#multiframe
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southern goth collection
4 items included
multiframes - 2 swatches
single frames - 4 swatches
tapestry - 4 swatches
old tv - 4 swatches
mesh links included in patreon post by nox & pixels and awingedllama
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Hey Look At This... Comic? The Timekeepers of Eternity




Motion comics were a bit of a bust huh? Oh, there's examples here and there, especially when talking about independent weirdo hypercomics, of works that incorporated motion convincingly and compellingly, but most corporate offerings amounted to taking still images and having their panels slam across the screen, pile on top of each other arbitrarily, or fade into view one at a time accompanying voice acted lines--the worst of film, comics, and audiobooks combined. Easy enough to explain: paying people who work exclusively in print comics to do (or adapt) a "motion comic" just isn't going to result in much latitude or incentive for bold formal experimentation, nor does it play to the training of the artists handed the task.
On the other side, there's the real structure perverts, mad scientists of comics. They face the same problem as every other avant garde artist: how do you get paid? Where does your audience come from? Criticism for comics in general is underdeveloped; criticism for webcomics and hypercomics even more so. Launching what by necessity must be a more fine arts oriented career in what's still widely understood to be mass market commodities seems daunting, as does coaxing a mass audience out of its comfort zone.
It makes some sense, given all that, that one of the best showcases of the potential of motion comics would come not out of comics itself but the weird and heady film fan edit scene. Blessed with an abundance of material to work with (especially in the cases of franchises, miniseries, or films with extensive cut content or rereleased versions) fan editors have a latitude to screw around without having to produce a bunch of raw footage or drawings themselves (though, the nature of enthusiast projects does inspire people to do things like, say, redo all the special effects from Alien3).
There's certainly a mountain of frames to work with in the Langoliers miniseries from 1995. Probably an overabundance, actually. That's great for Aristotelis Maragkos, though, whose recut of the miniseries into the tight hour long experience The Timekeepers of Eternity needs a lot of raw matter.
I actually mean that literally: Timekeepers is a film produced by physically printing out photocopy versions of the miniseries' frames, manually altering them, re-photographing them, and re-cutting the audio to fit the new narrative. Its runtime is partially achieved by layering scenes onto each other, so actions happen in parallel, or characters expound on a subject while a pan of the environment fills in detail. Sometimes, astonishingly, footage of cloudy skies becomes an abstract 2001 style gradient as characters get lost in their own thoughts, or staring eyes from a close up rip eerily into a shot of a still landscape. What another compressing edit might discard, Maragkos collages back into the frame in unexpected ways.
This could be just a fun gimmick or novelty, and can occasionally come across as just a fun flourish on an otherwise kind of awkwardly acted and plotted original. But just as often Maragkos finds incredible possibilities in the strange hybrid medium. There's a shot early on of Toomey, the murderous time-obsessed business boy going through a breakdown, that blew my mind and immediately convinced me of the film's vision. Toomey, who pitched a tantrum when the plane failed to reach his board meeting in Boston, gets his nose nearly broken by another passenger. Outmatched, he retreats, resentfully, turning and walking back through the plane. As he does so, the film tears, creating a multiframe of instances of Toomey looking back, petulant tears in his eyes.

What happens when you turn a film into a comic in this way? In a static comic, splitting up this action into a series of "prolonger" panels helps clarify small movements and draw out the action, but in a film that's not really necessary. we can just watch that sequentially in time, like we do in real life. What else does this breakdown do in a comic? It can heighten a moment, suggest a psychological intensity, a kind of distending of time or hyperreality. Isn't that exactly what's happening for Toomey? He retreats, literally--we watch him do it. Yet he remains in place simultaneously, staring, seething. He might physically go, but psychologically he is still rooted in place, boiling over with anger at his rough treatment.
Shortly after this scene, we discover the textual rationale for Maragkos's bizarre aesthetic endeavor: Toomey has a bizarre tick of his own, am almost eroticized need to stim by tearing and shredding paper. As he sits and stews after another confrontation with the rest of the passengers, he tears at a magazine, and the screen tears too, layers of the frame peeling back to reveal other elements of the scene, so that his tearing becomes the ubiquitous context for the other characters talking about him and around him.

I have a lot more to say about this one so I'll cut the review short here and you can read the rest on my full blog. You can also read the rest of my Hey Look At This Comic reviews on tumblr, and support me on Patreon.
