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6 - PostgreDB and Prisma Setup - Next.Js-15 eCommerce Project (React js , PostgreSQL , Prisma, ShadCN , Paypal , Stripe integration)
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5 - Bind Sample Products - Next.Js-15 eCommerce Project (React js , PostgreSQL , Prisma, ShadCN , Paypal , Stripe integration)
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4 - Theme & Menu - Next.Js eCommerce Project (React js , PostgreSQL , Prisma, ShadCN , Paypal , Stripe integration)
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1- Introduction - Next.Js eCommerce Complete Project (React js , PostgreSQL , Prisma , ShadCN-UI , Paypal , Stripe integration)
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5 Things Your NodeJS Developer Can Do That You Should Leverage

When you hire talent for your web app development projects you must invest in professionals who can bring a wealth of expertise. Node.js developers are highly regarded for delivering high-performance applications with scalable solutions and real-time data processing.
When you hire Node.js app developers you should be able to optimally leverage their skills and expertise. In this article, let’s understand the 5 essential things that a NodeJs developer can do to boost your business’s digital capabilities.
What Does a Node Js Developer Do
Node Js developers are specialists in building server-side applications using JavaScript. They build efficient and scalable applications that handle asynchronous programming, integrate APIs, and ensure robust backend services.
5 key things you must leverage when you hire Node js programmers are:
Implementing real-time features
Modern web apps must have real-time capabilities like chatbots, push notifications, and teamwork tools. Because Node.js supports WebSockets, which enable two-way communication between the client and server, it’s perfect for real-time applications. Invest in Node.js programmers to enhance user engagement and experience by adding real-time capabilities to your applications.
Developing high-performance applications
High-performance and fast applications are a specialty of Node.js developers. Because of its non-blocking, event-driven architecture, Node.js is ideal for applications that effectively manage a high number of simultaneous connections. By making use of this feature, you can make sure that even with high loads, your application stays quick and responsive.
Enhancing security
A primary concern for any application is security. Nodejs experts put security best practices into effect, to guard your application against malicious attacks like SQL injection, cross-site scripting (XSS), and cross-site request forgery (CSRF). You can guarantee the security and reliability of your application by utilizing their knowledge.
Ensuring scalability
Scalability is essential for every expanding company. Scalable apps that can manage a growing number of users and requests can be created by Node.js developers. They are able to put into practice the microservices architecture, which enables the independent scaling of various application components. This guarantees that your application will expand together with your company.
Optimizing performance and debugging
Application performance is monitored and optimized by Node.js developers using various tools and methodologies. When you hire Nodejs app developers for a web app project you are able to locate bottlenecks, address defects, and guarantee that the program functions properly. By continuing to operate at peak efficiency, they contribute to giving users a flawless experience.

Investing in Node JS developers can prove to be a strategic move for a business looking to build robust and high-performance applications. To ensure you can attract and retain top talent in the industry, use tools like the Uplers salary analysis tool. You can garner real-time insights for junior to senior node js developer salaries. This will help you align your compensation strategy with the existing salary trends to make an equitable and competitive job offer.
Concluding Thoughts
Therefore, hiring Node.js app developers and leveraging their expertise can significantly enhance your application performance, security, and scalability. Their expertise can prove to be invaluable in unlocking the full potential of your digital projects for robust growth.
#hire node.js app developers#hire node js programmers#senior node js developer salary#Hire nodejs developer for a web app project
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Sometimes I feel like if I think "this is too hard" then it will be hard. Please remember to be kind to yourself, learning includes plenty of mistakes.
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The Simslops Afterword
hello everybody! thank you for reading my book. seeing people talk about it has been very gratifying & encouraging.
i was going to write this up essay style, but doing it as a q&a is more fun and still lets me cover everything i wanted to, so let's begin.
q&a
first off, a question from @aminoasinine which i'll address in parts:
I really enjoyed Simslops, and in particular I think the "dwarf fortress event log" style of writing is a great way to showcase the machine/algorithm aspect of it. What software was used for this? Did it have trouble keeping track of so many characters? I noticed the centipedes and other numbered masses were accurately tracked throughout the text, which is something that I know AI tends to struggle with. I'm also curious to know how much of the chapters' 'plot' was laid out in advance by the prompting, and whether any major events were the result of emergent narrative. In particular, the coffin + Maude's Salvation plot towards the end definitely felt like direct intervention on your part, but was the AI reacting to you inserting those things, or were you editing the text around them after the fact?
