#mineshaft structure
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edwardos · 8 months ago
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Mid-week Minecraft modding world generation nightmares.
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ervikirvi · 2 months ago
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Hey Guys! You wouldn’t believe the craziest shit just happened to—
What do you mean I’ve been reported missing for two weeks?
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itzphynix · 2 years ago
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Man. The Herobrine really is summat else. We got:
A glitch of a ghost in the machine that causes every error in the game
The White Eyes character, stemming from a texture error, which becomes associated with the cave noise & eventually leads to the creation of the Herobrine myth
Transgender swag
The fucken. Brocraft stream that links to that ONE image & implies that either you or Herobrine are "asleep" & dreaming
The way that Herobrine myths kicked up due to the TF2 influx, after the devs made mention of the game
Every single unexplained structure in the game, all abandoned, all without a clear group that created them can & will be associated with Herobrine
The mineshafts. The ruined portals. The deep dark. It's kind of like a story, told in three arcs, if you squint right
Like something that used to live there, toiled in the soil along with the worms
Like something that got locked away, that wants to go back
Like something that needs to be kept out
Every single zombie looks like Steve. Does that say anything? Does it imply something about Herobrine, another reflection, but maybe a bit more sentient? With teeth that are a bit more sharp, with a malice that is a bit more cold?
Mojang putting the "Removed Herobrine" note in for YEARS, then one day dropping it, only to bring it back 3 years later
N*tch being scrubbed from the game's lore, so he's also (sometimes) scrubbed from Herobrine's lore, leading to alternate origins
He is the first player. He is the ghost of a fellow player. He is an architect, a miner, a builder. He is a friend to all the mobs, & an enemy to those that take all the trees & never replant the saplings. He is a curious onlooker, probably harmless. He is a deep loathing. He is a danger, a legend, just a myth, but is he?
The way that people's opinions of Herobrine have shifted through years, like a litmus test for Minecraft players as a whole
It starts with the eerie feeling of being in a room you KNOW should be empty, but feeling eyes on you, anyways & ends with a sad type of goodbye, a dreamer seeking a dreamer condemned
The way he's more quiet, more calm, less prone to the griefing & attacks he was once known for, like his fire has cooled with time
The Minecraft end poem. Maybe. Do you think Herobrine ever got to hear those words? "I love you," & "You have played the game well"?
The person with the Herobrine username, which has had the catboy Herobrine skin on for years o7
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mcyt-hc-writing · 2 years ago
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The Artificial Structures of Minecraft: An Attempted Chronology
Artificial structures in Minecraft range from the modern to the ancient. What structures are newer and which are older? It's hard to say. But here are my thoughts:
Modern - These structures are in use and new ones are likely being actively created
Villages: Actively inhabited by villagers
Woodland mansions: Actively inhabited by illagers
Pillager outposts: Actively inhabited by pillagers
Witch huts: Actively inhabited by witches
Igloos: No indication of owners, but the captive villager is still alive
Player-made structures: Self-explanatory
*Abandoned villages: Not actively in use, but new ones are likely being created
Recent - Not known to be in use, but have few signs of decay or geological changes
Abandoned villages: Explained above
Mineshafts: No signs of decay, despite wooden structures decaying easily
Desert wells: Cannot be proved to be in use, but have no signs of decay
Ocean monuments: No signs of decay, built after change in water levels (ref. ocean ruins)
End cities: No signs of decay, though in the end this may be hard to determine
*Shipwrecks: Some shipwrecks have few signs of decay or burial, indicating they are likely recent, especially given how fast wood can decay in water
*Ancient city illager structures: Structures in ancient cities made of dark oak wood and blue wool, appearing to be made by illagers. Illagers are active in the world, so it is likely that the structures are recent
Old - Structure shows signs of overgrowth or being partially buried, but no significant structural decay or changes in local geography
Jungle temples: Overgrown but structure and redstone intact
Desert pyramids: May be buried, and the secret room is entirely buried, but they are still near the surface and show little signs of decay
