#mass effect dice challenge
Explore tagged Tumblr posts
Text
Chaos update part 3
Chaos is definitely the word I would use to describe this playthrough cause my god. I didn't do much today, did two side quests and picked up Liara so not much chance for dialogue. So far the pattern remains pretty similar, though Esmea has made a new bestie in Tali. She has been nothing but nice to her the entire time she's been on the ship.
On her hunt for Liara Esmea came across an Asari slaver, took them out and made sure they wouldn't hurt anyone else but also found that she was related to an Asari diplomat (gasp). Also on her hunt for Liara we came across a Thresher Maw, which made Esmea giddy with adrenaline. Girl has a death wish I swear. At the Maws nest she found a unit of Alliance soldiers who had been lured by a fake distress signal. She plans on reporting back her next trip to the Citadel.
After a few random stops Esmea finally finds the planet where Liara is at, and happily gets rid of some Geth and gleefully biotic blasts a Krogan, taking him down in one fell swoop. Esmea was cautious of Liara at first, her mother being Sarens right hand lady after all. But once they talked a bit caution quickly turned into attraction and poor Kaiden was left in the dust.
Speaking of Kaiden lmao, the only words she spoke to him today was calling dibs on the Asari so... Uhh... That's how that's going lmao
#mass effect#mass effect chaos#mass effect dice challenge#i have never romanced liara so i am curious to see what will happen#i swear if she just rejects both of them#i will be so mad#watch her romance no one the entire playthrough lmao
11 notes
·
View notes
Text
counting dogs
my piece for the 'first try techno challenge'! i actually got dream and decided to roll again and combine the next roll which was the hound army! anyway, written with two minutes to spare <3 <3
“There’s no way you know all their names,” said Dream. Despite the heavy armor and his wide-legged, firm stance, the mass of dogs was still pushing him around and he struggled to stand in one place. “I mean, there’s like—”
He paused, clearly attempting to count.
Techno let him, mouth pulled into a grin, one eyebrow shooting up as far as it could go. When the silence stretched on, Techno gave him a little nudge, metaphorically.
“There’s…”
Dream twitched, turning his head towards Techno.
“There’s like, forty of them,” he said. “No way you know all their names, Technoblade.”
“I mean, there’s actually about 180 but who’s countin’. Who’s countin’…” He reached down and scratched one of the dog’s ears as it wagged its tail so excitedly that its whole body went with the tail. “Well, you were but let’s just forget about that.”
“Oh my god…”
Dream’s ears – the only part visible beneath the mask and the hood – turned bright red. It was probably rude to laugh but Techno did anyway, the dogs barking at the sound, working themselves up. Reaching out, Dream caught himself on the wall as one particularly eager dog bowled into him.
“Hey, Em, easy girl,” said Techno, making his way over. The dogs parted for him easily, tails going a mile a minute, accompanied by quiet barks and whines. “See? Nothin’ to it, Dream.”
“Yeah, well, that’s because they’re yours so they listen to you.”
“That is usually how it works, yup.”
“You’re so annoying.” Dream steadied himself. “But there’s seriously no way you’ve named all the dogs.”
Techno held his hands up, chuckling.
“Okay, you got me there, Dream. I haven’t got around to namin’ them all.”
“So you don’t know all their names,” said Dream, tone of voice triumphant, pointing a finger at Techno. “Which means I was right.”
Lightly, Techno smacked his hand away and one of the dogs took the action as an invitation to play, jumping up on Dream eagerly, licking at the mask. Techno was expecting a harsh reaction, had tensed in preparation for it, but Dream only made a noise of vague disgust and pushed the dog away.
“Ah ah ah. I know all the names of the dogs that have names.” Techno knelt, ruffling the fur of the closest dog. “So technically I know all of the dogs’ names.”
“What? No! That’s not—” Dream sputtered, trying to find a way to argue, wanting to argue, and coming up short. “Whatever.”
“So, you admit that you’re wrong.”
He was wrong but Dream would never admit to it.
“Shut up, Techno.”
“That’s what I thought,” he said, patting the dog on the head as he got to his feet.
Dream watched him, head tilted to the side. With the mask, the effect was strange, almost childlike.
“You should let me name a dog.”
“You wanna name a dog?”
It wasn’t an immediate refusal, more like an offer, and Dream straightened.
“Yeah.” A short pause. “Name it… Name it ‘Dream Has a House’.”
Techno laughed, loud and booming, and set the dogs off again. A mass of dog flesh writhed in the small space and Techno reached out, trying to pat each one as best he could.
“Easy, Dice. Easy, Fossilnet. Easy, Max.” After a moment, the barking and whining died down. “Alright, alright, but only for you, Dream.”
#firsttrytechnochallenge#technoblade#dreamwastaken#dsmp fanfic#dream smp#i thought my first roll/spin of the wheel was a little too on the nose considering who i am SO
167 notes
·
View notes
Text
Thoughts on the 9th ep of Hypmic Rhyme Anima+. Spoilers beware
Season 1 | Ep.1 | Ep.2 | Ep.3 | Ep.4 | Ep. 5 | Ep. 6 | Ep. 7 | Ep. 8
rip kuko isn't athletic weakass punk (affectionate)
oh those are some pretty neat names i guess, their dynamic is pretty cute, very shippable imo
so it does seem to be something that only we as the audience can see, the effects and stuff. I still hope its explained as a mass hypnosis bc if it is, that has such cool implications for the series as a whole
ugh again pacing is weird. The fight scene just felt stilted and not great. Leagues better than season 1 for sure but i still mourn what could have been if the animators were given the proper money, time, and resources to do it
DoHifu is very cute and still one of my fave dynamics
HAHAHAAA DOPPO TAKING SELFIES STILLL
I love how Dice mixes up Momotaro and Journey to the West lmaooooo
Poor Doppo always getting the short end of the stick
OH damn, theyre following the myth pretty closely with the magical circlet and all. In the myth, Buddah puts a magic circlet on Monkey's head so that Tang Sanzang (or tripitaka depending on the translation) can control him from goofing off too much. Very intriguing in how they might use the circlet in the episode
If you're curious Dice is Zhu Bajie (Pigsy), Gentaro is Sha Wujing (Sandy) and DoHifu is Bai Long Ba which directly translates to white dragon horse. Because thats what it is, a shapeshifting dragon who took the form of a white horse. Rip horsey
RIPP LMAO I love when each other know their strengths
Damn bad guys being bad guys montage
Thats cuuteeee I love the little roomba device he rides
LMFAOOOO RAMUDA AS THE SISTERRRR
Oh huh so thats the origin of that idiom. Wasn't aware of that which is fun, always leaning something new
I like the reverse of what you'd think of what a ninja is by being larger and beefier.
I like the imagery of Ramuda rushing ahead like Monkey, its a nice comparison
LMFAOOOOO so thats how they do that, very clever. Tho Jakurai has like box shoulders and i think thats hiarious
THE HORSEEEEEEEE I CAN'TTTTT IM SORRY
Poor DoHifu they got done so dirty just being horses among the amazing outfits
Oh look at that my faves got very pretty matching sets now!
THe multiplying of Ramuda is another Monkey power which is that he can transform his hairs into clones of himself. very fitting for Ramuda The answer to the question of if Monkey would fuck his own clone is undeniably yes but would ramuda?
They're also sitting on the palm of Buddha, a very instrumental place at the very start of Journey to the west. It speaks of Buddha who challenges Monkey to jump out of his hand but when Monkey tries, he realizes that Buddha is infinite and there is no escape from even his nail. This is how Monkey gets trapped eventually leading to his addition to the tripitaka's party
Hm, im on the fence about this one. Its good but not great. I think over time it will grow on me a lot but not anytime soon
The beat is very good tho, i would love to just listen to a instrumental version of this
Idk i think fling posse's overall voice is just a bit too high for the song while Matenro makes it nice and mellow
awwww thats sweet. Also Gentaro is very fitting for Sandy who is an idiot but a fun idiot as opposed to Pigsy who just wants to beat monkey at one thing but never can
I never realized but in the illust, Ramuda has a tape measure on his costume and only there. its a neat little detail
#hypmic#hypnosis microphone#Hypnosis Mic: Division Rap Battle: Rhyme Anima+#hypnosis mic rhyme anima#hypmic spoilers
2 notes
·
View notes
Text
Artificer (Battle Smith)
rmies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before being saved by a Battle Smith and a steel defender.
In the world of Eberron, Battle Smiths played a key role in House Cannith's work on battle constructs and the original warforged, and after the Last War, these artificers led efforts to aid those who were injured in the war's horrific battles.
Tool Proficiency when you adopt this specialization at 3rd level, you gain proficiency with smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.
Battle Smith Spells starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
3rd level Heroism and Shield
5th level Branding Smite and Warding Bond
9th level Aura of Vitality and Conjure Barrage
13th level Aura of Purity and Fire Shield
17th level Banishing Smite and Mass Cure Wounds
Battle Ready when you reach 3rd level, your combat training and your experiments with magic have paid off in two ways:
You gain proficiency with martial weapons.
When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.
Steel Defender by 3rd level, your tinkering has borne you a faithful companion, a steel defender. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your proficiency bonus (PB) in several places. You determine the creature's appearance and whether it has two legs or four; your choice has no effect on its game statistics.
In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge.
If the Mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.
At the end of a long rest, you can create a new steel defender if you have smith's tools with you. If you already have a defender from this feature, the first one immediately perishes. The defender also perishes if you die.
Steel Defender
Medium construct
Armor Class: 15 (natural armor)\
Hit Points: 2 + your Intelligence modifier + 5 times your artificer level (the defender has a number of Hit Dice [d8s] equal to your artificer level)
Speed: 40 ft.
Strength 14 (+2) Dexterity 12 (+1) Constitution 14 (+2) Intelligence 4 (-3) Wisdom 10 (+0) Charisma 6 (-2)
Saving Throws: Dex +1 plus PB, Con +2 plus PB
Skills: Athletics +2 plus PB, Perception +0 plus PB x 2
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10 + (PB x 2)
Languages: understands the languages you speak
Challenge: —Proficiency Bonus (PB): equals your bonus
Vigilant. The defender can't be surprised.
Actions
Force-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + PB force damage.
Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.Reactions
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Extra Attack starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn.
Arcane Jolt at 9th level, you've learn new ways to channel arcane energy to harm or heal. When either you hit a target with a magic weapon attack or your steel defender hits a target, you can channel magical energy through the strike to create one of the following effects:
The target takes an extra 2d6 force damage.
Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 hit points to it.
You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once on a turn. You regain all expended uses when you finish a long rest.
Improved Defender at 15th level, Arcane Jolt and steel defender become more powerful:
The extra damage and the healing of Arcane Jolt both increase to 4d6.
Your steel defender gains a +2 bonus to Armor Class.
Whenever your steel defender uses Deflect Attack, the attacker takes force damage equal to 1d4 + your Intelligence modifier.
Source: Eberron: Rising From the Last War
1 note
·
View note
Text
Recipes, Effects, And Types Of Egg Diet | Toneop
For breakfast and every meal of the day, Eggs are healthier. This is partially because one egg contains roughly 7 grams of protein. Additionally, It contains choline A component of the yolk that supports cognitive function (you eat the entire egg, right).
The egg diet is a diet that claims that it can help you get in shape, Stay healthy, and change your life
.
What exactly is the purpose of the egg diet? Supporters of the diet assert that it may result in rapid weight loss without decreasing muscle mass, Which is frequent when losing weight too quickly. The diet consists of low-calorie, Low-carb, and high-protein meals. Dietitians frequently recommend using eggs in special diets because of their many advantages. These diets can be incorporated into various regimens, Such as muscle building, Weight loss, Total makeovers, etc.
Egg Diet: What Is It?
The egg diet is a weight-loss strategy that requires you to base at least one meal daily on the typical breakfast food, Chicken eggs. It is a restricted, Low-carb, High-protein diet designed to help you lose weight fast while maintaining muscle mass.
Dietary Eggs And Weight Loss
As the name implies, The diet calls for many pieces of hard-boiled eggs daily and other lean meats, Non-starchy veggies, and low-carbohydrate fruits.
Although some people adore the planned layout of the plan and think it may accelerate weight loss, Research does not back up such claims. Instead, the diet is exceedingly restrictive, Challenging to adhere to, and generally unsuccessful.
There is no proof that a specific egg diet is secure or advantageous. However, Research on egg consumption as part of a reduced diet and the impact of eggs generally may offer some guidance.
4 Different Egg Diets
1. Boiled Egg Diet
Instead of poached, scrambled, or fried eggs, this diet, often called the "2-week egg diet" or "14-day egg diet," asks for hard-boiled eggs.
Only three main meals are allowed, and no snacks are allowed. Every day, one egg-based dish must be consumed; the other meals may contain other lean protein sources, such as chicken or fish. Citrus fruit and low-carb vegetables are also OK on occasion.
2. The Grapefruit And Eggs Diet
The 14-day egg diet will be followed. You consume grapefruit with each meal in addition to an egg or a lean protein. No other fruits are allowed.
3. Excessive Egg Diet
The only food in this diet is eggs. For two weeks, Participants in this programme consume nothing but water and hard-boiled eggs. Exercise is not advised because you can feel exhausted when following this diet.
4. Medical Egg Diet
To adhere to this egg diet, you must consume one egg and one slice of bread thrice daily. Similarly, You can eat as many fruits and vegetables as you want. You can drink water, Black coffee, and other calorie-free drinks. However, Neither butter nor oil can be used to cook eggs.
Diet Recipe For Eggs
1. Egg And Chickpea Salad
A well-liked and wholesome breakfast choice that doubles as an appetizer.
Ingredients
400 grammes of soaked chickpeas in water for 6 to 8 hours
3 to 4 hard-boiled eggs, diced; 1 medium onion, finely chopped; 2 tablespoons olive oil; 1 tablespoon, 1/4 teaspoon salt, and 1/4 teaspoon each finely chopped coriander leaves.
Process of Preparation
Drain and rinse the chickpeas.
2. For 3 to 4 minutes, cook them at high pressure before releasing the pressure.
3. After hard boiling the eggs, chop or slice them into little pieces.
4. Put the chickpeas in a serving dish.
5. Combine the onions, vinegar, and olive oil.
6. Add salt and pepper powder to taste. If changes are required, make them.
7. Leave alone for 10 minutes.
8. After incorporating the eggs, garnish with coriander leaves.
9. Serve right away.
2. An omelet sandwich
Ingredients
1. One tablespoon of salt, one tablespoon of refined oil, one tablespoon each of tomato, onion, and finely sliced brown bread
2. Green chillies, three finely chopped coriander leaves, one tablespoon of pepper, and four raw eggs.
Process Of Preparation
1. In salted water, boil the egg for 10 to 12 minutes.
2. Peel it, then cut it into little pieces.
3. Finely cut the onion, tomato, green pepper, and coriander leaves.
4. Combine diced boiled eggs, onion, tomato, coriander, green chili, salt, and pepper in a mixing bowl after everything has been well blended, put aside.
5. Place a slice of bread between the mixture and the second slice. Continue with the remaining slices of bread.
6. Add some oil to a pan and heat it. Place the sandwich on the pan, toast, and brown the other side. It was divided into four sections.
7. Warmly serve with green chutney.
The Last Word
The egg diet is a very restrictive fad diet that is unlikely to have long-term advantages, Despite the appeal of immediate weight loss. You will have the adaptability and variety required to have a positive relationship with food if you adopt a balanced lifestyle that includes all food groups.
TONEOP is a platform dedicated to improving and maintaining your good health through a comprehensive range of goal-oriented diet plans and recipes.
0 notes
Photo
Klurichir Huge fiend (demon), chaotic evil Armor Class 20 (natural armor) Hit Points 312 (25d12 + 150) Speed 40 ft., fly 80 ft. Str 24, Dex 15, Con 22, Int 20, Wis 16, Cha 23 Saving Throws Dex +9, Con +13, Wis +10, Cha +13 Damage Immunities fire, poison Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities poisoned Senses truesight 120 ft. passive Perception 13 Languages Abyssal, telepathy 120 ft. Challenge 22 (41000 XP) Magic Resistance. The klurichir has advantage on saving throws against spells and other magical effects. Magic Weapons. The klurichir's weapon attacks are magical. Innate Spellcasting. The klurichir's spellcasting ability is Charisma (spell save DC 21). The klurichir can innately cast the following spells, requiring no material components: At will: darkness, dispel magic 1/day each: finger of death, fire storm 3/day each: mass suggestion, wall of fire
Actions Multiattack. The klurichir can use its Frightful Presence. It then makes either four attacks with its battleaxe, or four attacks with its claws and one attack with its pincers. Battleaxe. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 25 (4d8+7) slashing damage. Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8+7) slashing damage. Pincers. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 33 (4d12+7) piercing damage and the target is grappled (escape DC 22). Until this grapple ends, the target is restrained, and the klurichir can't use its pincers to attack another target. If the klurichir scores a critical hit, it rolls damage dice three times, instead of twice. Spines. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 12 (4d4+2) piercing damage and the target must succeed on a DC 21 Constitution saving throw or take 24 (7d6) poison damage. Frightful Presence. Each creature of the klurichir's choice that is within 120 feet of the klurichir and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the klurichir's Frightful Presence for the next 24 hours.
Perhaps the only thing balors fear, klurichir demons are four-armed demons whose flesh looks frostbitten, and has a massive toothy mouth in its abdomen, flanked by two scythe-like pincers. They are lieutenants of the greatest Abyssal lords, commanding entire armies in the blood lord. They are employed only at the direct request of the most powerful entities of the Abyss, and do not hestitate to command even mariliths or balors, slashing those too slow to obey their orders. Klurichirs stand around 30 feet tall and weigh many tons.
Originally from the Fiend Folio.
#thirdtofifth demon#thirdtofifth fiend#thirdtofifth CR 22#d&d 5e#dungeons and dragons#dnd#dnd 3.5#d&d#d&d 3.5#d&d monster#dnd 5e#d&d homebrew
301 notes
·
View notes
Photo
Burger On The Grill
Part 18: Setting the Table--French Fries
After completing the donut tutorial by Blender Guru, I was challenged to create something similar by myself, so I made a burger. I will make that burger into a meal with a soda and fries.
In the last part, I set up the scene with a burger and soda. Now, I'll add in a pile of fries.
Build Some Fries
For issues of scale, start with a bit of research.
The official julienne size is 1/8 inch × 1/8 inch × 2 inches. The next thicker cut, batonnet, is 1/4 inch x 1/4 inch x 2½ to 3 inches. The baton is the thickest stick cut: 1/2 inch x 1/2 inch x 2-1/2 inches.
I chose a fry thickness of 3/8 inch x 3/8 inch. The length will vary between 2 and 3 inches. A thicker fry will deform less, which simplifies our physics. Fries can be bendy and their edges can be tampered like the round edge of a potato. Their edges are not perfectly sharp.
Find a reference image. Choose several fries in the image that you like the shape of. Start from a cube primitive and model 3 french fries of different sizes and shapes.
Add a material to your fries. Add Noise Textures of difference scales together and use them to drive the Base Color and Displacement. Pick light colors from the reference image for the Base Color range, and choose a 0.0008 scale for the Displacement.
Add Subsurface Scattering of scale 0.125 with Subsurface Radius (0.3, 1.8, 3.8) and Subsurface Color a saturated gold. Increase Roughness to 0.761 and Transmission to 0.468.
See Fried Potato Material Nodes image at the top of the post.
To see the full effect of the Displacement, add a Subdivision Surface Modifier to your french fries. Set it to Catmull-Clark, check Adaptive Subdivision, set the Dicing Scale to 1 and the Levels Viewport to 5 with Optimal Display.
Prepare for Placement
Creating a stack of french fries by hand is a lot like trying to manicure your lawn with a pair of kid scissors, a painful waste of time, especially since the advent of lawnmowers and rigid body physics.
Do yourself a favor. Save the manual placement for relish.
Of course, using rigid body physics correctly takes a little planning.
We want a fast working environment, so replace dense meshes like the soda and the burger with low poly objects that can act as placeholders.
To prevent fries from passing through the placeholders, add Rigid Body to these placeholders with these settings: Type: Passive; Shape: Convex Hull.
To prevent the fries from floating above the serving paper instead of resting on it, add Rigid Body to the serving paper with these settings: Type: Passive; Shape: Convex Hull; Margin: 0.0001m.
Add Rigid Body to one french fry with these settings: Type: Active; Mass: 0.3kg; Shape: Convex Hull. Use Copy from Active to duplicate these rigid body settings to the rest of the french fries.
Now, if you just drop the fries like we did with the ice cubes, you'll end up with this sparse madness:
Instead of just dropping them on a flat surface, imagine how they are placed on the plate in real life.
Watch some videos of restaurants making fries. At McDonald's, fries start out in a basket which is dipped in oil. They are poured into a bin, scooped out and then funneled into a container.
Falling Fries by CG Artist Academy
In the tutorial above, an angled plane funnels to a drop. The fries slide along this angled plane into a bowl.
From here, we can rotate the bowl so that the pile of fries then slides onto the sheet of paper like in this image.

