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tofupixel · 1 year ago
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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thomasshelby199 · 10 months ago
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zexapher · 1 year ago
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Vacuan Nights, Like Vacuan Days
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They’re just so great together! I’d love for Jaune and Weiss to get a little downtime in Vacuo to live out a moment like this. They really deserve it, and I’d love to see Jaune’s guitar make a reappearance.
The comic here was inspired by u/Silverstar1243’s excellent piece of art, A Serenade Under the Moonlight. Send some love to them on their twitter, commission some art if you’re willing and able, they’ve made some great stuff.
You folks may have noticed I threw in a couple of references for those in the know; the Golden Oreos behind Yang (double stuffed, I might add) for the trio’s ship, Weiss liking it rough for Mallobaude’s great fic, and of course I made a whole theme around the Arabian Nights Disney song. A song, along with its Aladdin compatriots, which I spent the better part of a day finding covers for just to listen to on repeat while I worked.
This one’s now officially my longest comic project, with 14 panels, two over the past record since I added the White Knight kiss at the end. I’m pretty happy with how it turned out. Not sure I’d say it was more difficult than my Vanity of Vanities post, but for this one I actually knew how to use my editing software going into it (at least somewhat).
Put a lot of work into this one, been working on it on and off since February. Took a few breaks for vacation, to make my memorial post for Rooster Teeth, and another five meme edits or so, but I came back around to it. First half was pretty easy, relatively minor edits inserting characters into scenes and so on. The second half with Jaune and Weiss was tougher though, with color correcting, merging poses, redrawing features, drawing Jaune’s entire head to fix some lighting issues, etc. Really like how the edit to make Jaune strum his guitar turned out.
The time it took to make the whole comic got me down a little, until I did a bit of math. Including my side projects since starting this, all the scripting and editing and all, I’ve been pumping out a panel every two days. That seems pretty good to me, that kind of accomplishment makes me a little proud of myself.
Really need to get around to watching the second part of the Justice League Crossover movies. It’s got a few Vacuo scenes that might make things a little more authentic instead of me just using Saphron’s house and pretending it’s a suite in Vacuo. I do love taking yet more character stills from Jaune and friends experiencing deep trauma and turning it into something positive, been making that a bit of a personal habit. And I’ve got to say, the background for Jaune and Weiss’ scene is really beautiful, pulled it from when Sun and Neptune hear Ruby’s message about Salem. That’s just a really good shot all on its own, I even saved a copy for my computer’s wallpaper after editing out the two.
Posting a big RWBY White Knight edit, watching not one but two RWBY Beyond episodes, and all on the trail of the news that RWBY’s found partners that they’re negotiating with and that the creative team is expected to stay on. And I'm sipping bubble tea. Life is good.
Anyway, pardon the long write up. I’m invested in this one, and am quite pleased with how the comic turned out. I hope you all get a kick out of it as well!
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whetstonefires · 9 months ago
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After seeing your weatherbugapp reblog i installed duckduckgo and tried it.
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I don't know much about technology tbh but i downloaded this app less than 30 mins ago and in that time google tried to track me 112 times?? And they tried to collect finger prints? And my first and last name? And my gender? And my country, state and city? My gps coordinates? My postal code? My network carrier? My fricking battery level for whatever reason? Can you please tell me if this is normal at all, because i'm freaking out right now. I just turned 18 and started using mobile banking and stuff and this shit scares me
Why tf does it need to know my screen density???my system volume????my charging status????? What tf are they cooking
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Now it's at 476 tracking attempts bro???? barely 5 mins passed.....
I condensed your three asks into one for readability!
And yeah, I'm very far from an expert about any of this, but as far as I know that's just. Normal. That's the normal amount of spying they're doing on your phone. I assume the numbers we see are to some extent because having been foiled, a lot of these scripts try repeatedly, since I can't imagine what use thousands of trackers per phone would be even to the great aggregators.
Tracking the phone stuff like screen resolution and battery level is because (apart from that definitely not being considered remotely 'private' so it's Free Real Estate) in aggregate that data can be used to track what phone use patterns are like on a demographic scale and therefore. Where the smart money is.
Almost all of this is getting sold in bulk for ad targeting and market analysis. This does presumably make it very hard to notice when like. Actually important stuff is being spied on, which is why I feel better about Having Apps with the duckduckgo app blocker thing.
My bank's app reportedly sells data to a couple aggregators including Google. Not like, my banking info, but it's still so offensive on principle that I avoid using the app unless I have to, and force stop it afterward.
The patterns that show up on the weekly duckduckgo blocker report are interesting. Hoopla attempts about two orders of magnitude more tracking than Libby, which makes sense because they're a commercial streaming service libraries pay by the unit for access, while Libby is a content management software run by a corporation that values its certification as a 'B' company--that is, one invested in the public good that can be trusted. The cleanness of their brand is a great deal of its value, so they have to care about their image and be a little more scrupulous.
Which doesn't mean not being a little bit spyware, because everything is spyware now. Something else I've noticed is that in terms of free game apps, the polished professional stuff is now much more invasive than the random kinda janky thing someone just threw together.
Back in the day you tended to expect the opposite, because spyware was a marginal shifty profit-margin with too narrow a revenue stream to be worth more to an established brand than their reputation, but now that everyone does it there's not a lot of reputation cost and refraining would be sacrificing a potential revenue stream, which is Irresponsible Conduct for a corporation.
While meanwhile 'developing a free game app to put on the game store' is something a person can do for free with the hardware they already have for home use, as a hobby or practice or to put on their coding resume. So while such apps absolutely can be malicious and more dangerous when they are than The Big Brand, they can also be neutral in a way commercial stuff no longer is. Wild world.
But yeah for the most part as far as I can make out, these are just The Commercial Panopticon, operating as intended. It's gross but it probably doesn't indicate anything dangerous on an individual level.
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carrrrino · 2 years ago
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HELLO I am very excited for this project! I wanted to express a concern though…it’s rather hard to find the any info on the project aside from what’s on the blog (which isn’t…very much information wise) I’m not sure if that’s an intentional decision…
I know when I first found the info I….kind of didn’t believe this?? That sounds odd. I suppose what I mean is, it didn’t seem the most legit. I did digging through the blog, read all the links, searched for a Twitter and YouTube accounts and had a hard time doing that as well…Simply because there is very little information on it. Which there’s nothing wrong with…I was wanting to suggest (as an outsider) that you and your team put more announcements/ marketing into this…?
