#meaning is inevitably changed lost or recontextualized
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Do you think catra has a victim complex? I once read a post explaining she has one and while the op is a very passionate anti of the character and the show, I think they do make an interesting point explaining why she has a victim complex
Thoughts on this?

i think she develops a "victim complex" (although i'm not sure that's the most accurate way to label it, nor am i comfortable claiming that's the complete picture here) in response to how she genuinely views the way the world treated her. she made adora's leaving the horde all about herself because she truly couldn't understand how adora might have a more empathetic motivation than glory until bonding over their friendship with glimmer on the velvet glove. as 5X5T puts it from 15:45 - 16:12 here:
at the same time that she's processing these memories, she starts to connect with glimmer; glimmer, who shares her burden of an impulsive choice that almost ended the world, glimmer, who has shared her same insecurities. catra listens to her talk about her friendship with adora and relates back with stories of her own. maybe adora didn't leave for power and glory. maybe adora loves glimmer, and maybe she really did love catra too.
not to mention, it really was the big deal catra had made it out to be, practically in terms of life or death. much more than losing a friend, she lost the only hope she had been promised of protection while growing up. before adopting and then later subverting the narrative herself, outside forces had made it clear to her that without adora, she was too vulnerable to be safe and shadow weaver would inevitably dispose of her.
when it comes to all the times catra shot down adora's offers to join the rebellion instead of staying behind, it honestly comes down to a misunderstanding of what that would mean, more so than a falsely-assumed deliberate misinterpretation in order to suit a narrative ─ that being said, it absolutely was intentionally twisted, though not by catra, but rather by light hope's holographic memory projections instead.
for analysis of how they each heard the other's words during the thaymor confrontation, take this whole entire post.
for another perspective, including but mostly focusing on fixing the alternate reality and going back to the way things were before, read/listen to five by five takes' quotes again, from here (11:10 - 12:02):
catra and adora are each deciding what the other means, and they’re not really expressing what they’re feeling, fearing, or wanting. catra can’t understand why adora can ask her to come with her, but not stay; adora can’t understand why catra can ask her to stay but not come with her, and it’s in the difference between “why can’t you stay” and “i will never go with you” that is the key of their misunderstanding, that they still haven’t resolved. we see the promise recontextualized, to see the same memory from different vantage points. for adora, asking catra to come with her is looking out for her; for catra, adora is still treating her as an afterthought and not staying. it’s not as simple as just “being together,” for catra. she clearly sees a distinction between "staying with me" and "going with you". one maintains things as they are, on her terms. the other is big scary change, following adora’s terms. ("oh, because i need to follow you everywhere you go?!")
& here (6:30 - 8:32):
"promise" is this thing that sort of haunts the entire show. catra and adora grew up in a dangerous environment, and so promised each other that they'd stay together and always look out for each other. [...] this is the first instance where catra really starts to embrace the idea that adora broke the promise, because despite her feelings until now, catra's still been looking out for adora (between friend kidnappings, at least...). her conviction has been and continues teetering back and forth throughout the episode. it may even be that adora was close to getting through to catra because it's right at that moment that she says "i never wanted to leave you. you could come with me! you could join the rebellion! i know you're not a bad person, catra, you don't belong with the horde." that the crystal castle pulls out the big gun. their opportunity to clarify their feelings gets cut short, but by the end catra becomes convinced that her desire to help adora wasn't reciprocated. she has a new view of the promise: "you wanted me to think i needed you; you wanted me to feel weak." not only did adora break the promise to stay together ─ "you never protected me!" ─ now it's no longer about keeping the promise and getting adora back, it's just about proving herself as a powerful, independent, and worthy opponent. [...] in her backwards way, catra reclaims what she sees as her lost power. adora wants her back and now she (catra) gets to reject her. by virtue of a perfect world, "remember" shows us catra's ideal way for the promise to be kept: "nothing really bad can happen as long as we have each other." (1x11) vs. "everything will be perfect as long as we stay together." "stay with me, okay?" (3x05) this sheds some important light on the semantics of it all; the huge difference between "staying with me" and "leaving with you".
i know it's a lot of text, and i hope it doesn't come across as too lazy on my end, but i really think those blocks explain it better than i could just by attempting to paraphrase them. it shouldn't be difficult to realize how catra had always been set up from the start to have such an outlook on the people who came and went from her life. she drew conclusions based on what she had been taught thus far, and in those moments it made total sense, even if it wasn't the objective truth.

#asks#anon#spop#she ra#she-ra#she-ra and the princesses of power#catradora#catra#adora#shadow weaver#glimmer#light hope#discourse#analysis#five by five takes
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Been sporadically rewatching 13 lately, and I need to ramble because my god.
(disclaimer: I'm still not caught up with nuwho, missing 12, 11 and half of 10's run. eu-wise, I've only delved deeply into 5's era)
Starting off with the Fugitive's episode, because it almost made me cry. I had no idea of what was going on the first time I watched it; 13 was my first Doctor, so all the lore used to be lost on me.
Now tho? Absolute cinema. Goosebumps all over. 13's world crumbling all around her, I felt it to the bone. Her total rejection of Ruth's Doctor when she rigged that blaster weapon? It was a plan that many incarnations would have come up with, but in that case, she latched onto it like her whole identity was at stake. Maybe she always despised that cruel aspect of herself throughout regenerations, a trait that kept persisting despite not feeling properly hers. Now she knows it comes from a completely unknown part of herself, and it scares her to no end.
"A man is the sum of his memories, a Time Lord even more so." I love how this has become a reoccurring theme for the Doctor. They all are extremely protective of their identities when it comes to memory tampering. They latch onto what they've got and categorically refuse any change.
10 (Human Nature), Ruth and 13 all had to face the same scenario on that regard. When confronted with the choice of becoming someone else, to recover memories from their past that would make them whole but inevitably change them forever, they all tried to keep away from them and stay as they were. 10 and Ruth ultimately didn't have a choice and had to eventually comply, but 13? Nobody was there to force her, and she threw the damn watch in the depths of the TARDIS.
About the TARDIS, what an absolute treasure. 1 believing he stole her when in reality she was his all along. No wonder he chose that old type 40 out of all the other ships he could have taken (either out of reflex or because of some telepathic tampering). An old, abandoned ship that had been waiting for her owner for probably centuries.
The Timeless Child (not the episode). Such an origin story could have made the Doctor a deity; instead it made her a lab rat, kept her "humble". The power balance is still fully on the Time Lords' side, and I love that. She's no chosen one, she's not The Other, she's not a mastermind of any kind. Any unique ability that she had was copied and possibly improved on, making her either standard or obsolete among her peers (like, for all we know, the ability to control one's appearance during regeneration could an update that Tecteun worked on).
So, she's just another alien (sort of like Adric: comes from another universe, has good regenerative abilities, can mutate). I personally wasn't very thrilled with the implications made during 7's run, so i found this a nice way of recontextualizing them, making them more true to the earlier Doctors' nature, but without retconning them. Everything that 7 kept hinting at (in the tv series at least) still works, without losing any importance. And, the Doctor gets to stay the underdog they've always been.
Also, I mean, this alien child, just wandering off and getting kidnapped as a result is the most on-brand thing ever for the Doctor. (I could go on a separate ramble on how many companions found themselves in the same situation, often being kidnapped directly by the Doctor, but I digress. It's hilarious tho. Maybe some unconscious part of the Doctor uses it as a way to deal with their own kidnapping. Who knows)
#to be continued because the section about 13's companions keeps getting longer and longer#doctor who#13th doctor#timeless child#rambles#also obligatory blorbo insert:#you know how 5 empathized with tegan at the end of resurrection of the daleks#saying that he left gallifrey for similar reasons#little did he know he “joined” gallifrey for similar reasons too lmao#tegan as 40 years of foreshadowing#forcibly removed from their premises and ending up in an alien place#growing fond of the place and risking their lives for their people#always having something to retort and doing whatever they want#staying true to themselves no matter what#ultimately leaving because they just can't anymore
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Whenever I see someone quoting MDZS or MXTX, I immediately think, “well, what was the original Chinese? Is the person quoting contextualizing the original words that MXTX used? Or are they basing their interpretations off an English translation that they can only contextualize based on the translator’s word choice and the connotative meanings of the translated text?”
Here specifically, I was curious about a thing I glanced from a post by orion-flux in the mdzs tag, about MXTX calling Jiang Cheng a “product,” and went to find the transcript of the interview again that I think everyone references, and found that the term she used is 作品.
*作品 - creative work, literary work. literary, artistic, or intellectual production.
Additionally, with the rest of the context of the interview - the previous question is asking after JC & WWX’s relationship and MXTX’s authorial intent, and to my interpretation wanting MXTX to discuss how that might go up against some fan reception (the “question”/comment is actually “I think/I’ve seen some readers particularly hate/despise Jiang Cheng’s role(/this character that is Jiang Cheng)” lol) - I think what MXTX is saying here is less commenting on her authorial intent, and resisting the invitation or compellment to fall into parasocializing with her character. The gisted English response is only given as “The Jiang Cheng in my eyes… The Jiang Cheng in my eyes… I see him as a product, a project.” - but the Chinese given is a bit more than that.
我眼中的江澄……我眼中的江澄,就……其实没怎么样,我写文还是比较客观的。我看他……我看他就、就像是在看一个作品。
“The Jiang Cheng in my eyes... the Jiang Cheng in my eyes, is just... to be honest it’s not particularly one way or another, when I write I’m actually still quite not-biased/objective. (When) I look at him... (when) I look at him, and I see/it’s just like looking at a 作品*。
So, I’m actually more inclined to think that MXTX is not saying here that he is a “product” as in a product of his environment, but that, when pressed about how she sees the character and in the context of her being asked about authorial intent vs fan reception - she demurs instead of doing what some authors do where they wax poetic about how their characters are like real people to them, and says she sees him as a (piece of) literary work/character.
Also what’s interesting to me is, I think the original question of “那大大眼中的江澄是什么样的呢,您眼中的江澄。” Is slightly more intimate than/personal than the English of “how do you see them” comes off, it has a bit more of a tone of, “how are they to you” with an ethos tone than just asking what their analysis of the character might be.
Last note, to forestall any rehashing of controversy - yes I know this section has the controversial-in-some-circles “sensitive to gay relationships” word choice by the translator here. I’ve talked about this line already here and how I think the English word choice carries connotations that aren’t present in the original, the translation’s not technically incorrect if you’re looking at it word by word, but I think together the English doesn’t serve the original context/connotations properly and puts people trying to take the English at face value at a disadvantage.
#mdzs#mo dao zu shi#mxtx#jiang cheng#translation talk#new post bc I'm literally only engaging with one aspect of the post not the whole argument#so I don't think it's fair to potentially muddy up the OP's Activity/notes when they have a lot more stuff going on in their post#I do think there is something interesting to say about Jiang Cheng being a ''product of his upbringing''#my main priority here is more to get people to engage critically with translations and think about the gaps in understanding that arise#when you're working off an interpretation of an original text but trying to ascribe that meaning back to the original#the thing is that translation is an act of interpretation and not a simple transcription#meaning is inevitably changed lost or recontextualized#before it even reaches the reader who then recontextualize it further to their own understandings#(sitting here somewhat lmfaoing at myself bc you know those academia publication feuds of like... 'a response to xx' lol#yes we are all here at tumblr university dot edu)#again yes I am very consciously commenting on methodology here not the discussion within the post I'm referencing#but also this is a general thesis/stance I take to engaging with text in translation. this is a particular example of such
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a twenty-five thousand word post about a twenty-three year old “debate”
As time goes on, I’m baffled that it remains a commonly held opinion that:
The LTD remains unresolved
SE is deliberately playing coy, and are (or have been) afraid to resolve it.
To me, the answer is as clear as day, and yet seeing so many people acting as if it’s a question that remains unanswered makes me wonder if I’m the crazy one.
So I am going to try to articulate my thought process here, not because I expect to change any hearts and minds, but more to get these thoughts out of my head and onto a page so I can finally read a book and/or watch reruns of Shark Tank in peace.
To start off, there are two categories of argument (that are among, if not the most widely used lines of argument) that I will try NOT to engage with:
1) Quotes from Ultimania or developer interviews - while they’re great for easter eggs and behind-the-scenes info, if a guidebook is required to understand key plot points, you have fundamentally failed as a storyteller. Now the question of which character wants to bone whom is often something that can be relegated to a guidebook, but in the case of FF7, you would be watching two very different stories play out depending on who Cloud ends up with.
Of course, the Ultimanias do spell this out clearly, but luckily for us, SE are competent enough storytellers that we can find the answer by looking at the text alone.
2) Arguments about character actions/motivations — specifically, I’m talking about stuff like “Cloud made this face in this scene, which means be must be [insert whatever here].”
Especially when it comes to the LTD, these tend to focus on individual actions, decontextualizing them from their role in the narrative as a whole. LTDers often try to put themselves in the character’s shoes to suss out what they may be thinking and feeling in those moments. These arguments will be colored by personal experiences, which will inevitably vary.
Let’s take for example Cloud’s behavior in Advent Children. One may argue that it makes total sense given that he’s dying and fears failing the ones he loves. Another may argue that there’s no way that he would run unless he was deeply unhappy and pining after a lost love. Well, you’ll probably just be talking over each other until the cows come home. Such is the problem with trying to play armchair therapist with a fictional character. It’s not like we can ask Cloud himself why he did what he did (and even if we could, he’s not the exactly the most reliable narrator in the world). Instead, in trying to understand his motivations, we are left with no choice but to draw comparisons with our own personal experiences, those of our friends, or other works of media we’ve consumed. Any interpretation would be inherently subjective and honestly, a futile subject for debate.
There’s nothing wrong with drawing personal connections with fictional characters of course. That is the purpose of art after all. They are vessels of empathy. But when we’re talking about what is canon, it doesn’t matter what we take away. What matters is the creators’ intent.
Cloud, Tifa and Aerith are not your friends Bob, Alice and Maude. They are characters created by Square Enix. Real people can behave in a variety of different ways if they found themselves in the situations faced by our dear trio; however, FF7 characters are not sentient creatures. Everything they do or say is dictated by the developers to serve the story they are trying to tell.
So what do we have left then? Am I asking you, dear reader, to just trust me, anonymous stranger on the Internet, when I tell you #clotiiscanon. Well, in a sense, yes, but more seriously, I’m going to try to suss out what the creator’s intent is based on what is, and more importantly, what isn’t, on screen.
Instead of putting ourselves in the shoes of the characters, let’s try putting ourselves in the shoes of the creators. So the question would then be, if the intent is X, then what purpose does character Y or scene Z serve?
The story of FF7 isn’t the immutable word of God etched in a stone tablet. For every scene that made it into the final game, there are dozens of alternatives that were tossed aside. Let us also not forget the crude economics of popular storytelling. Spending resources on one particular aspect of the game may mean something entirely unrelated will have to be cut for time. Thus, the absence of a particular character/scenario is an alternative in itself. So with all these options at their disposal, why is the scene we see before us the one that made it into the final cut? — Before we dive in, I also want to define two broad categories of narrative: messy and clean.
Messy narratives are ones I would define as stories that try to illuminate something about the human condition, but may not leave the audience feeling very good by the end of it. The protagonists, while not always anti-heroes, don’t always exhibit the kind of growth we’d like, don’t always learn their lessons, probably aren’t the best role models. The endings are often ambivalent, ambiguous, and leaves room for the audience to take away from it what they will. This is the category I would put art films and prestige cable dramas.
Clean narratives are where I would categorize most popular forms of entertainment. Not that these characters necessarily lack nuance, but whatever flaws are portrayed are something to be overcome by the end of story. The protagonists are characters you’re supposed to want to root for
Final Fantasy as a series would fall under the ‘clean’ category. Sure, many of the protagonists start out as jerks, but they grow through these flaws and become true heroes by the end of their journey. Hell, a lot of the time even the villains are redeemed. They want you to like the characters you’re spending a 40+ hr journey with. Their depictions can still be realistic, but they will become the most idealized versions of themselves by the end of their journeys.
This is important to establish, because we can then assume that it is not SE’s intent to make any of their main characters come off pathetic losers or unrepentant assholes. Now whether or not they succeed in that endeavor is another question entirely.
FF7 OG or The dumbest thought experiment in the world
With that one thousand word preamble out of the way, let’s finally take a look at the text. In lieu of going through the OG’s story beat by beat, let’s try this thought experiment:
Imagine it’s 1996, and you’re a development executive at what was then Squaresoft. The plucky, young development team has the first draft of what will become the game we know as Final Fantasy VII. Like the preceding entries in the series, it’s a world-spanning action adventure RPG, with a key subplot being the epic tragic romance between its hero and heroine, Cloud and Aerith.
They ask you for your notes.
(For the sake of your sanity and mine, let’s limit our hypothetical notes to the romantic subplot)
Disc 1 - everything seems to be on the right track. Nice meet-cute, lots of moments developing the relationship between our pair. Creating a love triangle with this Tifa character is an interesting choice, but she’s a comparatively minor character so she probably won’t be a real threat and will find her happiness elsewhere by the end of the game. You may note that they’re leaning a bit too much into Tifa and Cloud’s past. Especially the childhood promise flashback early in the game — cute scene, but a distraction from main story and main pairing — fodder for the chopping block. You may also bump on the fact that Aerith is initially attracted to Cloud because he reminds her of an ex, but this is supposed to be a more mature FF. That can be an obstacle they overcome as Aerith gets to know the real Cloud.
Aerith dies, but it is supposed to be a tragic romance after all. Death doesn’t have to be the end for this relationship, especially since Aerith is an Ancient after all.
It’s when Disc 2 starts that things go off the rails. First off, it feels like an awfully short time for Cloud to be grieving the love of his life, though it’s somewhat understandable. This story is not just a romance. There are other concerns after all, Cloud’s identity crisis for one. Though said identity crisis involves spending a lot of time developing his relationship with another woman. It’s one thing for Cloud and Tifa to be from the same hometown, but does she really need to play such an outsized role in his internal conflict? This might give the player the wrong impression.
You get to the Northern Crater, and it just feels all wrong. Cloud is more or less fine after the love of his life is murdered in front of his eyes but has a complete mental breakdown to the point that he’s temporarily removed as a playable character because Tifa loses faith in him??? Shouldn’t it be the other way around?
Oh, but it only gets worse from here. With Cloud gone, the POV switches to Tifa and her feelings for him and her desire to find him. The opening of the game is also recontextualized when you learn the only reason that Cloud was part of the first Reactor mission that starts the game is because Tifa found him and wanted to keep an eye on him.
Then you get to Mideel and the alarm bells are going off. Tifa drops everything, removing her from the party as well, to take care of Cloud while he’s a catatonic vegetable? Not good. Very not good. This level of selfless devotion is going to make Cloud look like a total asshole when he rejects her in favor of Aerith. Speaking of Aerith, she uh…hasn’t been mentioned for some time. In fact, her relationship with Cloud has remained completely static after Disc 1, practically nonexistent, while his with Tifa has been building and building. Developing a rival relationship that then needs to be dismantled rather than developing the endgame relationship doesn’t feel like a particularly valuable use of time and resources.
By the time you get to the Lifestream scene, you’re about ready to toss the script out of the window. Here’s the emotional climax of the entire game, where Cloud’s internal conflict is finally resolved, and it almost entirely revolves around Tifa? Rather than revisiting the many moments of mental anguish we experienced during the game itself — featuring other characters, including let’s say, Aerith — it’s about a hereto unknown past that only Tifa has access to? Not only that, but we learn that the reason Cloud wanted to join SOLDIER was to impress Tifa, and the reason he adopted his false persona was because he was so ashamed that he couldn’t live up to the person he thought Tifa wanted him to be? Here, we finally get a look into the inner life of one half of our epic couple and…it entirely revolves around another woman??
Cloud is finally his real self, and hey, it looks like he finally remembers Aerith, that’s at least a step in the right direction. Though still not great. With his emotional arc already resolved, any further romantic developments is going to feel extraneous and anticlimactic. It just doesn’t feel like there’s enough time to establish that:
Cloud’s romantic feelings for Tifa (which were strong enough to launch his hero’s journey) have transformed into something entirely platonic in the past few days/weeks
Cloud’s feelings for Aerith that he developed while he was pretending to be someone else (and not just any someone, but Aerith’s ex of all people) are real.
This isn’t a romantic melodrama after all. There’s still a villain to kill and a world to save.
Cloud does speak of Aerith wistfully, and even quite personally at times, yet every time he talks about her, he’s surrounded by the other party members. A scene or two where he can grapple with his feelings for her on his own would help. Her ghost appearing in the Sector 5 Church feels like a great opportunity for this to happen, but he doesn’t interact with it at all. What gives? Missed opportunity after missed opportunity.
The night before the final battle, Cloud asks the entire party to find what they’re fighting for. This feels like a great (and perhaps the last) opportunity to establish that for Cloud, it’s in Aerith’s memory and out of his love for her. He could spend those hours alone in any number of locations associated with her — the Church, the Temple of the Ancients, the Forgotten City.
