#rogue of time
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TIME PLAYERZ ONLY
as with the prev polls: if you consider multiple, i suggest going for the one u feel aligned with currently/most often, which one u wanna represent in a poll like this, whichever has the most compelling role/narrative, whatever works for U. classpecting is very subjective, and fluid for a lot of people.
i actively encourage discussion in the replies of what your class and aspect mean to u. simple or lengthy, i wanna hear it :J
excluding master classes bc no space for em, sorry.
for those who cant vote: i’d appreciate u passing the poll along. also, i’ll likely post updates throughout the week on how it’s going so everyone can have a peek inside. thank u
#homestuck#homestuck polls#time aspect#godtier#god tier#classpecting#classpects#heir of time#seer of time#knight of time#witch of time#maid of time#rogue of time#prince of time#page of time#bard of time#thief of time#sylph of time#mage of time#godtier godsip
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the mage of rage and the rogue of time
#.art#.fanart#skylanders#pop fizz skylanders#skylanders trigger happy#homestuck#homestuck god tiers#mage of rage#rogue of time#procreate
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Thieves & Rogues: Inundation and Redistribution
A day late, I'm aware; turning 18 will do that to a girl. I'm now older, and definitely not wiser.
The Thieves & Rogues are another contentious group; particularly the Thieves for various discourse-generating reasons - but the Rogues have their pitfalls and fall victim to mischaracterisation a lot more than you'd assume.
The Thief:Rogue dichotomy embodies inundation, redistribution and possession. It's the authority over who gets to hold their Aspect for themselves; whether it's them or somebody else, that's what being a Redistribution Class is about.
There's often some insecurity about their capacity to hold it in play as well - and they tend to use a lot of their opposite Aspect's forces; after all, what do you get when you take something but the absence of it, and therefore its opposite?
Canonical Thief players are Vriska Serket (Thief of Light) and Meenah Peixes (Thief of Life).
Canonical Rogue players are Roxy Lalonde (Rogue of Void), Nepeta Leijon (Rogue of Heart), and my arch-nemesis Rufioh Nitram (Rogue of Breath).
Point A - the narrative function of the Thief.
The Thief is the one with active distribution of their Aspect; and therefore the one liable to actively steal it. This, on paper, sounds pretty nasty - there's a reason why Thieves are lumped in with the nebulously 'bad' classes; but it's a neutral role with possible applications in either sense.
They often hold a deep-seated obsession with their Aspect; they think it's something that's out to get them and conflate an excess of it with an absence. Their perceived lack of it motivates them to hoard it, as much as possible.
Vriska Serket, the Thief of Light, is contentious for a damn good reason. Imbued with ungodly plot armour and fortune's favour, she seizes control of the narrative by force, all the while bemoaning her unlucky streak & employing the most unsubtle methods of manipulation she can think to use.
Meenah Peixes, the Thief of Life... does not understand the consequences of her actions; period. She thinks Life is out to get her, exacts every bit of free will she has out of spite and cultivates discourse and stagnation to try and encourage character development. (Oh, yeah, she also... kills people. Like, a lot.)
Their opposite Aspects are, therefore, pretty prevalent! By taking away their Aspect; they leave the inverse behind.
Vriska stealing Light leaves Void. Meenah stealing Life leaves Doom.
Often, it's almost as if they're using their inverse to cultivate their actual Aspect; Vriska uses offscreen events to justify onscreen developments - it's how she 'takes luck'. Meenah uses suffering and control in order to encourage growth - it's how she 'takes life'.
They care very little for their Aspect at the centre of it all, despite their perceived obsession; they don't seem to understand the value of it at all. That's the interesting part, I feel.
Point B, the practical function of the Thief.
Now, taking the Aspect is a very powerful ability in the right hands. We don't just see Vriska metaphorically rob fortune, she literally steals luck from her enemies mid-fight and utilises chance and possibility in order to get the upper hand.
