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#mongol no. 2
meirimerens · 9 months
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the pathologic Kin is largely fictionalized with a created language that takes from multiple sources to be its own, a cosmogony & spirituality that does not correlate to the faiths (mostly Tengrist & Buddhist) practiced by the peoples it takes inspirations from, has customs, mores and roles invented for the purposes of the game, and even just a style of dress that does not resemble any of these peoples', but it is fascinating looking into specifically to me the sigils and see where they come from... watch this:
P2 Layers glyphs take from the mongolian script:
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while the in-game words for Blood, Bones and Nerves are mongolian directly, it is interesting to note that their glyphs do not have a phonetic affiliation to the words (ex. the "Yas" layer of Bones having for glyph the equivalent of the letter F, the "Medrel" layer of Nerves having a glyph the equivalent of the letter È,...)
the leatherworks on the Kayura models', with their uses of angles and extending lines, remind me of the Phags Pa Script (used for Tibetan, Mongolian, Chineses, Uyghur language, and others)
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some of the sigils also look either in part or fully inspired by Phags Pa script letters...
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some look closer to the mongolian or vagindra (buryat) script
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looking at the Herb Brides & their concept art, we can see bodypainting that looks like vertical buryat or mongolian script (oh hi (crossed out: Mark) Phags Pa script):
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shaped and reshaped...
#not sure how much. what's the word. bond? involvement? not experience. closeness? anyone in the team has with any of these cultures#but i recall learning lead writer is indigenous in some way & heavily self-inserts as artemy [like. That's His Face used for#the p1 burakh portrait] so i imagine There Is some knowledge; if not first-hand at least in some other way#& i'm not in the team so i don't know how much Whatever is put into Anything#[ + i've ranted about the treatment of the brides Enough. enough i have]#so i don't have any ground to stand on wrt how i would feel about how these cultures are handled to make the Kin somewhat-hodgepodge.#there is recognizing it is Obviously inspired by real-life cultures [with the words;the alphabet;i look at Kayura i know what i see]#& recognizing it Also is. obviously and greatly imagined. not that weird for you know. a story.#like there is No Turkic/Altaic/Mongolic culture that has a caste of all-women spiritual dancers who place a great importance on nudity#as a reflection of the perfect world and do nothing but dance to bring about the harvest. ykwim...#like neither the Mongols nor the Buryats nor the Tibetans dress the way the Kin does. that's cos the Kin is invented. but they're invented.#.. on wide fundations. ykwim......#Tengrism has a Sky Deity (Tengri) with an earth-goddess *daughter* whereas the kin worship an Earth-Goddess mother of everything#+ a huge bull. Buddhism has its own complete cosmogony & beliefs which from the little I know Vastly Differ from anything the Kin believes#like. yeah. story. but also. [holds myself back from renting about the Brides again] shhh...#neigh (blabbers)#pathologic#pathologic 2
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ferbracket · 10 months
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Doofenshmirtz Bracket Incorporated
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Chocolate
Spartan General. ''It's a Spartan General costume. Yeah, it must have been...warmer in Ancient Greece.''
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helladventurers · 8 months
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Trying out ghost of Tsushima, and yeah the game is really fun~ the combat is surprisingly simple for an action game but it works well for a samurai game, and with every enemy having the potential to be a threat, it makes combat surprisingly thrilling despite it being somewhat slow
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jussst-lurking · 7 months
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This week’s mongolian translation is such a pain in the ass 😫 why is it so long??? It’s literally just about how Činggis Qaghan’s brother kills some guy who humiliated him, how do you need 20 lines for this???
