#lab space design and construction
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labspaceconstruction · 3 months ago
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Innovative Lab Design & Construction – Optimized for Science & Success"
"Transform your workspace with innovative lab design & construction tailored for peak performance. Our expert team delivers cutting-edge, functional, and compliant lab spaces optimized for scientific success. Get a custom solution today!"
Source Link https://justpaste.it/gs58a
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reveryfics · 3 months ago
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Tony Stark request,
Him and rival male reader? Similar childhood situations, but reader owns a significantly "larger" company/corp.
I love the idea that reader is a (one of the only) Shield funders, so Tony has to be decent.
Power/ability wise, reader either has none (like how Tony just has his suits), or maybe readers father was a major Shield funder, so reader is an enhanced?
If anything specific, this is based off an OC of mine. "Lockjaw". Imagine Cable (x-men), but some rich guy. That's him.
Rival's Gambit
Tony Stark x Male Reader
Summary: Tony gets invited to his rivals latest launch party.
A/N: I'm sorry this took so long, I was trying to think of how exactly to write this.
TW: None?
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The invitation arrived on thick, embossed card stock, a stark contrast to Tony's usual digital notifications. It was for the launch party of his supposed "rival," a tech magnate whose name had been plastered across every tech blog and business magazine for the past year. The event promised to unveil a revolutionary advancement, something that, according to the hype, would "redefine the future." Tony scoffed, but a nagging curiosity, coupled with Pepper's subtle encouragement and the tabloid buzz speculating on his attendance, finally nudged him towards a reluctant "yes."
The party was a spectacle of excess, a dizzying display of wealth and technological prowess that dwarfed even Tony's most extravagant events. The venue, a newly constructed skyscraper, boasted holographic displays that shifted and morphed, creating an immersive, if slightly overwhelming, experience. Tony, despite his initial reluctance, played the part of the charming billionaire, offering witty banter and forced smiles to the endless stream of attendees and press who approached him. He felt like a caged animal, every word scrutinized, every gesture interpreted.
He spotted you across the room, a figure of quiet composure amidst the chaos. You gracefully excused yourself from a conversation, your movements fluid and deliberate, and made your way towards him.
"Glad you could make it, Tony," you said, a genuine smile gracing your lips. You tilted your wine glass slightly, the ruby liquid catching the light.
"Wouldn't miss it," Tony replied, his smile a practiced, albeit strained, expression. He was acutely aware of the undercurrent of tension, the unspoken rivalry that the media had so gleefully amplified.
After a few more obligatory rounds of mingling, you managed to corner Tony, just as he was contemplating a strategic retreat. "I'd like to show you something," you said, your voice low and inviting. "In my lab."
Tony hesitated. The idea of venturing into your personal space, a space where you presumably developed the very technology he was supposed to be competing against, was both intriguing and unsettling. But the glint in your eyes, a mixture of challenge and something else he couldn't quite decipher, piqued his interest. And, of course, he was fully aware that the ever-present paparazzi were capturing every moment, a fact that added a layer of theatricality to the encounter.
Your lab was a stark contrast to the opulent party venue. It was a space of focused energy, filled with the hum of machinery and the glow of holographic displays. Tony's eyes widened as he spotted a familiar suit, or rather, the skeletal framework of one, in various stages of completion. It was unmistakably an intriguing design, but with subtle, yet significant, modifications.
You leaned against a workbench, gesturing towards your latest suit. "Unlike you, Tony," you said, a hint of amusement in your voice, "I prefer to keep my identity a secret."
Tony chuckled. "So, you're 'Lockjaw'?" he asked, referring to the enigmatic vigilante that had been making headlines, their identity shrouded in mystery. "Never would've guessed."
The conversation flowed easily, surprisingly so. You discussed your design philosophy, your approach to technology, and your motivations. Tony found himself drawn into the conversation, realizing that beneath the facade of rivalry, you shared a fundamental passion for innovation. As the conversation deepened, you both shared stories of your childhoods, revealing a surprising amount of similarities, a shared experience of being precocious and driven, of seeing the world in a different way.
Eventually, Tony leaned against the desk next to you, a genuine smile replacing the forced one. "You know," he admitted, "I was wrong about you."
You laughed, a warm, genuine sound. "That must have been difficult for a man like you to admit."
A moment of comfortable silence settled between you. Then, you spoke, your voice soft but firm. "Tony, I've been thinking... would you consider working with me?" You paused, your gaze meeting his. "I believe we could do something great together."
Tony's eyebrows rose. He considered the offer, weighing the potential benefits and the inevitable media frenzy. "I'll think about it," he said, a playful grin spreading across his face. "But I'd like to discuss it over dinner."
"Tony Stark asking me on a date?" you teased, a playful glint in your eyes.
Tony shrugged, a mischievous smile playing on his lips. "Got to keep the press on their toes, don't we?"
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laxyaklovesloz · 1 month ago
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DannyMay 2025 #09 Underground
Master Post
A little snippet from Vlad’s past.