Meenah takes 'taking life' about as seriously as you can get - not only does she really like killing people, but as the Condesce everything she did resulted in stagnation and decay in her wake as she robbed the worlds she ruled of the ability to develop; using control and hegemony to cultivate development and failing miserably.
The opposing Aspect, again, plays a prominent role! Vriska forgoes certainty and manipulates the absence of a definitive outcome to play around with luck. Meenah forgoes development and enacts control on the people beneath her to play around with change.
Point C, the narrative function of the Rogue.
I'm gonna use the Thief's concluding point as the jumpoff point for the Rogues; whereas the Thief devalues their Aspect, the Rogue puts too much stock in its importance. Their Aspect is too important to them; and so their relationship with it differs.
Passive classes tend to act without realising it, and the Rogues are no different - I'd argue their presence often leads to their Aspect being taken in a way they don't realise they're doing.
Roxy Lalonde, Rogue of Void, is desperate for attention, and yet obfuscates knowledge, is isolated from all society and would rather get drunk at the start of her arc than face the truth of her situation. I'd argue that she downplays her own importance as a person in the face of her friends' catastrophic communication failures. By being around, she takes the Void from her session and opens up ways to communicate whilst learning to give irrelevance to things.
Nepeta Leijon, Rogue of Heart, puts people into boxes. She makes them into little cariacatures on her walls, plays matchmaker in her stories; and yet she's also one of the most emotionally mature and genuine trolls in the story - she wears her Heart on her sleeve, and doesn't deny it. By being around, she takes the Heart from her friends by way of drawing out truer selves, as we see in her relationship with the insecure & disingenuous Equius.
Rufioh Nitram, Rogue of Breath, takes people's sense of purpose and direction and makes their agency depend on his presence in their life. He does Damara and Horuss dirty time and time again, and yet they can't cut him off because he's made himself too important. And yet there he is, spineless, giving away his own free will because he holds no security in his selfhood. He's trapping people in relationships without realising. I also want to drop an anvil on his head.
The common thread, despite the differing situations, is the indirect usage of the opposing Aspect to passively take away the true Aspect and the character development involving a realisation of their Aspect's value and the importance of keeping it for oneself. Roxy is the only Rogue whose development we see in full, unfortunately; but there's snippets with Nepeta and Rufioh Nitram changing isn't happening any time soon.
Point D, then. The practical function of the Rogue.
Once again, Roxy is our only point of reference by virtue of being the only God-Tiered Rogue; but luckily, she also gives us some really good demonstrations. Roxy literally takes the nonexistence away from something, bringing it into existence.
Inversely, she's capable of giving Void to herself, cloaking herself and by extension her whole session in a veil of invisibility. She's controlling the distribution of Void, letting it both be taken and given; after making her peace with the distribution of it.
So, the common thread is the central question of 'who gets to have my Aspect?'
A Thief would tell you 'me', and a Rogue would tell you 'anyone else'. That's what I feel separates them, and yet don't let that convince you that Thieves are bad and Rogues are good; look at Rufioh. A Thief may take for altruistic reasons, and a Rogue may give away for... not so altruistic reasons!
Get creative with it, that's what I say. How about a Thief of Doom who takes on everyone else's suffering because they're self-sacrificial to a fault? ...Okay, actually, that's my idea, don't take that one.
Anyhow, next week I'll be concluding the 'normal' classes with the Maids and Sylphs! Should be fun, I'll see you then - hopefully on time, too.