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Sometimes I forget I’m studying history, other times my friend has to point out that “that is not common knowledge” when I say “khan is [danish equivalent to as ‘you know’] the title of the mongol empire” only to use the same frase two sentences later…
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idontkniwanythgin · 11 months
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God people on tumblr can be whiny and annoying, but at least they aren't pretending like the British empire was a force for good or trying to erase the many white people crimes against humanity like they are on reddit
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EP 828 BREAKING NEWS LIL DAVE OUT BAD MONGOLS MC PART 2
EP 828 BREAKING NEWS LIL DAVE OUT BAD MONGOLS MC PART 2
EP 828 BREAKING NEWS LIL DAVE OUT BAD MONGOLS MC PART 2 – Motorcycle Madhouse Radio Podcast w James "Hollywood" Macecari Part 2 of the coverage of LiL Dave who is the former out bad president of the Mongols Motorcycle Club. LIL Dave is at the center of a motion to vacate a RICO conviction entered against the Mongols Motorcycle Club. BY MR. YANNY: Q Did you observe Dave speaking with John…
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txttletale · 4 months
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Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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max1461 · 3 months
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Part of why I like the Mongol conquests is that the Mongols were scrappy. They were nobodies. And then they just Did That. The Indo-Europeans weren't scrappy. They invented the fucking wheel. They brought people agriculture. Converting hunter-gatherers to agriculturalism is not cool. It's the opposite of cool. omg hi we're the yamnaya here on our chariots 2 sedentarize u. by force lol :3. It's like rooting for the British Empire. Fuck off with that shit. When I talk about steppe shit I'm talking about the Mongols. The Türks. Maybe the Huns. Not these sit down and eat your millet gruel motherfuckers. Aryans hit me up when you got that Turan swag. I'll be chilling by the Yenisei with the Baikal seals.
I can get behind the soma drinking though.
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teecupangel · 7 months
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If Desmond ever ended up in the Persona 5 universe, I wonder what he would think of the Phantom Thieves? Would he be a confidant for Akira/Ren/Joker, be a neutral party? Become a Phantom Thief himself? I can't help but think that because of his Bleeds, he'd end up having his ancestors show up as Personas to help him fight in the Metaverse.
Ngl, I wanna make Desmond the Sun because of my penchant of giving Desmond something related to the very thing that killed him but based on his ‘situation’, these are the Arcanas that Desmond can be part of in my opinion:
Aeon (many of the Aeon Personas have an affinity to light and a common theme for Aeon representatives are that they are unfamiliar with the world they are in and are struggling to find their place in this world which describes Desmond’s current predicament and also… there’s no Aeon confidant in P5 so Desmond won’t be sharing this spot with anyone or, worse, won’t be removing an existing confidant)
Sun (A character in a lonely and most of the time terribly situation, signifying the hopelessness of them succeeding with the end results being them having to reflect on their situation and coming to peace with themselves and what is happening to them)
Moon (being attuned subconsciously to the world around someone, gaining the ability to sense things without being told about them, or without anyone else knowing, this arcana is also sometimes called the Arcana of Lies and Deceit which Desmond would be doing anyway because there’s no way he’ll tell the truth)
Death (metamorphosis and deep change, regeneration and cycles… which can also hint on Desmond’s origin as someone not from this world)
Personally, I do see Desmond as a Phantom Thief and acting like the cool older brother type to these teenagers. But being a neutral party seems more like his style, considering… everything.
So I would suggest we make Desmond a neutral party the Phantom Thieves meet up with in the Metaverse from time to time, mostly in Mementos because, in his own words ‘something calls to me here’.
The Phantom Thieves don’t know he’s the same bartender that works at Crossroads who would always give Joker a Shirley Temple whenever he’s on break. Lala told Joker that Desmond looked ‘lost’ so she helped him out (in more ways than one, Lala actually thinks Desmond is undocumented and helped him be an ‘upstanding citizen’…)
Desmond, for his part, is just happy that, for some reason, he knows Japanese? He has a feeling it’s one of his Bleed and many people tell him he speaks like he’s from a period drama so yeah, there’s that (it’s one of his Ibn-La'Ahad ancestors who knew Japanese because they chased the Mongols to Japan)
As for Desmond’s Persona…
It would be funny to give him Minerva or Juno as a Persona but we’re not that evil. Another idea would be to give him Dionysus for our usual ‘Desmond could totally be Dionysus’ Sage’ idea that pops in and out XD
Although…
So we’re going to make Desmond special because he’s our blorbo and we’ll use the Persona 1 and 2 plot of how the characters get their Persona.
He does the Persona game because he was bored one day XD
And that’s how he starts to hear Mementos’ call.
And while he journeys in Mementos by himself, that’s when he encounters the Shadows… of his Bleeds.
Confronting them (which always ends in a boss fight) ends with him receiving their Arcana and his Bleeds become his Personas.