the simslops is the product of a custom program written in nodejs. the source code is available at the download page if you want to examine it in detail, but the core of the framework is as follows:
there are actors, items, and rooms with names and numerical flags.
there are actions, each defined by their conditions, effects upon the scene, and chance of being selected.
each chapter is defined by its starting conditions and available actions.
each round or tick (whatever you want to call it), a random available action is applied to the scene.
this is repeated until an action ends the scene or there are no more actions left to perform.
each action narrates itself when applied to a scene. for example, the source code for the "pick up an item" action looks like this:
hopefully this is at least semi-intelligible if you don't know javascript. the first parameter defines what the action acts upon: in this case, an actor and an item. the second is the condition: the item must not already be held, and it must not have the pickupAttempted flag. the third is responsible for how the action affects the scene, and the string it returns is how the action is described in the text. when an actor goes to pick something up, if that something is immovable, this is noted. (otherwise every scene devolves into everybody struggling to pick up a couch.) if it's not immovable, the actor picks it up. the first case is described with "actor tries to pick up item, but it's hardly portable." (a reference to the inform 7 default responses) and the second with "actor picks up item." the fourth parameter says to multiply this action's weight by ten if the item in question has a description and has yet to be examined.
each action is defined similarly. a handful use grammars for more varied output, but the majority just have simple fill-in-the-blank sentences. all together there's nearly 6k lines of nodejs to define the whole book. this project started as a test case for this framework, actually. i was outlining a short story and hating it and had a thought: what if i wrote a program to generate an outline for me? then i could have a skeleton to work from and could get to the fun part, the actual writing. out of whimsy i decided to put some simpsons characters in a room and make them fuck. this is a more exhaustive test case than you'd expect. it handles solo actions (moaning) and pair actions (lustful looks & sex.) sex only happens when both participants are horny, which requires setting flags for each actor. kramer's appearance is an action not tied to anything in the scene, and giving birth is an action that creates new actors. a great deal of my motivation here (and in many other things) was "wouldn't it be funny / fucked up if..." but it also did its job of test case pretty well. once i added items, that necessitated inventories; theft & picking up & putting down all require certain types of checks.
it's funny that you mention emergent narrative, because i really think the simslops really became what it was in the telling. early in the process i became enamored with the image of one of the characters descending through text adventure geography, lost and alone. thus came the turn to pathos. i had read "does marge have friends" some time prior, which inspired maude's inclusion and the role she plays. from there i built things out with twin eyes toward thematics and "funny/fucked up". i do find it interesting to what extent all that was emergent from the implementation. it's a framework that tends towards reducing things to mush. a semantic satiation machine.
anyway, i hope this answers your question --- it's not LLM-based, it uses older, more "traditional" procgen techniques. the plot of each chapter is roughly scaffolded by the actions i attach to it. it's really incredibly authored; it's difficult for this framework to surprise me except by juxtaposition. under this framework it's also pretty trivial to track any number of actors. so, to answer this question from @zedogica:
how much of simslops was embellished from the original generated text? a few moments stood out to me
none of it. you can download the source and get your own personal simslops. the only human embellishment was done during development. in an ideal world, this would live on a server somewhere and everyone could download a unique generation. unfortunately, i don't have the knowhow for that kind of thing. (my understanding is that you need to do a lot when writing server-side code to make sure you don't expose a million security vulnerabilities.) i've contented myself with doing what i can client-side: releasing the source code & setting up the download button to give you one of five pre-generated outputs.
returning to aminoasinine's question:
I also really like the difference in language used during the Deviltongue chapters. It's interesting to see what changes when the tone is explicitly defined as 'horror' or 'scary', and how that seemingly translates to those bizarre compound words like tribulationmalice and torturefrenzy. I think it's my favorite chapter(s) in general because of how it takes a much different tone and hammers it into the same monotonous nothing as the other chapters despite its more 'active' and ostensibly 'less boring' setting than your standard centipede sex house. everything shakes and moans and howls with blood-malice, lymph and spines standing on end, over and over until it doesn't mean anything anymore. everyone and everything is trembling in fear of a grim finality bearing down that never actually comes, because nothing ever ends. It's the same nothing-emotion as all the unbearable passionate lust in the sex scenes, an emotional signifier that signifies absolutely nothing.
thank you! the strange compounds are a product of the aforementioned grammars, as are the shaking and moaning and howling. writing the dungeon & horror chapters made me realize i really like broad, dumb pastiches. there's something very satisfying about taking cliches and mangling them.
