#minecraft lore theory
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olessan · 2 months ago
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During this Live we learned that ghasts:
Are biological creatures
that they have infant forms (that appear to have external gills like salamanders)
that they rely on water for their life cycle to complete
that, related to #3, they like chomping on snowballs
that they're neutral and even friendly when not dehydrated like a frog in summer
In addition to the points in the graphic:
Flat faces with the eyes at the front, like many amphibians
smooth skin
mouth that looks tiny until opened (have you seen an axolotl or caecilian with its mouth open?)
fireballs may be analogous to skin and saliva-based weapons in amphibians
has zero mercy
cannot aim at all
makes sounds quite like the axolotl when you think about it
operates on 1.5-2 brain cells at all times
... We may be able to conclude that ghasts are amphibians.
If we look at this phylogenetically, then we may be able to speculate that ghasts are highly derived (specialized) temnospondyls, which are huge prehistoric amphibians who were like 25% mouth.
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odiabonecessario · 3 months ago
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What or who is Ender? Assuming the Orb of Dominance is the "sealed" form of the heart of Ender and everything related to The End has the Ender prefix and the full blown form of the Orb of Dominance is... well, this
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or even this
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yet it's only its heart, what kind of being/entity or even incomprehensible force is the Ender?
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nickpeppermint · 2 months ago
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New baby Ghast was added, and they're super adorable!!!
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But now i wonder if the baby Ghasts from Minecraft Dungeons are not canon anymore, or maybe they're translucent only in the newborn stage, and the rehydrated ones are more like toddlers? 🤔
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xesnox · 4 months ago
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Save me Ancient builder tribe gajinkas, save me…
Structure constructors or something, idk, I never played the Minecraft.
In the nether fortress crafting my Withers, and by Withers, heh… let’s justr say.. inter dimensional societal collapse…
Usual design rant below
I believed veils would work great for the Ancient builders as not only can they hide their identity efficiently, keeping them relatively ambiguous, but also protect from the weather in the generally warmer climates they were largely stationed in, and equally work as face masks against disease and virus‘, all whilst still being able to be stylised in different ways, allowing the shape language to remain distinct.
Other visual inspirations were pirate and sailor clothing for the cold costal tribe, Ancient Greek and farmer attire for the warm costal tribe, and funnily enough: sci-fi desert planet Civilisation concept art for the desert tribes design.
Aswell as ofcourse their own respective structures and the loot within.
The colouration does differ in my head from what I rendered, I believe a lot of the little trinkets and details would have different colors, but I didn’t want the shillouettes to clash or melt into one another in this lineless style so here are the base colors for now, as I tried the former and it didn’t look good.
Look I know they were like a massive imperial force or whatever but you cannot tell me a group of artists inventors and architects that relied heavily on their semi sentient bio-mechanical hellspawn machines (and some necromancy) to do their bidding, bunkering up immediately once the odds were no longer in their favour, could handle a punch or two.
These people probably looked like starving artists, especially after the overworled was turned into a withering shithole for a couple years, legends was definitely a fanfiction they wrote about themselves. /j
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illmoraineakoi · 9 months ago
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So, I know I'm a little (very) late to the AvA stuff, but I was rewatching AvM Season 3 for the seven hundredth time and, well, I noticed something and I'm curious to know if it's been discussed before.
AvM Episode 29, Purple's story, specifically, Pink's death.
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Her color changes as she dies, or is represented to have died.
It fades to grey.
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Now, the question is, can we, or rather should we, use this to infer anything lore-related? Was this just an artistic choice to depict the act of becoming unhealthy/dying, or could this be what actually happens to stick figures that die over a period of time? Are their colors linked to their health?
Let's have a bit of fun with it, and presume that the fading of one's color can happen to a stick figure for health-related reasons, as the scene could imply.
This fading seems to involve loosing the saturation of one's color into grey. Saturation is how vibrant a color is, and the complete lack of saturation is greyscale.
The World-of-Alan reason for Pink's death is that she 'got sick', which is where the health connection of this theory comes from. If she did loose her color as she was dying as the notes depict, that loss of color was likely a result of her failing health rather than any other factors, like age or outside variables. A whole bunch of human body stuff are indicators for good vs poor health, including skin color (jaundice and cyanasis are good examples) so why not a stick's color for them?
What if, when they fully die, they lose all of their original color?
Now, let me propose this…
Who else do we know of who has had their color loose vibrancy?
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What if Victim's color has lightened because he's ill?