Having acquired the Dairy King’s mansion, Vlad needed to build a lab, but where? Underground would probably be best. He didn’t want visitors to find it.
How could he make it? He would need a contractor and construction workers. That presented a problem. He didn’t want anyone to know about his lab. Overshadowing wouldn’t work; he might as well do the construction himself. Would he have to kill them afterward? He had never killed anyone thus far in his climb to wealth, and he didn’t want to start now.
Vlad spent days considering his options. He didn’t have many. Kill his employees or let them live? Eventually, he decided murder just wasn’t worth it. The best he could do was make them sign a non-disclosure agreement.
Decision made, Vlad went to work. He had his lawyer draw up papers for the NDA. He hired someone to design the space and the secret passage leading to it. He researched the best contractors and chose one after careful consideration. Finally, construction began.
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senaridaes · 6 months ago
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These aren't the main characters or final designs! I'm taking constructive criticism!
So I have this comic in mind, I think I'm going to call it New Age. It is inspired by the early space age optimism, the kind that almost bordered on spiritualism. These designs are a work-in-progress (especially Jude, he's supposed to have a knight-like exoskeleton suit, but he looks like astroboy. Will probably need to change his name too). They're basically a small space colony (7000 people after more than 300 years on the planet), established with the purpose of terraforming a distant planet. Long story short, they managed to lose all contact with Earth before even arriving (or did they? ask me to find out), and now the planet is ruled by the isolationist "captain" (that's Lucy). Less people hate her than you'd think, but those who do have very good reasons.
I promise I'll draw more concepts soon and it'll make more sense. In the meantime, does anybody want to hear about why the spaceship that brought everyone to the planet had an extensive library of gut microflora samples, or about the society that's 80% lab-grown, or human lifespans based on luck, or maybe political crises that involve the population of entire planet (it's 200 people)? Anyone? Does anyone hear me?
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skeletonofagoose · 7 months ago
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Okay okay okay okay, so I’ve finally fleshed out Irene more as a character, thus I’ve also changed her design again. She’s a bit of an artificer, constructing magic machinery and whatnot. This ties in with Danielle being a robot because, what if Irene discovered her while scavenging old abandoned labs and storage spaces of scraps?
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Also! I love the bottom left Irene I drew lol
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harrowharks-iliac-crest · 1 year ago
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Necromancy
Worldbuilding/Lore
<< Previous: The Resurrection | Masterpost
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I'm finding it hard to put my finger on how necromancy works, and when it started; clearly, a lot of study is involved, and you can craft theorems from thanergy - necromancers need dead things in order to be able to work; those theorems can then be used for healing, for creating constructs, for damaging living things, for animating and puppeting corpses. It isn't true resurrection, ever, but it can somehow fashion life from life (necromantic healing powers), life from death (using thanergy blooms to heal or create constructs - or, in Harrow's case, a necromantic baby - but was that more a way of infusing an already existing embryo with necromantic ability?), death from life (using what Palamedes did to Cytherea as an example, which would have straight up killed any non-Lyctor), and death from death (using necromancy or constructs to kill/harm someone).
Necromancy doesn't work in space due to the absence of dead things. This seems to be at least partially by design, as the Cohort and Empire don't seem to be using any organic materials - but Blood of Eden seem to be able to get their hands on paper and such, showing that they are available, if not abundant outside the world fashioned and controlled by the Empire.
As far as we can tell, John - maybe Alecto - might have been the first necromancers. Alecto was said (by John) to be the first resurrection. I have a whole section on each of them when I get to character analysis so I won't go into it too deep here. In any case, I don't think necromancy was terribly abundant pre-resurrection. Maybe it was even a skill Alecto had first, and had to give to others somehow. Or maybe the nuclear blast/resurrection altered humans in a way to enable a fraction of the population to show necromantic ability. We do know it is innate in current times, you are either born with it or you're not. But there's not a lot of details on how it came about, and how exactly it works, and what is it that creates necromantic ability in humans.
It seems to come with either an innate or learned ability to "sense" life, and also death; I don't think Harrow had to wait to be a Lyctor to do this. When Harrow was fighting the construct in the labs in Canaan House with Gideon, Harrow had an additional sense for thanergy that Gideon could momentarily access through her. This is also confirmed by the Cohort files which warn BoE agents not to kill in the area of a necromancer, as necromancers will inevitably be able to sense this, and feed off the thanergetic bloom. Lyctorhood sure sharpened and enhanced this ability for Harrow, though.