Begin by modeling the funnel and the bowl. You won't see these objects in the final render, so they don't need to be fancy. A few adjustments to a cube and UV sphere will get you something usable.
Add Solidify Modifiers to make sure your objects are nice and solid. We don't want our fries to get confused and fall through them like ghosts passing through a wall.
Create duplicates of your fries and place them over the funnel. Add Rigid Body to the Funnel and the Bowl with these settings: Type: Passive; Shape: Mesh; Margin: 0.005m.
Here is what the simulation looks like so far.
You can Apply Transformation to that group of fries once it is settled. Then, if you need more, you can send a second group down the shoot into the bowl.
Serve the Fries
Under the Rigid Body settings of the bowl, check animated. Now, when the bowl is moved, the fries will follow.
Create a keyframe at frame 1 for the initial position and rotation of the bowl. Now, imagine you are pouring the fries onto the paper. How would you move the bowl?
Create more keyframes for the movement of the bowl. See how the fries fall onto the paper.
I created some perimeters to contain the fries on the serving paper with Rigid Body settings: Type: Passive; Shape: Mesh; Margin: 0.001m.
There was a lot of tweaking as I changed the animation to get the fries to stack and flow the way that I wanted. I concentrated on trying to get the congregate shape to look good inside the picture frame.
Once you have something you like, Apply Transformation to the fries.
Clean up the materials list by selecting all of the french fries. Set the material of the active object to the french fry material we created. Then, click the downward pointing arrow to the right and select Copy Material to Selected. Now, all the fries should be using the same material and not a duplicate.
Finally, we have all the elements we need in our scene.
Follow me to keep watch for the next part! We'll be adding the finishing touches to our scene with some background textures, color grading, stage lighting and camera effects.
Review the previous part.
See overview for links to all parts of this tutorial series!
See more of my work: Check out my archive.
Join me on my journey: Follow me on tumblr.
Support my creative profession: Buy me a coffee on KoFi.
#blender#tutorial#burger#meal#fries#french fries#rigid body#physics simulation#texturing#3d art#art process#food art#3d artist#art#blenderguru#digital art#3d render#blender3d#blendercommunity#blendertutorial
4 notes
·
View notes
Text
The crawling apocalypse earns its name by being nearly impossible to end. Krakens dragged up out of the water and mummified by an ancient empire, some have survived the ages past the destruction of their creators and still wander deserts to guard borders that no longer exist against enemies that died long ago. Some rare few still know the command codes for these engines of destruction, and may seek to unleash one upon their foes.
A destroyed crawling apocalypse reforms itself perfectly one day later, reforming even if the body is disintegrated. It must be destroyed on holy ground, burned to ashes, but achieving that is no easy task. Either it must be lured to holy ground and fought there, an exceptionally dangerous proposition, or the body of a destroyed crawling apocalypse must be transported to holy ground before it rejuvenates. Quite the undertaking with a corpse the size of a small house.
The mummification process imbued a terrible curse into the body of the kraken, allowing it to spread a tenacious cursed rot that causes the body of those afflicted to crumble into dust. Two twenty five foot long tentacles lash out, smashing enemies into the ground and dragging their bodies into the mass of lashing arms (in the octopus form, those aren't technically tentacles) closer to its body.
Originally from Sandstorm. This post came out a week ago on my Patreon. If you want to get access to all my monster conversions early, as well as a spot on the Paper and Dice Discord server, consider backing me there!
5th Edition
Crawling Apocalypse Gargantuan undead, unaligned Armor Class 16 (natural armor) Hit Points 198 (12d20 + 72) Speed 20 ft., burrow 20 ft. Str 25 (+7) Dex 10 (+0) Con 22 (+6) Int 6 (-2) Wis 20 (+5) Cha 20 (+5) Damage Immunities necrotic, poison Damage Resistances bludgeoning, piercing and slashing damage from nonmagical attacks Damage Vulnerabilities fire Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned Senses tremorsense 60 ft. passive Perception 15 Languages understands the languages it knew in life but can't speak Challenge 11 (7200 XP) Rejuvenation. If the crawling apocalypse is destroyed, it's body reforms 24 hours later with all of its hit points and it returns to life. Destroying the crawling apocalypse or its corpse within the area of a hallow spell, a wish spell or similar magic can prevent this rejuvenation. Actions Multiattack. The crawling apocalypse can use Cause Despair and makes two tentacle attacks. Tentacle. Melee Weapon Attack: +11 to hit, reach 25 ft., one target. Hit: 16 (2d8+7) bludgeoning damage plus 10 (3d6) necrotic damage, and if the target is Huge or smaller it is grappled (escape DC 15). The crawling apocalypse transfers grappled targets to its arms. The crawling apocalypse has 6 arms, each of which can grapple one target. Until the grapple ends, the target is restrained, takes 10 (3d6) necrotic damage at the start of each of the crawling apocalypse's turns, and if it is a creature it must succeed on a DC 14 Constitution saving throw at the start of each of the crawling apocalypse's turns or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum is reduced by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic. Cause Despair. Each creature of the crawling apocalypse's choice that is within 120 feet of the crawling apocalypse and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature that fails the saving throw by 5 or more is also paralyzed for the same duration. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune the crawling apocalypse's Cause Despair for the next 24 hours.
13th Age
Crawling Apocalypse Huge 8th level wrecker [undead] Initiative: +9 Vulnerability: Fire Rotting Tentacle +12 vs. AC (can target nearby enemies) - 50 damage plus ongoing 20 negative energy damage, and the target is afflicted by mummy rot (save ends both) Each Failed Save (Mummy Rot): The target’s flesh rots faster and the ongoing damage increases by 20 (cumulative). Saves granted by special powers don’t increase this damage if they fail, only end of turn failures. Natural Even Hit: The crawling apocalypse grabs the target. At the start of each of the crawling apocalypse’s turn, every creature it is grabbing is afflicted with mummy rot if it wasn’t already, and if it is afflicted with mummy rot the ongoing damage increases by 20 (cumulative). Burrow. Cause Despair: The crawling apocalypse radiates a very powerful fear aura that can drive opponents into frozen terror. While engaged with the crawling apocalypse, enemies that have 200 hp or fewer are dazed and do not add the escalation die to their attacks. If such an enemy attacks the crawling apocalypse and rolls a natural 1-5, it is also stuck as long as it is engaged. Each time an enemy affected by this fear aura attacks the crawling apocalypse, hit or miss, it must roll a save. On a success, it is immune to the fear aura of the crawling apocalypse for the rest of the battle. Impossible Resilience: When the crawling apocalypse takes 20 damage or less from a non-fire attack, it takes no damage instead. Rejuvenation: The crawling apocalypse’s body reforms whole with all its hit points 24 hours after it is destroyed, unless the body is burned to ash on holy ground or through direct magic of an Icon. AC 22 PD 22 MD 18 HP 460
19 notes
·
View notes
Text
Monster of the Month – the Tarrasque

