More Than Meets the Eye #51 — Ten Has Done So Much for All of You, and for What? You Don't Deserve Him.
So, obviously, last issue ended rather poorly for Team Rodimus and Pals. It doesn’t look like the start of this one going much better, as a mass of baddies bombard the late Necrobot’s “Fortress”. Whirl, being Whirl, wants to go out and face his certain death head-on. Everyone else is more than fine to wait for death to come to them.
Rewind, showing off the skills he’s picked up as a videographer over the last several thousand years, gets the security cameras up. I’m assuming that Censere had these installed to keep an eye out for bored space teens who might have wanted to graffiti his millions of plinths. Too bad it didn’t save him, or his property, as outside, Tarn is shooting the ground with his twin fusion cannons. He’s having to hold his arm in place with his other hand, as I’m sure the kickback of firing two lasers at once must be something fierce. He finishes and commands his troops to cease firing, everyone withdrawing.
The Lost Lost Lighters are super jazzed about this, Brainstorm stating that they must have heard about Tailgate’s Power Punch, an attack with a name so banal, it surely must kill anyone who faces it, if only so they don’t talk shit about it after the fact.
Megatron, however, knows what Tarn’s pulling, as he’s a theatre kid, and everyone knows that the really intense theatre kids follow their scripts to a T, and will murder you for trying to ad lib like some filthy fucking improv performer.
By doing this, he’s honoring Shakespeare.
Swerve has begun to bawl like a baby over how bad the situation has gotten, likely recalling all the awful shit he witnessed the last time he crossed paths with the DJD. Magnus, who still has his arm off, because Velocity is all about uplifting her fellow women, demands that they try to call for assistance, then apologizes for swearing, even though he’s absolutely at the very least said “damn” in the past. Maybe he’s confusing the total inability to curse with the IDW publication law that you’re not allowed to say “bitch” until your series has been truncated by 50%. Or maybe he only allows himself to swear in the presence of poor snack management. Anyway, it’s not like it matters— Megatron’s just informed everyone that Tarn also likes to cut the phone lines in situations like this.
All of this, because you wanted middle management for your faction.
Because Megatron never baked any sort of loophole into the DJD’s way of handling shit, because how the fuck could he have possibly known he’d one day have to denounce his entire reason for existing to satisfy the commercial whims of Hasbro, the gang is going to have to figure out some way to defend themselves or escape in the next eight hours. Rodimus orders everyone to split up and look for clues, blowing off Ten in the process.
Velocity calls Swerve, the closest thing to a doctor besides her, to come look at the Necrobot’s corpse, which appears to have turned into a pile of ash. Swerve informs her that this is what happens when someone who’s old as balls kicks it. Now, it may concern you that Velocity, who was the only doctor for a ship of over 200 until this morning, doesn’t know what a dead old man looks like. However, we must recall that age-related spark burnout hasn’t been a thing until very recently for Cybertronians, and Caminus, the colony Velocity is from, is marginally younger as a society. It probably just hasn’t happened in her circles yet.
Velocity and Swerve play around in the pile of old man dust, until she pulls a key out, with “1/001” written on it. Her search party will be focusing on finding what this key goes to, as it was surely important, given that it was on Censere’s person at the time of his death.
Over on the DJD’s ship, The Peaceful Tyranny, Deathsaurus stares at the corpses Tarn’s nailed to the wall of his room. The nails have Decepticon insignias on the heads, because of course they do. These are the same corpses Tarn had on the wall of his office in Grindcore. Tarn asks if Deathsaurus is impressed with his first editions, and when Deathsaurus is understandably bewildered by this question, Tarn explains that these are corpses that were sent home after dying in the mines of Messatine, who had Megatron’s writing etched into their organs by Terminus, so that said writing would reach the outside world. Tarn thinks it’s pretty fucking cool, but Deathsaurus is, again, bewildered by this interior design choice. In general, Deathsaurus is bewildered by a vast majority of the ways Tarn chooses to live his life.
Tarn, opening the mouth section of his mask to drink a shot’s worth of energon, likely totally unable to see as he does so, since the eye holes don’t line up anymore, says that if Deathsaurus was a true intellectual like Tarn was, he’d understand that trying to chase down a ship with quantum jump capabilities is really difficult when you no longer have a sneaky little double agent to give you exact coordinates, so grounding their targets was the best option. No word on how Tarn feels about the ship he super-nightmare-death-murdered being perfectly fine now.
Deathsaurus really just wants to know why they backed off after having their targets cornered, because he hates Tarn and his stupid little games, having been working with him for at least a couple months by this point. Tarn, however, has the audacity to be smug about how all the Autobots are probably tearing each other apart out of fear, as the sun makes its way across the sky.
