#not to mention games content and how much coding goes into that
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I need to be able to actually sort my thoughts aout abt queerness in canon pokemon content so bad like I’ve been meaning to actually say something for a WHILR
#me n my f friends#mostly kite#gush abt flint sparks the fire over and over again#but therres so much queer coding in the show as a while#and horizons is actually steadily adding to thet number of episodes#it’s really nice#not to mention games content and how much coding goes into that#one of my biggest claims that literally no one will ever gaf abt is that Paul’s brother Reggie is also a. gay metaphor in some way#Reggie you’ll always be a star to me idgaf he deserved every cameo he got#sorry I just chugged a drink down#but yeah wueerdness in pokemon is cool and it happens often
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Heyo there!!
Could I get a SFW Transformers: Animated Blitzwing Alphabet here? I'd love to see your ideas for headcanons with him!!
Yes, yes you can
God I am so sorry this took AAAAAGES
But yes, here is your headcanon alphabet for this maniac(/aff)
Warnings: Blitzy has serious issues, mentions of murder
Affection- (how affectionate are they? How do they show it?)
Blitzwing's method and level of affection depends on how he's feeling. Sometimes, he's more than content to cuddle with you and make fun of some random movie, and others, all he wants to do is go blow something up with you and cackle maniacally while you both dance on the ashes.
He will (gently) smush you against his face. He will lick you. He will snarl at anyone who gets close to you. He will do all sorts of weird things that he views as loving. He'll bring you someone's head as a token of his affection.
Best friend- (How would they be as a best friend? How would it start?)
...I'm gonna be so honest, unless you're a fellow Decepticon, you probably got kidnapped. Or used as a hostage. He thinks you're weird for not freaking out, especially when he swaps faces, and he likes weird. Weird is good. Weird is fun.
He eventually seeks you out again for a proper conversation, and you two actually hit it off. (Well, as much as you can hit it off with an alien war criminal with a laundry list of issues.) So he comes back again. And then again. And before you know it, you have his comm code in your phone and a selfie of you two as your lockscreen.
Over time, it'll develop into a proper friendship, and he'd do pretty much anything for you. Janice in accounting pissing you off? He'll squish her. Ex-partner stalking you? Squished. On your period, or just had a shitty day in general? Here's an entire gas station's worth of snacks. He cares so much, and he's terrible as saying it, but he tries to show you anyway.
Cuddles- (Do they like to cuddle? How do they cuddle?)
Ah, yes. The age-old question of "do Decepticons like to cuddle?". The answer is yes. This mech is so touch starved, it's not even funny. It takes him a while to trust you with that vulnerability, though, and that's doubled if you're Cybertronian. You have a much higher ability to hurt him, and he really, truly, does not want to get hurt anymore.
But when he does trust you enough for cuddles? Oh boy is he clingy. No matter what mood he's in, he adores holding you, snuggling you, walking around with you cupped in his palms (or holding his hand, which is almost better), and a whole myriad of other things. He is a level 10 clingy bitch.
Domestic- (Do they want to settle down? How are they at cooking and cleaning?)
If he's feeling more melancholic, he might wonder what your life together might have looked like if the war didn't happen. Would you have a house? An apartment? Would you live in Vos or Kaon or somewhere else? Would you have kids? All these and more torment his fractured processor and leave him unable to sleep.
And if you're human...yikes. He can get even angstier if he's feeling low enough. Does he really deserve you? Wouldn't you be happier with a fellow human? He can't even hold you properly, why do you stay? He's a madmech, he could so easily hurt you so badly, why on earth do you trust him so much?
Of course, you're there to reassure him and remind him that you love him. That he's not getting rid of you, ever.
...I think it goes without saying that this mech should not be allowed in the kitchen. "Servo salad" yeah no thanks babe I'd rather stick to lettuce-
Cleaning is a mixed bag. You have to be very wary when you hand him that feather duster, because his mood can change at the drop of the hat. He will get angry at the dust. And unless you distract him, he will try to eat something. Put some music on and make it more of a game, that works pretty well.
That said, he does do a good job. He's very thorough.
Emotion- (Is it easy for them to express emotion in front of you?)
Short answer? No.
Long answer? It depends.
Some days he finds himself able to let the words flow like water, sweet nothings falling off his tongue easily. And other days his jaw is locked shut, the fear of losing you too strong to bear. Those are the days where he chooses instead to hold you close, to reassure himself that you're okay, that you're here beside him with no plan or intention of leaving him.
Fiancé- (How do they feel about commitment? How quickly would they want to get married?)
It'd take years for him to really, seriously consider it. But you're human, and your lifespan is so much shorter. He wants to give you the entire universe, but if that's not possible, then getting married is the next best thing.
If you're Cybertronian, then it takes even longer. He wants to court you, to do this right. He wants to take you out on dates and dance with you and show you things you've never seen. He wants to conjunx you properly, with a real ceremony, not on a backwater dirtball with too much water.
Either way, though, he's in it for the long haul. Past a certain point, he stops expecting you to leave and starts trusting that you won't.
Gentle- (how gentle are they, both physically and emotionally?)
He tries his best, but you still end up with accidental bumps and bruises. Each one makes his gut twist with an unpleasant feeling, another reminder that you shouldn't tolerate him, let alone love him. But love him you do, and so the bruises get ice and the scrapes get bandaids, and Blitzwing gets a kiss for being your brave hero. Which he, naturally, enjoys.
Emotionally, he's much worse. He's blunt and cold on some occasions, and manic and wild on others. But he tries. For you. He'll never tease you for crying, or mock you for your interests, or make fun of anything about you. He'll threaten anyone that does, in any way, shape, or form, and god help them if they make you cry.
Hugs- (Do they like hugs? How often do they give them? What are their hugs like?)
Like many things, it depends on his mood. While he does like it, it's not all the time he wants one, and he won't ever ask for one. He'll just hover near you like an aloof cat that totally doesn't want pet until you get the hint and hug him.
And it's so worth it when you do. He's warm and gentle, and the thrumming of his spark is audible. Sometimes he'll pick you up and spin you around, giggling, others he'll grab you possessively. But he's always careful with you.
I love you- (How fast do they say the L-word?)
It takes him months, if not years. It's not for lack of wanting- he wants to, desperately, but he can't, won't, give the universe another person to take from him. He can't lose you. He can't bring himself to announce to the universe that you're something else to be taken from him.
It makes him feel awful when you say it and he can't bring himself to say it back, can't tell you how he feels. So he finds other ways. He brings you things, he holds you close, and he murmurs soft things to you when you're asleep. He adores you so, so much, and it's killing him not to say it.
You end up talking about it, asking why he hasn't responded- not complaining, but worried that he might be feeling pressured- and he tells you. Tells you that he's terrified to lose you, and you've never seen him so quiet. So instead of saying it, you come up with a system. Three taps, one for each word.
He does that so often, his fingertips start to wear down a little.
Jealousy- (How jealous do they get? What do they do when they're jealous?)
Oh, he doesn't just get jealous. He seethes with envy. Depending on his mood- and how flirty they're being- they might, might escape with their life.
He'll loom beside you possessively, glaring down at them stonily, and he'll pull you in by the waist and haul you into a rough, possessive kiss, snarling his engines and venting steam until they get the message. If whoever it is doesn't get the message, he'll beat them bloody.
Kisses- (What are their kisses like? Where do they kiss you? Where do they like to be kissed?)
His kisses, like all else, depend on his mood. Sometimes they'll be soft, slow, filled with so much love you could burst. Other times they're rough, aggressive, hands pulling you against him and his engines roaring. And sometimes he just fucking licks you and calls it good.
Little ones- (How are they with kids? Do they want any?
He did want kids, before the war. Before he became what he is now, he wanted so badly to be a sire. But now, he's terrified of hurting them, of doing irreparable damage, of failing them.
He's fantastic with kids, though. He's calm and gentle and passionate and silly and defensive above all else. He'd be a great parent if he ever got his head around it.
Morning- (How are mornings spent with them?)
Mornings with Blitzwing are slow. They have to be, because he refuses to let you up until you absolutely have to get up. He's a cuddlebug when he's tired, and he's almost certainly stronger then you are. Not that you really try to get up, either, he's warm and outside is cold. A few more minutes can't do any harm.
Night- (How are nights spent with them?)
Nights with him tend to be late ones. Staying up until the wee hours of the morning talking, laughing, joking. You're always the first to fall asleep; the soft purr of his engines and the thrumming of his spark are the sweetest lullaby you've ever heard.
Open- (When will they start revealing things about themselves? Do they say everything at once or wait awhile to reveal things slowly?)
It takes ages to crack him open. The key is patience- revealing things about himself will take a lot of trust, and prying will get you nowhere. He'll tell you when he tells you, and no sooner. He'll drop little things here and there, and then drop it all at once when he breaks down after a particularly bad nightmare.
Patience- (How easily angered are they?)
It's Blitzwing. His temper is shorter than Bumblebee.
But jokes aside, he doesn't really get angry at you. Not really. He gets annoyed, he yells, he stomps around in a huff, but he doesn't get angry. He will not hesitate to squish a bitch if they hurt you though, his limited amount of patience is reserved for you and you alone. He'd fight Megatron for you if he had to.
Quizzes- (How much would they remember about you? Do they remember every little detail you mention in passing, or do they kind of forget everything?)
He doesn't remember every little detail, but you won't catch him forgetting important shit. Birthday? Down pat. Anniversary? In the calendar. He keeps track of things. He writes things down. He doesn't want to forget.
Remember- (What is their favourite moment in the relationship?)
The first time you dragged him out to see the stars. You had to go miles out to avoid light pollution, but it was more than worth it. The stars were gorgeous, and your excitement was even better.
Security- (How protective are they? How do they protect you? How would they like to be protected?)
He is so protective. He can't, won't, lose you, not after everything else, and he needs to protect you. Be that from a collapsing building or a spider, he is there.
He'll take hit after hit if it means keeping you safe, he'd rip every single Autobot limb from fucking limb, he'd do anything to keep you safe. If you were ever hurt, badly hurt, he'd rip whoever did it into shreds and then blow the shreds to smithereens and then stomp the smithereens into tiny little bitty pieces.
He'd panic bad if you ever got hurt in a way he can't do something about- if a building collapsed on you or is you got in a wreck or you're just plain sick. He can't fix this with violence. He can't fix this, period.
He'd be touched and impressed if you stood up for him- especially because he was half-expecting you to do the opposite. Expecting the worst.
Even if you can't protect him physically, he'll love you even more if you yell at someone for his sake. I mean, he thinks it's hot when you yell either way, but especially when it's for him. Optimus Prime quakes in fear at the memory of your scolding.
Try- (How much effort would they put into dates, anniversaries, gifts, everyday tasks?)
He does genuinely try. He puts his all into everything he does- loving you included. He'll take you out flying, wherever you want to go. He would give you the moon and stars, all you have to do is ask. He adores you with everything he is, was, and will ever be.
Flight dates are common even if you're human, but they happen often if you've got a flight alt. Racing through clouds, spiralling lazily around one another, feeling the wind rushing over your wings. It's one of his favorite things, and he loves sharing it with you. Especially considering you're his favorite person.
Ugly- (What are some of their bad habits?)
He's very overprotective. He'll jump in even if you're nowhere needing help, and he tends to do things for you even if you're capable.
He's also got a bad habit of not letting something lie. If you ended on a disagreement, he'll keep poking at it until you either yell at him to stop or indulge him. Both things can be resolved with a stern discussion, but the overprotectiveness is just going to tone down, never disappear.
Vanity- (How concerned are they with their looks?
He truly could not care less. He makes sure he's clean enough and that's about it.
He will make sure to scrub down thoroughly if he's come into contact with something that could hurt you, though.
Whole- (Would they feel incomplete without you?)
Oh, absolutely. If you ever died, or left him, or even got separated from him for more than 24 consecutive hours, he'd be miserable. You're his life, his light, his everything. He needs you to survive. He can't imagine living without you anymore.
Xtra- (An extra headcanon about them)
This seems to be unpopular consensus, but I don't think Blitzwing is three personalities in one body or whatever. My personal hc is that since his processor split, each "face" has only been able to express a certain subset of emotions. Before the split, he was a manic, aggressive, snarky sonuvabitch and he's still that bot, just a little crazier. But the faces aren't separate bots. It's all Blitzwing up there.
Yuck- (What are some things they wouldn't like, either in general or in a partner?)
He doesn't like sweet things. Makes him sick.
Zzz- (What is a sleep habit of theirs?)
He tends to sprawl out like he's been shot, unless he's cuddling you, then you are not escaping until he decides to let you go.
He snores. Loudly. It's awful.
His engine fluctuates as he sleeps, like it breathes with him. It revs on inhale, and idles on exhale.
He wakes up incredibly dehydrated all the damn time due to the aforementioned snoring.
Masterlist
#leo writes#leo answers#transformers animated#tfa blitzwing#x reader#tfa blitzwing x reader#transformers animated blitzwing#tfa#tfa x reader#sfw alphabet
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Yandere Kabru dating headcannons?
TW; Yandere tendencies, yandere themes, manipulation, abusive relationship, blackmail, obsessiveness
Notes;{none.}
Reader description; Female/GN
As a yandere, Kabru will be manipulative, lucid, and a little delusional at the same time.
Kabru won’t realize his feelings unless it’s blatantly obvious or one of his party members comments on his behavior. Kabru isn’t oblivious, he can determine emotions quite quickly, but he’d merely see his actions as cautionary. Sure, Kabru won’t keep his eyes off you, nor will he allow you to bunk with anyone else but him. Sometimes his concern will only be on you during the mission. And maybe he does feel content being around you, but that doesn't necessarily mean that he likes you! Then it hits him. He’ll recall all the times his yandere tendencies grew apparent, even finding himself shocked.
At that point, he’ll try to distance himself from you. It’s unfair of him to act that way to you and he knows it. A big part of Kabru is serving justice to people, and he understands if he partakes in his yandere tendencies then he’ll be intruding on your freedoms. There’ll be a period in time when you’ll be left in the dark and you’ll try to talk to Kabru about his sudden avoidance and Kabru will evade the conversation like a saint to a sin. However, it won’t last long. With your persistence and Kabru’s yearning, he won’t last long in the task of leaving you be.
It won’t be until you get into a relationship that Kabru begins to let his yandere tendencies show with his knowledge. He’s already achieved a relationship with you, so what does it matter if he’s obsessed with you? While Kabru understands his yandere tendencies are unjust, he still is a bit delusional in the sense he views them as acts of protectiveness and love. Kabru is more lucid than he is delusional.
Punishments? Yes, he partakes in punishments when he deems them necessary. Allowing you to get away with trying to kill him or trying to get someone’s help won’t happen. Once a person goes against Kabru’s moral code, Kabru will bring them to his justice: including his darling. His go-to is playing mind games. You’ll be second-guessing your every move once you plan a good escape plan. Not because you’re anxiety-ridden, but also because Kabru keeps mentioning an item you’ve secretly placed elsewhere, and when you show disinterest, Kabru looks at you like he knows.
Also punishes his darling through isolation. Will visit a couple of times but after a while, he’ll leave you by yourself. Then when you begin and cry for interaction, that’s when he steps into action.
Does he kidnap his darling? No. If his darling tries to leave him or goes through with it, his best tactic is to manipulate his darling back into his arms. Whether it be his emotional backstory or proving his utter devotion, he’ll play your heartstrings like a harp. If these tactics don’t work then he’ll allow you to leave. But, he’s played you like a fiddle for so long, he comprehends you’ll be back in a month or so. And you do. Kabru, depending on how long the relationship lasted woulf have already convinced you that you’re safer by his side.