>> Next: Lyctorhood
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diamondvic · 1 year ago
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I wanted to try out @quins-makeshift-menagerie’s bases!! They were so fun to play around with!! These are two mewtwo ocs I made during last spring + summer, when I was still relatively new to following the commewnity and needed to make something for myself!! They have a very loose story I haven’t really nailed out yet, but the basic idea is that they’re twin test subjects in an experiment on combining the DNA of extraterrestrial Pokémon with previous research on Mew / Mewtwo. The hope was that, with Mew being the ancestor of all terrestrial Pokémon, the study might allow for clarity on the genetic origin of extraterrestrial life
Some notes under the cut
Mneme (the purple one, named 1: after a moon of Jupiter and 2: for the muse of memory, as a major part of its story is how the genetic ‘memory’ of being from space makes it yearn for freedom) is mainly Mewtwo (and Mew: my actual design for it has a sort of in between of them) and Minior. However, when I was researching what Pokémon can be counted as extraterrestrial, I made a weird discovery; while they’re very differnt pokemon, both the Staryu line and Deoxys have central cores in the center of their bodies. Furthermore, Staryu and Starmie use these cores to send signals into space… so they seem to have some sort of connection there. Because of that being a strange common thread, I gave my design a central core as well. The idea is that, like Minior, while otherwise almost invulnerable, a strike to the core would be deadly for it. However, unlike Minior, Mneme can’t construct a full rock coating, as they aren’t given enough minerals for it in the lab environment. This very much would make it a glass cannon - especially cause rock/psychic is a pretty deadly type to be!
The second one DESPERATELY needs a name (might have to look into more moons or the other muses soon) but for the sake of simplicity I refer to as Mewgyem. They are also a sort of in between Mewtwo / Mew and Elgyem. While it can’t evolve, the way it was created did give it a few traits of Beheeyem. It has the same weird wrap around its neck, and while I didng fuse the eyes together like Beheeyem has, I did give it a mask marking to allude to that shape. They’re a lot more straightforward design thought wise..
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lonestarflight · 2 years ago
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Launch of STS-92 Discovery
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"In a perfect on-time launch at 7:17 p.m. EDT, Space Shuttle Discovery trails a blaze of flame amid clouds of smoke and steam as it leaps into the night sky. The launch of mission STS-92 carries a crew of seven on a construction flight to the International Space Station. Discovery also carries a payload that includes the Integrated Truss Structure Z-1, first of 10 trusses that will form the backbone of the Space Station, and the third Pressurized Mating Adapter that will provide a Shuttle docking port for solar array installation on the sixth Station flight and Lab installation on the seventh Station flight. Discovery’s landing is expected Oct. 22 at 2:10 p.m. EDT"
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"Designed by the crew members, the STS-92 patch symbolizes the second mission to carry U.S.-built elements to the International Space Station (ISS) for assembly. The black silhouette of the Space Shuttle Discovery stands out against the deep blue background of space in low Earth orbit. In the foreground in gray is a profile view of the ISS as it appears when the shuttle and crew arrive, with the station consisting of the Unity node, its two pressurized mating adapters (PMA), the Zarya functional cargo block, the Zvezda service module, and the Progress cargo vehicle.
Following the shuttle's rendezvous and docking, the ISS configuration will be augmented by the two elements delivered by Discovery–the Z1 truss and PMA-3. These two elements, depicted in red, will be installed using the shuttle's robot arm and be connected to ISS during four spacewalks. The multi-national nature of both the STS-92 crew and the ISS are reflected in the multi-colored Astronaut Office symbol."
Date: October 11, 2000
NASA ID: KSC-00PP-1551, KSC00pd1549, KSC-00PP-1552, KSC-00PP-1561, KSC-00PP-1557, KSC-00PP-1555, STS092-S-001
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radioactive-metal · 8 months ago
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Aurora Legion timeline
ok folks it’s
tonight’s serious post
On the docket tonight…. My completely nonsense timeline of the aurora legion. This is all pure conjecture and so is basically fanfic. Dates are all wrong but screw it im tired.
Year 22xx (I forgot lol): the aurora legion is founded, construction work begins on aurora academy phase 0. The legion’s equipment consists of deactivated Terran and Beretreskan stock, as Aurora labs is yet to be set up. Year designated AL:0
AL:2: first class graduates from AL temporary headquarters on Luna. Crews assigned to fend off pirate raids near trask and provide aid to a beleaguered Terran colony in the Sirius system. Aurora Academy Phase 0 50% complete.
AL:5: aurora academy phase 0 complete. Thrusters, power generation, life support finished. Phase 1 started.
AL:10: Aurora Labs begin operation. First piece of equipment produced is a new type of pistol, known as a disruptor, primarily designed to incapacitate, it becomes the standard sidearm of the legion. Phase 1 33% complete
AL:20: number of active squads reaches 100, flying missions around Terran and Beretreskan space. The first prototype Longbow MK.1 enters trials after being built at the Martian shipyards. Phase one 80% complete
AL:23: Phase one complete, legion HQ moves to the now habitable Aurora academy, and the first class is inducted. The stream system is introduced to improve squad efficiency. Construction begins on Aurora Yards in the asteroid belt of the Aurora system.
AL:30: Long Bows enter high rate production, with new ships rolling off the line on biweekly intervals. Phase two of the Aurora Academy begins
AL:55: Long Bow MK.2 enters testing at Aurora Yards. Fleet size reaches 200 active vessels, 180 Aurora Spec Longbow class, 7 Terran Indomitable class destroyers, 6 Beretreskan Kysshakk class frigates, 4 Terran Dreadnaught class light cruisers, and 1 Terran Battleship, the Indefatigable.