His Bleeds’ Arcanas:
Altaïr: Hermit (wisdom, introspection, solitude, retreat and philosophical searches)
Ezio: Judgment (associated with realizing one's calling, gaining a deep understanding of life and a feeling of acceptance and absolution)
Ratonhnhaké:ton: Hanged Man (sometimes self-sacrificial or self-loathing, but are more often notable for being caught between two different extremes, parties or stages in life of which they have little to no control – always in the middle of two opposing forces and he’s doing his best to protect his people given what’s happening) or Strength (associated with the morality about the stronger power of self-control, gentleness, courage and virtue over brute force)
Haytham: Emperor (desire to control one's surroundings, and its appearance could suggest that one is trying too hard to achieve this, possibly causing trouble for others; some elements in life are just not controllable)
Desmond’s real Arcana and his own Persona (which may or may not be some biblically accurate angel-like figure with all of his Bleeds around a small orb similar to the Apple of Eden in the same veins of the Norns design) will only awaken after Joker reaches max level with him.
Also, the Phantom Thieves don’t know it’s him because his form in the Metaverse is always hooded with the robes changing depending on which Persona he uses (at the start, they thought it was different dudes until Desmond changed Personas in midbattle)… and yes, that includes Haytham. Desmond gets a hood too even when he’s using Haytham but he also has Haytham’s tacohat. Them’s the rules.
Arcana symbolism from megamitensei.fandom.com
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mispatchedgreens · 3 months
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thanks so much to @gatoraid for commissioning this piece of a scene from 'a man of letters'. extra extra thanks for the help with the research after i realised i've never actually drawn them in canon setting. apart from descriptions from the books and what's depicted in official illustrations, the articles we used you'll find cited under the cut, as well as alternate versions of the piece
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1. Oka, I. (2015). MONGOL CLOTHING IN THE YUAN PERIOD. Acta Orientalia Academiae Scientiarum Hungaricae, 68(4), 385–414. http://www.jstor.org/stable/43957434
2. LUO(罗玮) Wei. (2018). A Preliminary Study of Mongol Costumes in the Ming Dynasty. Social Sciences in China. https://doi.org/10.1080/02529203.2018.1414417
3. Serrano, Alexander Jesus, "THE MANCHU QUEUE: A COMPLEX SYMBOL IN CHINESE IDENTITY" (2022). Electronic Theses, Projects, and Dissertations. 1496. https://scholarworks.lib.csusb.edu/etd/1496
4. the sleeveless overcoat ayushiridara is wearing is depicted in the 'Vajrabhairava mandala' silk tapestry: metmuseum.org/art/collection/search/37614
Peace out, mwah mwah
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chic-a-gigot · 2 months
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Beaux-arts des modes, no. 2, avril 1939 (New York, Paris, London, Milano, Wien, Bruxelles). Bibliothèque nationale de France
(2171.) Afternoon dress of mongol, with slender band taken as collar, finished with bow. Shirred incrustations in front of the pointed bodice. Shirred skirt border and sleeve sections.
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i-got-the-feels · 1 year
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Porsche Pachara Kittisawatd
dedicated to lovely @domsaysstuff whom I have endlessly ranted to when working on these web weaves
Elizabeth Kubler-Ross and David Kessler/Keith Ablow/Unknown/Mitch Albom, The Five People You Meet in Heaven/Kiera Cass, The Heir/ J.K. Rowling/John Mark Green/G. N. Solomon, Blood So Black/ Sorcery & Cecelia, Caroline Stevermer/Richelle Mead, Last Sacrifice/Haruki Murakami/Anais Nin/Carrol Bryant/Hanif Kureishi/C.J. Carlyon, The Cherry House/Che Guevara/Emilie Autumn, The Asylum for Wayward Victorian Girls/Glenn van Dekken/Tony Kushner/Unknown/Unknown/John Green/John Irving/Obert Skye, Leven Thumps and the Gateway to Foo (Leven Thumps, #1)/Victor Hugo/Jack Weatherford, The Secret History of the Mongol Queens: How the Daughters of Genghis Khan Rescued His Empire/Becky Chambers, To Be Taught, If Fortunate/Shane Koyczan/Elie Wiesel/Natalie C. Parker, Steel Tide (Seafire, #2)
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worflesbian · 11 months
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Klingons & Racialisation - the Long Post
This post is an overview of the racial coding of the Klingons from their first appearance to the present day, illustrated by quotes from Trek writers, actors and crew members taken from the Memory Alpha article Depicting Klingons, with my own interjected summaries and explanations. It is by no means comprehensive (I likely missed some stuff), and does not offer critical analysis of the quotes provided, but nonetheless is intended to demonstrate irreproachably the open fact that Klingons have always been intentionally written and designed as non-white -- something that fandom consistently fails to take into account when perpetuating racist stereotypes and reiterating racist canon content. I recommend reading the whole article for a more in-depth understanding of the subject, as well as seeking out the existing writing of fans of colour. This post is primarily for reference purposes so I've tried to limit my own analysis and opinions, but I do post those in my Klingon tag as well as more general headcanons and worldbuilding and I'm happy to answer any (good faith) questions this post may raise.