Instead — none of those happens. Instead, once again, it’s Cloud and Tifa in another scene where they’re the only two characters in the scene. You’re really going to have Cloud spend what could very well be the last night of his life with another woman? With a fade to black that strongly implies they slept together? In one fell swoop, you’re portraying Cloud as a guy who not only betrays the memory of his lost love, but is also incredibly callous towards the feelings of another woman by taking advantage of her vulnerability. Why are we rooting for him to succeed again?
Cloud and the gang finally defeat Sephiroth, and Aerith guides him back into the real world. Is he finally explicitly stating that he’s searching for her (though they’ve really waited until the last minute to do so), but again, why is Tifa in this scene? Shouldn’t it just be Cloud and Aerith alone? Why have Tifa be there at all? Why have her and her alone of all the party members be the one waiting for Cloud? Do you need to have Tifa there to be rejected while Cloud professes his unending love for Aerith? It just feels needlessly cruel and distracts from what should be the sole focus of the scene, the love between Cloud and Aerith.
What a mess.
You finish reading, and since it is probably too late in the development process to just fire everyone, you offer a few suggestions that will clarify the intended romance while the retaining the other plot points/general themes of the game.
Here they are, ordered by scale of change, from minor to drastic:
Option 1 would be to keep most of the story in tact, but rearrange the sequence of events so that the Lifestream sequence happens before Aerith’s death. That way, Cloud is his true self and fully aware of his feelings for both women before Aerith’s death. That way, his past with Tifa isn’t some ticking bomb waiting to go off in the second half of the game. That development will cease at the Lifestream scene. Cloud will realize the affection he held for her as a child is no longer the case. He is grateful for the past they shared, but his future is with Aerith. He makes a clear choice before that future is taken away from him with her death. The rest of the game will go on more or less the same (with the Highwind scene being eliminated, of course) making it clear, that avenging the death of his beloved is one of, if not the, primary motivation for him wanting to defeat Sephiroth.
The problem with this “fix” is that a big part of the reason that Aerith gets killed is because of Cloud’s identity crisis. If said crisis is resolved, the impact of her death will be diminished, because it would feel arbitrary rather than something that stems from the consequences of Cloud’s actions. More of the story will need to be reconceived so that this moment holds the same emotional weight.
Another problem is why the Lifestream scene needs to exist at all. Why spend all that time developing the backstory for a relationship that will be moot by the end of the game? It makes Tifa feel like less of a character and more of a plot device, who becomes irrelevant after she services the protagonist’s character development and then has none of her own. That’s no way to treat one of the main characters of your game.
Option 2 would be to re-imagine Tifa’s character entirely. You can keep some of her history with Cloud in tact, but expand her backstory so she is able to have a satisfactory character arc outside of her relationship with Cloud. You could explore the five years in her life since the Nibelheim incident. Maybe she wasn’t in Midgar the whole time. Maybe, like Barret, she has her own Corel, and maybe reconciling with her past there is the climax of her emotional arc as opposed to her past with Cloud. For Cloud too, her importance needs to be diminished. She can be one of the people who help him find his true self in the Lifestream, but not the only person. There’s no reason the other people he’s met on his journey can’t be there. Thus their relationship remains somewhat important, but their journeys are not so entwined that it distracts from Cloud and Aerith’s romance.
Option 3 would be to really lean into the doomed romance element of Cloud and Aerith’s relationship. Have her death be the cause of his mental breakdown, and have Aerith be the one in the Lifestream who is able to put his mind back together and bring him back to the realm of consciousness. After he emerges, he has the dual goal of defeating Sephiroth and trying to reunite with Aerith. In the end, in order to do the former, he has to relinquish the latter. He makes selfless choice. He makes the choice that resonates the overall theme of the game. It’s a bittersweet but satisfying ending. Cloud chooses to honor her memory and her purpose over the chance to physically bring her back. In this version of the game, the love triangle serves no purpose. There’s no role for Tifa at all.
Okay, we can be done with this strained counterfactual. What I’ve hopefully illustrated is that while developers had countless opportunities to solidify Cloud/Aerith as the canon couple in Discs 2 and 3 of the game, they instead chose a different route each and every time. What should also be clear is that the biggest obstacle standing in their way is not Aerith’s death, but the fact that Tifa exists.
At least in the form she takes in the final game, as a playable character and at the very least, the 3rd most important character in game’s story. She is not just another recurring NPC or an antagonist. Her love for Cloud is not going to be treated like a mere trifle or obstacle. If Cloud/Aerith was supposed to be the endgame ship, there would be no need for a love triangle and no need to include Tifa in the game at all. Death is a big enough obstacle, developing Cloud’s relationship with Tifa would only distract from and diminish his romance with Aerith.
I think this is something the dead enders understand intuitively, even more so than many Cloti shippers. Which is why some of them try to dismiss Tifa’s importance in the story so that she becomes a minor supporting character at best, or denigrate her character to the point that she becomes an actual villain. The Seifer to a Squall, the Seymour to a Tidus, hell even a Quistis to a Rinoa, they know how to deal with, but a Tifa Lockhart? As she is actually depicted in Final Fantasy VII? They have no playbook for that, and thus they desperately try to squeeze her into one of these other roles.
Let’s try another thought experiment, and see what would to other FF romances if we inserted a Tifa Lockhart-esque character in the middle of them.
FFXV is a perfect example because it features the sort of tragic love beyond death romance that certain shippers want Cloud and Aerith to be. Now, did I think FFXV was a good game? No. Did I think Noctis/Luna was a particularly well-developed romance? Also no. Did I have any question in my mind whatsoever that they were the canon relationship? Absolutely not.
Is this because they kiss at the end? Well sure, that helps, but also it’s because the game doesn’t spend the chapters after Luna’s death developing Noctis’ relationship with another woman. If Noctis/Luna had the same sort of development as Cloud/Aerith, then after Luna dies, Iris would suddenly pop in and play a much more prominent role. The game would flashback to her past and her relationship with Noctis. And it would be through his relationship with Iris that Noctis understands his duty to become king or a crystal or whatever the fuck that game was about. Iris is by Noctis’ side through the final battle, and when he ascends the throne in that dreamworld or whatever. There, Luna finally shows up again. Iris is still in the frame when Noctis tells her something like ‘Oh sorry, girl, I’ve been in love with Luna all along,” before he kisses Luna and the game ends.
(a very real scene from a very good game)
Come on. It would be utterly ludicrous and an utter disservice to every character involved, yet that is essentially the argument Cloud/Aerith shippers are making. SE may have made some pretty questionable storytelling decisions in the past, but they aren’t that bad at this.
Or in FFVIII, it would be like reordering the sequence of events so that Squall remembers that he grew up in an orphanage with all the other kids after Rinoa falls into a coma. And while Rinoa is out of commission, instead of Quistis gracefully bowing out after realizing she had mistaken her feelings of sisterly affection for love, it becomes Quistis’ childhood relationship with Squall that allows him to remember his past and re-contextualizes the game we’ve played thus far, so that the player realizes that it was actually Quistis who was his motivation all along. Then after this brief emotional detour, his romance with Rinoa would continue as usual. Absolutely absurd.
The Final Fantasy games certainly have their fair share of plot holes, but they’ve never whiffed on a romance this badly.
A somewhat more serious character analysis of the OG
What then is Tifa’s actual role in the story of FFVII? Her character is intricately connected to Cloud’s. In fact, they practically have the same arc, though Tifa’s is rather understated compared to his. She doesn’t adopt a false persona after all. For both of them, the flaw that they must learn to overcome over the course of the game is their fear of confronting the truth of their past. Or to put it more crudely, if they’re not lying, they’re at the very least omitting the truth. Cloud does so to protect himself from his fear of being exposed as a failure. Tifa does so at the expense of herself, because she fears the truth will do more harm than good. They’re two sides of the same coin. Nonetheless, their lying has serious ramifications.
The past they’re both afraid to confront is of course the Nibelheim Incident from five years ago. Thus, the key points in their emotional journeys coincide with the three conflicting Nibelheim flashbacks depicted in the game: Cloud’s false memory in Kalm, Sephiroth’s false vision in the Northern Crater, and the truth in the Lifestream.
Before they enter the Lifestream, both Cloud and Tifa are at the lowest of their lows. Cloud has had a complete mental breakdown and is functionally a vegetable. Tifa has given up everything to take care of Cloud as she feels responsible for his condition. If he doesn’t recover, she may never find peace.
With nothing left to lose, they both try to face the past head on. For Cloud, it’s a bit harder. At the heart of all this confusion, is of course, the Nibelheim Incident. How does Cloud know all these things he shouldn’t if Tifa doesn’t remember seeing him there? The emotional climax for both Cloud and Tifa, and arguably the game as a whole, is the moment the Shinra grunt removes his helmet to reveal that Cloud was there all along.
Tifa is the only character who can play this role for Cloud. It’s not like she a found a videotape in the Lifestream labeled ‘Nibelheim Incident - REAL’ and voila, Cloud is fixed. No, she is the only one who can help him because she is the only person who lived through that moment. No one else could make Cloud believe it. You could have Aerith or anyone else trying to tell him what actually happened, but why would he believe it anymore than the story Sephiroth told him at the Northern Crater?
With Tifa, it’s different. Not only was she physically there, but she’s putting as much at risk in what the truth may reveal. She’s not just a plot device to facilitate Cloud’s character development. The Lifestream sequence is as much the culmination of her own character arc. If it goes the wrong way, “Cloud” may find out that he’s just a fake after all, and Tifa may learn that boy she thought she’d been on this journey with had died years ago. That there’s no one left from her past, that it was all in her head, that she’s all alone. Avoiding this truth is a comfort, but in this moment, they’re both putting themselves on the line. Being completely vulnerable in front of the person they’re most terrified of being vulnerable with.
The developers have structured Cloud and Tifa’s character arcs so that the crux is a moment where the other is literally the only person who could provide the answer they need. Without each other, as far as the story is concerned, Cloud and Tifa would remain incomplete.
Aerith’s character arc is a different beast entirely. She is the closest we have to the traditional Campbellian Hero. She is the Chosen One, the literal last of her kind, who has been resisting the call to adventure until she can no longer. The touchstones of her character arc are the moments she learns more about her Cetra past and comes to terms with her role in protecting the planet - namely Cosmo Canyon, the Temple of the Ancients and the Forgotten City.
How do hers and Cloud’s arcs intersect? When it comes to the Nibelheim incident, she is a merely a spectator (at least during the Kalm flashback, as for the other two, she is uh…deceased). Cloud attacking her at the Temple of the Ancients, which results in her running to the Forgotten City alone and getting killed by Sephiroth, certainly exacerbates his mental deterioration, but it is by no means a turning point in his arc the way the Northern Crater is.
As for Cloud’s role in Aerith’s arc, their meeting is quite important in that it sets forth the series of events that leads her to getting captured by Shinra and thus meeting “Sephiroth” and wanting to learn more about the Cetra. It’s the inciting incident if we’re going to be really pedantic about it, yet Aerith’s actual character development is not dependent on her relationship with Cloud. It is about her communion with her Cetra Ancestry and the planet.
To put it in other terms, all else being the same, Aerith could still have a satisfying character arc had Cloud not crashed down into her Church. Sure, the game would look pretty different, but there are other ways for her to transform from a flirty, at times frivolous girl to an almost Christ-like figure who accepts the burden of protecting the planet.
Such is not the case for Cloud and Tifa. Their character arcs are built around their shared past and their relationship with one another. Without Tifa, you would have to rewrite Cloud’s character entirely. What was his motivation for joining SOLDIER? How did he get on that AVALANCHE mission in the first place? Who can possibly know him well enough to put his mind back together after it falls apart? If the answer to all these questions is the same person, then congratulations, you’ve just reverse engineered Tifa Lockhart.
Tifa fares a little better. Without Cloud, she would be a sad, sweet character who never gets the opportunity to reconcile with the trauma of her past. Superficially, a lot would be the same, but she would ultimately be quite static and all the less interesting for it.
Let’s also take a brief gander at Tifa’s role after the Lifestream sequence. At this point in the game, both Tifa and Cloud’s emotional arcs are essentially complete. They are now the most idealized versions of themselves, characters the players are meant to admire and aspire to. However they are depicted going forward, it would not be the creator’s intent for their actions to be perceived in a negative light.
A few key moments standout, ones that would not be included if the game was intended to end with any other romantic pairing or with Cloud’s romantic interest left ambiguous:
The Highwind scene, which I’ve gone over above. It doesn’t matter if you get the Low Affection or High Affection version. It would not reflect well on either Cloud or Tifa if he chose to spend what could be his last night alive with a woman whose feelings he did not reciprocate.
Before the final battle with Sephiroth, the party members scream out the reasons they’re fighting. Barret specifically calls out AVALANCHE, Marlene and Dyne, Red XIII specifically calls out his Grandpa, and Tifa specifically calls out Cloud. You are not going to make one of Tifa’s last moments in the game be her pining after a guy who has no interest in her. Not when you could easily have her mention something like her past, her hometown or hell even AVALANCHE and Marlene like Barret. If Tifa’s feelings for Cloud are meant to be unrequited, then it would be a character flaw that would be dealt with long before the final battle (see: Quistis in FF8 or Eowyn in the Lord of the Rings). They would not still be on display at moment like this.
Tifa being the only one there when Cloud jumps into the Lifestream to fight Sephiroth for the last time, and Tifa being the only one there when he emerges. She is very much playing the traditional partner/spouse role here, when you could easily have the entire party present or no one there at all. There is clearly something special about her relationship with Cloud that sets her apart from the other party members.
Once again, let’s look at the “I think I can meet her there moment.” And let’s put side the translation (the Japanese is certainly more ambiguous, and it’s not like the game had any trouble having Cloud call Aerith by her name before this). If Cloud was really expressing his desire to reunite with Aerith, and thus his rejection of Tifa, then the penultimate scene of this game is one that involves the complete utter and humiliation of one of its main characters since Tifa’s reply would indicate she’s inviting herself to a romantic reunion she has no part in. Not only that, but to anyone who is not Cl*rith shipper, the protagonist of the game is going to come off as a callous asshole. That cannot possibly be the creator’s intention. They are competent enough to depict an act of love without drawing attention to the party hurt by that love.
What then could possibly be the meaning? Could it possibly be Cloud trying to comfort Tifa by trying to find a silver lining in what appears to be their impending death? That this means they may get to see their departed loved ones again, including their mutual friend, Aerith? (I will note that Tifa talks about Aerith as much, if not even more than Cloud, after her death). Seems pretty reasonable to me, this being an interpretation of the scene that aligns with the overall themes of the game, and casts every character in positive light during this bittersweet moment.
Luckily enough, we have an entire fucking Compilation to find out which is right.
But before we get there, I’m sure some of you (lol @ me thinking anyone is still reading this) are asking, if Cloti is canon, then why is there a love triangle at all? Why even hint at the possibility of a romance between Cloud and Aerith? Wouldn’t that also be a waste of time and resources if they weren’t meant to be canon?
Well, there are two very important reasons that have nothing to do with romance and everything to do with two of the game’s biggest twists:
Aerith initially being attracted to Cloud’s similarities to Zack/commenting on the uncanniness of said similarities is an organic way to introduce the man Cloud’s pretending to be. Without it, the reveal in the Lifestream would fall a bit flat. The man he’s been emulating all along would just be some sort of generic hero rather than a person whose history and deeds already encountered during the course of the game. Notably for this to work, the game only has to establish Aerith’s attraction to Cloud.
To build the player’s attachment to Aerith before her death/obscure the fact that she’s going to die. With the technological limitations of the day, the only way to get the player to interact with Aerith is through the player character (AKA Cloud), and adding an element of choice (AKA the Gold Saucer Date mechanic) makes the player even more invested. This then elevates Aerith’s relationship with Cloud over hers with any other character. At the same time, because her time in the game is limited, Cloud ends up interacting with Aerith more than any of the other characters, at least in Disc 1. The choice to make many of these interactions flirty/romantic also toys with player expectations. One does not expect the hero’s love interest to die halfway through the game. The game itself also spends a bit of time teasing the romance, albeit, largely in superficial ways like other characters commenting on their relationship or Cait Sith reading their love fortune at the Temple of the Ancients. Yet, despite the quantity of their personal interactions, Cloud and Aerith never display any moments of deep love or devotion that one associates with a Final Fantasy romance. They never have the time. What the game establishes then is the potential of a romance rather than the romance itself. Aerith’s death hurts because of all that lost potential. There so many things she wanted to do, so many places she wanted to see that will never happen because her life is cut short. Part of what is lost, of course, is the potential of her romance with Cloud.
This creative choice is a lot more controversial since it elevates subverting audience expectations over character, and understandably leads to some player confusion. What’s the point of all this set up if there’s not going to be a pay off? Well, that is kind of the point. Death is frustrating because of all the unknowns and what-ifs. But, I suppose some people just can’t accept that fact in a game like this.
One last note on the OG before we move on: Even though this from an Ultimania, since we’re talking about story development and creator intent, I thought it was relevant to include: the fact that Aerith was the sole heroine in early drafts of the game is not the LTD trump card so people think it is. Stories undergo radical changes through the development process. More often than not, there are too many characters, and characters are often combined or removed if their presence feels redundant or confusing.
In this case, the opposite happened. Tifa was added later in the development process as a second heroine. Let’s say that Aerith was the Last Ancient and the protagonist’s sole love interest in this early draft of Final Fantasy VII. In the game that was actually released, that role was split between two characters (and last I checked, Tifa is not the last of a dying race), and Aerith dies halfway through the game, so what does that suggest about how Aerith’s role may have changed in the final product? Again, if Aerith was intended to be Cloud’s love interest, Tifa simply would not exist.
A begrudging analysis of our favorite straight-to-DVD sequel
Let’s move onto the Compilation. And in doing so, completely forget about the word vomit that’s been written above. While it’s quite clear to me now that there’s no way in hell the developers would have intended the last scene in the game to be both a confirmation of Cloud’s love for Aerith and his rejection of Tifa, in my younger and more vulnerable years, I wasn’t so sure. In fact, this was the prevailing interpretation back in the pre-Compilation Dark Ages. Probably because of a dubious English translation of the game and a couple of ambiguous cameos in Final Fantasy Tactics and Kingdom Hearts were all we had to go on.
How then did the official sequel to Final Fantasy VII change those priors?
Two years after the events of the game, Cloud is living as a family with Tifa and two kids rather than scouring the planet for a way to be reunited with Aerith. Shouldn’t the debate be well and over with that? Obviously not, and it’s not just because people were being obstinate. Part of the confusion stems from Advent Children itself, but I would argue that did not come from an intent to play coy/keep Cloud’s romantic desires ambiguous, but rather a failure of execution of his character arc.
Now I wasn’t the biggest fan of the film when I first watched a bootlegged copy I downloaded off LimeWire in 2005, and I like it even less now, but I better understand its failures, given its unique position as a sequel to a beloved game and the cornerstone of launching the Compilation.
The original game didn’t have such constraints on its storytelling. Outside of including a few elements that make it recognizable as a Final Fantasy (Moogles, Chocobos, Summons, etc.) and being a good enough game to be a financial success, the developers pretty much had free rein in terms of what story they wanted to tell, what characters they would use to tell it, and how long it took for them to tell said story.
With Advent Children, telling a good story was not the sole or even primary goal. Instead, it had to:
Do some fanservice: The core audience is going to be the OG fanbase, who would be expecting to see modern, high-def depictions of all the memorable and beloved characters from the game, no matter if the natural end point of their stories is long over.
Set up the rest of the Compilation - Advent Children is the draw with the big stars, but also a way to showcase the lesser known characters from from the Compilation who are going to be leading their own spinoffs. It’s part feature film/part advertisement for the rest of the Compilation. Thus, the Turks, Vincent and Zack get larger roles in the film than one might expect to attract interest to the spinoffs they lead.
Show off its technical prowess: SE probably has enough self awareness to realize that what’s going to set it apart from other animated feature films is not its novel storytelling, but its graphical capabilities. Thus, to really show off those graphics, the film is going to be packed to the brim with big, complicated action scenes with lots of moving parts, as opposed to quieter character driven moments.
These considerations are not unique to Advent Children, but important to note nonetheless:
As a sequel, the stakes have to be just as high if not higher than those in the original work. Since the threat in the OG was the literal end of the world, in Advent Children, the world’s gotta end again
The OG was around 30-40 hours long. An average feature-length film is roughly two hours. Video games and films are two very different mediums. As many TV writers who have tried to make the transition to film (and vice-versa) can tell you, success in one medium does not translate to success in another.
With so much to do in so little time, is it any wonder then that it is again Sephiroth who is the villain trying to destroy the world and Aerith in the Lifestream the deus ex machina who saves the day?
All of this is just a long-winded way to say, certain choices in the Advent Children that may seem to exist only to perpetuate the LTD were made with many other storytelling considerations in mind.
When trying to understand the intended character arcs and relationship dynamics, you cannot treat the film as a collection of scenes devoid of context. You can’t just say - “well here’s a scene where Cloud seems to miss Aerith, and here’s another scene where Cloud and Tifa fight. Obviously, Cloud loves Aerith.” You have to look at what purpose these scenes serve in the grander narrative.