Hello, Gentle Readers! Well, following the revelations of our Thursday night game, I thought we’d have a very special Monster of the Month this month and look at arguably the mightiest beast of the D&D universe – the Tarrasque.
The Tarrasque has been a part of the game since 1st edition, when it appeared in the Monster Manual II. It’s based on the legends of St. Martha and the Tarasque, which was a chimerical monstrosity that rampaged through the countryside of France. D&D’s Tarrasque is a bit more terrifying, and it has a reputation for being a creature that can wipe out an unprepared party of adventurers.
First, if it needs to be said, this is not a creature that the party should ever meet randomly. If you’re going to use the Tarrasque in your game, it should be a major campaign event. No party of heroes should ever be ho hum about the Tarrasque, and fighting it should likely be the capstone of a campaign.
Looking at the Tarrasque’s stats, it’s a pretty scary beast. It gets to use its Frightful Presence and 5 melee attacks. Assuming it hits with all of them (fairly likely given its +19 to hit), and assuming you use the average damage rolls, that means that it can dish out 148 a turn. The Frightful Presence explains why you don’t just have normal troops sniping it with arrows, as it’s likely to come up fast with its 40 feet of movement and freak out those troops in fairly short order. Its AC of 25 and its immunity to all non-magical attacks also suggests why normal troops can’t handle it at all. On top of that, it can swallow an apparently unlimited number of creatures of up to size Large, and it has Legendary actions that will make it surprisingly mobile and aggressive.
It has blindsight, which means that blinding it, magical darkness, and the like are useless. It also has many condition immunities, immunity to fire and poison damage, legendary resistances, magic resistances, and a reflective carapace that negates the usefulness of many spells. Doing damage to this critter is going to be a challenge, it has plenty of hit points (with an option to have more than the 676 average points its given in the Monster Manual – its hit dice give it the option of having up to 990 hp).
Now, if you were a fan of the Tarrasque in earlier editions, you might notice two glaring omissions from its bag of tricks. The Tarrasque traditionally had Regeneration, and it usually required you to reduce it to 0 hit points and then make a Wish to actually kill it. There’s nothing stopping you from giving the Tarrasque back its toys, and adding other things like ranged attacks.
If you feel the 5E Tarrasque in RAW just isn’t terrifying enough, I can strongly recommend a book called the Book of the Tarrasque. My players will be getting to know a unique version of this creature called the Worldshaker thanks to this book. I’m almost sorry for them.
Almost.
Now, how can you use the Tarrasque in your campaign? Well, I strongly recommend making it the big ending of your story. It’s a natural disaster on two legs. It should have legends told about it to terrify children into behaving. If its appeared before, there should be tales of the adventurers who’ve fought it in the past…and maybe memorials to all the adventurers it killed.
You might choose to do something similar to what I’ve done and make the Tarrasque the focus of an apocalyptic cult. In my campaign, every person that the Tarrasque slays not only doesn’t come back from death with magic but also becomes a sacrifice dedicated to the return of the dark god Tharizdun. So the PCs know that, if this thing kills them, they’re done. And they also know that, the longer they take to oppose it, the closer it comes to releasing Tharizdun from His imprisonment.
No wonder several of my players could only roleplay shock and awe during the battle where this monstrosity was released.
Maybe the Tarrasque is literally a natural disaster in your campaign. Maybe it wanders through the cosmos, laying waste to whatever comes into its path, and people have somewhat come to terms with this, evacuating cities in its way and then rebuilding once its past, much as thye would with a tidal wave or earthquake. If that’s the case, then what happens if someone tries to learn to control it, so that they can make it a living weapon? Obviously, they have to be stopped. Or maybe the players will try to challenge the supremacy of the Tarrasque, fighting something that might be the wrath of a God of destruction.
In my campaign, the Tarrasque was made as a living weapon by the Old Ones and was intended to destroy the works of Gods and Primordials alike. The origins of the Tarrasque in your world will likely say a lot about what kinds of stories you can tell with it. Perhaps it was made by a God of Destruction or Inevitability to be something to bring low civilizations that had grown too much (kind of like the Reapers from Mass Effect). Maybe it’s a weapon made by the Primordials or Demons to punish the Gods for imprisoning them. Maybe it’s an alien being from a far Crystal Sphere, drifting through space until it lands on your unlucky world, picks a random direction, and beings moving (like Doomsday from Superman). Whatever the origin of it, your players are going to want to stop it.
I hope this has made you think about using this awesome titan of devastation in your own campaign. I know I’m excited for where things go in mine!
#d&d#D&D#d&d monsters#d&d 5e#d&d 5th edition#d&d 5#dnd#dnd monster#DnD stuff#dungeons & dragons#Dungeons and Dragons#dungeon master#dungeonmaster#DM advice#GM Advice#tarrasque
107 notes
·
View notes
Link