Anyway, the choice to have 'pet the dog' in every scene did not go unnoticed, I think the last three lines are my favorite part, and finally, I think every book from now on should open with a horoscope chart made from out of context quotes. Thank you for making this, I will be watching your neocities with great interest :)
thank you for reading it! two fun facts about the horoscopes:
each entry's text is taken from a random item description.
the dates are wrong, each offset by a day. due to my strong personal convictions i wished to stress that this novella in no way endorses the practice of astrology.
an anonymous question:
So Marge crying during the video game sequence show the reduction of feelings into simple fun, even though the human experiencing the games in question might feel other emotions when playing them. But what do the horror sections represent? I got the gist of most parts, but as I don’t engage with horror medium often I feel like the commentary is lost on me. What were you trying to say with the horror sections, in other words?
first: one of the major benefits of the framework i used here is that it's very good at creating unintended juxtapositions. the only prerequisite for weeping is if the actor in question is holding part of a corpse, but depending on the context, it can take on a number of different connotations.
second:
a lot of usamerican horror films (particularly aliens and predator) are sublimations of the anxieties surrounding the vietnam war. both are about big grizzled soldier guys getting picked off by an unseen yet omnipresent foe who can strike from anywhere. hell, one of them is even set in a jungle. slender: the eight pages, being a game about the Scary Getter following you around in a forest, feels of a type with these.
seymour skinner was a us soldier in the vietnam war.
in that vein, another anonymous question:
also I understand almost all of the references in the chicken’s names but how does sylvester stallone figure into colonialism?
one of sylvester stallone's two big roles is the rambo series, where he's a heroic us soldier rescuing prisoners of war in vietnam, repelling the soviets in afghanistan, or performing other jingoistic acts of horrendous violence. the other is rocky where he plays a white boxer (the "italian stallion") who's built up as a contender to the current reigning champion, Black boxer apollo creed. he's of a type with the other americana culture slop included, i think.
another question from aminoasinine:
Damn, I thought of another question right after I sent that long-ass ask. What was the thought process behind making The Bart such a minor part of the story? Is it out of a desire (or the AI's internal rules) not to have a child present in the gore/sex chapters, or is it more about how Bart as a character seems almost /more/ of a product or symbol than any of the other characters? Like, he can't really mingle with the other 'people' in this setting, because he is something beyond, having transcended any semblance of characterhood to become ONLY product? Is this the end state of every simslop, to eventually be reduced to a series of identical stimuli on a conveyor belt of endless content?
i settled on the cast of characters pretty early. homer and marge are obvious. ned is also pretty obvious. maude is the emotional core. "kramer bursts in" is a pretty common meme. and i had steamed hams edits on the brain, so seymour gets to come, too. i scaffolded out my story with a focus on these six and whatever pathos & resonance i could wring out of them.
i don't think i had any plans to include bart until i came up with that pun. "the work of bart in the age of mechanical reproduction." that + the factory itself is a very good illustration of the funny/fucked up philosophy & dichotomy. (i think i also had the bart doll from the trash meteor episode of futurama in mind.)
anyway, to answer your actual question: yeah, i didn't want to put bart in the main story because i didn't want to put a child in the mix, and he didn't fit in the outline i had drawn up. i think the intermissions pretty accurately capture the pathos of bart & milhouse, though. the funko pop scamp and the perpetual punching-bag.
this next question is from @where-your-eyes-dont-go:
I'm curious about the reason for "_ pets the dog" being such a frequent refrain in so many sections. I could read it a few ways— it's an action that's often used to humanize characters, and it occasionally does seem to give the characters more apparent personhood, the action almost automatically being interpreted by the reader as affection showcasing an internal life—but its repetition seems to force the reader to instead view it as just another merely automatic process. It also could be a bit of commentary on the common claim that a "pet the dog" button in video games automatically makes such games better. I'd love to know more about your thought process here.
early in the development process, i added "actor votes blue." as an inane flavor action. rqd suggested they pet the dog, and i thought it was brilliant. "can you pet the dog" is exactly the kind of empty posturing i want to satirize. i thought it would be best if the dog is never simulated otherwise. just as petting the dog is an empty gesture in games, in the simslops the dog only exists "in flavor", not mechanically. there is no dog actor or dog affection flag, it's just implied there's a dog around for each scene. the suggestion of something cozy and wholesome and cute happening without any actual substance. (and bob was there, too.)
