#lara croft go
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justlikeanoldfool · 10 months ago
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Lara Croft Go, a puzzle game spin-off of the Tomb Raider series. Developed by Square Enix Montreal and KO_OP; released in 2014. (Another set from the same game here.)
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videogamepolls · 3 months ago
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Requested by anon
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autisticwriterblog · 2 months ago
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tom2dforever · 2 years ago
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Lara Croft Go
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I’ve been playing some Lara Croft Go!
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gaymer-hag-stan · 2 years ago
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veebs-hates-video-games · 1 year ago
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Ok time to go through some more small things quickly because I'm getting behind.
Will You Snail?
More fun and interesting than I expected. I wasn't really sure what I was getting into beyond it being cheap and having tons of positive reviews, but it turned out to be a precision platformer where you play as a snail (and can wear another smaller snail as a hat), and it's about the fear of AI literally taking over the world and whether reality is really real. Also the AI is an asshole and spontaneously spawns bullshit spikes and lasers and stuff exactly where it thinks you're about to go so you have to contend with that in addition to just making it through each room.
I had a good enough time to finish the story and get somewhere north of 50% completion, but I don't really see myself doing the optional stuff like beating everything on the highest difficulty. The auto-difficulty kept me somewhere in the 2-3 range out of 4 95% of the time with very rare spikes to 4, and with me getting worse at stuff like this over time as my reactions get slightly slower, my vision gets worse, and my brain just gets generally weird, I don't really see a point in pushing myself harder just to frustrate myself.
Lara Croft GO
It only took me forever to get around to this one, which I probably would've forgotten about if someone didn't gift me a copy a few days ago. Basically you, uh, raid tombs. Big surprise, I know, but this time it's a turn-based puzzle game. I liked the puzzles enough and different mechanics they introduced enough to finish it because some of them were reasonably clever/satisfying, but I'm not sure if I'll bother with the extra ones after the credits roll. Toward the end after I got the hang of it I tended to finish levels without having to retry more than a couple times, but just knowing I'd have to start over entirely for every mistake or misclick makes it less enjoyable.
I'm pretty sure it's my second favorite Tomb Raider game now, and one of only two I've ever finished. The other was the 2013 reboot, which I thought was great. I tried the sequel to that and didn't really like all the changes they made to the formula because they all made it less fun for me, and I always thought the pre-reboot ones were just bad. To be fair I heard the later ones did get better and I never tried any of those, but the PS1 era games were anti-fun for me.
I'LL KILL HER
More of a digital comic book than anything, like a visual novel with an extreme emphasis on the visual part and no decision making. The art style was enough to get my interest to try it, and that's probably the main thing it has going for it. The story is...fine? Not super deep or original and feels like it maybe has some translation or non-native English issues sometimes, but it all fits together well enough in the end I guess. All of the content warnings for this one for stuff like abuse and domestic violence and suicide.
Cris Tales
Somehow this is the only one of these that I gave up on before finishing it. A lot of stuff in it is absolutely gorgeous (go watch the animated intro, seriously), and I was getting into the setting and some of the themes it was hinting at, and the time shifting mechanics are pretty neat both for exploration and combat, but I just don't really enjoy playing the game very much.
Society has advanced beyond the need for random encounters, but Cris Tales has not. Good thing it has irritatingly long load times for each one, at least on the Switch, and it has to do it again going back from the battle screen to the main overworld. And I really am not into how the combat encounters are balanced. Even basic trash enemies a few hours into the game can do absurd amounts of damage, like 40+ when your characters barely have over 100 hp. You can reduce that with timed button presses like Paper Mario/Mario RPG games, but the animations while pretty are really bad at conveying the actual correct timing for stuff.
Basically I like most things about the game except for actually playing it. Well, it's fine in towns I guess, but there's too much other stuff I'm not into for that to make up for it. Oh, and the voice acting isn't terrible or anything, but it's definitely worse than most things I've played this year with voice acting and didn't really do it for me. Also it has the most basic and obvious bug that I'm mildly surprised I've never seen in anything else: it counts the entire time the game is suspended while the Switch is asleep toward your play time. I apparently spent 60 hours on the game, when really it was about 3.
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adventuresinnerdliness · 10 months ago
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yangjeongin · 6 months ago
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HYUNJIN | GIANT
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aliciadessendre · 15 days ago
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I'm afraid you've been misled. I only play for sport. TOMB RAIDER: ANNIVERSARY (June 1, 2007) dev. Crystal Dynamics
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justlikeanoldfool · 11 months ago
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Lara Croft Go, a puzzle game spin-off of the Tomb Raider series. Developed by Square Enix Montreal and KO_OP; released in 2014. (Another set from the same game here.)
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klauswalz · 4 months ago
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Tomb Raider IV Remastered (2025) 
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finlaena · 5 months ago
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Waiting for our ship to come, but our ship's not coming back
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mudslide-sailor · 1 year ago
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THE QUEEN RETURNS
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therealmylesmorales · 10 months ago
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Lara Croft 🤝 Aloy
Having no fics
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refinedstorage · 4 months ago
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wips wips wips
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daddysuperduperlonglegs · 16 days ago
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Yk what I'm up for Lara Croft being an aroace lesbian (staying based on the aroace part). Dangerous adventures > love life
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