ou may not be the biggest or the strongest, but you don't have the plague. Yet. Do you have what it takes to survive?
Download the Beta from DriveThruRPG for free during this campaign.

About Survival of the Able
The Black Death has come to your village. Everywhere around you people are succumbing to the plague. Quarantines are doing little to stem the tide of decay that is coming your way. Worst of all, you and the others in your almshouse have been left to fend for yourselves.
Oh, and did we mention plague victims are rising as zombies?
In Survival of the Able you’re a person with a disability living in a European almshouse when the Black Death arrives. Little is known about where the plague originated or how to stop it, but those who die from it are rising again—and they’re hungry for flesh. Since everyone else has succumbed to the plague, it’s up to a handful of you to make your way out of town and away to safety. You may not be the biggest, the strongest, or the fittest, but you're determined to survive.

With no other choice, Agnus faces a zombie.
In this game, you will:
Play a character with a disability who lives in Medieval Western Europe.
Encounter challenges such as disease, zombies, burning buildings, terrible weather, fatigue, and stress.
Experience discrimination based on your disability, fears that you might have the plague, or both.
Overcome incredible challenges against all odds, despite your disability. You probably won’t get much credit for your achievements, but at least you won’t be dead.
Unless you do die, in which case you may turn into a zombie and try to eat your friends.

Setting and Tone
We set this game in Western Europe circa A.D. 1347 because we wanted to put you into a world where people with disabilities (PWDs) have few protections. There are no civil rights laws to ensure equal rights and fair treatment for PWDs, and most people perceived PWDs to be weak, if not helpless.
Many PWDs were sent to live in almshouses, which are church-run facilities where PWDs could be taken care of (as if they weren’t capable of taking care of themselves). The perception of PWDs was poor overall, and even people whose lives were devoted to their care didn’t often see them as fully capable human beings.
As a person with a disability in this setting, you will be challenged to overcome peoples’ fears and judgements. You will have no choice but to survive during a zombie apocalypse. The only non-disabled people you know will be unable to care for you, so you must either overcome the stigma of your disability or join everyone else in a mass grave.
Meanwhile, you do not have the luxury of adaptive aids or accommodations that we might take for granted today. Braille and Sign Language have yet to be invented, let alone wheelchairs, elevators, talking computers, etc. You cannot simply rely on technology to overcome the challenges presented by your disability, so you must use your other skills to survive.
As if all that weren’t enough, you’ll be faced with surviving the Black Plague, armed with next to no knowledge of its symptoms or effects. You don’t have history books or lessons to tell you what to expect. You’ll need to rely on your own observations, wits, and teamwork to figure out the best way to avoid plague-ridden areas and how to kill zombies so they don’t come back.
If this all seems overwhelming, then you’re on the right track. This game should challenge your perceptions, your wits, and your courage. It may not be easy, it may even be uncomfortable at times, but you’ll come out a stronger person if you’re able to survive.

Survival of the Able is based on the Fudge RPG System, but it was written 100% from the ground up to deliver a specific experience.
Players familiar with Fudge will instantly recognize Fudge Dice, the Trait Ladder, and Fudge / Fate Points. Newcomers may appreciate the simple and accessible game mechanics. Whether you're new or experienced, the game mechanics are easy to pick up and play. You can download the Beta draft for free to see what we mean.
Even if you're an experienced Fudge player, one of the first things we ask you to do is forget what you know about the system. Although it will seem familiar, we've designed a lot of new features which set the experience apart from other Fudge games you may have played. We recognize that the spirit of Fudge is to tweak the rules and make things your own, but we encourage you to try the game as it's written at least once so you can understand its intention.
So What Sets Survival of the Able Apart From Other Games?
Briefly put: there are no physical attributes in this game. Instead, we use the sliding scale of Fudge to illustrate how disability is a spectrum. At the heart of this system are the five Senses: Hear, Smell, See, Taste, and Touch. Each ranges from Non-Existent to Good (+2).
Using blindness as an example, we recognize not every blind person has a See Trait of Non-Existent. Instead, there are people with Terrible(-3) sight who can See to a degree, but not very well. Others might have Mediocre (-1) sight, which may represent typical near-sightedness or simply a lack of awareness of their surroundings.
Other character Traits include: Qualities (which represent personality and worldview), Skills (what a person can do), and Anxieties / Assurances (situations which cause or relieve Stress). Everything is designed to help you get a sense of who your character is, rather than how strong or tough they are.
In fact, your characters aren't designed to be strong or tough. In this game, you're not playing a heroic adventurer or a stout warrior. You're just an average person with a will to survive.
For more about the game mechanics:
read the glossary of terms.
listen to our podcast appearances.
download the Beta.

Why This Game?
If Survival of the Able sounds a bit unconventional, then we're doing our job. This game is designed to test your fortitude by plunging you into a setting where you will be ridiculed, demeaned, and patronized just for being yourself.
Our goal is to help teach people empathy for people with disabilities. You'll have fun fighting zombies, but hopefully you'll learn a thing or two about yourself and the people around you along the way.
To be clear, we're not out to teach people what it is like to have a disability. The only way to truly understand that is to live it. Instead, our aim is to help you learn to empathize--to feel anger toward injustice, to feel frustration over inaccessibility, and to feel the joy of overcoming adversity.
We believe that when we understand each other, we communicate more openly and clearly. We can help one another thrive, rather than tear each other down. Most of all, we can shatter our assumptions and reconsider the way we've treated each other in the past.
This game isn't just about overcoming the Black Plague in the 14th Century. It's also about overcoming the plagues of misunderstanding and indifference in the 21st Century.

Why This Campaign?
Survival of the Able is completely written. In fact, you can download a complete first draft of the manuscript from our website.
We're raising money to pay for art, editing, and layout. It's important to us that this game be well-presented, because the uncomfortable reality is that people judge books by their covers. If we want to get this book into as many hands and onto as many tables as possible, it needs to look great. After blowing down that barrier, we know the game will stand for itself and touch a lot of lives.
That's why we have selected some incredible talent to work on this project. We're working with several disabled and underrepresented illustrators, as well as a layout professional whose award-winning game, High Plains Samurai, is the most accessible RPG PDF to date.
All that talent comes with a price. We at Accessible Games are committed to paying fair wages to professionals, because another uncomfortable truth is that people who work in the RPG industry are ludicrously underpaid. We've built fair wages into the campaign's funding goal, but our first stretch goal is also a raise for our team. More on other stretch goals in a bit.
Finally, the campaign is here to start a dialog. Accessibility in tabletop games is something we've been advocating for since 2010, and we've seen huge growth in the 9+ years we've been doing this. We hope that by running a successful and high profile campaign, we can bring awareness of accessibility to the hearts and minds of people who perhaps hadn't considered it before.

