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kaiagpt, how do I learn to program better? I write so many bugs
Bugs are a frustrating but unavoidable part of the programming experience. Perhaps instead of focusing on avoiding bugs, you could work on improving your debugging skills to squash those bugs faster. Here are some things you could try.
Learn to use a unit testing framework and write tests for your code as you go. That way, if your code doesn't function how you expect, you'll be able to tell immediately!
Practice using a debugger to step through your code. A debugger can let you investigate the state of your variables during execution, and can often be much faster than print-statement based debugging.
Familiarize yourself with refactoring tools. If your code is messy, it's often a good idea to clean it up by refactoring it. Knowing how to find all uses of a symbol will make this cleanup easier.
Beyond that, like with any skill, developing as a programmer involves practice. Try and learn something from every bug you fix, and soon you'll find yourself making those errors less and less.
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OCS AS ART
tagged by the darlings @chuckhansen, @adelaidedrubman, @leviiackrman, @aartyom, and @dihardys to take this uquiz for the loves! ty so much dears!
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TAGGING: @griffin-wood, @risingsh0t, @leviiackrman, @queennymeria, @chuckhansen, @blackreaches, @florbelles, @jackiesarch, @swordcoasts, @noonfaerie, @rosebarsoap, @themysteriouslou, @yennas, @stormveils, @confidentandgood, @arklay, @shellibisshe, @jacobseed, @multiverse-of-themind, @loriane-elmuerto, @roofgeese and you!
MUSIC
you are a breath of fresh air. you are soft and free. you disappear as quickly as you appear, and everyone wishes you had stayed around longer than you did. your voice is what makes people fall in love. everything you say is in harmonies and codes, and only the most experienced listeners can fully understand you. your presence is always enjoyed but you aren’t always given the praise you deserve; people will let you stay in the background. all you want is for someone to really listen to you.
PAINTINGS
everything you do is a work of art. you are beautiful without even trying, simply lounging around looks like you’re posing and waiting for someone to sketch you. you come off as light and easy but you are often misunderstood. people don’t tend to see you for who you really are, and focus too much on how effortlessly you appear to navigate the world. there's some kind of darkness behind your eyes that only some can see under all the layers of paint.
FILMS
you are wild and there’s no way for your essence to be captured in a frozen format. you are a character and the only way to describe you is to capture you in motion. you are electric. people are naturally drawn to you because you exude confidence. everything you do, you seem to know what your next step is. you are the muse to many, even if you don't know it, but deep down you do. people tend to fall in love with the idea of which i'm sure can be exhausting.
NOVELS
you fall in love easily and hard, and you are the image that pops into someone’s brain when they think of a love interest. you are a romantic and find yourself falling in love a hundred times a day because your imagination is wild and certainly knows how to get the best of you. you are soft and delicate and need to be handled with care, because a heartbreak would break you into a million pieces. you don’t want much else except to be loved and to love. you want to live out your wildest dreams, and the person that loves you can't help but let their imagination run wild with you.
POETRY
you choose your words carefully and your words will be heard. you’re smart as hell. you know it and so does everyone else and you carry yourself with a sort of confidence. you’re a bit of an artist yourself, even if unintentional. you can find beauty in mundanity but you also know when to be a realist. people fall in love with you because you are a confident mystery and they're dying to find out more. you fear that this attraction that people have to you is based purely in curiosity and nothing else.
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What is Async Anyway?
Explaining async/await and general concurrency concepts in programming languages.
A lot of modern languages have async/await syntax built directly into them, and the construct can be extremely useful. Examples of languages that include these concepts are JavaScript, C#, Python, and Swift, and even modern relatively low-level languages like Rust have this syntax. Even though it's usually thought of as a more advanced feature, I think it is really not that hard to use once you get the hang of it, and it is super useful and rewarding when you really understand it.
This is going to be a bit of a long and pretty technical post, but I hope it can give you some confidence to know what async/await really does when you use it, and maybe it can help you use it more effectively. Keep in mind that I will not be able to go over everything in super deep detail, and that I am going to simplify stuff, but it should give you an idea how these systems work.
I am a little curious about eventually following this up with a post looking at how these systems compare under the hood in different programming languages, so let me know if you'd be interested in that.
Big post under the cut.
Parallelism and Concurrency
Computers today can do many things at the same time. And I mean that literally: in one instant, a modern CPU can be working on multiple instructions. That's because a single CPU has multiple cores that can all execute code (mostly) independent from each other.
This is called parallelism, and the way we as programmers interact with that is through threads. Most programming languages, especially "lower level" ones, have a way for programmers to create a thread that will run some part of your code. Creating a thread is telling the computer that it can, and should, run the code in your threads in parallel (although various systems such as the OS still have discretion over when and if that actually happens).
Parallelism is not quite concurrency tho. Where parallelism is about your computer literally doing multiple things at once, concurrency is about your computer doing multiple things, but not at once. With concurrency, you kind of pretend you're doing a parallelism. But in reality, stuff doesn't happen at the same time. Instead, your system (runtime) does some work on task A a bit, then on task B, then maybe again on task A, etc., but doesn't work on the two at the same time. So, in a concurrent system it might look like task A and B are progressing simultaneously from the outside, but work actually only happens in sequence.