Dungeons/monster rooms: Cobblestone is overgrown bu structure is otherwise intact
*Shipwrecks: More decayed or buried shipwrecks likely belong in this category
Decayed - Structure has decayed or been damaged, but intact segments maintain integrity. Unclear if these are actually older than the previous category or if they were simply more prone to damage due to being larger
Strongholds: Have some cracked and overgrown bricks, and structures may have gaps. However, other than the gaps, rooms retain their shape and may even contain intact furnishings
Nether fortresses: Some bridges may be broken, but the rest of the structures have no obvious rubble or even cracks
Ancient - Structure is entirely decayed. Massive structural damage. Indications of geographic shifts since construction
Bastion remnants: Despite active habitation, they are in ruins. Some parts of the structures resemble natural caves more than artificial construction
Ruined portals: Wrecked and broken structures, often buried or flooded. Crying obsidian appears to be in an advanced stage of decay
Ancient cities: A majority of structures are in ruins. It is unclear if cities are supposed to be buried deep underground with little to no connection to the surface
Ocean ruins: In ruins. Some contain eggs of extinct animals. Evidently built before a sea level rise
Trail ruins: Likely the oldest artificial structures in the game. Almost entirely buried, with no structural integrity remaining
Conclusions:
Piglin civilization was ancient. Considering how ruined bastion remnants are, in comparison with nether fortresses, it seems unlikely that they competed with the fortress builders at the height of their civilization. It is likely that the fortress builders arrived in the nether only after the piglins had regressed to tribalism. If we assume Minecraft Legends to be canon, this likely means that fortresses (and strongholds, by extension) did not exist in the time period of Minecraft Legends
The advanced decay of ruined portals seems to indicate their extreme antiquity. Combined with their peculiar generation (generating nether terrain in the overworld, but not vice-versa) it seems likely that they are also from the Minecraft Legends time period - this makes a great deal of sense in my opinion, considering how they work in that game
Trail ruins indicate that villager civilization is likely just as old, if not older, than piglin civilization. This is consistent with Minecraft Legends, but the difference in architecture indicates that villagers may have been responsible for a lot of different kinds of structures
Nether fortresses and strongholds have similar levels of decay, indicating they may be from the same time period. This makes sense considering the ender eye crafting recipe
It is likely that the treasure maps in shipwrecks were obtained from ocean ruins
Igloos are likely owned by illagers
Abandoned mineshafts were likely made by villagers - badlands mineshafts may have been made by illagers, as they share their wood type with other illager structures
It is likely that the magic of totems of undying is related to the magic of golden apples. They have similar colours, illagers are the most likely to be responsible for igloos (where they experiment with golden apples and reversing death), they likely have mineshafts in badlands (where they find lots of gold), and they seem to have an interest in ancient cities (the best place in the game to find enchanted golden apples)
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this-is-fox-speaking · 4 days ago
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ANALYZING HELLUVA HORSES FOR MY OWN HC THEORIZING/REWRITING!!!
(i also just really like analyizing creatures to make sense of their traits, why they evolved them, how they use them, etc)
BOMBPROOF:
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- Thick lower legs, with possibly a hard-shell, boot-like cover that doesn't reach over the hooves
- Overall very thick body with an extremely large height. Safe to assume she's an EXTREMELY strong mare.
- Skull-like face. Thin skin on face? Generally very boney structure in the head? Would make sense with the other bone-like structure on her body like the rib-like covers over-under the sides of her torso. Does it make it easier for her body to breathe in oxygen for her ever burning body?
- Fire hair and tail. Not much to say- this makes sense if we assume she's from the hotter, volcanic part of the Wrath ring.
- Lava underlaying is interesting. Is it an outer layer? A fully liquid substance, reaching into the inside? Is it like a large weak spot? Would make sense with the rib coverings.
- Spikes and horns all over. Spines along the base of the the tail, large sharp horns alongside her ears, rib like covers over the front and back of her legs, other small spikes that blend into her main coat on some spots of her body, and rib covers over the back of her neck with a base line over the middle of it.