Does his party support his Yandere ways? He won’t outwardly expose his true nature to his party, but it won’t take much to figure out how he’s acting towards you. They will think it’s creepy, some calling Kabru a weirdo. Other than discomfort on their part, unless they deem the relationship dangerous they will leave it alone. And in some cases, they too are yanderes for the darling. In that case, they’ll be more willing to allow Kabru to do as he pleases.
Would he kill for his darling? Yes. Whether it be monsters or tall men, Kabru won’t hesitate to end their suffering if it means keeping you safe. If Kabru viewed someone as a threat to your relationship then he’d find a way to threaten them. If his threats don’t work then he won’t mind ruining their life a bit. And what I mean by that is sabotaging them.
Kabru can be a dangerous yandere. His hazardous behavior depends on the stage of the relationship. Rating Kabru as a yandere, in general, would be 7/10. (1 being the best yandere. 10 being the worst yandere.)
© 2024 Dilfartist, I do not allow my work to be copied, translated, modified, adapted, or put on any other platform without my permission
#yandere#yandere tw#dilfartist#yandere themes#yandere kabru#kabru of utaya#kabru dungeon meshi#yandere dungeon meshi#yandere delicious in dungeon#delicious in dungeon#dungeon meshi#yandere x reader
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Intrigued With You
I ii iii iiii
Yandere! Pinocchio x Fem! Mechanic! Reader
Warnings: Implied toxic familial relationship, unbalanced power dynamics between the reader and Geppetto, very slight mental breakdown, slowly going into a downwards spiral, paranoia, mentioned past violence and stalking. When the full game comes out, this work may be completely different from the actual game. Please tell me if I missed any.
This blog contains/creates/interacts with dark content.
Minors/blank blogs/blogs that don’t reblog any fan art or fan fiction DNI.
Word count:3096k
Over all story summary: Your uncle’s puppet takes a bit too much of an interest in you: in which you fucked up in this chapter.
==
The public’s opinion of you started to go downhill since then.
It’s been a week, and while most of the citizens won’t throw rocks or stalk you, they still stare – glares that are sharper than a knife, cutting deep into your arteries. You could practically feel the blood oozing out, a puddle forming underneath you as you stood on the stage, heart threating to explode any second now. The crowd just stares, and the puppet next to you cheers. How funny. The damn puppet is offering you more support than the intended audience.
Your foot taps against the wood. Your head throbs and you hold back a scream. You’re a monkey in a circus and they’re throwing peanuts at you.
“Hello everyone. I am here today to introduce a new, and improved, Nanny Puppet, upgraded with new codes and everything.” Your smile is strained, some of the people cheering with others sitting in silence. Seems as though some are genuinely interested and perhaps even excited about the new developments.
Glancing at your uncle who rests behind the curtains to the side, he nods his head. But most of his attention was on the puppet rather than you. “And it even comes with settings you can adjust yourself at home.”
The Nanny cheers again, robotic, and staticky still. So lifeless, its entire being written on a script. But as you look over the crowd on the wooden stage, head light and heart thumping like thunder, you feel the same. From the way you are standing, to the wave of your hands and your words, is all scripted.
A script written by your uncle.
“Now, come,” you gesture to The Nanny, and it listens, turning its back towards the crowd as you stand next to it. There’s buttons and latches, and you undo them all, with a quick ‘sorry,’ uttered into its ‘ear.’ A habit you picked up from the years of working with your uncle.
And with the rise of malfunctions, part of you thinks it’s for the best. Pretend you’re sorry to them, and maybe when everything goes south, they’ll take pity on you. Paranoia doesn’t look good on you, you realize, showing the audience the off switch, the lights in its eyes dimming as it turns off. This wasn’t a new feature.
But the kill switch is.
“As you can see, the power switch is still enabled, even in these new models. So, don’t worry about that, but!” you bring out a control panel from your waistcoat pocket. It’s small enough to fit in your hand, and on the black surface lies a red button, a little glass cap covering it. To prevent any accidental touches. You grip it a little too hard.
“This right here is a kill switch. Now, I’m not going to press it,” your thumb rubs circles over the cap. You can’t find it in you to force another smile, mentally and physically drained from everything. “But the moment you press it, the puppet will immediately shut down… but it won’t turn on again, either.”
There’s some ‘ooo’s’ and ‘awe’s,’ but the silence of the rest is what puts you on edge. They’re most likely the protesters. You wouldn’t be surprised if this stage would set fire any minute now. You shudder at the thought. Another glance at your uncle – he nods, again.
But his eyes are still mostly focused on the puppet. You can’t tell if it is in interest, hope, or disappointment. Just like how you can’t tell if there’s still warmth in his eyes when he looks at you.
“How does it work?”
You blink, off guard. A woman raised her hand, curious eyes drilling into you. You prepared yourself for this, practicing in front of a mirror for hours on end. You got this. You need to. You might fall apart otherwise.
“So, essentially, it – “
“Or, how about you don’t make them at all? The puppets, I mean.” A man speaks up, hat hiding his gaze, but you feel the hatred and frustration radiating off him in waves. You prepared yourself for this too. But reality still sends you reeling back mentally, the thought of rocks being thrown, or stage set on fire. At least he pretends to be respectful, even with his group frowning at you.
Your body trembles the slightest bit.
“Oh – um… I understand where you come from. It’s… it can be difficult to see use in the puppets, but they’re mostly here for when you can’t do something or need extra help…” you can’t tell if you’re lying to him or saying the truth – it’s all part of the script. And truthfully, you agree with him.
You just keep your mouth shut on the matter.
“They’re taking our jobs, you know? Oh wait, you probably don’t – you’re well-off, producing and selling these… things.” The same man shakes his head before pushing others out of his way – he stops just shy of an inch before the stage. “You don’t have to worry about them stealing your job. For now, at least.”
He adjusts his hat, and the contempt in his eyes is so heavy you’re on the verge of drowning. You swallow. You do know, you do, but it’s not like you could do anything. You already tried, you tried, but talking doesn’t work and –
“Alright, alright, I think that’s enough for now.” Your uncle comes out, places a hand on your shoulder. It feels more restricting than comforting. “It’s been a rather long day for everyone, hasn’t it? The sun is going down, and dinner time is drawing near. Same place and time tomorrow, as it was yesterday and today.”
Unlike you, he sounds confident. Gentle, but firm, and yet, you’re starting to grow more wary of him than the protesters. You wish you could hurry and pick a side. Money or no money, everything was starting to seem more futile, meaningless. You want to live under a rock.
Live under a rock and become separated from your job. You tap your foot more aggressively, biting your lip once your back is turned to the crowd. Your hands twitch even with the control in your hands.
He doesn’t leave room for debate, guiding you on the shoulder to walk down the stage and to his little personal workshop. The police – puppets, again – prevent anyone from getting close. You weren’t here yesterday; it was just him. Did he go through the same thing? Is that why he’s so calm, so natural about it?
Or was he always like this? Disconnected from everything that did not concern his work, his dreams? His puppet, his –
“… Uncle,” you fiddle with the control in your hands. “Did anyone accompany you yesterday?” You can’t find it in you to look at him. Can’t even talk properly, no matter how hard you try to accept everything, like you should. It’s expected of you. And maybe it is because of that, that you can’t find yourself willing to do so.
“Mm. Howard did. It was a welcomed surprise.” He chuckles low in his throat, adjusting his hat as you make way home. Guilt immediately starts to boil within, your heart squeezing painfully as your throat closes in on itself. “He’s a fine young man indeed.”
“He is, isn’t? Such a nice young man…” you agree, nodding your head, ignoring the gnawing at your chest. You care about him, dreadfully so, to the point it was horribly painful. Which was why you tried to keep him out of your business.
But he was just so stubborn.
“Hm,” he takes a glance at you; eyes shifting from one side to another. You see it but don’t think much of it. But even so, you can’t ignore the lack of warmth in his gaze. “I heard he’s been visiting you more often now. Are you two perhaps…?”
“No! No, it’s not like that. It won’t ever be like that again.” You laugh, shaking your head. You fidget with the control more. You look down at your hands – scars and light burns decorate them like tattoos. No longer as ‘pretty’ as society would like to describe.
The though brings out a laugh.
“It just won’t work out.”
“How come?” He sounds interested, but not in a caring way – it was in a way that made you feel like a test subject. “You were such a great pair. He would have made an excellent son-in-law for your parents.”
You grit your teeth. “Yeah. He would have. But that’s neither here nor there; it’s in the past. And it will forever remain in the past.” Your face feels hot – anger? Shame? Annoyance and irritation jabbing at every corner of your very being, you try your best to remain stoic about the conversation. Even if you subconsciously know he’s taking a jab at you.
Even though he has no reason to.
You were sure of it now – all of the warmth that was inside your uncle was slowly becoming cold. Was he always this type of man? Cold? Disconnected from everything? But surely, there was still some left for you, right?
A faint chuckle. “I apologize – I shouldn’t have brought up the subject. I wasn’t aware that it was still a touchy subject.” His fingers dig into your shoulder before his grip loosens. He pats it twice before fully letting you go, turning his head to smile at you.
You think it was meant to be gentle. “It’s fine. It was my fault for… assuming you had other intentions by bringing it up.” It’s a lie. It wasn’t fine, and you both know that. But it should be okay, because he’s a man you consider to be your uncle, and of course uncle Geppetto always wants what’s best for you. It would crush you if he didn’t.
“Mm, that’s the spirit. Don’t let anything drag you down.” You’re at his personal workshop now, the wind picking up. It’s getting colder. The leaves are starting to fall more and more, flowers wilting as the days go by. Just like you.
“Now then, I hope you take great care of him. I have other business to attend to, but I wanted to make sure you made it back safe and sound.” Your uncle gives you exactly two pats on the back. Adjusting his glasses, he turns to look at you, smiling.
Smiling, smiling, smiling – it’s all he does. It’s what unnerves you the most. It’s what the citizens hate about him. It’s what unarms your family. It’s what feels the most inhuman about him.
“Yes, of course,” you reply, nodding your head. Your fingers start scrapping against the control gently. Foot tapping, you attempt to smile. “I would never harm… it. It is also my project, you know?”
It wasn’t.
“Mm, yes, of course. Thank you for all your hard work.” And with a tilt of his hat, he’s off – you watch his retreating back, the muscles with every movement. You just realized he could easily overpower you.
Your fingers dig harder into the control until you can feel your fingernails digging into your own flesh. You wonder if he would turn against you if you were to abandon this job field.
--
Two hours and forty minutes.
That’s how long you have been tampering with the legion arm – your uncle begged you to stop calling it a mechanical arm – greasing it, tightening the screws, making sure that the fingers curl just like a real hand would. And of course it did – it should, especially since nearly all your paychecks and funds go into this puppet and not your own personal life.
Two hours and forty minutes, plus two months and you’re barely about to be done with this damn thing. You finished two other ones before this, but even then, you might have to ‘fix’ them. Make sure that they’re up to your uncle’s very high standards.
“Fuck… why am I even working on this thing? This is the least of our concerns, not to mention – ow, fuck!” In your hurry to get another type of screwdriver, you pushed over a failed ‘heart’ test dummy. It lands directly on your foot, causing you to drop everything else as you hold it with your trembling hands.
They were doing that more often. “Wow, okay, great. Sure, let’s just let everything fall on you. God, I’m going crazy. I might turn into a menace before the protesters and puppets do.” Running a hand through your hair, you pace back in forth, biting your free thumb.
Every time you enter this godforsaken place, your sanity dwindles bit by bit. “Okay, let’s calm down – my foot isn’t bleeding, I think. I should… I should take a break.” Despite your words, you go back to working – picking up the old ‘heart’ and placing it back on the messy table.
Research papers messily stacked at a corner, puppet parts scattered all over, grease stains on the wood. The table wears scratch marks like medals of honor. Pausing for a moment, you walk to the far-right side of the table, picking up the papers and placing them into a clean square bin on the floor. You kick it to some random corner of the workshop.
The urge to rip them to shreds is, in a way, comforting. If those were gone, how could you continue on? They even had blueprints. Nails dig into your palms at the thoughts. Not harsh enough to draw blood, however.
“Hm, I should clean up… but what’s the point? Everything gets scattered again, uncle moves the parts to the most random of places, Howard ends up losing them… so much to do, such little time.”
Ranting to yourself, you stomp to the table again, picking up the new and ‘official’ heart for the puppet. You remember putting it elsewhere. In a drawer. Safe and sound.
And yet, it was on this stupid, stupid table –
“Are they trying to kill me?” you mumble out, on the verge of pulling out strands of your hair. “Not only that, but the fact I could have been harmed today… he knows they already threw stones at me, why make me appear in public again? Why get on the wooden stage that could easily be consumed by fire?”
Without thinking, you stride over to the puppet sitting on the red plush chair. When you’re shy a few inches from it, you take a moment to admire its beauty – the eyes were closed. Long eyelashes that cast shadows onto pale, freckled ‘skin.’ The carob brown hair still looked as soft as ever, with messy curls that remind you of his hair back when he was younger.
Back when everything was normal. Gentler times where warmth wasn’t forced into honeyed words, when you weren’t so scared of being beaten to death. When everything was fine. Happy.
It was missing the left arm – the legion arm. You cast a glance behind you, spotting the arm on the table. That’s the one he wants to put on for now. The most simple, basic one, no complicated functions, no paint, just metal. You decide to leave it.
Turning to face the puppet again, tilting your head, you really take in its appearance; it has an average body type. Maybe a bit more on the lean side, but aside from the pretty face and missing arm, it looked human. It looked normal.
And that’s what scares you.
“…,” against your better judgement, your hand reaches out. Fingertips graze against the cheeks, feeling how cold and smooth it was. It’s flawless compared to your hand. You pause to see if the puppet will move at your touch. When it doesn’t, you bring your hand up, taking a closer step to it. The hair was soft, fluffy. It didn’t feel fake like it should.
It felt real.
“… I shouldn’t be doing this. Hah. I really am going crazy.” The thread that was holding your sanity together was close to snapping. Again, against your better judgement, you act on impulse. Unbuttoning the white button-down, you feel your heart drop at how… human it looks.
But upon closer inspection, there was a thin line, forming a square across the chest. There was a little screw, the opening to inside of the chest. Huffing, you dig into your overcoat pocket, retrieving the specific screwdriver – your uncle makes you carry it like a lifeline. However, you are not sure if he thought it through – what if someone mugged you?
Your hand hesitates as you hold the screwdriver, hovering by the opening. The ‘heart’ was still in your hands. It starts to beat slowly, almost as if coming to life. “… Uncle might kill me if I mess with his favorite puppet…”
Instead of heeding your own words, you open the chest cavity, placing the screwdriver back into your pocket. You’ve seen it before; hollow, wires connecting with each other and to the sides. There’s a small open space where a human heart would be. You look at the one in your hand before nodding your head.
You were acting rebellious, in a way. And it may very well lead into your downfall, either being killed by a puppet going haywire or by your uncle’s red, blinding rage.
You hesitate before gently putting the ‘heart’ into its assigned area. Connecting the wires to it, patting it, watching as it starts to glow, beating steadily. You did not think twice about your actions. After a second, you close it, screwing it shut before walking serval steps away.
Nothing happens.