Back with Velocity’s search party, Nautica’s joined the one-and-a-half doctors in the Key Quest. Velocity asks Swerve about why Ten came down with the rest of the group, and in Swerve’s defense, it’s not like anyone knew this was a murder trip until after they’d arrived. When the brain attack happened last issue, Swerve hadn’t disclosed what exactly he’d heard— now, however, he admits that he’d gotten an earful from Ten about the Ambus Test, and how just because he’s made up of the corpses of multiple religious hermits doesn’t mean he isn’t a person too, and also once that union gets going, he’s gonna sic lawyer-mode Magnus on him.
Anyway, they found the door that key went to.
Back with Rodimus in the main room, he’s collecting the notes of all the other search teams. Rung’s face has been shaded to look like he got lip fillers. Rodimus isn’t pleased, but it isn’t because of Rung’s gotten work done.
Nightbeat, however, DOES have good news to pair off with the bad. News so good he starts using metaphors, which confuses and frightens Magnus. Nightbeat has found the quantum travel device the Necrobot used to travel to the deaths he recorded, and what do you know? It’s got just enough juice to get everyone out of dodge and into the loving embrace of safety. Hooray! Time to form an orderly queue, going from most to least obnoxious paint job.
Then Team Killjoy shows up, Velocity and Nautica letting everyone know what’s behind door #1: it’s a bunch of organics in stasis.
I will say, the inverse of Transformers fans collecting robot toys mint in package is decidedly more disturbing.
Whirl isn’t horribly keen to die over a bunch of squishy nobodies. Nautica states that the organics are vulnerable and need protection. Skids, really wanting to be in that straight-passing relationship, agrees that the DJD will totally kill these guys, because they learned their technoism from SOMEONE MEGATRON. Chromedome, who has had his husband back for maybe six months at this point, really doesn’t want to stick around for the sun to set. Cyclonus asks just why the fuck there’s a bunch of dudes in the basement. Tailgate wonders if it really matters, considering the situation at hand. Magnus, needing direction in his life, makes sure that Rodimus hasn’t decided to take a nap standing up like a horse. Brainstorm, who has been oh-so-subtly trying to edge the door to the quantum tube shut, makes the point that they could do a lot of good after the fact, if they left now and then vowed to protect a slew of organics afterwards, which would eventually even out their sins, probably.
Rodimus feels pretty good about this proposal, but he loves looking like the most appealing, middle-of-the-road choice, and says that they have some time to talk this out. However, we’ve forgotten that we’re riding with Mr. Ex-Peace Through Tyranny, who does nothing in half-measures and loves to be contrarian to Rodimus at every given opportunity.
This turn of events is such a shock to Rodimus, he shouts at Ten for trying to show him something. Poor Ten.
Rodimus reminds Megatron just what exactly they’re up against and what he’s signing himself up for and for what variety of living creature, but Megatron is aware of all of these things. Looks like the talking to Skids gave him on the duplicate Lost Light finally sank through his thick skull, and he’s ready to be a big boy about this whole Autobot thing. He then informs everyone that he’s not doing this to make a point, and that anyone who wants to dip is welcome to do so, as long as they’re doing it for themselves.
Of course, it’ll be a cold day in hell before any Autobot lets Megatron out-Autobot them, and it’ll be an even colder day before Cyclonus leaves his not-boyfriend alone on Murder Planet. Oh, and the fact that organic life is just as valuable as mechanical. Totally. Everyone defaults to stay, Rodimus closing the door to the quantum tube.
Swerve then offers a real heel-clicker of an alternate escape plan: what if… we just stole the DJD’s ship, stuffed it full of the organics, and flew away before anyone noticed? Now, this is, of course, an immaculate plan, which no man could ever find fault in, but Whirl is not a man, but rather a machine, and does question where exactly they’d be getting the keys to such a ship. Cyclonus is trying to be a bit more of a supportive friend to Swerve, since the last time the guy felt left out, they all had to project their consciousnesses 400 miles out and pay NYC rent, asks if there is more to this perfect, perfect plan, crafted in one of the finest minds of any generation.
There is not.
So, we’re gonna steal a ship.
Ravage offers to track the smell of unwashed bachelors and Megatron body pillows to see where the DJD parked. Rodimus gives him his blessing, marveling at the skillset at his disposal, as Magnus makes a fucking wild face of incredulousness and Ten sulks in the corner.
Before he runs off, Ravage brings Megatron a phone and asks that he talk to Tarn, because surely if anyone can get him off the warpath, it would be his old boss.
Back at the Peaceful Tyranny, Tarn, Deathsaurus, Nickel, Tesarus, and Vos are going over the plan for the day. Sure hope Deathsaurus can parse Primal Vernacular. Tesarus reminds Tarn of the time they went after Heretech and he turned a storm shield into a forcefield that held them off for days, but this band of Autobot nerds aren’t Heretech, now are they? Even if they do have an ex-Wrecker, a Skids, and the power of love on their side.
