I’ve contributed stylized character art to Bean and Brew: the Ludum Dare 55 jam game! A 2.5D stylized pixel art platformer with a cute, enchanting aesthetic. This game will whisk you away to a fantastical realm where speed is the flavor you need to collect and deliver your coffee as fast as possible.
Child Of Ruin, a narrative RPG created for the Ludum Dare 55 Game Jam, is finally out to play on itch.io! We worked tirelessly to develop this game in under 72 hours and our programmers finally just got done squashing major bugs so... yay! You can play it now from start to finish and let us know how you feel about it! I worked very hard over the weekend to make concept art, character UIs and illustrations, all under 72 hours and I'd love it if you checked it out!✨
psst... here's also the link to all the concept art i did, and I really hope you enjoy it! Thanks! 💚
Hey folks, with a few friends, I made a cute little platformer where you use summons to navigate levels. We made this in 72 hours for the Ludum Dare game jam!
Phoenix Delay is a game I made with a friend (who did the audio) for Ludum Dare 55.
You play as a phoenix who is late for a summoning... leading to race to different summoning circles.
You can play at https://aeveis.itch.io/phoenixdelay
There were a lot of ideas that didn't get in due to time constraints, but that's like every jam game. But to list a few: more kind of boosts, the idea that obstacles don't really matter because you are going so fast - literally destroying convention of helicopter or flappy bird type games, other flavor things, like flying through clouds. Game narrative stuff - having how fast you go affect how you are summoned or the status of the wizard (like the wizard getting attacked/killed while you aren't there), actually drawing out a summoning scene, etc. But I would probably have to rework how things spawn in and a better way to actually make a level.
Again this continues the trend of making a game with a bird... I think the general theme is "how can flying be interesting." Eventually I'll gather all these prototypes together for something.
Where have I been the past three days? Ludum Dare's been on! Zero and I have been crunching like mad to get this sorta story-based resource management game together.
Play as a nameless mountaineer guiding a star- or, a little girl? or a literal star? hard to say- to the top of a freezing mountain, so she can become a universe. Apparently. What's even going on with angels?
To reach the top, you'll need to keep from emptying out on any of your stocks of Aspects- but what those are, and what sorts of things lead to gaining and losing them, is for you to discover along the way. Try not to freeze to death!
(Dropbox link if LD's file hosting is zonked out still.)
With Ludum Dare drawing to a close for our division. We posted a blog post every once in a while to advertise our game. For each of these blog posts, I made a thumbnail. So here they are!
I participated in the Ludum Dare game jam this weekend! I made my game, "Soul Purpose," from scratch in 48 hours. You play as a wizard who summons random souls from the underworld, trying to find his lost love. But to afford the ritual supplies (candles) he works in a call center during the day. it was really fun to make and I got way farther with it than I was expecting for the time allowed!
it's playable on the web (link below) although it may not work on osx (due to engine limitations with web export)