- Spikes seem to be covering all bases that could be sensitive or prone to being attacked by other wild animals. Bombproof seems to be a horse that evolved heavily for the wild, yet Striker has one? Makes sense since he lives in a dried out volcano with an abandoned mineshaft inside, but it's interesting all the same! Bombproof is insanely well trained for a horse that seems entirely made for the fights of the wild. Did Striker have her since childhood, since her foalhood?
- Four eyes and random circular spots are very aesthetic based. I can't make up shit for those.
- Very sharp teeth, with four long overbites. Definitely a carnivore- we've seen it in canon, if the teeth don't convince you!
- How would caretips go for these majestic, fiery beasts... horse knowers tell me about it
CARNIVAL HORSES:
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- Take this section with a large grain of salt, obviously. This is moreso writing down the traits we can see and hypothesing how they would work if they truly exist and aren't just for the carousel's aesthetic.
- Fire hair and tail. Still on brand. But there's also a horse with an imp tail at the end and only some fire on the base spikes?
- Speaking of- spikes and horns still seem to be the basis, still seemingly being in the same spots- hind rear, legs, neck, etc.
- Two nimble-legged horses and two thick-legged horses. Some don't have these, though. All the horses definitely don't have them as extremely as Bombproof does, proving further my wild horse idea.
- Horns are ALWAYS a constant. This time, though, we can see curly, ram-like horns as well. Variety!
- Still skull-like faces. Either fully skull-like with a white face, or just seemingly thin skin.
- Sharp teeth! But no large teeth like Bombproof's... interesting.
- Wings?? Pegasi demon horses??? That'd be so fucking sick. I hope they're real. I'm realizing now it seems to be a saddle but I pray for pegasi demon horse nonetheless.
- Covered ENTIRELY with eyes. I fully think this one Does Not Truly Exist because of an eye even being on the literal saddle. Fully aesthetic horse. Highly unethical design as well.
- Triceratops. The coolest horse, as we all know. /j
SHOW HORSES:
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- Diamond patterns on neck and rear.
- Fully skull-like face.
- Overbite teeth, just like Bombproof!
- No horns?
- Spine-like spikes over tail bwse and neck.
- Nimble, bone-like legs.
- Multicolored flames.
- Not much to say, surprisingly. Their phyiscal details are hard to find past the color themed saddles and costumes.
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girl4music · 9 days ago
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ELLIE: “Please don’t try and talk me out of this.”
DINA: “Oh, you think that’s why I’m here?”
I knew they were going to do that with Dina.
That she’d be the one with all of the information and how to execute it. It just made sense for it to be her.
She’s the one enabling and encouraging Ellie but also making sure Ellie has her head on straight while at it.
Makes her far more dynamic than she was in the game where they just saddled her with a pregnancy and left her out of most of the main narrative because of it! 😤
I mean they may still do that but hopefully they’ll know how to integrate all THAT with the main narrative itself and not just play the “she’s too weak and fragile” card.
To use a Xena line: “I’m pregnant, not brain-damaged.”
I like Isabela’s Dina a lot more than the Dina in the game. She’s really complimenting Bella’s Ellie well.
It’s a different dynamic but it’s a dynamic that works given the writing and the portrayals are very different.
And Ellie,… my god that was a great speech. Talking about not asking them to risk their lives for revenge. Vengeance isn’t justice. She knew that. But she also knew that doing nothing isn’t justice either. That was the right thing to say and point to make. She really thought through that one even if she didn’t actually believe it herself. And only those closest to her knew she didn’t because Ellie is a mineshaft in gunpowder.
She’s ready to blow all the god damn time. She just doesn’t reveal all the hazards that will set her alight.
And only those closest to her know that and know what to look for when she’s in that much pain. Especially Joel because he’s seen her when she’s at her angriest, most desperate and volatile. She can lie or spin the truth to and with everyone else but him. But of course Joel isn’t there anymore to pick up on the signs of Ellie’s anguish.
So it’s up to Dina. If they’re doing this - if they’re going down this path - then they have to do it 100% right or…they die. It’s that simple and that serious and that real.