#homestuck#homestuck analysis#classpecting#thief class#rogue class#thief of light#thief of life#thief of void#thief of doom#thief of space#thief of time#thief of heart#thief of mind#thief of hope#thief of rage#thief of breath#thief of blood#rogue of void#rogue of heart#rogue of breath#rogue of light#rogue of mind#rogue of blood#rogue of space#rogue of time#rogue of life#rogue of doom#rogue of hope#rogue of rage
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#art#my art#cookie run kingdom#cookie run oc#cookie run#cookie run art#homestuck oc#rogue of time#making some classpects into cookies
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Chimzi Nowell, Rogue of Time, Derse
He/They
Thrift shops his beloved
Has issues with time blindness
Will roast your fit
Land of Vintage and Shroud
#homestuck#homestuck oc#hiveswap#fantroll#fan troll#extended zodiac#rogue of time#lime#lime blood#rogue#derse#time#canries#mod lepio
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all my time playlists!
maid of time
page of time
mage of time
knight of time
rogue of time
sylph of time
seer of time
thief of time
heir of time
bard of time
prince of time
witch of time
#homestuck#homestuck ocs#homestuck godtier#time aspect#maid of time#page of time#mage of time#knight of time#rogue of time#sylph of time#seer of time#thief of time#heir of time#bard of time#prince of time#witch of time
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"I just want to go home"
#homestuck#homestuck oc#artblocked#witch of hope#rogue of time#skaia#panel edit#homestuck panel edit
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The 12 Classes of Time.
“Time is the Aspect of music, of death, of rebellion, of not accepting what comes in the way that it comes. Time is an Aspect that caused much suffering in the comic, but it is also the savior-Aspect. Time Players seem to “go against the clock”, they are usually either terrified of death or completely alright with the idea of it. They work in melodious ways, are impatient, and enjoy the destination more than the journey itself. They are hardly stable, extremely dedicated and stubborn. Time Players are fighters, sometimes even in a literal way. They also tend to be revolutionary, depending on the Class. They can be related to music, since the ticking of the clock is a reference to melody and heartbeat”.
“In more miscellaneous descriptions, Time Players can be enjoyers of History. Since Aspects can be literal sometimes, many Time Players struggle with the concept of Time, are bad at keeping track of time, feel like they don’t have time to do all that they want to do, like they have to catch up. Time is the opposite Aspect to “Space”, which is patient and conforming. Time is an Aspect of change”.
Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*).
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Time will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Time
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect or through their Aspect, both literally and figuratively. A Witch of Time, specifically, would be extremely rebellious — it is the most rebellious Class paired up with the most rebellious Aspect! —, somewhat disrespecting of the concept of time. This might mean they’ll be constantly late for meetings, or will be obsessed with the passage of hours and minutes. Witches are good at manipulating, and Time being the Aspect of death, Witches of Time are manipulators of death; that can be a very powerful God Tier. If there’s one God Tier who would play Chess against Death to not have their souls taken away, that’s the Witch of Time. They to me sound like they’d be incredible at making music, controlling the Aspect of music in whatever way they can.
Witches of Time will be aware of their surroundings, be skeptical, and again, very rebellious. They will hate being told what to do. In relation to other people, they may have a hard time being social, mostly only doing it to fit in, but wishing to be somewhere else instead. They’d also be good at influencing others’ taste in music, or any opinions they might have about the end of life. Speaking of that, not only would they fight death, they would also be completely uncomfortable thinking about it. They will hide that, though.
Witch of Time is a canon Homestuck God Tier. Damara Megido is the character that holds that title.
2nd God Tier: Heir of Time
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Time, specifically, would be extremely quick-tempered, not at all patient about change. They would be punctual, believe they always have to be way ahead, struggle with the speed of things and be very stubborn about their ideas. Having a Class of manipulation, these Heirs would be great at influencing others, sometimes even subconsciously, to the point where they might change reality. They may lie about their past and do it so well that they start to believe the lie themselves, switching the way time worked for their lives.
Heir being a Passive Class doesn’t mean they would manipulate “less” than a Witch would. It just means the Witch would be bolder about it, while an Heir’s manipulation might be hidden. One “controls” and the other “influences”, after all, Heirs will cause results more indirectly. Heirs are also known to “become” their Aspect, sometimes even literally, so you know who we can conclude might be an Heir of Time? The Grim Reaper itself.