What's Included?
Survival of the Able is a complete RPG. Its rules are based on the Fudge system, but everything you need to know is in this single book.
We're producing the game in a 6"x9" format with full color illustrations. Both hardcover and paperback options will be available via DriveThruRPG.
Todd Crapper is handling layout for this project, and he's committed to accessible PDF design. He has experience using layers to create various low-vision and color blind-friendly versions within a single file, and he'll be giving that treatment to Survival of the Able.
=================================================
Kickstarter campaign ends: Tue, November 19 2019 3:00 AM UTC +00:00
Website: [Accessible Games] [twitter]
22 notes
·
View notes
Text
Ok part two of Mass Effect chaos run... And things are interesting... To say the least lmao
To start out with, the council meeting actually went... Well. Esmea yelled at Saren and got a little sassy but was otherwise amicable. Stay neutral through most of it. She did not however want to recruit Garrus in any way.. she has a thing against Turians apparently 🤦(how I have no idea something is def wrong with her)
She was very nice to Udina and Anderson. Like extremely nice to them. (Ass kiss)
She met Harkin and I was honestly amazed she didn't punch him for his comment, but her niceness lasted for five seconds. As soon as he called her princess it was over lmao. She was nice to Wrex when we saw him.
After this she went to the med clinic. Biotic slammed everyone there lmao, then was an absolute bitch to dr.michel. idk why since she obviously doesn't like Garrus but what ya gonna do. When Garrus said he wanted to join the dice got vetoed and he was added to the crew. After that she was pretty nice to him, airing on neutral.
She went to pick up Wrex next and was pretty nice to him, but I don't think she knows about Krogan sarcasm lol. She decided not to take him to get Fist, didn't want to deal with him trying to kill him and what not. Managed to get everyone in the bar and scared the shit out of the warehouse workers. Impressed Garrus😏. She spared Fist simply because she didn't want to deal with him.
After this she ran off to save Tali, and when we found her they quickly became besties. I swear Tali was the person she has been the nicest too the entire time. Then they all went all the way back to the council and Esmea was mortified with the conversations Ashely and Tali were having behind her. Like... Ashley.. really... Garrus was nicer to her. Council finally saw sense and Esmea went full bitch mode over them not believing her and not taking Saren seriously. Took Spectreship like a boss lol.
After all of this she went wide mission crazy, or at least tried. Most of the time she didn't want to deal with people's problems. 🤦 (Goodbye xp)
She was convinced to help Jenna at the bar however and Chellick and her... Well let's just say they didn't get along... She did finally agree to help him but then... I honestly don't know what happened. She took the shipment and then just refused to pay him... Her excuse was that... She didn't like him.. and then proceeded to have a full blown fire fight in the market... So... That was fun..
That's the most of what happened today lmao. Other then her just being an absolutely terrible person to Ashley my god. She has not said one nice thing to her this whole time I swear.
#mass effect#mass effect chaos#mass effect dice challenge#this is chaos#literally#wtf is happening#i have one paragon point#one
9 notes
·
View notes
Text
[Where My Twin Watches]: Full Metal Alchemist Brotherhood Episode 28
Last time: We had a “Surprise, you’re shipping my son and my great-granddaughter” scare, unresolved Season 2 issues gave way to a recap episode, and Beard argued with himself. Onwards!
Straight into the Crush Flower/Spare Flower intro this time (still can’t get over young!Armstrong crying GUH), let’s hurry up and get some answers! A fanged skull being used as a candle-holder? Obviously the laboratory of a reputable scientist! So yeah, Gluttony’s just shown Al into Father’s lab (who isn’t in his chair for once, did he actually go fishing?), Al and Shao are just a little freaked out at the interior decoration. Gluttony doesn’t give them time to settle down though, calls out for Father- What. Oh my goodness. Father is Papa Elric? Who would have ever guessed. What a shock.

Episode 28 - “Father” So! Awkward family reunion time! I’m sure that Al has lots of questions. But surprisingly, Father isn’t that happy that Gluttony just opened the door for a Protagonist, Gluttony’s in a heck of a lot of pain. Father targeting his Stone, somehow? A deadman’s switch if any Goths went against him directly? Oh! Jeez, I’d almost forgotten about how Ed, Ling, and Envy were forcing their way out of a Leto-forsaken pocket dimension. Jailbreak! Al’s a little concerned to see a titanic monster burst out of Gluttony, but is distracted by seeing his brother and the freeloading prince alive. Easy with the hugs, Al! After the brothers get their “OML I’M SO GLAD YOU’RE NOT DEAD” out of the way, time to talk with pops. Who… notes their metal limbs/body, and asks if they’re the Elric Brothers? Hold on, what? He doesn’t recognize his own kids? But he saw Ed in Resembool just a while ago, how- Oh. OH! D’oh, it’s so obvious. Dude’s made artificial humans with fragments of his own personality, is that kind of guy really going to do drudge work when he can pass it on to others? And someone who makes “superior beings” out of himself is too vain to just hire common workers, oh no. Why stop at making only seven Goths, when you can make a couple more to keep the place clean? Yup, Uncle asks if they mean von Hohenheim, is surprised (and pleased?) to learn that the guy has children. More confused as to why they call themselves the Elrics, learning that it’s their mother’s name just has him ask where Hohenheim’s been if not with his kids. See, Beard/Father? Even your clones think that you’re being a jerk. Ouch, Ed’s still a bit beat up from the escape (so wait, are Envy, Gluttony, and Ling just hanging out by the wall while this is going on), and Al’s missing his hand. Didn’t Ed bring that back? Let’s go ahead and- uh. Um. Uncle just Transmuted Al’s hand back, and fixed Ed’s arm. And then Ed’s broken ribs as well. Without any Transmutation Circles, no movement, and without drawing on any pre-existing materials. [Ed/Al]: “There isn’t any Equivalent Exchange!” EEC: 10 And with that, Uncle goes from “quirky household help” to “terrifyingly powerful Goth”. Ling points out that he’s obviously not human- [Uncle]: “I would ask who you are, but I honestly don’t care.”

While Ling stands shocked at the utter disrespect, Uncle just walks away and says Gluttony can eat him. Whoa dude, hold on. Maybe the Elrics can argue that if Uncle wants them to be well, he should spare their friend? Nope, Uncle DNGAF about an insect such as What’s-his-name. Ed? Ed buddy, I know that you’re the hotheaded Anime Protagonist, but maybe this is the time for a strategic retreat? Maybe you shouldn’t attack the dude who can do freeform Transmutation, and who has two Goths waiting just off to the side? Or you could Earthbend at him, whatever. Guys? Guys, please think about what you’re doing. Uncle here is a minion of Father, and he’s powerful enough Transmute without EC. You’re facing the Big Bad’s Dragon here, and the show’s barely halfway through. You need to get out of there, now. Envy’s attacking the kids now, and they’re all but ignoring the Titan!Goth to try and hit Uncle, who at most raises a hand to block Al’s attack, then sends Ling flying. This is not a fight you can win, and I can tell Uncle’s patience is running out. He takes one step forward… Uncle takes a single step, and the sheer force of his power radiates through the room, to Scar and May where they face the chimeras, and even out to Beard himself as he apparently is still on his fishing trip. Point is, dude’s strong. Ed and Al snap out of their shock, strike the ground… ok, good, they’ve finally realised they’re outmatched and are surrendering. Or… not? [Ed/Al]: “What’s going on? I can’t Transmute!”