Man, I love vengeance stories! There’s just so much to learn because it’s all about the characters’ motivations.
And sure the game is great for that. It is. But I want to feel like I know these characters much more intimately and what they’re providing in the show at the moment is doing that well. Therefore, I’ll be far more invested.
I always said The Last Of Us would work better as a TV show than a game because the game cannot provide the scope necessary for knowing and learning all the characterization since you’re only following a certain character’s story and perspective. You can’t really do that in a TV show because you need the pieces to gel well and that requires screen-time for every character.
It’s a completely different structure with a TV show and I am quite amazed that it’s a gaming developer doing it.
Sure, he has help but it’s Neil’s vision and he is killing it!
Adaptation to a TV show is not fucking easy to do but I really like what they’ve decided to do with this one so far. I’m hoping they can continue with doing it this way because this makes it far more exciting than the game where it was just far too repetitive and just lacking in characterization depth for everyone not Ellie or Abby.
Especially Dina. Jesus. It’s SO GOOD to see THIS Dina!
Headstrong. Organized. Mindful. Loving.
A fucking anchor to Ellie’s wreckoning.
She’s the best character in this season already. In only 3 episodes in she’s managed to be far more worldly than the Dina in the game ever got to be in the whole story!
It’s better this way. It is SO MUCH better this way.
I can actually SHIP a WLW ship like this. ❤️
And I knew we’d get a similar scene to the weed scene.
I knew they would make up for the loss of it because it was anticipated far too much for them to not have it at all and it would have made many people very annoyed.
It’s just they had to shift things around to tell the story and the storytelling is just far more important to show. They have to prioritize that over the audiences’ desires. When you think like a showrunner - all the angles have to be covered when and where they will function best.
That’s why I’m so impressed by what they’ve done with the TV show. They’ve made sure it plays like a TV show.
And in a TV show, progression is the aim of the game👌
It’ll get to where you want it to be. Just be patient. 😚
I swear people today just do not value slow burn ships.
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Note
Personally, I like to think that the dragons we see on Pyrrhia are not their base forms, but rather that they evolved from something else and there are some scattered remnants of those societies all over the continent. For example, in the Sand Kingdom’s desert, there are old statues and temples with dried up fountains, the dragons depicted looking similar to modern SandWings but with different tail and face structures. Sunken ruins in the Mud Kingdom with numerous wards and traps to keep their descendants out, great mineshafts in the Sky Kingdom that lead to empty caves with nothing but rusted over metal inside. The concept just calls to me for some reason.
.
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kozykricket · 11 months ago
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Yet Another Phantom Rework Idea: Ominous Nights
So, now that we have ominous events in Minecraft, and the devs have even talked about the idea of adding more ominous events... as basically the catch all for opt-in harder challenges in the game...
Why not throw phantoms into the generic undead enemies grouping in the game? I kid. I jest. but... hear me out:
Put them in an Ominous Event for night time. Not structure based: Just based around night. Specifically, if you drink an ominous bottle, thereby opting in with the bad omen effect, and try to sleep while you have bad omen that hasnt been cleared or converted into a trial omen / raid omen... Well, you don't skip the night. Instead... you're told that "No amount of rest can pass this night" and a little popup happens with a phantom noise, similar to the raid popup in bedrock edition. Now, you have Nightmare Omen. maybe a little advancement called Ins-omen-ia (ha get it) so what does nightmare omen do? As you may have guessed, it makes the night harder, specifically by making the mobs spawn with potion effects, making them spawn more armored, and changing up the spawning pool, to mostly comprise of the undead. This would include phantoms which would be the signature mob of Nightmare Nights. Of course, as with any ominous event, milk could cancel this, or prevent it entirely... which is a nice nod to having a nice warm glass of milk before bed to sleep better! But anyways, yeah, the whole night would