“Hah… ha-ha, what was I thinking? I went from zero to a hundred within a few minutes… I should take a few days off. Maybe even a week…” chuckling to yourself, you rub your head. You’re getting a migraine. Much be too much caffeine, that coffee would eventually kill you.
Turning around, you walk away from the puppet, heading towards the door to get some fresh air. To force some sanity back into your head before you scream your lungs out and pull out every single strand of your hair out. The longer you stay here, the worse you become.
Creak.
You stop in your tracks, blood turning cold. No. surely not – your eyes widen when you realize how stupid you are. You were dumb enough to connect the wires to the heart. But! When your uncle did that, this didn’t –
You turn your head around so fast you almost snap your neck. Your heart drops.
It opens its eyes, and the first thing it sees is you.
tag list:
@ijustreblogstuff-i-like @chiofany @quzbea @cute-angi
@nealcaffrey2129 @connorsoddsock
@rositabluemoon
#yandere x reader#lies of p#lies of p x reader#yandere lies of p#yandere lies of p x reader#lies of p pinocchio#pinocchio#pinocchio x reader#yandere pinocchio#yandere pinocchio x reader
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I'm literally looking at myself like you dumb bitch it’s a gd lego animation why are you writing this
but like The Inherent Gentleness of Landoscar
the gentle little voices they use in so many of their challenges compared to the Big Loud Fun Times With Loving Alphas that Lando's challenges with Carlos and Daniel had and with Oscar and the Prema boys !
the fact that Oscar never even properly raises his voice at all around Lando like he would with previous teammates and some of the Alpine videos. even when they're playing a big fun loud game of cricket outside and it merits shouting and yelling, Oscar never raises his voice at Lando. Lando is an absolute tiny terror, bellowing and shouting and whining at Oscar - and Oscar just giggles and ribs him gently in return.
like, Oscar would fully allow himself to yell and get exasperated (jokingly) and make fun of all the other guys in his life - he’s Australian, it’s what he does! It would be weird if he didn’t!
but in the same way that even non fandom F1 fans picked up on Oscar’s accent softening and sounding more similar to Lando’s when they’re in videos together, Oscar massively softened the genetically and culturally coded sarcasm and ribbing when he noticed it didn’t always land the right way with Lando. and how even tho they have a perfectly healthy natural sense of competition between each other, Oscar never used to be at all shy about being competitive and a little cocky… until Lando, where Oscar now ducks his head and turns pink with embarrassment over the Sprint win being brought up and how Lando was always the one to bring it up and never Oscar. and it even turned into that gentle repetition of Lando’s expressions thing which he even does in a silly Lego video “team work makes the dream work” ??
and the thing is the more Oscar has specifically wanted to accommodate Lando’s preferences and quirks and habits, the gentler and quieter he’s become with him - which goes against every aspect of bromance logic that we as fans love so much ?? normally the best thing about Lando’s quirks and habits and contrariness is when his friends roast him about them or use them strategically to whip him up into hysterical giggles or screeching and possibly nearly break something or hurt himself in unserious ways.
but then there’s the fact that Lando is also a naturally shy person and he has as many quiet moods as he has hyperactive or excitable ones. and while he can have the more excitable ones with all of his friends and we get such great media content from them, it’s really only guys like Oscar and Max F who can also bring out his quieter and gentler moods on camera.
and it’s literally fascinating to me that as a result that’s actually become more the default when Lando and Oscar are together - even down to never broadcasting when they spend time together outside of F1 commitments apart from mentioning it in passing. their time together is A Gentle Vibe and would feel weird to document bc it's at once so warm and friendly but also not A Big Deal!
and idk the fact that Oscar also doesn’t show overt bromance gestures of affection to Lando on camera or when specifically prompted by the media - but then he shows a consideration and attention to Lando that not even joking we only rly notice him do when it comes to Lily. and that most of Lando's other friends don't tend to show him apart from Max. and Oscar’s even like that w Lily where he doesn’t do the typical PDA or getting overly sentimental about her but he mentions her all the time to show how much a part of his life she is and isn't that more significant !! they’re his go-to for any question about himself that isn’t about racing - what Lando and Lily like and don’t like, how they tease him or give him a hard time, what he finds exasperating in a fond way about them. something about Oscar not rly caring if he’s a dynamic or at all fan popular person outside of racing and then being a mirror to reflect the much more interesting qualities of these two unique people who are in his life more than anyone else something something !!
but mainly it’s how the youngest and most closely competitive pairing on the grid are also the least overtly Manly Aggressive Men and don’t honestly seem at all concerned with trying to be so ! even the way they treated the usual mind games/fighting talk thing by just finding the whole concept amusing !! same with team orders where they just say ‘oh it was fair!’ and they’re both just so effortlessly What Is Gender that it rly is like they are watching The Men* from a distance most of the time and peacefully sharing silent communication with each other and speaking in voices so soft that The Men cannot even hear and like they just exist in this aura that makes us think they’re twins when actually their looks and their personalities aren’t twinning it’s just that they inhabit this wavelength exclusive to themselves and they do frighteningly well at pictionary and they coo these little thoughts at each other and it’s sometimes creepy but endlessly intriguing !!!
and how as fans there’s never any Top/Bottom Dominant/Submissive laws or even popular tendencies we literally all enjoy writing and thinking of them in fanon in every possible way and it always fits !!
just cool to me !
*with special exceptions at times for Lewis and Charles here - sometimes
#landoscar#inchidentallyanessay#inch gets weird#landoscar meta#as a What Is Gender myself they just are so dear to me#vestal virgins au
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Pray tell us those streamer au thoughts?
I realized in retrospect that the word I was looking for was youtuber, not necessarily streamer... oops? I hope this is still fine! I explained what I think they'd cover and how they meet
Ghost: He's a cryptid/urban legend youtuber. He often goes to these places and take the most ominous videos known to man. Often includes him perching in places he shouldn't be while in full tac gear. He openly talks about being in the military but is super cagey about further details. Plays some horror games and he starts talking to Soap and Roach through Dead By Daylight
Soap: A gaming youtuber. Actually does stream. Mostly does super long games in one go because he knows if he sets it down he'll never pick it back up. Plays a ton of multiplayer with friends which is how he started talking to Ghost. Openly thirsts after him but in a fun way for the audience. Ghost can't tell if it's real or not.
Roach: Silent youtuber. Mostly posts his own bugs and stays in his lane. Speed runs Terraria whenever his views drop. Has a running bit about having an onlyfans.
Price: Teaches basic self defense. Is the chilliest of all of them. Since he's canonically a stoner now, he's stoned in half of them. Will occasionally join Ghost on his adventures cause they knew each other in the military. Is Simply Built Better.
Gaz: A commentary youtuber, but the kind that is mostly just explaining what's going on, not the kind to fill it with his own opinions. Occasionally features Alex for the ones over the CIA.
Graves: Is a commentary youtuber that does fill it with his own opinions. Has pulled a gun out on screen before Moist Critical style.
Alex: Critics and debunks conspiracy theories. Especially one's connected with certain pipelines. Ghost and him have worked together multiple times and there is ship content of both of them.
Laswell: Doesn't have a youtube channel.
Alejandro: Plays horror games and dating sims. Has a super long series over boyfriend dungeon. Openly talks about his husband constantly.
Rodolfo: Cozy video games. Is stupidly organized about everything. Will not mention he's married.
Valeria: True Crime. She talks about certain female criminals with a little too much love.
Núñez: Valeria's Ryan.
Farah: The obvious answer is over her cause but I never want to go with the obvious answer. She's a ghost hunter. Get fucked.
Oz: Posts coding videos and is very funny. Lowkey like code bullet (god I hope he never sees this)
Velikan: Long think pieces that leave viewers and fundamentally changed.
Mila: Parkour and sight seeing. Breaks into abandoned places. No one knows her, Graves and Oz are friends until they found out they're platonically all living together.
Reyes: Work out youtuber. Shamelessly posts thirst traps.
Chuy: Another cryptid/urban legend youtuber. He focuses more on Mexican culture than Ghost. Refuses to play video games on stream.
#Johnny “Soap” Mactavish#Simon “Ghost” Riley#Rodolfo Parra#Alejandro Vargas#John Price#Kyle “Gaz” Garrick#Phillip Graves#Valeria Garza#Farah Karim#Alex Keller#Kate Laswell#Call Of Duty Modern Warfare II#Call of Duty#Gary Roach Sanderson
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Mod Talks #2: Ranking the Danganronpa Series:
//So this ranking list might be a bit confusing to some people, since the title of it isn't exactly a dead giveaway at what I'm going to be talking about here.
//So let me just explain.
//Since the first game released in Japan in 2010, Danganronpa has become an absolutely huge franchise, spawning a fair few sequels, countless media, even more countless fan-projects, and there's so much more to it's name. Even after 14 years or so of it's lifespan, and with the series not really getting anything else lately since Kodaka left Chunsoft to form his own company with Uchikoshi, Danganronpa is still a much beloved franchise by many.
//Which is what causes all the fan-related projects like this blog to pop up. Because people cannot get enough of these characters.
//So in this ranking post, I'll be ranking each and every installment in the main series, as well as a few notable spinoffs, adaptations, and fan-projects featured on this blog. My rankings will be based on my own personal opinions first and foremost, but I'll mainly be judging these on factors like story quality, character writing, and the overall impact it had not just on me, but on the series.
//This is also going to be classified as a Mod Talks because I'm going to go more in depth than I normally do with these rankings. Beyond just a few paragraphs, I'm going to be analyzing basically everything that I possibly can.
//Let's break it down a little bit more.
This list WILL include:
Each of the mainline games - From DR1 to DRV3
The End of Hope's Peak Academy Anime - Both arcs will be counted as one.
Every Fanganronpa featured in the blog - None outside of that though, so don't expect to see Despair Time or anything like that pop up here.
All the Light Novels and Official Manga - Such as IF, Zero, and Kirigiri.
This list WILL NOT include:
Kirigirisou - I haven't played it, and so few people know what it actually is that I don't think anyone will care if I leave it out. I'll gladly give it an honorable mention though.
Magical Miracle Girl Monomi - It's a bonus minigame that adds no substance.
Danganronpa: The Animation - I understand that the DR anime adaptation is unpopular, but since it's a brief retelling of the story of Danganronpa 1 with the same characters, I decided not to include it since I'll already be covering them.
The Manga Anthologies - These are short stories written by a variety of different creators that each interpret the characters differently. I cannot judge them as a collective.
Master Detective Archives: Rain Code - Yes, it is another game by Kodaka. Yes, it has similar designs and mechanics to DR. And yes, the characters of the game are featured on the blog. But Rain Code is NOT a Danganronpa game, so I am not accounting for it.
Danganronpa Survivor, or any other Danganronpa Ask Blog that frequently gets mentioned here - This goes without saying. I'm not including the blog itself on the list because 1 - Personal bias to my own work, and 2 - It's not official enough to be classified under the content.
//Also, as one last thing, official content in the Danganronpa series will be marked orange in the title. Fan/Unofficial content will be marked purple.
//That should be everything, so let's take a despair-filled dive into the world of Danganronpa and see which titles rise to the top.
#20 - Danganronpa: Togami
//So going into this, I'm willing to reckon that a lot of you thought that I was going to put Danganronpa 3 right smack dab at the bottom of this list. Especially since I shit-talk it so much, and for good reason.
//But the true crime is that I don't talk about the Danganronpa: Togami light novel series enough, and just how much of a fucking shitshow it is.
//Now, this series isn't widely known to every fan of the series, so let me quickly summarize what this is. Danganronpa: Togami is a series of light novels written by Yuya Sato, that centres on Byakuya and his experiences with the Ultimate Despair in the Czech Republic, during his first year at Hope's Peak Academy, and prior to The Tragedy. It is unclearly canonical because it is not mentioned directly in canonical material. The Yuya Sato series saw the publication of three volumes.
//Given that Byakuya has one of the most interesting backstories in the Danganronpa series in my opinion, you'd think that a light novel that sort of shows that off, and how some of the events prior to DR1 truly played out would be really cool, and worth reading to help suck on that juicy lore.
//Well, it's not. Not even slightly.
//I've only read these novels once, having to read a fan-translation of it online, and believe me, I have no intention of revisiting them. The plot of the novels are convoluted and confusing, and even though Danganronpa CAN get very confusing in it's main storylines, it's still usually coherent enough to enjoy. But this just isn't.
//The fact that Yuji Sato truly has no idea how to write in a sane manner is one of the main problems with his work. Sato is only dimly acquainted with the idea of "making sense" and has no idea what "going overboard" entails.
//Remember how during the Death Battle event we hosted on this blog, I mentioned that Mukuro and Sakura were fast enough to instantly run from Japan to Prague in a couple seconds? This mad fucker came up with that, and Kodaka just let him.
//It also includes a lot of themes and scenes that I find...kind of disturbing? When the books get violent, they get REALLY violent. There's also a LOT of incest (which is unfortunately very common in Danganronpa) and a fair bit of suicide and fatphobia on top of that. And while Danganronpa has done all of these before, for the Togami novel series, it's just insanely gratuitous in the way that it's portrayed.
//Danganronpa isn't afraid to touch on darker themes, and that's fine. It's a series about high-schoolers killing each other. You can't really downplay that too much, so you might as well run with it. However, this novel's shift in tone is TOO dark. Too dark to the point that it feels like it's trying WAY to hard to be edgy.
//And the key difference is that even when the main series gets dark, the humor and eccentricity of the writing kind of balances it out. But we have absolutely none of that here. It's just gore, rape, death, blah!
//Sato, I'm sorry, but this isn't what "Graphic Novel" means.
//But all of this is completely putting aside what I consider to be the absolute worst part of this series of novels: The complete BUTCHERING of Byakuya's character.
//Byakuya is one of the most stand-out characters in the series. He's appeared at least once in basically every mainline iteration of the series, and because of that, he's the character who has seen the most development. He never betrays who he is, and remains a smug asshole to the end, but he still cooperates more with his peers and doesn't put himself on a pedestal above them. Even at the beginning, though he does a lot of conniving bullshit in DR1, he still holds himself to high standards.
//But the novel says balls to all of that.
//In the novel series, there are many times that Byakuya is portrayed as more vulnerable and less composed. If this took place in a time when he was VERY young, then this would make more sense, but this story takes place like A YEAR before the first game. His interactions with other characters can also be more emotional and impulsive, whereas Byakuya has always been famous for being reserved, cold, and strategic.
//Alongside all the other edgy shit that infects this series, the novels try to explore the darker side of Byakuya's character, sometimes pushing him into morally ambiguous or outright negative situations. For example, there's a point in the book where he gaslights a young girl into falling in love with him so that she'll writ his autobiography for him, and several scenes where he engages, or at least complicit in, extreme brutality.
//Not only is this the most OOC thing Byakuya has ever done, but it completely undermines the complex character that the series built him up to be. Despite his cold demeanor, he's not a violent person.
//All in all, if you do get a chance to read this novel, I personally suggest that you let it slip by. It's really not worth the read, and I'm willing to bet that almost any other fanfic writer on the internet could completely redo this.
//But now you see that even with it's stupid writing and many flaws, why DR3 didn't fall this far down, because this is somehow a billion times worse.
//But we're gonna talk about it now, right?
//Well...
#19 - Danganronpa Gaiden: Killer Killer
//Killer Killer fucking sucks.
//There's no sugarcoating it, it's just insanely bad. And it's honestly so disappointing because this could have been something great.