On a lighter note, this God Tier would also be good at music. However, I think they’d be better at listening to it than at making it. Maybe they’d have a perfect pitch, or be potential judges of talent shows.
3rd God Tier: Mage of Time
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Time, specifically, would be knowledgeable about death without even meaning to. I can picture them having some sort of intuition about the underworld not knowing where it comes from. They would “understand” time, so their path might be about awareness of rebellion, of change, an incapability to stop it, spirals of thoughts even after understanding the patterns. I have read that Mages “suffer” through their Aspect, and I really see that in most Aspects. I always think of Mages having speedy minds, and in the case of Time Players, that might be even more sped up. Mages of Time would be focused on the changes around them. More literally, about the changes on the clock, the passage of time. They would be stuck with the knowledge that nothing ever stopped, never be able to take that fact away, and some might like that, while others won’t.
They would be heavily impulsive, possibly irrational sometimes. They would feel like it is “too much”, sometimes, the way the gears won’t stop turning. Most of all, they would be experienced and again, impatient. They would already know how everything is meant to go.
4th God Tier: Seer of Time
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Time, specifically, would be interested in learning about dark and philosophical subjects, having an unusual interest in death, History, and the combination of both. The player with this title might be a History student, an archeologist, or have that as a hobby only. They are rebellious like any Time Player, but are much more knowledgeable and aware of it, and so might seem like a calm and collected person. Compared to other Time Classes, they would be saints. They would probably not hold the belief that impulsiveness is a bad thing, and as of result wouldn’t get too anxious about it. They would be great with organization and order, even in their thoughts. Their main motivation is learning about Time, after all.
Seers of Time wouldn’t fear death. They accept it easily as part of life. (They oppose Heirs of Life in that, imo.) In general, I see them being chill individuals, or at least they appear that way. A Seer of Time is easy to get along with, and possibly very helpful. In Sburb at least, they are extremely powerful.
It can be literally as well, with them always “keeping an eye on time”, being good with schedules and deadlines, etc.
5th God Tier: Thief of Time
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Time, specifically, would be very confident in their abilities and personality. To put it more literally, they would be Masters of the clock. They’d always know what to do and when to do it and would rarely doubt themselves in that way. They’d be somewhat selfish, for example believing they should be the ones to control situations instead of sharing the power. Time is a very strong Aspect, and to be sure of your own ability with it is to be extremely trustworthy. Actually, I think they’d be very selfish. But still worthy of trust. And, of course, strong and willing to change circumstances. They’d think of themselves first, of their own death, of their own rhythm, but this doesn’t mean they won’t care for anyone (they will. They are still normal human beings [or trolls] after all).
A Thief of Time would be difficult to control. They wouldn’t like being controlled, really. They believe their plans are the correct ones, and trust that the ends justify the means. This seems to be a trend with all Thieves, and not only Thieves of Time. They would probably have some characteristics that people wouldn’t notice at first, being surprised when they found out. This can mean anything from a random adoration to a moral belief of sorts.
6th God Tier: Rogue of Time
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Time, specifically, would sacrifice their own time for others. Sacrifice seems to be a Rogue characteristic, going along with their Robin Hood personas. Not every Rogue would be selfless, but even the ones that weren’t would have an inclination inside themselves to share everything with others who need it. They’d share mostly, because of the Aspect, ideas relating to time and rebellion and music and death. They could be great Historians or, more literally, History teachers for real. Rogue is not really the Class of “teaching” or anything like that but they would be great at sharing their experience in every way. Rogues of Time might doubt themselves when it comes to their power. Maybe they’d be self-conscious, slightly scared of death, think that they don’t have it in them, but like every Time Player, they will have to come to their senses and learn to deal with their amount of power. And they would especifically use their powers to help the less fortunate in Time, and this can mean people who are close to death, people who are lost in reality (what’s more real than time?), enigmas about existence, or even people who are too passive and don’t know how to deal with change. Rogues of Time will be fair and less controlling than other Classes, but also completely remarkable and shiny.