And what is this grander narrative? To put it in simplistic terms, Aerith is the obstacle, and Tifa is goal. Cloud must get over his guilt over Aerith’s death so that he can return to living with Tifa and the children in peace.
The scenes following the prologue are setting up the emotional stakes of film - the problem that will be resolved by the film’s end. The problem being depicted here is not Aerith’s absence from Cloud’s life, but Cloud’s absence from his family. We see Tifa walking through Seventh Heaven saying “he’s not here anymore,” we see Denzel in his sickbed asking for Cloud, we see a framed photo of the four of them on Cloud’s desk. We see Cloud letting Tifa’s call go to voicemail.
What we do not see is Aerith, who does not appear until almost halfway through the film.
Cloud spends the first of the film avoiding confrontation with the Remnants/dealing with the return of Sephiroth. It’s only when Tifa is injured, and Denzel and Marlene get kidnapped that he goes to face his problems head on.
Before the final battle, when Cloud has exorcised his emotional demons and is about to face his physical demons, what do we see? We see Cloud telling Marlene that it’s his turn to take care of her, Denzel and Tifa the way they’ve taken care of him. We see Cloud telling Tifa that he ‘feels lighter’ and tacitly confirming that she was correct when she called him out earlier in the film. We see Cloud confirming to Denzel that he’s going home after this is all over.
What we do not see is Cloud telepathically communicating with Aerith to say, “Hey boo, can’t wait to beat Sephiroth so I can finally reunite with you in the Promised Land. Xoxoxo.” Aerith doesn’t factor in at all. Returning to his family is his goal, and his fight with Bahamut/the Remnants/Sephiroth/whatever the fuck is the final obstacle he has to face before reaching this goal.
This is reiterated again when Cloud is shot by Yazoo and seemingly perishes in an explosion. What is at stake with his “death”? We see Tifa calling his name while looking out the airship. We see Denzel and Marlene waiting for him at Seventh Heaven. We do not see Aerith watching over him in the Lifestream.
Now, Aerith does play an important role in Cloud’s arc when she shows up at about the midpoint of the film. You could fairly argue that it’s the turning point in Cloud’s emotional journey, the moment when he finally decides to confront his problems. But even if it’s only Cloud and Aerith in the scene, it’s not really about their relationship at all.
Let’s consider the context before this scene happens. Denzel and Marlene have been kidnapped by the Remnants; Tifa was nearly killed in a fight with another. This is Cloud at his lowest point. It’s his worst fears come to pass. His guilt over Aerith’s death is directly addressed at this moment in the film because it is not so much about his feelings for Aerith as it is about how Cloud fears the failures of his past (one of the biggest being her death) would continue into the present. If it was just about Aerith, we could have seen Cloud asking for her forgiveness at any other time in the film. It occurs when it does because this when his guilt over Aerith’s death intersects with his actual conflict, his fear that he’ll fail the the ones he loves. She appears when he’s at the Forgotten City where he goes to save the children. The same location where he had failed two year before.
This connection is made explicit when Cloud has flashes of Zack and Aerith’s deaths before he saves Denzel and Tifa from Bahamut. Again, Cloud’s dwelling on the past is directly related to his fears of being unable to protect his present.
Aerith is a feminine figure who is associated with flowers. That combined with the players’ memory of her and her relationship with Cloud in the OG, I can see how their scenes can be construed as romantic, but I really do not think that it is the creators’ intent to portray any romantic longing on Cloud’s part.
If they wanted to suggest that Cloud was still in love with Aerith or even leave his romantic interest ambiguous, there is no way in hell they would have had Cloud living with Tifa and two kids prior to the film’s events. To say nothing of opening the film by showing the pain his absence brings.
A romantic reading of Cloud’s guilt over Aerith’s death would suggest that he entered into a relationship with Tifa and started raising two children with her while still holding a torch for Aerith and hoping for a way to be reunited with her. The implication would be that Tifa is his second choice, and he is settling. Now, is this a dynamic that occurs in real life? Absolutely. Is this something that is often depicted in some films and television? Sure - in fact this very premise is at the core of one my favorite films of the last decade - 45 Years — and spoiler alert — the guy does not come off well in this situation. But once again, Cloud is not a real person, and Final Fantasy VII: Advent Children is not a John Cassavettes film or an Ingmar Bergman chamber drama. It is a 2-hour long straight to DVD sequel for a video game made for teens. This kind of messy, if realistic, relationship dynamic is not what this particular work is trying to explore.
(one of these is a good film!)
By the end of Advent Children, Cloud is once again the idealized version of himself. A hero that the audience is supposed to like and admire. We are supposed to think that his actions in the first half of the movie (wallowing in his guilt and abandoning his family) were bad. These are the flaws that he must overcome through the course of the film, and by the end he does. If he really had been settling and treating his Seventh Heaven family as a second choice prior to the events of the film, that too would obviously be a character flaw that needs to be addressed before the end of the film. It isn’t because this is a dynamic that only exists in certain people’s imaginations.
If the creators wanted to leave the Cloud & Aerith relationship open to a romantic interpretation, they didn’t have to write themselves into such a corner. They wouldn’t have to change the final film much at all, merely adjust the chronology a bit. Instead of Cloud already living as a family with Tifa, Marlene and Denzel prior to the beginning of the film, you would show them on the precipice of becoming a family, but with Cloud being unable to take the final step without getting over his feelings for Aerith first. This would leave space for him to love both women without coming off as an opportunistic jerk.
This is essentially the dynamic with Locke/Rachel/Celes in FFVI. Locke is unable to move on with Celes or anyone else until he finally finds closure with Rachel. It’s a lovely scene that does not diminish his relationships with either woman. He loved Rachel. He will love Celes. What the game does not have him do is enter into a relationship into Celes first and then when the party arrives at the Phoenix Cave, have him suddenly remember ‘Oh shit, I’ve gotta deal with my baggage with Rachel before I can really move on.’ That would not paint him in a particularly positive light.
Speaking of other Final Fantasies, let’s take a look another sequel in the series set two years after the events of the original work, one that is clearly the story of its protagonist searching for their lost love. And guess what? Final Fantasy X-2 does not begin with Yuna shacked up and raising two kids with another dude. And it certainly doesn’t begin with his perspective of the whole situation when Yuna decides to search for Tidus.
Square Enix knows how to write these kind of stories when they want to, and it’s clearly not their intent for Cloud and Aerith. Again, the biggest obstacle in the way of a Cloud/Aerith endgame isn’t space and time or death, it’s the existence of Tifa Lockhart.
A reasonable question to ask would be, if SE is not trying to ignite debate over the love triangle, why make Cloud’s relationship with Aerith a part of Advent Children at all? Why invite that sort of confusion? Well, the answer here, like the answer in the OG, is that Aerith’s role in the sequel is much more than her relationship with Cloud.
In the OG, it wasn’t Cloud and the gang who managed to stop Sephiroth and Meteor in the end, it was Aerith from the Lifestream. In a two-hour long film, you do not have the time to set up a completely new villain who can believably end the world, and since you pretty much have to include Sephiroth, the main antagonist can really only be him. No one else in the party has been established to have any magical Cetra powers, and again, since that’s not something that can be effectively established in a two-hour long film, and since Aerith needs to appear somehow, it again needs to be her who will save the day.
Given the time constraints, this external conflict has to be connected with Cloud’s internal conflict. In the OG, Cloud’s emotional arc is in resolved in the Lifestream, and then we spend a few more hours hunting down the Huge Materia/remembering what Holy is before resolving the external conflict of stopping Meteor. In Advent Children, we do not have that luxury of time. These turning points have to be one and same. It is only after Aerith is “introduced” in the film when Cloud asks her for forgiveness that she is able to help in the fight against the Remnants. Thus the turning point for Cloud’s character arc and the external conflict are the same. It’s understandably economical storytelling, though I wouldn’t call it particularly good storytelling.
As much as Cloud feels guilt over both Zack and Aerith’s deaths, it’s only Aerith who can play this dual role in the film. Zack can appear to help resolve Cloud’s emotional arc, but since he has no special Cetra powers or anything, there’s little he can do to help in Cloud’s fight against the Remnants. More time would need to be spent contriving a reason why Cloud is able to defeat the Remnants now when he wasn’t before or explaining why Aerith can suddenly help from the Lifestream when she had been absent before. (I still don’t think the film does a particularly good job of explaining this part, but that is a conversation for another time).
Another reason why Zack could not play this role is because at the time of AC’s original release, all we knew of Cloud and Zack’s relationship was contained in an optional flashback at the Shinra mansion after Cloud returns from the Lifestream. If it was Zack who suddenly showed up at Cloud’s lowest point, most viewers, even many who played the original game, would probably have been confused, and the moment would have fallen flat. On the other hand, even the most casual fan would have been aware of Aerith and her connection to Cloud, with her death scene being among the most well-known gaming moments of all time. Moreover, Aerith’s death is directly connected to Sephiroth, who is once again the threat in AC, whereas Zack was killed by Shinra goons. Aerith serves multiple purposes in a way that Zack just cannot.
Despite all this, though Aerith is more important to the film as a whole, many efforts are made to suggest that Zack and Aerith are equally important to Cloud. One of the first scenes in the film is Cloud moping around Zack’s grave (And unlike the scene with Aerith in the Forgotten City, it isn’t directly connected with Cloud’s present storyline in any way). We have the aforementioned scene where Cloud has flashes of both Aerith’s and Zack’s deaths when he saves Tifa and Denzel. Cloud has a scene where he’s standing back to back with Zack, mirroring his scene with in the Forgotten City with Aerith, before the climax of his fight with Sephiroth. In the Lifestream, after Cloud “dies,” it’s both Aerith and Zack who are there to send him back. Before the film ends, Cloud sees both Aerith and Zack leaving the church.
Now, were all these Zack appearances a way to promote the upcoming spin-off game that he’s going to lead? Of course. But the creators surely would have known that having Zack play such a similar role in Cloud’s arc would make Cloud’s relationship with Aerith feel less special and thus complicating a romantic interpretation of said relationship. If they wanted to encourage a romantic reading of Cloud’s lingering feelings for Aerith, they would have given Zack his own distinct role in the film. Or rather, they wouldn’t have put Zack in the film at all, and they certainly wouldn’t have him lead his own game, but we’ll get to the Zack of it all later.
The funny thing is, in a way, Zack is portrayed as being more special to Cloud. Zack only exists in the film to interact with Cloud and encourage him. Meanwhile. Aerith also has brief interactions with Kadaj, the Geostigma children and even Tifa before the film’s end. Aerith is there to save the whole world. Zack is there just for Cloud. If it’s Cloud’s relationship with Aerith that’s meant to be romantic, shouldn’t it be the other way around?
Let’s take a look at Tifa Lockhart. What role did she have to play in the FF7 sequel film? If, like some, you believed FF7 to be the Cloud/Aerith/Sephiroth show, then Tifa could have easily had a Barret-sized cameo in Advent Children. And honestly, she’s just a great martial artist. She has no special powers that would make her indispensable in a fight against Sephiroth. You certainly would not expect her to be the 2nd billed character in the film. Though of course, if you actually played through the Original Game with your eyes open, you would realize that Tifa Lockhart is instrumental to any story about Cloud Strife.
Unlike Aerith’s appearances, almost none of the suggestive scenes and dynamics between Cloud and Tifa had to be included in the film. As in, they serve no other plot related purpose and could have easily been cut from the final film if the creators weren’t trying to encourage a romantic interpretation of their relationship.
It feels inevitable now, but no one was expecting Cloud and Tifa to be living together and raising two kids. In the general consciousness, FF7 is Cloud and Sephiroth and their big swords and Aerith’s death. At the time, in the eyes of most fans and casual observers, Cloud and Tifa being together wasn’t a necessary part of the FF7 equation the way say, an epic fight between Cloud and Sephiroth would be. In fact, I don’t think even the biggest Cloti fans at the time would have imagined Cloud and Tifa living together would be their canon outcome in the sequel film.
Now can two platonic friends live together and raise two children together? Absolutely, but again Cloud and Tifa are not real people. They are fictional characters. A reasonable person (let’s use the legal definition of the term) who does not have brainworms from arguing over one of the dumbest debates on the Internet for 23 years would probably assume that two characters who were shown to be attracted to each other in the OG and who are now living together and raising two kids are in a romantic relationship. This is a reasonable assumption to make, and if SE wanted to leave Cloud’s romantic inclinations ambiguous, they simply would not be depicting Cloud and Tifa’s relationship in this manner. Cloud’s disrupted peace could have been a number of different things. He could have been a wandering mercenary, he could have been searching for a way to be reunited with Aerith. It didn’t have to be the family he formed with Tifa, but, then again, if you were actually paying attention to the story the OG was trying to tell, of course he would be living with Tifa.
Let’s also look at the scene where Cloud finds Tifa in the church after her fight with Loz. All the plot related information (who attacked her, Marlene being taken) is conveyed in the brief conversation they have before Cloud falls unconscious from Geostigma. What purpose do all the lingering shots of Cloud and Tifa in the flower bed in a Yin-Yang/non-sexual 69ing position serve if not to be suggestive of the type of relationship they have? It’s beautifully rendered but ultimately irrelevant to both the external and internal conflicts of the film.
Likewise, there is no reason why Cloud and Tifa needed to wake up in their children’s bedroom. No reason to show Cloud waking up with Tifa next to him in a way that almost makes you think they were in the same bed. And there is absolutely no reason whatsoever for a close-up of Tifa’s hand with the Wolf Ring on her ring finger while she is admonishing Cloud during what sounds like a domestic argument (This ring again comes into focus when Tifa leads Denzel to Cloud at the church at the end - there are dozens of ways this scene could have been rendered, but this is the one that was chosen.) If it wasn’t SE’s intent to emphasize the family dynamic and the intimate nature of Cloud and Tifa’s relationship, these scenes would not exist.
Let’s also take a look at Denzel, the only new character in the AC (give or take the Remnants). Again, given the film’s brief runtime, the fact that they’re not only adding a new character but giving him more screen time than almost every other AVALANCHE member must mean that he’s pretty important. While Denzel does have an arc of his own, especially in ACC, he is intricately connected to Cloud and Tifa and solidifies the family unit that they’ve been forming in Edge. Marlene still has Barret, but with the addition of Denzel, the family becomes something more real albeit even more tenuous given his Geostigma diagnosis. Without Denzel in the picture, it’s a bit easier to interpret Cloud’s distance from Tifa as romantic pining for another woman, but now it just seems absurd. The stakes are so much higher. Cloud and Tifa are at a completely different stage in their lives from the versions of these characters we met early on in the OG who were entangled in a frivolous love triangle. And yet some people are still stuck trying to fit these characters into a childish dynamic that died at the end of disc one along with a certain someone.
All this is there in the film, at least the director’s cut, if you really squint. But since SE preferred to spend its time on countless action sequences that have aged as well as whole milk in lieu of spending a few minutes showing Cloud’s family life before he got Geostigma to establish the emotional stakes, or a beat or two more on his reconciliation with Tifa and the kids, people may be understandably confused about Cloud’s arc. Has Cloud just been a moping around in misery for the two years post-OG? The answer is no, though that can only really be found in the accompanying novellas, specifically Case of Tifa.
Concerning the novellas, which we apparently must read to understand said DVD sequel
I really don’t know how you can read through CoT and still think there is anything ambiguous about the nature of Cloud and Tifa’s relationship. The “Because I have you this time,” Cloud telling Tifa he’ll remind her how to be strong when they’re alone, Cloud confidently agreeing when Marlene adds him to their family. Not to mention Barret and Cid’s brief conversation about Cloud and Tifa’s relationship in Case of Barret, after which Cid comments that “women wear the pants,” which Barret then follows by asking Cid about Shera. Again, a reasonable person would assume the couple in question are in a romantic relationship, and if this wasn’t the intent, these lines would not be present. Especially not in a novella about someone else.
Some try to argue that CoT just shows how incompatible Cloud and Tifa are because it features a few low points in their relationship. I don’t think that’s Nojima’s intent. Even if it was, it certainly wouldn’t be to prove that Cloud loves Aerith. This isn’t how you tell that story. Why waste all that time disproving a negative rather than proving a positive? We didn’t spend hours in FF8 watching Rinoa’s relationship with Seifer fall apart to understand how much better off she is with Squall. If Cloud and Aerith is meant to be a love story, then tell their love story. Why tell the story of how Cloud is incompatible with someone else?
Part of the confusion may be because CoT doesn’t tell a complete story in and of itself. The first half of the story (before Cloud has to deliver flowers to the Forgotten City) acts as a sort of epilogue to the OG, while the second half of the story is something of a prologue to Advent Children (or honestly its missing Act One). And to state the obvious, conflict is inherent to any story worth telling. It can’t just be all fluff, that’s what the fanfiction is for.
Tifa’s conflict is her fear that the fragile little family they’ve built in Edge is going to fall apart. Thus we see her fret about Cloud’s distance, the way this affects Marlene, and Denzel’s sickness. There are certainly some low moments here --- Tifa telling Cloud to drink in his room, asking if he loves her -- all ways for the threat to seem more real, the outcome more uncertain, yet there’s only one way this conflict can be resolved. One direction to which their relationship can move.
Again, by the end of this story, both characters are supposed to be the best versions of themselves, to find their “happy” endings so to speak. Tifa could certainly find happiness outside of a relationship with Cloud. She could decide that they’ve given it a shot, but they’re better off as friends. She’s grateful for this experience and she’s learned from this, but now she’s ready to make a life for herself on her own. It would be a fine character arc, though not something the Final Fantasy series has been wont to do. However, that’s obviously not the case here as there’s no indication whatsoever that Tifa considers this as an option for herself. Nojima hasn’t written this off ramp into her journey. For Tifa, they’ll either become a real family or they won’t. Since this is a story that is going to have a happy ending, so of course they will, even if there are a lot of bumps along the way.
Unfortunately, with the Compilation being the unwieldy beast that this is, this whole arc has to be pieced together across a number of different works:
Tifa asking herself if they’re a real family in CoT
Her greatest fear seemingly come to life when Cloud leaves at the end of CoT/beginning of AC
Tifa explicitly asking Cloud if the reason they can’t help each other is because they’re not a real family during their argument in AC. Notably, even though Cloud is at his lowest point, he doesn’t confirm her fear. Instead he says he that he can’t help anyone, not even his family. Instead, he indirectly confirms that yes he does think they’re a family, even if is a frustrating moment still in that he’s too scared to try to save it.
The ending of AC where we see a new photo of Cloud smiling surrounded by Tifa and the kids and the rest of the AVALANCHE, next to the earlier photo we had seen of the four of them where he was wearing a more dour expression.
The ending of The Kids Are All Right, where Cloud, Tifa, Denzel and Marlene meet with Evan, Kyrie and Vits - and Cloud offers, unsolicited, that even if they’re not related by blood, they’re a family.
The ending of DVD extra ‘Reminiscence of FFVII’ where Cloud takes the day off and asks Tifa to close the bar so they can spend time together as a family as Tifa had wanted to do early in CoT
Cloud fears he’ll fail his family. Tifa fears it’ll fall apart. Cloud retreats into himself, pushing others away. Tifa neglects herself, not being able to say what she needs to say. In Advent Children, Tifa finally voices her frustrations. It’s then that Cloud finally confronts his fears. Like in the OG, Cloud and Tifa’s conflicts and character arcs are two sides of the same coin, and it’s only by communicating with each other are they able to resolve it. Though with the Compilation being an inferior work, it’s much less satisfying this time around. Such is the problem when you’re writing towards a preordained outcome (Cloud and Sephiroth duking it once again) rather than letting the story develop organically.
Some may ask, why mention Aerith so much (Cloud growing distant after delivering flowers to the Forgotten City, Cloud finding Denzel at Aerith’s church) if they weren’t trying to perpetuate the LTD? Well, as explained above, Aerith had to be in Advent Children, and since CoT is the only place where we get any insight into Cloud’s psyche, it’s here where Nojima expands on that guilt.
Again, this is a story that requires conflict, and what better conflict than the specter of a love rival? Notably, despite us having access to Tifa’s thoughts and fears, she never explicitly associates Cloud’s behavior with him pining after Aerith. Though it’s fair to say this fear is implied, if unwarranted.
If Cloud had actually been pining after Aerith this whole time, we would not be seeing it all unfold through Tifa’s perspective. You can depict a romance without drawing attention to the injured third party. We’re seeing all of this from Tifa’s POV, because it’s about Tifa’s insecurities, not the great tragic romance between Cloud and Aerith. Honestly, another reason we see this from Tifa’s perspective is because it’s dramatically more interesting. Because she’s insecure, she (and we the reader) wonder if there’s something else going on. Meanwhile, from Cloud’s perspective it would be straightforward and redundant, given what we see in AC. He’s guilty over Aerith’s death and thinks he doesn’t deserve to be happy.
Not to mention, the first time we encounter Aerith in CoT, Tifa is the one breaking down at her grave while Cloud is the one comforting her. Are we supposed to believe that he just forgot he was in love with Aerith until he had to deliver flowers to the Forgotten City?