AL:63: also known as Black ‘63, this year marked the loss of Nari Kim and battleship Indefatigable at the hands of what was later identified as a Sydrathi Warbreed Hunter-killer fleet. 7 squads are lost in the line of duty after a supply run to a supposed refugee fleet that opened fire for unclear reasons. Kysshakk class frigates Clan-of-fury and Beetle-back engage and destroy. Later analysis showed it to be a pirate fleet in disguise. Phase 2 40% complete.
AL:70: Longbow MK.2 introduced, with better payload capacity, range, firepower, and resistance to the kind of sensor jamming that lead to Black ‘63. Phase 2 64% complete
AL:90: The last of the original founders dies. A memorial service is held and attended by 85% of personnel. Development begins on the Polearm class of frigates to replace the aging Indomitable and Kysshakk class vessels. Station AL-02 begins construction on border territories of Terra and Trask, to act as a forward operating base. Phase 2 completed. Original specs for Aurora academy met. Additional expansion plans, and development phases 3-7 are drawn up.
AL:107: Polearm MK.1 enters service. Active fleet reaches 400 vessels, primarily Long Bow MK.2s. A new flagship is acquired by the Legion, the former TDF Dauntless.
AL:120: first communication with the syldrathi. War declared between Terra and her allies and Syldra. AL remains neutral and offers aid to those caught in the crossfire. Heavy losses incurred. First large scale deployment of Polearms, who can stand toe to toe with sydrathi vessels 50% larger than themselves
AL:130: Completion of phases 3,4, and 5 (done concurrently) introduction of the Longbow MK.4, notable for its complete redesign of defensive plating, engines, and weapons to massive effect, and initial testing of Blockhouse class Carriers and their sister class Iron Cannon Cruisers. Active fleet reach’s 1000.
AL:138: the Battle of Orion. Huge losses among aurora legion forces, loss of last remaining Dreadnought class cruiser. 20th Blockhouse/Iron cannon class vessel enters service.
AL:150: Battle of Aurora, station heavily damaged by Rahaam fleet, 33% of active personnel lost. Gladius class picket ship introduced, designed to be manned by only 3 crew. Due to damage, phases 6 and 7 are started ahead of schedule, to be completed by AL:175. Battleship Dauntless lost along with Admiral Adams.
AL:157: Tyler Jones selected as new Admiral of the fleet, and orders a shifting of footing to a humanitarian stance.
might do a speculative future timeline as well. Might come back to this later and patch it up in really tired RN.
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labspaceconstruction · 3 months ago
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Modern Labs & Research Spaces | Lab.Space
Discover modern labs built for breakthrough research at Lab.Space. Our spaces are designed to spark new ideas and help researchers work better together.
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spacetimewithstuartgary · 6 days ago
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Lunar dust less toxic than city pollution, study finds
As NASA prepares to send astronauts back to the moon for the first time in over 50 years, new research from the University of Technology, Sydney (UTS) has found that lunar dust is less harmful to human lung cells than previously feared, and significantly less toxic than common Earth-based air pollution.
The UTS-led study, published in the journal Life Sciences in Space Research, provides reassuring data for the upcoming Artemis missions, which aim to establish a long-term human presence and a base on the moon. Lead researcher and UTS PhD candidate Michaela B. Smith investigated the impact of the most accurate, new-generation lunar dust simulants on human lung cells in the lab. She compared the effects to those of airborne particulate matter collected from a busy street in Sydney.
Smith said the health of astronauts was a concern after the Apollo missions, where crew members experienced respiratory issues.
The study found that while the sharp, abrasive lunar dust can act as a physical irritant, it did not cause the severe cellular damage or inflammation seen from the urban Earth dust. “It's important to distinguish between a physical irritant and a highly toxic substance,” Smith said.
“Our findings suggest that while lunar dust may cause some immediate irritation to the airways, it does not appear to pose a risk for chronic, long-term diseases like silicosis, which is caused by materials like silica dust.”
In Apollo, the primary route of exposure occurred after extravehicular activity. “When astronauts re-entered their landing module, fine dust that had clung to their spacesuits became airborne in the confined cabin and was subsequently inhaled, leading to respiratory issues, sneezing, and eye irritation,” said Smith.
“Any dust, if you inhale it, you'll sneeze, cough, and have some physical irritation. But it's not highly toxic like silica, where you end up with silicosis from being on a construction site for 10 years. It’s not going to be something like that,” said Smith.
The research focused on fine dust particles (≤2.5 micrometres), which are small enough to bypass the body's natural defences and penetrate deep into the lower airways of the lungs. The study used two different types of lung cells, representing the upper (bronchial) and lower (alveolar) regions of the lung.