Oooooh Leto. That’s not good. Not only is Uncle ludicrously strong, but they can make an anti-Alchemy field? And one that’s selective, too; Ed and Al have been depowered, but Envy can still smash them into the ground. Envy mocks them as lower life forms, blathering about how humans don’t even understand their own power. (Oooh, sudden thought. If that implies that Alchemy comes from Truth, and we can assume that the Elrics are gonna defeat Truth to get Al’s soul back, is that going to disrupt Alchemy as a whole? Is Amestris going to have to reorganize around not having magic?). Uncle tells Envy to shut up, then says that Ling may be useful after all. Holy crud, the intro was right. That was Ling standing with the Goths? Hoo boy, Lan Fan is not going to be happy when she hears about this. Envy’s expositing that Uncle’s got the Stone in his bloodstream, and can spread it to others to create Human Homunculi. All Ed and Al can do is pound hopelessly at the ground, crying about how they’ve lost their powers and can’t do anything. But wait! Ed has the pistol! But before Ed can/has to use the gun, Ling yells at him to stay out of it. [Ling]: “I came to your land to find a Philosopher’s Stone, and now this guy wants to give me one! I’m not gonna turn this down!” Come on, Ling! You’re going to go through what Bradley did, stay strong! Battle of the mind again, Ling’s floating in a sea of tortured red souls, when ok here’s Father’s Sin. You… you can do it Ling? Ok, ok good! Don’t fight the Sin (assuming Greed, not Lust), but work with it, be unconventional! [Ling]: “I said come! I freely accept you!” [Greed]: “Y’know, people normally reject me.” But Ling is anything but normal. Future Emperor of Xing here (disregarding the whole “making the guy whose job I want immortal” thing, but whatever). Greed at least is amused by Ling’s ambition. And yeah, as much as I applauded the first Greed for acting so Slytherin (views subordinates as possessions, angry that someone would steal from him by harming them), if Ling does end up going Goth then there’s no better way than a quest for power, to provide for his people.
Ling goes into the light… And Greed wakes up. Damnit. So yeah. Ling’s gone, replaced by the new Greed. Ed and Al frantically plead for Ling to remember, to answer them, but no dice. Greed just stands there and smirks at them. Door? Someone else coming to the party? Oh hey, Scar and May! About time you showed up! Ok, ok, let’s get the important stuff out of the way; Shao reunited with May? Check! Scar finally realizing that the Elrics aren’t working with the Goths? Check! May finally seeing Ed, and all her romantic dreams being shattered in a tragic and hilarious fashion? Check! Gluttony points out the Ishvalan, and Uncle lets him loose. Crap, and they don’t have their Alchemy, Scar’s Hand O’ Doom won’t- work?! And May, too? All right, the effect’s worn off! Or not, the Elrics are still depowered. Well, when punching won’t work, try talking. And what better thing to say that tell Scar that the one responsible for the destruction of his people is standing right in front of him? Scar… does not take this revelation calmly. Like, May’s backing away from the fury of Yoki’s servant. And Uncle’s going to have a bit of a mess to clean up after all this is over. Uncle orders Greed to eliminate the outsiders, Ed tries to run interference and talk Ling back into control, and May’s fleeing from Gluttony. Uncle’s in his Investigative mode, ports right behind Scar to ask how he’s still using his Alchemy. Scar goes for the Hand O’ Doom, and Uncle just stands there, and calmly works through the technique. Scar’s freaked. And almost killed, Leto! May pauses for one second at seeing Scar hurt, and gets struck by Gluttony for her concern. Thankfully Al comes in for the save and gets the protesting May outside. Where there are chimera waiting, great. Ok, Scar’s there now but injured, the chimera are still massed, and both Gluttony and Envy are heading directly for them. Al tells Scar to take May and run, since he’s the one who at least will survive facing them. But Scar refuses and grabs his helmet, throws it to make a spark. Big boom! The smoke clears as Al grabs his helmet, only to get grabbed by Envy in turn. Looks like Scar and May escaped in the cover, so Gluttony’s ordered to sniff them down. Thankfully all of Scar’s HOD’s at least disrupted Gluttony’s regeneration ability so he can’t do much more than lay there and smoke. And OH MY LETO I just realized where the Ishvalan and Xings went to. Hopefully it goes better for them than it did for Martel. Greed’s fighting Ed, Ed’s still screaming for Ling to take back control. Knocks Greed down, challenges him about his country and Lan Fan- OH. That right there, Ling not blocking the punch and just glaring at Ed? Maybe it’s false hope, maybe I just don’t want Ling to go the way of Hughes, but I’m getting a message of “dude, stfu and stop trying to blow my cover” from that glare. Please please please let this be a ploy to enter the Goth circle as a spy.
Greed captures Ed and Uncle orders him to be taken upstairs to Wrath. Accusing them of “treason” and throwing in jail, maybe? Ed’s calmed down now, whispers to Al what he’s discovered/hopes for: Ling is still alive. End credits! Hoooooo boy. Lots of stuff this episode, lots of setup. Looking forward to next week, let’s give Uncle a bit of time to tidy up before the Elrics wreck his stuff again.
2 notes
·
View notes
Text
Free V Bucks Fortnite Generator
Lately, Android gaming is escalating with a strong processor and very good GPU machine. I suggest, usually there are some wonderful online games accessible for Android within the Play Keep, and great pleasurable in solitary player marketing campaign method, which happens to be an extremely awesome multiplayer match. Contrast with your mates or the planet, multiplayer online games provide you with a superior encounter with athletics and thru them. But with countless choices, what can both you and your friends Enjoy? Properly, don't worry for the reason that we are listed here that can help. We've got the best selection of multiplayer game titles which you could Participate in with anyone. Allow me to share 30 very best multiplayer games for Android:
PUBG Cellular is without doubt one of the best online multiplayer Android online games. If you reside beneath a rock, This is PUBG Cellular: This is a royal fight match during which 100 gamers can land on an island to gather weapons and become the final gentleman (or administration). Battling games include things like solo manner, Duo manner, and Squad manner so that you could struggle for just a hen meal along with pals. A short while ago, PUBG Cellular has extra an arcade method, some new maps and evening method (among the maps in PUBG) to Argyland. There are various different types of weapons that you could use with hand grenades, smoking cigarettes grenades, health and fitness kits and more.
If you're new to PUBG Cell, you could study our report on PUBG Cell Recommendations and Tricks for the Rooster Meal.
Fortnite is another sport that doesn't need an introduction. Enjoying on line towards other players is usually a royal fighting recreation, which is de facto enjoyment. Fortune is very distinct from the public, but cartoonist graphics and many entertaining elements are utilized to simplify the game. Besides that, You can find an entire setting up system that doesn't supply another on the net multiplayer games. With weekly patches, the sport also gets fresh new content material. Even if you tumble down to play the sport, there is one area new. It really is really a good video game, but owing to this complicated weapon mechanic and building method, it might be quite challenging to Participate in, which is central to the game.
Clash Royale is yet another multiplayer match that you should look at in your Android cellphone. The large lover of this sport is as follows, and it is a spin-off with the favored system game Clash with the Clans. Clash Royale is a card recreation wherein you compete against other players to confirm by fortnite free v bucks app themselves as the best gamers for PVP. If you're looking for an entertaining online multiplayer sport, Clash Royale certainly should look one.
Very last Working day on Earth: Survival is often a no cost zombie shooter and survival approach activity. Launched in 2027, an unfamiliar insect virus eradicates most of the earth's inhabitants. All survivors follow one intention: following the revelation, you can survive With this match for as long as achievable and kill Are living zombies. Whenever you take mud to produce and supply new weapons and vehicles, your target is to survive zombies.
Miniclip's 8 Ball pool is often and valued as quite possibly the most played on line multiplayer activity on Android. This concept is straightforward: Game people Have a very direct simulator for 8 ball pool ordeals on mobile equipment. On top of that, this game has now been included to the nine ball mode for common demands, which gives buyers the most beneficial limitations to match modes. If you find yourself within the pool recreation, the mini ballroom's 8 ball pool is usually a match for yourself.
Whilst Tekken is regarded as the biggest Kombat athletics franchise, The complete Component of the recognition of your Mortal Kombat is. The war amongst the characters Arthurlm, Pure and Outworld, coupled with superpowers and X-Ray moves, some players have invested a lot of time around the console. This recreation is last but not least accessible for Android equipment with specially custom-made controls for touchscreen devices.
Many of Gameloft's best online games and contemporary mobile platform Combat 5. The most effective displays for this are unquestionably the top initial person shooter sport with great graphics, superior electricity weapons, and deep on the web multiplayer action. There is only one campaign mode on your sole warrior. General, present day beat 5 can be a recreation for FPS enthusiasts in one video game.
Minecraft is considered the most famous movie recreation on this planet. The title was very first introduced within the PC and was equally placed on the console and cell system. Established a pixel in the world. Your goal is usually to form and safeguard the earth close to you in the way you are feeling in good shape. Find mates, check out and keep by itself with close friends or favorite game titles by itself.
Badland two can be a sequel to probably the greatest aspect-scroller game titles ever. It's a sport that needs to be managed with its mates correctly. This activity delivers enjoyable, atmospheric graphics and physics-centered gameplay together While using the audio. You could Perform multiplayer with your buddies on the identical system to problem aliens together with other dark creatures while in the mysterious earth of the sport.
Properly, who isn't going to just like the outdated air hockey video game, suitable? Alright, Glow Hockey 2 is an excellent community multiplayer sport for you personally. Smartphone shows are significant and large. The strategy is simple - you Manage the striker and hit the opponent's gap. For anyone who is extravagant air hockey, you must try this match. I'm positive you can expect to find it irresistible
Chain Response is a method video game for 8 players on a similar gadget. It can be a simple but addictive game to Participate in with your pals. Gamers change to keep their jewellery in one room. Shortly a mobile reaches a important mass, the ball is getting transported into the neighboring cells, adds an additional ball, and claims the mobile for the player. Its purpose is usually to overlap and get rid of enemy cells. Seems basic? Then be sure There's a vortex.
There aren't any game titles to pack in your smartphone monitor, suitable? Okay, come straight here. The game of its variety is a mix of Twister and Belle. You use your telephone like a guidebook to dance or Call anyone. All You need to do is opt for your mobile phone, put a thumb, and concurrently dance collectively.
Yes, you go through it, Ludo! The traditional board online games on Android are at last obtainable, along with the boy appears to be good. This idea is similar towards the Loudo Board, which moves its colored token which has a dice roll. As a result of Ludo King, both you and your good friends can easily run this activity on exactly the same device. So whom are you looking ahead to? Let us protect by yourself!
How to Find the Best Online for Gaming?
Gaming has progressed very like everything else, We've got moved far forward from the globe of Super Mario Bros. and Tetris. We are now from the universe of interactive on line gaming that depends only on-line.
Why you will need the very best Web For Gaming?
youtube
Let me paint you a picture.
Just envision you invested 1000s of dollars on the state in the art Gaming rig. There's no match for the CPU and graphic card. You even acquired a flowery mouse the one that has twenty buttons. Then you are actively playing Warframe together with your buddies and your internet lags at just that moment, that just one instant which is the most essential second in The complete sport. Your squaddies immediately and you also are taking all the warmth for it. At that minute all it is possible to want for is best internet, properly, This is exactly why we have been below.
Online Buying Guideline- Gaming Edition
Common misconceptions may possibly lead you to definitely feel that slow Online implies slow downloading speed & sluggish downloading speed means, irritating, lag comprehensive gaming.
The truth, having said that, is any recreation you may perhaps Participate in will operate correctly together with your ordinary broadband connection (20+ Mbps). The only time you may need higher obtain pace is when updating or downloading a activity.