And Aerith doesn’t just serve as a romantic obstacle. She’s also a symbol of guilt and redemption for both Cloud and Tifa. Neither think they have the right to be happy after all that’s happened (Aerith’s death being a big part of this), and through Denzel, who Cloud finds at Aerith’s church, they both see a chance to atone.
I do want to address Case of Lifestream: White because it’s only time in the entire Compilation where I’ve asked myself — what are they trying to achieve here? Now, I’d rather drink bleach than start debating the translation of ‘koibito’ again, but I did think it was a strange choice to specify the romantic nature of Aerith’s love for Cloud. I suppose it could be a reference her obvious attraction to Cloud in the OG, though calling it love feels like a stretch.
But nothing else in CoLW really gives me pause. It might be a bit jarring to see how much of it is Aerith’s thoughts of Cloud, but it makes sense when you consider the context in which it’s meant to be consumed. Unlike Case of Tifa or Case of Denzel, CoLW isn’t meant to be read on its own. It’s a few scant paragraphs in direct conversation with Case of Lifestream: Black. In CoLB, Sephiroth talks about his plan to return and end the world or whatever, and how Cloud is instrumental to his plan. Each segment of CoLW mirrors the corresponding segment of CoLB. Thus, CoLW has to be about Aerith’s plan to stop Sephiroth and the role Cloud must play in that. In both of these stories, Cloud is the only named character. It doesn’t mean that thoughts of Cloud consume all of Aerith’s afterlife. Case of Lifestream is only a tiny sliver of the story, a halfassed way to explain why in Advent Children the world is ending again and why Cloud has to be at the center of it all.
Notably, there is absolutely nothing in CoLW about Cloud’s feelings for Aerith. Even if it’s just speculation on her part as we see Sephiroth speculate about Cloud’s reactions in CoLB. Aerith can see what’s going on in the real world, but she says nothing about Cloud’s actions. If Cloud is really pining after her, trying to find a way to be reunited with her, wouldn’t this be the ideal story to show such devotion?
But it’s not there, because not only does it not happen, but because this story is not about Aerith’s relationship with Cloud. It is about how Aerith needs to see and warn Cloud in order to stop Sephiroth. By the end of Advent Children, that goal is fulfilled. Cloud gets his forgiveness. Aerith gets to see him again and helps him stop Sephiroth. There’s no suggestion that either party wants more. We finally have the closure that the OG lacked, and at no point does it confirm that Cloud reciprocated Aerith’s romantic feelings, even though there were plenty of opportunities to do so.
I don’t really know what else people were expecting. Advent Children isn’t a romantic drama. There’s not going to be a moment where Cloud explicitly tells Tifa, ‘I’ve never loved Aerith. It’s only been you all along.” This is just simply not the kind of story it is.
Though one late scene practically serves this function. When Cloud “dies” and Aerith finds him in the Lifestream, if there were any lingering romantic feelings between the two of them, this would be a beautiful bittersweet reunion. Maybe something about how as much as they want to be together, it’s not his time yet. Instead, it’s almost played off as a joke. Cloud calls her ‘Mother’, and Zack is at Aerith’s side, joking about how Cloud has no place there. This would be the perfect opportunity to address the romantic connection between Cloud and Aerith, but instead, the film elides this completely. Instead, it’s a cute afterlife moment between Aerith and Zack, and functionally allows Cloud to go back to where he belongs, to Tifa and the kids. Whatever Cloud’s feelings for Aerith were before, it’s transformed into something else.
Crisis Core -- or how Aerith finally gets her love story
The other relevant part of the Compilation is Crisis Core, which I will now touch on briefly (or at least brief for me). In the OG, Zack Fair was more plot device than character. We knew he was important to Cloud — enough that Cloud would mistake Zack’s memories for his own -- we knew he was important to Aerith — enough that she is initially drawn to Cloud due to his similarities to Zack — yet the nature of these relationships is more ambiguous. Especially his relationship with Aerith. From the little we learn of their relationship, it could have been completely one-sided on her part, and Zack a total cad. At least that’s the implication she leaves us with in Gongaga. We get the sense that she might not be the most reliable narrator on this point (why bring up an ex so often, unsolicited, if it wasn’t anything serious?) but the OG never confirms this either way.
Crisis Core clears this up completely. Not only is Zack portrayed as the Capital H Hero of his own game, but his relationships with Cloud and Aerith are two of the most important in the game. In fact, they are the basis for his heroic sacrifice at the game’s end: he dies trying to save Cloud’s life; he dies trying to return to Aerith.
Zack’s relationship with Aerith is a major subplot of the game. Not only that, but the details of said relationship completely recontextualizes what we know about the Aerith we see in the OG. Many of Aerith’s most iconic traits (wearing pink, selling flowers) are a direct product of this relationship, and more importantly, so many of the hallmarks of her early relationship with Cloud (him falling through her church, one date as a reward, a conversation in the playground) are a direct echo of her relationship with Zack.
A casual fling this was not. Aerith’s relationship with Zack made a deep impact on the character we see in the OG and clearly colored her interactions with Cloud throughout.
Crisis Core is telling Zack’s story, and Tifa is a fairly minor supporting character, yet it still finds the time to expand upon Cloud and Tifa’s relationship. Through their interactions with Zack, we learn just how much they were on each others’ minds during this time, and how they were both too shy to own up to these feelings. We also get a brief expansion on the moment Cloud finds Tifa injured in the reactor.
Meanwhile, given the point we are in the story’s chronology, Cloud and Aerith are completely oblivious of each other’s existence.
One may try to argue that none of this matters since all of this is in the past. While this argument might hold water if we arguing about real lives in the real world, FF7 is a work of fiction. Its creators decided that these would be events we would see, and that Zack would be the lens through which we’d see them. Crisis Core is not the totality of these characters’ lives prior to the event of the OG. Rather, it consists of moments that enhance and expand upon our understanding of the original work. We learn the full extent of Hojo’s experimentation and the Jenova project; we learn that Sephiroth was actually a fairly normal guy before he was driven insane when he uncovers the circumstances of his birth. We learn that Aerith was a completely different person before she met Zack, and their relationship had a profound impact on her character.
A prequel is not made to contradict the original work, but what it can do is recontexualize the story we already know and add a layer of nuance that may have not been obvious before. Thus, Sephiroth is transformed from a scary villain into a tragic figure who could have been a hero were it not for Hojo’s experiments. Aerith’s behavior too invites reinterpretation. What once seemed flirty and perhaps overtly forward now looks like the tragic attempts of a woman trying to recapture a lost love.
If Cloud and Aerith were meant to be the official couple of the Compilation of FF7, you absolutely would not be spending so much time depicting two relationships that will be moot by the time we get to the original work. You especially would not depict Zack and Aerith’s relationship in a way that makes Aerith’s relationship with Cloud look like a copy of the moments she had with her ex.
Additionally, with Zack’s relationship with Angeal, we can see, that within the universe of FF7, a protagonist being devastated over the death of a beloved comrade isn’t something that’s inherently romantic. Neither is it romantic for said dead comrade to lend a helping hand from the beyond.
SE would also expect some people to play Crisis Core before the OG. If Cloud and Aerith are the intended endgame couple, then SE would be asking the player to root for a guy to pursue the girlfriend of the man who gave his life for him. The same man who died trying to reunite with her. This is to say nothing of Cloud’s treatment of Tifa in this scenario. How could this possibly be the intent for their most popular protagonist in the most popular entry of their most popular franchise?
What Crisis Core instead offers is something for fans of Aerith who may be disappointed that she was robbed of a great romance by her death. Well, she now gets that epic, tragic romance. Only it’s with Zack, not Cloud.
If SE intended for Cloud and Aerith to be the official couple of FF7, neither Zack nor Tifa would exist. They would not spend so much time developing Zack and Tifa into the multi-dimensional characters they are, only to be treated as nothing more than collateral damage in the wake of Cloud and Aerith’s great love. No, this is a Final Fantasy. SE want their main characters to have something of a happy ending after all of the tribulations they face. Cloud and Tifa find theirs in life. Zack and Aerith, as the ending of AC suggests, find theirs in death.
Cloud and Aerith’s relationship isn’t a threat to the Zack/Aerith and Cloud/Tifa endgame, nor is it a mere obstacle. Rather, it’s a relationship that actually deepens and strengthens the other two. Aerith is explicitly searching for her first love in Cloud, revealing just how deep her feelings for Zack ran. Cloud gets to live out his heroic SOLDIER fantasy with Aerith, a fantasy he created just to impress Tifa.
There are moments between Cloud and Aerith that may seem romantic when taken on its own, but viewed within the context of the whole narrative, ultimately reveal that they aren’t quite right for each other, and in each other, they’re actually searching for someone else.
This quadrangular dynamic reminds me a bit of one of my favorite classic films, The Philadelphia Story. (Spoilers for a film that came out in 1940 ahead) — The single most romantic scene in the film is between Jimmy Stewart’s and Katherine Hepburn’s characters, yet they’re not the ones who end up together. Even as their passions run, as the music swells, and we want them to end up together, we realize that they’re not quite right for each other. We know that it won’t work out.
More relevantly, we know this is true due to the existence of Cary Grant’s and Ruth Hussey’s characters, who are shown to carry a torch for Hepburn and Stewart, respectively. Grant and Hussey are well-developed and sympathetic characters. With the film being the top grossing film of the year, and made during the Code era, it’s about as “clean” of a narrative as you can get. There’s no way Grant and Hussey would be given such prominent roles just to be left heartbroken and in the cold by the film’s end.
Hepburn’s character (Tracy) pretty much sums it herself after some hijinks lead to a last minute proposal from Stewart’s character (Mike):
Mike: Will you marry me, Tracy?
Tracy: No, Mike. Thanks, but hmm-mm. Nope.
Mike: l've never asked a girl to marry me. l've avoided it. But you've got me all confused now. Why not?
Tracy: Because l don't think Liz [Hussey’s character] would like it...and l'm not sure you would...and l'm even a little doubtful about myself. But l am beholden to you, Mike. l'm most beholden.
Despite the fact that the film spends more time developing Hepburn and Stewart’s relationship than theirs with their endgame partners, it’s still such a satisfying ending. That’s because, even at the peak of their romance, we can see how Stewart needs someone like Hussey to ground his passionate impulses, and how Hepburn needs Grant, someone who won’t put her on a pedestal like everyone else. Hepburn and Stewart’s is a relationship that might feel right in the moment, but doesn’t quite work in the light of day.
I don’t think Cloud and Aerith share a moment that is nearly as romantic in FF7, but the same principle applies. What may seem romantic in the moment actually reveals how they’re right for someone else.
Even if Aerith lives and Cloud decides to pursue a relationship with her, it’s not going to be all puppies and roses ahead for them. Aerith would need to disentangle her feelings for Zack from her attraction to Cloud, and Cloud would still need to confront his feelings for Tifa, which were his main motivator for nearly half his life, before they can even start to build something real. This is messy work, good fodder for a prestige cable drama or an Oscar-baity indie film, but it has no place in a Final Fantasy. There simply isn’t the time. Not when the question on most players’ minds isn’t ‘Cloud does love?’ but ‘How the hell are they going to stop that madman and his Meteor that’s about to destroy the world?’
With Zerith’s depiction in Crisis Core, there’s a sort of bittersweet poetry in how the two relationships rhyme but can’t actually coexist. It is only because Zack is trying to return to Midgar to see Aerith that Cloud is able to reunite with Tifa, and the OG begins in earnest. In another world, Zack and Aerith would be the hero and heroine who saved the world and lived to tell the tale. They are much more the traditional archetypes - Zack the super-powered warrior who wants to be a Capital-H Hero, and Aerith, the last of her kind who reluctantly accepts her fate. Compared to these two, Cloud and Tifa aren’t nearly so special, nor their goals so lofty and noble. Cloud, after all, was too weak to even get into SOLDIER, and only wanted to be one, not for some greater good, but to impress the girl he liked. Tifa has no special abilities, merely learning martial arts when she grew wise enough to not wait around for a hero. On the surface, Cloud and Tifa are made of frailer stuff, and yet by luck or by fate, they’re the ones who cheat death time and time again, and manage to save the world, whereas the ones who should have the role, are prematurely struck down before they can finish the job. Cloud and Tifa fulfill the roles that they never asked for, that they may not be particularly suited for, in Zack and Aerith’s stead. There’s a burden and a beauty to it. Cloud and Tifa can live because Zack and Aerith did not.
All of this nuance is lost if you think Cloud and Aerith are meant to be the endgame couple. Instead, you have a pair succumbing to their basest desires, regardless of the selfless sacrifices their other potential paramours made for their sake. Zack and Tifa, and their respective relationships with Aerith and Cloud, are flattened into mere romantic obstacles. The heart wants what it wants, some may argue. While that may be true in real life, that is not necessarily the case in a work of fiction, especially not a Final Fantasy. The other canon Final Fantasy couples could certainly have had previous romantic relationships, but unless they have direct relevance to the their character arcs (e.g., Rachel to Locke), the games do not draw attention to them because they would be a distraction from the romance they are trying to tell. They’ve certainly never spent the amount of real estate FF7 spends in depicting Cloud/Tifa and Zack/Aerith’s relationships.
At last…the Remake, and somehow this essay isn’t even close to being over
Finally, we come to the Remake. With the technological advancements made in the last 23 years and the sheer amount of hours they’re devoting to just the Midgar section this time around, you can almost look at the OG as an outline and the Remake as the final draft. With the OG being overly reliant on text to do its storytelling, and the Remake having subtle facial expressions and a slew of cinematic techniques at its disposal, you might almost consider it an adaptation from a literary medium to a visual one. Our discussions are no longer limited to just what the characters are saying, but what they are doing, and even more importantly, how the game presents those actions. When does the game want us to pay attention? And what does it want us to pay attention to?
Unlike most outlines, which are read by a small handful of execs, SE has 23 years worth of reactions from the general public to gauge what works and what doesn’t work, what caused confusion, and what could be clarified. While FF7 is not a romance, the LTD remains a hot topic among a small but vocal part of the fanbase. It certainly is an area that could do with some clarifying in the Remake.
Since the Remake is not telling a new story, but rather retelling an existing story that has been in the public consciousness for over two decades, certain aspects that were treated as “twists” in the OG no longer have that same element of surprise, and would need to approached differently. For example, in the Midgar section of the OG, Shinra is treated as the main antagonist throughout. It’s only when we get to the top of the Shinra tower that Sephiroth is revealed as the real villain. Anyone with even a passing of knowledge of FF7 would be aware of Sephiroth so trying to play it off like a surprise in the Remake would be terribly anticlimactic. Thus, Sephiroth appears as early as Ch. 2 to haunt Cloud and the player throughout.
Likewise, many players who’ve never even touched the OG are probably aware that Aerith dies, thus her death can no longer be played for shock. While SE would still want the player to grow attached to Aerith so that her death has an emotional impact, there are diminishing returns to misdirecting the player about her fate, at least not in the same way it was done in the OG.
How do these considerations affect the how the LTD is depicted in the Remake? For the two of the biggest twists in the OG to land in the Remake — Aerith’s death and Cloud’s true identity in the Lifestream — the game needs to establish:
Aerith’s attraction to Cloud, specifically due to his similarities to Zack. This never needs to go past an initial attraction for the player to understand that the man whose memory Cloud was “borrowing” is Zack. Aerith’s feelings for Cloud can evolve into something platonic or even maternal by her end without the reveal in the Lifestream losing any impact.
Cloud’s love for Tifa. For the Lifestream sequence to land with an “Ooooh!” rather than a “Huh!?!?”, the Remake will need to establish that Cloud’s feelings for Tifa were strong enough to 1) motivate him to try to join SOLDIER in the first place 2) incentivize him to adopt a false persona because he fears that he isn’t the man she wants him to be 3) call him back to consciousness from Make poisoning twice 4) help him put his mind back together and find his true self. That’s a lot of story riding on one guy’s feelings!
The player’s love for Aerith so that her death will hurt. This can be done by making them invested in Aerith as a character by her own right, but also extends to the relationships she has with the other characters (not only Cloud).
What is not necessary is establishing Cloud’s romantic feelings for Aerith. Now, would their doomed romance make her death hurt even more? Sure, but it could work just as well if Cloud if is losing a dear friend and ally, not a lover. Not to mention, her death also cuts short her relationships with Tifa, Barret, Red XII, etc. Bulking those relationships up prior to her death, would also make her loss more palpable. If anything, establishing Cloud’s romantic feelings for Aerith would actually undermine the game’s other big twist. The game needs you to believe that Cloud’s feelings for Tifa were strong enough to drive his entire hero’s journey. If Cloud is shown falling in love with another woman in the span of weeks if not mere days, then the Lifestream scene would be much harder to swallow.
Cloud wavering between the two women made sense in the OG because the main way for the player to get to know Aerith was through her interactions with Cloud. That is no longer the case in the Remake. Cloud is still the protagonist, and the player character for the vast majority of the game, but there are natural ways for the player to get to know Aerith outside of her dialogue exchanges with Cloud. Unless SE considers the LTD an integral part of FF7’s DNA, then for the sake of story clarity, the LTD doesn’t need to exist.
How then does the Remake clarify things?
I’m not going go through every single change in the Remake — there are far too many of them, and they’ve been documented elsewhere. Most of the changes are expansions or adaptations (what might make sense for super-deformed chibis would look silly for realistic characters, e.g., Cloud rolling barrels in the Church has now become him climbing across the roof support). What is expanded and how it’s adapted can be telling, but what is more interesting are the additions and removals. Not just for what takes place in the scenes themselves, but how their addition or removal changes our understanding of the narrative as a whole vis-a-vis the story we know from the OG.
Notably, one of the features that is not expanded upon, but rather diminished, is player choice. In the OG, the player had a slew of dialogue options to choose from, especially during the Midgar portion of the game. Not only did it determine which character would go on a date with Cloud at the Gold Saucer, but it also made the player identify with Cloud since they’re largely determining his personality during this stage. Despite the technological advances that have made this level of optionality the norm in AAA games, the Remake gives the player far fewer non-gameplay related choices, and only really the illusion of choice as a nod to the OG, but they don’t affect the story of the game in any meaningful way. You get a slightly different conversation depending on the choice, but you have to buy the Flower, Tifa has to make you a drink.
So much of what fueled the LTD in the OG came from this mechanic, which is now largely absent in the Remake. Almost every instance where there was a dialogue branch in the OG has become a single, canon scenario in the Remake that favors Tifa (e.g., having the choice of giving the flower to Tifa or Marlene in the OG, to Cloud giving the flower to Tifa in the Remake). Similarly, for the only meaningful choice you make in the Remake — picking Tifa or Aerith in the sewers — Cloud is now equidistant to both girls, whereas in the OG, his starting point was much closer to Aerith. In the OG, player choice allowed you to largely determine Cloud’s personality, and the girl he favored — and seemingly encouraged you to choose Aerith in many instances. In the Remake, Cloud is now his own character, not who the player wants him to be. And this Cloud, well, he sure seems to have a thing for Tifa.
In fact, one of the first changes in the Remake is the addition of Jessie asking Cloud about his relationship with Tifa, and Cloud’s brief flashback to their childhood together. In the OG, Tifa isn’t mentioned at all during the first reactor mission, and we don’t see her until we get to Sector 7.
Not only does this scene reveal Tifa’s importance to Cloud much earlier on than in the OG, but it sets up a sort of frame of reference that colors Cloud’s subsequent interactions. Even as Jessie kind of flirts with him throughout the reactor mission, even with his chance meeting Aerith in Sector 8, in the back of your mind, you might be thinking — wait what about his relationship with this Tifa character? What if he’s already spoken for?
Think about how this plays out in the OG. Jessie is pretty much a non-entity, and Cloud has his meet-cute with the flower girl before we’re even aware that Tifa exists. It’s hard to get too invested in his interactions with Tifa, when you know he has to meet the flower girl again, and you’re waiting for that moment, because that’s when the game will start in earnest.
After chapter 1 of the Remake, a new player may be asking — who is this Tifa person, and, echoing Jessie’s question, what kind of relationship does she have with Cloud? It’s a question that’s repeated when Barret mentions her before they set the bomb, and again when Barret specifies Seventh Heaven is where Tifa works — and the game zooms in on Cloud’s face — when they arrive in Sector 7.
It’s when we finally meet her at Seventh Heaven in Ch. 3 that we feel, ah now, this game has finally begun.
It’s also interesting how inorganically this question is introduced in the Remake. Up until that moment, the dialogue and Cloud are all business. Then, as they’re waiting for the gate to open, Jessie asks about Tifa completely out of the blue, and Cloud, all of a sudden, is at a lost for words, and has the first of many flashbacks. That this moment is a bit incongruous shows the effort SE made to establish Tifa’s importance to the game and to Cloud early on.
One of the biggest changes in the Remake is the addition of the events in Ch. 3 and 4. Unlike what happens in Ch. 18, Ch. 3 and 4 feel like such a natural extension of the OG’s story that many players may not even realize that SE has added an whole day’s and night’s worth of events to the OG’s story. While not a drastic change, it does reshape our understanding of subsequent events in the story, namely Cloud’s time spent alone with Aerith.