#Hey Look At This Comic#comics#hypercomics#fan edit#the langoliers#stephen king#the timekeepers of eternity#horror#horror recs#horror review
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another teaser for my game!!!!! this time it's a showcase of the only boss fight in the game song is moskito's rage from rayman 1 yes it's still rpg maker, and now multiframes script is used for this cool swing animation
#justdenys1s art stuff#artists on tumblr#artwork#digital art#my art#gamedev#indiegamedev#rpg maker#rpg maker vx ace
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vimeo
Bento Multiframe Slideshow Motion Design from Antony Parker on Vimeo.
✔️ Get it here: templatesbravo.com/vh/item/bento-multiframe-slideshow/56730074
PROJECT FEATURES:
4K (3840×2160), Full HD (1920×1080), Vertical (1080×1920) resolutions included 40 Image Holders! 7 Text Holders! After Effects CC2021 and above Video tutorial includes Modular construction Non plugins version Easy to edit Music and video not included! MUSIC HERE! The video used in this preview is licensed under Creative Commons Attribution [information on project page] and the original version can be found: [information on project page]
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High for the fist time, this is great or something I've astral projected into my body from my bidy like multiframe y yeahh
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multiframe oil pastel gif, lines first hashed out digitally with onionskin and all before copied to paper in order to be colored
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Buy Multi Form Frame Cutter from #yashtool

📱 Call: +91 99254 30880 💬 WhatsApp: https://wa.me/919925430880 🌐 Buy: https://www.yashtooling.in/eco/ . .
#YashTool #multiframe #cutter #woodindustry #woodworkingbits
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MediaTek Dimensity 6300: 108MP Cameras & 50% Faster GPU

MediaTek Dimensity 6300 Enabling 5G smartphones that are widely used with faster gaming and better photographs
The MediaTek Dimensity 6300 bears a striking resemblance to several MediaTek models from the past, even with its new moniter. However, the OEM claims that smartphones built on this silicon will be equipped with all the modern capabilities, including 5G UltraSave 3.0+ power-efficiency improvements and HyperEngine “gaming technologies,” to allow them to compete in the 2024 market for reasonably priced 5G handsets.
Although the name of MediaTek’s most recent CPU release may suggest that the Dimensity 9300 has finally been redesigned for the mid-range market, the silicon in question is really built on an older 6 nanometer (nm) architecture and features the ARM Mali-G57 MC2 GPU.
Although it has the well-known 2 Cortex-A76 + 6 Cortex-A55 ARM core arrangement, cellphones built on this “new” CPU could be up to 10% faster than those built on its immediate processor, the Dimensity 6100+, thanks to its top speed of 2.4GHz.
However, it’s impossible to overlook the parallels between it and the Dimensity 810 from 2021, which include support for outdated standards like Wi-Fi 5, LPDDR4X RAM, and UFS 2.2 flash storage and more.
However, the MediaTek Dimensity 6300 adopts Bluetooth 5.2 instead of 5.1 for the 810, supports 120Hz refresh rates (but only for FHD+ displays; no mention is made of more recent 1.5K resolutions), and has a primary camera that can capture up to 108MP images “with Enhanced Noise Reduction.”
It’s expected that the MediaTek Dimensity 6300 will soon be released in the shape of the Realme C65 and other reasonably priced Android smartphones.
Improved Noise Reduction in 108MP Cameras 108MP camera sensors are natively supported, resulting in remarkably detailed images. In low light, pre-integrated multiframe noise reduction produces a steady, clear image.
MediaTek HyperEngine: Quicker Gaming Experience Users may now game up to 10% quicker than they could on prior generations’ CPUs and have a GPU performance advantage of over 50% over competing platforms thanks to the boost to 2.4GHz CPU speeds.
With up to 11% more power efficiency, up to 13% more frames per second in demanding gameplay scenarios, intelligent connection prediction between 5G and Wi-Fi, 5G Call/Data concurrency, and more dependable connectivity to guarantee gamers never lose connection, MediaTek HyperEngine gaming technologies infuse the entire smartphone gaming experience.
Billions of Colour Displays View billion colour displays with contour-free true colours, and enjoy real 10-bit images and movies on true colour AMOLED screens, which improve user experience. With display speeds up to 120 Hz, users can enjoy exceptionally fluid interactions with apps and pages, including animations. This helps lessen eye strain.
Modem 3GPP R16 Standard A 3GPP Release-16 standard 5G modem with the most recent connection improvements now being used by international cellular operators is included in the MediaTek Dimensity 6300. One smartphone design may be made for all cellular markets worldwide by device designers, greatly cutting costs and speeding up global rollout.
5G UltraSave 3.0+ MediaTek In typical 5G sub-6GHz connectivity circumstances, MediaTek 5G UltraSave 3.0+ offers a full range of R16 power saving advancements in addition to MediaTek’s own optimizations that yield 13–30% higher power efficiency than competing options.
