#mappings and variants
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kentnaturaltribrid · 9 months ago
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From left to bottom:
Left Top- Original Map, Mapping 1
Right Top- Mapping 2 & 3
Bottom Left- Pyranoliacs Mappings, Mappings 4
Bottom Right- Pavronoliacs Mappings, Mapping 5
Each map contains also following categories of Visible, Invisible, and Hidden in the order of the mapping levels and various variants of mapped abilities.
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icys-junkyard · 1 year ago
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Unova Battle Subway maps
My personal preferred map of the railways (one with blue markers, one with color coded markers)
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An alternate map, taking the in-game subway map slightly more literally. (Bonus map with a few non-canon markers I added purely to help myself make sense of the seemingly pointless shapes of some of the routes)
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Bonus extra map of the routes taken by Ingo, Emmet, or both of them, for those who want a more specific visual of those routes on their own. (Of course Emmet's line goes through the Pokémon World Tournament lmao)
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Misc notes/thoughts under the cut
I'm not a train person, take all these musings with a grain of salt lol
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Canon map note: I imagine this map only shows the large, intercity railways. Cities like Nimbasa, Castelia, etc likely have smaller, more complex subway lines all over the city like we tend to see IRL.
Canon map note 2: In an IRL setting, these rail lines are likely far less straight and angular than on these maps and could probably make a lot more sense if drawn with a freer hand and consideration for the landscape, but I tried sticking somewhat close to how it's presented in the game.
International (wi-fi) line: In the game it's the wi-fi line. In a non-game context I imagine this line is one that actually leaves Unova and goes to a neighboring region.
Subwayness: While not all of these lines are 100% underground like they might be in the cities, I like to think quite a few of them are partially or primarily in tunnels. Many lines go across water without a major bridge* on the map, or straight through harsh environments like mountains or deserts, some of which may be more convenient long term to go under rather than through. With the technology of the Pokémon universe, I imagine large stretches of underground train tunnels are entirely possible. (*Maybe there's smaller unshown bridges for the trains, but at least the line that goes right through Castelia's port to an island I'd like to believe could be underground under water)
Battle Subway: The Battle Subway itself likely only runs on these intercity lines.Assuming IRL distances rather than in game walking distances, depending on the length of the line, a lap or two could be a full days work for the bosses. Non-battle trains likely use these same tracks.
Anville Town: The branching path on the Anville line is strange, as it doesn't seem to point toward any known location. It could be pointing toward some unlabelled town or landmark, though I've seen some people posit that it stops at the Celestial or Dragonspiral towers (though they seem too far away for me to agree). My personal headcanon is that rather than the large branch shown on the original map, it's actually two branches going to Anville Town; a large alternate rail to help with rotating/moving trains going in and out of the rail yard there.
Pokémon World Tournament: Located in or very near Driftveil City, it was added in BW2 by Driftveil gym leader Clay. Considering Driftveil is a city, it could have multiple subway stations, one of which just happens to be close to the PWT. Alternatively, it could be a bit of a distance away and thus have it's own station.
PokéStar Studios: Located in or very near Virbank City. As the major intercity lines don't quite hit Virbank itself, I imagine Virbank only has one intercity station near the studio if it's within Virbank itself. That, or it has no intercity stations and one must travel the distance between Virbank and the studio to travel further.
Unity Tower: Literally this train goes through a port and right into the ocean to reach an island. This island is only accessible by boat. I'm convinced this train goes under the seafloor. That or it has a super cool Marine Tube situation where it's a subway tunnel, but the tunnel is transparent and the ocean and water pokémon can be seen out the train windows.
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dilutedh2so4 · 2 months ago
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Trojan Royal Family, expanded edition!
So I noticed a few errors in my original post, and as I was correcting it, I ended up adding a lot more xD
Most of the line colours have explanations on the chart, but for the ones that don't: gold = divine (including nymphs), light green = Mysia, pink = Cicilian Thebes, greyish blue = other.
Close-ups:
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warywind · 9 months ago
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Dergtober 4-8
Time to catch up on derbtober art! I meant to post these more regularly, oops.
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Day 4: Pirate; featuring, err, she somehow doesn't have a name yet after 6 years. Current ideas are maybe Seaberry? Nebelung? We'll see. Anyway, she's one of the main combatants of a band of nocturne thieves. While most of the members prefer to stick to indirect combat and poisons should something go wrong with a mark, she's more than happy to start drawing her blades.
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Day 5: Map; featuring Jasper. No, I did not draw all this that day, lol. I decided today's prompt was a good opportunity to make myself finish this drawing from March where I'd already drawn and colored everything except the map accent and a few other wing details. I just did not want to deal with that accent haha. The drawing originally was a style test to see how using exclusively hard-edged cell shading would look. It works alright for dramatically-lit irishim, but I don't think it's a style I would want to use for any length of time.