be unskippable, and the effect would last around the length of a whole night. as a failsafe, it'd clear itself if it became day through... someone else sleeping if one player sleep is enabled, etc. and no, it wouldn't effect mob spawns for everyone: just mob spawns for you. Heck, I've seen a mod that makes phantoms grab mobs from the ground and drop them to kill them... and that got me thinking, what if some phantoms had AI goals that made them help out their undead friends, by delivering them right to your face! Some phantoms would just do the usual "fly around, bite you, be a nuisance" and some would be airdropping zombies or flying skeletons around. maaaybe it'd just be a type of jockey lol and as the reward for this? Well, for one, you get to grind more EXP so long as you don't die and lose the effect... but also, what if they just... dropped more rare loot? Or maybe... heck, maybe this is a suitable replacement for Looting if you were to nerf it honestly. I'd do this just for the XP and bones alone... if only zombies had good drops :P ...as for creepers, spiders, witches, and endermen? I have a feeling they'd be exempt from being buffed... I think they deserve their own little things, as they arent undead. Especially endermen (and witches already have raids) So yeah, Ins-omen-iac. If I make it a mod someday, I wanna call it that. I think it'd be cool to just lean into phantoms as being The Hard Mode Undead Enemy ...if theres stuff i left out of this, questions of how it might work, then let me know! or if you have ideas on how ominous / nightmare nights could be improved, you are very welcome to comment/reblog! ty for reading either way! BONUS: You got this far, so I might as well tell you a short, alternative idea I had for phantoms last week before this idea. What if... you know how phantoms circle around in the air, almost like how vultures circle around dead things? Like. i literally saw a vulture irl the other day and i was like "oh, huh, theres probably something dead there" well what if phantoms just... only spawned in specific locations that would basically act as markers for "oh, theres something underground here" whether it be a mineshaft, a monster room, or a whole buncha trial chambers!! it'd be cool, because then you'd be encouraged to explore the surface at night time; to walk into the danger of the night... and see if you can find any phantoms, because if you DO, then you know theres gotta be an underground structure... somewhere nearby. the logic is that, as the undead, they sense the presence of Souls. and ... well, old ancient civilization stuff tends to leave a large imprint of soul-vibes on the world.
...and of course theres also my old post about a phantom rework that boils down to "Stay in the dark long, and you gain insomnia. Be in the light, and it clears up. Phantoms are afraid of light. Deep tragic lore"
I'm proud of all of these ideas on how to make one of my favorite mob designs that I see has huge potential... into an actually INTERESTING and FUN mob! I can totally see Mojang going with involving them in something Ominous related
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edwardos · 5 months ago
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slainesthrone · 1 year ago
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So trying to recreate the qsmp mos pack (Personal use ig, just sawa bunch of mods I've never seen before and when Oh Shit thats exciting, then just diecided "Fuck it gonna gather as many of the mods they're using)
I Do Not have any of knowledge of any of the dungeons that they have so I ask if you have any insight let me know.
Here's the full list I have of confirmed mods and possible mods;
server runs on 1.20.1 qsmp 2024 mods: 1.Regions Unexplored 2.Croptopia 3.Biomes o plenty 4.born in chaos 5.exotic birds 6.enmey expansion 7.chocobo mod 8.farmers delight + some other food mods (Possibly multiple) with delight in the name. 9.Candlelight(?) 10.Handcrafted 11.Alex's mobs 12.Alex's caves (I can confirm because of a TRAP DOOR in the egg bakery. I'm in the trenches) 13.supplementaries 14.Beachparty 15.create 16.journey maps (Idk some map mod) 17.aquaculture 2 18.cluttered 19.chimes 20.fairy lights 21.FramedBlocks 22.Chipped 23.paraglider 24.Another furniture mod 25.waystones 26.connected glass 27.Create deco 28.Candlelight dinner 29.MOA DECOR 30.Tanuki decor 31.Orcz 32.Modern life 33.Bakery 34.Friends&Foes 35.Meadow 36.Abyssal decor 37.Twigs 38.lootr 39.when dungeons arise(to be confirmed) 40.nether's delight 41.rats 42.Additional lanterns 43.Alex's delight 44.Additional Lights 45.AstikorCarts Redux 46.Athena 47.Awesome dungeon net..