In the OG, we rush from one reactor mission to the next, with no real time to explore Cloud’s character or his relationships with any of the other characters in between. When he crashes through the church, he gets a bit of a breather. We see a different side of him with Aerith. Since we have nothing else to compare it to, many might assume that his relationship with Aerith is special. That she brings something out of him that no one else can.
That is no longer the case in the Remake. While Cloud’s time in Sector 5 with Aerith remains largely unchanged though greatly expanded, it no longer feels “special.” So many of the beats that seemed exclusive to his relationship with Aerith in the OG, we’ve now already seen play out with both Tifa and the other members of AVALANCHE long before he meets Aerith.
Cloud tells the flowers to listen to Aerith; he’s told Tifa he’s listening if she wants to talk; told Bigg’s he wants to hear the story of Jessie’s dad. Cloud offers to walk Aerith back home; he offered the same to Wedge. Cloud smiles at Aerith; he’s already smiled at Tifa and AVALANCHE a number of times.
Now, I’m under no illusion that SE added these chapters solely to diminish Aerith’s importance to Cloud (other than the obvious goal of making the game longer, I imagine they wanted the player to spend more time in Sector 7 and more time with the other AVALANCHE members so that the collapse of the Pillar and their deaths have more weight), but they certainly must have realized that this would be one effect. If pushing Cloud/Aerith’s romance had been a goal with the Remake, this would be a scenario they would try to avoid. Notably, the other place where time has been added - the night in the Underground Shinra Lab, and the day helping other people out around the slums — are also periods of time when Aerith is absent.
Home Sweet Slums vs. Budding Bodyguard
Since most of the events in Ch. 3 were invented for the Remake, and thus we have nothing in the OG to compare it to (except to say that something is probably better than nothing), I thought it would be more interesting to compare it to Ch. 8. Structurally, they are nearly identical — Cloud doing sidequests around the Sectors with one of the girls as his guide. Extra bits of dialogue the more sidequests you complete, with an optional story event if you do them all. Do Cloud’s relationships with each girl progress the same way in both chapters? Is the Remake just Final Waifu Simulator 2020 or are they distinct, reflecting their respective roles in the story as a whole?
A lot of what the player takes away from these chapters is going to be pretty subjective (Is he annoyed with her or is he playing hard to get), yet the vibes of the two chapters are quite different. This is because in Ch. 3, the player is getting to know Tifa through her relationship with Cloud; in Ch. 8; the player is getting to know Aerith as a character on her own.
What do I mean by this? Let’s take Cloud’s initial introduction into each Sector. In Ch. 3, it’s a straight shot from Seventh Heaven to Stargazer Heights punctuated by a brief conversation where Tifa asks Cloud about the mission he was just on. We don’t learn anything new about Tifa’s character here. Instead we hear Cloud recount the mission we already saw play out in detail in Ch. 1 But it’s through this conversation that we get a glimpse of Cloud and Tifa’s relationship — unlike the reticent jerk he was with Avalanche, this Cloud is much more responsive and even tries to reassure her in his own stilted way. We also know that they have enough of a past together that Tifa can categorize him as “not a people person” — an assessment to which Cloud agrees. Slowly, we’re getting an answer to the question Jessie posed in Ch. 1 — just what kind of relationship does Cloud have with Tifa?
In Ch. 8, Aerith leads Cloud on a roundabout way through Sector 5, and stops, unprompted, to talk about her experiences helping at the restaurant, helping out the doctor, and helping with the orphans at the Leaf House. It’s not so much a conversation as a monologue. Cloud isn’t the one who inquires about these relationships, and more jarringly, he doesn’t respond until Aerith directly asks him a question (interestingly enough, it’s about the flower she gave him…which he then gave to Tifa). Here, the game is allowing the player to learn more about the kind of person Aerith is. Cloud is also learning about Aerith at the same time, but with his non-reaction, either the game itself is indifferent to Cloud’s feelings towards Aerith or it is deliberately trying to portray Cloud’s indifference to Aerith.
The optional story event you can see in each chapter after completing all the side quests is also telling. In Ch. 3, “Alone at Last” is almost explicitly about Cloud and Tifa’s relationship. It’s bookended by two brief scenes between Marle and Cloud — the first in which she lectures him about how he should treat Tifa almost like an overprotective in-law, the second after they return downstairs and Marle awards Cloud with an accessory “imbued with the fervent desire to be by one’s side for eternity” after he makes Tifa smile. In between, Cloud and Tifa chat alone in her room. Tifa finally gets a chance to ask Cloud about his past and they plan a little date to celebrate their reunion. There is also at least the suggestion that Cloud was expecting something else when Tifa asked him to her room.
In Ch. 8’s “The Language of Flowers,” Cloud and Aerith’s relationship is certainly part of the story — unlike earlier in the chapter, Cloud actually asks Aerith about what she’s doing and even supports her by talking to the flowers too, but the other main objective of this much briefer scene is to show Aerith’s relationship with the flowers and of her mysterious Cetra powers (though we don’t know about her ancestry just yet). Like a lot of Aerith’s dialogue, there’s a lot of foreshadowing and foreboding in her words. If anything, it’s almost as if Cloud is playing the Marle role to the flowers, as an audience surrogate to ask Aerith about her relationship with the flowers so that she can explain. Also, there’s no in-game reward that suggests what the scene was really about.
If there’s any confusion about what’s going on here, just compare their titles “Alone At Last” vs. “The Language of Flowers.”
I’ll try not to bring my personal feelings into this, but there’s just something so much more satisfying about the construction of Ch. 3. This is some real storytelling 101 shit, but I think a lot of it due to just how much set up and payoff there is, and how almost all of said payoff deepens our understanding of Cloud and Tifa’s relationship:
Marle: Cloud meets Tifa’s overprotective landlady towards the beginning of the chapter. She is dubious of his character and his relationship with TIfa. This impression does not change the second time they meet even though Tifa herself is there to mediate. It’s only towards the end of the chapter, after all the sidequests are complete, that this tension is resolved. Marle gives Cloud a lecture about how he should be treating Tifa, which he seems to take to heart. And Cloud finally earns Marle’s begrudging approval after he emerges from their rooms with a chipper-looking Tifa in tow.
Their past: For their first in-game interaction, Cloud casually brings up that fact that it’s been “Five years” since they’ve last, which seem to throw Tifa off a bit. As they’re replacing filters, Cloud asks Tifa what she’s been up to in the time since they’ve been apart, and Tifa quickly changes the subject. Tifa tries to ask Cloud about his life “after he left the village,” at the Neighborhood Watch HQ, and this time he’s the one who seems to be avoiding the subject. It’s only after all the Ch. 3 sidequests are complete, and they're alone in her room that Tifa finally gets the chance to ask her question. A question which Cloud still doesn’t entirely answer. This question remains unresolved, and anyone’s played the OG will know that it will remain unresolved for some time yet, as it is THE question of Cloud’s story as a whole.
The lessons: Tifa starts spouting off some lessons for life in the slums as she brings Cloud around the town, though it’s unclear if Cloud is paying attention or taking them to heart. After completing the first sidequest, Cloud repeats one of these sayings back to her, confirming that he’s been listening all along. By the end of the chapter, Cloud is repeating these lessons to himself, even when Tifa isn’t around. These lessons extend beyond this chapter, with Cloud being a real teacher’s pet, asking Tifa “Is this a lesson” in Ch. 10 once they reunite.
The drink: When Cloud first arrives at Seventh Heaven, Tifa plays hostess and asks him if he wants anything, but it seems he’s only interested in his money. After exploring the sector a bit, Tifa again tries to play the role of cheery bartender, offering to make him a cocktail at the bar, but Cloud sees through this facade, and they carry on. Finally, after the day’s work is done, to tide Cloud over while she’s meeting with AVALANCHE, Tifa finally gets the chance to make him a drink. No matter, which dialogue option the player chooses, Tifa and Cloud fall into the roles of flirty bartender and patron quite easily. Who would have thought this was possible from the guy we met in Ch. 1?
This dynamic is largely absent in Ch. 8, except perhaps exploring Aerith’s relationship with the flowers, which “pays off” in the “Language of Flowers” event, but again, that scene is primarily about Aerith’s character rather than her relationship with Cloud. The orphans and the Leaf House are a throughline of the chapter, but they are merely present. There’s no clear progression here as was the case with in Ch. 3. Sure, the kids admire Cloud quite a bit after he saves them, but it’s not like they were dubious of his presence before. They barely paid attention to him. In terms of the impact the kids have on Cloud’s relationship with Aerith, there isn’t much at all. Certainly nothing like the role Marle plays in developing his relationship with Tifa.
The thing is, there are plenty of moments that could have been set ups, only there’s no real follow through. Aerith introduces Cloud around town as her bodyguard, and some people like the Doctor express dubiousness of his ability to do the job, but even after we spend a whole day fighting off monsters, and defeating Rude, there’s no payoff. Not even a throwaway “Wow, great job bodyguarding” comment. Same with the whole “one date” reward. Other than a quick reference on the way to Sector 5, and Aerith threatening to reveal the deal to cajole Cloud into helping her gather flowers, it’s never brought up again, in this chapter, or the rest of the game.
Aerith also makes a big stink about Cloud taking the time to enjoy Elmyra’s cooking. This is after Cloud is excluded from AVALANCHE’s celebration in Seventh Heaven and after he misses out on Jessie’s mom’s “Midgar Special” with Biggs and Wedge. So this could have been have been the set up to Cloud finally getting to experience a nice, domestic moment where he feels like he’s part of a family. And this dinner does happen! Only…the Remake skips over it entirely. Which is quite a strange choice considering that almost every other waking moment of Cloud’s time in Midgar has been depicted in excruciating detail. SE has decided that either whatever happened in this dinner between these three characters is irrelevant to the story they’re trying to tell, or they’ve deliberately excluded this scene from the game so that the player wouldn’t get any wrong ideas from it (e.g., that Cloud is starting to feel at home with Aerith).
Speaking of home, the Odd Jobs in Ch. 3 feel a bit more meaningful outside of just the gameplay-related rewards because they’re a way for Cloud to improve his reputation as he considers building a life for himself in Sector 7. This intent is implicit as Tifa imparts upon him the life lessons for surviving the slums, and then explicit, when Tifa asks him if he’s going to “stick around a little longer” outside of Seventh Heaven and he answers maybe. (It is later confirmed when Cloud and Tifa converse in his room in Ch. 4 after he remembers their promise).
Despite Aerith’s endeavors to extend their time together, there’s no indication that Cloud is planning to put down roots in Sector 5, or even return. Not even after doing all the Odd Jobs. If anything, it’s just the opposite — after 3 Odd Jobs, Aerith, kind of jokingly tells Cloud “don’t think you can rely on me forever.” This is a line that has a deeper meaning for anyone who knows Aerith’s fate in the OG, but Cloud seems totally fine with the outcome. Similarly, at the end of the Chapter 8, Elmyra asks Cloud to leave and never speak to Aerith again — a request to which he readily agrees.
Adding to the different vibes of the Chapters are the musical themes that play in the background. In Ch. 3, it’s the “Main Theme of VII”, followed by “On Our Way” — two tracks that instantly recall the OG. While the Main Theme is a bit melancholy, it's also familiar. It feels like home. In Ch. 8, we have an instrumental version of ‘Hollow’ - the new theme written for the Remake. While, it’s a lovely piece, it’s unfamiliar and honestly as a bit anxiety inducing (as is the intent).
(A quick aside to address the argument that this proves ‘Hollow’ is about Cloud’s feelings for Aerith:
Which of course doesn’t make any damn sense because he hasn’t even lost Aerith at this point the story. Even if you want to argue that there is so timey-wimey stuff going on and the whole purpose of the Remake is to rewrite the timeline so that Cloud doesn’t lose Aerith around — shouldn’t there be evidence of this desire outside of just the background music? Perhaps, in Cloud’s actions during the Chapter which the song plays — shouldn’t he dread being parted from her, shouldn’t he be the one trying to extend their time together? Instead, he’s willing to let her go quite easily.
The more likely explanation as to why “Hollow” plays in Ch. 8 is that since the “Main Theme of FFVII” already plays in Ch. 3, the other “main theme” written for the Remake is going to play in the other chapter with a pseudo-open world vibe. If you’re going to say “Hollow” is about Cloud’s feelings for Aerith then you’d have to accept that the Main Theme of the entire series is about Cloud’s feelings for Tifa, which would actually make a bit more sense given that is practically Cloud’s entire character arc.)
Both chapters contain a scripted battle that must be completed before the chapter can end. They both contain a shot where Cloud fights side by side with each of the girls.
Here, Cloud and Tifa are both in focus during the entirety of this shot.
Here, the focus pulls away from Cloud the moment Aerith enters the frame.
I doubt the developers expected most players to notice this particular technique, but it reflects the subtle differences in the way these two relationships are portrayed. By the end of Ch. 3, Cloud and Tifa are acting as one unit. By the end of Ch. 8, even when they’re together, Cloud and Aerith are still apart.
A brief (lol) overview of some meaningful changes from the OG
One of the most significant changes in the Sector 7 chapters is how The Promise flashback is depicted. In the OG, Tifa is the one who has to remind Cloud of the Promise, in a rather pushy way, and whether Cloud chooses to join the next mission to fulfill his promise to her or because Barret is giving him a raise feels a bit more ambiguous.
In the Remake, the Promise has it’s own little mini-arc. It’s first brought up at the end of Ch. 3 when Cloud talks to Tifa about her anxieties about the upcoming mission. Tifa subtly references the Promise by mentioning that she’s “in a pitch” — a reference that goes over Cloud’s head. It’s only in Ch. 4, in the middle of a mission with Biggs and Wedge, where Tifa is no where in sight, that a random building fan reminds him of the Nibelheim water tower and the Promise he made to Tifa there. There’s also another brief flashback to that earlier moment in the bar when Tifa mentions she’s in a “pinch.” Again, the placement of this particular flashback at this particular moment feels almost jarring. And the flashback to the scene in the bar — a flashback to a scene we’ve already seen play out in-game — is the only one of its kind in the Remake. SE went out of the way to show that this particular moment is very important to Cloud and the game as whole. It’s when Cloud returns to his room, and Tifa asks him if he’s planning to stay in Midgar, that this mini-arc is finally complete. He brings up the Promise on his own, and makes it explicit that the reason he’s staying is for her. It’s to fulfill his Promise to her, not for money or for AVALANCHE — at this point, he’s not even supposed to be going on the next mission.
The Reactor 5 chapters are greatly expanded, but there aren’t really any substantive changes other than the addition of the rather intimate train roll scene between and Cloud and Tifa, which adds nothing to the story except to establish how horny they are for each other. We know this is the case, of course, because if you go out of your way to make Cloud look like an incompetent idiot and let the timer run out, you can avoid this scene altogether. But even in that alternate scene, Cloud’s concern for Tifa is crystal clear.
Ch. 8 also plays out quite similarly to the OG for the most part, though Cloud’s banter with Aerith on the rooftops doesn’t feel all that special since we’ve already seen him do the same with Tifa, Barret and the rest of AVALANCHE. The rooftops is the first place Cloud laughs in the OG. In the Remake, while Cloud might not have straight out laughed before, he’s certainly smiled quite a bit in the preceding chapters. Also, with the addition of voice acting and realistic facial expressions, that “laughter” in the Remake comes off much more sarcastic than genuine.
It’s also notable that in the Remake, Cloud vocally protests almost every time Aerith tries to extend their time together. In the OG, Cloud says nothing in these moments, which the player could reasonably interpret as assent.
One major change in the Remake is how Aerith learns of Tifa’s existence. In the OG, Cloud mentions that he wants to go back to Tifa’s bar, prompting Aerith to ask him about his relationship with her. In the Remake, Cloud calls Tifa’s name after having a random flashback of Child Tifa as he’s walking along with some kids. Again the insertion of said flashback is a bit jarring, prompting Aerith to understandably ask Cloud about just who this Tifa is. In the OG, this exchange served to show Aerith’s jealousy and her interest in Cloud. In the Remake, it’s all about Cloud’s feelings for Tifa and his inability to articulate them. As for Aerith, I suppose you can still read her reaction as jealous, though simple curiosity is a perfectly reasonable way to read it too. It plays out quite similarly to Aerith asking Cloud about who he gave the flower to. Her follow ups seem indicate that she’s merely curious about who this recipient might be rather than showing that she’s upset/jealous of the fact that said person exists.
For the collapsed tunnel segment, the Remake adds the recurring bit of Aerith and Cloud trying to successfully complete a high-five. While this is certainly a way to show them getting closer, it’s about least intimate way that SE could have done so. Just think about the alternatives — you could have Cloud and Aerith sharing brief tidbits of their lives after each mechanical arm, you could have them trying to reach for each other’s hand. Instead, SE chose an action that is we’ve seen performed between a number of different platonic buddies, and an action that Aerith immediately performs with Tifa upon meeting her. Not to mention, even while they are technically getting closer, Cloud still rejects (or at least tries to) Aerith’s invitations to extend their time together twice — at the fire and at the playground.
One aspect from these two Chapters that does has plenty of set up and a satisfying payoff is Aerith’s interest in Cloud’s SOLDIER background. You have the weirdness of Aerith already knowing that Cloud was in SOLDIER without him mentioning it first, followed by Elmyra’s antipathy towards SOLDIERs in general, not to mention Aerith actively fishing for information about Cloud’s time in SOLDIER. (For players who’ve played Crisis Core, the reason for her behavior is even more obvious, with her “one date” gesture mirroring Zack’s, and her line to Cloud in front of the tunnel a near duplicate of what she says to Zack — at least in the original Japanese).
Finally, at the playground, it’s revealed that the reason for all this weirdness is because Aerith’s first love was also a SOLDIER who was the same rank as Cloud. Unlike in the OG, Cloud does not exhibit any potential jealousy by asking about the nature of her relationship, and Aerith doesn’t try to play it off by dismissing the seriousness. In fact, with the emotional nuance we can now see on her face, we can understand the depth of her feelings even if she cannot articulate them.
This is the first scene in the Remake where Cloud and Aerith have a genuine conversation. Thus, finally, Cloud expresses some hesitation before he leaves her — and as far as he knows, this could be the last time they see each other. You can interpret this hesitation as romantic longing or it could just as easily be Cloud being a bit sad to part from a new friend. Regardless, it’s notable that scene is preceded by one where Aerith is talking about her first love who she clearly isn’t over, and followed by a scene where Cloud sprints across the screen, without a backwards glance at Aerith, after seeing a glimpse of Tifa through a tiny window in a Chocobo cart that’s about a hundred yards away.
The Wall Market segment in the Remake is quite explicitly about Cloud’s desire to save Tifa. In the OG, Aerith has no trouble getting into Corneo’s mansion on her own, so I can see how someone could misinterpret Cloud going through all the effort to dress as a woman to protect Aerith from the Don’s wiles (though of course, you would need to ask, why they trying to infiltrate the mansion in the first place?). In the Remake, Cloud has to go through herculean efforts to even get Aerith in front of the Don. Everyone who is aware of Cloud’s cause, from Sam to Leslie to Johnny to Andrea to Aerith herself, comments on how hard he’s working to save Tifa and how important she must be to him for him to do so. In case there’s any confusion, the Remake also includes a scene where Cloud is prepared to bust into the mansion on his own, leaving Aerith to fend for herself, after Johnny comes with news that Tifa is in trouble.
Both Cloud and Aerith get big dress reveals in the Remake. If you get Aerith’s best dress, Cloud’s reaction can certainly be read as one of attraction, but since the game continues on the same regardless of which dress you get, it’s not meant to mark a shift in Cloud and Aerith’s relationship. Rather, it’s a reward for the player for completing however many side quests in Ch. 8, especially since the Remake incentives the player to get every dress and thus see all of Cloud’s reactions by making it a Trophy and including it in the play log.
A significant and very welcome change from the OG to the Remake is Tifa and Aerith’s relationship dynamic. In the OG, the girls’ first meeting in Corneo’s mansion starts with them fighting over Cloud (by pretending not to fight over Cloud). In the Remake, the sequence of events is reversed so that it starts off with Cloud’s reunion with Tifa (again emphasizing that the whole purpose of the infiltration is because Cloud wants to save Tifa). Then when Aerith wakes, she’s absolutely thrilled to make Tifa’s acquaintance, hardly acknowledging Cloud at all. Tifa is understandably more wary at first, but once they start working together, they become fast friends.
Also interesting is that from the moment Aerith and Tifa meet, almost every instance where Cloud could be shown worrying about Aerith or trying to comfort Aerith is given to Tifa instead. In the OG, it’s Cloud who frets about Aerith getting involved in the plot to question the Don, and regrets getting her mixed up in everything once they land in the sewers. In the Remake, those very same reservations are expressed by Tifa instead. Tifa is the one who saves Aerith when the platform collapses in the sewer. Tifa is the one who emotionally comforts Aerith after they’re separated in the train graveyard. (Cloud might be the one who physically saves her, but he doesn’t even so much give her a second glance to check on her well-being before he runs off to face Eligor. He leaves that job for Tifa). It almost feels like the Remake is going out of its way to avoid any moments between Cloud and Aerith that could be interpreted as romantic. In fact, after Corneo’s mansion, unless you get Aerith’s resolution, there are almost no one-on-one interactions at all between Cloud and Aerith. Such is not the case with Cloud and Tifa. In fact, right after defeating Abzu in the sewers, Cloud runs after Tifa, and asks her if what she’s saying is one of those slum lessons — continuing right where they left off.