Day 6: Deity; featuring a real quick sketch of what it might look like for the Windsinger to pass by; keeping things loose and rough because if I went much further I'd have to start thinking composition thoughts and I didn't sign up for designing a whole landscape. XD The dragon far below is my random progenitor Aural. He's devoted to his deity and credits the Windsinger for having a better plan for him when childhood blindness made the plans his parents would have had impossible. His faith is a quiet one though, mostly shown through his dedication to individual freedom and making sure his clan is a place where everyone can thrive.
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Day 7: Ancient; featuring, uhhh, also doesn't have a name. I guess I never decided how I want to handle Aberration name schemes. I hunted down which of my Ancients is the oldest by hatchdate. By lore, this pair is somewhat unusual among Aberrations in that their brains are linked, so its pretty loud in their heads as they are constantly aware of each other's thoughts. In theory this would allow them to coordinate pretty well, and they can when they are properly paying attention, but just as often they end up getting in each other's way. Such as here, where a noise behind them catches their attention and they end up bonking heads because they tried to move into the same space.
Day 7: Portal; featuring an extra quick sketch of Oneiri and a confused message recipient. Aural's son is close to flightless due to his tiny wing size, but makes up for it with dreameater abilities he gained from bonding with an ancient Baku. Jumping into the ethereal plane is a very effective way to travel! Oneiri's plane jumping is something I've wanted to draw for a while and I hope to make a more serious attempt at it sometime. The clan generally tries not to advertise his abilities because drawing attention is usually more hassle than it's worth, but pranking new clanmates that don't know is still fair game and I couldn't resist adding a startled onlooker in the corner. XD
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thefrogwild · 2 years ago
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some spooky merpeople for a homebrew tabletop setting :)
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thisfuckingdork · 5 months ago
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Planning my next TTRPG campaign and getting a little too ambitious with it~ I wanna turn Lake Wallaby into a setting I can give out, and maybe even a full homebrew module. And as part of that I wanna include assets, such as these location backgrounds (I've only finished like half ;-; too ambitious)
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likeprongstostars · 1 year ago
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watching prison break now i need regulus who purposefully gets himself in azkaban just to break out his innocent brother
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phightingconfessions · 9 months ago
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HI MOD SWORD IF IT'S YOU [Also hi to the other mods you guys deserve love too <333] I hope this isn't just a ME thing. But I genuinely believe some maps in the game should be reworked.... Like ROBLOX HQ for example. That map is sooooooo fucking bad. Genuinely. It's too small, it's so easy to spawn camp the other team if you manage to get the upper hand, some chars' phinishes [like Rocket's for example] are soooooo fucking finicky to use Like I see the dev team reworking other maps but why not the HQ???? It's a map that REALLY needs to be reworked and touched up so that it'll ACTUALLY be an enjoyable map to play on. - 🎐 anon [I HAVE RETURNED!!!]
HIIII!!!!!! yes its me mod sword hello :3
i agree tbh theres a lot of maps i think need reworks.. underground war is one of them its a very neat concept but i think its not done that well... the secret side tunnels are cool but they literally serve zero purpose in conquer it feels like the map was built for stealth characters when we HAVE NONE... like the caves lead directly to backlines but theres actually no POINT IN THAT bc hypers will snipe from the top of the rocks in the middle and everyone crowds the centre AS THEY SHOULD BC ITS CONQUER. not to mention how massive the underground is for no reason it really strikes me as an annihilate map that was randomly decided to be a conquer map last minute.. they couldve done something much cooler with the holes up top akin to the two paths out of spawn in bowling alley (i.e. have the Large Hole that everyone goes down and then turn the side paths into paths dug INTO THE WALLS for supports or snipers so they can have a perch or safer less direct way to get down to the centre... and it should stay a conquer map but have annihilate as an option bc tbh a rework for it would go SO HARD as annihilate.. or if they ever add capture the flag as a gamemode i think underground war would be such a good ctf map not even joking..... SORRY WOW IK THE ASK WAS ABOUT HQ BUT I NEEDED TO TALK ABT UW
anyways i really love hq because i get to throw my sword into the hallway and kill people :)
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juvian · 2 years ago
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𝔽𝕒𝕜𝕖𝕞𝕠𝕟𝕤 𝕤𝕖𝕣𝕚𝕖✨ : 𝔾𝕒𝕠𝕟𝕚𝕒𝕟 𝔹𝕖𝕝𝕕𝕦𝕞, 𝕄𝕖𝕥𝕒𝕟𝕘 𝕒𝕟𝕕 𝕄𝕖𝕥𝕒𝕘𝕣𝕠𝕤𝕤 - ℝ𝕠𝕔𝕜 / 𝔾𝕣𝕒𝕤𝕤
Mine - Do not repost
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dndsettingsinfo · 2 years ago
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Towering Apartments & Canal by Balatro
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mr-orion · 1 year ago
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I do not need to spend 40 hours making a map for no good reason.
I do not need to spend 40 hours making a map for no good reason.
I do not need to spend 40 hours making a map for no good reason.
It would be fun.
I do not need to spend 40 hours making a map for no good reason.