I REALLY hope to see this project grow, it’s absolutely deserved, and very few people seem to know about it. I’d hate that to be something people miss out on. I don’t really expect an answer on this but I thought I should share the concern as an outside perspective. 💛
I really hope this project is going well for you and that it gets the deserved recognition as it’s coming out!!! So excited!!!
I'm so happy that people share the same excitement and concern for the series. Also, the fact that you guys think it's worthy of success Is truly inspiring! I think it's time I SAY something though about my current situation.
TL;DR - Our team basically went inactive after the summer; everyone returned to their lives and I'm the only one who can keep up with the project unconditionally. I didn't mean to dishearten you guys! It's a pain in the ass to work alone - excluding voice actors and SFX producers. The OUTBREAK blog will change entirely, it will be used for info and marketing. This blog will just be general art created by me (&no-namestuff). I will continue to work on the series independently, but I'll definitely give out more info as requested and make things more legit whenever I can!
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Over the summer, a group of us began working on the project together, but as most of my friends returned to school and their regular lives, it became almost impossible to keep going. Currently, only a few are available to help, but they're too busy.
I didn't want to worry anyone by saying that it's basically just me working on the project; it's tough to balance animating, scripting, marketing, planning, publishing, AND funding by myself. Over time it (advertising and insightful communication) just became indifferent to me, I even considered going silent for a while until I had a mother-load of progress, but that's really not fair.
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The project was a bit of a mess when we started. We didn't plan on making it a big deal, my animations were half-assed and incomprehensible; I barely knew how to work Adobe and could barely even pay it off, the sound was going to be recorded via iPhone, the script wasn't even halfway done, and voice actors weren't thought of until the Prologue. After more than six months of work, Verse 1-4 (or 6?) was deleted because of issues with the file.. this really drew the line for everyone.
So here I am, despite everything; I revised the script, which is barely halfway done, redesigned the characters, read more into the multiversal conundrums of AUs and UNDERTALE, built a portfolio, studied poses for the action scenes — and there’s still a lot that I have to learn. I'm working on Q&As, asks, and the teaser / test / project animations. I don't want people to be confused or hesitant, so I appreciate you a lot for reminding me of this. As requested, I will provide additional details about the project too :) !
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No-Name's theme is in progress (thanks to Synth Mints), I've invested heavily in software for good quality animations, talented voice actors from this fandom (some you might even know) have agreed to voice for me - I'm extremely grateful for their help. Even if it takes years to release an episode or pilot, I'm still excited about the outcome. Who knows, I might even have a genuine team by then! :D
aw geez sorry for the whole bit-life story, I'm just trying to shed some light on the situation for you all. I do care, I want everyone to know that, it's just hard work.
Until the next teaser animation, please have these lil' pieces of teasers / lore as an apology!
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SD by @/galacii ERROR by @/loverofpiggies / CrayonQueen
LASTLY today is my birthday yayyy 🥳🎂
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uzumaki-rebellion · 18 days ago
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I know you said that you have done some script writing for others. I wonder if you have any advice about how to get started writing a script? Also, what was your experience doing that work?
It's writing that demands patience. I struggled for years to master the craft, submit work, face rejection, get close and then get tossed into the wind, lol. Looked for agents... all that stuff.
I've had things optioned and never made. Went through the whole development hell with a producer who wanted me to turn the leads in my horror script white instead of keeping them Black, even though they were based on Black American folklore. Screenwriting is a test of what you are willing to give up in your soul to get things made. I was always a writer who wrote with intention for my culture, and it wasn't conducive to making it for me personally when I was actively doing it. I used to go to Sundance and smell the desperation on everybody, especially Black folks. It's a tough gig, but I did love every moment doing it. It was my passion and I only started pursuing it because I wanted to see Black horror movies being made that centered Black people. I was before my time I guess, because now Black horror is finally in. Then I went back to fiction writing where I could control my content.
All that being said, what I learned is, it's not about the writing, it's really about who you're connected to, who will vouch for you, and if you can get names attached to projects. That was disheartening to learn because we all have these dreams of just being the best writer possible, and that's not how it works unfortunately.
The best advice I can give you just to get started is read all the best scripts that have come out in the last three years. There are websites where you can read and download scripts. There's also scripts floating around the internet. Read tons of scripts. Then read tons more, because you have to know what good writing is and you have to master your own writing voice and you won't learn that until you've read a lot, and then...write a lot of scripts. Lots of scripts. Not five or ten. Not twenty. Thirty at the minimum because you have to master the craft. And then...you have to get connected. Not just writing groups, but going to film festivals and networking with folks who know people. Getting a production job on a TV show or a movie helps more.
There are plenty of good books that teach screenwriting. You may want to check your local college/university to see if there are classes/workshops offered if you are a newbie to screenwriting altogether.
Here is a list of books for beginners that are worth reading. Try to find them at the library first. My writing mentor for screenwriting is on this list. Pilar Alessandra. I worked with her for years to hone my craft, and her book, "The Coffee Break Screenwriter" is chock full of easy exercises to get you started. I know her personally.
Here's an easy litmus test that I always tell people to try to get their feet wet if they think they have a script that might be ready for a test submission. Submit it to the Nicholl Fellowship. It's run by the Academy of Motion Picture Arts and Sciences. (The Oscars folks). It's one of the most prestigious fellowships for screenwriters and they pay you to write for a year. Here's the link:
https://www.oscars.org/nicholl
Pros read the scripts and determine who the Fellows are. They have quarter finalists, and finalists, and then winners. If you can get your script to the quarter finals, you may have what it takes.
The screenwriting software I used was the same Ryan Coogler used when he got started. Final Draft (the industry standard for years). Screenwriting costs money. You have to invest in yourself and your writing. It takes hella time and you have to love writing to endure. I loved it, even when I was rejected for things.
Good luck!
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emmartian · 1 year ago
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The three perfect things this year to keep me living much much more.
Armored Core VI Fires of Rubicon - From Software
I have a soft spot for games where “you” start so low: a corpse, an addict cop fell from grace, a drained bounty hunter sent to a planet alone to get her soul eaten by somehow gentle parasites. 