Faster 5G with Greater Range Up to 3.3Gb/s 5G downlink via 2CC carrier aggregation is possible by addressing a maximum of 140MHz cellular spectrum. This represents up to 40% faster downlink speeds in metropolitan areas and up to 30% faster downlink speeds in suburbs when compared to competitor alternatives. With the application of mixed duplex FDD+TDD, which combines the benefits of low and mid-band, smartphones in CA can enjoy higher speeds and a wider range. Additionally, carrier aggregation allows for a smooth changeover between two 5G connection areas at the coverage layer, giving consumers more than 30% more throughput layer coverage than they would have without CA.
Situationally-Aware Improvements When using a car underground or high-speed train, MediaTek’s 5G modem detects the connection environment and uses situationally intelligent optimisations intended to offer 20% faster downlink speeds than competing options.
Support for 8-layer DL MIMO and LB+LB ENDC A smartphone that is future-proof is one that supports the most recent cellular operator specifications, such as dual, low-band ENDC and 8-layer DL MIMO.
Compact & Exceptionally Power-efficient Platform Even for discerning smartphone consumers, a prolonged battery life is guaranteed by using the TSMC 6nm-class chip fabrication process. The more compact platform that MediaTek’s engineering advancements have produced also allows device designers greater creative freedom.
MediaTek Dimensity 6300 Specifications Processor CPU Type(s) 2X Arm Cortex-A76 up to 2.4GHz
6X Arm Cortex-A55 up to 2.0GHz
Cores Octa (8)
CPU Bit 64-bit
Heterogeneous Multi-Processing Yes
Memory and Storage Memory Type LPDDR4x
Max Memory Frequency 2133MHz
Storage Type UFS 2.2
Graphics GPU Type Arm Mali-G57 MC2
Camera Max Camera ISP
Native 108MP 16MP + 16MP Display Max Display Resolution 2520 x 1080
Max Refresh Rate Up to 120Hz
Connectivity Cellular Technologies 2G / 3G / 4G / 5G Multi-Mode, 4G Carrier Aggregation (CA), 5G Carrier Aggregation (CA), EDGE, 4G FDD / TDD, 5G FDD / TDD, GSM, TD-SCDMA, WDCDMA
Specific Functions SA & NSA modes; SA Option2, NSA Option3 / 3a / 3x, NR TDD Band, NR FDD Band, DSS, NR DL 2CC, 140 MHz bandwidth, 256QAM NR UL 2CC, 256QAM VoNR, Dual VoNR, Dual 5G SIM, EPS fallback
Peak Download Speed 3.3Gbps
GNSS GPS L1CA+L5 BeiDou B1I+ B2a Glonass L1OF Galileo E1 + E5a QZSS L1CA+ L5 NavIC Wi-Fi Antenna
1T1R
Wi-Fi Wi-Fi 5 (a/b/g/n/ac)
Bluetooth Version 5.2
Read more on Govindhtech.com
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Thursday 11th January 2024 - Research
Sludge Content
“Sludge content” is a type of viral video that features multiple clips playing simultaneously on a screen.
More online creators are producing multiframe videos dubbed “sludge content,” or “overstimulation videos.” Such videos collage several different kinds of unrelated clipstogether, such as scenes from TV shows, video game playthroughs and soothing clips of pasta dough being rolled out.
Internet communities have cracked jokes and made memes about how sludge content is an extreme response to people’s growing need for more and more stimuli to completely fill their attention span.
Videos are chopped up and added to a metaphorical content buffet, creating a feast for the eyes and brain.
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DaVinci Resolveのアップデート 原文・Deeplによる一部翻訳
About DaVinci Resolve 18.6
The free version of DaVinci Resolve 18.6 includes all of the same high quality processing as DaVinci Resolve 18.6 Studio and can handle unlimited resolution media files. However it does limit project mastering and output to Ultra HD resolutions or lower. DaVinci Resolve 18.6 only supports a single processing GPU on Windows and Linux and 2 GPUs on the latest Mac Pro.
If you need features such as support for multiple GPUs, 4K output, motion blur effects, temporal and spatial noise reduction, multiple AI-based tools, HDR tools, camera tracker, voice isolation, multiple Resolve FX, 3D stereoscopic tools and remote rendering, please upgrade to DaVinci Resolve 18.6 Studio.
We hope you do decide to upgrade as your facility grows and you do more advanced work!
What's new in DaVinci Resolve 18.6.1
Systems now default to prefer proxy for single and multi user projects.
Addressed a cloud sync issue with projects updated from 18.5.