(work?) 48.BOZOID 49.Apothic Attributes 50.AppleSkin 51.Balm 52.Better Archeology 53.Better ping Display 54.BetterF3 55.Aquaculture Delight 56.Bookshelf 57.Bygone Nether 58.CC: Tweaked 59.Artifacts 60.Camera Mod 61.Cataclysm Mod 62.Catalogue 63.Citadel 64.Cloth config v10 API 65.Clumps 66.Comforts 67.Configured 68.Controlling 69.CorgiLib 70.CoroUtil 71.Corpse 72.CosmeticArmorReworked 73.Create : Encased 74.Create Confectionery 75.Create Slice & Dice 76.Create: Interiors 77.Create: Steam 'n' Rails 78.Create: Structures 79.CreativeCore 80.Creeper Overhaul 81.Cristel Lib 82.Cupboard Utilities 83.Curios API 84.Customizable Player M(???) 85.Delightful 86.Distant Horizons 87.Domestication Innovations 88.Duckling 89.Dynamic Lights 90.Elevator Mod 91.Embeddium 92.Emotecraft 93.Enderman Overhaul 94.EntityCulling 95.Nether's exoticism 96.YUNG's (x) Mods (bridges, better dessert temples,mineshafts only ones i can confrim, might be all but idk for sure) 97.Securitycraft 98.Vinery (Confirmed because of Tubbo's drinking binge at spawn yesterday) 99.Mr.Crayfish (Furniture confirmed, possibly more) 100.Naturalist 101.Tom's simple storage
If you know or noticed mods that haven't been listed, reply/reblog with them please.
Things are numbered for my archival reasons, as some mods come in multiple separate mods (such as YUNG's) the numbering will not show the true number of the mods on the server.
I also have not checked the needed mods that any of these mods may need so.
(Please note that there may be spelling/grammar mistakes in the names of this mods!)
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flutteringwings-coining · 5 months ago
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mineshaftgender
A gender related to the mineshaft structure [link] in minecraft.
I know that that's not a mineshaft on the flag but for consistency I'm using the house to represent structures like how we used the minecraft logo on the biomegenders
Tagging @minecraft-mogai @the-astropaws @nostalgiagender
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t-pose-to-assert-gayness · 3 months ago
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Here are some screenshots of our little server with the Better Than Adventure (BTA) mod from the past few months (All in 7.1, Just updated the server today to 7.3 after finding out how to.)
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Our spawn was a HUGE archipelago, so the four of us spent the first night playing trying to escape it (1) and find a continent to settle on. (2)
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My first house, the area before building (3) and after completing it. (4) As you can see, the season changed because I took so long...
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_bog_roll_'s house in its early stages before we told him that it looked like he was building the Teletubbies hill and went with it. (5)
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My mineshaft entrance before adding the water streams and sugar cane adornments. (6)
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My house, the external structure of the minecart station, bog roll's house (nearly complete) and Ping's house plan. (7)
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Two brief glimpses of Aurorae I managed to snap. (8/9) There was a bug in 7.1 where they would only be visible for a brief second after you log in and then they'd disappear.
MORE TO COME IN PART 2!
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dungeonmalcontent · 1 year ago
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Ages ago I wrote out lore and background for an organization called the Kobold Trade Union (KTU). It was supposed to be a silly but powerful organization if wealthy kobolds that organized for all small monster labor (particularly kobold caravans).
But not I really want to make a slightly more serious group called All Monsters United (AMU) which would be like the union for monsters employed by villains and that are ubiquitous for certain scenarios.
The necromancer uses zombies and skeletons because the wights and banshees and other more intelligent undead minions are all unionized and get days off.
The bridge builders from the bricklayers guild are constantly odds with citizens and city planners and trolls, because if a bridge doesn't get enough traffic for the troll to meet their toll minimum fir a quarter then the city has to pay up to the gap, so the city keeps demanding to put bridges in mire trafficked areas but the citizens keep complaining that the trolls are just being lazy and they don't want to pay them (but the troll bridges actually bring down crime significantly) so the bricklayers are constantly exasperated but the trolls are actually nice to them.
