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#is that a bloodborne kart reference?!
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Full headcanon: More Yharnam in Austria headcanons:
Yharnam is not just known for its medical advances. Aside from their famous trick weapons, the city produced some truly impressive marvels of technology. Among the various weapons made by the old workshop, various inventors have crafted rudimentary timed explosives, gas operated turrets, weight-based locking mechanisms on doors, and so on and so forth. There were even rumors one Yharnamite thrill seeker had developed blueprints for the first gasoline powered vehicle in the form of a primitive motorcycle. 
Yharnam's bigger brother Germany had a nasty habit of sending spies to steal the designs for their inventions or convince their inventors to work for their masters. Many of these spies had a problem with disappearing after sunset, however, so Germany eventually stopped trying. It is ultimately a good thing Yharnam succumbed to the Scourge when it did. Tensions in Europe had been boiling at a feverish pitch, and the less of Yharnam's innovations these soon to be warring nations had, the better...
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gealachros · 12 days
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Really excited to play Nightmare Kart when it comes out!! Here some fanart I drew for it
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demilypyro · 4 months
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Seeing a youtuber I'm following refer to the dev of bloodborne kart with "they"
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b0tster · 4 months
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do you have to be familiar with bloodborne/souls/fromsoft games to play bloodborne kart or can you be a total newbie and be fine? asking because bloodborne kart looks cool as hell but i don't know shit about the franchise, gameplay mechanics, or in-game/universe lore
u can absolutely play the game! u might be missing a lot of the references, but it is still a complete kart racer that can be enjoyed by its mechanics alone!
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myx-on-earth · 2 months
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Content Warning: Landfall Game's April Fools Triumph
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For the Content!
It would seem that an April Fools joke of a game has resulted in overnight indie success. Landfall Games, a beloved indie game studio, has a yearly April Fools tradition they call “Landfall Day”, where their devs put together essentially a parody of whatever game is popular at the time. They’ve parodied everything from DayZ to battle royales (Twice, with Totally Accurate Battlegrounds and Knightfall), and this year it would seem it’s Lethal Company’s turn.
Lethal Company is a game known for silly co-op shenanigans that seem to instantly translate into YouTube content- and Content Warning takes that idea and turns it up to 11, making being an influencer a part of the game mechanics. You and a group of friends take a diving bell to “The Old World”, a spooky map filled with monsters and traps entirely for the sake of internet entertainment value. With a single camera and 90 seconds of film, your group has to make the spookiest, funniest video possible- because your only source of income is Spooktube, and that revenue doesn’t come easily.
It's such a brilliant parody of both the horror genre Lethal Company tapped into and the loop of content creation in the internet age that it, somehow, wraps around to being an excellent game in of itself, though Landfall is no stranger to finding gold through satire. Previously, their first battle royale parody (Totally Accurate Battlegrounds, a riff on PUBG) found some success, enough that Landfall turned it into a full venture. It’s not as popular nowadays, but it IS legitimately good- and Content Warning seems to be turning out the same way with its initial popularity and engaging premise.
Typical Content Warning video result, featuring myself, @thatpocketninja, @squiddskipp, and a third friend who requested to remain anonymous
In the space of video game development, April Fools seems to be not so much a “joke” day, but a day that allows ideas to be thrown around that might not otherwise have been considered, which can lead to majorly creative leaps of faith. With examples like the Yakuza series’ pivot to turn-based combat, Far Cry 3: Blood Dragon’s continued success in the midst of a floundering Ubisoft, and even Lilith Walther’s upcoming definitely-not-Bloodborne Kart (now known as Nightmare Kart), the idea of “joke turned legitimate gamedev venture” isn’t exactly new.
I actually had the pleasure of exchanging emails with Hanna Fogelberg (@thebirdmountain on Twitter), Landfall's Head of Community, who provided some insight into Content Warning’s development and the overwhelming response in the interview below.
1. What's it like to go to bed seeing some success, then waking up to find your joke game is a viral hit? Did you expect this at all, given the surprising amount of polish it has?