Let's Talk About I/O
I/O stands for input/output and describes data in your program that comes from elsewhere, or that gets sent elsewhere.
So for example, user input is I/O. And similarly, a web request can be I/O, whether you send it or receive it. So let's use that as an example: you send a web request to some API to fetch you the cutest bunny images and facts:
But the service is taking its sweet time to respond.
Fact: Loading bunny fact…
With how we did it here, we halt execution of the entire thread until the response comes in (at least in most languages, more on that later). In this case, we call get a blocking method because it, well, blocks the thread without actively doing useful work.
What if we could instead use the thread for other tasks instead of just sitting there, twiddling our thumbs and waiting on the server?
This smells of concurrency…
Callbacks
Callbacks are a way for programmers to avoid that period of thumb twiddling. The new getWithCallback function now returns immediately, but it doesn't return a value. Instead, we have to register the code we want to run once the server responds with the function:
The function we pass to getWithCallback is called the callback, and it gets called by the client* only once the response arrives.
Oh look, here it is:
Fact: A rabbit's life span is about 8 years, though sterilized rabbits (those who are spayed/neutered) can live as long as 10-12 years.
*"The client calls it" is a big simplification, there might be a lot more stuff happening here. But the important bit is that the client magically does not need to block to wait for the response.
Promises and Futures
What JavaScript calls Promises and what a lot of the other languages call Futures is essentially sugar sprinkled on callbacks - it makes our callback code a little nicer. Callbacks can commonly create a concept called "callback hell", where you have to call a function that takes a callback inside the function that takes a callback inside the function that takes a callback…
(Code modified from https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises)
To avoid this, functions now can return a Promise instead of taking a callback. Promises represent the promise that, while a concrete value might not exist right now, it will in the future. Once the value exists, we say the Promise resolves. The code above with Promises would then look like this:
It still doesn't look perfect, and there are things you can do to make it look a little nicer, but it's so much less nested. The callback in the then function will be called once the value is ready, and the callback itself can also return a Promise. The then function then returns a Promise which will get resolved once the future from the callback is resolved. Many other languages have a concept similar to JavaScript's Promise, and it's often called something like Future or Task (because it would be too easy to have consistent naming across languages).
Now keep in mind neither of those solutions above are really "concurrency" in the definition we used above. This is because the thread we call, for example, getWithCallback on still completely belongs to us. We could keep using it, and we would not get interrupted to execute the callback. Depending on the language and runtime, the callback might get executed on a different thread, or the runtime might have to wait until we are completely done with what we were doing to then use our thread to call it. The same thing goes for the callbacks in the then method of promises.
Async/Await
And async/await is just some sugar and magic fairy dust on top of Promises (or Futures or whatever). It makes our code look like it should be blocking, but in reality it isn't. Here's what our bunny image code looks like with async/await:
So here, a couple things happen. First, the Promise is created and the web request is initiated. Then, the Promise is awaited. For that, (if the Promise is not resolved at this point already,) the task first yields, meaning it tells the runtime that it is not doing any useful work at the moment, and that the thread it ran on can be used for other tasks. The runtime then makes a note of where to continue execution when that Promise resolves, and looks around for other tasks that currently need executing to put them on that thread. After a while passes, the Promise resolves, and once the runtime has some resources available for us (maybe because another task just yielded), execution on our original task is continued with the API response.
Fact: A rabbit's teeth never stop growing! Many people believe they need to chew to keep their teeth short. While they do enjoy chewing, it's the normal wear from where their top and bottom teeth meet that keeps a rabbit's teeth short.
This is more in line with the concurrency we sought out above. We can interleave other computations while our task is still running, but during times where it is not doing any useful work. (Still, because you may have multiple threads your tasks can run on and move between, it might not always be 100% technically accurate to call this system concurrent.) This is also why it is important to not block for long in async contexts: if you're hogging the thread for too long, you're stopping other tasks from progressing and throwing a lot of the benefits you gained from doing it concurrently in the bin. Most async runtimes will give you some option to run expensive or blocking code elsewhere, so that you can keep the benefits you gain from async.
So that's the explanation what async/await does, and the broad strokes of how it works. If you have any more questions regarding the topic, feel free to ask! I think it'll be fun to occasionally write a longer post on interesting things I've learned, so if you have topic suggestions, don't be afraid to tell me!
Further links and sources
Don't Block The Event Loop! - Why you should avoid blocking in Node.js, and what pitfalls to look out for.
I got the bnuuy images and facts from the animality API. The licenses on the images are not super clear, but I'll assume it's okay for me to use them here with credit because it's an open API.
I lifted the definitions and some of the explanation for parallelism and concurrency from Steve Klabnik's talk on Rust's Journey to Async/Await. The talk is more technical and very focused on Rust, but it's a great talk.
I referenced the mdn web docs at various points, they're a great resource.
I created the code screenshots using the carbon app.
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