Results showed that Earth dust induced a greater inflammatory response and was more toxic to the cells than the lunar dust simulants. The paper suggests the primary mechanism of toxicity from lunar dust is mechanical damage caused by the particles' irregular shape and rough edges as they are internalised by cells. Crucially, the lunar simulants did not trigger significant oxidative stress—a key chemical damage pathway often associated with fine particle toxicity.
“This likely means that if exposure occurs at levels typically found in air pollution on Earth, health effects would be minimal,” the authors conclude in the paper.
While the findings reduce a critical risk factor, NASA is still taking the threat of dust exposure seriously. Smith, who recently visited the NASA Johnson Space Center in Houston, saw new engineering solutions firsthand.
“What they've done now is designed it so that the suits are actually attached to the outside of the rover,” she said. “The astronaut will climb in and out from inside, and the suit never goes inside, which prevents the dusty suit from ever contaminating the internal cabin environment.”
“While this research helps to reduce concerns about one critical risk factor, it’s important to note that NASA continues to treat dust exposure seriously and is developing robust mitigation strategies,” said Smith.
The research has paved the way for Smith’s current PhD work, which investigates the next frontier of space health: the effect of microgravity on lung function.  In the lab, she uses a specialised rotating device to simulate the weightlessness experienced on the International Space Station, studying how it impacts the cellular structure and function of the lungs over time.
Smith’s PhD supervisor and study co-author Distinguished Professor Brian Oliver, from UTS and the Woolcock Institute of Medical Research, said this foundational work on lunar dust provides greater confidence for humanity’s next giant leap.
“The results contribute to the safety case for returning humans to the moon.”
“This research places our research group at UTS at the forefront of the space life sciences field, establishing us as key contributors to this vital area of research, particularly within Australia,” Oliver said.
IMAGE: Microscopy image of lunar dust simulant sample. Courtesy Michaela B. Smith.
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dreadknightcassandra · 9 months ago
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Deadlock Character Story
Mid day at the Fairfax Industries R&D Ballistic range. McGinnis wiped the sweat from her brow, waiting for the automated system to trigger. The seconds slowly ticked by as she glanced around the range. Suddenly, a flash erupted by her side, and a large target slammed into view and began speeding down the range. McGinnis leapt into action, slamming down the trigger on her machine gun and lighting up the range with a hail of steel. Well, for five seconds anyway, before the mechanism jammed and the target reached the end of the range. Now, the range was lit up with a stream of increasingly verbose and agitated swearing and the sounds of a gun being slammed into a concrete barrier. The doors of the R&D flew open, and the engineering team scrambled out of the furious McGinnis who stomped her way to her personal desk, slammed the gun down, and immediately started tearing it apart looking for the fault. Her designs were perfect, she must have made a mistake in construction she thought. Eventually she found it, a 4mm defect in a part of the triggering sigils. "This in turned calmed her down. "Good, not a mistake I made." She made a note to speak to her thanatological crew lead, then packed up and headed home for the day. She passed her property gate, pulled into the garage, and went inside as her very spacious home. Fairfax paid well indeed. She dropped off her work gear, grabbed her post work drink out of the fridge, and walked out of her house and towards her back yard laboratory. On arriving, she knocked twice. "Hey, It's me, coming in." Inside the lab stood the lanky figure of Arin Fairfax, now going by the alias Pocket. The tables around them were scattered with diagrams, tomes, and to one side sat an old and ominous briefcase. "Any luck?" McGinnis asked after closing the door behind her.
"Not yet" They responded wearily. "Listen, are you sure this is okay, cuz whatever this thing is, it di-" McGinnis cut them off. "Did you take it from my department." "No?" "Then I don't care. I just want to know how it works. Far as I'm concerned, Fairfax is a lab and a paycheck, i don't give two shits about your family or it's drama." "Someone tried to kill me, this isn't just drama!" They gestured frantically with their darkened, mottled, left hand. "Whatever. Listen, your arm's getting worse, I think you're on the clock to figure this out. It'll probably be easier if you're able to, y'know, go outside, get supplies on your own instead of me having to go out and do your damned legwork. I've got a lot of PPE at the lab that I can-" "No!. No, I dan't want to risk tying you to me, it's bad enough I'm here. The suitcase protects me enough, and that gun you made has been...... useful, but the more I go out the greater the danger." They turned back to the table, shifting through stacks of diagrams and ancient prose. "Besides, I'm happy enough here, where it's safe" McGinnis cast a sidelong glance at the section of the lab they were using as a sleeping space, cluttered with discarded food wrappings, strewn clothes, and a single torn poster. "Riiiiiiiight, I'm gonna go hit the showers, call me if you make a breakthrough." Getting no response, McGinnis left the lab and went back into her home. Reaching in to the fridge to prep a refill, she felt her hair on the back of her neck suddenly stand on end. Immediately, she grabbed her refrigerator pistol (the interior one, the exterior one was still being fixed) and whipped around. In the corner of the kitchen, an amorphous figure stood cloaked in a heavier shadow than the lights of the kitchen should have allowed. Faint wisps of sickeningly green energy cured around the frame, and two eyes peered out of the darkness, one blue and one yellow. The figure spoke in a shifting dual voice. HAVE THEY LEARNED "Fucking hell" McGinnis lowered the gun. "I have a door and meeting hours, use one. No, nothing yet. The kid's not much of a scientist to be honest, but he gets more of a reaction out of it than I can." TIME IS SHORT. ANSWERS ARE WANTED. THE DEAD STIR "Listen, you wierdo, I don't know what you think I can do about that, the kid is-" She had turned to put her gun away, and when she turned back, the figure and shadows were gone. Immediately, she ran to another room and activated a monitor. Displayed on the monitor was a camera feed of the laboratory, sent by a hidden camera McGinnis had installed to monitor Pocket's progress. For a solid minute, she waited with bated breath, looking to ensure that her mystery partner didn't try anything rash or direct. Eventually, she was satisfied her ward wasn't in any danger, turned off the monitor and went to take a shower, missing the pair of eyes looking back at her through the screen
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bowser-jrs-jamboree159 · 18 days ago
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MMHotF Cast: Duo and Block Man.