Armored Core 6 puts you in a body bag and promises to give you a meaning.
The game makes you feel in pain, both physically and mentally, yet you dance the fastest legs exquisitely, while the voices in your brain implants seem to notice you, to worry about you, to tell you you're an artist that can crave for even more.
You choose a how to see if you’re still here. And so, you fly high the miserable sky.
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The Boy and the Heron - Studio Ghibli
I’ve read a lot of words about The Boy and the Heron by this point, looking to praise it by finding hidden sources, mysterious meanings and cultural roots behind its attributed “unorthodox” narrative. But I doubt this given depth was THAT intentional.
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To me, this film might be the peak of Hayao Miyazaki’s philosophy for process and creation which is well known that doesn’t allow a glimpse of restraint. First and foremost, dealing with a canonical script.
A choice that brings freedom and obsession. A way to live, instead a way to create, to be the stories we tell ourselves. I strongly believe this is what the film exhales. Depth and meaning by making brilliant collaborators invested with the nurtured concepts in his brain. Depth and meaning by making us fall for the intense personality of such a hard work overall.
To grasp a gap in the system you have to be so bold. And I can't wait for what comes next.
A Guest in the House - Emily Carroll
As dear homie Sloane Leong says in her quote, a Guest in the House is a very sophisticated character study coded as a horror tale, with exquisite art, prose and pacing. 100% Emily’s trademark.
Personally, I still can't stop smiling at how it philosophically reads as an essay about evasion. On how skipping reality can be empowering and healing, and more than anything, romantic; even if, you know, it takes you to the grou… Please don't mind me.
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Hide from hideous, grasp a glimpse of justice, make the self you want to be, legit. Toxic. The knight or the ghost. In Emily’s safe HUB, the guts spill into refined erotic scenarios that make the average the most dreadful place to be.
Anyway. You don't do a book on this scale alone, to save the day. The accurate craft still feels like a scream. It's the kind of work that saves the medium by making creators unsafe. Please consider reading it and support it. Emily’s writing truly is precious.
She also did a beautiful Bloodborne short out of love this year. For the fans!
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educationmore · 2 months ago
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Python for Beginners: Launch Your Tech Career with Coding Skills
Are you ready to launch your tech career but don’t know where to start? Learning Python is one of the best ways to break into the world of technology—even if you have zero coding experience.
In this guide, we’ll explore how Python for beginners can be your gateway to a rewarding career in software development, data science, automation, and more.
Why Python Is the Perfect Language for Beginners
Python has become the go-to programming language for beginners and professionals alike—and for good reason:
Simple syntax: Python reads like plain English, making it easy to learn.
High demand: Industries spanning the spectrum are actively seeking Python developers to fuel their technological advancements.
Versatile applications: Python's versatility shines as it powers everything from crafting websites to driving artificial intelligence and dissecting data.
Whether you want to become a software developer, data analyst, or AI engineer, Python lays the foundation.
What Can You Do With Python?
Python is not just a beginner language—it’s a career-building tool. Here are just a few career paths where Python is essential:
Web Development: Frameworks like Django and Flask make it easy to build powerful web applications. You can even enroll in a Python Course in Kochi to gain hands-on experience with real-world web projects.
Data Science & Analytics: For professionals tackling data analysis and visualization, the Python ecosystem, featuring powerhouses like Pandas, NumPy, and Matplotlib, sets the benchmark.
Machine Learning & AI: Spearheading advancements in artificial intelligence development, Python boasts powerful tools such as TensorFlow and scikit-learn.
Automation & Scripting: Simple yet effective Python scripts offer a pathway to amplified efficiency by automating routine workflows.
Cybersecurity & Networking: The application of Python is expanding into crucial domains such as ethical hacking, penetration testing, and the automation of network processes.
How to Get Started with Python
Starting your Python journey doesn't require a computer science degree. Success hinges on a focused commitment combined with a thoughtfully structured educational approach.
Step 1: Install Python
Download and install Python from python.org. It's free and available for all platforms.
Step 2: Choose an IDE
Use beginner-friendly tools like Thonny, PyCharm, or VS Code to write your code.
Step 3: Learn the Basics
Focus on:
Variables and data types
Conditional statements
Loops
Functions
Lists and dictionaries
If you prefer guided learning, a reputable Python Institute in Kochi can offer structured programs and mentorship to help you grasp core concepts efficiently.
Step 4: Build Projects
Learning by doing is key. Start small:
Build a calculator
Automate file organization
Create a to-do list app
As your skills grow, you can tackle more complex projects like data dashboards or web apps.
How Python Skills Can Boost Your Career
Adding Python to your resume instantly opens up new opportunities. Here's how it helps:
Higher employability: Python is one of the top 3 most in-demand programming languages.
Better salaries: Python developers earn competitive salaries across the globe.
Remote job opportunities: Many Python-related jobs are available remotely, offering flexibility.
Even if you're not aiming to be a full-time developer, Python skills can enhance careers in marketing, finance, research, and product management.
If you're serious about starting a career in tech, learning Python is the smartest first step you can take. It’s beginner-friendly, powerful, and widely used across industries.
Whether you're a student, job switcher, or just curious about programming, Python for beginners can unlock countless career opportunities. Invest time in learning today—and start building the future you want in tech.
Globally recognized as a premier educational hub, DataMites Institute delivers in-depth training programs across the pivotal fields of data science, artificial intelligence, and machine learning. They provide expert-led courses designed for both beginners and professionals aiming to boost their careers.
Python Modules Explained - Different Types and Functions - Python Tutorial
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chappydev · 6 months ago
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Future of LLMs (or, "AI", as it is improperly called)
Posted a thread on bluesky and wanted to share it and expand on it here. I'm tangentially connected to the industry as someone who has worked in game dev, but I know people who work at more enterprise focused companies like Microsoft, Oracle, etc. I'm a developer who is highly AI-critical, but I'm also aware of where it stands in the tech world and thus I think I can share my perspective. I am by no means an expert, mind you, so take it all with a grain of salt, but I think that since so many creatives and artists are on this platform, it would be of interest here. Or maybe I'm just rambling, idk.