//Danganronpa Gaiden: Killer Killer, more commonly just called Killer Killer, is a bit more well-known than the Togami light novels. And this is mainly because it is actually an important part of the Danganronpa timeline.
//Somehow...
//According to the official chronology, the events of this manga take place before those of Danganronpa 2 and after those of Ultra Despair Girls. The main story revolves around Misaki Asano, a recent hire who works as a special investigator for the Special Investigations Unit of Future Foundation Branch 6; a division tasked with cracking the most unusual and difficult murder cases. One case at a time, she and her partner Takumi Hijirihara work to overcome hopelessness; the most difficult case they have is that of the enigmatic Killer Killer, a strange serial killer who preys on other murderers.
//You get three guesses as to who the Killer Killer actually is.
//Killer Killer ironically suffers from a problem that is both similar to that of the Togami novels, but also the complete opposite problem. It's easily one of the more darker parts of the Danganronpa Timeline, but even at it's darkest, Danganronpa is well-known for balancing these moments with its unique humor and over-the-top situations.
//Unlike the previous entry, Killer Killer does have these moments, but they are balanced HORRIBLY. Most of the manga focuses heavily on gore and psychological horror, which is off-putting on it's own, but even more so when you randomly throw in a stupid fucking gag in there.
//The key one I feel being Takumi Hijirihara's weird quirk where he pulls a Zenitsu and falls in love with every pretty woman he meets. Even when they're the killer.
//Speaking of Hijirihara, HE FUCKING SUCKS.
//A lot of people think the protagonist of this manga is cool because he's different, and I do agree that he's easily the furthest cry of the main protags in the series. He shares absolutely nothing in common with Makoto, or Hajime, or Kaede and Shuichi, or Komaru and Toko.
//Okay, he shares a LITTLE bit with Toko, but Toko of bearable. He isn't.
//While moral ambiguity can make a character, especially a protagonist, a lot more interesting, Hijirihara's isn't handled well. His actions are often portrayed as justified within the narrative, even though most of the time, they're questionable at best and outright unethical at worst.
//And I know how that sounds coming from the guy who wrote Kuripa Kurafto, but I should remind you that even though he is violent and rotten, Kuripa DOES believe that people can be redeemed. It's only those who don't try and relish in their homicide that deserve to be put to bed forever.
//Asano is okay, but her personality and quirks are things that Danganronpa has already done before, AND better. Though I do like that she and Hijirihara have something of a romantic connection.
//Actually, speaking of which, if Kuripa was in this novel, then he'd probably murder all the killers featured in it too. Because that's exactly what they are. Murderous psychopaths and nothing else.
//Danganronpa's two biggest strengths across the whole series are the mystery, and the characters. And the big problem with Killer Killer is that it's severely lacking in both core aspects.
//Almost every chapter of Killer Killer goes the same in that somebody dies, and Asano and Hijirihara are on the scene to investigate. But before any investigating can be done, Hijirihara figures out the culprit immediately, and every time, without fail, the culprit goes all hobo-murder-crazy, tries to kill Hijirihara, only for this guy and his unexplained insane strength and precision to humor them with an instant kill.
//There is absolutely no sense of mystery since Hijirihara solves the cases FOR the audience before any evidence can be given, and there is absolutely no complex character writing either. I don't remember a single character's name from this manga besides Asano and Hijirihara themselves; as well as the characters who are also featured in DR3, like Munakata and Kyoko.
//I even made sprites for A Student Out of Time for the girl who was super into leeches once, and I STILL don't remember her fucking name.
//(I think it's Shimizu or something?)
//Even when the format breaks, there is nothing compelling whatsoever about the plot of this manga. It lacks any sense of intrigue and it lacks and sense of depth, and to make matters worse, the writing and pacing is wholly inconsistent.
//Killer Killer is completely unessential to the Danganronpa series, even though it's portrayed otherwise. Danganronpa 3 still has the merit of at least expanding the lore of the series both before and after the addition of the Future Foundation, but in Killer Killer's case, instead of enriching the existing universe, it feels like a side project that adds no meaningful value or new perspectives to an already established narrative.
#18 - Makoto Naegi Secret File
//Yes, we're STILL not at Danganronpa 3. Crazy right?
//Turns out the anime is better than most of us expected to.
//Okay, so what can I say about this one? Well, this addition to the series is still relatively unknown, so I guess I should start by explaining what it is.
//The Makoto Naegi Secret File; sometimes referred to as "Makoto Naegi's Worst Day Ever" or something similar; is a short 25-page novella penned by Kazutaka Kodaka that describes the events leading up to Makoto Naegi's admission to Hope's Peak Academy. The first DVD/BD volume of Danganronpa: The Animation came packaged with the booklet.
//And it is basically exactly what it says on the tin. It's a story about Makoto randomly getting stuck in a hostage situation after a conga line of bad luck, where he accidently exposes and catches a jewel thief. It's a frankly ridiculous and hilarious story that you can't help but feel bad for the Lucky Student with.
//And in all fairness, the story itself is Danganronpa's cuckoo writing at it's finest. The fact that the story is a mini-precursor to the events of the first game is cool, and the direct relevance to the core narrative makes it appealing.
//So god tell me Mod! Why is it so low!?
//Well, first off, I can't really hold the Secret File in HIGH regard because it's a 25-page bonus booklet that not many people would have read, and even if they had, it hardly makes much of a difference to people's experience with the anime/game. But the major problem, which loosely ties into this, is pretty obvious.
//It's redundant.
//What tends to make the novels and side material like Zero and Kirigiri so great is that it expands on the lore of characters who you really want to know more about. Junko, Mukuro, Kyoko; they're all characters that you want to learn more about. Their backstories. Who they really are. Why they became the way they did. And yeah, Danganronpa: Togami completely failed to do that for Byakuya, but it doesn't change the fact that it's something you'd like to see.
//But...you don't NEED that for Makoto.
//Makoto Naegi is THE Danganronpa Protagonist. He appears at least once in every game, and even when he doesn't, his influence is everywhere! You play as him in the first game, and he's the one who defeated Junko Enoshima. He's a living legend across the entire franchise and a fondly remembered character from the very beginning of the franchise.
//A story like this is completely unnecessary since it doesn't teach you anything about Makoto that you either don't already know, or that is interesting or new information. Makoto's lucky being sucky is nothing new, and all the Secret File does is rehash information that we already know from the games without adding any substantial new insights.
//The story simply doesn't provide enough new or significant information to justify its existence. No major revelations about the original hero, or impactful additions to his character. And as someone who does really like Makoto, that's disappointing to me.
//Also, just like the previous two entries, this story also suffers the problem of an imperfect balance between the angst and the humor. Although in this case, it's more on the other end of the spectrum from Togami and Killer Killer, where it's too goofy and not hectic or scary enough.
//And as one last little qualm, the file focuses way to heavily on specific aspects of Makoto's character, like his talent and his backstory, neglecting other elements that I find a lot more important.
//And therefore, it detracts from my enjoyment a bit.
#17 - Danganronpa 3: The End of Hope's Peak Academy
//We're finally here. At what is surprisingly not the worst thing Danganronpa has put out, but easily my least favorite canonical mainline installment of the series.
//Sit down for a bit if you're not already, because I do have a fair bit to say about this one. But my concerns with it are mostly the same as everyone else's.
//Believe it or not, the reason why Danganronpa 3 didn't end up smack dab at the bottom of this list isn't for the easy reason that "I just liked those other one's less." Actually, Danganronpa 3 isn't wholly irredeemable. There are some stuff about it that I like.
//But both parts of this anime, the Despair Arc and the Future Arc, suffer from the same problems. So I've chosen not to separate them, and I'll try and go through all of my major issues with this show one at a time.
//With that being said, first things first...It's plot is pretty terrible.
//Danganronpa 3's storyline is weird, incoherent, and rushed, especially in Future Arc. And this is something you'll notice as we work our way down the list of reasons, but it feels like DR3 suffers way more than it should through the simple fact that it's an anime and not another game like one and two.
//The game's would not have this problem because there'd be more time to divvy out, but for the anime, it feels like they introduced numerous storylines and character arcs, then spent a lot of the series, especially the latter parts, trying to wrap them up. Which of course, leads to a lack of depth and development for any of the characters, and an overall unsatisfying conclusion.
//The duel arcs of Future Arc and Despair Arc are also unnecessarily complex and confusing. Especially since they're two separate storylines, but you're also supposed to watch then alternately?
//One of the biggest offenders, as I'm sure everyone is already well familiar with, is the birth of the Ultimate Despair at the end of Despair Arc, when the 77th Class, AKA. The Class of Danganronpa 2, are turned into Junko's subservient despair minions.
//What we could have gotten was a show seeing this class slowly devolve and drown in despair as their lives progressively get worse and worse.
//What we got was Chiaki dying, and a brainwashing video.
//Lazy.
//Lazy.
//Lazy.
//There is no other word for it.
//Speaking of which, one of my biggest problems with DR3 and why I hate it so much is because I absolutely despise the main cast.
//Everybody in the Future Foundation is a complete dickwad at first, and most of them remain that way throughout the entire story. As I said before, I grew to really like Seiko Kimura, and I liked Koichi Kizakura and the Great Gozu too. But DR3's new characters in general are either underdeveloped, or they're written in a way that makes me absolutely despise them. I think Juzo Sakakura is the worst offender of this.
//And it's not just the new characters either. The anime also features the casts of Danganronpa 1 AND 2, and SOMEHOW BOTH GROUPS are treated really poorly, with their story and character arcs either being completely ignored, or concluded in unsatisfying ways. Again, the brainwashing at the end of Despair Arc is the worst offender of this.
//The anime also seems to prioritize fanservice of all kinds over actual coherent storytelling. Like a pandering attempt to please the fans, and massively failing, since they aren't delivering anything substantial.
//But the thing that bothers me the most is that despite being marketed as the conclusion to the Hope's Peak saga, and literally EXISTING for the purpose of wrapping up a lot of the plot points from the first 3 games, Danganronpa 3 leaves quite a few plot points unresolved or poorly explained.
//For example, what happened to the Remnants of Despair after they took the fall for the Future Foundation? How did the Remnants account for Nagito after everything he did to them in virtual Jabberwock Island? What happened to the Future Foundation after the Final Killing Game, and how did they fix the mess that Tengan and Yukizome left behind? What's going on with Makoto now that he's randomly the headmaster of Hope's Peak? What happened with Ryota, and is he ever gonna psychologically recover after he tried to brainwash the whole world?
//The blatant lack of closure on a lot of the aspects I've listed above, AND more, is just so damn frustrating. It's not a definitive end to the story; not to mention that the anime introduces changes and elements that don't align with the game; such as Chiaki randomly being a human now even though she was just an AI originally.
//To put it simply, Danganronpa 3 just...fails. It fails to live up to the standards of the games that came before it, and it fails to provide a satisfying conclusion to the storyline.
//So here's the question. Is it really all that bad?
//Actually no. There are some pearls hidden in this pile of dirt.
//When the anime really tries, it can deliver really powerful emotional punches to the gut when it wants to. In my view, the last episode, also known as the Hope Arc, which marked the conclusion of Makoto and Hajime's parallel tales and marked a crossover between the two arcs, was truly outstanding. And that's not even mentioning the emotional rollercoaster that is real Chiaki's execution. It's such a terrifying and morbid scene in the franchise that really just sticks with you.
//Speaking of which, while I do feel that the cast get done dirty a lot in the show, I can't claim the same for the main pairings of each arc. That's Kyoko and Makoto for Future Arc, and Hajime and Chiaki for Despair Arc.
//Anime Chiaki is very different from game Chiaki, but she's an equally fun and entertaining character. I would argue even more than the original, though I know that's an unpopular opinion. A lot of people think that Chiaki is a Mary Sue in the anime, but I think the anime actually shows off the imperfections with Chiaki's character more than DR2 did. She exemplifies genuine kindness and unwavering dedication to her friends, making her a compassionate and likeable character.
//Hajime even more so is handled well I think. His complex emotional journey and growth from a confused, despair-ridden individual into a determined and empathetic person who seeks to redeem his actions is enthralling, and honestly, if it weren't for the little touches that DR3 gave him, I might like him half as much as I do now.
//And Kyoko playing less of an active role in the narrative actually works to her benefit. Especially since whatever scenes she has are usually interesting, and casually reminds you that "Yes, I am the most badass female character in the series." And the compassion and care that she shows for Makoto, despite how cold and distant she is to everyone. Ship fuel aside, it's great.
//If I can give the anime one last plus, it's that I think it has one of the best soundtracks in the series. The songs in the anime aren't as well known because I think a lot of them used to be copyrighted/are copyrighted, but listen to the soundtracks of both DR3 arcs and you'll see what I mean.
//So yeah. Danganronpa 3. Bad? Yes. Completely irredeemable? No way.
#16 - Danganronpa ReBirth/DanganRebirth Voices
//Honestly, I was actually this close to putting ReBirth below DR3. I didn't quite realize how much I didn't care for it until now.
//A lot of you might be surprised to see this one on the lower levels of the list. I've mentioned before that three of my favourite characters in the blog are Akira, Narumi, and Ayumu, all three of whom come from this project. So why is it this far down the list?
//Let me give you a little bit of background on the origins of this Fangan.
//For the sake of pulling an April Fool's Day joke, online content creator and game designer Miwashiba spent 1.5 months creating and developing Danganronpa ReBirth. Miwashiba declared that there would be no intentions to develop this game beyond what had been provided once the joke ended. But after getting so much interest in their novel, they eventually started posting the prologue and first chapter in text format on their blog.
//On April 1, 2017, the official website went live along with "in-game" videos that included character graphics, music, and a fully voiced cast. Because the artwork, graphics, and website design were so similar to the Danganronpa aesthetic, there was a lot of conjecture online about whether the game was real or just a practical joke being pulled by Spike Chunsoft, especially among English-speaking fans who did not have access to the untranslated website.
//But Miwashiba retained their stance on not making a full game out of it. However, that eventually led to the creation of DanganRebirth Voices.
//Now I should clarify that Danganronpa ReBirth and DanganRebirth Voices are two completely different fan projects that use the same characters and plot points. And instead of a game, it was instead an animated web-series featuring a lot of famous Fangan voices actors that are still active in the community today.
//In order to avoid possible legal action that Miwashiba may face if Spike Chunsoft found someone creating unofficial Danganronpa works for financial gain, Miwashiba had initially agreed to allow the team to use their creations' name, characters, and materials on the understanding that it would be entirely non-profit.
//However, later on, The Voices team revealed that they were organizing a stream to generate money for a team member's cat's veterinary expenses, despite their agreement with Miwashiba. The goal of the stream was to entice viewers to give by offering a Q&A session with the team, providing voice acting requests from the ReBirth Voicescharacters, and featuring additional content that included the Danganronpa ReBirth moniker and Miwashiba's original characters.
//Although they had been able to work out a compromise and negotiate their way out of problems with Miwashiba in the past, the team explained in their public statement about the project's cancellation that the stream had been the "last straw" in a list of concerns that Miwashiba had had since the project's inception. As a result, they felt that in order to respect Miwashiba's wishes and avoid legal issues, they had to cancel the project.
//I remember being pretty bummed and annoyed when I first heard about it, but looking back, I don't blame Miwashiba. ReBirth was always meant to exist as a joke, and Chunsoft's legal action team was fierce back in the day. But the fact that this never got a solid conclusion and only two incomplete projects knocks it down by quite a bit for me.