Duo:
A mysterious robot from outer space and the guardian of the cosmos. Like Protoman, Duo’s creator & origins are unknown but not just that, even Duo himself is unaware of his purpose. He crash landed on earth one day with one thing on his mind, to exterminate a dark, ominous substance called: Evil Energy. He was hostile when he first met Megaman and thought that he was the enemy. after he convinced him that he was a friend, Duo was taken to Dr. Light’s lab to be repaired. His left hand contains a strange, unknown alien energy that can counteract and purify the Evil Energy in case it infects someone. Now he patrols stratosphere and occasionally helps Megaman and the others from evil as he tries to learn about life on earth.
Block Man:
Block Man was designed to specialize in building the outer walls of major projects. He's always secretly dreamed of building a vast structure that recreates the bygone age of pyramids and temples. Ever full of energy, he keeps the robots on his sites working full tilt; the only problem being that he sometimes loses his temper when his laborers can't keep up with him. Block Man often works together with Impact Man, and the two are sometimes seen going to an oil bar to share a drink after a long day of construction. He’s also a very big fan of Duo’s.
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dekhocampus11 · 1 month ago
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National Institute of Fashion Technology - [NIFT], Srinagar
National Institute of Fashion Technology (NIFT), Srinagar – Overview (800 Words)
The National Institute of Fashion Technology (NIFT), Srinagar is one of the newer additions to the prestigious NIFT network, established in 2016. Located in the heart of Kashmir, in the Budgam district, NIFT Srinagar has rapidly grown into a key center for fashion education in northern India. It combines the legacy of India’s textile heritage with modern design education, fostering a space where innovation meets tradition.
Academic Programs
NIFT Srinagar offers undergraduate and postgraduate programs in fashion and design disciplines:
Bachelor of Design (B.Des) with specializations in:
Fashion Design
Fashion Communication
Textile Design
Fashion and Lifestyle Accessories Design
Master of Fashion Management (MFM)
The curriculum is designed to blend theoretical knowledge with hands-on experience, encouraging creative thinking, technical proficiency, and business understanding. Students are exposed to a variety of workshops, studio practices, and real-world projects that prepare them for dynamic roles in the fashion industry.
Campus and Infrastructure
The NIFT Srinagar campus, spread across 16.5 acres in Ompora, Budgam, is equipped with state-of-the-art infrastructure. The academic block includes well-lit, modern classrooms and specialized studios for pattern making, garment construction, dyeing and printing, weaving, and more. The resource center includes an extensive library, digital learning spaces, and access to design materials from around the world.
A design studio fosters creative development, while labs such as the knitwear and textile labs provide space for experimentation. The campus is fully Wi-Fi enabled and has advanced IT infrastructure to support learning.
There are also facilities for extracurricular engagement, including an auditorium, an amphitheater, sports grounds, basketball and badminton courts, a gymnasium, and a popular campus cafeteria known for its diverse menu. Hostel accommodations are available separately for boys and girls, each with common rooms and recreational spaces.
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Admissions and Scholarships
Admission to NIFT Srinagar is based on the national-level NIFT entrance exam, which includes:
Creative Ability Test (CAT)
General Ability Test (GAT)
Situation Test (for B.Des)
Group Discussion and Personal Interview (for MFM)
The selection process is rigorous, ensuring that students with both creativity and critical thinking ability are chosen. Educational loans are available through nationalized banks, and special schemes are in place to support students from economically weaker sections, Scheduled Castes/Scheduled Tribes, and female applicants.
Placements and Industry Connections
NIFT Srinagar, despite being a newer campus, has built a respectable placement record. Its graduates have gone on to work in major design houses, export companies, retail brands, and government initiatives. Internships are a key part of the curriculum, giving students exposure to real-world industry practices.