As always, if I have overstepped in any way as a white fan in making this post, I am grateful to be informed and will make any required changes.
Content warning for outdated and offensive language under the cut.
The Original Series
"There is some suggestion that the Klingons represent a Cold Warrior's view of China in the 1960s – swarthy, brutally repressive." (Star Trek Magazine issue 153, p. 66) "And I think he was basing a lot of it on the kind of attitude of the Japanese in World War II...." ("Errand of Mercy" Starfleet Access, TOS Season 1 Blu-ray) The script of "Errand of Mercy" introduces the Klingon look by saying, "We see the Klingons are Orientals," "Spray my hair black, give me a kind of swamp creature green olivey mud reptilian make-up, and we'll borrow some stuff from Fu Manchu, and put a long moustache and eyebrows on me." ("The Sword of Colicos", Star Trek: Deep Space Nine - The Official Poster Magazine, No. 8) "I think the makeup was called 'Mexican #1 or #2.' That was the name of the original makeup foundation – they actually had kind of racist names at the time, like 'Negro #1' and 'Mexican #2' – which was the basis for the original Star Trek makeups." (Star Trek Magazine issue 172, p. 59) "In the original series, all they wore was a dark face and their black hair," Michael Westmore observed. ("Michael Westmore's Aliens: Season Two", DS9 Season 2 DVD special features) The Klingons' appearance changed within the original Star Trek series; although dark makeup and heavy eyebrows were the norm, the Klingons of "The Trouble with Tribbles" were much lighter-skinned and more Human-like in appearance.... He noticed that they are not only less like Mongol warriors by having less of a swarthy appearance but also by being slightly not as fierce... ("The Trouble with Tribbles" Starfleet Access, TOS Season 2 Blu-ray) "...they were meant to represent the Communist foes of the United States specifically during the Vietnam War, which was being controversially fought at that time. (Star Trek: The Original Series 365, p. 222) "...let us never set up a situation whereby those adversaries of ours [Klingons] give any indication of ever being anything but highly aggressive and self-seeking opponents." (These Are the Voyages: TOS Season Three)
Here it is explicitly stated that the Klingons were based on various Asian cultures, with the USSR also being mentioned heavily in the article. This influence and the use of "yellowface" is covered more comprehensively in this youtube video Klingons & The History Of Racial Coding. However, the video has some notable gaps which I hope to cover in this post.
Post-TOS (movies)
The Star Trek III portrayal of Klingons took inspiration from Japanese history. "Harve [Bennett] had the notion that the Klingons were like Samurai warriors," explained linguist Marc Okrand. (Star Trek: Communicator issue 114, p. 27) Robert Fletcher agreed with Bennett, later saying of the Klingons, "I always liked to think of them as authoritarian, almost feudal, like Japan had been." (The Making of the Trek Films, UK 3rd ed., p. 52) Regarding the make-up, Michael Westmore observed, "Until now, Klingons were brown. Some had a bony ridge running down the middle of their foreheads, long black wigs and facial hair." (Star Trek: The Next Generation Makeup FX Journal, p. 28) "I thought it was an ideal way for us to have our closure too, because the Klingons for us have always been the Communist Block, the Evil Empire. It just made sense to do that story." (The Making of the Trek Films, UK 3rd ed., p. 100) "Gene was really bothered by the Klingons in VI [....] [They] were, in his words, 'too civilized, too decent, too much of the good guys in the story.' [....] [The Klingon detente] was not the way Gene would have handled it. He would have reversed it, he would have had the Klingons being the ones who couldn't handle the peace, with the Federation saying, 'Come on, let's try and work this out.'" (Star Trek Movie Memories, hardback ed., p. 289) "The story never explored the Klingon culture the way I'd hoped it would [....] I was hoping for greater insight into the Klingons." (I Am Spock) Nimoy hoped, in specific, that the movie would provide some important insight into why the Klingons had "always been so angry, such nasty, vicious murderers." Nimoy wanted the insightful knowledge to be an intellectually transformational force, changing the thinking of Kirk and the audience. (Star Trek Movie Memories, hardback ed., pp. 287-288) In an interview in the DS9 Season 7 DVD, Robert O'Reilly observed that a long-running joke among actors who have played Klingons is that they do not want to appear in the Star Trek films as, he believes, the only purpose of a Klingon in one of the films was to be killed off.