//While I do love the characters I listed above, my interpretation of them is only loosely based on ReBirth Voices original outline for them. They share only a few things in common; for example, the reason why Narumi and Akira are bad guys is because they were confirmed to be a pair of Mastermind's in ReBirth Voices. And I kept Ayumu's gender politics as part of his character, but downplayed them massively.
//However, even outside of that, I have quite a few issues with the ReBirth games. For one, the writing in both versions is pretty subpar, and whatever nuanced storytelling and engaging dialogue they're trying to get across to me, they're failing to do so.
//The second big issue is that a lot of what DanganRebirth does is recycled concepts from previous entries without offering new or innovative elements, taking away any sense of freshness.
//Not only that, but it typically tends to do these concepts worse. In both versions, Ayumu's gender politics plot point is treated with disrespect, in a way that Kodaka would never have done for Chihiro in the original game.
//And as a last fault, the quality of the voice acting in ReBirth Voices is wholly inconsistent.
//On the one hand, bblackroses as Narumi, and HarenaVA as Kazuomi are pretty on point and good for the characters; but in contrast, something like Kel as Ayumu and Bostoboy as Akira don't really do it for me.
//Rebirth is good because it showed what was possible, and what the community were capable of with just a bit of effort. Something that we'll be sure to go over with the rest of the fangames on this list.
#15 - Danganronpa Blowback
//Blowback is unfortunately not one of those.
//In all honesty, a lot of what I said about ReBirth is equally as true for Blowback.
//For one, Blowback never got finished before the team behind it disbanded, and we only managed to get two full chapters out of it before it went goodbye forever.
//Unlike ReBirth though, this one suffers from being an exclusively Korean fangame with translations for it being really hard to come across. I definitely found one and played it, but I cannot find that original link or play it anymore, so most people don't even know this game exists.
//One of the things that I really liked about Blowbakc is how official the sprites look. Genuinely, if you put a character like Akeru, or Mai in front of me, I genuinely would believe that Komatsuzaki made them.
//And there are quite a few characters in the game, namely the likes of Kana Ise and Akeru Yozora who I think are really fun and I really enjoy.
//But beyond that, there are some problems. And they mainly have to do with the same characters and the story. And that's that this game feels less like it's own fangame, and more like a retelling of Danganronpa 1.
//In the original game, Seina Datenashi is a prim and proper pretty girl who's also a bit of a gadfly, just like Sayaka was in the first game. However, she ends up being the killer, so her trial feels like what COULD have happened if Sayaka had successfully killed Leon in the first chapter of the first game.
//Secondly, the second killer, Mikihiko, in the original game, is a boy who wears clothes that make him appear effeminate. Which is exactly like Chihiro, except in a more cynical format, since he was forced to wear those clothes by his sisters. So it's really a killer-victim swap there as well, imagining Chihiro WAS desperate enough to hide the secret.
//Third, the "rival" character in the game is Shozo Asayoru. And in almost every way, he is exactly like Byakuya, from his sprites to his attitude, to his expressions.
//For me, that spells a lack of originality. Even though it does have it's own original plot points and characters that I really like, Blowback relies too heavily on already existing Danganronpa content without introducing any meaningful elements or ideas.
//Unlike ReBirth however, I really would have liked to see this one to the end, even if just to see how far we got with it, and what they could have changed it up to be.
#14 - Hyper! Danganronpa H20: Abandon All Hope
//It was always my intention to introduce Maya Canzanilla and her friends from this game into the blog because I really enjoyed her and her content, but for those who were around when Into the Ocean first released, you may remember that prior to the arc starting, I made a full length post explaining why I was adding these characters, where I've never really done that before for any other Fangan featured here.
//There was a reason for that. Several in fact.
//I don't mean to beat a dead horse, but for the uninitiated, I will have to explain a few key points about this game to give you a better idea as to why my choice to add it was controversial.
//English-language fangame Hyper! Danganronpa H20: Abandon All Hope, also referred to as Hyper! Danganronpa H20 and HDRH20, was made by US developer Milkpunches. This game was the first fully functional English fan game that had ever been published by an developer.
//It's also the most controversial and widely despised Fanganronpa.
//And for reasons that I think are pretty justified, despite how much I've come to care for Maya. What are those reasons?
//First off, the character writing is incredibly shallow. I like the character designs a lot, but unlike most Fangans, you cannot tell what each characters Ultimate Talents are based on their appearance. This Fangan was originally based on a roleplay, but in the execution of the game, somehow, they come across as less developed than Danganronpa 3.
//One one end of the spectrum, you have Maya, Ashe, August, Four, Hunter, Kokona, Oliver, and Victoria. All of whom are varying degrees of douchebag.
//On the other end, you have Chet, Kami, Kouji, Leona, Marie, and Ricardio, all of whom are varying degrees of nice.
//And then meshing about in the middle, you have Tamako who is just weird and creepy, and Cesar who...has NO personality for most of the game.
//And that's about it.
//A lot of the characters don't change, which for me has always been alright because the MAIN one's that I actually give a shit about do. But it's still a qualm that needs to be covered.
//Speaking of qualms, another big issue is that the trials, cases, and gameplay of this fangame suck total ass.
//HDRH20 was made in OHRRPGCE; an extremely dated game design software, that clearly does not cater well to Fanganronpa's AT ALL.
//The "Trials", if they can even be called that, are garbage, you can't view the Truth Bullets (or at least the game never explains how to do so), and the endless debates are similar to Ace Attorney but far less thrilling because you have to go through the text instead of picking a bullet and shooting it.
//Not to add the annoying mess that appears—once—as Hangman's Labyrinth. Throughout the entire game. You only play the minigame once, and it's in the first trial. The creator just forgot about the minigame between chapters.
//Speaking of the creator, Milkpunches, while I won't go into specifics, is, or rather was, a notoriously toxic person back when they were making HDRH20. And this is by far my biggest issue with this game, and what the creator was trying to do with it.
//Now, what I'm about to say could potentially come across as offensive to some parties, but given how relevant it is, it needs to be said. I'm not trying to go out of my way to make anyone feel attacked for their identity or their likes. We don't do that here.
//The reason I bring this up is because I want to make an observation, in that every character in this game falls somewhere on the LGBTQ+ spectrum. And this game was written and created with the intention of basically forcing pride ideas into the player's heads.
//This is what is known as "Tokenism." If LGBTQ+ characters are included just to fulfil a diversity quota without meaningful development or integration into the story, it can come off as superficial or insincere.
//Tokenism can undermine the authenticity or representation and fail to contribute to a compelling narrative. And relying on sterotypes or cliches when portraying characters who are gay, or trans, or lesbian, or bi, etc. can be harmful and reductive. It creates one-dimensional characters that don't reflect the complexity of real individuals and can perpetuate harmful misconceptions.
//Which is exactly what the cast of HDRH20 are.
//Focusing solely on a characters queer identity without exploring other aspects of their personality or role in the story can limit their depth. A well-rounded charater should have a multifaceted identity, where their LGBTQ+ status is just one of many elements.
//Don't take my words out of context: Pride representation itself is not detrimental to storytelling. It just needs to be approached with care to ensure that it adds to the narrative in a meaningful and respectful way, and here it just...doesn't. The ideas are forcefully shoved down your throat in a toxic way.
//And as for Milkpunches themselves, they attack anybody who criticizes them in the way that I've just done, so I'm not touching that with a 10 foot pole.
//But regardless, I still really like Hyper Danganronpa, and here's a few reasons why.
//For one, the character designs and art style are cool even if they're not wholly "Danganronpa-like." And even if the personalities are sorted into two basic sets, unlike a certain other fangan that we'll get to, these characters DO develop and change.
//One of the biggest criticisms people have for this game is that Maya as a protagonist is so unlikeable and annoying. But I think she's only like this for the prologue at least and Chapter 1 at most. Over time, she changes and becomes less stand-offish, and opens up to Hunter and Four.
//And it's not like the characters are completely one-dimensional. They have well-written backstories, and honestly, a lot of the storytelling is only held back by the game engine, not the actual writing.
//As abundant as the pride inclusion is, some of it, especially with Four, is detailed and handled well.
//And I do generally think that once you seperate content from creator, Hyper Danganronpa H20 has it's own charms. The problems are still there and still need to be accounted for, but looking past them, this is something special at its sweet center.
#13 - Super Danganronpa Another 2 ~The Moon of Hope and Sun of Despair~
//I've personally always seen DRA and SDRA2 as so in-line with the original Danganronpa, that I've subconsciously considered them as Danganronpa 5 and 6.
//Or I guess it would be 6 and 7 if we're forming a timeline.
//If you got into the Danganronpa fanbase and started to peruse the fanmade content, there's a pretty high chance that the first major project you came across was this Korean fangame by creator LINUJ; with it's own original theme of Process and Result.
//This is by far the most famous fangame in the entire fanbase, and chances are you've played it if you were able to get your hands on a translation.
//I think SDRA2 is probably the most solid Fanganronpa out there, and it's easily the most recognizable AND recommendable. As time has passed, it's become much easier for Western audiences to get their hands on, though still not easy by any means, and it's a good experience for any fans of the Danganronpa series, new, or old.
//It does the enjoyable thing of realizing what it is and messing with your expectations at every step, all the while remaining satisfying and not catching you off guard.
//Most of the challenges and riddles you solve in each chapter rank among the best of the entire series. Especially compared to the cases of DRV3.
//So the question is why is it so low?
//The first of the reasons is that Utsuroshima is hardly an original concept for a setting.
//Yes, it does different things than Jabberwock Island, such as the snowy island, but it's still a tropical island inside a virtual reality that everyone is trapped in.
//Secondly, the actual story of SDRA2 is poorly paced. Maybe I'm missing a couple of stuff, but you don't actually figure out any of the major plot points until you get to CHAPTER 5, with a few hints to it in Chapter 4.
//Danganronpa has always had an issue with pacing, but fangames are made to fix the mistakes that Kodaka and the team keep making, and the fact that this game doesn't is very annoying.
//The third and main reason is that while this might be a hot take, I actually don't like most of this game's cast.
//At their most basic, I can't stand characters like Nikei, Yuri, Syobai, and a few of the others. And compared to the cast of the previous game LINUJ made, most of them are easily passable for me. In fact, the only three who I know aren't are Sora, Setsuka, and Yoruko.
//Sora, I even admitted, is my favorite Danganronpa/Fanganronpa protagonist, and I still stand by that.
//Mod Bubbles from ASooT explains this better, but LINUJ as a writer is a very cynical person. Throughout SDRA2, there are many segway's in the writing process where it feels like prime opportunity for a character to emotionally develop. To reflect on their mistakes, and to become stronger.
//Kodaka does this a lot in the original games. Characters like Byakuya, Fuyuhiko, Komaru, Shuichi, and many others are completely different by the end of their games than they are at the start, and the progression tends to feel natural.
//But LINUJ's characters never seem to be able to take the first step, and remain the way they are. And for a lot of them who are scummy shitheads, this is to their unyielding detriment.
//While I'm more aware as to why things the way they are with this game, a writer's outlook on life can help or hinder a character's development in several ways. A lot of the characters in SDRA2 especially are overly negative, and prevents them from being well-rounded and enjoyable people with good motives and potential for growth.
//It also makes me wonder how LINUJ can even empathize with his own characters. If you have a character, especially one that's on the good side, that nobody can relate or connect to, then that's a bad thing.
//Since the writer seems to believe that people are inherently flawed or incapable of change, that in turn makes a lot of this game's cast static, and stops them from experiencing meaningful development, or necessary redemption arcs.
//As one last little slight, SDRA2 may be more accessible to people these days, but DRA1 isn't. And in order to get the full experience out of this game, you kind of have to know the plot of game 1 first.
#12 - Ultra Despair Hagakure
//Yasuhiro Hagakure is my least favourite character from the original trilogy of Danganronpa games.
//Had it not been for the likes of Haiji Towa and similarly fuckwad characters existing, he'd be my least favourite in the series.
//His constant laid back demeanor and frequent use of nonsensical or absurd statements. The fact that he's easily the most unhelpful and useless character in the main series. His repeated cowardice. How out of touch he is with everything else that's going on in the game.
//There are so many reasons why I loathe this guy, so when I found out there was a novella centered around him exploring Towa City just as Komaru and Toko did throughout Ultra Despair Girls, suffice to say, I was not happy to hear it.
//So what did I think of it?
//...It was actually alright.
//I'll say right out of the gate that what I think is the absolute coolest part of this little story is how Hiro's journey through it mirrors the journey of Komaru and Toko in UDG. Ultra Despair Girls is a story about a cowardly main character who gets stuck in Towa City, surrounded by danger, and finds an unlikely companion in a perverse and strange, yet powerful ally. The two butt heads occassionally, but their bond remains strong enough to fight through the turmoil so that they may escape and see the sun tomorrow.
//Toko and Komaru's dynamic is almost the exact same as Hiro and Kanon's, and I think that's actually pretty clever.
//However, another thing I'll say right out of the gate is that if you're expecting to get any good character development out of Hiro with this story, then be prepared to be disappointed.
//It really shows the moral difference between the characters when Toko and Hiro go through the same experience, and one of them grows from it and the other doesn't.
//Toko originally aids Komaru because she wants to rescue Byakuya, but her goals change after she spends time with Komaru and becomes a true friend with her, wanting to protect her too.
//Hiro originally aids Kanon because he hopes that her rich father will handsomely compensate him, and he still believes that in the final chapters of the story.
//This just goes back to what I was saying about the cast of SDRA2. Hiro may be a comic relief character, but it annoys the everloving fuck out of me that he just WON'T change, no matter what hell he's put through, he never learns a scrap of humility for his scamming and bargaining.
//Unfortunately, Kanon isn't exactly the right character to teach him it either.
//Kanon is...fine. She's fine. There's nothing outwardly wrong with her besides her creepy weird lust for her dead cousin in the story.
//But as far as I'm aware, love rules in Japan are lenient with cousins, plus Kanon didn't know that Leon was dead, so...
//The reason why Ultra Despair Hagakure is this high is because even though it features two characters that I'm...at best, very on the fence about, the way they interact is a fun time, and the fact that they make just as good a team as Tokomaru makes it even more fun.
//Also, while Hiro, again, doesn't change from the events in the story, this is the best example in the series that shows he CAN step up and be brave if he needs to, which is why he's less of a coward in Survivor as a result.
//This one for me is the middle ground for the novels. It's not as bad or as mundane as Byakuya's and Makoto's, and it's still not wholly necessary, but it's an enjoyable read.
#11 - Danganronpa: Kirigiri
//Kyoko is one of the most outstanding characters in the entire Danganronpa series. Like Makoto and Byakuya, her partners in crime, she's one of the most commonly appearing and influential faces in the series and franchise.
//Like Byakuya, she also had an interesting backstory shrouded in mystery, but unlike Byakuya, her own novel series portrayed it in a really unique fashion.
//Danganronpa: Kirigiri is the benchmark for me, and the definition of what the DR light novels should be. As I said before, Makoto and Hiro, while there was nothing outwardly wrong with their stories, didn't really need to happen since a lot of the information shown in the stories is stuff that was already known. For Byakuya, it was backstory stuff that was interesting and should have elaborated on the mysterious past of the Ultimate Affluent Progeny, but failed to do so in a meaningful and fun way.
//But when you have a character as elusive and mysterious as Kyoko Kirigiri, who remains that way throughout the entire main series, these novels really shine. Bonus material like this SHOULD be giving more lore and information on elusive characters like Kyoko, and while the others I think do it better than hers, she's still the low bar, and that means something.