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unhinged-as-hell · 2 months ago
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Alright here's most of the theories I've seen for ghasts:
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Gonna be real with you, crying over ghasts was not on my 2025 bingo card-
Bonus because people were feelin bad bout all the ghasts they've killed:
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Edit: there's more in reblogs
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dddddder · 2 months ago
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These two guys are related and I'm gonna PROVE IT!!!!!!
First, general body structure: The ghast is primarily composed of a single cube with tentacles below it. It's face is on the front of it's body, with two eyes and a mouth and no visible nostrils. The strider is composed of a single cube with two legs below it. It's face is on the front of it's body, with two eyes and a mouth and no visible nostrils.
Let's also add that the strider's concept art has it resembling the ghast even stronger than it does currently with multiple legs and much larger size. Even if the final design doesn't seem super ghast-y to you, it definitely started at a point where it was related to it.
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Also you might've noticed that the strider concepts actually show some lines on the sides of their head... But is that in the final version of the strider or...
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Oh wow, they are!! When we remove their "bristles", we can see these lines on the sides of their heads. Hey, what else has lines like- yeah, it's the ghast, what did you expect. They also have similar lines on the top of their head, which are shown better through the back of the strider where they continue down... just like the ghast has.
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I could also mention somber expression, but that doesn't feel as concrete. I can look sad and not be related to the ghast just fine. However, as a design choice to reference each other? I could see it being a thing.
But one thing I do want to mention is how their immunity and seeming love for lava. The strider's connection to lava should be obvious, as it's part of their purpose. Striders get visibly distraught and discolored when they leave lava, so their love for it should be obvious.
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But the ghast...? Well, nothing concrete, given that they're an old mob and have generally random behavior, but I do think that ghasts are supposed to like lava in-universe. For one, the Mob Menagerie on them says that "they love the warmth of lava". This is a recontextualization of how sometimes Ghast can get stuck in the lava falls of the nether.
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Source: Mob Menagerie: Ghast
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Also, when the upcoming summer drop is eventually released, Ghasts will have a variant that can be given a harness, which is a version of a saddle specifically made for their size. Hmmmm, what else can be saddled and ridden....?
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Yeah I know, not a crazy argument for this, but considering this is one of the first ghast updates in a while and it's main thing is adding rideable ghasts. Previously, the only rideable nether mob was the strider, so this feels somewhat significant to me.
But take of all of this as you will, I'm not trying to force you to think that the ghast and strider are related, but rather to explain why I think they're related. (ignore that I said I'd prove it at the start)
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violetthunderstorm · 2 months ago
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Since happy ghasts like eating snow, I suspect that they were originally from a much colder biome in the Nether. The soulsand valley were probably full of water once, and maybe even had ice. The massive fossils could be from large aquatic fauna, since aquatic life can get bigger more easily than terrestrial life. Something happened to the Nether and temperatures everywhere rose, causing the ice to melt and the water to vaporize. The mushrooms everywhere probably absorbed a lot of this moisture, allowing them to become so populus. It was a mass extinction event for most everything in that biome, and most of the ghasts died. Some managed to adapt by luck, and eventually evolved to handle the very different conditions. However, the younger ones had a different adaptation. For some reason, ghasts below a certain age were able to survive complete dessication in a sort of stasis. Though many likely still died out over time through various factors.
Happy ghast are ancient ghasts, who knew only of a world completely different from what it is now. The normal ghasts in the nether now are probably very different, due to how much the species had to change to survive. They don't even have gills anymore, since there's no longer any liquid water and the open gills were becoming more of a detriment. The ability to spit fire likely developed as a way to expel heat and cool off.
Ghasts, as they once were, became extinct. With the exception of the babies that went into a stasis and managed to avoid dying throughout the years. By rescuing them, you are reviving an extinct ancient species.
I wonder what stories they would tell if they could talk. They wouldn't remember much, they were so small when they went to sleep, but maybe they could say something about the world they once knew. About their parents they once had. They might not remember anything, only and faint sense that something is missing. Maybe it's better that way, to not know what they lost.
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h1llzy · 7 months ago
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MUMBO JUMBO S10 LORE THEORY/OVERVEIW: immortality
Right I have a lot of things to explain, you may be wondering…does mumbo even have lore? And I’d have to tell you yes yes he very much does and it’s stuck in my brain like a worm.
And I believe he has planned it since episode 9 of his hermitcraft series…
I’ll start in chronological order.
Firstly: when mumbo is planning and drawing out his base he has a small box at the bottom with numbers. That is what is going to be the data base in episode 20 , where he talks about him / all his inventions… living on forever. (This will be a major theme)
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Now that in its self is not enough to prove anything… but in episode 25… the laboratory we learn about what a certain company is trying to achieve in their endeavours.