The institute regularly organizes seminars, industry interactions, and portfolio reviews. This helps students connect with professionals and understand the practical demands of the fashion business. The Fashion Spectrum, its annual fest, also attracts attention from fashion brands and professionals across India.
Regional Integration and Cultural Focus
One of the most unique aspects of NIFT Srinagar is its strong connection to local craft traditions. The institute actively collaborates with local artisans, weavers, and the Jammu & Kashmir government to revive and modernize traditional Kashmiri crafts such as Pashmina weaving, Kani shawls, Sozni embroidery, and crewel work.
Students often participate in community-based projects that integrate these crafts into contemporary design frameworks. This exposure enhances their appreciation for indigenous techniques and gives them a chance to contribute to the preservation of cultural heritage.
This cultural immersion helps students develop a design language that is unique and reflective of their environment, something not commonly found in campuses located in urban metros.
Campus Life and Student Engagement
NIFT Srinagar provides a student-friendly atmosphere with a strong focus on innovation, teamwork, and personal growth. Students are encouraged to join clubs and societies related to fashion, arts, technology, and entrepreneurship. Regular events, competitions, exhibitions, and workshops keep the campus vibrant and intellectually stimulating.
The serene environment of the Kashmir valley adds a unique dimension to campus life. The natural surroundings, coupled with the culturally rich environment, inspire creativity and introspection among students.
Challenges and Growth
While NIFT Srinagar offers a promising education environment, being a relatively new campus does come with some challenges. Initially, infrastructure development and faculty recruitment posed concerns, but the institute has made significant strides in recent years. With continuous investment in facilities and staff, it is steadily aligning with the standards of older NIFT campuses.
Moreover, its strategic focus on traditional crafts and sustainable fashion has helped it carve a niche, attracting students passionate about heritage-based design.
Conclusion
NIFT Srinagar stands at the intersection of tradition and innovation. It offers a unique academic and cultural experience to students aspiring to make their mark in fashion and design. With modern infrastructure, strong academic programs, industry exposure, and a focus on local craftsmanship, it is poised to become a leading institution in the years ahead. For students looking to combine fashion education with cultural depth, NIFT Srinagar provides an inspiring and fulfilling environment.
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blazehedgehog · 10 months ago
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Okay so you've apologized for choosing the wrong words over the SAGE 2024 showcase trailer, but doesn't that mean that somewhere inside you still think parts of what you said are true? You still came to those conclusions one way or another.
Yes and no.
I would like to open this saying I used to be known as a pretty harsh critic when I started writing about SAGE for TSSZ News. I hurt a lot of feelings but I always had a logic behind what I was saying. Ultimately I figured I was judging people by standards they didn't deserve, and I kind of softened my view.
By that I mean I was judging fangames against more professional standards, and then I realized these were just hobbyists having fun and didn't deserve to be raked over the coals like that. After all, a game you pay for and a game you download for free create two very different expectations.
So I'm going to single someone out here and I'm sorry in advance for doing this, but I saw Sonic Test Labs in the SAGE 2024 showcase video. They've removed Sonic and replaced it with an original character -- a furry wolf wearing jeans, I believe. (It's a rat)
Now, I'm not out here to insult somebody's OC or even their fursona. Something I've been trying to remind people in slamming on the brakes of all of this SAGE hot water over on Twitter is that I think anybody should make anything and be proud of that. I literally just put out a Shadow Generations video 2-3 months ago where I have a long montage of fanart I drew of my Sonic OC, as I talk at length about not running from your past and embracing who you used to be, even if it was cringe. I am not here to tell anyone to stop making things.
But, like, the 90's were full of "mascots with attitude" and really only one or two stuck around, and the most prominent example is Sonic the Hedgehog. Most of these furries were lucky to get a single sequel and then they disappeared off the face of the planet, some only resurfacing ironically.
Sonic the Hedgehog, just as a character design, is kind of a one-in-a-million shot. To be so simple and so iconic and so appealing to so many people... the epitome of lightning in a bottle.
And the indie game space is a very different place than it was when a lot of people were pitching Sabrina to ditch "Lilac the Hedgehog" and make Freedom Planet into an original game she could sell, you know?
So when I see Sonic Test Labs and it's got a new name, it's dropping the Sonic connection and it's starring a fursona it's like, good for you, all the power in the world to you, I hope you succeed, but also, at this point... is this going to be worth the change? I guess I'm not the developer of what is now "Wick3r: Tricks, Keys & Speed", so I can't answer that. They have a lot of talent, though, and Sonic Test Labs was a standout game for me last year, so we'll see.
I am coming at this from my own perspective as a game developer, and I've hit a pretty big streak of bad luck as of late, I feel. I have no more time for the sort of game development I really want to do and I haven't released anything meaningful in years. The last few things I did release, I'm not really proud of anymore.
Let's take OverBite. I genuinely wanted to make OverBite into a real game. I was making steps towards that. Then my whole life got turned upside down, I lost my motivation, and I got caught up in the Youtube game.