They will be powerful once they develop themselves. They may take some time (literally), but it will always come.
7th God Tier: Knight of Time
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Time, specifically, would deal with all kinds of rebellion-related issues. They would be into change enough that they wouldn’t know how to stand still (this applies to many Classes of Time, but especially Knight). They will fight for their Aspect, and since that is Time, they will fight, and fight, and fight, and fight. And time won’t stop for them. They’ll have to handle everything that comes with it, and be strong in the face of danger. More abstractly, they’d be a person who always feels like they have to defend their own autonomy and personal power. They would have it in them, know what they’d have to do, be realistic even when they don’t want to. However, they would possibly like putting off things they don’t want to deal with, for as long as they can, because they’re so sick of having to deal with and deal with and…
Knights of Time will probably have death around them, possibly from a very young age. Time being the Aspect of death and Knight being the Class of handling, they’d just have to work through and handle a lot of grief, to the point where they’d be, pretty much, apathetic to it. This applies to many God Tier titles, but especially to Knight of Time. They would also be confident, or at least pretend to be, and again, would never stop. They just keep going, literally.
Knight of Time is a canon Homestuck God Tier. Dave Strider is the character that holds that title.
8th God Tier: Page of Time
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Time, specifically, would be doubtful of their own understanding of the world and how they should behave. Pages tend to be naive or easily manipulated, and when it came to Time these players would be easily convinced or guided toward patience. Time is about everything but patience, yet these Time Players will askew themselves from action by the influence of others. They would maybe have delusions, a complicated relationship with reality, or they might just rely a lot on what they fear losing.
Pages usually empower themselves (or others) through the development of their own powers, and I don’t only mean this literally. A Page of Time will learn about limits and where they stand (not only where others say they should stand). With music, they might be really attached to it, possibly not being able to do much without headphones on their heads. They will seem fragile to other people but would have the potential to become an indestructible destruction machine. If they want to be evil, then they are pretty much the scariest type of evil there can be. But if they want to use everything for the good, it’ll be great to be around them. Just don’t ever doubt them when they learn about it all.
9th God Tier: Maid of Time
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Time, specifically, would be “made of time”. Yeah, this can be really literal. They’d always be on time and know how to manage life’s rules pretty well, even if in their own turbulent way. They might be anarchists! since they have all of time in themselves and already are fed up with everything and would just be so motivated toward rebellion! They would also be attracted to Time principles, as in aging, growing, and especially death itself. Maids will be really enticed by their own powers, and their struggles in life might be about having TOO MUCH of whatever their Aspects are.
Being full of time can be being made to make rules, to change and destroy what they’re unhappy with to create more. But it can also be living to a very old age, or dying in a really unexpected and absurd way. They are made of action, and are creators of destruction. They will be extremely unpredictable, one of the most unpredictable God Tiers out there.
Maids of Time will deal correctly with their Aspects, they will certainly be gravitated to it without much trouble. What they can do is create trouble, but whatever they do they simple believe is the best way. If there’s a list of the most chaotic titles, Maid of Time is there.
Maid of Time is a canon Homestuck God Tier. Aradia Megido is the character that holds that title.
10th God Tier: Sylph of Time
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Time, specifically, would be used to having to take care of many things, passively creating Time and managing time. They would likely be mostly accepting of things but rebellious every once in a while, surprising everyone around them with sudden insatisfaction. Though they construct the Aspect of rebellion, they do it softly, in the shadows, and that way are very discreet about their ideas. Inside, they would be chaotic even if they don’t notice it, but it wouldn’t be as clear to others like a Maid of Time would. They might have strange interests, excited about History and historical wars, politics, death and somber music. I imagine Sylphs of Time bonding with Seers about topics like Romanticism, which was an emotional and spontaneous artistic movement that stained the world we live in. (Romanticism is a good mixture of Time + the Aspect “Heart”.)