LLM art models ("AI art") will eventually crash and burn. Even if they win their legal battles (which if they do win, it will only be at great cost), AI art is a bad word almost universally. Even more than that, the business model hemmoraghes money. Every time someone generates art, the company loses money -- it's a very high energy process, and there's simply no way to monetize it without charging like a thousand dollars per generation. It's environmentally awful, but it's also expensive, and the sheer cost will mean they won't last without somehow bringing energy costs down. Maybe this could be doable if they weren't also being sued from every angle, but they just don't have infinite money.
Companies that are investing in "ai research" to find a use for LLMs in their company will, after years of research, come up with nothing. They will blame their devs and lay them off. The devs, worth noting, aren't necessarily to blame. I know an AI developer at meta (LLM, really, because again AI is not real), and the morale of that team is at an all time low. Their entire job is explaining patiently to product managers that no, what you're asking for isn't possible, nothing you want me to make can exist, we do not need to pivot to LLMs. The product managers tell them to try anyway. They write an LLM. It is unable to do what was asked for. "Hm let's try again" the product manager says. This cannot go on forever, not even for Meta. Worst part is, the dev who was more or less trying to fight against this will get the blame, while the product manager moves on to the next thing. Think like how NFTs suddenly disappeared, but then every company moved to AI. It will be annoying and people will lose jobs, but not the people responsible.
ChatGPT will probably go away as something public facing as the OpenAI foundation continues to be mismanaged. However, while ChatGPT as something people use to like, write scripts and stuff, will become less frequent as the public facing chatGPT becomes unmaintainable, internal chatGPT based LLMs will continue to exist.
This is the only sort of LLM that actually has any real practical use case. Basically, companies like Oracle, Microsoft, Meta etc license an AI company's model, usually ChatGPT.They are given more or less a version of ChatGPT they can then customize and train on their own internal data. These internal LLMs are then used by developers and others to assist with work. Not in the "write this for me" kind of way but in the "Find me this data" kind of way, or asking it how a piece of code works. "How does X software that Oracle makes do Y function, take me to that function" and things like that. Also asking it to write SQL queries and RegExes. Everyone I talk to who uses these intrernal LLMs talks about how that's like, the biggest thign they ask it to do, lol.
This still has some ethical problems. It's bad for the enivronment, but it's not being done in some datacenter in god knows where and vampiring off of a power grid -- it's running on the existing servers of these companies. Their power costs will go up, contributing to global warming, but it's profitable and actually useful, so companies won't care and only do token things like carbon credits or whatever. Still, it will be less of an impact than now, so there's something. As for training on internal data, I personally don't find this unethical, not in the same way as training off of external data. Training a language model to understand a C++ project and then asking it for help with that project is not quite the same thing as asking a bot that has scanned all of GitHub against the consent of developers and asking it to write an entire project for me, you know? It will still sometimes hallucinate and give bad results, but nowhere near as badly as the massive, public bots do since it's so specialized.
The only one I'm actually unsure and worried about is voice acting models, aka AI voices. It gets far less pushback than AI art (it should get more, but it's not as caustic to a brand as AI art is. I have seen people willing to overlook an AI voice in a youtube video, but will have negative feelings on AI art), as the public is less educated on voice acting as a profession. This has all the same ethical problems that AI art has, but I do not know if it has the same legal problems. It seems legally unclear who owns a voice when they voice act for a company; obviously, if a third party trains on your voice from a product you worked on, that company can sue them, but can you directly? If you own the work, then yes, you definitely can, but if you did a role for Disney and Disney then trains off of that... this is morally horrible, but legally, without stricter laws and contracts, they can get away with it.
In short, AI art does not make money outside of venture capital so it will not last forever. ChatGPT's main income source is selling specialized LLMs to companies, so the public facing ChatGPT is mostly like, a showcase product. As OpenAI the company continues to deathspiral, I see the company shutting down, and new companies (with some of the same people) popping up and pivoting to exclusively catering to enterprises as an enterprise solution. LLM models will become like, idk, SQL servers or whatever. Something the general public doesn't interact with directly but is everywhere in the industry. This will still have environmental implications, but LLMs are actually good at this, and the data theft problem disappears in most cases.
Again, this is just my general feeling, based on things I've heard from people in enterprise software or working on LLMs (often not because they signed up for it, but because the company is pivoting to it so i guess I write shitty LLMs now). I think artists will eventually be safe from AI but only after immense damages, I think writers will be similarly safe, but I'm worried for voice acting.
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stuarttechnologybob · 2 months ago
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What is the importance of ai based testing?
Ai-Based Testing Services
AI - Artificial Intelligence is transforming the way software testing is done. AI-Based Testing is now a crucial part of modern software development. It brings speed, accuracy, and intelligence to testing processes that were once slow and repetitive. But why is it so important? Let's explore.
Faster Testing, Faster Releases -
Manual Testing takes time. AI-Based Tests speeds up the process by automatically generating test cases and detecting issues without constant human input. This helps businesses deliver software faster, keeping up with tight deadlines and high customer expectations.
Smarter Test Coverage -
AI can scan large amounts of data and understand complex application behavior. This allows AI-Based Testing to create better test coverage, ensuring that common and rare user scenarios are checked. As a result, software is tested more thoroughly, and fewer bugs slip through.
Reduces Human Error -
Even experienced testers can make mistakes. AI tools run tests with consistent accuracy. AI-Based Tests reduces and lowers down the number of errors by removing the guesswork and repeating tasks the same way every time. This makes Testing more reliable and builds trust in the results.
Adapts to Changes Automatically -
In traditional Testing, when software changes, testers need to rewrite scripts. With AI-Based Testing, tests can adapt on their own. AI tools and its resources can address the changes on its own in the code and update the ongoing tests accordingly by saving time and reducing the maintenance work.
Cost Efficiency -
Though setting up AI testing tools may take some investment, it saves money in the long run. Faster releases, fewer bugs, and reduced manual labor lower overall testing costs. This makes AI-Based Tests a wise financial decision for companies of all sizes.
Supports Agile and DevOps -
Modern development needs fast feedback and continuous delivery. AI-based Tests fits perfectly into Agile and DevOps environments by offering quick and reliable Testing that helps teams stay on track without delays.
AI-Based Testing is no longer just a trend—it's a must-have for businesses that want to build high-quality software quickly and stay ahead in a competitive digital world.