The further I get from OverBite, the more I see its flaws. It was a Game Jam game. Most of its levels were constructed in about five hours. I have a fat design document full of too many ideas for the final game that need to be re-thought, paired down and streamlined.
I can't do any of that. I have absolutely no faith that a current version of OverBite would sell anything even remotely meaningfully for me to be worth the time I'd put into expanding (or even outright rewriting) its code, polishing up its visuals, implementing new mechanics, new levels, bosses, etc. That means spending years effectively wasting time I could be spending on my Youtube channel, where my hard work is more directly rewarded.
And it kills me. It makes me want to cry. But there's a cold part of me that says, "Get over it. You can't have your cake and eat it too. You can't do everything. Pick a lane and build that up, you can't be so scattershot anymore."
But I have so many game ideas, and more keep piling up. And even if I tell myself I can't be so scattershot anymore, I still end up working on some of them anyway. Because my heart wants to make video games and my brain says it's not worth it anymore. The market is too crowded, the investment is too large, the gains are too small.
If I put my full weight behind my Youtube channel, I make thousands of dollars a year. Not even five figure numbers, but a non-trivial amount. For Overbite, I made just over a hundred bucks, and most of that was begging for people to help cover the Steam Greenlight fee.
Or, let's say, "Better Bubsy." That Bubsy joke game that stopped being ironic and started being earnest. I work on it for a few weeks every April for the last four or five years. It got to the point where some respected people I know were saying I should pitch it to whoever owned the Bubsy IP. Which at the time was UFO Entertainment. Eventually that changes hands when Atari buys the Bubsy IP from UFO, and the CEO of Atari is out there making an open call for indie devs to submit a Bubsy pitch. This is my chance. Better Bubsy could be a real thing!
I even speak to someone who works directly at Atari! I don't even have to drop it in their pitch inbox! It's getting personally sent up the chain!!!
...
Atari and Limited Run announce a Bubsy remaster pack where they are making their own "select improvements" to the old games. That is effectively confirmation that they did not care about what I was selling. More time wasted.
Forgive me if I'm not very warm to certain ideas right now and I have a cynical, bitter heart towards certain aspects of game development. I am personally in a very conflicted place right now, and it came out in the wrong ways towards people who did not deserve it.
(For those of you who don't know what this is about, this, this, and this twitter thread should clear things up.)
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loki-who-remains · 2 years ago
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I really loved the title of the latest episode, so without further ado let's dive into science and fiction of the TVA. This is all so interesting.
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The Loom exploded, apparently annihilating a bunch of timelines that were going through it. And after that went to a fail safe mode, restored and continued to weave like before: see the spinning input ring:
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The same ring was moving slow in s2e1:
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and completely stuck before the meltdown in s2e4:
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Its explosion reset people at the TVA to respective branched timelines. I'm not sure 'the nexus event' is even a thing anymore, but Loki appearing to every one of them could be considered a nexus event if they existed on the Sacred timeline
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Quick note before I forget. Time doors and time cubes are of the same nature. I guess if you were somehow to be stuck inside a time door you'd be squished. Another interesting duality of how to use the same tech: to traverse spacetime or to torture and violently kill.
Time cubes are old and have scratchy look, just like the first timedoors OB managed to open. Modern time doors look polished. Probably the old tech was repurposed into torturing devices by Miss Minutes someone else.
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AC/DC AD/OB's 'lab':
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Is this room safe? For the wormhole or the quantum...? This hole area is totally abandoned. No one's around for miles
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OB, area being abandoned doesn't mean it's safe for any wormholes, especially for any people near it. Not even sure about whatever quantum stuff is going on.
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But the building isn't random, the room is the same, just repainted. There's even the same chequered pattern on the floor though really faded. Is the TVA on Earth in a time bubble? The Loom has to be on the same level as R&A, so the TVA founders would expand around that abandoned building.
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Which would mean that the infinite city around the TVA is an illusion. Or a side effect of the TVA being in some sort of a time bubble.
The question remains of how the Loom fits in with all of it. We've seen it exist suspended in, again, a seemingly infinite space. Let's say, its very construction can attract and visualise the raw time-matter (I'm still in denial of time being a matter, no matter how much I sciencefiction it in my head). When you look closely you see that timeline threads take shape the closer they are to the input ring of the Loom. But where do the weaved output timelines go? Do they go around, surrounding the TVA in a circle? And then inevitably branch, become formless and chaotic and have to be weaved back again?
Let's imagine that the TVA sits in the centre of time which flows around it and being recycled and reordered so the timelines co-exist without damaging each other. The Loom powers the TVA, and since past, present and future exist all the time, it's a life-long power source, Timely's dream.
That would explain how HWR sits in a castle in the centre of a manufactured, isolated Sacred timeline. His tempad isn't of TVA design. Was he inspired or did he just invade the TVA and steal their concepts and ideas? (Despite being himself involved with the creation of the Loom) Repurposed time doors into time cubes. Reshaped a multiverse protecting team of people into a purely bureaucratic time police.
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