Sylphs would be singular for sure, and complex when it came to their views of the world. I imagine them being quiet, despite being Time Players. If it’s possible for a Time Player to be collected, they are the closest to it. Literal meanings can involve making excuses for people being late, always making time for everything they have to do, or, because a Player’s struggles are also marked by their God Tier, struggle with making time for everything they have to do.
11th God Tier: Prince of Time
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Time, specifically, would be really controlling, possibly chaotic. They can be unpredictable, one of those people you’re not even sure of their intentions. This would be a very complicated God Tier, because Time is the Aspect of destruction, and Prince is the Class of wrecking, so they would be about “the destruction of destruction”, so… construction?
Princes tend to go against their Aspect and more toward their opposite one, because they wreck their own. Unfortunally there wasn’t a Prince of Time in Homestuck, but with that information we can theorize a Prince of Time would act like a Space Player, adoring creation and attempting to be patient and thinkers of the big picture. The thing is that they would still be Time Players, and so wouldn’t be able to deny the core parts about their own Aspect, and would be pessimistic, rebellious, motionful, etc.
The Prince of Time would be hard to detect because they destroy change, their impulses are to go against impulse, and they are walking contradictions. Still, they would be really motivated and good at solving puzzles. They would share those obvious traits with Space Players, sometimes being mistaken as one, but when looking closer it would be ridiculously easy to see: they are ultimate Players of Time.
12th God Tier: Bard of Time
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Time, specifically, would be entitled to control but not be so bold about it. Since they are about deconstruction, they would slowly and indirectly deny Time and its characteristics like death and rebellion and motion. Bards will rarely accept that they are Bards, having trouble with their Class from it not being innocent enough but also not aggressive enough. But Bards would be easily detectable as Bards. And they’d be incapable of going against what they want to go against.
Like Princes, the Active Class, Bards will envy the other side (that being the opposite Aspect) and somewhat wish they could be in their easier shoes. They’d silently desire the patience and acceptance of Space Players, though they wouldn’t actively try to copy them. A Bard of Time’s struggle might be with how their world seems to always be spinning around them, how death seems to be present wherever they go (even abstractly, like there being bones on the walls or dead animals in the streets), with how they couldn’t figure out music or anything that didn’t follow their own idea of melody. They’d be… confused? I think Bards are usually confused with their Aspects. They’re good at figuring things out, though.
#sburb#god tiers#classes#time#maid of time#page of time#mage of time#knight of time#rogue of time#sylph of time#seer of time#thief of time#heir of time#bard of time#prince of time#witch of time#homestuck
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Rogue of Time analysis?
The Rogue of Time [symbols: domino mask, gear]
The Rogue class is based on Robin Hood.
The Time aspect’s main themes are endings and destruction. You can find its official description here.
A Rogue of Time is among those who use physical existence. This is the “classpect group” they belong to. Members include: the Knight, Page, Thief, and Rogue of Space/Time. These classes are all opposites or inverses of each other that use the Space/Time dichotomy (physical existence). A description of classpect groupings can be found here.
The Rogue of Time passively steals the Time aspect. Passive classes are guided by others or act for the benefit of others. They are more likely to be kind, but less likely to stand up for themselves. Thieves and Rogues steal their aspect and everything it symbolizes to grant it to someone else. Simplified, the Rogue of Time is motivated by others to steal endings and destruction.
In personality, the Rogue of Time lacks self control and has a strong desire for closure. Personality descriptions can be found here.
Their archetype is the Free Spirit Harbinger, defined by reckless endings and destruction. Archetypes are explained here.
Their opposite is the Thief of Space, who actively steals creation and beginnings.
Their inverse is the Knight of Space, who actively utilizes creation and beginnings.