Trusted and expert service providers for AI-Based Testing, such as Suma Soft, IBM, Cyntexa, and Cignex, specialize in delivering innovative, automated testing solutions tailored to business needs. They offer and assist a smooth integration process with ongoing support, and AI-powered testing tools that assure strict accuracy and efficiency is maintained across all the test process. Businesses can enhance software quality, accelerate development cycles, and reduce testing efforts with their expertise. Upgrade your QA process today and unlock the full potential of intelligent automation with this simple AI-Based Testing guide!
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jreamsims · 11 months ago
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Hi Jream, I love your LPs so much! Your storytelling is so good and I'm so invested into your stories! I think one aspect what makes me enjoy your videos so much is your style of editing/filming. It's so cinematic and unique. It creates such a cool vibe to your videos! How did you learn video editing and which program do you use? And one last question: What inspires you to create the stories? 🥰
Hiii! Thank you so muchh <33 I really appreciate it!!
To answer your first question: Ever since 8th-9th grade, I would create machinima clips for my sims on imovie just for funsies because I've always loved turning my sims lives into stories (I've only ever played the sims on a mac until recently). But editing is one of those things that I was always passionate about because of my dad and his love for technology/editing family videos. I can even recollect moments in 5th grade taking videos of my dog, friends, & family & would editing them down in imovie like I was some film director LOL. Overall, you honestly grow with time - I've realized each time I release a new episode or video, I am always learning something new on my editing software that I may have not known before and there are still many things I have yet to learn! - I currently use Capcut to edit and OBS to record my videos! -
To answer the last question: I would honestly say my inspiration came from a huge imagination (I dream all the time - no pun intended lol -), playing otome games & watching anime/tv-shows ever since I was a little bean. When I was in middle school, I began writing stories for fun as it was an outlet for me during that time. But speaking on tv-shows and anime, I just love the way directors, producers, and more are able to capture a story through film. I took a class in college that focused on these things and you'll even see camera angles & shots change depending on the genre or story they are trying to tell. Camera angles, music, symbolism & script-writing (& more): they are all used to capture a person's attention and to tell their story and it's something that completely inspires me time and time again.
[ Sorry definitely geeked out at this question because I just love storytelling so much <3 If you ever need help with anything, my dms are always open! ]
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breed2177 · 1 year ago
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BitForex Clone Script App: Biting App
BitForex Clone Script App: NFT Marketplace App offered by Omninos Solution, a trusted leader in app development based in India. Our meticulously crafted solution empowers businesses to launch their own NFT marketplace platform seamlessly, enabling users to buy, sell, and trade unique digital assets with ease.
Contact Omninos Solution today to learn more about our BitForex Clone Script App and how we can help you capitalize on the limitless opportunities of the digital asset landscape. Unlock the full potential of NFTs with Omninos Solution by your side.
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jamiesmithblog · 5 months ago
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How to Build a Seamless Payment Platform with Cash App Clone Script?
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In the competitive landscape of digital finance, launching a peer-to-peer (P2P) payment app like Cash App presents a lucrative opportunity for entrepreneurs. With the rise of cashless transactions, businesses seeking to enter the fintech space can leverage a Cash App Clone Script to establish a robust and feature-rich payment solution. Bizvertex offers a scalable and cost-effective Cash App Clone Software tailored for startups and enterprises aiming to penetrate the digital payment sector.
Rapid Market Entry with White Label Cash App Clone Software
Developing a P2P payment application from scratch involves extensive research, development, and compliance measures, leading to high costs and prolonged time-to-market. A White Label Cash App Clone Software significantly reduces these challenges, allowing businesses to deploy a fully functional platform with minimal investment. By utilizing Bizvertex’s clone solution, entrepreneurs can customize the software to align with their brand identity, ensuring a seamless user experience while maintaining regulatory compliance.
Essential Features of a Cash App Clone Script
To compete in the fintech industry, a Cash App-like platform must offer key functionalities that enhance user engagement and transaction security. The Cash App Clone Script by Bizvertex includes:
Instant P2P Money Transfers – Enables users to send and receive money effortlessly.
QR Code Payments – Facilitates quick transactions via QR code scanning.
Multi-Currency Support – Allows users to transact in different fiat and digital currencies.
Bank Account Integration – Provides seamless linking with bank accounts for deposits and withdrawals.
Cryptocurrency Transactions – Supports Bitcoin and other digital assets for modern financial needs.
Robust Security Measures – Includes two-factor authentication, encryption, and fraud detection.
Bill Payments & Mobile Recharge – Enhances user convenience by integrating utility bill payments.
Custom Branding & UI/UX – Ensures a personalized experience for end-users.
Business Advantages of Choosing a Cash App Clone Software
1. Cost-Effective Development
Investing in a White Label Cash App Clone Software significantly reduces development costs compared to building a payment app from scratch. Bizvertex provides a ready-made yet customizable solution, ensuring a high return on investment (ROI) for entrepreneurs.
2. Faster Time-to-Market
Speed is crucial in the fintech industry. By opting for a Cash App Clone Script, businesses can launch their P2P payment app quickly and start acquiring users without delays.
3. Scalability & Customization
A pre-built clone solution from Bizvertex allows startups to scale as their user base grows. The software is fully customizable, enabling businesses to add unique features and branding elements.
4. Revenue Generation Opportunities
A Cash App-like platform offers multiple revenue streams, including transaction fees, subscription models, merchant partnerships, and cryptocurrency trading commissions.
Build a Profitable P2P Payment App with Bizvertex
For entrepreneurs aiming to establish a foothold in the fintech industry, Bizvertex’s Cash App Clone Software provides a reliable and efficient pathway. With advanced security features, a seamless user interface, and multi-currency support, businesses can create a successful and profitable P2P payment platform. Get started with Bizvertex today and build a fintech brand that stands out in the market.
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precisiotech · 5 months ago
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Automated Testing vs. Manual Testing: Which One is Right for Your Project?
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Achieving high-quality, reliable software stands as a fundamental requirement in software development. Successful testing functions as an essential tool to discover faults and build performance capabilities that create better user experience outcomes. Two main testing methods dominate the field: automated testing and manual testing. The process of quality software assurance uses different testing approaches that demonstrate their own advantages as well as weaknesses according to specific project requirements and scenarios. We will explore the specifics to determine which testing process works best for your system development efforts.