Although these last three quotes may not seem relevant, I believe they highlight an important facet of the racialisation of the Klingons. It reads as though Gene Roddenberry was against depicting the Klingons in a more sympathetic light than the Federation, and considering that the Klingons are intended to be non-white, refusing to give depth or motive to their anger in favour of keeping them "nasty, vicious murderers" comes across as fairly racist, especially when these kind of reductive and harmful stereotypes could've been challenged as Nimoy suggests. The treatment of Klingons as disposable villains is also concerning in this context.
The Next Generation
African-American actors were often cast as Klingons in TNG and subsequent Star Trek productions. This practice wasn't racially motivated but was instead carried out because it lessened makeup time, as the performers already had a brown complexion without having to have their skin painted that color. (Stardate Revisited: The Origin of Star Trek: TNG, Part 2: Launch, TNG Season 1 Blu-ray) Tony Todd, who portrayed the recurring Klingon character Kurn, stated, "I don't look at the Klingons necessarily as African-Americans, but it's about tapping into something–they're certainly an alienated people, so maybe that's why African-American actors can identify with those characters. But that doesn't mean it's exclusive to them." (Star Trek: Communicator issue 116, p. 54) Michael Westmore actually changed the Klingon facial design in numerous ways, though. He stated, "I added a Shakespearean style of facial hair and a forehead bone structure based on dinosaur vertebrae and I was able to modify motion picture Klingons for television." (Star Trek: Aliens & Artifacts, p. 59) In "A Matter Of Honor", the Klingons were intended to be used to shed some light on a common social problem prevalent at the time of the episode's making. This was, namely, what it was like to be the only person of either white or black skin coloration while surrounded by people of the other color. The Klingons were selected to illustrate this theme as a spin on the usual arrangement of a predominantly Human crew serving aboard the Enterprise-D alongside Worf. (Captains' Logs: The Unauthorized Complete Trek Voyages, p. 176) Two historical societies, the Samurai and Vikings, served as other inspirations, Moore perceiving about Klingon culture, "There was the calm, elegant reserve associated with the Samurai but there was the 'party-down' like the Vikings." (Star Trek: Communicator issue 114, p. 58) "I stopped thinking of the Klingons as the Cold War adversary," he explained. "I didn't think it fit [....] The place where the Russians were when I was doing the Klingon shows just wasn't as relevant any more." (Star Trek: The Magazine Volume 1, Issue 19, pp. 64-65) "The Klingons are not evil, tyrannical pirates bent only on pillage and plunder. They have a strict, almost unyielding code of ethics and honor and take their responsibilities as rulers seriously." Following a description of the Klingon homeworld, the memo continued by saying, "Klingon society could most closely be compared to that of Sparta or feudal Japan." ("Sins of the Father" audio commentary, TNG Season 3 Blu-ray) Having recently seen the film Malcolm X, he imagined the Klingons in the "Birthright" duology as metaphors for black people. (Captains' Logs: The Unauthorized Complete Trek Voyages, p. 274; Star Trek: Communicator issue 105, p. 16) "There's a certain way you have to carry yourself. You have to really be able to project the violence and the anger [....] All you have to do is think of the Spartans. They say, 'They'd rather have you come home dead on your shield than come home a coward.' [18]
This is where I feel the video essay previously mentioned falls short -- in the next gen era, Klingons are now explicitly black-coded. While some Asian cultural influences are still cited, they learn more towards the historical and are intermixed with other historical European influences (Spartans, Vikings, Shakespeare) rather than being fueled by contemporary prejudices towards the political enemies of the US as they were in the TOS era.