//Takekuni Kitayama is the author of the light novel series, which centers on Detective Library members Kyoko Kirigiri and her history with colleague investigator Yui Samidare as they investigate the Duel Noir cases. Kitayama joined the series as a co-writer starting with V3, and his novel ran for seven years, in seven volumes.
//Unlike Killer Killer, the stories shown in these novels continue the DR series tradition of making intricate mysteries and thrills. Where Killer Killer failed to build up their crimes and make anything meaningful of the story, Kirigiri is able to maintain the suspense and psychological intrigue that the fans of the series appreciate.
//And it's especially interesting to see a younger, more starry-eyed Kyoko solving the cases. Even as a kid, she's the perfect protagonist for this kind of story.
//Also, surprisingly, Yui, Kyoko's sidekick and the main protagonist for this story, is a pretty well written character in her own right.
//Her existence in the story shows me that Kitayama understood the assignment. Even while younger, Kyoko's aloof and elusive nature makes her hard to connect with for general audiences, so he wrote Yui as the main heroine to fix that issue.
//However, even with the relatability aspect playing a huge part, Yui is a multi-dimensional character with a good blend of strength and vulnerability shown through her actions. Her interactions with the other characters, especially with Kyoko, adds richness to the narrative that really helps it move along.
//Also, the way that these novels casually make the Danganronpa universe bigger, even if some of it isn't all that relevant, is pretty impressive. And unlike the Togami novels, these one's are well-written with a fun narrative style that complements the existing series.
//With all that said, I definitely have my issues with the Kirigiri light novels, and ironically, a lot of them are shared with Killer Killer.
//Like Killer Killer, the only characters in this story who I remember the names of are Kyoko, Yui, Licorne, and Fuhito. Every other character is so irrelevant to me, I just block them out of my mind.
//Furthermore, as interesting and brain-wracking as the novels are, the plotlines can sometimes be too complicated, and the mystery elements can be challenging to follow, especially for readers who aren't as familiar with the Danganronpa style as long-time fans.
//And again, it's hard to find these novels in English.
#10 - Danganronpa Zero
//Like I said in the previous entry, Kyoko was one of the biggest characters, at least in the first game, who really benefitted from having her own light novel series to better explore the intricacies of her character. But she is one of three characters in the first game who are in this boat.
//ANOTHER one was JUNKO.
//As a prequel to Danganronpa 1, and by extension the entire series, Danganronpa Zero provides a deeper understanding of the series lore in a way that ACTUALLY WORKS, particularly the origins of the first Killing Game, the science behind it, and the backstory of one of it's most key characters.
//Junko is the main antagonist of the Danganronpa franchise, and just like her arch-nemesis Makoto, her influence is EVVEERRRYYYWHEEEEREE across this franchise. Even MORE than Makoto's is, easily.
//So it's amazing to me that she's still such an enigmatic character despite this central role in the storyline. As well-known as she is as the Mastermind of the Killing Game and as the Ultimate Despair, her true motivations are shrouded in mystery.
//While not fully, the Zero light novels help to elaborate on some of it. And they do it in a unique and twisty way too that is really fun to experience. And not just for Junko, but for the DR series as a whole.
//I'll be the first to say that Zero introduces a lot of random ass characters that no one, including me, seems to like very much, and for reasons that I think are fair. But I'm also mostly fine with that, because unlike some stories like Killer Killer, I think Ryoko and Yasuke handle the story well enough on their own.
//The mystery of who Ryoko really is, and the reveal near the end of the story's are masterful. And the fact that it remains such a dramatic and well-built-up mystery is awesome. As a character, she is fairly standard, but her actions and decisions are driven by strong, personal motivations. The depth makes her relatable and fun and her choices more impactful within the narrative.
//Matsuda too. The series has it's fair share of stone-faced snarkers before he showed up, but his character is marked by hidden personal struggles and more emotional depth than he lets on. And his decisions are not always black and white, adding some nuance to the tale.
//Couple all that with the fact that Zero has an actually engaging plotline and set of mysteries that don't overwhelm you as much as they would in Kirigiri, it's quite easy to get invested into this story as you put the pieces together.
#9 - Danganronpa ~Another Despair Academy~
//So I understand that this is a very hot take when it comes to taking a look at the Another series, because there aren't many out there who would put the first game above the second, especially not four spots higher. But let me break down just why I like this one so much.
//For starters, the more colorful character designs appeal to me massively. And personality wise, Another 1 has a much more solid cast of characters than the second game does.
//While Yuki is still a fairly standard protagonist for most of the game, borrowing aspects from both Makoto and Hajime, characters like Tsurugi, and Kakeru, and Satsuki, and quite a few others are one's that I'd never really seen the likes of before. And unlike SDRA2, most of them are likeable to me.
//They aren't perfect of course. There's still traces of LINUJ's pessimistic attitude, but there's less here than there was there for me.
//I also like the mysteries and the class trials more. Even though they are more contained, and borrow some things from the main game, (i.e. the first culprit being the sports jock and the fourth case being a trapped house) I still think the mysteries of this game are enough to stand out, even in the fierce competition.
//I can't comment much on the environment because like Utsuroshima, it's just a recreation of the setting of Danganronpa 1.
//But unlike SDRA2, Another 1 has a lot of the things that I look for in a fangan. It's pacing is well-managed, and the investigations, trials, and character interactions run smoothly and keep players engaged throughout.
//But even with that, there's more of a respect for the source material here than in the sequel. I know that on LINUJ's part that was intentional, and he wanted to set SDRA2 apart, but while innovation is key, I do like it when the tone of the original is respected.
//Now if only we can have an actual not-shitty translation for this.
#8 - Project: Eden's Garden
//This is not only the most recent Fangan to be added to the list, but also the most recent Fangan to be created in general on the list.
//Even though we've only gotten one character from Eden's Garden in the blog so far, I still wanted to include this because I've yet to thoroughly talk about this game.
//My general opinion on it is that I don't fit in with the hype surrounding Eden's Garden, and I'm not as excited for it's production as most other people, but I generally still think this is a really solid fangan.
//Well, I say "fangan" but Eden's Garden isn't explicitly a Danganronpa game. Apparently it's just "inspired."
//Which is a load of horseshit. You're trapped in a location with 15 other students, you all have Ultimate Talents, the bad guy, while not Monokuma, is black and white.
//It's a Danganronpa game, no matter who tells you otherwise.
//That being said, Eden's Garden DOES deserve to stand on it's own merits.
//First of all, even though it's currently just a prologue, the story features a beta Class Trial to show it's player base what's in store for the future, which I think is a clever tactic. Most fangans leave their audiences high and dry while they wait for the first trial to release (still been waiting 3 years for Chapter 1 of Coward's Paradise).
//This beta trial also shows off how Eden's Garden's mysteries and system are unique to itself, and while it has a similar spirit, it does take what Danganronpa laid down and runs with it in a way most fan projects don't.
//Right from the get go, the narrative is compelling to me, and the characters are done very creatively. I like that Damon Maitsu, the protagonist, is an asshole to everybody because he genuinely thinks he's so much better than them. It's like playing Trigger Happy Havoc, but Byakuya is the protagonist instead of Makoto.
//The quality of the game is unbelievable too. Not just the characters themselves, but the backgrounds of this game are absolutely gorgeous, even if they are simplistic. But that's always been the case for Danganronpa as well, and Eden's Garden replicates that simple beauty perfectly.
//One of the biggest selling points for Eden's Garden for me though doesn't actually have to do with the game itself, but the people who are making it. There is nothing more satisfying to me in the universe than a developer team that actively engages with their community.
//I do understand why it's important to make sure you keep your closest fans and followers at arms length. You don't want to get too personal to people who you don't know. But in the case of a project like Eden's Garden, it relieves a lot of my worries about the game's future because the dev's listen to their fanbase, and actively accept the criticism to make sure the final cut of this game turns out exactly as the fanbase wants it to, which is more than I can say for most entries on this list, especially number 14.
//That said, I do have a couple of minor issues that bump the current state of Eden's Garden down a bit. It suffers from a lot of standard problems that fangans tend to, like varying quality at different sections. For example, depending on the version, their might be problems with the quality of voice acting or dialogue. This was a big issue for RebirthVoices.
//For this game in particular, I can narrow my issues down to 3 things.
//One: The game is currently just the prologue. As good as the prologue to this game is, it is not anywhere close to a complete game, therefore I cannot judge it as such.
//Two: While many of the characters are appealing right from the get go, be it for their interesting personalities or the mystery surrounding them, there are one or two that I feel are lacking depth. It's hard to say how I feel about this new group when I have so little to work with.
//And three: my own personal experience of this was detracted from with the numerous technical issues I suffered playing it, like bugs, glitches, and performance problems. I'm sure this is just a me thing because I haven't got a strong enough computer, but the problem is still a problem.
//But these are all ultimately minor qualms, and they don't detract my TOTAL enjoyment of this project. This is something special, and I really hope it goes places.
#7 - DanganFanfic V2: New World Order
//For those who are uninitiated in this entry, this is the game that Mona, Mii-Yu, Eden, and a couple other side characters are from originally.
//As well as, personally, one of the most underrated Fanganronpas ever that doesn't nearly get enough attention and that actually bothers the fuck out of me.
//Okay, so let me get my issues with this out of the way first and foremost. I do have some pretty big critiques for this game, starting with it's gameplay.
//This game was made in the Ren'Py Engine, and for those who don't know, that is the same engine that was used to make Doki Doki Literature Club.
//And unfortunately, it does NOT work well for Danganronpa.
//The gameplay of the Class Trials in this are my biggest issue with this game. Like H20, there are many minigames that you only ever play once, and the one's that you DON'T play once tend to be very annoying and tedious with horrible UI's.
//The Daily Life segments are fine, but as soon as you get into the Deadly Life stuff, that's when the games tend to take a HUGE drop in quality.
//Speaking of, the Daily Life, Investigation, and Class Trial are all split up into separate downloadable files, which means it just fills up your PC unless you delete each file after playing them. Which is what I tend to do.
//The game itself is made by like, three people, so I can't exactly complain, but I feel like it could be better.
//My other huge issue with this is not really any fault of the game's or the developers, but something that gets on my nerves regardless.
//This game, as the 2 in it's title implies, is a sequel to a Danganronpa fanfiction that the creators wrote a short while ago. It was a personal story amongst them and was never released to the public. When they started working on the game, they weren't originally planning on making it a publicly downloadable Fangan, until they "succumbed to the pressure" as they put it.
//The annoying thing is that the original fanfic never got released, and yet the game's plotline is based entirely on the events that happened in that. The reasons why Monokuma is randomly called Killmore Bear, the victims of the game that the new characters all associate with, and so many other things can't be answered because the external lore that answers the plot points is not wholly available. Only brief guidelines are.
//So that frustrates me. But that's basically all the issues I have with this game. Everything else is absolutely stellar.
//First off, these are some of the most creative character designs I've ever seen. All the sprites ARE traced from the original series, but I don't give a shit about that. The game itself is basically made on a budget of zero anyway, and if it works, it works.
//And despite how incomplete the full backstory of the game is, the plot and mystery element of it is fucking fantastic. The Class Trials are written superbly well, even though they stick to the same tropes that the original series have done before, and the psychological drama is so original and interesting.
//A lot of the humor is unfortunately inside jokes that only the developers understand, but once you hear it enough times, you start to make sense of the weird phraseology and it doesn't feel wholly out of place.
//And the character writing, while again, a lot of tropes of the original DR cast are still there (such as Zeke and Kokichi being VERY strikingly similar) the characters in this game are really fun, wacky, and oftentimes reach ABNORMAL levels of silliness and confusing. From a British dictator, so a barista who is usually polite but becomes rude and foul-mouthed when he's on coffee withdrawals, to a missionary that missionaries for EVERY religion.
//A lot of these are blatantly unrealistic and stupid, but that's the charm of this.
//If you haven't had a chance to play DanganFanfic V2, PLEASE give it a go. I promise you, you won't regret it. To this day, I still genuinely believe that it is among the best of the best Fanganronpa's out there.
#6 - Ultimate Talent Development Plan/Danganronpa S: Ultimate Summer Camp
//Hoo boy, where do I fucking begin with this one?
//So Danganronpa S is currently the most recent official title in the main series of Danganronpa Video Games, and there are two things I need to clarify first and foremost.
//Firstly, I will be counting the full Danganronpa S game, as well as Ultimate Talent Development Plan from Danganronpa V3, as the same entry. Danganronpa S is an expanded version of the original UTDP game mode, with more features and characters, and on top of that, the game is also part of the same storyline. While Talent Development is a bonus minigame that shows a Non-Despair Alternate Universe of the cast of 1, 2, and V3 being students at Hope's Peak Academy and living out three years there before graduation, Summer Camp is both an expansion and a sequel of the original game mode, taking place at the end of the three years, and showing 50 days of the cast of 1, 2, V3, and now Ultra Despair Girls, living out their lives on Jabberwock Island in the virtual world.
//Secondly, Danganronpa S was released as part of Danganronpa's 10th Anniversary celebrations in 2020, and while it is a spinoff game with a marginally different gameplay focus, it expands on the universe at present by providing additional character integrations, backstories, and scenarios that are officially recognized as part of the series lore.
//Basically, what I'm saying is that even if you disagree, I do count this storyline as an official Danganronpa title, so it gets to be on the list. That said, if you were to include it, and you asked anyone what their favourite game in the series was, chances are high that it would NOT be this one.
//So let's go over all the reasons why this game is widely criticized and outright hated by the Danganronpa audience.
//Exhibit A: The gameplay is notoriously repetitive.
//Sure, being a visual novel series, Danganronpa has never been widely recognized for it's gameplay over it's storytelling, but even so, the gameplay loop of UTDP/DRS is mind-numbingly repetitive, and lacks a clear feel of depth and engagement that all previous titles lacked.
//Speaking personally on the matter, I do not like that it's a basic requirement to make your characters strong enough to fight in the RPG gamemode, using the boardgame mode, where their stats and abilities are mostly delegated to random chance.
//And I know how that sounds coming from someone who plays Hoyoverse games, but even the Hoyoverse games don't REQUIRE you have good artifacts. You only need them if you want to run the endgame dungeons, which I don't.
//For DRS, it is basically a REQUIREMENT, otherwise you can't beat the gamemode.
//Exhibit B: Gacha Mechanics and Microtransactions.
//Okay, so personally speaking, I think this is overblown. Yes, the gacha mechanics are dumb, and the fact that you have to roll for your characters is annoying, but the way the system works means that you're going to get one card at least once with no repeats; at least in DRS.
//But in DRS, the game also features microtransactions where if you're struggling to get a character, you can buy them on the Nintendo EShop.
//Now, this has never bothered me, because one character regardless of rank is less than 45p where I'm from. However, that's not the point.
//Putting gacha elements in any game that isn't a free purchase is frustrating and exploitative. These sorts of mechanics can make progress feel slow and contingent on spending real money, and that detracts a massive amount of enjoyment from an audience.
//Exhibit C: The plot is contrived and ex-machina as fuck.
//Danganronpa S in particular, with it's whole setting on Jabberwock Island in the virtual world, is ridiculous and nonsensical in the way it carries itself, and I feel like it didn't need to happen. The cast could have easily gone to a real island in real life. It would mean that the team didn't have to make ridiculous logical leaps to make the technicalities of it work.