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It talks of a couple major things: red stone research…artificial intelligence…preservation of the lived experience…
But the biggest of all “soon we will be living forever..”
And they are going to “start human trails shortly…”
Also in this same episode, Mumbo changes his skin and starts to grey.
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It goes from this…
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To this… and it happens midway through the episode:
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(Both taken from episode 25)
So we know that the mined labaratory is testing with artificial intelligence and red stone to attempt to create some sort of immortality situation. And mumbo is being directly effected by it via aging.
But the MOST DARNED evidence is within episode 29 at the very beginning!!! He made an entire cinematic sequence…
(I can’t place the clip but seriously go watch it it’s sooo good!)
From this… we are able to see testing cells… that have chicken noises and villager noises coming from them.
Where we can sort of tell:
- one: the chickens have been tested on in order to possibly experiment on their entire life cycle. (Egg, embryo, chick, chicken..)
- two: the humans within the cinematic…talk in villager noises. So human trials have definitely started.
Then the dialogue shows even more…
“I got the notification, is it done?”
“It’s done…” and then we see this…
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A mind… is 100% mapped…
THEN! Midway episode 32 he changes his skin again to grey even more!
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(You may say that is because he is literally being sued but that kinda just speedens the process a bit)
So here is the basic parts I have put together in a small synopsis theory:
Mumbo is essentially patient zero, the mined company want to preserve intelligence , to see if after they die they can live as an ai. They have tested on animals, and villagers/ humans (not too sure) but now want mumbo’s intelligence via documenting it all onto a computer. Where it gets trained into an ai that is a replica of the person mind, their personality…every little bit about themselves…that why the brain is 100% mapped..because it is 100% copied… the data base, is also apart of this.. and is actually connected to mumbo in some sort of way, storing all the inventions and red stone ideas he has ever made to be placed into the ai algorithm.
This is very much having a bad effect on mumbo himself, as he seems to be aging much quicker….as if in trying to preserve life they are making it fade more quickly…
But the real question is what is going to end up happening well I have two theory’s for you there….
Silly theory: Grumbot.
You see when mumbo changed his skin it no longer had the waffle…so that possibly means that when minded was mapping out mumbo’s brain…it picked a up a bit of an anomaly..such as….someone’s soul…
Grians… (mwahhaa). So while trying to obtain a obedient ai that could persevere all of mumbo’s intelligence of red stone and inventions forever through the data base. They have also inadvertently picked up a bit of Grian within the ai (which is why the waffle from mumbo’s skin disapeared, due to the fact it’s now in the ai)… creating the famously charming Grumbot!!!
Angst theory: Ai after death
Mumbo is going to die due to the rapid aging that the mined company has placed on him…in which causes them to create basically an ai replica of mumbo, placing him in a robot body where he is essentially “replaced” by his robot version, and that ai is just now him (kinda like Astro boy)
So yeah….this took 2 hours…I need help, the brain rot is bad. Um thanks!
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arnoldpalmerisgay · 2 months ago
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Hey so here's a sad thought. What if all the Ghast in the Nether are Ghast that were Happy Ghast that were abandoned in the Nether by people in the overworld. Or another expanded thought, the Nether was originally a cooler place with flowing water and Happy Ghast were the normal Ghast. But after either Piglins showed up or humans left the Nether because of conflict with the Piglins or climate change, they left the Ghast and let the Nether become the treacherous lands it is today.
Also what if dried ghast aren't babies, rather they're Ghast that have cried all their tears and have shrunk down. In this state they are dormant waiting to be rehydrated and given nutrients by what little moisture is left in the nether. They typically get moisture from other Ghast tears or snow and ice left by humans in the Nether. Dead animals also give them the moisture they need as well, hence why they lay in the big bone structures, not just for protection but to get what nutrients are left. If they never get moisture then they stay in that state forever/when someone gives them moisture. Also dried Ghast that are babies typically are born from parents that are low in moisture and about to be in the dried Ghast state too.
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lolli-popples · 2 years ago
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What if ender pearls are squishy and when you throw them, they splatter on the ground like a water balloon.
Like popping boba or fish eggs.
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olessan · 2 months ago
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In light of recent revelations about the ghast life cycle... amphibian?? ghasts in all their ugly majesty
Theories below:
Toughened skin as adult, to retain water in nether climate
larvae hatch with a small amount of buoyancy - from gas?
ghastlings can still land and spend most of their time consuming water, snow, and ice in order to grow
do ghastlings feed on algae and other microbes, and plankton? Do adult ghasts filter them from the nether's congested air?
ghastlings that don't get enough water become ill and go into a semi-dormant stasis, at which point players find them?