Deep Space Nine
Fields also generally based the Klingon group on American Western prototypes from the film The Magnificent Seven or, to a lesser extent, Japanese prototypes from The Magnificent Seven's movie source material, Seven Samurai. (Star Trek: Deep Space Nine Companion (pp. 131-132)) "So, the hair [...] was permed. So, it had more of a curl instead of the straight type look, and by perming it, they were able to kind of give them larger, bigger hair, so it was more like a mane." ("Michael Westmore's Aliens: Season Two", DS9 Season 2 DVD special features) "I don't know how you could equate Klingons with what's going on in the world today," he admitted. "I think the intention was to make them like samurai. That hairdo they gave them is very much a samurai hairdo. A lot of the fight sequences, the moves with the bat'telh, are very much taken out of the Asian martial arts [....] It's very romantic you know, these three old guys, the Klingon over-the-hill gang." (The Official Star Trek: Deep Space Nine Magazine issue 15, pp. 17-18) "It was different for them to get into this makeup, because [...] [the makeup was more elaborate and] the beards were bigger, and they were greyer, and they had curls to them, and the moustaches, they had the Fu Manchu look to them. So, they weren't used to sitting that long to be a Klingon." ("Michael Westmore's Aliens: Season Two", DS9 Season 2 DVD special features) For recreating some old-style Klingons in "Trials and Tribble-ations", the Klingon-playing actors had to be made up with the same swarthy, shiny brown makeup as used in the original series. (The Magic of Tribbles: The Making of Trials and Tribble-ations) ...he had them unite in song, thinking this was "just the kind of thing that Klingons do" because they are, in his opinion, similar to Vikings. (Star Trek: Deep Space Nine Companion (p. 449)) "I always saw the Klingons as a combination of Japanese Samurai who haven't had their morning coffee (or tea!) and African Zulu warriors." [25]
In DS9 the only inspirations cited seem to be historical, once again leaning towards feudal Japan and the Vikings. Interestingly although the Klingons here are predominantly dark-skinned, I don't think that J.G. Hertzler, who is white, had his skin significantly darkened to play Martok (at least, not compared to the obvious brown makeup worn by other white actors playing Klingons). Having a white actor play a Klingon without dark makeup could've set a precedent decreasing the use of such practices later on, but no one seems to have picked up on it.
Enterprise
The Klingons of ENT: "Sleeping Dogs" were based on the crew of the Russian submarine Kursk. "For me," said Dekker, "the point was to acknowledge the Klingons as 'people' – to find them in a clear position of distress [....] The idea to 'humanize' their plight was mine, and it wasn't anything I thought about as far as canon. It just seemed right." (Star Trek: The Official Starships Collection, issue 41, pp. 10-12) In the final draft script of "Affliction", the altered Klingons were initially referred to as "fierce-looking aliens" and were further described thus; "The aliens have a swarthy complexion, and dark facial hair... they could easily be mistaken for Humans. We'll eventually learn these are Klinqons... but their cranial ridges have disappeared."
At this point in time it seems the Klingons had essentially done a 180 from one-dimensional villains to sympathetic fan favourites, while still retaining the skin-darkening aspect of their makeup and "barbaric" characterisation. Although this is not mentioned in the article's section on the Abrams films, the images provided do demonstrate a level of skin darkening for the Klingons' brief appearance in Into Darkness.
The final section of the article is incomplete, meaning I don't have a lot of information for Discovery's redesign of the Klingons. The sources I can find cite ancient civilisations such as the Byzantines as well as Islamic architecture as inspiration for the set design, with a baroque influence on the costumes. I have heard rumours that the crew of Discovery have cited North African cultures as their inspiration for the Klingons but I can't currently find a source for this. Despite the lack of direct quotes, it's visibly clear that the Klingon makeup is still darkening the skin of white actors, although this time also to non-human blue and purple colours, as well as altering certain features in a racialised way. To elaborate: Mary Chieffo, who plays L'Rell on Discovery, is white and has a very thin nose and small lips, but in costume these are broadened in a way that seems imitative of African ethnic features.