Addressed delays when performing ripple edits on long timelines.
Addressed issue where editing or moving clips would stop playback.
Addressed issue showing retimed clips with handles on the color page.
Addressed issue navigating clips with show handles enabled.
Addressed issue with grabbing stills after deleting a gallery album.
Addressed issue importing suffixed multi mono files from media storage.
Addressed waveform jump issue when performing multiframe nudges.
Addressed issue navigating powergrades album in certain sort modes.
Improved in or out point behavior in the transcription window.
Dolby Vision 300 nit target display is now available.
Addressed issue with multiple timelines showing as current timeline.
Addressed a crash when using certain fonts on Text3D.
Addressed issue with grid depth occlusion in the USD viewer.
Addressed issue with disappearing key markers in the splines view.
Addressed issue with moving locked point selections in the splines view.
Addressed issue with polyline point scale and twist in the Edit viewer.
General performance and stability improvements.
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単一ユーザーおよび複数ユーザーのプロジェクトで、システムがデフォルトでプロキシを優先するようになりました。 18.5 から更新されたプロジェクトでのクラウド同期の問題に対処しました。 長いタイムラインでリップル編集を行う際の遅延に対応しました。 クリップを編集または移動すると再生が停止する問題に対応しました。 リタイミングされたクリップがカラーページにハンドル付きで表示され���問題に対応しました。 ハンドルの表示を有効にしてクリップをナビゲートする問題に対応しました。 ギャラリーアルバムを削除した後に静止画を取り込む際の問題に対応しました。 メディアストレージからサフィックス付きマルチモノラルファイルをインポートする際の問題に対応しました。 マルチフレームナッジ実行時の波形ジャンプの問題に対応しました。 特定のソートモードでパワーグレードアルバムをナビゲートする問題に対応しました。 トランスクリプションウィンドウのインまたはアウトポイントの動作を改善しました。 Dolby Vision 300 nit のターゲット表示が可能になりました。 複数のタイムラインが現在のタイムラインとして表示される問題に対応しました。 Text3D で特定のフォントを使用するとクラッシュする問題に対応しました。 USD ビューアでグリッドの深度オクルージョンが発生する問題に対応しました。 スプライン ビューでキーマーカーが消える問題に対応しました。 スプラインビューでロックされたポイント選択を移動する際の問題に対処しました。 編集ビューアでのポリラインポイントのスケールとツイストの問題に対処しました。 一般的なパフォーマンスと安定性の改善
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Minimum system requirements
Windows 10 Creators Update.
16 GB of system memory. 32 GB when using Fusion.
Blackmagic Design Desktop Video 10.4.1 or later.
Integrated GPU or discrete GPU with at least 2 GB of VRAM.
GPU which supports OpenCL 1.2 or CUDA 11.
NVIDIA/AMD/Intel GPU Driver version – as required by your GPU.
Installing DaVinci Resolve software
Double-click the DaVinci Resolve Installer icon and follow the onscreen instructions. To remove DaVinci Resolve from your system, go to the Programs and Features control panel, select DaVinci Resolve, click on Uninstall and follow the onscreen prompts.
Migrating legacy Fairlight projects to DaVinci Resolve
In order to import legacy Fairlight DR2 projects into DaVinci Resolve, download and install the following utility on your Windows system: https://downloads.blackmagicdesign.com/DaVinciResolve/Fairlight-Project-Importer.zip
After installing the utility, you should see an option to "Import Fairlight Project" in the Fairlight menu in DaVinci Resolve.
Additional information
Please refer to the latest DaVinci Resolve configuration guide for details on Windows support, including certified driver versions for third party hardware. It is available from www.blackmagicdesign.com/support/.
You will also need to download and install the latest Blackmagic Design Desktop Video software for monitoring with your Blackmagic Design video hardware. Desktop Video is available from www.blackmagicdesign.com/support/.
© 2001-2023 Blackmagic Design Pty. Ltd. All rights reserved. Blackmagic Design, Blackmagic, DeckLink, Multibridge, Intensity, H.264 Pro Recorder and "Leading the creative video revolution" are trademarks of Blackmagic Design Pty. Ltd., registered in the U.S.A and other countries. Adobe Premiere Pro, Adobe After Effects and Adobe Photoshop are registered trademarks of Adobe Systems. Avid Media Composer and Avid Pro Tools are registered trademarks of Avid. Apple Final Cut Pro, Apple Motion and Apple Soundtrack Pro are registered trademarks of Apple Computer.
Updated October 05, 2023.