"We couldn't sleep to tell you the truth! Even if the team said good night at about 2am we kept texting the player numbers to each other throughout the night, we were very wired! We always knew there was the potential of the game going really well, there's something about the design and shareability of the videos you make that we knew could hit it big but it's still surprising it went THIS well."
2. How long did it take to develop Content Warning?
"Content Warning was made in about six weeks of active game development, but the idea came to us back in December!"
3. What were your main inspirations for the game? (Beyond Lethal Company, of course)
“Lethal Company and similar games were an obvious reference for the gameplay loop, we love that game! That said, what was most interesting to us was the core of the game - the filming and video creation. We were inspired by YouTubers and influencer culture, there's something interesting in people risking life and limb for content that we wanted to play off of. 
Other than that, the vibes of The Older World were inspired by Junji Ito and a specific H.R Giger painting while The Over World references the Swedish children's book Pettson och Findus.”
4. How experienced was the dev team?
“We're pretty experienced, the Landfall team has been making games for over 10 years with previous releases being Totally Accurate Battle Simulator, Stick Fight: The Game, Clustertruck and Rounds to mention a few.”
5. How does this experience compare to the last semi-viral success Landfall had with a Landfall Day game? (TABG)
“This game outdid TABG in player numbers several times over! So it's hard to compare, this is by far our most viral hit to date.” 6. Any plans for the future of the game? Or just basic bug fixes and some more content? 
“We will see! Currently, we're focusing on fixing bigger bugs and other issues but we already have some new content planned. We're kind of playing it by ear at this point, it all depends on how things go in the coming weeks.”
Some may attribute Content Warning’s success to multiple factors- the 24 hour free period, how it riffs on Lethal Company and the tropes it already employs, or even that it was “designed to go viral”- but you can’t deny that, even as an iterative piece, it still manages to find its own identity and already seems to have captured the content creation hearts of everyone who gives it a chance. Games like this, that aren’t reliant on micro transactions and are buoyed by the PEOPLE you play with, rather than the money that one must spend on it, are the hope- and, hopefully, the future- of the video games industry. You can find Content Warning (No longer free, but still very cheap!) at the link below: https://store.steampowered.com/app/2881650/Content_Warning/
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gasolineghuleh · 4 years
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What would videogaming with the Papas be like? Who's the most competitive? What kind of games do they like? I absolutely adore your writing, btw!!!
Thank you so much! I’m a gamer myself, so this is easy!
Papa i:
Remember those water games from being a kid? Yeah those.
“Look Terzo, I got the rings on the peg!”
Refers to everything as “the Playstations” regardless of what it actually is.
He’s surprisingly okay at side scrollers, but if the game is 3D you can forget it.
If you play a game around him, he’ll watch and ask you hella questions. “Who is that?” “Is that character you?” “This looks like it was filmed!”
If you really want to blow his mind, show him Assassin’s Creed. “I’ve been there! Wow!”
Papa ii:
He likes the harder games that make you think a little bit.
Bloodborne is an obvious go-to. He also really loves Limbo, Portal 2, and Half-Life. It’s the aesthetic mixed with puzzle solving that gets him interested. 
Also adores the old school games, like Super Ghouls & Ghosts.
Do not underestimate him, he will absolutely fuck you up at fighting games.
Has a collection of the old classics that’s he’s proud of. He keeps all of his systems in really good repair.
Competitive, but not to a fault. If you win he’ll only be moderately peeved. 
Game nights with him are good fun. He doesn’t mind watching you play something as long as you aren’t bad at it and you take his criticisms in stride.
Papa iii:
He likes all of it. If it’s a game, he’ll give it a try.
His favourites are the “happier” titles that let him forget about his stress for a little bit. Super Mario Sunshine is a particular go-to for him.
He’s got a soft spot for Nintendo.
Not very competitive at all. If you win, he’ll ask for a rematch but it never really bothers him. He prefers single player games, so losing is common-place due to him being out of practice. 
Game night for this Papa is something calming in bed on a handheld device. Stardew Valley, Animal Crossing, or Darkest Dungeon. Something he can turn his brain off on and just do out of rote memory.
Papa iv:
OH BOY. His competitive side really comes out with video games. There’s a reason he shows his audience what they look like when they dance. If you win, expect him to get huffy and demand a rematch.
