hey. don’t cry. crush four cloves of garlic into a pot with a dollop of olive oil and stir until golden then add one can of crushed tomatoes a bit of balsamic vinegar half a tablespoon of brown sugar and stir for a few minutes adding a handful of fresh spinach until wilted and mix in half a cup of grated parmesan cheese and pasta of your choice ok?
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FRANK IT UP!!!!!!!
my commissions are open if you want to see your fav mcr pic drawn in my style!! ^^
[ID: A digital painting of Frank Iero in 2007, during projekt revolution. He's sitting on the floor and playing guitar. The instrument covers half his face, and only one eye is visible. He's looking up, frowning, in a way that resembles The Fallen Angel by Cabanel. End ID.]
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tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
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I showed sad Legend and his friends to my sister, and she immediately requested a Twilight, so...
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once again thinking about Pentiment and how none of the choices you make are the "right" one because there is no "right" one to choose from. someone's going to die as a result of your investigations in act I and act II and you have to choose. there will be consequences. you can't complete your investigation, you run out of time, someone dies, and you have no way of knowing if you've made the right decision and even when you've solved the larger mystery you still won't know. game of all time
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what did muir PUT in gideon nav to make her the most loveable character I have ever read. I don't even enjoy reading girls who don't scheme. In any other series harrow would be my favorite character by far. Why is Gideon the best girl in the universe. Scientists have been studying this question
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