A classpect or “god tier” is an individual’s best self. All classpects go through a journey from unrealized, to struggle, to realized. When a character is unrealized, they neutrally exist as their inverse. On their struggle, they will wildly flip back and forth between their inverse and true classpect. In their worst moments they will act as their inverse, in their best their true classpect. When realized, they will stabilize as their true classpect. They will still have room to grow, but will become happier, more successful people.
This means that the Rogue of Time begins life motivated by themselves to utilize creation and beginnings. When their struggle arrives and they are at their worst, they will continue this behavior in negative extremes. However, when at their best, they will find purpose in instead stealing endings and destruction for others. When realized, they will stabilize and continue to steal the Time aspect passively, in a positive way.
They share their archetype with the Witch of Heart, the Harbinger Free Spirit.
The Rogue of Time would quest on a planet similar to the Land of Cubes [Rogue] and Time [Aspect]. An example would be the Land of Parcels and Ticking. An explanation of planet naming conventions can be found here.
Two possible gods, or denizens, to reign over their planet would be Chronos (God of Time) or Hephaestus (God of the Forge). Other Time aspect denizens can be found here.
When the Rogue of Time completes their planet quests and dies on their quest bed, they would rise to ascension on the wings of crows (symbols of death). A list of soul animals can be found here.
The characters that I have currently classpected as Rogues of Time are: the Tenth Doctor from Doctor Who, Romana II from Doctor Who, Mulan from Once Upon a Time, Tracer from Overwatch, Quicksilver from X-Men, and Ke$ha from Ke$hastuck.
If any of the links not connected to my blog break, the content can be found on my Google Drive.
Official Aspect Descriptions
Personality Descriptions
Aspect Denizens
#rogue of time#god tier analysis#classpecting#homestuck#my post#ask#tenth doctor#romana II#ouat mulan#tracer#quicksilver#ke$ha#doctor who#ouat#overwatch#x-men#ke$hastuck
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Prince of Heart + Sylph of Hope
and
Heir of Blood + Rogue of Time + Prince of Heart + Page of Space
Prince/Heart + Sylph/Hope Stay Strong, Heartless
The prince of heart destroys a bad part of a target's personality, and the sylph of hope heals the hope within the broken person's hope to mitigate the hopelessness within a person that lost a part of himself.
The result is a better person, with no recoil from the target from the change.
This the also destroy a target's entire soul while leaving their soulless body hopeful, creating a eternal soul vessel that basically act basically a robot body for any ghost.
Heir/Blood + Rogue/Time + Prince/Heart + Page/Space Rapunzel's Mauve Milli-Miles
For the first path The Prince of Heart creates destructive splinters, and the page of space gives them space, moving them into different places where targets attack. the splinters attack the target to bloody bits.
Then the Heir of blood guides the blood to create from the blood splatters miniature mauve-colored red miles that target nearby targets. Any target that is captured by these will have their "time " stolen by the rogue, using the heir as a medium. This will then be shown by the Rogue's hair turning yellow like the scratches on a scratch consturct.
Then, when the rogue sings, anything (Alive or not) an area of effect around the player will be time-healed, Disney Rapunzel style.
#homestuck#fraymotif#fraymotifs#prince of heart#sylph of hope#heir of blood#rogue of time#page of space
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[IMAGE ID: three horizontal flags with nine stripes; each flag has the time aspect symbol in the center; a bright red gear. it is outlined in dark red. the middle stripe is twice as large as the rest of them, which are equally sized. the first flag has these top three colors: dull green, warm grey, and dull yellow-orange. the second flag has these top three colors: medium green, dark cool green, and deep purple. the third flag has these top three colors: bright purple, bright cool pink, and bright teal. each flag has these bottom six stripes: dark red, off-white, dark red, medium-dark red, medium red, and bright red. END ID.]
timeasirogue: a gender connected to being a rogue of time; this gender is connected to the time aspect, time aspect aesthetics, rogue aesthetics, chaoticness, and xenzh genders!
timeasylph: a gender connected to being a sylph of time; this gender is connected to the time aspect, time aspect aesthetics, sylph aesthetics, elemental, airy, or ethereal aesthetics, and nadelvinity!
timeaseer: a gender connected to being a seer of time; this gender is connected to the time aspect, time aspect aesthetics, fortune-telling or prophetic aesthetics, and oracrinity!