//For example, you can bring souvenirs back from the island because they get 3D printed in the real world after you buy one.
//Why not just buy a real souvenir on a real island!? Because Monokuma needed magic powers to introduce your mcguffin BULLSHIT! This bear has done ridiculous shit in the real world! He doesn't need video game powers to be OP!
//It would have made so much more sense for this to take place on the REAL Jabberwock Island, not just because it avoids these stupid leaps, but because it might give the fans a chance to actually SEE the real world location the Killing Island in DR2 is based on.
//And Exhibit D, which I think is by far the biggest issue: This is not the Danganronpa we wanted.
//Ever since DRS came out, Spike Chunsoft have left Danganronpa as a franchise on the shelf to rot. And for me, this is a MASSIVE missed creative opportunity.
//Danganronpa is one of the biggest fanbases that Spike Chunsoft owns, and there are so many ways the franchise can explore new themes, settings, and gameplay mechanics. But instead, we just get this.
//Expectations for Danganronpa S were high when it first released, mainly due to the popularity and critical acclaim of games like DRV3 before it, but the dramatic shift in gameplay and focus combined with all the factors I've already listed, means this game is just an outright disappointment. And Chunsoft just left it at that.
//By not capitalizing on the potential of this series, regardless of how V3 tried to put it to bed, Spike Chunsoft misses out on the opportunity to expand and evolve Danganronpa in creative ways that could attract both existing fans and new players. Something that I would really like to do with a blog like Survivor.
//With all that being said though, Danganronpa S is up this high for a reason. Personally, even though I acknowledge that the issues are important and need to be addressed...I still like the game a lot.
//Mainly because UTDP/DRS knows exactly what it is and knows exactly what it needs to deliver to be sufficiently enjoying.
//It's a fanservice game.
//It was made to provide fanservice.
//And it gives you, SURPRISINGLY, fanservice!
//Again, I don't like the gameplay loop and the grinding, but that isn't what I'm here for. Even then, as monotonous as the gameplay is, that's okay, because this to me is one of those "fuck off" games where if you literally have nothing better to do in your life, you just sit down and play this for a bit.
//What I'm REALLY here for is the primary appeal of these games. The fact that you can see the main game characters interact with each other in ways that the main series wouldn't allow, while also in an AU where there's nothing bad happening, meaning they can be their truest selves.
//But at the same time, the characters who get development KEEP their development, which is good because I wouldn't like this game half as much if Hajime and Komaru were bitching over everything, and Fuyuhiko was acting all stand-offish.
//This game is the nostalgia punch of the series, and seeing one's favourite characters from a whole franchise interact in new ways is always a plus. As someone who has a strong attachment to this cast, it's a delightful experience seeing them all together.
//Also, these bonus game modes, Summer Camp especially, are designed well and retain the style of the characters throughout, even giving them whole new outfits in Summer Camp. Admittedly some of the swimsuits are better than others, but they all have their own aesthetic charm that I, as a fan, appreciates.
//And as contrived as the virtual Jabberwock Island is, it's still nice to see the island in a not depressing deadly perspective.
//Danganronpa's character driven content has always been the best part of it for me. And these titles deliver it in spades, so I will defend these games despite their flaws.
#5 - Danganronpa Another Episode: Ultra Despair Girls
//It was tough deciding which between Ultra Despair Girls and V3 should kick off the top 5, being my two least favorites of the main installments of games, barring Summer Camp. But ultimately, I decided that Ultra Despair Girls fell a little bit shorter.
//Let's explain why.
//First off, unlike every other mainline game in the Danganronpa series, Ultra Despair Girls is not a murder mystery visual novel. It is an action-adventure game with elements of third-person shooter in it.
//This immediately puts it on another plane of existence from the main series because the two genre's are so remarkably different; it doesn't matter that there are similar elements between them like the fact that both focus on using certain types of bullets to defeat certain obstacles. And if there are players out there who played the main series, the discrepancy between it and Ultra Despair Girls is jarring for those who prefer the investigative and narrative-driven style of the main trilogy.
//What do I think of it?
//Well, as I mentioned in previous posts, I really want to see Danganronpa branch out into other genre's, with action-adventure being the main one, and Ultra Despair Girls is by far the most outlandish, while also keeping the character and narrative writing of the previous games intact.
//But...I'd also like those games to be good?
//Personally speaking, Ultra Despair Girls' game mechanics, like the aiming and shooting element, and the puzzle solving stuff, is clunky and repetitive at best, and it's not an enjoyable game to actually PLAY. Not to mention that compared to Rain Code, and now the 100 Line, the animation and 3D models just feel so dated in comparison.
//But the biggest issue is all to do with the narrative.
//There's nothing wrong with Ultra Despair Girls story. It's unique, and that's about all I can say on the matter. But my problems mainly lie in the tone, themes, and character.
//Another Episode is very easily the darkest game in the Danganronpa series; far more graphic than it's predecessors. And if I'm being totally honest, I don't like how the writing brings up ideas like child abuse, pedophilia, and psychological trauma just so casually.
//I'm not opposed to these ideas being in Danganronpa; it adds a touch of darkness to the story to remind you that this franchise is fucked up and it's supposed to be that way. I'd just personally like them to be handled better.
//Especially since Ultra Despair Girls has the weakest cast of the main series by a country mile. Yes, I said that Danganronpa 3 had a weak cast, but the majority of the main cast are characters that have already been shown in the series in DR1 and DR2. Like that, Ultra Despair Girls has characters from the first two games in it (Toko and Nagito being the most prominent examples) but they don't take up the majority of the cast.
//And that majority, all things considered, is pretty weak. Even as the most abused characters in the series, I find it hard to care about most of the Warriors of Hope because their actual personalities are so dry and simple compared to the rest of the main cast of the series. And in general, the characters development is less compelling compared to what was shown possible in DR1 and 2.
//I love Kodaka and his work, don't get me wrong, but his writing has always been pretty hit or miss for me, and the way that a lot of this is handled feels...kind of insensitive? I don't know how best to put it.
//With all that being said, you'd think that Ultra Despair Girls should have fallen a lot lower than it is here, but the truth is that Danganronpa Another Episode: Ultra Despair Girls, is an underrated gem as far as Danganronpa is concerned.
//Even though most people regard it as the worst of the main games...
//...which is right...
//that doesn't mean it's bad. It's actually pretty incredible.
//As I said before, my own personal issue with UDG's gameplay is how clunky it is. The actual shift in gameplay is pretty fun honestly, and even though it's not EXACTLY what I want, it's still a step towards it.
//And even though I have some very major qualms with the writing of this game, putting those issues aside, the story itself is pretty great. The way that Komaru and Toko come together to fight this threat, and how they become such tight-knit friends feels so natural.
//Speaking of, while I do generally dislike the underdeveloped cast of this game, Komaru and Toko are not part of that problem.
//For many years, I had my issues with Komaru because I felt her character progression was too slow, and even in the end, I felt it didn't amount to much. But getting to write her in Survivor and Phantom Thieves of Hope, I love this absolute insane gremlin of an MC.
//I understand looking back that what makes Komaru so appealing compared to the other protags is, putting it not so delicately, is that by comparison to Makoto, Hajime, and later Shuichi...She's just so fucking stupid!
//There are times in the story where Komaru shows that she has the same observation skills and eye for detail as her brother, which is cool, but most of the time, when she's not crying her eyes out in the face of absolutely horrible and traumatic imagery, her interactions with Toko range from heartfelt to absolutely goddamn hilarious.
// "Kangaroo Meat and Tuna Eyeballs," and "Respeculate your elders," are a few good examples.
//Speaking of Toko...Holy shit, I fucking love Toko.
//As I mentioned before with Ultra Despair Hagakure, Toko and Hiro are in similar positions in their titles. They are the returnee from DR1 who I didn't like very much, and get a chance to have more character development.
//But while I feel Hiro kind of missed the mark, Toko hit it DEAD ON.
//She has one of the most compelling redemption arcs/character development stories in the whole series, to the point where I made an entire essay for it here on the blog.
//But, as to not repeat myself, I'll break it down by saying that I like mainly how Toko becomes more open and communicative without betraying her prickly and sarcastic nature that was developed in the first game; which is also handled far better here. Her interactions with Komaru help her come out of her shell, and she shows signs of caring and forming a genuine friendship, something she struggled with in her previous appearance.
//She's also the perfect character to bring back for a narrative like this, since she's easily the most thoroughly abused character in the first game, and that helps create a connection between her and the experiences the Warriors of Hope went through. They both were hurt as children, and those experiences led to them hurting and killing a lot of innocent people. And knowing she can't just brush off this connection, Toko begins to confront and deal with her past traumas, and her experiences in Ultra Despair Girls push her to acknowledge and work through her issues rather than just repress them. And it works very very well.
//And of course, while her feelings for Byakuya remain, Toko’s obsession diminishes, and she starts to define herself outside of this one-sided relationship. Her growing bond with Komaru helps her find value in herself beyond her fixation on Byakuya.
//This is why I don't mind the poor character writing of Ultra Despair Girls because all the good character writing went into these protagonists and their relationship, and it's excellent.
//As a few other notes on why I like this game, I really like the setting.
//Towa City is one of the most interesting settings for these games because of how open it is. Yeah, it's not exactly an open world, but having the Demon Hunting Game take place in an apocalyptic city is not only a far cry from DR1 and DR2, but it's a much welcome one.
//This is the kind of expansion of universe the series needed, both physically and narratively, providing more background and depth into the events between the first and second game, filling in the gaps and adding some context, and as someone really interested in series lore, this is a really good addition.
//As one last note, Ultra Despair Girls has quite possibly the best soundtrack in the main series as well. A lot of the music Takada made for this game stands out from the others, even the tracks that are remixed from those games.
//Overall, despite it's very big problems, I love this game. It's character development for it's MC's, it's unique gameplay experience, and how far Kodaka branched out for the story are really appealing and underrated as far as I'm concerned.
//Fortunately, Ultra Despair Girls is really the only game in the series that is this divisive!
//Right?
//...
//...Right...?
#4 - Danganronpa V3: Killing Harmony
//UUUUUUUUUUUUUUUUUUUUUUUUUUUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHHHHHH-
//Danganronpa V3 suffers from what I like to call the "Marmite Effect."
//What is that, you ask?
//Over the course of my life, I've found that most people who have eaten Marmite go one of two ways. Either they love it and have it as much as possible on every slice of toast, or they won't touch it with a 5 foot pole.
//V3 is that for the Danganronpa series. And it's really not hard to see why.
//V3 went back to the series origins with a good ol' tride and true Killing Game, and as expected, people who played the earlier entries in the franchise took a critical look at it to see if it measured up.
//Opinions on whether it did vary, but my personal stand on the matter is...V3 has the worst mystery element of the main trilogy by far.
//The cases and the mysteries themselves are fine, but it's in execution that a lot of them fail for me. Like the rest of the game, there are 6 cases, and a new killer each case, but of those 6 killers, only the first one in the first case interested me.
//It's incredibly disappointing because V3 had such a high bar to jump. Danganronpa's 1 and 2 set that bar, and V3 just failed to jump it for me. As fresh a take on the Killing Game formula it is, what sets it apart is not the big problems with this game.
//So like I did with Summer Camp and Ultra Despair Girls, I will quickly go over everything I don't like about this game, then go over everything that saves it and allows it to get this high on the list. Because despite how much of a Negative Nancy I'm being, I do like V3 a lot.
//First of all let's talk about the characters, since that's the biggest issue for me.
//In Danganronpa 1, I can confidently say that of it's main cast of 16 students, there are 10 characters who I love, 4 characters who I still like but not a lot, and 2 characters who I didn't enjoy at all.
//In Danganronpa 2, I can confidently say that I liked EVERY character in it, regardless of whether I felt more strongly about others.
//Ultra Despair Girls I've already said had a weak cast, but most of those characters are side characters, with Toko and Komaru being the only main two that you need to worry about.
//And V3?
//I like roughly about half of V3's cast, and the rest of them, I either dislike, or find incredibly boring or annoying.
//To name a couple of examples, I like Kaede and Shuichi, the two protagonists, and I also like Kokichi, the antagonist, a lot. I like Kaito, I like Maki, and a few others like them.
//On the other end, you have characters like Keebo, Kirumi, Tenko, Kiyo, Tsumugi, and the rest who all suffer in my bad books.
//And the main reason is because the character writing of V3 is so monotonous and not-thorough than the other games. Every character has a personality that can be summed up by one or two words of dialogue they speak on the regular, and hardly any of them change or develop.
//In fact, of the class trials in this game, I only gave a shit about ONE killer, and that's the first one, mainly because she was a protagonist and that was a pretty good plot twist. Everything that came after just declined in quality for me.
//With a few main exceptions, most of the cast just feel pointless and unsatisfying, and while I can forgive that in UDG, I can't forgive it here, where everyone is supposed to get a chance to shine on their own merits.
//As the third main game in an already established and beloved series, expectations for V3's main cast were high. Many fans had specific hopes for how the characters would be and and how it would tie back into the previous games. When the game took a different direction than it should have, it led to disappointment and backlash from those people who's expectations were not met.
//And following up on this, there are characters in the game, with Ryoma, Rantaro, and Kirumi in my opinion being the three biggest examples, who were developed in ways that made their deaths feel like they shouldn't have happened. Ryoma was geared up for a really cool arc that ended the very minute it started; Rantaro still has barely any lore to his name even with the bonus content, and Kirumi is NOTHING. Just a complete blank sheet of a character that serves no fucking narrative purpose whatsoever other than to be a mcguffin killer in Case 2.
//A lot of the writing is also frankly ridiculous with it's leaps in logic, and there are many things that I take issue with. Kirumi randomly being the President of Japan, Kiyo being in a weird relationship with his sister, who is also dead, and Tsumugi...Holy goddamn fucking hell Tsumugi is such a shitshow of character.
//Speaking of which, as one final point, let's go over one last point, and what I believe is by far the biggest source of controversy for this game and it's general audience.
//The ending.
//Danganronpa games don't always have completely climactic endings, at least not with the main trilogy. They all suffer from the same issues, like being general plot dumps, full of dramatic anime-esque nonsense, and being ridiculously long and difficult.
//But V3 has all these issues in absolute spades upon spades compared to the first two games. And as I said already, it's perhaps the most significant aspect contributing to it's hate.
//The twist reveals that the game's events are part of a reality show, suggesting that everything is fictional, and calling into question the reality of the previous games as well.
//This meta-narrative approach just completely ruins mine and every other fan's emotional investment meaningless, and even if this is a little bit dramatic, it makes me feel frustrated and betrayed by the writers.
//As time has gone on, it's become widely accepted that V3 takes place in a completely separate canon timeline from Danganronpa 1 and 2, and thankfully, that takes the edge off for me. It allowed me to maintain my enjoyment of the previous games, and enjoy V3 as a standalone one, even with the timeline split.
//However, if it hadn't been for the timeline split, I would not have enjoyed Danganronpa as a series as much as I do now, so I still can't exactly forgive it. It undermines the emotional investment I've put into these stories and characters; like the game is making fun of me for having stuck with it for so long.
//I am impressed by it's audacity, but equally as frustrated by it's attempt to negate the series integrity.
//Okay *wipes brow* now let's talk about what makes this game stand out, and why it DOESN'T suck ass.
//As I said before, the characters that I don't hate, I do love a lot. Kaede is my favorite in the whole series, and she, Kokichi, Shuichi, and Kaito are all in my top 10. While V3 has the series most mundane characters in it, it also supports some of it's absolute best.