1. What Is Manual Testing?
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Manual testing involves a human tester manually executing test cases without using automation tools. Key Characteristics:
The methodology focuses its efforts on user interface together with usability and experience testing.
Human-centered applications where selection requires discretion include ad hoc testing and enumerative testing as well as examinations that need human evaluation.
Human performers are required during this approach; thus, it demands substantial time.
2. What Is Automated Testing?
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Software performing automated testing executes test cases through workflows and helpers. Key Characteristics:
Efficient for repetitive and regression testing.
Users must spend money on tools along with developing custom scripts for testing.
Reduces human error.
3. Advantages of Manual Testing
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Human Intuition: Software testing professionals can detect kernels through their human cognitive ability that automated tools cannot match. The observation and evaluation of visual elements runs more efficiently through human operatives instead of advanced tools.
Flexibility: This method suits exploratory testing specifically because there are no pre-determined scripts available.
Low Initial Investment: Running this approach does not need tool purchases or applications to develop automation frameworks.
Adaptable for UI/UX Testing: Running this approach does not need tool purchases or applications to develop automation frameworks.
4. Advantages of Automated Testing
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Speed: Executes repetitive tests much faster than humans.
Scalability: The system proves most effective for extensive projects that need constant system updates.
Accuracy: When performing recurring actions, automated systems minimize the chances of human mistakes.
Cost-Efficient in the Long Run: Once established and implemented, the system demands costly investments but ensures continuous development expenses decrease over time.
Better for CI/CD Pipelines: Such testing technology connects various development pipelines that support agile and DevOps methodologies.
5. Disadvantages of Manual Testing
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Time-Consuming: The manual performance of repeated tests leads to delayed completion of projects.
Error-Prone: Large applications contain tiny bugs that human testers commonly fail to detect.
Not Ideal for Scalability: The process of increasing manual testing needs additional testers to avoid cost escalations.
6. Disadvantages of Automated Testing
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Initial Costs: Organizations must provide high financial resources to procure testing tools together with developing programming constructs.
Limited to Pre-Defined Scenarios: These testing approaches work poorly for handling exploratory or ad hoc testing.
Requires Maintenance: Test scripts need frequent updates when application changes occur.
Not Suitable for UI/UX Testing: Struggles with subjective user experience evaluations.
7. When to Use Manual Testing
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Small Projects: The testing method proves beneficial at a low cost for small applications and provides quick assessments.
Exploratory Testing: Testing this approach benefits projects whose scripts have not been defined yet or need evaluation for newly added features.
Visual and Usability Testing: Performing assessments on interface components together with design features.
8. When to Use Automated Testing
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Large Projects: Handles scalability for projects with frequent updates.
Regression Testing: Program testing becomes more efficient through automation since automated assessments perform multiple tests following each update process.
Performance Testing: The system performs efficient capabilities to conduct load testing and stress testing.
Continuous Development Environments: Agile progression and DevOps implementations need automation as a core requirement.
READ MORE- https://www.precisio.tech/automated-testing-vs-manual-testing-which-one-is-right-for-your-project/
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vidreview · 9 months ago
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VIDEO ESSAY ROUNDUP #5
[originally posted march 30th 2024]
it's been a minute since i've done one of these, for a whole host of reasons. the biggest one is that i just haven't been watching very much youtube lately, on account of spending my time making youtube instead. in February i released a scripted essay about the German time travel murder mystery show DARK, while in March i posted an unscripted conversation piece about all the movies i own but haven't watched. i've got a lot more planned for this year, but we're here to talk about other people's essays, not mine. so let's do that!
"Yellow Paint" by Caleb Gamman.
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i've talked about Caleb Gamman on this blog before, and no doubt i will continue to do so. he's a fantastic and criminally underrated essayist whose materialist approach to media analysis is a model for the kind of thing anyone making video essays ought to aspire to. nominally about the discourse over yellow paint signposting interactible objects in modern AAA video games, this essay is a disgusted and exhausted act of passive aggression (which turns into regular aggression by the end) against the ways social media and corporate greed have engendered an atmosphere of deliberate ignorance and illiteracy towards games, traditional media, news, politics, everything. it's an entertaining and vindicating watch, full of great points argued with genuine conviction.
"PS1 STORIES - 3D SHOOTING MAKER" by Blue Bidya Game.
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this one i found through a friend posting about it. we're looking at a review of a very specific PS1 "RPG Maker" spinoff dedicated to 3D rail shooters a la Star Fox --which is an instant sell for me, a long-suffering Star Fox enjoyer. but it's just as much an in-depth history of the Maker franchise as a whole, which is a lot deeper and more interesting than i ever could've imagined. a lot of research went into this, a task i can only imagine was made incredibly difficult by the language barrier. it's a great little video that packs a lot of charm into its 31 minute runtime, but what i find even more remarkable is Blue Bidya Game's mission statement: "I do sentimental videos on every game in the PS1 library alphanumerically and region-free until I die. Let's get weird and look through low graphical detail windows together. What do you think is out there? What could be just past those blocky hills?" at time of writing, there are 36 videos on Blue Bidya Game's channel, the vast majority of which are below 2000 views. if the quality of this single essay is even remotely indicative of the rest of his catalogue, then this might qualify as one of the most exciting & slept-on works of historical games journalism out there. if you were a fan of Tim Rogers' "Let's Mosey: A Slow Translation Of Final Fantasy VII" series, i think you may have found your new favorite youtube channel. you're welcome
"VR's Greatest Hope, We Thought - Half Life: Alyx Four Years Later" by Brother Burn.