He’ll play literally anything. He really loves the immersive story games, like Tomb Raider or Assassin’s Creed. His video game collection rivals 2′s in terms of size.
Has a copy of the Ratatouille video game for shits and giggles.
Is surprisingly good at video games, but loves to watch you play. He won’t backseat game unless you ask for help in where you’re supposed to be going or doing.
Insanely competitive over Mario Kart. He will absolutely throw pillows at you to win.
He’s that gamer that thinks that leaning forward makes you go faster.
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moontouched-moogle · 7 years
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Wait shit, I thought she was riding the deck in reference to that bloodborne kart joke. Also i guess i just didn't wanna come to terms with someone wanting to fuck amelia...
Have you heard of furries, anon?
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cerastes · 7 years
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redarcanacustom: Isn't there a Bloodborne Kart coming or was that a jape?
MAN, I WISH. It’s fake/a joke. Half of it referring to the usual Kart Game Joke, half of it referring to the fact that a number of enemies (including a very important one) actually get by via wheelchair.
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makeover-blog1 · 5 years
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The player passing Dark Souls 3 in 99 minutes is a feast for the eyes
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I needed a dozen or so hours for the Dark Souls 3 passage. Speedrunner Spacey1 does exactly the same in 99 minutes. Watching the player disabling the artificial intelligence of the boss with the fog is a feast for my eyes. I love the Awesome Games Done Quick party, and this year’s edition of the event was fantastic.
I never understood people watching the let’s-players. I am not attracted to watching e-sport. However, there is some kind of video activity related to games, from which I can not take my eyes off. It’s so-called speedruny. I love to watch players beat records in iconic games, passing them so fast that it seems impossible for an ordinary mortal. That’s why, like every year, I was looking forward to the Awesome Games Done Quick (AGDQ).
AGDQ is a multi-day charity event, during which players beat world records.
Awesome Games Done Quick does not have such a media impetus as the finals of e-sports competitions or industry conferences of big publishers. Against the backdrop of such events as IEM, Gamescom or E3, it is even a small party. The small audience behind the speedrunner’s back applauds his awesome serves every now and then, while he stares at the monitor, possibly telling about his strategies to break off the next few seconds of the popular video game.
When speed-coaches try to break the world records, there is a fundraiser in the background for the noble goals. For several years it has been fighting cancer and promoting early detection of cancer. This year’s edition of the event, which has just ended, led to a total of 2.3 million dollars. The money donated by the viewers will be passed to the Prevent Cancer Foundation.
As a fan of the Dark Souls series, I am delighted with how the AGDQ dealt with Trójeczka.
Dark Souls 3 is the easiest and shortest version of the demanding series. Which of course does not mean that adventure in a bleak world full of accursed creatures is like a walk in the park. I needed at least a day of constant gameplay to deal with Dark Souls 3 for the first time. The game had some really tedious moments. Like, for example, the fight with the Abbys Watchers. That confrontation was a perfect confirmation of the principle that the smaller the boss in Dark Souls, the bigger challenge awaits.
Well, unless you’re a sly speedrunner. Then Abbys Watcher is not a problem. Just a trick with fog. It turns out that the artificial intelligence of this particular boss activates with the passage of clouds of smoke. However, there is a way to force the game to save the game after crossing the fog. However, the distances of invisible control lines must be perfectly known. Then it’s enough to quickly read the record and it’s ready – Abbys Watcher stands still, not responding to the blows.
When Spacey1 said he would defeat Yhorm without a magical weapon because it’s faster, I raised my eyebrows.
Yhorm is a very specific boss in Dark Souls 3. The giant is so big that the player reaches half his calves. The opponent is also extremely resistant. Slashing it brings minimal results. The boss’s life bar almost does not want to shake from conventional blows. At the end of the giant throne room, however, there is a special magical weapon that deals powerful damage to Yhorm. This is a reference to Demon’s Souls, in which we also had to use a special weapon enforced by the script.