Regardless if you are into Minecraft, Fortnight or Apex Legends here are the pace bumps in the method of seamless on-line gaming.
No must scratch your head just now, let me break down the jargon wall and make almost everything basic in your case.
Latency
Latency implies the round journey time it's going to take for any packet ( Bunch of data) to obtain from your device to the online world and back again in your gadget. Recognized? Very well allow me to paint you another picture, 'You allow your property carrying a packet jam packed with stuff, and when you reach your location get all of that things checked out and then get back again to your property' This journey is called latency. You tend to be the gadget, the packet retains the info of your respective headshot in Fortnite, plus the put you went to Obtain your stuff checked is the net, so everything depends upon how briskly you return again property.
The more rapidly you come the smoother your gaming expertise will be but lemme show you that speedy return vacation time (RTT) will never increase your overall performance in Fortnite. To examine your latency you could visit Highspeedinternet.com. The latency speed is calculated in "Ping". It is important to have a low ping stage in on line games.
Jitter
Jitter is largely how much latency varies as time passes. This minimal modify in circulation can make many distinction in your gameplay. Chances are you'll experience it as Visible opacity. Or maybe a gamer may encounter it such as the gameplay has actually been thrown from sync.
You may rid of jitters by upgrading your router. The primary reason for jitters is awful Web or aged router. With me to date?
Packet loss

Let us consider you again to enough time if you ended up carrying the packet, now think about that packet instantly disappears out of your hands. What transpires to all the data or things you have been carrying with you? It gets shed and That is what known as packet loss. Each time a packet gets dropped what ever facts it absolutely was carrying vanishes. So your headshot with no scope by no means hits. The rationale for packet reduction is gradual or negative internet connection. You should Have got a higher-velocity + Constant internet connection to fight with packet reduction.
Briefly Packet Loss is the most significant enemy of voice chats above interactive online games. A packet loss of around 2% might cause enormous troubles.
Closing terms!

You should get an improved, stringer router and perhaps if that does not solve the challenge then that means its time for you to bid your provider goodbye. You might want to obtain a new Higher-Pace Internet Connection Provider that's dependable too if you want to crush the competition.
1 note
·
View note
Text
The Salvay Conference 1927

The Solvay Conference, founded by the Belgian industrialist Ernest Solvay in 1912, was considered a turning point in the world of physics. Located in Brussels, the conferences were devoted to outstanding preeminent open problems in both physics and chemistry.
The most famous conference was the October 1927 Fifth Solvay International Conference on Electrons and Photons, where the world’s most notable physicists met to discuss the newly formulated quantum theory. The leading figures were Albert Einstein and Niels Bohr.
Einstein, disenchanted with Heisenberg’s uncertainty principle, remarked “God does not play dice”. Bohr replied: “Einstein, stop telling God what to do”. 17 of the 29 attendees were or became Nobel Prize winners, including Marie Curie, who alone among them, had won Nobel Prizes in two separate scientific disciplines. Here’s a splendid colored version of the photo posted above.
This conference was also the culmination of the struggle between Einstein and the scientific realists, who wanted strict rules of scientific method as laid out by Charles Peirce and Karl Popper, versus Bohr and the instrumentalists, who wanted looser rules based on outcomes. Starting at this point, the instrumentalists won, instrumentalism having been seen as the norm ever since.
Back to front, left to right:
Back: Auguste Piccard, Émile Henriot, Paul Ehrenfest, Édouard Herzen, Théophile de Donder, Erwin Schrödinger, JE Verschaffelt, Wolfgang Pauli, Werner Heisenberg, Ralph Fowler, Léon Brillouin.
Middle: Peter Debye, Martin Knudsen, William Lawrence Bragg, Hendrik Anthony Kramers, Paul Dirac, Arthur Compton, Louis de Broglie, Max Born, Niels Bohr.
Front: Irving Langmuir, Max Planck, Marie Curie, Hendrik Lorentz, Albert Einstein, Paul Langevin, Charles-Eugène Guye, CTR Wilson, Owen Richardson.
The scientists on the picture:
Auguste Piccard designed ships to explore the upper stratosphere and the deep seas (bathyscaphe, 1948).
Emile Henriot detected the natural radioactivity of potassium and rubidium. He made ultracentrifuges possible and pioneered the electron microscope.
Paul Ehrenfest remarked (in 1909) that Special Relativity makes the rim of a spinning disk shrink but not its diameter. This contradiction with Euclidean geometry inspired Einstein’s General Relativity. Ehrenfest was a great teacher and a pioneer of quantum theory.
Edouard Herzen is one of only 7 people who participated in the two Solvay conferences of 1911 and 1927. He played a leading role in the development of physics and chemistry during the twentieth century.
Théophile de Donder defined chemical affinity in terms of the change in the free enthalpy. He founded the thermodynamics of irreversible processes, which led his student Ilya Prigogine (1917-2006) to a Nobel prize.
Erwin Schrödinger matched observed quantum behavior with the properties of a continuous nonrelativistic wave obeying the Schrödinger Equation. In 1935, he challenged the Copenhagen Interpretation, with the famous tale of Schrödinger’s cat. He shared the nobel prize with Dirac.
Jules Emile Verschaffelt, the Flemish physicist, got his doctorate under Kamerlingh Onnes in 1899.
Wolfgang Pauli formulated the exclusion principle which explains the entire table of elements. Pauli’s sharp tongue was legendary; he once said about a bad paper: “This isn’t right; this isn’t even wrong.”
Werner Heisenberg replaced Bohr’s semi-classical orbits by a new quantum logic which became known as matrix mechanics (with the help of Born and Jordan). The relevant noncommutativity entails Heisenberg’s uncertainty principle.
Sir Ralph Howard Fowler supervised 15 FRS and 3 Nobel laureates. In 1923, he introduced Dirac to quantum theory.
Léon Nicolas Brillouin practically invented solid state physics (Brillouin zones) and helped develop the technology that became the computers we use today.
Peter Debye pioneered the use of dipole moments for asymmetrical molecules and extended Einstein’s theory of specific heat to low temperatures by including low-energy phonons.
Martin Knudsen revived Maxwell’s kinetic theory of gases, especially at low pressure: Knudsen flow, Knudsen number etc.
William Lawrence Bragg was awarded the Nobel prize for physics jointly with his father Sir William Henry Bragg for their work on the analysis of the structure of crystals using X-ray diffraction.
Hendrik Kramers was the first foreign scholar to seek out Niels Bohr. He became his assistant and helped develop what became known as Bohr’s Institute, where he worked on dispersion theory.
Paul Dirac came up with the formalism on which quantum mechanics is now based. In 1928, he discovered a relativistic wave function for the electron which predicted the existence of antimatter, before it was actually observed.
Arthur Holly Compton figured that X-rays collide with electrons as if they were relativistic particles, so their frequency shifts according to the angle of deflection (Compton scattering).
Louis de Broglie discovered that any particle has wavelike properties, with a wavelength inversely proportional to its momentum (this helps justify Schrödinger’s equation).
Max Born’s probabilistic interpretation of Schrödinger’s wave function ended determinism in physics but provided a firm ground for quantum theory.
Irving Langmuir was an American chemist and physicist. His most noted publication was the famous 1919 article “The Arrangement of Electrons in Atoms and Molecules”.
Max Planck originated quantum theory, which won him the Nobel Prize in Physics in 1918. He proposed that exchanges of energy only occur in discrete lumps, which he dubbed quanta.
Niels Bohr started the quantum revolution with a model where the orbital angular momentum of an electron only has discrete values. He spearheaded the Copenhagen Interpretation which holds that quantum phenomena are inherently probabilistic.
Marie Curie was the first woman to earn a Nobel prize and the first person to earn two. In 1898, she isolated two new elements (polonium and radium) by tracking their ionizing radiation, using the electrometer of Jacques and Pierre Curie.
Hendrik Lorentz discovered and gave theoretical explanation of the Zeeman effect. He also derived the transformation equations subsequently used by Albert Einstein to describe space and time.
Albert Einstein developed the general theory of relativity, one of the two pillars of modern physics (alongside quantum mechanics).He is best known in popular culture for his mass–energy equivalence formula (which has been dubbed “the world’s most famous equation”). He received the 1921 Nobel Prize in Physics “for his services to theoretical physics, and especially for his discovery of the law of the photoelectric effect”.
Paul Langevin developed Langevin dynamics and the Langevin equation. He had a love affair with Marie Curie.
Charles-Eugène Guye was a professor of Physics at the University of Geneva. For Guye, any phenomenon could only exist at certain observation scales.
Charles Thomson Rees Wilson reproduced cloud formation in a box. Ultimately, in 1911, supersaturated dust-free ion-free air was seen to condense along the tracks of ionizing particles. The Wilson cloud chamber detector was born.
Sir Owen Willans Richardson won the Nobel Prize in Physics in 1928 for his work on thermionic emission, which led to Richardson’s Law.
44 notes
·
View notes
Photo