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there was a time when i believed wholeheartedly that VR was my beat. i futzed around with the Oculus DK2 at the University of Oklahoma tech lab in, what, 2014? and had my mind blown by the experience of riding a virtual roller coaster. in 2016 my roommate and i went halfsies on an HTC Vive, which arrived on our doorstep the very day that Donald Trump won the presidential election. more on-the-nose symbolism you couldn't possibly ask for-- that is, assuming VR software development & investment kept up its then-rapid pace long enough to support total quadrennial escapism, which it absolutely did not. don't get me wrong, i found a number of titles to love; i made a video about perennial VR classic Beat Saber in 2018, but was plenty charmed by the likes of Arizona Sunshine, The Gallery, Vanishing Realms, Zombie Training Simulator, and especially the fast-paced climbing game To The Top, whose only weakness for me was the limited number of tracks in its (admittedly good) OST with no ability to easily import your own tracks instead. yet for as much as i liked these games, vanishingly little about them was so far beyond what was offered by the tech demos present in Valve's VR pack-in The Lab that you couldn't get an approximately similar experience by just playing that instead. alas, the horizon of possibility for VR games hit something of a ceiling once all the most obvious ludic experiences had been more or less perfected.
anyway, this video by Brother Burn is at least in part about that. i never played Half Life: Alyx, but it certainly seemed positioned to be "VR's Greatest Hope" at the time and so i was naturally drawn in by this essay's title. what it confirmed for me is that i'm glad Alyx exists, but don't feel an especial need to play it. he talks at length about the stealth level "Jeff", which sounds cool as hell and is something i could never under any circumstances subject myself to. i cannot handle horror in VR. there's a section of Arizona Sunshine set in an abandoned mine that i had to psych myself up to finish for three weeks. so it's good, in that respect, to get a breezey overview of Alyx from someone who isn't a Half Life superfan (like me), who gets motion sick in VR easily (also like me), and who clearly came up during a very specific era of youtube (ditto). Brother Burn's style is a time-capsule from 2017 in all the best ways. post-Game Grumps, pre-Breadtube, high effort editing with a lightly self-aggrandizing sense of humor, lives maybe two or three doors down from Errant Signal; i dunno what to say except i find his work charming. that he has less than 2000 subscribers at time of writing is as unfortunate as it is unsurprising.
"remember fingerboards?" by Jeffiot.
youtube
this may quietly turn out to be one of my favorite video essays of the year. a history of skateboarding with a history of finger-skateboarding along with a personal history of both into a genuine loveletter to what is objectively a very silly activity? oh yes, thank you very much, i'll take two. the section where he first tries fingerboarding is so surprising and charming, and everything that follows is like… i dunno, freeing? there's something about this video that feels like a substantially relieved exhale, as it's the first really niche thing Jeffiot's done since the astronomical success of his Skull Trumpet essay. the scariest part of being Suddenly Popular after such a long time being totally invisible is the looming specter of What Next. the temptation must've been there to just keep on doing videos investigating the origins of Weird Internet Ephemera forever, since that clearly resonated with a lot of people. instead, here he is doing something totally unrelated, in a realm that none of his new subscribers are likely to be interested in --a supposition at least momentarily supported by the fact that this video only has 14,000 views after a single day (compared to the 100k+ views his last few hit). that number will surely go up, but for the moment i think it's illustrative of the fact that every channel's subscriber count actually contains at least two, probably more, discrete pools of audience. 155,000 subscribers is impressive and substantial, but how many of those people are there for Jeffiot, and how many are there for More Skull Trumpet? all things being equal (which they very much are not), i see that 14k viewership number as a soft indication of Jeffiot's dependable long-term viewers, the people who'll follow him down whatever blind alley he wanders through.
i plugged Jeffiot in the previous roundup, with a lot of time spent analyzing the phenomenon of running a small channel that suddenly gets huge because of a single viral hit. when i wrote that post in january of this year, he'd just exceeded 50,000 subscribers after having only 5,000 a few weeks prior. now, two months later, he's got over 155,000 subscribers. this makes Jeffiot's channel a really useful case study in how one translates good luck into good fortune. the most notable development in my opinion is that quite a lot of Jeffiot's back catalogue has seen an immense increase in viewership as well, something that simply does not happen unless there's a palpable and immediate and consistent qualitative energy shared between the old stuff and The Thing That Went Viral. when i say that the job of a video essayist toiling in sub-5k-views obscurity is to lay the groundwork for getting lucky, this is exactly what i mean. Jeffiot's stuff is high-effort, surprising, and thoroughly entertaining across the board, unique in subject matter yet somehow broadly approachable (that he's clearly very influenced by the work of Tim Rogers over at Action Button is, i'm sure, just a coincidence). i really hope that Jeffiot doesn't take the relatively low viewership of this fingerboard essay as a Failure and vow to stay away from such seemingly off-brand subject matter in the future. it's not a failure (i mean, god, i'd kill for a video of mine to even break 5k in a single day at this point), but rather an indication of confidence and direction. the best artists and creators will walk their path whether you follow them or not. there's no being true to what compels you which also permits universal success, and any attempt to the contrary is a great way to strangle your soul to death. the successes float you on from the sinkers. views and subscribers don't have a linear relationship with monetary success on youtube (unless you rely exclusively on ad revenue, at which point you're already fucked and should probably check a calendar to see if it's still 2015), yet it's so easy to get spooked by them because youtube wants us to be obsessed with analytics. somehow, i think Jeffiot's smart enough to avoid such pitfalls.
"The Mass Extinction Debates: A Science Communication Odyssey" by Oliver Lugg.
youtube
this one was suggested to me through my askbox. what strikes me most about this video is how it spends 45 minutes building up the context leading up to the debates about what actually caused the extinction of the dinosaurs, so that you understand what they really represented beyond a simple who's right/who's wrong. i had no idea this was such a recent thing-- 1996, man. that's so in my lifetime. i've always thought the asteroid theory was just uncontroversially true, it never occurred to me that there would have been a combative dogma against it in the scientific community. this is just a good, fun, enjoyable and educational video essay.