The goblin and kobold blast miners have demanded life insurance, which is fine, but they keep specifying that they know the blast mining is dangerous and so they have negotiated wrongful death from blast out of their insurance policy to bring down the premiums for the mining corporations (which would have shrunk their paychecks). This has subsequently led to the mining companies investing heavily in structural integrity of the mineshafts to prevent cave ins, which became the leading cause of blast miner death after blast deaths went down because of regulations that started after the insurance negotiation (mining revenue has increased because the blasts have become more precise and the shafts need less repair and have less down time).
The orc bandits at the crossroads have life insurance. Every time an adventure kills one, the city is forced to pay out to the bandits, and subsequently they sue the adventurer to cover the costs. The bandits have adjusted their strategy accordingly. They no longer ambush with lethal force. Mostly they dress as old men and pretend to die from being hit by carriages and large horses while the other orcs emerge from the woods and accuse the travelers of murder.
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global-broadcast-network · 1 year ago
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Rain World Art Month - Global Broadcast Network Edition
Day 11 - Lantern
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The Coastal Mines is the first of eight direct paths into the tunnel network beneath Milky Way. The tunnels are an ancient mineshaft, used for excavating the great crystal structures that grow amongst the rock. A single creature dwells in these caverns, an eel lizard whose time spent in the caverns reflects on the giant crystal growths along its back from cycles and cycles of water dripping from the ceiling. It acts as a guardian of the caverns, it’s s home, catching unsuspecting visitors off guard, blending in with the ground around it.
-Riv
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theabsentmindedwander · 1 year ago
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History of the Minecraft Overworld
Initial Disclaimer: Obviously, this is only my own take on it. I love hearing everyones ideas, and this is merely my own take on it - I plan to do one on the nether and the end aswell
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Full timeline under cut, to avoid making a wall of text on peoples dashboard
Of course, whatever they were originally called has been lost to time. It is safe to assume they went by many names. But they are the oldest known civilization in minecrafita.
The surface was not safe during this time, enderman roamed the surface killing most of the ancients, and so they were driven underground. Not forever- they thought- one day they would return and take back their world. It is said some didn't flee to the earth, but rather to other planes. How they did so and if the story is true, is unknown.
In the earth, they made sprawling mineshaft's and learned the secrets of making strong cities underneath the earth, and created the first Golems. Tall, powerful creatures able to blast intruders. It kept them safe from enderman who wandered down, and other creatures that haunted the tunnels.
What ended up sealing their fates in this place was their own deaths. Corpses turning blue, making spores. People buried them in the stone, wanting to give proper burials but wanting to ensure whatever was infesting these corpses would stay gone. But they only provided a breeding ground.
The sculk grew under their homes, their streets, under the mineshafts. People unknowingly treading on it for years. Until all at once, it began to rise. The more people fought- the more people bled and died, the more it grew. When enemies came and died near the sculk- they too, caused its spread. The people tried, but it wasn't until their golems were infested with spores and turned from metal golems to organic beasts that trapped them inside their own homes like a horrible Warden- that they realized this was futile.
In fleeing, two groups formed. Those who fled to the surface- a place many had not been to in generations- and those who created the portal. Every citizen who stayed underground helped build the structure, a portal that would take them somewhere. They had no idea where- anywhere safe was what they wanted. The portal could only work once, and so it did.
Those who went through the portal were never seen by those who left to the surface again.
The surfacers expected a fight- the enderman ruled world they had known. But there was none, they had vanished- atleast for now. A boone they would not fail to take advantage of. And soon, a new era began.
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At the beginning of this era, when houses were still tents and homes were still just warm hugs, there was unity between all of the ancients who had found life on the surface. But, peace does not last forever.
The ancients had a wedge driven between them, some of them sought to prepare for the next wave of whatever may come for them. To prepare for war and battle. Others wished to live as they always have- peacefully.
The wedge settled in and created a divide, forming the two groups. The peaceful Ancients settled in villages across the biomes. The aggressive ancients wandered, creating towers for now as they learned new ways of combat. In their pursuits, many of them gained a grayer skin tone from times in the mines or spinding more time in the cover of night.