9 tentacles - 2 arms, 2 legs, 1 tail, 2 barbels, and 2 gill appendages
highly derived and in order to float, they have very shortened spines and likely have massive gas bladders deep inside their body, which require water (the gas is a digestive biproduct)
species' eyes are highly light-sensitive after adapting to the nether
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odiabonecessario · 4 months ago
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According to the official leaked book from Mojang, Endermen are trying to fuck our dimensions? Now I think it's a moral obligation to beat the shit out of every single Enderman
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shadowednavi · 29 days ago
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Posted this to bluesky, time to post this here too! and with luck I'll have more to post in the future, but for now, here's an ender angel, concept by @witherking001
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xesnox · 3 months ago
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(Post fall) Ancient builder x Illager toxic old man yaoi when
WIP, was planning on doing a ref for every human race but a mutual of mine practically begged me to post these two on their own so you’re probably gonna see this image again. Colors are not yet where I want them to be so I’ll definitely go over it a few more times.
I’d like to take this moment to point out that the way you summon allays in legends, where you play as an ancient builder, is pretty similar to the way evokers summon vexes.
Design / AU rant below cut, as always.
This one’s a little worse written than usual, I’m just rambling.
I practically have an infinite amount of Ancient builder designs because I draw them differently with every piece depending on how I’m feeling, but for this design I got more genuinely speculative and turned on my pattern recognition.
Steve and Alex are canonically 6’2, both of them, and all undead mobs seem to be the same height, if not taller than they are, so I made them average around 6’5. To add to that, all undead builder mobs either don’t have eyes or have solid coloured glowing ones, so I went with the latter.
Minecraft isn’t a stranger to making lifeforms appearances change drastically depending on circumstance, this render is of an Ancient builder post wither attack, around ancient city time, which meant I could adopt the idea the devs mentioned about villagers/illagers, of human skin turning desaturated if they stay out of the sun for long enough, which, if the single generation of Illagers already show signs of I bet the god knows how many decade long underground escapades of the builders probably hit ‘em hard with that trait.
I also for the longest time for some reason forgot cosmetics were very likely a thing, so they’ve got some protection spells and luck enchantments tattooed, both of them do. Doesn’t work very well, as one can probably guess. But they’re superstitious so it felt in character enough.
For the post wither attack Ancient builders I also tend to think of them as more frail, not only because they had no access to their former overworld food supplies and had to rely on the little stuff that did grow in complete lack of sunlight underground, which definitely wasn’t a lot, but also because beyond the military force that did seem to remain from the nether war (ancient city structure name: Barracks, disk 5 marching.) they definitely were no longer strong enough to properly defend themselves against the wither or the warden/mourner on their own accord.
And because they were cowards and skedaddled when the overworld was in danger AND got beat up by the piglin despite being the main kingdom in power which I just find really funny. So think tall and boney but hiding it under a lot of clothing layers to still appear strong. Definitely can’t put on armor anymore though, that back would snap like a twig.
When it comes to the robes I used some of my older armor template designs for reference, made them black and blue to fit the most well known ancient builder sprite as well as vaguely match the one of the evoker. Because, oh well, you caught me, I do believe the cargo cult theory. Got my own interpretation but I’ll leave it at that till the next bestiary entry.
I generally want the villagers to look more varied, and human, while the builders, both neo and ancient, look more unsettling, as if they’re clearly a person, but something just looks, or moves wrong. They’re too symmetrical. Too far removed from what once was flawed but sincerely their own.
A lot of villager beauty standards are inspired by medieval-renaissance era Europe, like for an example having a larger visible forehead and appearing more boxy in shape being seen as more visually appealing, I think despite the illagers trying to subvert that they do still live in a society, so having grown accustomed to it as children they probably still at-least somehow adhere to the beauty standards they know, whether consciously or not.
They perform similar experiments on themselves as the builders, they’re just ever so slightly worse at it, as they haven’t been doing it for as long, so it leaves marks like scarring or visible stitching, though I believe they wear these with pride.
There’s gonna be a dedicated post about them at some point, as I said so I don’t know how much of my design I want to pick apart for now, but I’ll just leave it at that for now.
Here’s some alternative versions.
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witherking001 · 2 months ago
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Ghasts, Baby Ghasts, & Ghastlings!
Such mysterious creatures float about in the Nether. Some of them drying up as juveniles. But what are they and how exactly do they work? It's time to answer this question in some rather unconventional ways!
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I helped work on this video and I even made a small cameo towards the end! This is really fun one with some interesting ideas, so come support us! :3
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