(a friend had to dissuade me from adding "actor realizes why they're called Kojima games" as another flavor action.)
this anonymous question befuddled me a bit:
have you read Marge Simpson Anime?
"marge simpson anime... what in the world is marge simpson anime?" and then i looked it up and found a tumblr blog with a bunch of drawings of marge and went "oh yeah! marge simpson anime!" i haven't read it, but i've definitely seen it around, and i'm definitely at least in conversation with it.
(on the subject of things i'm in conversation with, i realized recently that i absolutely should have put too many cooks and the simpsons au where homer is in pain in the further reading section.)
a question from @theoretically-questionable:
I'm curious as to why the choices of both explicit sexual acts and disregard for consistent anatomy within said acts were made for Simslops; was it simply a transgression, influenced by the (surprising) amount of actual simpsons porn, or something else?
this one also befuddled me. my original intent had been to generate oddball descriptions of a consistent set of genitals, but, like. on further reflection, that super isn't borne out by the text. i think my mental image of things changed when i added the "adverbly-verbing" snowclone to the sex grammar. (score one for emergent narrative.) my initial motivation was that i think over-the-top, too-mechanical-to-be-erotic sex is a fun thing to write a generator for, and i find kramer and homer doing obscene things to each other amusing. the end result is a lot more mastaba snoopy in a way i really like.
here's a question from @txttletale:
why the simpsons? as opposed to, for example, family guy
i've had to think for a while on this. my instinctive response is "it was essentially random, an act of whimsy," but that's not a very good answer. surely something drew me to the simpsons, even if it was subconscious. let's try and peel it back a layer. my next theory has to do with pathos. it is very difficult to wring anything remotely poignant out of peter griffin. you put peter griffin in a scary cave and he goes "this reminds me of the time i was in the descent" and we get some inane cutaway gag. i can't imagine lois expressing anything more sincere than a scott the woz video. there's an obvious pathos to meg, the constant butt of the joke; treating her with any degree of seriousness gets you pathos in spades. similarly, that comic where chris griffin and bart simpson go to couples therapy is genuinely affecting. there's something there, but it's a very different something from what the simslops ended up being. (for one, i wouldn't feel comfortable doing all the centipede sex stuff if my principal characters are kids.) there's a similar issue with trying this with south park (which was also something i don't have much familiarity with). while the fandom has bafflingly devoted a great deal of time and energy to the emotional struggles of those little weirdos, i don't really see much potential there.
on the other end, we have futurama, a show with perhaps too much emotional weight to go in the blender in the same way. like, there are the episodes with fry's dog and fry's brother and leela's parents. similarly, bob's burgers and bojack horseman (and i'm sure many other shows) draw their characters too realistically. the simpsons hits a sweet spot. its characters are cartoon-enough, commodified-enough, and emotional-enough. they're in the goldilocks zone along all these axes.
in the simpsons movie, there's a bit where bart and ned go fishing. bart messes up somehow, ned goes to assist, and bart flinches away, expecting to be strangled. what was once a comedy routine, a subversion of the "father-knows-best" sitcom family, is treated with real emotional weight.
how did they ever come back from that? by the end of the film homer had redeemed himself as a person and as a father. it was the emotional climax of the movie or whatever. roll credits. there were a million billion more seasons and despite the increasing age of the voice cast, more simpsons are extruded every day. why bother? the rotten heart was laid bare nearly two decades ago.
finally, a question from @fattyopossum:
have you seen any interpretations of it youd consider like. unexpected, in either a good ro bad way? any takes on it now that its been out that youw erent expecting people to get or new interpretations people brought to it that really resonated with you
a lot of the thematic weight of the simslops feels post-hoc to me, like a new interpretation that wasn't there when i wrote it. again, it really became what it was in the telling; technical decisions lead to thematic weight. all characters who have sex have the same genitalia. i decided this because it made writing the sex grammar easier. however, it's also a huge thematic boon. casting marge and maude as transfem makes maude's abjection and their love for eachother much more impactful. it's really easy for me to get chicken-or-the-egg about it. which came first, the High Artistry or the Funny/Fucked Up?