"Everyone But Me Is Wrong About The Cornetto Trilogy" by Innuendo Studios.
youtube
this is an essay refuting the semi-popular assertion that the Cornetto Trilogy (Edgar Wright's Shaun of the Dead, Hot Fuzz, and The World's End) are about stunted manchildren being forced by circumstance to finally grow up. instead, Ian Danskin argues, these films are about stunted manchildren who refuse to change until circumstances beyond their control forceably change the entire rest of the world in a way that allows them to never have to grow up. this is one of those essays that's clearly been on the backburner for a long time, delivered with a real sense of frustration and desire to correct the record on something that seems, to Danskin, transparently obvious.
i liked this essay a lot because (to get a bit inside baseball) i'm dedicated to finally producing my extremely-long-in-the-works essay titled Everyone Is Wrong About LOST, about how everyone is wrong about the tv show LOST, by the end of this year. a big question for me in writing that essay has been what tone to strike, how much indignance i should show, where the line between funny and annoying lies. this essay did a lot to clarify that question for me, which is only that much more edifying because Ian Danskin has been at this since 2014. his original essay, This Is Phil Fish, was a big inspiration for me when i first started thinking i might want to try my hand at this gig, and his work ever since has remained some of the most consistently good and clear argumentative writing on the platform. any time he posts a new essay is a moment of quiet celebration for me, especially on the rare occasion he does traditional media analysis like this instead of the equally excellent but generally dry rhetorical analysis he's been doing with the Alt-Right Playbook for the last 6 years. it feels somehow poetic to once again have the path forward in my work clarified by a creator who inspired me an entire gender ago, like somehow despite all that's changed i'm still being true to my WAIT HOLD ON WHAT
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well i guess i'd better hurry up and make this fucking LOST video, huh?
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reyaint · 7 months ago
Text
economy of HAIQIN
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date: november 24, 2024
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The Economy of Haiqin
Currency
Haiqian (HQN):
The currency symbol, HQN, is recognized regionally for stability and is commonly pegged against the USD. With a favorable exchange rate of 1 HQN to 0.75 USD, the Haiqian serves as a benchmark for economic health in neighboring countries.
Digital Currency:
As a forward-thinking nation, Haiqin has integrated digital currency into daily life. Roughly 80% of transactions are conducted digitally, promoting a cashless economy and streamlining payment methods for both domestic and international trade.
Banking & Financial Inclusion:
A highly developed banking sector offers easy access to financial services through mobile banking, particularly aiding small businesses. Public investment in financial education is substantial, aimed at improving fiscal literacy among citizens.
Trade Relations
Exports
Agricultural Products:
Due to fertile land and a favorable climate, Haiqin exports high-quality agricultural products, particularly fruits, vegetables, and grains during Iktoia. Specialty items, such as exotic herbs and teas unique to Haiqin, have a growing global market. These products are particularly sought after during harvest seasons, aligning with major festivals like Iktoia.
Artisanal Crafts:
Renowned for handmade textiles, clothes, pottery, and jewelry, the craftsmanship of Haiqin is a cornerstone of cultural exports, with a significant sales boost during the Festival of Arts. 
Technology:
Leading the way in green energy, Haiqin exports solar panels, software, and sustainable tech solutions to several nations.
Imports
Raw Materials:
Haiqin imports metals, oil, and minerals essential to its manufacturing sectors.
Luxury Goods:
High-end fashion, imported automobiles, and gourmet foods are popular among the elite, highlighting Haiqin’s demand for imported luxury.
Wealth Distribution
Income Disparities:
While Haiqin as a whole is wealthy, income inequality is evident, with urban centers like Stellis holding the majority of economic wealth, while more rural areas face economic challenges. The wealthy class largely consists of business magnates, tech industry leaders, and high-ranking government officials.
Middle-Class Growth:
Urban centers, particularly Stellis, have seen a rise in middle-class citizens, contributing to consumer spending and economic diversification.
Regional Disparities:
While urban areas enjoy greater access to services and infrastructure, rural areas have fewer economic opportunities, relying heavily on agriculture and artisanal crafts.
--scripted out poverty <333
Taxes & Tithes
Income Tax:
A progressive income tax scales from 10% to 35%, ensuring that higher earners contribute more significantly. Revenues from taxes fund public services, healthcare, and social programs.
Property Tax:
Property taxes are assessed based on land value and are used to fund local infrastructure projects. 
Trade Taxes & Tariffs:
Sales taxes on goods and services, coupled with protective tariffs, help sustain local industries, particularly in agriculture and manufacturing. A national sales tax applies to consumer goods and services, with specific tariffs on imports to protect Haiqin’s domestic industries.
Corporate Tax Incentives:
To encourage growth in key sectors, the government offers tax breaks and incentives to companies in tech and renewable energy fields, helping drive innovation and economic diversification.
Major Industries
Technology:
The tech sector is a powerhouse, with a focus on sustainable solutions, AI, and renewable energy technology. Haiqin has invested heavily in research and development, becoming known for cutting-edge advancements that are exported worldwide.
Agriculture:
Haiqin’s agriculture not only supplies its people with fresh produce but also generates export income. Farming is closely tied to cultural festivals like Iktoia, with agriculture supported by governmental subsidies and modernized techniques.
Tourism:
Festivals and natural beauty attract a steady influx of tourists, making tourism a primary economic driver. Events such as the Iktoia harvest festival, Nera Day, and Lunar Fest draw visitors year-round. The government promotes eco-tourism, highlighting Haiqin’s forests, mountains, and coastal regions.
Employment & Labor
Diverse Job Market:
The Haiqin labor market is diverse, with jobs spanning agriculture, technology, tourism, and manufacturing. The tech sector alone has led to a surge in jobs, while seasonal agricultural work remains important for rural populations.
Labor Laws & Unions:
Labor unions are active and influential, protecting fair wages and working conditions. Seasonal labor opportunities peak during harvest and festival seasons, with temporary roles often filled by students and short-term workers.
Social Safety Nets:
Haiqin’s social safety nets include universal healthcare, unemployment benefits, and retirement funds. The government aims to prevent poverty, supporting citizens in need with housing assistance, job retraining, and social programs for the elderly and disabled.
Sustainability Initiatives
Green Policies:
With eco-friendly initiatives spanning multiple sectors, Haiqin leads in sustainable agriculture, renewable energy, and waste reduction programs.
Circular Economy:
Recycling and resource-efficient production are emphasized. Industries are incentivized to minimize waste, with taxes on high-pollution businesses encouraging green alternatives.
Environmental Partnerships:
Collaboration with environmental organizations has facilitated eco-tourism and green business practices, creating jobs focused on conservation and sustainable development.
Infrastructure and Transportation
Transportation Networks: Haiqin boasts a modernized transportation system, with high-speed railways connecting major cities, public electric buses, and bike-sharing programs in urban areas. The government has invested heavily in infrastructure to reduce congestion and support eco-friendly transport.
Energy Sector: Haiqin generates most of its energy from renewable sources, including solar, wind, and hydroelectric power. Its commitment to reducing carbon emissions has led to advanced green energy technologies, some of which are exported.
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