, Fire Force is a land of contrasts and still the only fighting shounen I give a damn about. 7/10
IDOLiSH7 Second Beat
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Did you know that I think Idolshi7 is the best one of all of these huge-ass commercial idol franchises? Yeah, I think it’s better than Love Live, and as of Fall 2020 also the better looking one because Troyca still delivers where Sunrise apparently can’t. I guess still don’t like the music much, thankfully there isn’t a lot of that. It also still specializes in gigantic drama, and to its credit S2 is now much better at either getting to the point or at least making it silly and fun. You show that door who’s boss, Sou. Still fantastic Tsumugis all over the place as well, in fact I think I like all the characters now. Even Banri gets his big moment in this season! Yeah, this stuff is pretty cool. 8/10
Adachi and Shimamura
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So here’s the AOTS, and it’s the lovechild of Bloom Into You and Tsuki ga Kirei. While it definitely isn’t as good as either of these two, because it lacks the “about more than just teenagers being hyperbolic about a crush” part from Bloom and the part where it has an actual ending from TgK, it carves out its own niche with its loopy, almost stoned tone that’s full of side weirdos and yuri hyperspace. It’s also uniquely focused, with a tiny core cast and even Shimamura doesn’t really matter all that much. This is all about Adachi, and thankfully Adachi is amazing. Amazingly awkward, that is. It’s very cute. So yeah, this is a bit too lacking in substance to aspire to classic status, but it’s a great time nonetheless. 8/10
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burgerpocalypse · 3 years
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Back 4 Blood Beta
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It's not good. I don't recommend buying or playing this game. Avoid it. If you like it, you're actually wrong.
I'll be directly comparing Back 4 Blood to Left 4 Dead because it's the same development team (supposedly). I'm also in an especially unforgiving mood, so this will be an outwardly hostile discussion of this terrible product. If you think I'm just being overly negative and want the game to fail because I'm an asshole, well, yeah, I am, but this shoddy product deserves considerable ire and I won't be convinced otherwise.
Some publications and individuals are calling it good, a worthy successor to L4D. They're wrong. L4D was a charming, polished, streamlined game. B4B is passionless, janky, and complicated. It makes mistakes that L4D solved or cleverly avoided, and introduces critical issues that ruin the experience.
Game Feel
Shooting feels weak and unresponsive, slows your movement speed, and requires aim-down-sights to have any accuracy.
Basic movement is slow and plodding. Sprinting drains stamina almost instantly, and is barely faster
Melee attacks rapidly drains stamina and has dubious reach; shoving enemies provides almost no benefit unless you have a specific perk card.
Zombies (or Ridden, a terrible, thoughtless name for zombies) shumble at you like they're competing for the Jank Olympics. One zombie can drain your health bar in seconds through sheer jankitude.
Players will regularly be yeeted, and it will seem like you just experienced an unintended bug or glitch rather than a deliberate force.
You're constantly taking damage from random, unidentifiable sources.
In summary, the game feel of this particular game is woeful.
Characters and Monsters
I hate the player characters. Well, that's a lie. HG, the prepper guy, or whatever his name is, is the only one I don't hate. He doesn't say cringeworthy lines, and he has a definable personality beyond broad emotional traits or bog-standard tropes. Player animations are also jank
The Ridden, which I will reiterate are named terribly, are indistinguishable from each other, players, and the environment. The common zombies are of the same color and height as players, so you're gonna probably be shooting teammates a lot, especially when everyone's covered in blood effects. Special zombies are awfully designed, to the point that I have to complain about them for the rest of this section. They:
are unpredictable, in a bad way
have entirely too much health with easily missed weak points
do far too much damage from unreasonable distances
move faster than the player's default speed, and can charge for extended distances
often appear in multiples and crowd chokepoints
The Hocker operates like the Smoker from L4D, but can lock down multiple players at once, chunk your health from great distances, and repeatedly jump from vantage point to vantage point at random. Its name is also stupid.
The Snitcher calls more zombies if you shoot it, which isn't obvious at all until you end up shooting it and call more zombies. It's also a key mistake that the developers of L4D avoided through rigorous playtesting, which allowed them to see that a similarly designed enemy was completely unfair, resulting in it being cut from the final release. Its name is also stupid.
The big fat guy can douse you in health-draining bile from 50 meters away, is difficult to kill, and has a variant that charge you and explode. This like they took the Boomer and made it worse in uniquely awful ways, just to see if they could. I don't remember the name, but its probably stupid.
The big arm guy can thwack you for 50% of your health bar, pin you in place, is also difficult to kill, and has a variant that is even more difficult to kill. I don't remember his name either, bu its definitely stupid.
The final one I can remember is the one that sits in a flesh pod and ambushes a player that gets too close, pinning them exactly like the Hunter would. The flesh pod blends into the environment in an especially egregious way, and the enemy itself looks stupid. Its names is also probably stupid.
Difficulty
I've cut my teeth on L4D and other coop shooters. I've beaten all the official campaigns on Expert. This game is stupid hard and unforgiving to such a degree that I fully believe that the developers do not understand at all what made L4D fun.
