I commissioned this beautiful Catiua from @mintaii whose art is simply stunning! 🖤
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I am deeply saddened that there are people who will never hear the masterpiece that is Teo Torriatte
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Happy Tactics Ogre Day!
https://www.youtube.com/watch?v=Ge18n2JCwBs
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Radish Knights - Launches In October!
Radish Knights, my feature length tabletop roleplaying tactics game about tiny vegetable knights defending their kingdoms, is launching on October 2nd 2024!
You pick a vegetable, choose a knightly order, and engage in tiny chess-board-sized combats against bandits, kudzu dragons, fallen orders, and an empire of corn.
The game is entirely human made, with design and writing by me and art by Jonas Wittmann (who did the excellent illustrations in my chicken-thieving fantasy game Mendicant.)
I'm an extremely small indie designer, so I rely a lot on word of mouth in order to crowdfund my games. I would love it if you spread the word about this one, and if you personally want to be notified when it launches, hit the Notify Me button on the other side of the link.
There's no specific goodies for being first, but you do get first pick of the limited backer levels where you can force me to add new vegetables, knightly orders, weapons, or monsters to the game.
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Tactics Ogre: Let Us Cling Together
Quest Corporation
1995
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A little Catiua I commissioned from Risadraws 🖤🖤
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Tactics Ogre Reborn: My Little Anecdotes Turned Accidental Character Rant?
(wall of text warning)
Recently finished my first playthrough of Tactics Ogre Reborn and I feel the need to gush so enjoy this as I throw it into the darkest depths that is my tumblr. I (kinda surprisingly) really enjoyed this game (honestly I love tactics games and story-heavy games so I really don't know why I was so surprised in the first place ^^''), I wouldn't call it perfect by any means, I do have quite a few issues I'd like to touch on (Palace of the Dead say hi) but like it is really good, def recommend (also out of context spoilers?)
Having just completed the main story’s chaos route with the princess ending (I think it was called that), it’s a lot to take in. I think the story and characters really shined in chapter 2 and chapter 3 but I was a little bit disappointed in the resolution in the final chapter (4), A lot kinda happens but there is a lack of character drama since protag-boy Denam is mostly alone and it being my first time through a lot of the bigger plot points felt a little lost on me (kind of my fault though cuz I got burned out in chapter 4 because of the amount of side-content and especially *The Palace of the Dead*, I’m getting to you). One really nice detail I think is the character notes you get after every battle or cutscene, it doesn’t just add details about your characters but villains, antagonist and just generic units you have to kill (say Yay!). It really gives you the sense that everyone has their own life and it makes it that much more painful when you have to take others.
Character-wise I enjoyed the cast a lot, I both like and dislike the fact that you have to go out of your way to learn about the side characters though. It did make every detail more rewarding and memorable but at the same time I would have liked *some* indication as to how I was suppose to know beforehand? Like, take Arcylle’s backstory with Leonar being locked to in-battle dialogoue which can be missed or just accidentally cut short if you finish the battle too early, and that’s just one of many. This is not the game for people who need a perfect playthrough cuz you will lose your mind.
My personal favorite characters were the Four Phorena Sisters (especially Cistina and Sherri), Arycelle, Hobyrim, Cressida and Catiua. I kinda desperately wish we had a proper resolution to the Sisters since they are kinda built up in chapter 2 and 3 but nothing ever happens, they never get to talk with each other once they’re finally together again, that would have been a great ending scene instead of just three silent characters and one pursuing the main character, which didn’t really add anything (other than sequel-teasing I guess? Whoops). I wish more time could have been dedicated to those kinds of interactions, I would have loved a support-like system, or just more optional scenes thet aren’t obscured, to flesh out the characters even more. Still I think it’s impressive how they manage to make you think so much about the characters and want to learn more about them despite the lack of dialogue or story around them. Also not saying I want more dialogue for dialogue’s sake but I want to see proper resolutions to character arcs that were teased throughout the story.
Similarly I think Catiua deserved better. She’s a really interesting character being led astray by insecurities and being kind of selfish, only really caring about herself and her family, but I think that makes her a very human character. I think the moment with Denam where she realizes just how strong their bond is, “blood be damned” is really sweet but 4 her character development does a 180* way too quickly. It feels a little unearned having her “queen persona” yap on about duty and people when she herself didn’t learn anything about that in the story we see. It would have added more to her character if she was allowed some agency when she joined the dark knights, kind of like Vyce’s pathetic walk to doom.
I do wonder though if some of my complaints will be rectified in other story routes cuz it could definitely be possible that they split up some story events or things change so much that some characters become more relevant in the main story? (but in that case just take it as a complaint about the Chaos route specifically idk)
I almost forgot to rant about the palace of the dead which is a 100 floor dungeon (which is ridicolulsly long, 24 hours, I’m no christian but jesus christ) that I walked into blind, proceeded to lose my mind cuz it was never ending, only to find out I was 50% through it and got to stubborn to quit so then I dropped the game for like months (only really doing a few battles every now and then) but I finally freed myself this week, it is no more, never attempt this. Your one reward for beating the boss is one 30 second ending scene being alterted (anything for you Cressida <33 //but not really) and an item that skips the dungeon which…thanks would have liked that beforehand but I will take it for the postgame dungeons.
Also slight note but having looked up some character details I found out the naming of the characters is based in goetia mythology (specifically the names of demons) but not all characters match their derived demon. Arycelle starts out as air-based in the game but her name is derived from Alloces who is associated with fire? smhsmh
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leviathan!charlie also takes care of the weird plothole about her going from “hunting & hunters are scary and dangerous wtf get away from me” to “oh wow murdering people is soooo fun, guys!!! i just wish it was more magical!!!” because in this scenario it is not her going into hunting and somehow being in complete denial of the bloody reality of it, but her actually regressing to more violent tendencies in order to keep in contact with the Winchesters, who are basically the only friends she has.
leviathan!charlie who teamed up with them to take down dick specifically so that she would not have to act like she did in purgatory and could find a new life, but inevitably being drawn into the black hole of hunting/winchester-related violence. leviathan!charlie who sets out like vampires can to feed on animals…. and the occasional asshole, but that one shaky spot on her moral ground gives her room to backslide into seeing the monsters she hunts as just more assholes to eat (regardless of the fact that they are her!!! she’s a monster too! she just got lucky siding with sam and dean first!) leviathan!charlie who tries to hold onto the humanity she painstakingly taught herself, but the longer she’s around the winchesters, the harder it is to be anything but a monster.
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