I do not need to spend 40 hours making a map for no good reason.
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tshifty · 5 months ago
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for the past few months ive been really intentionally mapping my synesthesia and it's been such a fun exploration!! also learning that my synesthesia is at least somewhat similar to lorde's synesthesia based off articles ive read where she talks about hers so that's cool and lowkey makes sense why her music has always resonated so much with me sonically more than really any other music
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dino--draws · 6 months ago
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slay the pataphysicist au back on the brain babeyyyy reminder for self tomorrow maybe do some drawin because the style would make doing portraits of all those fuckers SO EASY
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trivorowo · 10 months ago
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So the new risk of rain 2 dlc, seekers of the storm, just came out a few days ago. It's the first dlc wholly down by gearbox, and it is broken beyond belief.
On the not so fun side, saves are being deleted on Xbox/not being able to play at all, odd design choices, and weird performance issues due to everything now being based on framerate, which is insane for any game, much less one known for variable frames with the chaos on screen.
This framerate tying is the cause of both funny and not so funny moments - loader is busted, at high enough framerates the grappling hook can launch you across the map, and the mobility punch can three/two shot bosses with barely any items. On the other side, how much damage you take is broken and jittery with this, with more FPS leading to more damage being taken. The intended FPS cited by the Devs is 60fps whilst they fix things, but even then it feels like I'm taking way more damage than usual.
Other bugs aside, other contents range from interesting to confusing. You can tell a new dev team is at the helm, with some inconsistent wording on new items and some pretty unclear descriptions.
The new enemies are decent, and whilst I've only reached the dlc boss once, it is a pretty cool one.
I only have the seeker so far, and they are near if anything. Lots of sustain and self healing, distinct enough to fit in.
The new elite variants are worrying. The gold ones which drain money are fine, but the twisted ones which auto retaliate? Feels very antithetical to the game's design and looping - you deal so much damage out after a while in so many different ways that an auto retaliate will just kill you in a few seconds.
I'm hoping that there'll be a lot of bug fixes to mend all the problems, as well as a lotta balance changes to fit more in line with base game and sotv. If all else fails, hopefully someone will make a decent mod that rectified things.
Well, at least the music is banger as always.
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mink-thedrawingresearcher · 11 months ago
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Alternative Color Versions of my artwork “Lion’s New Family”, fan art of the cartoon show Steven Universe. Which one is your favorite?
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pokemonlunarregion · 1 year ago
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The first map of a town in the Lunar Region!
This is Jewel city. It is a city where the main character lives and begins their journey. It is a smaller city and barely considered one, the population barely makes it above a town. Just a few houses and one apartment/Hotel building. Most that live here are average kind of people. It gets it's name from the glass jewels that stick out of the ground here and there. The jewels are completely worthless however the city has embraced it like their own special landmark. Not that it brings any tourists which keeps it rather small. So the hotel rooms tend to be given to residents as if they are extra apartments.
Buildings:
Main character's house is the one with the chimney at the bottom of the city. The window at the top is the loft where the room is split into two for the sister and the main character each get their own bedroom. The moms bedroom is to the back of the main floor of the house.
The Apartments/Hotel is the big building with many windows. It has sliding glass doors muck like a bunch of stores have. It is also a place where one can buy day to day things as a section is devoted to that. There isn't as much as compared to other stores however it is enough to help the people that reside there. This is located on the main floor off to the right, while the rest of the building focuses on the living spaces for the residents. It is said that the apartments are decent and though not very big still give enough room for people to live comfortably. It mostly has apartments with only very few empty spots to act as hotel since there isn't any tourists. So it only keeps them open just in case any family visiting from elsewhere needs a spot to stay while in town. It houses most of the population inside apartments as when originally founded it was thought the jewels were special so they thought the place would expand a lot. Only to be shown to be wrong as it remained small yet those there still like to call it home. It started as a hotel which decided to switch to mostly apartments after realizing that the jewels wouldn't really bring tourists in.
The house on the top left is the house of a retired couple who has grandkids on the other side of the region. This house is usually cozy and the old couple are very nice often offering some berries to visitors of their home. They have two berry trees in their backyard hidden by the front of their home, one Oran berry tree and the other a Cheri berry tree. They take care of them as best as they can and often offer the berries to wild pokemon that pass through just beyond the city borders. If visited before leaving town they will gift five Oran and five Cheri berries.
The house at the top right is where the resident nurse lives. She got her medical training and decided to care for the people and pokemon of the city. She is quite sweet and doesn't charge for her services though those in the city always send her money twice a month as thanks for her services. She will also often receive gifts as well. She was once married to the mayor of the city however the mayor passed away from a sudden illness so the main characters mother steps up if anything important has to be discussed. Which isn't always since the city runs fairly well on its own since mostly everyone knows everyone thus making matters needing a higher powered figure less common; Most of the time it is handled by the residents together with the higher power just being there just in case.
This town isn't too special though it is the main place the main character knows having grown up there until it becomes time to finally leave home.
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