SO WHAT IS THIS... DUNGEONS AND DRAGONS? DnD/D&D. You may have heard/seen this collection of letters before but never really researched it enough to understand what they represent. Especially in the past few years, with the popularization of streaming shows like Critical Role and Aquisitions Inc., as well as the release of the 5th edition of the game, DnD was never more on the forefront than it is now. So much so that it is increasingly more rapidly almost becoming mainstream. But what is it exactly? I have gotten that question many times now and it is never easy to explain it to someone who knows nothing about it. I mean, just ask my parents: “Dungeons? Is it some kind of a BDSM thing?(I was as surprised at this attempt as you are) Dragons? I can’t even venture a guess.” And don’t even get me started on having to explain to someone why you are your friend’s dungeon master. The “official” textbook definition of it would be that it is a collaborative storytelling game done around a table with dice that dictate an outcome of a specific action within the game. Sounds quite complicated and doesn’t really capture the imagination, does it? Let me try a different way.... Have you ever heard of Lord of the Rings? I thought so :) Now imagine you yourself being within that world and carrying that ring to Mordor with Frodo and co. Even if you don’t know much about LotR, take your favorite tv-show and imagine being able to actively participate in it by being there yourself. Don’t like the way Breaking Bad ended? Wanted to save Walter White? Didn’t like the way Sabrina the teenage witch handled balancing her teen romance and becoming the herald of Satan? You wanted to save Jon Snow from being stabed a hundred times by his fellow Watchers? Dnd allows you to change all that. And for the gamers, if you’ve ever played an rpg like Dragon Age, Skyrim, Baldur’s Gate or Mass Effect before - it’s kind of like that, but you can do whatever you want and you’re not bound by the few choices of dialogue offered to you by the programmers. A typical game of Dnd is set in a fantasy world not unilke Lord of the Rings or Game of Thrones, but even that is not a necessity. You can play a game in a Sci-fi setting or even the real world (if you like to be boring like that :)). What you need to start playing is a person to run the game (called the Dungeon/Game Master - DM/GM for short) and a couple of players to play it. Even if there is just 1 player, a game can be run, but it is really more fun with more people. We humans are social beings after all. Other than that, you’ll need some dice and you’re pretty much all set. The DM introduces a scenario like...holding a 100m foot race at the Olympic games and the players each play the role of a runner. The goal of that specific game (would actually be called a session rather than a game) would probably be to win the race. And that’s where the fun starts. It’s the DM’s job to detail the stadium, the fans, the track, the weather conditions, the locker rooms etc. And it is the players’ job to maneuver through the described circumstances as they see fit in order to win the race. Are they gonna rely solely on their athletic ability? Are they gonna try to bribe the judges for an unfair advantage? Maybe sabotage the other runners? Do they have better shoes than the other runners? Have they eaten properly the day before and on the day of the race? You can already see there are countless variables that can but don’t necessarily need to come into consideration for a simple scenario of a race. Now add to that the possibility of magic and then things go really crazy :) The players each take turns describing what they would like to try to do and the DM interprets their intentions as is appropriate to the scenario that he described and then dice are rolled. The dice exist to give the structure of a game to an otherwise purely roleplay and storytelling experience. Whenever a player would like their character to do something that would be challenged by a factor in the game, dice have to be rolled to determine the outcome of the challenge. For example, a player would like to put glue on the bottom of another runner’s shoes just before the race. That would probably require being stealthy enough to avoid being noticed by anyone, lest they would get caught and probably disqualified. In that case they would roll dice for the successfulness of their stealthiness (try saying that 5 times in a row). Whatever the roll may be, the DM interprets the result and consequences and the game continues. Hopefully by now you get the jist of it. However, the story doesn’t end with the end of the race. The beauty of DnD is in continuing the story the next time you and your friends get together. In our little scenario that would mean maybe going through an award ceremony, maybe dealing with disappointed defeated runners, training for whatever the next running event would be... the sky is the limit (and maybe not even that :)). It is all improvised and there’s no script other than what the DM maybe has in mind to present to the players and that’s what makes it exciting. You never know what will happen. And from those scenarios you play through, you weave together a story that you all craft together. There are laughs, cries, anger and joy, disappointment and success, and above all else - fun.
And that’s basicly it. Of course, it can get a bit more complicated when you really get into it, but there are many ways to play the game - already mentioned various settings, you can go heavy on the roleplaying side without much dice rolling or the contrary, a rule-heavy game with a lot of math adding and subtracting die rolls, you can play a silly nonsensical game or a heavy gritty and realistic one. The point is, there is something for absolutely everyone. I’ve played with the likes of teachers, engineurs, hair sylists, artists, waiters, lawyers, proffesional soccer players...and I myself am soon to be a doctor. The game is fun for everyone and everyone is welcome. Oh, and have I mentioned snacks and drinks? Yeah, those are usually also present at the table :) I hope I’ve succeeded in conveying my absolute love for this game and hope you’re at least a little intrigued ;) Thanks for reading and...have yourself some inspiration ;)
#dnd#dnd 5e#d&d#d&d 5e#dungeons and dragons#tabletop#games#roleplay#critical role#friends#improv#improvisation#storytelling#stories#hobby#nerd#nerdy#fantasy
2 notes
·
View notes
Text
Philcon 2018 Gaming Suite Programming
Gaming - Suite 923
In addition to open gaming, tournaments and demos in the Promenade area just outside of the Dealer's Room, you can enjoy relaxing and gaming with others in the Philcon Gaming Suite, 923. Assorted board and card game banks are available. Play our games or bring your own favorites and find someone to play along. Hang out, have a snack, play and chat with other gamers. Learn a game, teach a game, share a game. We also have a new space for panels and gaming in The Gallery this year. See your program guide for more information.
General Schedule for 2018:
Friday, 6 pm to 2 am - Open Gaming Saturday, 11 am to 3 pm - Panels, Workshops and Open All Ages Gaming Saturday, 3 pm to 2 am - Open Gaming Sunday, 9 am to 3 pm - Open Gaming * Things are in full swing in planning for Philcon. Here are some of the fun games and events. We are always open to new ideas and your input and involvement is appreciated!
Gaming Suite Meet and Greet Get together with fellow gamers and fans to kick off the weekend. Friday 9 p.m.
Scheduled Games: One Night Ultimate Werewolf+ No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is killing one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same. GM: Tal Alailima Friday and Saturday at 10 p.m.
Cards Against Humanity [18+] Cards Against Humanity is a party game for horrible people. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card. GM: Ginny Swann Friday and Saturday at 11 p.m.
* SCHEDULED RPGs: (Sign up in the Gaming Suite)
D&D 5th edition RPG The Dragon Turtle Back Zoo (3357)It's the first day of your unpaid internship at the Dragon Turtle Back Zoo, where the curious from every nation come to see the most exotic and dangerous monsters in the world. You hope to parlay this valuable learning experience into a long and distinguished career in cryptozoology (or least some college credit), but first you have to survive your new boss. Adventure for 1st level D&D 5E characters, pre-generated character sheets will be provided.Number of players: 5 (pre-generated characters) DM Aaron Feldman Gaming Suite, Friday 8 p.m.
Golden Templars RPG This is an epic story. You are members of the Golden Templars, a sect within the Knight Templars who receive communion from the Holy Grail which grants them abilities beyond normal men and women. You are tasked with keeping the peace in Jerusalem and protecting the pilgrims who visit it. The feel of the campaign is mainly comic book with some secret history. Check out the Obsidian Portal:
https://golden-templars.obsidianportal.com/
for more information. Number of players: 6 (pre-generated characters) GM John Swann Gaming Suite, Saturday 8 p.m.
Pathfinder RPG Introductory Session for Pathfinder 1st Edition Learn how to play the exciting Pathfinder 1st edition RPG. Chris Bell, Pathfinder Venture Agent, will run a scenario suited for beginning Pathfinder players. Pre-generated characters will be provided. This introduction to Pathfinder Society organized play will include Pathfinder Society scenario credit for participation. All experience levels welcome, including those new to the Pathfinder Society as well as PFS veterans! Maps, minis, and dice will be provided. Number of players: 2-7 (pre-generated characters)
http://paizo.com/pathfinder/rpg GM Chris Bell The Gallery (first floor), Saturday 8 p.m.
X-Wing Minis GM John Skylar The Gallery (first floor), Saturday 8 P.M.
Post-Apocalyptic Blues: Escapee Blues RPG Fifty years after World War III, pockets of civilization try to flourish in the ruins of the old world. You lived a quiet life in a small farming settlement...until slavers raided your community and took you captive. Separated from your friends and family, you found yourself on a slave transport going to a place called Hopewell in Louisiana. And were it not for the...thing...that attached the transport, you would still be destined for slavery. But now, you and your fellow escapees must transverse the Louisiana swamps and marshes to find civilization, while avoiding the remaining slavers that want to recapture you and that...thing...that is still out there. How long can you last with on just your wits and the limited supplies you can scavenge? Players will be given pre-generated character sheets and will take on the role of an escapee from a slave transport. Uses variant d20 Modern/OGL rules. Players should bring their own dice.Number of players: Up to 8 (pre-generated characters) GM Julie Ann Dawson Gaming Suite, Sunday 11a.m. - 3 p.m. *
PANELS / WORKSHOPS / PLAY AND LEARN SESSIONS:
Video Games and Disability From ADHD and autism to wheelchairs and walkers, video games across platforms offer a unique way to connect people who otherwise would not have an avenue or outlet to reach out to people. How else does the world of digital storytelling open avenues for disabled content creators and consumers?
Workshop: All-Ages Game Design A hands-on, family-friendly workshop. Learn how to put together a game of your own design with your family or friends! A group of people putting together a (simple) game in an hour or two.
Saturday All Ages Gaming Time (2 Hour - PLAY SESSION) The Gaming Suite is always open to all ages. We do like to offer a time when parents might like to bring the kids in for game time. Are there games you love to play with your kids? Table top gaming is a family experience. Raising a young geek means sharing with them, but as most parents know, finding games that are fun to play together can be challenging. When looking for a family-friendly game, try shorter games that don’t require too much reading, and games that reinforce math and spacial skills. There are also games that can be played by all ages with some modifications to the rules. Games will be available for you to try out with your family: Blokus, Get Bit!, Tsuro, Quick Cups, Roll for it, Panda Head, Face Chase, Flipping Flags, Set Junior, Apples to Apples, Spot it. Want to try an RPG with you kids? We have one called "No Thank You, Evil". Have one you don't see here? Bring it to share.
Tabletop DMing 101 Are you an experienced D&D Player but want to run a campaign for the first time? Not sure where to start in running a Tabletop RPG? Join us for the tips and tricks to help you get started.
SF and Video Games How has Science Fiction been altered and explored in the realm of player-interactive content? What impact did Metroid have on fandom and SF storytelling? What about Mass Effect?
5 notes
·
View notes