here it is the master post for all my soul eater!au ideas (here are posts 1 and 2 + vashwood as souls), where I'll be periodically rebloging it whenever i think of something new! feel free to dm if you wanna talk about it and give me more ideas :) or point out any dumb contradictions but anyways lets go:
vash is the meister and wolfwood is the death scythe
wolfwood's original partner was livio but due to events livio is now presumed dead/missing, leaving wolfwood without a partner for a long time
livio is however very much alive and eventually he'll return with his new weapon who is razlo (how does it work? basically imagine razlo as ragnarok)
wolfwood scythe form is his giant machine gun (still thinking if he should be like tsubaki is able to change forms so that when he finally accepts vash as his partner he changes into vash's gun instead of always being a machine gun..... and can later transform into that wicked weapon vash's angel arm changes into)
vash himself is death (i suppose.. though nobody knows... yet) and he still brings chaos wherever he goes. he has been without a partner for a very very long time
due to walking around without a scythe, he has a lot of scars thanks to the fights he cannot avoid and his immense desire to save everyone
meryl and milly are naturally around and they are meister and weapon
they are currently looking for a chaotic meister that leaves a trail of destruction behind
when vash and wolfwood first start working together as partners, wolfwood makes his scythe self heavier just to see vash struggle as much as possible whenever they arent in combat because really what the fuck is up with this dude hating to kill?? you ARE literally death incarnate grow up
completelyyy unrelated to that is that people hear and tell many different versions of the same story: of a great battle many many many years ago that brought great destruction. despite names changing many times most seem to agree that one of the beings was called knives millions and that his heart only knew destruction. the ending differs for a lot of people, most agree there were no survivors but some believe there was only one because how else would the story exist ("ain't nobody surviving that, its just a story" an old man shook his head "but if someone did survive, they are either death or the devil itself")
so thus far no one has found out that vash is that "one" survivor nor have they found out that knives didnt actually die but instead he is trapped as vash refused to kill him then
but how long will he stay trapped? how long until he breaks free again?
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Even 6 years after botw, and 3 months after totk's release, I have to admit: They're good games, though lacking in story, but they're honestly not good "Legend of Zelda games." Totk being less so than botw.
It's not about the shrines, puzzles or temples, or lack of them; the games are just kinda missing that LoZ feeling.
I think an anon had a good take: LoZ refers to Zelda's story from a historians perspective, but is actually the story of Link and his adventure for us players. Botw is missing that, and in totk that's completely gone, with everything focusing on Zelda.
Hey, thank you!
I think I try to stray away from what makes a good Zelda game (or a Zelda game altogether) because I think that there is nothing more Zelda-core than fighting about what makes the essence of Zelda, and everybody being convinced they're extremely right about it (not excluding myself AT ALL btw, it's just... for some reason it's impossible to talk about Zelda and what you care about in the series without taking it to weird absolutes and being semi-toxic about it, which ??? it's so strange that it's a nearly-universal thing, why is it such a thing) and it's ultimately very personal. Obviously they kind of lost me with TotK in terms of player values, but I completely relate to seeing this thing you love drifting away from you.
I think what I miss the most is the bittersweetness, this idea that for any act of bravery to become a legend, you have to part with something meaningful and let it rest behind. At the heart of every single one of your adventures, there is this sacrifice that you have to make: be it a relationship, a sense of innocence, a person, an entire world... I often hear that Zelda only cares for happy endings, and I don't think it's that true? Like of course things are good by the end, the baddie is dead or sealed away, you are triumphant, the world is no longer in disarray... But there's always a cost.
I think it's really the heart of why I failed to connect with TotK's themes at the end of the day, if I try to de-intellectualize and take it in a more emotional way (and then of course it resonates with all of the reasons why I'm bothered with depicting any kingdom as worth preserving as is, without questioning anything about it)
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Sword
Ask
Wonder
Land
:) I couldn’t pick just one word XD
(neither can I!) (heads up, disability AU! Context: Hyrule is mostly blind!)
Hyrule nodded to himself—the spots of dark magic he could feel were all dwindling, save the auras that hovered around Twilight and Four. The monsters had all been taken care of, and it seemed that nobody had been gravely injured this time around. He began to turn his attention to seeking out the other Heroes when a voice interrupted him.
"Hold on, Hyrule," Four all but snapped, making a lot of noise as he rolled over dirt and crunched leaves to get closer. "There's blood all over that sword. Clean it before you put it away."
"I can clean it later. Can't I?" Hyrule asked, pausing in his unconscious motion to sheathe his sword.
Four huffed in exasperation. "It's a wonder that you all have any non-magical swords left, the way you treat them. Here, let me have a look at it."
"You'd better, because I can't."
There was a pause, and then the joke landed. Four snorted, and something in his voice relaxed. "That's awful."
"Thanks." Hyrule smiled brightly in Four's direction.
"Now hand it over."
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