Despite this, Spacey1 concluded that no magic toy he needed. Holding the blade in both hands, the speedrunner began a spinning dance of cuts and thrusts, like Drizzt Do’Urden from the Forgotten Realms. Of course, Yhorm was almost unmoved on these pricks. The player betrayed then that although the giant’s feet and legs are extremely resistant, so his hands and head – on the contrary.
Spacey1 used every opportunity when the giant was bending down after the attack with a giant cleaver. Until I felt stupid that I did not fall for it myself. A few moments passed, and the great enemy finally fell to the ground. Incredible. Watching this fight you had the feeling that Dark Souls 3 is like a walk in the park.
Watching rallies is a great opportunity to learn new things about your favorite games and series.
Spacey1 reminded me of a trick with the door. Just reach the great bulkheads that are the turning point of exploration, but you do not have to wait for the hero to move the great metal bars. If he does it at all, because the player’s avatar is then completely exposed to the opponents pursuing him. Instead, just touch the door and then go to the menu and resume the game. The gate will be open and the opponents will return to their initial positions.
I also liked the fragment in which an experienced player showed exactly where to stand to beat the big dragon with one blow to the skull. A great strategy. I was aware of the sensitive place of the big reptile, but at his head I always jumped from the high cornice. It turns out that it is enough to stand almost in front of the beast, look her in the eye and wait for the right moment. Incredible.
Good speed guys are not just about time. Professional players are constantly entertaining the audience, telling her about curiosities about the program, secrets and rally. That’s what Spacey1 does, which does not need any announcer to comment on his actions. The player constantly explains to players what is happening on the screen, as well as the properties of used items, artifacts and spells. It also encourages donations from time to time. The boy is not as media as, for example, HeyZeus, but it’s hard to dislike him.
Of course, this year’s Awesome Games Done Quick is much more than Dark Souls 3.
Soon after Spacey’s raid you can see a great attempt to break the record in the platform Super Mario Odyssey. Other games launched during AGDQ include: Hollow Knight (PC) (absolutely capital, extremely exciting transition), Kirby & The Amazing Mirror (GBA), Donkey Kong Country (SNES), Mario Kart DS (DS), The Legend of Zelda: Majora’s Mask (Wii), Portal (PC), (another great video material that will make you scrambled eggs from the brain!), Metal Gear Solid 2: Sons of Liberty (PS3), Shadow of the Colossus 2018 (PS4), Another World: 20th Anniversary Edition (PS4), Crash Bandicoot: N. Sane Trilogy (PC), Silent Hill 2 (PC), Tomb Raider II (PC), TES III: Morrowind (PC), Octopath Traveler (Switch), Cuphead ( PC) (I need to see it), Dead Cells (PC) (it’s also), Diablo 2: Lord of Destruction (PC), Bloodborne (!!!) or Super Metroid (SNES).
All rallies made on the occasion of the Awesome Games Done Quick event can be found on the official AGDQ profile on Twitch . Unfortunately, speedrights were given to viewers in the form of several large blocks of connected video recorded with a string. That is why you will need this pivot , which allows you to determine in which place you can expect the production you are interested in. Well-cut and segregated raids can be found on YouTube , but for some reason (licenses?) There is not all the production on the list.
Nice watch!
The player passing Dark Souls 3 in 99 minutes is a feast for the eyes
www.xiaomist.com
www.xiaomist.com/2019/01/the-player-passing-dark-souls-3-…
Posted by 40bazar on 2019-01-15 21:50:21
Tagged: , xiaomi
The post The player passing Dark Souls 3 in 99 minutes is a feast for the eyes appeared first on Good Info.
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b0tster · 8 months
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Fixed a major bug that was popping up in the new 'The Hunt' game type for today's Bloodborne Kart dev post!
I'll explain the bug in further detail below the cut, but now that the bug is fixed we have a fully playable game type, so check out a match!
The bug went like this: Randomly during gameplay during this game type, I found that some kart racers would seemingly forget how to drive and just ram into the nearest wall. Using a lot of debugging, I was able to narrow it down to 'the enemy I am targeting does not exist'
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Loong story short I was able to detect when this 'brain dead' state happens & direct them to a new enemy target
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This doesn't fix the source problem, (which is 'why are they targeting a null reference in the first place?') but it does address the issue, which is good enough for me!
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