Eventually, what became known as Pillagers, began to raid. Setting up stronger towers to mount attacks from. They targetted larger villages, and any other structures they could find to loot from. When they had enough, they found a dark wooded biome that suitted them and created mansions. They avoided smaller places, and as such smaller villages became more common. But anyone who dared fight back and return home would have their village marked.
In the depths of ancient cities and mines, something remembered. Something found the carvings and pictures of long-gone families and remembered them. Something yearned for a sun they never knew. Something yearned for a life of their own.
And so evolution found its way, sculk formed itself in the way of the pictures. Made in the image of the ancients, but no longer having their true form to base off of.
The sculk formed hands to craft and pet, torso to be wrapped in and feel warmth. Legs to run and jump, eyes to see the sun it yearned for. But its kept the strength of its roots, able to gain strength from the death of other things. To absorb their essence, and use it for long-gone magics. To heal its wounds with tasty sustenance. The strong mind to do what the Ancients could not.
This beast of love, this creature made in the image of the Ancients, this thing of pictures and ideas, of infinity and the finite, started the new era.
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<Source>
This creature, now known as Steve, awoke on the surface. Perhaps in a forest, perhaps on a mountain. But the massive impact they had on the world is well known.
They found many days living in the sun, making temporary shelters, and exploring. Finding joy in it all. Building homes, mining in the darkest depths, creating new things. Enjoying the world.
But in the shadows of the night, they saw the scars of the suffering. Zombified corpses of people they did not know, and other such horrible creatures that they-despite their best efforts- could not bring to peace.
The villagers were almost defenseless against this new thing, only having iron golems, which were only a shadow of the great golems they once created when they were still ancients. But they found no such need. Perhaps the new person could not understand boundaries, or their speech very well beyond trade, but they understood kindness.
They helped defend against pillagers, but in the fights throughout the nights, they saw a creature in much more need of help. A tall creature, whose speech was just as incohereable as their own to the villagers. Whose power was different, and not of this world. But Steve saw pain in the eyes of this monster.
Steve traveled to the nether first, constructing things that- if they thought too hard about it- they were unsure how they came up with the ideas to make such things. But it felt like they knew it, as if they had felt the recipe in what was the infancy of hands so long ago.
But soon, they chased the Enderman where no Ancient had ever willingly gone too before. The End.
There, Steve faced their greatest challenger. There, Steve saw the faces of a kind they resonated with. Those who could not understand, but longed for a sun they were denied. Who longed to run and play by their own volition. To live as they wished.
And so, in a battle that tore them apart, they slew the beast. And they freed the end. And they returned home.
And for a moment, as they fell through time and space, as they descended and ascended back to their own home, they came to hear voices of love.
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Alex awoke on the surface, on a mountain. Or was it a forest?
Alex found they weren't alone, they found Steve. And soon Noor, Sunny, Zuri, and many others. Their world was filled with them now, wanting to live. Explore, fight, build, survive.
And so this era we live in, this era of exploration. Of finding new biomes to frolic and build in. This era of love. Of finding new animals to share with others. This era of kindness, of everything, of simplicity of...
> Well, I could go on forever now, couldn't I?
The only thing this cannot be is an era of peace. These creatures, now known as the 'players' still feel the beat of what they once were under the ground. The festering growth that refuses to know love. That does not yearn for a sun it does not know. That does not care for running and hugging. Only consuming and destroying.
But that fight is not an impossible one, not for them. They will find new ways to live, new ways to protect, and new ways to free their world.
And so the Era of love is written, and it is still being written. Written by hands that bathe in sunlight, that run and feel the grass. They show and are shown kindness. Perhaps you will write your own note in this era.
But even if you don't, it does not matter. Because you are love. And I love you.
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jhokey · 11 months ago
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Miner Zombie
Minecraft has many ruins and structures, with specific monsters like drowned in underwater ruins. It would be fun if mineshafts had miner-themed zombies!
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