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Detecting threats beyond the limits of human sensor sight
A new patented software system developed at Sandia National Laboratories can find the curves of motion in streaming video and images from satellites, drones and far-range security cameras and turn them into signals to find and track moving objects as small as one pixel. The developers say this system can enhance the performance of any remote sensing application. “Being able to track each pixel from a distance matters, and it is an ongoing and challenging problem,” said Tian Ma, a computer scientist and co-developer of the system. “For physical security surveillance systems, for example, the farther out you can detect a possible threat, the more time you have to prepare and respond. Often the biggest challenge is the simple fact that when objects are located far away from the sensors, their size naturally appears to be much smaller. Sensor sensitivity diminishes as the distance from the target increases.” Ma and Robert Anderson started working on the Multi-frame Moving Object Detection System in 2015 as a Sandia Laboratory Directed Research and Development project. A paper about MMODS was recently published in Sensors. Detecting one moving pixel in a sea of 10 million The ability to detect objects through remote sensing systems is typically limited to what can be seen in a single video frame, whereas MMODS uses a new, multiframe method to detect small objects in low visibility conditions, Ma said. At a computer station, image streams from various sensors flow in, and MMODS processes the data with an image filter frame by frame in real time. An algorithm finds movement in the video frames and matches it into target signals that can be correlated and then integrated across a set of video frame sequences. This process improves the signal-to-noise ratio or overall image quality because the moving target’s signal can be correlated over time and increases steadily, whereas movement from background noise like wind is filtered out because it moves randomly and is not correlated. advertisement Before MMODS was deployed for remote sensing enhancement, Ma and Anderson demonstrated its effectiveness on simulated data with target objects as small as one pixel with a signal-to-noise ratio close to 1:1, meaning there is no distinction between signal and noise. These objects would normally be undetectable to both human eyes and sensors. The baseline detector system achieved a 30% chance of detecting a moving object. When MMODS was added to that system, it had a 90% chance of detection without increasing the rate of false alarms. In another demonstration, the researchers used MMODS to detect moving objects from live data collected with a remote camera at the peak of Sandia Mountain. Without prior knowledge of Albuquerque’s roads, MMODS detected vehicles moving throughout the city. “Given that a modern video camera has about 10 million pixels, being able to detect and track one pixel at a time is a major advance in computer vision technology,” Ma said. “MMODS has been proven to improve modern detection sensitivity by 200 to 500% and works for fast- and slow-moving objects, even in poor visibility conditions.”
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Oh this is only in regards to fps and only for supported games (multiframe generation), that's not the same.
wdym the 5070 has 4090 performance and it's $549??? I need to see the benchmarks
#I pause the game every 5s to take pics 200fps means NOTHING to me lol#I'll tune up my 3090 and hang on till 5080super is out lol#for non supported game you see about 20-30% more in frames rather than 2x#wish I could go to tech demo and just test my VP on these machines#colin mumbles
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vimeo
Stylish Multi-Frame Intro Motion Design from Antony Parker on Vimeo.
✔️ Get it here: templatesbravo.com/vh/item/stylish-multiframe-intro/56226654
Resolution: FullHD 1920×1080 Modular Structure Video Tutorials You can use Photo or Video Link for free font included Customer Support Music used in preview are not inclueded, but can be purchased here
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Barn on Fanny Barger Rd Diptych
Argorama/spartorama Flipped lens On Flickr © Eben Ostby February 28, 2021 at 10:33AM. All rights reserved
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Probably the best Secret Santa gift ever! @gllcw never wants to swap the photos out! 😂 "I wanted to get you a picture frame for your new home, but sadly I didn't have any pictures of your George. Instead, I have filled it with pictures of my favourite Georges..." . . . . . #george #manygeorges #georgeclooney #georgeweasley #kinggeorgeiii #georgecostanza #homedecor #pictureframe #secretsantawins #multiframe https://www.instagram.com/p/CXtwsQkoaI2/?utm_medium=tumblr
#george#manygeorges#georgeclooney#georgeweasley#kinggeorgeiii#georgecostanza#homedecor#pictureframe#secretsantawins#multiframe
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🤍 Lovely wall hanging white heart shaped multi photo frame 🤍 www.bluelakeinteriors.co.uk #heart #white #homedecor #photoframe #multiframe #wallhanging #wallhangingdecor #loveyourhome #decorativeaccessories #giftshopping #giftshop #bluelakeinteriors £7.75 https://www.instagram.com/p/CO_O_zxC6OZ/?igshid=h82nykfb5sqs
#heart#white#homedecor#photoframe#multiframe#wallhanging#wallhangingdecor#loveyourhome#decorativeaccessories#giftshopping#giftshop#bluelakeinteriors
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