Ch. 11 feels like a wink-wink nudge-nudge way to acknowledge the LTD. You have the infamous shot of the two girls on each of Cloud’s arms, and two scenes where Cloud appears as if he’s unable to choose between them when he asks them if they’re okay. Of course, in this same Chapter, you have a scene during the boss fight with the Phantom where Cloud actually pulls Tifa away from Aerith, leaving Aerith to defend herself, for an extended sequence where he tries to keep Tifa safe. This is not something SE would include if their intention is to keep Cloud’s romantic interest ambiguous or if Aerith is meant to be the one he loves. Of course, Ch. 11 is not the first we see of this trio’s dynamic. We start with Ch. 10, which is all about Aerith and Tifa’s friendship. Ch. 11 is a nod to the LTD dynamic in the OG, but it’s just that, a nod, not an indication the Remake is following the same path. Halfway through Ch. 11, the dynamic completely disappears.
Ch. 12 changes things up a bit from the OG. Instead of Cloud and Tifa ascending the pillar together, Cloud goes up first. Seemingly just so that we can have the dramatic slow-mo handgrab scene between the two of them when Tifa decides to run after Cloud — right after Aerith tells her to follow her heart.
The Remake also shows us what happens when Aerith goes to find Marlene at Seventh Heaven — including the moment when Aerith sees the flower she gave Cloud by the bar register, and Aerith is finally able to connect the dots. After seeing Cloud be so cagey about who he gave the flower to, and weird about his relationship with Tifa, and after seeing how Cloud and Tifa act around each other. It finally makes sense. She’s figured it out before they have. It’s a beautiful payoff to all that set up. Any other interpretation of Aerith’s reaction doesn’t make a lick of sense, because if it’s to indict she’s jealous of Tifa, where is all the set up for that? Why did the Remake eliminate all the moments from the OG where she had been noticeably jealous before? Without this, that interpretation makes about as much sense as someone arguing Aerith is smiling because she’s thinking about a great sandwich she had the night before. In case anyone is confused, the scene is preceded by a moment where Aerith tells Tifa to follow her heart before she goes after Cloud, and followed by the moment where Cloud catches Tifa via slow-motion handgrab.
On the pillar itself, there are so many added moments of Cloud showing his concern for Tifa’s physical and emotional well-being. Even when they find Jessie, as sad as Cloud is over Jessie’s death, the game actually spends more time showing us Cloud’s reaction to Tifa crying over Jessie’s death, and Cloud’s inability to comfort her. Since so much of this is physical rather than verbal, this couldn’t have effectively been shown in the OG with its technological limitations.
After the pillar collapses, we start off with a couple of other moments showing Cloud’s concern over Tifa — watching over her as she wakes, his dramatic fist clench while he watches Barret comfort Tifa in a way he cannot. There is also a subtle but important change in the dialogue. In the OG, Tifa is the one who tells Barret that Marlene is safe because she was with Aerith. Cloud is also on his way to Sector 5, but it’s for the explicit purpose of trying to save Aerith, which we know because Tifa asks. In the Remake, Tifa is too emotionally devastated to comfort Barret about Marlene. Cloud, trying to help in the only way he can, is now the one to tell Barret about Marlene. Leading them to Sector 5 is no longer about him trying to help Aerith, but about him reuniting Barret with his daughter. Again, another moment where Cloud shows concern about Aerith in the OG is eliminated from the Remake.
Rather than going straight from Aerith’s house to trying to figure out a way into the Shinra building to find Aerith, the group takes a detour to check out the ruins of Sector 7 and rescue Wedge from Shinra’s underground lab. It’s only upon seeing the evidence of Shinra’s inhumane experimentation firsthand that Cloud articulates to Elmyra the need to rescue Aerith. In the OG, they never sought out Elmyra’s permission, and Tifa explicitly asks to join Cloud on his quest. Rescuing Aerith is framed as primarily Cloud’s goal, Tifa and Barret are just along for the ride.
In the Remake, all three wait until Elymra gives them her blessing, and it’s framed (quite literally) as the group’s collective goal as opposed to just Cloud’s.
In the aptly named Ch. 14 resolutions, each marks the culmination of the character’s arc for the Part 1 of Remake. While their arcs are by no means complete, they do offer a nice preview of what their ultimate resolutions will be.
With the exception of Tifa’s, these resolutions are primarily about the character themselves. Their relationships with Cloud are secondary. Each resolution marks a change in the character themselves, but not necessarily a change in Cloud’s relationship with said character. Barret recommits to AVALANCHE’s mission and his role as a leader despite the deep personal costs. Aerith’s is full of foreshadowing as she accept her fate and impending death and decides to make the most of the time she has left. After trying to put aside her own feelings for the sake of others the whole time, Tifa finally allows herself to feel the full devastation of losing her home for the second time. Like her ultimate resolution in the Lifestream that we’ll see in about 25 years, Cloud is the only person she can share this sentiment with because he was the only person who was there.
Barret does not grow closer to Cloud through his resolution. Cloud has already proved himself to him by helping out on the pillar and reuniting him with Marlene. Barret resolution merely reveals that Barret is now comfortable enough with Cloud to share his past.
Similarly, Cloud starts off Aerith’s resolution with an intent to go rescue her, and ends with that intent still intact. Aerith is more open about her feelings here than before, it being a dream and all, but these feelings aren’t something that developed during this scene.
The only difference is during Tifa’s resolution. Cloud has been unable to emotionally comfort Tifa up until this point. It’s only when Tifa starts crying and rests her head upon his shoulder that he is able to make a change, to make a choice and hug her. Halfway through Tifa’s resolution, the scene shifts its focus to Cloud, his inaction and eventual action. Notably, the only time we have a close-up of any character during all three resolutions (I’ll define close-up here as a shot where a character’s face takes up half or more of the shot), are three shots of Cloud when he’s hugging/trying to hug Tifa. Tifa’s resolution is the only one where Cloud arcs.
What of the whole “You can’t fall in love with me” line in Aerith’s resolution? Why would SE include that if not to foreshadow Cloud falling in love with Aerith? Or indicate that he has already? Well, you can’t just take the dialogue on its own, you how to look at how these lines are framed. Notably, when she says “you can’t fall in love with me,” Aerith is framed at the center of the shot, and almost looks like she’s directly addressing the player. It’s as much a warning for the player as it is for Cloud, which makes sense if you know her fate in the OG.
This is followed directly by her saying “Even if you think you have…it’s not real.” In this shot, it’s back to a standard shot/reverse shot where she is the left third of the frame. She is addressing Cloud here, which, again if you’ve played the OG, is another bit of heavy foreshadowing. The reason Clould would think he might be in love with Aerith is because he’s falsely assuming of the memories of a man who did love Aerith — Zack.
For Cloud’s response (”Do I get a say in all this?”/ “That’s very one-sided” depending on the translation), rather than showing a shot of his face, the Remake shows him with his back turned.
Whatever Cloud’s feelings may be for Aerith, the game seems rather indifferent to them.
What is more telling is the choice to include a bit with Cloud getting jealous over a guy trying to give Tifa flowers in Barret’s resolution. Barret also mentions both Jessie and Aerith in their conversation, but nothing else gets such a reaction from Cloud.
It also should go without saying that if Aerith’s resolution is meant to establish Cloud and Aerith’s romance, there should have been plenty of set-up beforehand and plenty of follow-through afterward. That obviously is not the case, because again, the Remake has gone out of its way to avoid moments where Cloud’s actions towards Aerith could be interpreted romantically.
Case in point, at around this time in the OG, Marlene tells Cloud that she thinks Aerith likes him and the player has the option to have Cloud express his hope that she does. This scene is completely eliminated from the Remake and replaced with a much more appropriate scene of father-daughter affection between Marlene and Barret while Tifa and Cloud are standing together outside.
The method by which they get up the plate is completely different in the Remake. Leslie is the one who helps them this time around, and though his quest to reunite with his fiance directly parallels with the trio’s desire to save Aerith, Leslie himself draws a comparison to earlier when Cloud was trying to rescue Tifa. Finally, when Abzu is defeated again, it is Barret who draws the parallel of their search for Aerith to Leslie’s search for his fiance, making it crystal clear that saving Aerith is a group effort rather than only Cloud’s.
Speaking of Barret, in the OG, he seems to reassess his opinion of Cloud in the Shinra HQ stairs when he sees Cloud working so hard to save Aerith and realizes he might actually care about other people. In the Remake, that reevaluation occurs after you complete all the Ch. 14 sidequests and help a bunch of NPCs. Arguably, this moment occurs even earlier in the Remake for Barret, after the Airbuster, when he realizes that Cloud is more concerned for his and Tifa’s safety than his own.
Overall, the entire Aerith rescue feels so anticlimactic in the Remake. In the OG, Cloud gets his big hero moment in the Shinra Building. He’s the one who runs up to Aerith when the glass shatters and they finally reunite. In the Remake, it’s unclear what the emotional stakes are for Cloud here. At their big reunion, all we get from him is a “Yep.” In fact, when you look at how this scene plays out, Aerith is positioned equally between Cloud and Tifa at the moment of her rescue. Cloud’s answer is again with his back turned to the camera. It’s Tifa who gets her own shot with her response.
Another instance of the Remake being completely indifferent to Cloud’s feelings for Aerith, and actually priotizing Tifa’s relationship with Aerith instead.
It is also Tifa who runs to reunite with Aerith after the group of enemies is defeated. Another moment that could have easily been Cloud’s that the Remake gives to Tifa.
Also completely eliminated in the Remake, is the “I’m your bodyguard. / The deal was for one date” exchange in the jail cells. In the Remake, after Ch. 8, the date isn’t brought up again at all; “the bodyguard” reference only comes up briefly in Ch. 11 and then never again.
In the Remake, the jail scene is replaced by the scene in Aerith’s childhood room. Despite the fact that this is Aerith’s room, it is Tifa’s face that Cloud first sees when he wakes. What purpose does this moment serve other than to showcase Cloud and Tifa’s intimacy and the other characters’ tacit acknowledgment of said intimacy?
(This is the second time where Cloud wakes up and Tifa is the first thing he sees. The other was at Corneo’s mansion. He comes to three times in the Remake, but in Ch. 8, even though Aerith is right in front of him, we start off with a few seconds of Cloud gazing around the church before settling on the person in front of him. Again, while not something that most players would notice, this feels like a deliberate choice.)
Especially since this scene itself is all about Aerith. She begins a sad story about her past, and Cloud, rather than trying to comfort her in any way, asks her to give us some exposition about the Ancients. When the Whispers surround her, even though Cloud is literally right there, it's Tifa who pulls her out of it and comforts her. Another moment that could have been Cloud that was given to Tifa, and honestly, this one feels almost bizarre.
Throughout the entire Shinra HQ episode, Cloud and Aerith haven’t had a single moment alone to themselves. The Drums scenario is completely invented for the Remake. The devs could have contrived a way for Cloud and Aerith to have some one-on-one time here and work through the feelings they expressed during Aerith’s resolution if they wanted. Instead, with the mandatory party configurations during this stage - Cloud & Barret on one side; Tifa & Aerith on the others, with Cloud & Tifa being the respective team leaders communicating over PHS, the Remake minimizes the amount of interaction Cloud and Aerith have with each other in this chapter.
On the rooftop, before Cloud’s solo fight with Rufus, even though Cloud is ostensibly doing all this so that they can bring Aerith to safety, the Remake doesn’t include a single shot that focuses on Aerith’s face and her reaction to his actions. The game has decided, whatever Aerith’s feelings are in this moment, they’re irrelevant to the story they’re trying to tell. Instead we get shots focusing solely on Barret and Tifa. While the Remake couldn’t find any time to develop Cloud and Aerith’s relationship at the Shinra Tower (even though the OG certainly did), it did find time to add a new scene where Tifa saves Cloud from certain death, while referencing their Promise.
A lot of weird shit happens after this, but it’s pretty much all plot and no character. We do get one more moment where Cloud saves Tifa (and Tifa alone) from the Red Whisper even though Aerith is literally right next to her. The Remake isn’t playing coy at all about where Cloud’s preferences lie.
The party order for the Sephiroth battle varies depending on how you fought the Whispers. All the other character entrances (whoever the 3rd party member is, then the 4th and Red) are essentially the exact same shots, with the characters replaced. It’s the first character entrance (which can only be Aerith or Tifa) that you have two distinct options.
If Aerith is first, the camera pans from Cloud over to Aerith. It then cuts back to Cloud’s reaction, in a separate shot, as Aerith walks to join him (offscreen). It’s only when the player regains control of the characters that Cloud and Aerith ever share the frame.
On the other hand, if Tifa is first, we see Tifa land from Cloud’s POV. Cloud then walks over to join Tifa and they immediately share a frame, facing Sephiroth together.
Again, this is not something SE would expect the player to notice the first or even second time around. Honestly, I doubt anyone would notice at all unless they watched all these variations back to back. That is telling in itself, that SE would go through all this effort (making these scenes unique rather than copy and pasting certainly takes more time and effort) to ensure that the depictions of Cloud’s relationships with these two women are distinct despite the fact that hardly anyone would notice. Even in the very last chapter of the game, they want us to see Cloud and Tifa as a pair and Cloud and Aerith as individuals.
Which isn’t to say that Aerith is being neglected in the Remake. Quite the opposite, in fact, when she has essentially become the main protagonist and the group’s spirtual leader in Ch. 18. Rather, her relationship with Cloud is no longer an essential part of her character. Not to mention, one of the very last shots of the Remake is about Aerith sensing Zack’s presence. Again, not the kind of thing you want to bring up if the game is supposed to show her being in love with Cloud.
What does it all mean????
Phew — now let’s step back and look and how the totality of these changes have reshaped our understanding of the story as a whole. Looking solely at the Midgar section of the OG, and ignoring everything that comes after it, it seems to tell a pretty straightforward story: Cloud is a cold-hearted jerk who doesn’t care about anyone else until he meets Aerith. It is through his relationship with Aerith that he begins to soften up and starts giving a damn about something other than himself. This culminates when he risks it all to rescue Aerith from the clutches of the game’s Big Bad itself, The Shinra Electric Company.
This was honestly the reason why I was dreading the Remake when I learned that it would only cover the Midgar segment. A game that’s merely an expansion of the Midgar section of the OG is probably going to leave a lot of people believing that Cloud & Aerith were the intended couple, and I didn’t want to wait years and perhaps decades for vindication after the Remake’s Lifestream Scene.
I imagine this very scenario is what motivated SE to make so many of these changes. In the OG, they could get away with misdirecting the audience for the first few hours of the game since the rest of the story and the reveals were already completed. The player merely had to pop in the next disc to get the real story. Such is not the case with the Remake. Had the the Remake followed the OG’s beats more closely, many players, including some who’ve never played the OG, would finish the Remake thinking that Cloud and Aerith were the intended couple. It would be years until they got the rest of the story, and at that point, the truth would feel much more like a betrayal. Like they’ve been cruelly strung along.
While they’ve gone out of their way to adapt most elements from the OG into the Remake, they’ve straight up eliminated many scenes that could be interpreted as Cloud’s romantic interest in Aerith. Instead, he seems much more interested in her knowledge as an Ancient than in her romantic affections. This is the path the Remake could be taking. Instead of Cloud being under the illusion of falling in love with Aerith, he’s under the illusion that the answer to his identity dilemma lies in Aerith’s Cetra heritage, when, of course, the answer was with Tifa all along.
Hiding Sephiroth’s existence during the Midgar arc isn’t necessary to telling the story of FF7, thus it’s been eliminated in the Remake. Similarly, pretending that Cloud and Aerith are going to end up together also isn’t necessary and would only confuse the player. Thus the LTD is no longer a part of the Remake.
If Aerith’s impact on Cloud has been diminished, what then is his arc in the Remake? Is it essentially just the same without the catalyst of Aerith? A cold guy at the start who eventually learns to care about others through the course of the game? Kind of, though arguably, this is who Remake!Cloud is all along, not just Cloud at the end of the Remake. Cloud is a guy who pretends to be a selfish jerk, but he deep down he really does care. He just doesn’t show this side of himself around people he’s unfamiliar with. So part of his arc in the Remake is opening up to the others, Barret, AVALANCHE and Aerith included, but these all span a chapter or two at most. They don’t straddle the entire game.
What is the throughline then? What is an area in which he exhibits continuous growth?
It’s Tifa. It’s his desire to fulfill his Promise to Tifa. Not just to protect her physically, but to be there for her emotionally, something that’s much harder to do. There’s the big moments like when he remembers the Promise in Ch. 4., his dramatic fist clench when he can’t stop Tifa from crying in Ch. 12, and in Ch. 13 when he watches Barret comfort Tifa. It’s all the flashbacks he has of her and the times he’s felt like he failed her. It’s the smaller moments where he can sense her nervousness and unease but the only thing he knows how to do is call her name. It’s all those times during battle, where Tifa can probably take care of herself, but Cloud has to save her because he can’t fail her again. All of this culminates in Tifa’s Resolution, where Tifa is in desperate need of comfort, and is specifically seeking Cloud’s comfort, and Cloud has no idea what to do. He hesitates because he’s clueless, because he doesn’t want to fuck it up, but finally, he makes the choice, he takes the risk, and he hugs her….and he kind of fucks it up. He hugs her too hard. Which is a great thing, because this arc isn’t anywhere close to being over. There’s still so much more to come. So many places this relationship will go.
We get a little preview of this when Tifa saves Cloud on the roof. Everything we thought we knew about their relationship has been flipped on its head. Tifa is the one saving Cloud here, near the end of this part of the Remake. Just as she will save Cloud in the Lifestream just before the end of the FF7 story as a whole. What does Tifa mean to Cloud? It’s one of the first questions posed in the Remake, and by the end, it remains unanswered.
Cloud’s character arc throughout the entire FF7 story is about his reconciling with his identity issues. This continues to develop through the Shinra Tower Chapters, but it certainly isn’t going to be resolved in Part 1 of the Remake. His character arc in the Remake — caring more about others/finding a way to finally comfort Tifa — is resolved in Ch. 14, well before rescuing Aerith, which is what makes her rescue feel so anticlimactic. The resolution of this external conflict isn’t tied to the protagonist’s emotional arc. This was not the case in the OG. I’m certainly not complaining about the change, but the Remake probably would have felt more satisfying as a whole if they hewed to the structure of the OG. Instead, it seems that SE has prioritized the clarity of the Remake series as a whole (leaving no doubt about where Cloud’s affections lie) over the effectiveness of the “climax” in the first entry of the Remake.
This is all clear if you only focus on the “story” of the Remake -- i.e., what the characters are saying and doing. If you extend your lens to the presentation of said story, and here I’m talking about who the game chooses to focus on during the scenes, how long they hold on these shots, which characters share the frame, which do not, etc --- it really could not be more obvious.
Does the camera need to linger for over 5 seconds on Cloud staring at the door after wishing Tifa goodnight? Does it need to find Cloud almost every time Tifa says or does anything so that we’re always aware of his watchfulness and the nature of his care? The answer is no until you realize this dynamic is integral to telling the story of Final Fantasy VII.
I don’t see how anyone who compares the Remake to the OG could come away from it thinking that the Remake series is going to reverse all of the work done in the OG and Compilation by having Cloud end up with Aerith.
Just because the ending seems to indicate that the events of the OG might not be set in stone, it doesn’t mean that the Remake will end with Aerith surviving and living happily ever after with Cloud. Even if Aerith does live (which again seems unlikely given the heavy foreshadowing of her death in the Remake), how do you come away from the Remake thinking that Cloud is going to choose Aerith over Tifa when SE has gone out of its way to remove scenes between Cloud and Aerith that could be interpreted as romantic? And gone out of its way to shove Cloud’s feelings for Tifa in the player’s face? The sequels would have to spend an obscene amount of time not only building Cloud and Aerith’s relationship from scratch, but also dismantling Cloud’s relationship with Tifa. It would be an absolute waste of time and resources, and there’s really no way to do so without making the characters look like assholes in the process.
Now could this happen? Sure, in the sense that literally anything could happen in the future. But in terms of outcomes that would make sense based on what’s come before, this particular scenario is about as plausible as Cloud deciding to relinquish his quest to find Sephiroth so that he can pursue his real dream of becoming at sandwich artist at Panera Bread.
It’s over! I promise!
Like you, I too cannot believe the number of words I’ve wasted on this subject. What is there left to say? The LTD doesn’t exist outside of the first disc of the OG. You'll only find evidence of SE perpetuating the LTD if you go into these stories with the assumption that 1) The LTD exists 2) it remains unanswered. But it’s not. We know that Cloud ends up with Tifa.