(the real answer, of course, is that it doesn't matter. the text exits anyway and i must shepherd it as it exists, not as i intended it. ego death of the author.)
as for other people's interpretations: i'm quite pleased about the reasoning that anon expressed earlier for why marge was crying while platforming. i was also happy to hear a friend's read that kramer had finally found peace in the meadows, that she's with the girls and relaxing and having snacks. it's not really borne out by the text, but it's such a comforting thought, right? maybe if we imagine kramer happy, she will be.
trivia
the first commit hit my git repo in september 2024, and the simslops released march 2025. all in all it took about six months of on-and-off work.
the name "deviltongue" comes from a character i played in a game of neptune's pride. he ended up getting betrayed and dying badly. so it goes. (on a similar note: as a kid, i thought his name actually was "slideshow bob".)
originally, the sundervalley chapters were going to feature more of the classic cozy small farmer simulator tropes. homer was gonna go fishing and chat up the town's eligible bachelors: crow, tom, and cam. it would've distracted too much from the real core of the chapter, though, so it never got implemented.
my original design for the cover looked like this:
i'm still not sure i made the right decision switching to the final composition. i like the oddness of eyes on the hair in that version, but the lines over the hair in the this version remind me of one of the ways you see dicks censored in hentai, which feels thematically appropriate.
on that subject, this texture:
is a heavily mangled collage of a bunch of ai generated images, each of which was created by using the name of a simpsons' character as both prompt and negative prompt. it shows up in the download buttons and (in heavily desaturated form) on the final version of the cover.
the blurbs were slightly modified grammar output. i was pretty fried the day of release & wasn't able to think of anything, so rqd suggested i use a relevant wikipedia extract and use a grammar for the blurbs. i think it turned out pretty well.
there are six secret characters in the simslops. have you found them?
future work
i think i've taken this framework as far as it will go. the system of numerical flags got bent when i stored the farm workers' country of origin as text. the more linear plotted segments required a set of flags trading off each other, which is fiddly to coordinate. generally, everything is very siloed off. the clearest example of this is in the grammars for generating the various bits of procedural text. they're fun to write, and i'm always delighted by the results, but there's a lot of duplication of effort in my current approach. each chapter that uses procedural text has its own grammar with its own set of words and phrases. this is basically fine in this case, but it's not something i want to deal with for future projects. writing grammars is fun, like building a shipyard in a bottle, but it gets mind-numbing after a while. you can only come up with synonyms for laugh so many times, yknow?
my dream is a single massive grammar all output text runs through. since my grammar system can handle conjugating verbs and adding a/an in front of words, integrating all text output with that system would simplify all sorts of things. then i could have big lists of words to query for relevant adjectives or nouns with specific associations, procedural sentence structures, referents that know what adjectives apply to them...
it's really easy to get feature crept in this sphere. we'll see how much of this i'll be able to implement. i don't think all that is necessary to make the simslops framework useful, really. the only thing it urgently needs is some kind of event emitting & handling system. currently all the little special cases have to be implemented specifically. for example, there's a check in the "drop item" action for if the item in question is fragile. if it is, it breaks. if the item is also smoky, we get the "orange smoke pours out" effect. it'd be a lot cleaner (and make me a lot happier) if i could just say "when a smoky object breaks, emit orange smoke" and similar things.
thank you to everyone who read the simslops, and an extra thank you to everyone who asked me questions. now it's time to go back to work on the next issue. it's going to be a very different beast. i hope you enjoy it.
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Hey not to go all "tumblr is a professional networking site" on you, but how did you get to work for Microsoft??? I'm a recent grad and I'm being eviscerated out here trying to apply for industry jobs & your liveblogging about your job sounds so much less evil than Data Entry IT Job #43461
This place is basically LinkedIn to me.
I'm gonna start by saying I am so so very sorry you're a recent grad in the year 2024... Tech job market is complete ass right now and it is not just you. I started fulltime in 2018, and for 2018-2022 it was completely normal to see a yearly outflow of people hopping to new jobs and a yearly inflow of new hires. Then sometime around late-spring/early-summer of 2022 Wallstreet sneezed the word "recession" and every tech company simultaneously shit themselves.