As players lose health, they also accrue trauma, which reduces maximum HP, potentially down to 40 HP. This cannot be recovered, even after respawning at a safe room or midround, unless you find a special medicine locker, which costs copper to use.
Levels are far too long, and there is never, ever any room to breathe. Players are constantly assaulted by zombies from all angles with no sense of rhythm or dramatic tension.
Levels also have no flow. Players will feel as though they are randomly wandering with no sense that they are being led in a particular direction. In L4D, the player characters would constantly be making observations about the environment (i.e. "Up that ladder!" or "We can use X to get across"). While L4D used tooltips to point out important objects, B4B relies entirely upon them.
Players have an elaborate inventory and currency system that is confusing and unreliable. Instead of providing healing and ammo at the start of each level, players have to buy it with copper. Like, literal in-game microtransactions. Each player has a unique wallet, though any copper picked up is given to all players equally. The copper system is an unnecessary addition that serves to slow down the start of a round.
Players can hold one offensive, healing, and support item. Medkits are not given a specific item slot, but instead compete with bandages and pills for inventory space. Guns and melee weapons also have tiers and ranks that are ill-defined. I have an extensive list of gripes I could go on about with this system, but I'll list some key issues:
There are too many items of each type, and they are too plentiful in the environment to be worth spending copper on
Ammo is broken into 4 types, which can leave you with lots of ammo for a weapon type you aren't using and no ammo for the gun you're actually using
Weapon attachments and ammo upgrades do nothing but provide confusion and force you to stop and stare at a stat screen to understand what it is you're adding to your gun. You also can't transfer them between guns, so you'll eventually have to swap a lower-tier gun with great attachments for a higher-tier gun with no attachments
Some offensive items do not behave in the way you expect them to, or provide so little value that they aren't worth using
Bandages and medkits operate identically, offering no interesting decision-making opportunities
The efficacy of healing items in general is needlessly reduced by players being able to heal by killing enemies, as well as trauma reducing max HP to the point that they don't provide any value
The Legacy of Left 4 Dead
Left 4 Dead provided a tightly packaged experience that nearly anyone could pick up on, and has a satisfying core loop that kept me coming back for years in spite of its many obvious glaring flaws. It was not bogged down by unnecessary progression systems or overly complex mechanics.
Since Valve allowed the series to shrivel and die, there has been no refinement of the mechanics that give L4D its magic, only inferior imitations that do not understand why things were they way they were.
Warhammer: Vermintide fails by being too complex, with vast differences between player characters, and an awful gear system that locks players out of higher difficulties with an arbitrary power system and random lootboxes
PAYDAY has zero polish, an unfathomably dull progression system, uninspired characters, awful artificial difficulty, and generally wastes the player's time with crushing amounts of busy work and waiting around
Back 4 Blood could have been great, but it completely misses the point. I'm going to try and play more of it while the beta is open, since I'm a miserable masochist, but also because some small part of me still wants to like it.
I'm sorry that this was so long and uncoordinated. I also apologize if you do enjoy the game. I just hope that I was able to provide a unique perspective of some small value to someone.
Thanks for reading. Sorry there's no interesting art to look at. I only put that comically small cover image there because it made me feel slightly better.
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puniper · 4 years
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Would you mind talking a little bit more about bug fables? I've been on the fence about getting it
mm..Well as you probably know the game is hugely inspired by paper mario and I might add also pokemon mystery dungeon, it revolves around ‘adventure teams’ that take on missions to help people, the game is p cute and charming but can actually getting pretty dark and even straight up scary at the end, without spoiling anything, I’m going to say that the game has a way deeper lore than what you’ll expect 
The battle system is essentially the same as paper mario but its got a few changes to it that actually gives room for strategizing and an actual hard mode that makes the game actually challenging
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To begin with you play with 3 character at the same time instead of 2, you can rotate them, change their order of attack or pass turns between them (kinda like in smt/persona), the thing here is that whoever is on front usually deals extra damage in exchange of being targeted more often while the one at the back deals considerably less damage but is less likely to be attacked, if you pass turns your damage output also decreases so you have to be careful when you do it. 
If you play in hard mode like I did, just having the wrong order or doing one wrong attack can quite literally decide whether you win or lose..its the kind of rpg where even dealing ONE more damage can mean a huge deal which is rare in modern rpgs where damage outputs are in the thousands and you can’t even keep up with them.
This is subjective but I quite liked the writing too, the characters are pretty likeable and got attached to the main trio real quick, unlike paper mario, you don’t go collecting partners but rather are stuck with the main trio all the time but honestly its fun seeing them developing and growing closer through the entire game, I find it better than just collecting a partner that is relevant only for their particular chapter and then is just there existing like in paper mario.
There are negatives to it however, at the end of the day it is still an indie game that was made by only 2 people so there’s some expected jankiness (doing the overworld puzzles can be frustrating because of it) and also the art is a lil bit ugly, none of the 2 guys that made the game is an artist so you can tell a lot of the art looks like someone just learned how to use photoshop for the first time and the UI is plain ugly, but eventually it just grows on you to the point u don’t notice haha its a game with a lot of love and personality put into it and you can feel it tbh
also can I say the music is super cute and captures the feeling of early 2000s games perfectly?
Also the character on my sidebar is from this game
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best boy
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