What the LTD has become is dissecting individual scenes and lines of dialogue, without considering the context of said things, and pretending as if the outcome is unknown and unknowable. If you took this tact to other aspects of FF7’s story, then it would be someone arguing that because there a number of scenes in the OG that seem to suggest that Meteor will successfully destroy the planet, this means that the question of whether or not our heroes save the world in the end is left ambiguous. No one does that because that would be utterly absurd. Individual moments in a story may suggest alternate outcomes to build tension, to keep us on our toes, but that doesn’t change the ending from being the ending. Our heroes stop Meteor. Cloud loves Tifa. Arguments against either should be treated with the same level of credulity (i.e., none).
It’s frustrating that the LTD, and insecurities about whether or not Cloud really loves Tifa, takes up so much oxygen in any discussion about these characters. And it’s a damn shame, because Cloud and Tifa’s relationship is so rich and expansive, and the so-called “LTD” is such a tiny sliver of that relationship, and one of the least interesting aspects. They’re wonderful because they’re just so damn normal. Unlike other Final Fantasy couples, what keeps them apart is not space and time and death, but the most human and painfully relatable emotion of all, fear. Fear that they can’t live up to the other’s expectations; fear that they might say the wrong thing. The fear that keeps them from admitting their feelings at the Water Tower, they’re finally able to overcome 7 years later in the Lifestream. They’re childhood friends but in a way they’re also strangers. Like other FF couples, we’re able to watch their entire relationship grow and unfold before our eyes. But they have such a history too, a history that we unravel with them at the same time. Every moment of their lives that SE has found worth depicting, they’ve been there for each other, even if they didn’t know it at the time. Theirs is a story that begins and ends with each other. Their is the story that makes Final Fantasy VII what it is.
If you’ve made it this far, many thanks for reading. I truly have no idea how to use this platform, so please direct any and all hatemail to my DMs at TLS, which I will then direct to the trash. (In all seriousness, I’d be happy to answer any specific questions you may have, but I feel like I’ve more than said my piece here.)
If there’s one thing you take away from this, I hope it’s to learn to ignore all the ridiculous arguments out there, and just enjoy the story that’s actually being told. It’s a good one.
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N(ot)stalgia: DISCO 2.0
Something I’ve not personally seen anyone talk about with Star Trek Discovery, although I’ve no doubt many are, is the role nostalgia plays in the series.
Sometimes at war, sometimes a crutch, sometimes reflective but mostly deconstructive; nostalgia is near constantly present within DISCO’s production. Present within the media as it is created and relayed to its audience as well as present within large portions of the audience themselves, from within their own expectations and beliefs on what Star Trek “is” (and perhaps most vocally on what the franchise “is not”). Star Trek Discovery is not all that concerned with restorative nostalgia, the series does not excessively lean on invoking comforting throw-back feelings with the intent of recreating the franchise's past tone. And then there’s season 2 episode 8 “If Memory Serves”.
OH BOY. Oh wow. Okay.
“If Memory Serves” is a double down boot stomp of an episode that I’m sure has been turning heads for its use of interweaving, updating, and altering the classic two parter “The Menagerie” (and thus the un-aired-but-widely-known pilot episode “The Cage”) and I’m positive some misguided individual is out there referring to all this as a “reference” and yes I kind of want to die a little knowing that’s happening but I’ll struggle through. Sigh.
The first season of DISCO dug deep and did some drastic nostalgia tweaking and even (dare I say) went so far as to weaponize nostalgia and all the expectations audiences brought with them about what Star Trek “was” and “means” and “does” as a pop culture storytelling institution.
It was a long-term re-haul of many, many aspects of the Star Trek TV franchise and it made many, many people very uncomfortable. Not me, I friggin’ dug it, but I am admittedly a contrary asshole.
Blahblah lots of folks right now are probably thinking about Captain Lorca and for good reason - so lets look at Lorca and how he was used to snap the audience’s nostalgic Trek lens. Spoliers ahead.
Captain Lorca (played by Jason Isaacs) was revealed to be from the Mirror Universe, as in the slap-on-a-beard-and-be-mean-universe. If you know Star Trek you know the Mirror Universe.
But in the beginning, we all sat around ho-humming over Lorca’s motivations and choices. Over what we wanted to believe about him. The viewership was VERY busy interpreting Lorca and working the character into our own individual understandings on what we know and want from a Star Trek television show.
As it happens Captain Lorca is one of the most Trekkie characters ever by default of his universal origins while simultaneously being an approach to the evils of the Mirror Universe (AKA What We Don’t Want Humanity To Be™) as we’ve never seen it before.
Hating other races and being aggressive and enjoying war and breeding a society hostile towards ideas of equality, justice, cooperation, and peace are pretty straight forward no-nos. Turns out though, and this is the real kicker, that the initial unease Lorca brought onto Discovery wasn’t just (entirely) the writers getting through their sea legs but a nice long con:
The evils of the Mirror Universe have now been expanded to psychological and emotional abuse with sexual predatory behavior and unsustainable environmental practices thrown in for good measure. Which was a much-needed update my friends.
And I say “update” but in a lot of ways it’s an insertion. A clarification. Or, as I first sated, an expansion. We could look at DISCO as re-writing Star Trek lore because that’s, ya know, what it is doing - but we can also more specifically look at DISCO as a project in nostalgic alteration.
Hey, guess what?! Spock’s sister has always been a black woman.
From our outward understanding yes, we know Michael Burnham is a ~new~ character in a ~new~ Star Trek show. None of us are confused on how any of this story telling is working. These are new stories.
The function of these stories though? I can’t help but think the audience is pretty torn up on that front.
Something inherent in experiencing Star Trek Discovery is how the show’s narrative future hails from our actual historical past. The utopia of the original series is dated and stale and disingenuous without a nostalgic/contextual lens firmly set in place. The function of many Star Trek Discovery stories is that of a much-needed blood transfusion: Bringing new life to old withered limbs.
Does this mean that Star Trek Discovery is seeking to recontextualize Star Trek? Yes and no but mostly no in my opinion. LOL, sorry, but it’s complicated! As most nostalgia driven works are.
Nostalgic Cinema is a real subset of critical film studies and has only grown in recent years but nostalgia isn’t anything new to media or the human experience. The general consensus is that nostalgic media tries to visually replicate time periods in human history (or the markers of media from a particular time period, what Marc Le Sueur dubbed “deliberate archaism”), but primarily acts as a bridge to idolized youthful emotionality and/or simplified “truths”.
Marc Le Sueur’s “Theory Number Five: Anatomy of Nostalgic Films: Heritage and Method” was published in 1977 and was one of the first major academic and critical looks into the role nostalgia plays in cinema and by extension our connection to and perception of art. In the 1990s Svetlana Boym and Fredric Jameson further pushed ideas of nostalgia in literature and late capitalism respectably (which of course made its way onto visual media).
Le Sueur and Boym saw nostalgia as two classifiable categories, restorative or reflective. Restorative nostalgia attempts to recapture and revitalize an imagined past while reflective nostalgia is marked by a wistful longing for what has been lost to time.
In “The Future of Nostalgia” Svetlana Boym wrote “Nostalgia inevitably reappears as a defense mechanism in a time of accelerated rhythms of life and historical upheavals.” She goes on to suggest that our attraction to nostalgia (either restorative or reflective) is often times less about actually trying to reclaim a vanished past but rather a conscious resistance to an unknown and potentially threatening future.
The bulk of nostalgic media can easily be seen to tie into Boym’s observations; most media isn’t concerned with or about the personal and effective uses of nostalgia as a lived experience/real feeling among individuals but instead more focused on a particularly stylized, sanitized, and simplified view of history. Nostalgia in media is typically a presentation on the present day's romanticized fantasy of the past, void of contradictions and unsolvable uncertainties of the focused time period's lived reality, so as to soften or even avoid the creator’s and audience’s confusing present and unknown future.
In 2005 film critic and historian Pam Cook explored nostalgia in her book “Screening the Past: Memory and Nostalgia in Cinema” which collected seventeen of her short essays from 1976 to 1999 that focus on memory, identity, and nostalgia not only within their subject matter but within Cook’s viewpoint of revisiting her own body of work. Early on Cook laid out a more optimistic outlook on nostalgia in media:
“Rather than being seen as a reactionary, regressive condition imbued with sentimentality, it can be perceived as a way of coming to terms with the past, as enabling it to be exorcised in order that society, and individuals, can move on. In other words, while not necessarily progressive in itself, nostalgia can form part of a transition to progress and modernity. The suspension of disbelief is central to this transition, as nostalgia is predicated on a dialect between longing for something idealized that has been lost, and an acknowledgement that this idealized something can never be retrieved in actuality, and can only be accessed through images.”
The Star Trek of 1966 didn’t air in a peaceful time free from social and political turmoil. In fact, the original series itself was a kind of attempt at Future Nostalgia: A projected desire for what humanity could be if we survive and make changes to the then-contemporary world the show was directly commenting on.
Star Trek’s original series today, as media that has survived and gained weight within the American pop cultural landscape, certainly feels warm, inviting, and reflective of an America long gone and shattered - and that’s because, now, it is.
Time moves forward and warps and bends our media and our experiences to media and the most warped and most bendy of all are those storytelling institutions that outlive and outlast the era and people who first created and first experienced it.
Recreating Star Trek visually, tonally, and thematically would be straight nostalgic vampirism and is obviously not what DISCO is doing. But that doesn’t mean Star Trek Discovery is not not a nostalgic piece even though it looks, feels, and is thematically different than the 1966 original show.
Real quick, let’s get back to this week’s episode, “If Memory Serves”!
... Honestly though, do I need to connect these dots? We all get it right? We’re all on board with this entire thing from the name of the episode, to its direct use and alterations of the original series, and then the not-so-subtle reveal that the season’s big plot point, the Red Angel, is a time traveler re-writing history. Like. We get it, right?
This is where Discovery has yet again doubled down on its storytelling functionality; this is Spock y’all. This is Pike. This is for real happening. Michael has helped shape the Spock character we will see later on in the “future” (our collective past).
And while we’re here, check out Mr. Spock! The Spock of Discovery is not dripping with nostalgic slime, he’s sharp and clean to an almost shocking degree. The series makes little effort in acting as though we should have a pre-determined fondness for the character outside of his relationship to Michael. Which is absolutely NUTS. But in a good way, in my opinion!
The search for Spock (lawl) within Discovery has been on a surface level the literal search for the character within the narrative space of this new series. They gotta find that dude.
The search for Spock within Discovery has also been a form of re-defining the character not through audience expectation of What They Know and Remember but What They Don’t Know and Have No Basis For.
And the series accomplished it within the framework of places, characters, and events that are old, new, the same, and different all at once. I believe that’s a lot of intentional wibbly wobbly timey wimey paratextual stuff taking precedence for the sake of promoting a new view on Star Trek’s (and our own) past, primarily for the sake of moving beyond it.
I don’t think it’s just ‘haha, reference!’ that the first shots we see of Vina (an original series character) in Star Trek Discovery’s “If Memory Serves” is that of her high heeled glass slippers. It’s jarring and weird and even laughable. Vina’s hair and makeup are also deliberate archaisms within the series the character is currently in, airing in the year it is. It reminded me of another nostalgia ridden TV series that would often implement a similar absurdist approach towards viewer nostalgia.
Mad Men had a lot of fun presenting a visually accurate but sterile version of the past not so as to suggest things were better in the 1960s but so that the series could better magnify (and even exasperate) American disillusionment.
One of my favorite examples of nostalgic absurdity in Mad Men is when Pete Campbell (Vincent Kartheiser) stands in a crowded office building jokingly pointing a gun at unflinching women.
What's the goal of having Pete do this? Is it to show we were... better then? We were more innocent? Is this deeply inappropriate "joke" suddenly OK because it's 1960, or is it even within context creepy, horrifying, and in incredible bad taste? Do we need the characters to recognize the absurdity of Pete's actions for us to validate them as absurd or are we being invited to make that evaluation ourselves in the here and now outside of the character's reality?
What Pete does is creepy and weird if the characters acknowledge it or not just as much as it is, admittedly, darkly humorous for the audience to witness at all.
But that's because it's not really a set up for comparing and contrasting how much we as a country have lost or gained in the wake of mass shootings but rather that of an audience being able to recognize a total D-bag, even through time.
Pete and his gun aren't a direct focus of the show's nostalgia but they are certainly a product of it and a bit of the point is that Pete gets away with doing what he does because it's a story, yeah, but PRIMARILY due to the audience assumption of "well, it was the 1960s". Its within that suspension of disbelief living at the core of all the many absurdist moments that make up Mad Men where the series bit by bit wedges in its most critical theme: Nostalgia is bullshit.
Through its intentional juxtaposition of accurately ‘recreating’ the past and high co-dependency on its contemporary audience’s views, Mad Men suggests that the best we can do as a society, as a country, is see the similarities between the past and now and decide what is worth keeping, progressing, or discarding entirely. The series delights in uncomfortably positioning the audience to view the weird ass shit it's characters do (littering, chain smoking, drinking and driving, slapping women's butts, letting children play with plastic bags over their heads to name a basic few), not so as to suggest that the past was "better" than today but so as to highlight the ways that we as a society have already deemed the past to be inefficient, ineffective, and cruel.
The series uses the same audience awareness principle to highlight the ways in which nostalgia cannot hide nor brighten our shortcomings and continued failures. There are just as many (if not more) moments in the series that are not presented as contrasting absurdity but comparative harrowing familiarity; those areas of our cultural makeup we have not adequately progressed or left behind.
Sure, in the 1960s everyone could smoke everywhere (very ew, look how far we’ve come) but women still had to internally balance if they could afford looking like a humorless bitch when confronting workplace sexual harassment (haha, whoops!).
America’s past in Mad Men is terrifying and weird as well as frustratingly still present, as smoke soaked into our current attitudes and culture. What America’s past isn’t in Mad Men is purely seductive nostalgia for the sake of simplifying the present.
Le Sueur, Boym, and Cook all propagate that the cinematic image/use of nostalgia is that of double exposure, two images projected onto an audience’s perception and experience (1. contemporary recreation 2. of the past) - and that sure as hell makes up the building blocks of Discovery even though we’re all cognitively aware every aspect of the series is new and it takes place “in the future”. Discovery uses the franchise’s past as an adaptive functional mirror with which to compare and contrast our contemporary reality rather than merely repeating experiences and ideas reflective of a time long gone.
Vina’s shoes, her entire aesthetic down to her backstory aren’t just counter to the tone and aesthetic of Discovery but to the sensibilities of the contemporary audience; we are all very aware that Vina hasn’t literally been plucked out of 1966 and plopped into this new series. Again, none of us are confused on how any of this story telling is working. We’re aware these are new stories. But what is the function of Vina in this new story? What is the purpose of all the unease her presence brings into “If Memory Serves”?
Vina, way back in 1966, was written to choose a life of illusion among aliens siphoning her memories and emotions rather than accept and become a part of the present. The Keeper tells Pike, “She has an illusion and you have reality. May you find your way as pleasant” as they once again cover up Vina’s hunched back and scarred face with youthful and desirable 1960s beauty standards. As we all know Pike himself will go on later to choose this exact fate. He will succumb to the same choice.
“When dreams become more important than reality, you give up travel, building, creating," Vina tells us of the Talosians in “The Cage”, episode zero of Star Trek. “You even forget how to repair the machines left behind by your ancestors. You just sit living and reliving other lives left behind in the thought records.”
I’m having a serious and very real Look-Into-The-Camera-Moment here my friends. We’re all on board, yeah? Are the dots sufficiently and fully aligned? God I hope so. “If Memory Serves” is pulling a helluva fine “To Serve Man” word play pals:
If our memories perform our duties and live our lives for us, we become trapped. Discovery’s purpose for pulling in original series characters, and these characters in particular and all the narrative context sliding along in with them, is to suggest that we (and the franchise itself) need to move past our attachments to the original series and its rusty ideas and simplistic hopes for the future.
Vina and Pike are already lost causes, we know this. We gain power in knowing this. The re-framing of these characters as being more tragic than romantic, with Discovery reflecting their longing as kinda creepy and disconnected with Vina more siren than innocent the series can push past the past and grab on to a new understanding of this classic episode’s elements and what it can mean for us watching Star Trek made in 2019.
A purely DISCO inversion of all this is poor Dr. Culber who has a complete lack of emotional connection to the past, who can remember moments and events but can’t make them give off any feelings of relevancy or incorporate them into who he is as a person. Culber is just as trapped as Vina and what Pike will (possibly?) become. The inch by inch nature of his recovery will depend on, as a pissed off Burnham tells the Talosians, if he can learn to “survive another way.”
Yeah. That might be some thematic intent we’ve picked up on skip. We’re legit through the looking glass now huh? Up is down and down is up and nostalgia ain’t what it used to be! Hype.
As such, in its own way, Discovery is fairly critical of Star Trek and by extension a bulk of its audience and their personal reasons and motivations for tuning in. It makes a lot of sense that Lorca and “If Memory Serves” among many other production choices and aspects chafe some viewers.
I’m of the opinion that the shiny pristine nostalgic pedestal sculpture that is STAR TREK should be filed and chipped and shaved and grated here and there just as much as more contemporary substance should be added and stuffed back into it.
What’s the goddamn point of any of this if not to further progress the bar of reflecting and projecting the human experience onto a future better than that one envisioned in 1966? In 1987? In 1993? And, at the end of the day, isn’t THAT more authentically “Star Trek” than simply an episodic narrative structure, glitter effect transporters, and a captain’s log?
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Best of DC: Week of May 29th, 2019
Best of this Week: Doomsday Clock #10 - Geoff Johns, Gary Frank, Brad Anderson and Rob Leigh
And yet another wrinkle is added to the DC Universe.
Or should I say, “Metaverse” now? Yes, after I think three months since the last issue, Doomsday Clock returns with yet another strong issue that expands upon the mythos of the DC Universe and just how Doctor Manhattan viewed and affected things at the many different positions of time that he has been able to inhabit.
The issue is framed around an actor by the name of Carver Colman, a very huge star in DCs 1954, who has been referenced or used in previous issues. This gives some kind of continuity in the context of the story as Johnny Thunder was seen watching his movie in the retirement home al the way back in issue two or three. Colman, unfortunately, has a secret that gets him killed soon after wrapping up the filming of his biggest hit, The Adjournment and as we make it through the issue and the back and forth of his life, we find the biggest change to Doctor Manhattan’s character and how he has to bend to the rules of this new universe.
Doctor Manhattan actually meets Colman in 1938 when he was a struggling actor who had just lost his job delivering mail to a movie studio after an unfortunate accident and things he saw. Manhattan takes Colman out for some food, attempting to use him as a rod to focus on to look towards the future as he can’t seem to do so on his own after arriving. He does so and is able to see a year into the future, then four and so on. His abilities work again, but then he hears something strange.
A radio report of a man lifting a car into the air. The first appearance of Superman on April 13th, 1938. Suddenly, it was gone, the crowds of people were gone as if they never existed. He follows the path where Superman existed in 1938 and finds the Justice Society, having formed and waiting for Superman to answer their summons. Jay Garrick “Flash”, “Green Lantern” Alan Scott, Hawkman, Doctor Fate and others, waiting for the Man of Steel to join their ranks and suddenly, they too have never heard of him.
Manhattan follows the many arrivals of Superman, from 1956, to 1986 and sees his arrival change again and again, noting the many deaths of Ma and Pa Kent and how this “Universe” seems to use Superman as a focal point, even going to a thousand years from now when Superman was briefly part of the Legion of Superheroes. So to test how things revolve around Superman, he changes the past by moving the Lantern away from Alan Scott, killing him, and drastically changes the future, creating the New 52 Timeline.
Everything is recontextualized as Manhattan sees that this action changes this universe and that it’s constant state of flux affects the wider multiverse. From the parallel worlds, to the anti-matter, to the Dark Multiverse, Earth Prime is a “Metaverse” in his words. The others change to match whatever is going on in the Prime World and once it realizes what he’s done, it begins to fight back. Manhattan sees Wally West trying to fight his way back to the Universe. This one action causes a chain reaction that will lead to his inevitable confrontation with Superman where Superman either kills him or he kills the Metaverse.
Cutting back to 1954, Manhattan is at Carver Colman’s home on the night that he’s murdered. He doesn’t do anything to stop it.
There’s a saying that “the only thing necessary for the triumph of evil is that good men do nothing.” In the Watchmen Universe, Doctor Manhattan was allowed to do or not do as he pleased because that world was a little bit more grounded or at worst cynical. Though, one might say that because he refused or didn’t care to use his power at a larger scale, Ozymandias’ “evil” won. Though Ozymandias thought what he did was the right thing, this series proved it it be disastrous in the wake of Rorschach’s journal being published, but initially Veidt’s plan did succeed. Doctor Manhattan escaping to the DC Universe put him into direct conflict with the Metaverse and its Hope. Its innate desire to have the good triumph over evil won’t let Doctor Manhattan get away with inaction and in his words, “To this universe of hope… I have become the villain.”
