Did you know i managed to get in the NSR encore art thing? You can find this on the natura disctict, quite hidden, but its near one of Yinu's colectibles so im good with that!!!
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Polaris: Chivalric Tragedy at Utmost North
It’s lovely and cold in the IPR office today, so lets talk about a game that holds that chill in its very bones.
Polaris: Chivalric Tragedy at Utmost North is a game for three to five players set during the final years of the Northernmost People, just before the remnants of their civilization were swallowed up by their own Mistake.
Similarly to a Belonging Outside Belonging game, Polaris does not use a GM, just players who take on different aspects of the protagonists and the world in an attempt to tell the forgotten story of the greatest people this world will ever know. Each protagonist is a Knight of the Order of the Stars, the Queen’s retinue turned army as dawn begins to rise over the city of ice and starlight.
Your Knights will fight against demons from the Mistake, doubters from the people, and even betrayers within their own brotherhood. All of which leads to their inevitable tragic end, as no matter how hard you fight you cannot stop the sun from rising.
Trapped in the south, a young knight bargains with Leviathan for return to his homeland.
Polaris reads like an epic poem, a fairy tale written with gorgeous lyricality that immerses you in the world before letting you loose in it. It encourages the players to continue within the same cadence through the use of Key Phrases, one of the main mechanics of the game.
Polaris is a deeply narrative game, with conflict relying on the players desire to tell an interesting story. If you enjoy old school fairy tales and fighting for what the world could’ve been you should absolutely check it out.
You can find PDF copies on P.H. Lee’s itch.io page, and physical copies on the Indie Press Revolution website.
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hi fi rush is soo fun but some of the levels are so long and im not one to stop mid level!!! i must continue!!!!
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listen there really was just something about how in the book, snow’s 3-page descent from hesitant lover boy to deluded psychopath happens entirely in his mind. lucy gray gives him no indication whatsoever that she suspects him, that she’s going to leave or betray him. he’s just sitting quietly in the cabin waiting for her to return when that seed of calculated suspicion, which he has needed to survive the capitol, takes a hold of him and chokes the life out of any goodness left inside him. it really drives home your terror as a reader that “oh my god did he kill her? did she escape? what happened to her? why would he even think that?” in a way that when the movie had to adjust for visualization it lost some of that holy shit this guy has lost it emphasis.
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before I played Disco Elysium, I thought Harry du Bois was a co-worker in the precinct you work at and, reading about him being such a fucked up guy, I was literally planning on avoiding him as much as possible in my playthrough... colour me surprised when I found the badge and found out the main character's name
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i know not many people would want to read a 10,000 word article about the minecraft end poem and how the author, Julian Gough, was never fairly compensated for his work and has made it public domain.
But it's a very well-written and heartfelt read, and he makes it very clear that none of this is a cash-grab and despite the fact that he is essentially a starving artist in this capitalist society, he only mentions his financial struggles despite Minecraft's huge huge success at the bottom of this article and not in the tweets so as to not dilute his message.
Anyway, I just think it'd be cool if those who are able to could support him in some way whether it be subscribing to his substack or donating to his paypal (that's linked in the article, you can ctrl + F to find it easier), that's all.
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I think that part of the reason why President Snow is such a well-written villain is because he genuinely never does lie to Katniss. When he says "let's agree to always tell each other the truth," the first time they meet, it not a line, he actually sticks to that. Like a villain who is both incredibly dangerous and and totally trustworthy? Just, openly trying to kill you and being completely upfront with you about it? That's so fucking fascinating to experience
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meeting wyll at the grove, as someone who the tieflings trust enough to train their children, says so much about him. it's so sad that he doesn't get explored in acts 2-3 as deeply as the other companions, when his problems are equally intense. the average player probably long rests once before coming across the grove, but even if not, in that time wyll has already proven to the tieflings that they can rely on the Blade of Frontiers.
this is the immediate first thing he chooses to do after being condemned to slow death via ceremorphosis. his priority list in the first conversations with tav is: 1) hunt down a dangerous devil, 2) help zevlor with the goblins, 3) once nothing threatens the tieflings he will gladly search for a tadpole cure. wyll is perpetually his own last priority, and i wonder if it has to do with the lore about souls.
if he believes mind flayers' souls have been destroyed, and fiend warlocks will all have their souls sent to the hells after death, then becoming a mind flayer isn't the worst possible way for him to die. he would never become a mindless monster to save his own soul, but he's not gripped by horror the way that some of the other origin characters are. lae'zel has been made revoltingly impure to her people, astarion is terrified of losing the scrap of bodily autonomy he just regained, gale is guilt-ridden over the orb detonation if he dies, shadowheart has to survive to prove herself to her cult leader, and karlach has also just regained bodily autonomy and is desparate to live.
this is just another quest for the Blade, whose persona guards wyll ravengard against the vice of self-concern when he ought to be concerned for those in need.
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