Tons of layoffs happened, meaning you're competing not just with new grads but with thousands of experienced workers who got shafted by their company. My org squeaked by with a small amount of layoffs (3 people among ~100), but it also means we have not hired anyone new since mid-2022. And where I used to see maybe 4-8 people yearly leave in order to hop to a new job, I think I've seen 1 person do that in the whole last year and a half.
All this to say it's rough and I can't just say "send applications and believe in yourself :)".
I have done interviews though. (I'm not involved in resume screening though, just the interviews of candidates who made it past the screening phase.) So I have at least some relevant advice, as well as second-hand knowledge from other people I know who've had to hop jobs or get hired recently.
If you have friends already in industry who you feel comfortable asking, reach out to them. Most companies have a recommendation process where a current employee fills out a little form that says "yeah I'd recommend such-and-such for this job." These do seem to carry weight, since it's coming from a trusted internal person and isn't just one of the hundreds of cold-call applications they've received.
A lot of tech companies--whether for truly well-intentioned reasons or to just check a checkbox--are on the lookout for increasing employee diversity. If you happen to have anything like, for example, "member of my college Latino society", it's worth including on your resume among your technical skills and technical projects.
I would add "you're probably gonna have to send a lot of applications" as a bullet point but I'm sure you're already doing that. But here it is as a bullet point anyway.
(This is kind of a guess, since it's part of the resume screening) but if you can dedicate some time to getting at least passingly familiar with popular tech/stacks for the positions you're looking into, try doing that in your free time so you can list it on your resume. Even better if you make a project you can point to. Like if you're aiming for webdev, get familiar with React and probably NodeJS. On top of being comfortable in one of the all-purpose languages like C(++) or Java or Python.
If you get to the interview phase - a company that is good to work for WILL care that you're someone who's good to work with. A tech-genius who's a coworker-hating egotistical snob is a nuisance at best and a liability at worst for companies with even a half-decent culture. When I do interviews, "Is this someone who's a good culture fit?" is as important as the technical skills. You'll want to show you'll be a perfectly pleasant, helpful, collaborative coworker. If the company DOESN'T care about that... bullet dodged.
For the technical questions, I care more about the thought process than I do the right answer, especially for entry-level. If you show a capacity for asking good, insightful clarifying questions, an ability to break down the problem, explain your thought process, and backtrack&alter your approach upon realizing something won't work, that's all more important than just being able to spit out a memorized leetcode answer. (I kinda hate leetcode for this reason, and therefore I only ask homebrewed questions, because I don't want the technical portion to hinge at all on whether someone managed to memorize the first 47 pages of leetcode problems). For a new hire, the most important impression you can give me is that you have a technical grasp and that you're capable of learning. Because a new hire isn't going to be an expert in anything, but they're someone who's capable of learning the ropes.
That's everything I have off the top of my head. Good luck anon. I'm very sorry you were born during a specific range of years that made you a new grad in 2024 and I hope it gets better.
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I've been using VS Code too, because it's free and therefore a lot more practical.

What kind of IDE do use in your project?
About me, I especially use VS Code due to its convenience and flexibility.
#IDE#programming#code#vs code#pycharm#project#computer science#javascript#nodejs#polymath#project batman#batman#computer skills#tech savy
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NodeJS excels in web development with its event-driven, non-blocking I/O model, making it ideal for handling concurrent connections and real-time applications like chat apps and live streaming. Its single-threaded architecture and use of JavaScript, both on the server and client side, allow for seamless development across the entire stack. NodeJS is especially suitable for startups and projects that require fast, scalable, and high-performance solutions.
Java, on the other hand, is renowned for its robustness, security, and platform independence. It is a mature technology with a vast ecosystem and a wealth of libraries and frameworks, such as Spring and Hibernate, which facilitate the development of large-scale, enterprise-grade applications. Java's multithreading capabilities and strong memory management make it well-suited for complex, resource-intensive applications where stability and reliability are paramount.
Choosing between NodeJS and Java ultimately depends on the specific needs of your project. For real-time, scalable applications with a need for rapid development, NodeJS is a compelling choice. For enterprise-level applications requiring high stability, security, and comprehensive tool support, Java is often the preferred technology.