@radiomogai @liom-archive @obscurian @drowntowns @electrosaccharine @plutobie
#timeasirogue#timeasylph#timeaseer#rogue system#sylph system#seer system#time aspect#rogue of time#sylph of time#seer of time#xenzh#nadelven#oracrystular#mogai gender#mogai coining#gender coining#tech.png
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time and it's classpect playlists
maid of time
page of time
mage of time
knight of time
rogue of time
sylph of time
seer of time
thief of time
heir of time
bard of time
prince of time
witch of time
#homestuck#homestuck classpect#maid of time#page of time#mage of time#knight of time#rogue of time#sylph of time#seer of time#thief of time#heir of time#bard of time#prince of time#witch of time
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Should've suspected he'd win the moment he was on the poll-
I've had this ready for a while now- but busy...
Anyway
Have a Mallek-


His screens probably would have some form of utility in a sburb setting, but I don't have brain power to think of what-
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updated trollsona ref sheet! you can also find him on artfight if youre interested ദ്ദി@ˉ꒳ˉ)
#GoatedGarbage#trollsona#homestuck oc#homestuck#oc#original character#reference sheet#ref sheet#digital art#oc art#artist#rogue of time#time player#jade blood#homestuck trollsona
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This one is quite a helpful classpect.
The analysis written below is my own writing, analysis, and thoughts. The statements are my own analysis, but they may function as a “fill in the blank” statement for you to create your own interpretation of the classpect as you please.
-aortaObservatory
Rogue of [Time]:
Allocate - Too Much Value towards Time
A player who allows others to take [Repetition and Efficiency] from within themself while also redistributing any previously existing [Repetition and Efficiency] around them to balance [Restlessness and Goals] in others and/or others' circumstances
A Rogue of Time would redistribute, allow others to take, and/or give repetitive efficiency to others in the name of balancing restless desires to achieve goals.
Rogues give their aspect away, either because they have a lot of it already, or are able to get it so easily they don't know what to do with so much of it. They often know the true value of their aspect, and are able to see where there is too much or too little of their aspect and redistribute it in a balanced way around themselves. Their challenge is to not let their aspect run dry within themself, and to learn how to healthily balance their aspect in themself.
Inverse Classpect Analysis of Rogue
Rogue of Time: Time (Repetition, Goals, Efficiency, Restlessness) is passively influenced. Too much value towards aspect leaves no means to allocate it to the self, giving it for care of others.
Inverse: Knight of Space
By passively valuing Time (Repetition, Goals, Efficiency, Restlessness), the Rogue actively utilizes Space (Innovation, Journeys, Variation, Patience) in others as they give Time (Repetition, Goals, Efficiency, Restlessness) away.
Skill of Space (Innovation, Journeys, Variation, Patience) in others is utilized as the Rogue gives away Time (Repetition, Goals, Efficiency, Restlessness) for its value.
#rogue of time#classpecting#classpect analysis#homestuck#rogue classpects#time classpects#ao classpecting#of 144
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You made your mark on me
Those things I've seen
Can't explain
The blinding lights, the strangest sounds
I'll never be the same
#jameson demitrius#the masked one#skyrim#elder scrolls 5#elder scrolls#tesv#elder scrolls v#homestuck#not a fantroll or fankid but a secret third thing#ohmes khajiit#ultimate god tier#fankid#rogue of time#crossover#crossover au#fcs#zelsarts
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