As of the making of this post (early August 2023) I haven't seen any of Strange New Worlds, but from some cursory research its latest episode (Subspace Rhapsody) seems to have put a white actor (Bruce Horak) in brown makeup to play a Klingon. I am deeply disappointed that on a television set in 2023 people can still be darkening an actors skin like this without questioning the racial implications of what they're doing.
Thank you for reading to the end of this post. Please feel free to link to it if you found it useful enough to cite in another context. I would like to reiterate that I am white and while this is an issue I care deeply about it is not one I have an emic understanding of, and if anything I've said here is inappropriate I would be very grateful to be made aware.
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History Blog recs
One of my Very Specific interests over the last...idk 10 years, has been reading blogs about the A Song of Ice and Fire series, by historians. I'm not sure what it is about those books: the complex, multi-layered narrative, the author's claim to work creatively with real world history, the micro-arguments contained in every arc, or what, but historians have the most FASCINATING shit to say about those books.*
I've learned so much about the logistics of civilization, the intellectual history of leadership theory, the history of subsistence agriculture, the type of agriculture needed to sustain societies of a certain size, the evolution of military theory, etc from this very specific, Historians Engage With ASOIAF and its Television Adaptations genre of blog.
There is, of course, the late great Steven Attewell's @racefortheironthrone, but I recently discovered this gem: A Collection of Unmitigated Pedantry by Dr. Bret C. Devereaux. I just finished his series analyzing, problematizing, and ultimately debunking George RR Martin's claim that the Dothraki "were actually fashioned as an amalgam of a number of steppe and plains cultures… Mongols and Huns, certainly, but also Alans, Sioux, Cheyenne, and various other Amerindian tribes… seasoned with a dash of pure fantasy."
In Part IV, he writes:
... declaring that the Dothraki really do reflect the real world (I cannot stress that enough) cultures of the Plains Native Americans or Eurasian Steppe Nomads is not merely a lie, but it is an irresponsible lie that can do real harm to real people in the real world. And that irresponsible lie has been accepted by Martin’s fans; he has done a grave disservice to his own fans by lying to them in this way. And of course the worst of it is that the lie – backed by the vast apparatus that is HBO prestige television – will have more reach and more enduring influence than this or any number of historical ‘debunking’ essays. It will befuddle the valiant efforts of teachers in their classrooms (and yes, I frequently encounter students hindered by bad pop-pseudo-history they believe to be true; it is often devilishly hard to get students to leave those preconceptions behind), it will plague efforts to educate the public about these cultures of their histories. And it will probably, in the long run, hurt the real descendants of nomads.
Which just. I LOVE EVERYTHING ABOUT IT. Y'all know how deeply concerned I am a. with the outsize influence the entertainment industry has on memory; and b. how little that industry gives a shit about responsible use of its own power. So like, this is my shit. I'm still exploring this blog and it is a TREASURE TROVE.
*I do not include myself in that grouping. My thoughts are like: BUT WHICH ONES ARE THE JEWS DANY IS MY UNPROBLEMATIC QWEEN/AZOR AHAI/PRINCE THAT WAS PROMISED/STALLION THAT'S GONNA MOUNT THE WORLD/ETC I CAN'T WAIT TIL SANSA SHOWS HERSELF IS DANY GONNA BURN IT ALL DOWN AND EMERGE FROM THE FLAMES LIKE THAT ELMO GIF IS ARYA GOING TO RIDE A WOLF WOW I DON'T CARE ABOUT BRAN I THINK THE RHOYNAR ARE THE JEWS WHERE IS THE GODDAMN FUCKING WINDS OF WINTER
**Also, I never watched more than 2 episodes of the show. I hated how it added in sexual violence and nudity for no reason when there was already PLENTY of that in the text, most of it with narrative purpose. But then I read the books because it was 2012 and I wanted to keep up with pop culture.
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BREAKING NEWS LIL DAVE OUT BAD MONGOLS MC PART 2
BREAKING NEWS LIL DAVE OUT BAD MONGOLS MC PART 2
Part 2 of the coverage of LiL Dave who is the former out bad president of the Mongols Motorcycle Club. LIL Dave is at the center of a motion to vacate a RICO conviction entered against the Mongols Motorcycle Club. BY MR. YANNY: Q Did you observe Dave speaking with John Ciccone before the trial? A Before the trial, yes. Twice. Q And was he alone? A He insisted on being alone both times. 00:00…
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