#nodejs#javascript#web development#framework#best web development company in usa#software#node js development company#javaprogramming#programming
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me when I started this project: oh nodejs? that's so simple! I already know pandas so this is going be a walk in the park even if it takes a while
me after three months: you idiot
#coding#coding humour#html css js#python#so here's to me the fool that decided minimal prior experience making silly websites and years of python would prepare me for javascript#and all the libraries and server-side client-side bs that comes with it#I have So Much Left To Learn#I have been humbled#REPEATEDLY
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youtube
#youtube#video#codeonedigest#microservices#docker#microservice#nodejs module#nodejs express#node js#nodejs#nodejs projects#nodejs tutorial#node js development company#node js express#node js training#mongo database#mongo db#mongoose#mongodb#docker image#docker container#docker tutorial#docker course#dockerfile#dockerhub
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01/11/2023 || Day 104
Personal Chatter
I love that yesterday I was pumped and ready for November and preparing to be productive, and yet today I woke up feeling bad so productivity was low. That's ok, tmr will be better! I also had another ASL class today and the teacher brought us chocolate (and the better thing is that we already know the sign for chocolate before, so we could use that in a sentence today). We've learned about 500 words (do we remember them all? lol, nope), and it's been such a fun class, so I already signed up for the next unit of the class for January.
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Programming
Even though I didn't feel great today, I did get some stuff done!
LeetCode
Decided to start off with an easy LeetCode question, so I went with Number of Good Pairs and 5 mins later I was done. I previously did the Top Interview 150 questions, but I want more practice with Arrays/Strings, so I'm just doing those types now. Will move onto sorting and binary search trees and linked lists later (once I feel smart again).
Hobby Tracker - Log # 1
Ok, I decided what my full-stack project will be. I want to create a web app in which a user can keep track of different media they want to consume; books, movies, TV shows, and video games. Essentially, I want something that will show me how many things I want to get to (i.e how many books I want to read), and what those things specifically are, and then show me how much of each media type I've completed. For example, I have a spreadsheet of video games I own and I have it show me the % of complete games. I want that, but for all books, movies, shows, and games I enter. Not only that, but for certain media, I want to be able to get a random title from my list. Say I have 20 books I want to read but don't know which to pick. Well, I can ask it to choose a book for me randomly, and I'll read it. That's the basic idea, anyways. Today I spent some time setting up a Trello board to keep track of features I want and functionality I need, and I also started designing the mobile version of the app using Figma. It'll probably be a while before I start coding, but the idea is to have the frontend be built with React, backend with NodeJs, and database be SQL. I'll also be using APIs to get the media info, such as title, genre, etc...This will be the biggest project in terms of scope I've worked on, but hopefully I'll learn a lot.
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The Debate of the Decade: What to choose as the backend framework Node.Js or Ruby on Rails?
New, cutting-edge web development frameworks and tools have been made available in recent years. While this variety is great for developers and company owners alike, it does come with certain drawbacks. This not only creates a lot of confusion but also slows down development at a time when quick and effective answers are essential. This is why discussions about whether Ruby on Rails or Noe.js is superior continue to rage. What framework is best for what kind of project is a hotly contested question. Nivida Web Solutions is a top-tier web development company in Vadodara. Nivida Web Solutions is the place to go if you want to make a beautiful website that gets people talking.

Identifying the optimal option for your work is challenging. This piece breaks things down for you. Two widely used web development frameworks, RoR and Node.js, are compared and contrasted in this article. We'll also get deep into contrasting RoR and Node.js. Let's get started with a quick overview of Ruby on Rails and Node.js.
NodeJS:
This method makes it possible to convert client-side software to server-side ones. At the node, JavaScript is usually converted into machine code that the hardware can process with a single click. Node.js is a very efficient server-side web framework built on the Chrome V8 Engine. It makes a sizable contribution to the maximum conversion rate achievable under normal operating conditions.
There are several open-source libraries available through the Node Package Manager that make the Node.js ecosystem special. Node.js's built-in modules make it suitable for managing everything from computer resources to security information. Are you prepared to make your mark in the online world? If you want to improve your online reputation, team up with Nivida Web Solutions, the best web development company in Gujarat.
