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#never dnd though
ouamotw · 2 years
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Thank you to everyone who has checked out our podcast!! 
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greenieart · 3 months
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Silverymoon in general during the Hunter’s Blades tbh
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ghoulgeists · 3 months
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a QUICK 15 minute ink sketch of my bestie @detect-thoughts' beautiful boy... I love him..
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too sweet for me
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moghedien · 18 days
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listen listen listen. I know "Lae'zel is a frog" jokes are funny and all but people keep getting actually upset because they think gith are supposed to actually be frogs or lizards or reptiles when they're literally mammals
they have hair. they (can) feed their offspring (though githyanki at least probably don't due to how their society is built, a choice that human societies in real life also make/have made). they're mammals.
"but what about xyz thing about reproduction"
there are mammals that lay eggs. there is evidence of mammalian parthenogenesis (asexual production) being possible in captivity/intentionally created circumstances. anyway, if you think all mammalian reproduction looks like human reproduction, you're very sheltered in how fucked up nature can be. look up how hyenas give birth if you want to feel unsettled.
and gith are literally a race intentionally bred by mind flayers to have whatever traits mind flayers wanted, so that would probably include them reproducing in a way that was convenient to mind flayers. but they probably were evolved from humans or at least humanoid species that mind flayers did eugenics on.
regardless, gith are mammals.
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darkthare · 3 months
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Eirlys’ coworkers, ORAN and CAITRA EODWULF!! Or “Eodwulf” and “Cat”, as they went by. They had a very bad and complicated relationship- she wanted to murder him, he decided that was probably for the best- y’know, sibling stuff, normal. I think out of all the fits I designed for this series, Eodwulfs might be my favorite…. Something about those pants
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i think that anyone starting an actual play show should be required to take a class from the justin mcelroy school of character voices. if your character has your normal voice, you’re doing it wrong. if you see medieval fantasy and default to shitty british, you’re wrong. i want FUN VOICES in my shows and i’m NOT going to apologize for it.
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not-a-space-alien · 9 months
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tbh something that has never really made sense to me about drow lore (beside a lot about it lol) is the fact that being turned into a drider is a punishment. Lolth is the queen and god of the drow and spiders are her animal. Drow shouldn't be loathed creatures and outcasts. They should be basically the most important creatures to drow.
When I'm DMing or in a setting where I can make the lore, one of the changes I make to drow is that the most worthy high priestesses of Lolth become driders after years of faithful service as a promotion, leaving their old life behind to ascend into the next stage of service to Lolth. And I made up the ritual to do it, which is called the Rite of the Black Widow, because it involves the priestess eating a faithful husband as a symbol of letting Lolth devour the fruits of their old life. Also because drow are so, so fucked up. Wizards of the Coast please hire me
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galacticsabc · 6 months
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🌹
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blujaydoodles · 6 months
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I've had the lad on the brain a lot lately, so this mistletoe dooble is a direct sequel to this one from last year 😌
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fantasykiri5 · 8 days
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Hey do y’all wanna see the most horrible fucked up homebrew ranger spell I just wrote out for fun
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papermonkeyism · 5 months
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In our new DnD campaign our party has two tabaxi. Besides my fighter kitty we have a cheetah ranger.
I give credit where credit is due, our players have shown remarkable self restraint in these almost two weeks since the campaign started, though they have finally cracked and our discord has now, finally, devolved into cat memes and videos.
I love these people.
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elftwink · 1 month
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
#good idea generator#kas plays ironsworn#am giving it a tag because i will continue to talk about this. its my blog#idk i just find in dnd like. players often FEEL threatened WAY before they actually are threatened#which makes it really hard to balance combat because players treat evenly matched fights like hopeless death traps#so instead they do underleveled combat that feels boring for some hard to pin down reason#but like. the reason is even though you're nervous about the dm's description and the things the monsters can do#there is no real threat. especially in bigger parties where the players DOMINATE action economy. they are always in control#so of course it gets boring. it drags out so everyone can take their turn but it never forces you to make difficult choices#or to totally exhaust all your abilities. after awhile the combats start to feel same-y#because even if the monster is different. you never have to do anything different to defeat it#ofc this is a subjective assessment and also if youre reading this and we play dnd together this is not a gripe abt our table i love u#i think it's really easy to get trapped doing this esp in tables which like rp more than combat#because its also like. once you're used to a certain balance of combat if your dm suddenly threw you a big one#you assume that this is a uniquely large threat in the narrative as well (rather than a rebalancing attempt)#and treat it accordingly. which is to say with way too much caution because it isnt actually that big of a threat#so then as a dm when you have to maintain the feeling of threat and the mechanical threat#(especially when sometimes the mechanical line between 'cakewalk' and 'tpk' is razor thin#and is more about the initiative order and luck than anything else)#you start to prioritize the feeling of threat. which is imo the right call always#but its just after awhile when you feel the threat but nothing ever happens to anybody. the dissonance starts to affect the table#also balancing dnd combat as a dm is really hard and often requires a LOT of on the fly adaptation#because sometimes the CR is useless and you don't know how it's gonna do until the dice are on the table already#anyway. my point is that im enjoying how ironsworn handles this problem
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kaziaxd · 2 months
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One of my least favourite fantasy tropes is when the writers go "ok, here is a marginalised race that most people fear and are thought of as evil and will attack you on sight except that's actually wrong! We explore this in several meaningful ways throughout the text! Evilness is not innate!" And then they turn around and go "not this race though. This one is just evil."
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purralyth · 1 year
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beeisnotdead · 1 month
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My boy, my baby, my Mollymauk clone, Jace Mason <3
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