Then Tarn tells everyone to shut the fuck up, because he’s getting a call on his electric razor.
Back at the “Fortress”, Megatron stands astride the space scooter, looking horribly depressed, as he prepares to have a little chat with his most murderous fanboy. Rodimus questions this decision, having clocked that even on his best day, Megatron wouldn’t just whole-heartedly decide to effectively kill himself for the sake of 50-60 organics he doesn’t even know.
Of course, we’ve seen that at least one planet in the Magisterian system still has life, as the Scavengers had to use holomatter avatars at some point, as seen in issue #45. Perhaps if Megatron knew about this, he wouldn’t be so keen to go on a suicide mission.
Over with Ravage, he passes by Skids’s plinth, which I’m sure isn’t an omen of any kind, and discovers that the smell of B.O. and hot pockets he was following wasn’t attached to the Peaceful Tyranny, but rather a base the DJD and Deathsaurus’s boys threw together. Also, Ten’s been crawling after him in an attempt to keep hidden this whole time, over what was likely multiple miles. He didn’t do a good job in the slightest, but points for tenacity, buddy. Ravage understands that Ten’s just trying to help in some form or fashion, so Ravage gives him a special job: bullet sponge.
Deathsaurus’s men, Helex, Kaon, and the Pet all see Ten up on the hill. Kaon in particular looks very excited at the promise of a plaything, so much so that he lets his rabid little chihuahua off-leash.
Meanwhile, Megatron races across his personal field of spark flowers, on his way to rendezvous at his plinth with Tarn. I wonder who suggested this meeting spot? When Megatron arrives, he demands that Tarn at least face him with his, well, face, but Tarn says that his mask IS his face, even though we know it isn’t, because Tarn couldn’t commit to the bit hard enough on this particular front for some reason.
Megatron offers himself up for surrender. But enough about his crisis of morality, let’s get back to Ten.
Ten, former Legislator that he is, fights valiantly, throwing four guys in the air at once, even as the Pet scratches his collar bone and Helex punches him in the head, his face telling me that he’s gonna do horny mouth shit with Ten’s brain if he manages to get ahold of it. Kaon’s in the background, shooting electricity into the sky. I think he’s just happy to be here. This nonsense up on the hill allows Ravage to sneak over to the base to check for a ship that DOESN’T smell like wine, jockstraps, and viscera.
Back with the Autobots, someone finally remembers that Ten’s a person, and asks where the hell he’s gotten to. Magnus isn’t sure, though he knows where he HAD been. I expect better from you, Magnus. Ten is your little buddy! Your brother in artistic arms! He even left something for your enjoyment, while he went out to help Ravage!
After having solved the issue of their defense system, Ten went out and got his ass shredded for multiple pages, where he was repeatedly shot and set on fire and torn limb from limb and electrocuted (I guess someone finally pointed Kaon in the right direction). It seems like the end for Ten, but his assailants are suddenly shot and dealt with, blanketing the hill in silence.
Silent enough to hear the equivalent of twenty USD in Australian dollaridoos, having been converted into English pounds, rustling around in a British guy’s wallet.
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WAKE UP
You stumble upon an unmarked white door.
Nestled between the shops the line the street downtown.
You don’t know how you got here.
It is the middle of the afternoon on a Wednesday.
You decide to open the door.
why did you do that?
You step inside a house.
The walls are gray and peeling.
You turn your nose at the smell of musk and rot.
The stairway is wrong…too many directions.
You start to climb.
does it go on for miles?
After sometime,
your head hits the ceiling.
It budges slightly, like it’s hollow.
There is a latch left unlocked.
A trapdoor and an invitation.
what about the white door?
Grey turns to orange.
The wood above you creaks as you lift.
Your eyes survey a peculiar office space.
Your hands are covered in sticky sweat.
You can see perfectly fine.
where is the light source?
Too many desks.
Too many walls.
Too many cabinets.
Too many crawl spaces.
You have not been deceived.
what purpose would it serve?
time is not linear
it could have been minutes or hours
sound is not resolute.
it could have been the scream of another
or yours.
do you remember the white door?
You scramble through a twisted cesspool
of broken hospitals and interstate highways
of open fields and abandoned schools
searching for an exit.
There has to be an exit?
when did you become a shadow?
You are relentless.
You are determined.
You do not falter.
You do not waver.
You fall through the first door you find.
how will you stop?
One in every seventy three people will experience the phenomena known as dream jacking in their lifetime. Thankfully, this is treatable with the help of mentalist professionals and systematic brain re-mapping.
Heed this reminder.
Your mind is your house.
Don’t let anyone else have the key.
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