Words can’t describe how hype I was for this. With each and every issue, a new layer is added and brings us closer and closer to the epic conclusion that only Geoff Johns and Gary Frank can realize. I also love how they’ve expanded on the importance of Earth Prime, seeing as how it has indeed gone through many changes. It’s good to finally have an explanation that implies that even through the many reboots and retcons that if DC wanted to, they could tap into those timelines as main universes at any time. Everyone’s favorite time period matters or will matter again soon.
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"One last adventure together…"
Runner Up: Batman: Last Knight on Earth #1 - Scott Snyder, Greg Capullo, Jonathan Glapion, FCO Plascencia and Tom Napolitano
Joker's words to describe his and Batman's last run together in the hell that is the world after some unexplained event killed numerous heroes, villains and just about anything else. It also describes what MAY be the last time we see Scott Snyder and Greg Capullo do a big Batman story together and I already feel like we're in for a BIG one.
After a curious case of large scale chalk drawings, showing a dead Batman, leads the Dark Knight to the Crime Alley he inadvertently sets off a trap laid by an unknown assailant using the decomposing body of a ten year old child. He later wakes up in Arkham Asylum, apparently having been there since KILLING HIS FAMILY in Crime Alley all those years ago. Capullo does a great job of setting atmosphere and making things unsettling as even a small fly buzzing around and "Dr. Redd Hudd" looming over a straight jacketed Bruce Wayne looks creepy.
Arkham appears to be just a regular Asylum with Alfred showing up and trying to convince Bruce that Batman was all in his head, showing him a mock costume they made to keep him calm with a cowl stitched to a straight jacket. Bruce sees through it all and fights his way through Arkham until Alfred reveals the truth. He only wanted to keep his boy safe because half of Gotham was just gone. Years had passed and Batman has no idea what happened.
He later wakes up in a desert and coincidentally finds the head of The Joker. He wakes and immediately begins cracking jokes as Batman takes him and they begin to walk to Coast City. I don't know how much of this is real and that adds to the mystique of the story. We're never given an explanation as to how he got there from Arkham or how Joker is surviving.
They arrive at Coast City and the decayed corpse of Mogo looms over a giant crater and ruins. Joker says that all of the Lanterns fell and rings are just there for the taking. Suddenly the duo are attacked by projections of babies before being saved by Vixen and Poison Ivy. Ivy then knocks Bruce out just in case and he wakes up surrounded by the new Amazons; Vixen, Donna Troy, Poison Ivy, Supergirl and Wonder Woman.
Wonder Woman explains that one day, Luthor just… convinced most that they should just take what they deserve. He told them that goodness was a lie and they just ate it up. It echoed the future that Luthor saw back in Justice League/Legion of Doom #5, but given that this is a Black Label book, one wouldn't be wrong if they didn't want to think of this as the explanation of that timeline because they're not in the same canon.
Wonder Woman also tells Batman that the one wielding the Anti-Life Equation may be one of the Boys and pleads with him to join the Amazons in Hades.
But Batman is Batman and he decides that he's going to put a stop to this.
Last Knight on Earth reads like an alternative ending for Scott Snyder's Justice League epic. Even though that story is far from over, not even close, there's this unsettling feeling that, if Scott didn't have to have the heroes win in the end, this should be the absolute endgame. A world, no UNIVERSE possibly, under siege by someone wielding the Anti-Life Equation, hope dead and dying and the ever creeping feeling of dread knowing that somehow life and death have lost enough meaning that Joker as a decapitated head still lives… this story is terrifying.
Honestly, this might be some of Capullos best art to date. With Glapion and Plascencia's help, this book feels so atmospheric and dark. Glapion accentuates Capullos lines and shading well with dark-dark inks, making Batman appear to be shrouded in it even in the sun. It's haunting, especially in the Arkham scenes where things are absolutely not as they seem and dark secrets hide behind and within the walls. Plascencia, on the other hand, can make even light and vibrant colors threatening. The red sand on Jokers jar is intense and the Green Lantern babies are deadly. Hell, Coast City, Hall Jordan's crown jewel, looks unbelievably desolate, colored like a wasteland. Capullo pulls all of this together with as much detail as he possibly can and his work shows.
Faces are expressive, from Batmans fear, to Alfreds regret to Jokers madness. Body language is utilized greatly as Batman fights like a caged animal. He's taken aback by Jokers head, but still finds his resolve. Wonder Woman is still fierce, but even her edge has dulled with the sheer lack of hope that running away and going underground has given her.
This story is terrifying and I absolutely love it. From the creepy visuals of Capullos art, to the expression of thought because of the mature liberties Black Label books can take, it's all beautiful. This one is absolutely going to match my love for Batman: Damned and every one should go and read this. High recommend!


#comics#dc#dc comics#geoff johns#gary frank#doomsday clock#doctor manhattan#watchmen#the multiverse#superman#alan scott#dc universe#scott snyder#greg capullo#last knight on earth#batman#joker#the joker#dc black label
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The classic PlayStation RPG Final Fantasy VII is perhaps the most well-known entry in the long-running Final Fantasy series from Square. The game was an enormous success in 1997 thanks to its stellar production values, great cast, engaging story, as well as its technologically groundbreaking graphics. Players were exposed to fully-3D cutscenes the likes of which hadn't been seen before, meaning that the game made something of an impression on the players of the day.
RELATED: 10 Things In Final Fantasy VII Remake Most Players Never Discover
Of course, none of that presentation and polish would mean much were it not for the story and characters that keep players coming back to Final Fantasy VII. The game is home to dozens of memorable scenes burned into the memories of RPG fans forever, and there are so many in the running that it can be difficult to pick a favorite out of the game's main cast.
7 Cid: Making It To Orbit

Cid is an engineer with a short temper, but lofty dreams. His overriding goal is to travel into orbit around the Planet on one of the rockets he's built; a goal that has yet to come to fruition by the time the player meets this new character. Cid has an arrangement of convenience with the malevolent Shinra corporation; he sees them and their resources as his best chance at making it to space, and they need his engineering expertise to construct their rockets.
This changes, though, when it becomes clear that Shinra only wants to use the rockets as weapons to smash Huge Materia into Sephiroth's meteor, which threatens to destroy the Planet. Unwilling to let this come to pass, Cid and the party board a rocket bound for the Meteor, which unfortunately takes off with them still inside it. Cid fulfills his dream, but under different circumstances than he imagined. The view from space ends up being all he hoped it would be, though, and the view of the Planet inspires him towards its defense against Sephiroth.
6 Tifa: The Promise To Cloud

The iconic scene atop the Nibelheim water tower wherein Cloud resolves to leave his hometown and join SOLDIER is one of the most recognized in the game, mostly because it forms the simple foundation for Tifa and Cloud's relationship that will inevitably get far more complex as the story progresses. Tifa makes Cloud promise to come to her aid if she ever finds herself in danger, to which Cloud agrees. The moment marks a flash of innocence that the story will refer back to when things darken later on.
RELATED: Final Fantasy: Every Protagonist, Ranked Worst To Best
This scene is also impressively recontextualized later in the game when the player finally learns the truth of Cloud's past. When Cloud's status as a somewhat unreliable narrator is revealed, the player learns that not only was Cloud never actually in SOLDIER, but he was actually present at the destruction of Nibelheim as a Shinra infantryman.
5 Barret: Confrontation With Dyne

Barret's character design immediately invites an obvious question: what happened to the arm? Barret's signature weapon, a machine gun grafted to his arm, is also the mark of a guy who definitely has some history. Barret is also shown to be fiercely protective of his adoptive daughter in the early parts of the game, but he hesitates to reveal much about how the two met.
As it turns out, Barret has some pretty personal reasons for being somewhat reserved about his past. Before the party leaves the Gold Saucer, they come across the scene of a massacre that a witness describes as being perpetrated by a man with a gun on his arm. Assuming it to be Barret, the party travels down to the surface to confront him. Barret reveals that it was not him behind the killings, but a man from his past named Dyne. Dyne was a resident of Barret's now-destroyed village of Corel and the man who originally orphaned Barret's adoptive daughter. After this backstory is revealed, Barret has the opportunity to finally settle the score with the villain.
4 Red XIII: Statue Of Seto

Before making it to Cosmo Canyon, the party's genetically modified best companion, Red XIII, is fairly curt towards the main cast. He seems disinterested in the affairs of humans and is fixated on his goal of protecting the Planet from Sephiroth. That veneer starts to crack, though, once we learn the backstory of Red XIII's lost father, Seto.
RELATED: Final Fantasy: Every Main Villain, Ranked Worst To Best
Thought to be a coward by Red XIII for fleeing in the face of an attack from the warlike Gi Tribe, it is revealed to both Red and the player that Seto was not in fact fleeing, but advancing to defend another entrance to Cosmo Canyon from the invaders. Gravely injured by the poison arrows of his foes, Seto stood alone until the toxins overtook him and turned him to stone. Upon finding the petrified remains of his father, Red XIII's commitment to the party and the quest are renewed.
3 Aerith: The Death Scene

Although it might be the most spoiled character death in the wide world of video games, the fateful encounter between Aerith and Sephiroth in the Forgotten City remains iconic. Even if a player knows it's coming, Aerith's death scene is masterfully constructed from a presentation standpoint, meaning that it's still quite shocking and tragic for those who might have already been tipped off to one of the game's biggest plot twists.
Another reason why Aerith's death scene works so well is the believable reactions from the rest of the cast after the act is done. The monumental nature of the loss is immediately clear, and the audience gets to see Cloud emoting through his dialogue far more than he's normally prone to doing. Of course, none of this would work were it not for some other excellent scenes involving Aerith throughout the rest of the game, but her death scene stands out as one of the most prominent and shocking in the game for good reason.
2 Sephiroth: Also The Death Scene

While this might run the risk of gushing too much about the fateful encounter between Aerith and Sephiroth, it's worth pointing out that Sephiroth's merciless execution of Aerith is a huge part of what makes him work so well as a villain. Indeed, Sephiroth is among gaming's most recognized antagonists, with players remembering his sheer strength as well as his menace. Most of the early parts of the game are centered around the pursuit of Sephiroth by the party, but the player is typically only exposed to the aftermath of his actions, such as when the player comes across the remains of the Midgar Zolom.
RELATED: Final Fantasy: The 25 Most Powerful Bosses Officially Ranked
That all changes when he kills Aerith, though. Suddenly, Sephiroth is not just a mounting threat on the horizon, but a person who has done terrible things to the characters the player has come to care for. All of the buildup he receives pays off at this moment, giving both Cloud and the player a strong personal reason to continue the chase and to motivate them to ultimately destroy Sephiroth.
1 Cloud: The Final Omnislash

Sephiroth is without a doubt one of gaming's greatest villains; a feat which is absolutely essential to the structure of Final Fantasy VII, as most of the game revolves around the pursuit of said villain. Sephiroth eludes the player at every turn, interrupting their progress at each given opportunity and just generally making life miserable for everyone.
That is until Cloud and company finally catch up with him. After a grueling final dungeon and boss battle which tests the limits of what the player has learned so far, as well as the stats of their characters, Sephiroth is finally defeated in his ultimate form.
Not quite, though. Sensing further danger, Cloud plunges back into the lifestream of the Planet to attack what remains of Sephiroth with his ultimate move: the final Omnislash. In an extremely well-deployed cinematic, the player is given the satisfaction of seeing Cloud absolutely wail on this poor bad guy, slicing him into nothing with a flurry of charged strikes, instantly gratifying all of the efforts the player has made thus far.
NEXT: Final Fantasy XV: 10 Things About Aranea Highwind Fans Never Knew
Final Fantasy VII: Each Main Character's Most Iconic Scene from https://ift.tt/3vD6Mzl
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Reimagining Old Friends at the National Theater in London
LONDON — Shall we all speed-read together? I mean, as in consume hundreds and hundreds of pages as fast as the human eye permits.
We’ll let our attention alight briefly on names of characters, central plot points and major thematic statements, via a text that has been helpfully illuminated with neon marker. And all those pesky auxiliary words used to summon nuance and detail will runtogetherlikethis into an inky cloud.
Such is the experience of watching “My Brilliant Friend,” the breathlessly paced, two-part stage interpretation of Elena Ferrante’s “Neapolitan Novels” at the National Theater. Adapted by April De Angelis and directed by Melly Still, this production compresses the acclaimed four-volume portrait of two women who come of age in mid-20th-century Naples into less than five hours of galloping onstage synopsis.
Though I haven’t seen any of the Italian television version shown on HBO (eight episodes so far, with a projected 24 more to come), I eagerly devoured each of Ferrante’s books as soon as they were published in English, so I was generally able to follow what was going on in De Angelis’s version.
But heaven help the innocent theatergoer who meets Ferrante’s characters for the first time in this production by the National Theater and the Rose Theater Kingston. After watching both parts of the show in successive performances, I saw fellow audience members stumbling out with glazed eyes and what-was-that-all-about expressions. “Well, it might make a good movie,” I heard one of them say to another.
“My Brilliant Friend” was one of three new theatrical adaptations I recently caught at the National, each of which inevitably inspired reflections on their differences from the works that inspired them and the perils and pleasures of recontextualizing the familiar. Less than 10 hours after arriving in London, I was plunged into the churning, fantastical waters of “The Ocean at the End of the Lane,” based on Neil Gaiman’s popular 2013 novel about a British boy’s encounter with cosmic forces of evil, which I had read on the plane from New York.
Two days later, I spent time with a set of unhappy women I have been enthralled and irritated by since I was 12. They would be the title characters of Chekhov’s “Three Sisters,” who have been reimagined by the playwright Inua Ellams as residents of the civil-war-torn Nigeria of the late 1960s.
Curiously, of these three productions, “My Brilliant Friend” was both the most faithful, in literal terms, to its source material and the furthest from what makes its prototype so seductive. The play manages to cover most of the entire five-decade course of Ferrante’s plot, while dexterously signaling political and social changes in Italy via period pop songs and video projections.
There are more than three dozen individual characters listed in the program, which doesn’t account for the many other figures who show up to flesh out scenes depicting weddings, riots and natural disasters. They are portrayed by a cast of 24 humans and several winsome puppets, who all tirelessly dash up and down the four steep staircases that dominate Soutra Gilmour’s otherwise minimalist set, while the revolving stage of the Olivier Theater turns. And turns. And turns.
So very much happens in the course of human events here that when an earthquake hits Naples, it feels neither more nor less convulsive than the more soap opera-ish plot turns that have been occurring all along. At the center of this off-the-charts Richter scale tumult are two enduring female frenemies, and fortunately they are portrayed here, from childhood into late middle age, by Niamh Cusack and Catherine McCormack.
Cusack is Lenù Greco, the bookish one who studies hard and escapes from their old, squalid Neapolitan neighborhood to become a celebrated novelist. McCormack is the willful and wayward Lila Cerullo, a person of infinite intelligence and perversity to match.
Both actresses are great fun to watch, especially McCormack, who has the showier part. But with reversals of feeling and fortune happening so abruptly, it’s hard to make much sense of this central relationship. Delivered in theatrical shorthand, finer shades of ambivalence in Ferrante’s prose become baldfaced contradictions.
“Three Sisters” is nearly as replete with historical detail and eventfulness as “My Brilliant Friend.” The script by Ellams (who wrote the wonderful “Barber Shop Chronicles”) provides equivalents for each of Chekhov’s original characters, starting with the wistful, provincial siblings of the title.
They are embodied with commanding grace by Sarah Niles, Natalie Simpson and Racheal Ofori. It’s Lagos, instead of Moscow, that’s now the unreachable destination of their dreams.
Ellams’s title characters are hemmed in by newly insurmountable obstacles when war erupts between Nigeria and the breakaway republic of Biafra, where they reside. Chekhov’s discussions about the meaning — and meaninglessness — of life have accordingly been expanded to embrace subjects like the evils of British neocolonialism and the erasure of cultural history.
In this version, the women’s new and unloved sister-in-law (an entertainingly overripe Ronke Adekoluejo) isn’t just a pushy parvenu; she’s Yoruban and may even be an enemy spy. And every so often, a spectral figure in ceremonial garb — a sort of spirit of place incarnate — shows up to roam Katrina Lindsay’s expansive indoor-outdoor set and chant forebodingly in the Nigerian language of Ibo.
It is to the credit of Ellams and the director Nadia Fall that so much historical and atmospheric detail is folded into “Three Sisters” without undue congestion. But the bigger picture provided here tends to make the sisters’ relentless worries — domestic, romantic and existential — feel kind of incidental.
When the threesome started moaning per usual after the local town market had been bombed, with devastating casualties, I found myself thinking of what Humphrey Bogart told Ingrid Bergman at the end of “Casablanca”: “The problems of three little people don’t amount to a hill of beans in this crazy world.”
Of course, when you’re still a child — like the reluctant hero of Gaiman’s “Ocean” — nothing seems more important than your own private fears. Gaiman’s book ingeniously gives a cosmic dimension to such solipsism, as a 7-year-old boy in rural England finds his quiet existence rattled by life-consuming, supernal forces of darkness.
Joel Horwood’s stage adaptation of Gaiman’s novel, directed by Katy Rudd, ages up its unnamed central character, who is now 12 and played by the very good Samuel Blenkin (and by Justin Salinger as the man he becomes). The play also diverges from the novel in making its young hero motherless.
Our hero’s allies in his battle against darkness are a mysteriously wise girl named Lettie Hempstock (Marli Siu, charming) and her earthy but otherworldly ma (Carlyss Peer) and grandma (Josie Walker). His mortal enemy is his dad’s perky new lodger (Pippa Nixon, having a great time), who sheds human form to become one really scary evil fairy known as Skarthach. (Despite placing a pubescent lad in mostly female company, sex never rears its inconvenient head here.)
This creature and the ungodly darkness from which she emerges are brought to nastily lyrical life by an expert team that includes Fly Davis (set), Samuel Wyer (costumes and puppets), Paule Constable (lighting) and the genius movement director Steven Hoggett. As such, “Ocean” is a pretty entertaining spook house.
What makes Gaiman’s book so arresting, though, is its summoning of the awful sense we have as young children that our darkest fantasies may be real. In externalizing those internal feelings, and making its hero an adolescent, Horwood’s play feels safer and more predictable, more in the mold of a conventional young adult adventure fantasy.
I completed my marathon of stage adaptations at the National with the impression that in such ventures, something is perhaps always lost in translation. All the productions did, though, make me savor afresh what I had enjoyed and admired about the pieces that inspired them. I am now wondering, by the way, if it’s too soon to start rereading Ferrante’s Naples quartet.
Sahred From Source link Arts
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Week 3 - Reading Response
In addressing Medium As Message, I’ve actually had this reading assigned in classes prior, but it is equally fascinating as the Artifacts reading in that it recontextualized that which I don’t always think critically about. For instance, speaking of speech as the “process of thought, which is in itself nonverbal” is enough to provoke intense thought about all the facets of thinking, experience, and personality that go into simply speaking. In another way, I really liked the idea of the railway as “accelerating previous functions” rather than this sudden pinnacle of travel as it may have been heralded. This opens up the idea that mechanization is a paradox in that it is the very sign of change and progress while also spiting the future of development by cementing the current mechanics as said pinnacle. In my personal experience as a photographer, the sentiment of the Medium as Message is incredibly prevalent to me. In my own work, the physical artifacts of film be they grain or dust are my markers in expressing the falsified nature of photography, the medium that supposedly exposes reality truthfully. I also am very interested in the work of Chris Marker, who focused a good deal of his work on exposing how imagery, be it film or photography, is just that, an image and not reality. I think through understanding that the medium itself carries weight, one can truly express meaning in a greater way in their work.
In Interaction Design, of the design aspects of interfaces I would say feedback is one of the most outstanding ones. Without seeing the effect of a click or hearing changes in structure by the deletion of an item as just a few examples, many users would be lost or perhaps feel anxiety that what they tried to enact wasn’t completed. However, more insidious and maybe more crucial are the Visibility, Constraints, Mapping, and Affordance structures. Without these there would basically be no interface, at least as we know it, but their relative invisibility and seamless integration make them that much harder to design. All of these structures tend to be consistent across platforms and nations, leading to the WIMP concept of interface mentioned in a previous reading. Integrating all of these into AR may be a really daunting challenge.
Computers as Theater did challenge me as I felt a bit lost at parts, but I was very interested in the idea that computers and users share a common ground, a “mystic gulf”, in which there are hidden understandings and cooperative power relationships that inevitably lead to misunderstanding. This may not be in the direction the author was writing about, but I think that misunderstanding will eventually lead to greater understanding as most people will often pursue a way to figure out what they don’t know when they become aware they misunderstand something. As a side positive critique of the writing, I do also like the acknowledgment of the weight behind words, in this case “user”. Words do carry weight and in not specifying perhaps “player” or “interaction”, a reader may not interpret the wording correctly. I find very interesting the “companion effect” brought up by Hutchins, Holland, and Norman when talking about users interaction with direct-manipulation interfaces. Although this is a 1986 description of peoples’ interactions with Computer interfaces, this is already describing a world in which we interact with our devices and feel or think of them as an extension or part of ourselves. This may be even implying that before AR displays and technologies are where they are now, reality is already being augmented by our very interaction with the digital space.
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