Key Features:
· Cross-Platforms Interoperability
· V8 Engine
· Microservice Development and Swift Deployment
· Easy to Scale
· Dependable Technology
Ruby on Rails:
The back-end framework Ruby on Rails (RoR) is commonly used for both web and desktop applications. Developers appreciate the Ruby framework because it provides a solid foundation upon which other website elements may be built. A custom-made website can greatly enhance your visibility on the web. If you're looking for a trustworthy web development company in India, go no further than Nivida Web Solutions.
Ruby on Rails' cutting-edge features, such as automatic table generation, database migrations, and view scaffolding, are a big reason for the framework's widespread adoption.
Key Features:
· MVC Structure
· Current Record
· Convention Over Configuration (CoC)
· Automatic Deployment
· The Boom of Mobile Apps
· Sharing Data in Databases
Node.js v/s RoR:
· Libraries:
The Rails package library is called the Ruby Gems. However, the Node.Js Node Package Manager (NPM) provides libraries and packages to help programmers avoid duplicating their work. Ruby Gems and NPM work together to make it easy to generate NPM packages with strict version control and straightforward installation.
· Performance:
Node.js' performance has been lauded for its speed. Node.js is the go-to framework for resource-intensive projects because of its ability to run asynchronous code and the fact that it is powered by Google's V8 engine. Ruby on Rails is 20 times less efficient than Node.js.
· Scalability:
Ruby's scalability is constrained by comparison to Node.js due to the latter's cluster module. In an abstraction-based cluster, the number of CPUs a process uses is based on the demands of the application.
· Architecture:
The Node.js ecosystem has a wealth of useful components, but JavaScript was never designed to handle backend activities and has significant constraints when it comes to cutting-edge construction strategies. Ruby on Rails, in contrast to Node.js, is a framework that aims to streamline the process of building out a website's infrastructure by eliminating frequent installation problems.
· The learning curve:
Ruby has a low barrier to entry since it is an easy language to learn. The learning curve with Node.js is considerably lower. JavaScript veterans will have the easiest time learning the language, but developers acquainted with various languages should have no trouble.
Final Thoughts:
Both Node.JS and RoR have been tried and tested in real-world scenarios. Ruby on Rails is great for fast-paced development teams, whereas Node.js excels at building real-time web apps and single-page applications.
If you are in need of a back-end developer, Nivida Web Solutions, a unique web development agency in Gujarat, can assist you in creating a product that will both meet and exceed the needs of your target audience.
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My open-source decentralized core
I asked before if people would love to hear about my open-source projects, and I got a lot of really great responses, so here we go...
About the project
I've been working on a NodeJS project lately, it's a decentralized real-time data network integrated with AI policies and other cool security features, It's only been a few weeks under development and in its early stages, but I hope we get somewhere with it.
The project is called ddeep-core, and it's supposed to be a tool under the ddeep ecosystem we are building in Multi Neon (my startup).
This core is supposed to be a more secure way to sync, save, and process decentralized graph data in real time based on data subscriptions and policies.
link to the project
How it works
First of all, a peer (device or browser) would subscribe to some data (a node in the graph database) by opening a connection with the core and sending a get message, and if the policies applied to that node are satisfied, it will add a real-time listener to that node and send back the current node's data, otherwise, it just ignores it.
Now every time someone updates that node's data by sending a put message, that peer will receive a real-time update.
well, these policies can be AI-powered... so for example, if you want to prevent any angry inputs from being added to the network under the 'posts' node, you can do so in 3 lines of code easily.
ddeep-core can be a fully decentralized solution, and if you want to save data to storage, you can do that too with features like recovery checkpoints...
It supports IP whitelisting to prevent cross-site attacks and that kind of stuff, It manages the data well by resetting the graph and listeners every while, and with each peer connection close.
There is no API for this yet, but it works perfectly with Gun.js or just by sending requests to it, we are currently working on an interface API to communicate with the core in a more efficient way.
So, is it good ??
So far the results are pretty good, if we are talking about stability we still have a long road to go with more testing, and if we are talking about performance, It's good so far.
ddeep-core is good when it comes to performance, as it ignores a lot of things when processing connections and messages, for example, if the core has to deal with a put request, and has to save data to storage too, it won't wait for the saving process to finish, it will just ignore if it's done or not and send the updated data to all peers listening to it (after processing the policies for sure).
I focused a lot on the data structure of listeners and peers, and I hope I got it well as it really affects the performance a lot.
#technology#software engineering#coding#decentralization#software#open source#programming#artificial intelligence#backend
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