//V3 I feel is also the major contributing factor to why Danganronpa has such a wide audience. The game's themes and twists generate extensive discussion and debate within it's fan community, and even if the ending is controversial for all good reasons, it's also very bold and creative. It gets people talking about it, and the active engagement and ability to share theories, interpretations, and the emotional responses from it are the very reason why Danganronpa's fandom is still alive today despite this game coming out 7 years ago as of writing this.
//Also, though I admitted I don't like the killers of V3, the Class Trials are very explorative, and an upgrade of logic from the previous titles. The plot twists and turns are intricately managed, and keep you engaged and constantly guessing, and constantly immersed.
//One of the biggest factors of what makes V3 stand out is that it really feels like it's own standalone game. Danganronpa 1 and 2 shared a lot of aspects between each other, like similar styles with UI and characters, and sharing a soundtrack. But V3 throws all of that out the window.
//V3 is easily the most stylized game, possessing a really unique UI as far as VisNov's go, and barely any of the original soundtrack is reused here.
//Speaking of stuff that isn't reused, the established theme of Hope Vs Despair is also foregone for most of the game. They bring it up during the ending, but sort of as a faux way of poking fun at the fanbase, like the rest of the ending does.
//Instead, V3 focuses on different contrasting themes like the value of Truth and Lies, the importance and impact of fiction and reality, and what's more important between the facts or the beliefs.
//Now, these are equally as divisive. For long time fans, they might feel that these themes are poorly executed or overly convoluted, and as mentioned, the meta-physical stuff can be pretentious or unnecessary.
//I don't agree with that. Not fully at least.
//I like that the game is making it's fans experience a different kind of philosophical question other than "should you give up? Yes or nah." And through the characters, this is executed well, especially with Shuichi and his dynamic with Kokichi.
//So despite the controversial ending for this game, the journey through it is filled with emotional highs and lows that put it a tiny bit above Ultra Despair Girls for me, but lower than the other main series entries. It features intense moments, heartfelt scenes, and some pretty awesomely executed revelations. Which leaves us with a rollercoaster of emotions that have a lasting impression on us.
//And the good news is that for every entry above this one, I have basically nothing bad to say about any of them.
#3 - Danganronpa IF: The Button of Hope and the Tragic Warriors of Despair.
//Gonna be honest, I didn't know that IF had such a long title before I made this.
//I talked about the light novel series and the bonus novels of the Danganronpa series before. And I mentioned that one of my biggest wants for these sorts of bonus materials are insight into a characters true nature, and their background that wasn't explicitly stated in the main game.
//So basically, what I want most is lore expansion.
//This is why I liked Danganronpa Kirigiri, and Danganronpa Zero. They gave that lore expansion to Kyoko and Junko; characters who deserved it because of how mysterious and interesting they were.
//But my fucking god, if there was one character that needed that more than anything, it was MUKURO FUCKING IKUSABA, the Ultimate Soldier from the first game.
//Mukuro, widely recognized as the 16th student in the academy, the one they call the Ultimate Despair, exists in the first game as little more than to serve as a narrative twist. One that I think was done well and handled well, but ultimately came with some sacrifices.
//Mukuro was introduced in the first game, but never got to show off her real character. As part of the Mastermind's plan, she masquerades as her sister, Junko, at the start of the game, while the real Junko is manipulating events from behind the scenes, all to throw the other students off her trail.
//But then Mukuro, disguised as Junko, is killed early in the game by Monokuma, who impales her with multiple spears. At the time, it was done to demonstrate the deadly seriousness of the killing game and Monokuma’s control over it, but it’s later revealed that Mukuro’s death was orchestrated by Junko to further her plan and maintain her disguise, at least until that all gets blown open in Cases 5 and 6.
//This is the reason why a light novel that takes this context and adds a "What-If" scenario to it, where Makoto saves Mukuro in the nick of time, is so important.
//Because it single-handedly turned this McGuffin character into, no joke, one of the best characters in the series.
//Mukuro doesn't have the same depth and character development as other characters in Danganronpa because of her short screen time. Less information about her intentions, past, and personality is available to players outside of her function in Junko's schemes. As a result, she comes out as less of a developed character and more of a story device.
//Establishing a connection between characters and the audience requires meaningful screen time. The protagonist and other characters rarely interact with Mukuro, at least not as she is when she's being herself, and not disguised as Junko, trying to play off as her. Therefore it's difficult for players to develop an emotional connection with her. Compared to other characters who possess greater presence and growth, her detached nature renders her less noteworthy and influential.
//Not even UTDP and Summer Camp fix this, since Mukuro's disguised as Junko there too, and for no real reason other than budget.
//They got Komatsuzaki to make swimsuit sprites for her, but couldn't pay him to take off that fucking wig.
//Speaking of things that certainly don't fix the issues with her character, Danganronpa 3 sure as fuck doesn't.
//Mukuro’s portrayal in the anime is easily her worst, and doesn't even align with her established character traits from the game. For instance, her skills as the Ultimate Soldier are not adequately showcased, and her relationship with Junko is...
//Well...
//"Oversimplified" is as nice as I could put it.
//I'm not saying that Mukuro being Junko's dog doesn't make sense given what type of character Junko is, but it completely betrays this stone cold warrior that Mukuro is supposed to be, and lacks nuance on top of that.
//Mukuro's character there is also another big example of how DR3 fails to do what it's supposed to do that I forewent mentioning in it's segment. The anime had the chance to delve into Mukuro’s psyche, her loyalty to Junko, and her own personal struggles, but it largely ignored these aspects. This oversight diminishes the complexity and potential intrigue surrounding her character.
//Aside from that, Mukuro hasn't had any content of her own until recently when she was added to ShiroPro as her own character. That really puts into perspective just how little a shit the DR writers give about this character.
//And it's because it fixes basically all of these things that I've just discussed that is the reason why Danganronpa IF is my third favorite entry in the franchise, despite being bonus material.
//Unlike the other novels/bonus content that expands on the main series lore, IF instead offers a What If scenario where Mukuro survives her execution, and thereby takes her own central role in the story.
//Since this was a bonus story that was released in the pack that contains the first few games, it lets the true fans explore a different narrative path from the main series, and provides fresh insight and excitement on a formula that they've already experienced.
//But it goes beyond that, for several reasons.
//First off, for those who don't know, IF was written by both Kodaka himself, AND Ryōgo Narita.
//For those who do not know who this guy is, he is the man behind two very famous Japanese crime novels: Baccano and Durarara.
//Baccano, by the way, is one of my favorite anime of all time. Please watch it if you get the chance, and watch it dubbed in English too, because they knock it out of the park with that dub.
//So needless to say, this simple bonus novel is on a whole other level of quality than the others, and I love that Narita is also the original Naekusaba shipper.
//IF really highlights WHY Mukuro is the way she is in those because she feels like Junko is all she's got, and the only one she can be comfortable around. And then proceeds to realize that that isn't the case.
//Before I get into the actual story quirks, I want to mainly talk about Mukuro herself and why she's such a stellar lead in this. Since the novel is about her, it gives her more depth and development than she ever has in any of her other appearances. And trust me, there aren't many.
//First and foremost, this novel provides more insight into Mukuro’s background and her relationship with Junko. It delves into her history as the Ultimate Soldier, her experiences in various war zones, and how those experiences shaped her personality and skills.
//This exploration of her background gives her character more depth and makes her actions more understandable; as well as showing off just exactly HOW she managed to survive in war for so long without a single scratch to show for it, and not in a way that feels ridiculous or convoluted for the series like how Hijirihara was in Killer Killer.
//I also love Mukuro's conflict and internal struggle, since it makes a lot of sense. The story explores Mukuro’s internal struggle between her loyalty to Junko and her own moral compass.
//It shows that she is not just a mindless follower but has her own doubts and desires, and above all else, her own CHARACTER. And not just that, but a complex and sympathetic character at that.
//And putting the ship fuel aside, her relationship with Makoto in this story makes perfect sense two.
//Makoto and Junko are two sides of the same coin. In terms of their characters, they cannot be more polar of opposites, but they are both influential and powerful people who advocate, and represent opposing ideals in a similar way.
//Even though she's spent most of her life with Junko, being part of her path of Despair, it doesn't feel unnatural for Mukuro to then be inspired by Makoto and decided to defy Junko to protect the other students. This shift in her actions from antagonist to protector highlights her capacity for change and redemption in a way that few DR characters have shown to this degree.
//Through her interactions with other characters, especially Makoto, Mukuro shows emotional growth. She starts to care about the well-being of the other students and begins to see a life beyond her sister’s influence. This growth makes her more relatable and multidimensional.
//While Mukuro is the absolute highlight of this story, there are other things about IF that put it this high on my list.
//The novel has a lot of features that will appeal to readers who have been following the show for a long time, like going back to see beloved characters and locations and delving into possible futures that have sparked fan theories.
//Kodaka deserves credit on this story too too. Since he has an active involvement in this, it also means that none of the characters in the story deviate too much from their portrayal in the original series. And for that matter, neither does Mukuro. She still exhibits traits she showed in DR1 and DR3, but not to the degree that makes her a blank-slate obedient servant; just someone who cares about her sister despite the fact that she's an evil lunatic.
//And through it's own existence, by offering many outcomes and developing the emotional arcs of well-loved characters, the story evokes strong emotional reactions in me. It's based on an already existing experience that we all would have gone through it we played the main games of DR1 and 2, but it leaves us with a lasting and profound experience nonetheless.
//Mukuro’s journey in Danganronpa IF is one of redemption. By the end of the story, she takes significant risks to help the other students escape the killing game. Her actions demonstrate her desire to atone for her past and protect those she once helped endanger.
//God dammit I'd love to see the DR3 equivalent of this world.
#2 - Danganronpa: Trigger Happy Havoc
//What can I say about the original Danganronpa that started it all that hasn't been said already.
//While I don't think it's aged spectacularly, Trigger Happy Havoc deserves more credit than anything because without it, literally nothing on this list would exist.
//Now, the thing is, since this is the first game, I could take a lot of compliments I gave to the other titles and just carry them over, so I kind of want to bullet point this one if possible.
//The other games ran with it, but Trigger Happy Havoc was very unique when it first came out, due to how it first showed the combination of visual novel storytelling with investigation and courtroom drama. Take the gameplay elements of Ace Attorney, and the mystery and context elements of Zero Escape, and you basically get Danganronpa, resulting in a distinctive and captivating experience as you gather evidence, work through riddles, and take part in rigorous class trials.
//This was also the introduction to the widely known narrative that isn't only applicable in Fanganronpa's, but mystery games akin to and inspired by it. The story revolves around a group of high school kids who are imprisoned in a school by Monokuma, a vicious bear. To graduate, they are made to play a deadly game in which they have to kill each other and get away with it. The story delves deeply into the dark themes of Hope vs Despair, trust, and betrayal.
//But these are things we've talked about endlessly, so the real question is this: How does the first game stand out from the rest of the series.
//Besides being the very introduction to the core concepts, Danganronpa 1 is the most true to it's function. There's no gimmicks, no outlandish shit involved in it's narrative, not nearly as many wacky cartoonish antics, etc. It is the most tride and true Killing Game story of everything that's come out of it.
//Also, despite being the first, and the namesake of the series, Hope's Peak Academy is above and beyond one of the most unique settings in the series. I said before how much I liked Ultra Despair Girls open environment of Towa City, but even though Danganronpa 1 is the complete reverse of this, it really helps to work with the darker tone of the story.
//An issue I had with the Ultimate Academy is that it felt TOO open and expansive, especially with it's courtyard. It completely lost the feeling of isolation that Danganronpa 1 had with Hope's Peak. The first game REALLY makes you feel like you're trapped with how claustrophobic and intense the atmosphere of the school is right from the very start.
//It is both a literal AND metaphorical prison.
//THH also has the most important case of characters in it.
//Junko is obviously introduced as the series face of evil and main villain, who appears/is mentioned in in literally every iteration at least once. But you could say the same for Makoto, and Kyoko, and Byakuya.
//These characters set the tone for the entire franchise; every single Killing Game cast that comes after are defined by this game's lineup of characters.
//And of course, there's also Monokuma.
//Monokuma is introduced in the game as a recognizable and terrifying adversary to the main cast. Though he eventually becomes a series main character, and it's mascot, his initial appearance in Trigger Happy Havoc stands out in particular.
//Especially since he no longer has anyone around to help, or rather HINDER, him.
//DR1 is the best Monokuma is in the series, and there are issues with him in every other iteration. He's fine in 2 and V3, but the real issue comes from the introduction of the other mascot characters, Monomi, and the Monokubs.
//I'm not saying Monomi is bad, even though I will openly admit to despising most of the Monokubs, but neither does a lot for the bear in their games. With the presence of other stuffed animals, the narrative of those game's focus is divided. Monokuma's character is less central to the story as these guys bring about their own dynamics and conflicts, diluting the impact of his presence and actions.
//And then in UDG and DR3, he's reduced to just a mindless sentry robot.
//In Danganronpa 1, he suffers no such setbacks. Hence why this is the best appearance he's had in the series.
//The first game is also the pioneer of the series' aestehtic and mechanics. It creates the series' unique visual and aural aesthetic, with its vibrant, exaggerated artwork, chic text and menu display, and unique soundtrack, establishing Danganronpa's distinctive and identifiable brand.
//And While later games introduce more complex mechanics and deeper layers to the narrative, DR1 offers a more straightforward experience. This simplicity allows new players to grasp the core mechanics and themes without being overwhelmed.
//And that's basically all I have to say on this game. It's simplicity as the first game in the series, but it's influence on the world at large, as well as it's many sequels and fan projects is so important.
//Danganronpa 1 is crucial to the series as it lays the foundational elements that define the franchise's identity. As the inaugural title, it introduces the innovative blend of visual novel storytelling, murder mystery investigation, and intense courtroom drama that distinguishes the series.
//Its distinctive art style, memorable characters, and unexpected plot twists set a high standard for narrative complexity and engagement, left a lasting impression on the world and paved the way for the series' subsequent success and expansion.
//...Speaking of which...
#1 - Danganronpa 2: Goodbye Despair
//How could it NOT be this!?
//Even though Trigger Happy Havoc established the core concept of the series, it only took one more year before evrything that Danganronpa is is perfected and presented in the sequel.
//It takes the premise of the original and introduces a new setting: Jabberwock Island, which provides a fresh and vibrant backdrop compared to the claustrophobic Hope’s Peak Academy. While I do generally think Hope's Peak worked better to make you feel trapped and afraid, this new environment enriches the gameplay and narrative opportunities that were already established for the mystery element.
//It's not nearly as isolated, but the only other entry in this list that tried to do the island setting was SDRA2, and it only did it half as successfully.
//The game also refines and expands upon the gameplay mechanics introduced in the first installment. It adds new elements like the Island Mode and improves the trial system, enhancing the overall experience while maintaining the core gameplay.
//You know... "Improved" Hangman's Gambit notwithstanding.
//Fuck that minigame.
//All my homies hate that minigame.
//Goodbye Despair also builds on the themes of hope and despair with a more intricate storyline, adding layers of psychological depth and surprising twists that keep players engaged. The narrative complexity is heightened by the exploration of new themes and connections to the original game.
//But while it introduces new elements, DR2 effectively ties back to the events of the first game, creating a sense of continuity and expanding the lore of the series. This connection enriches the overall narrative and rewards fans with deeper insights into the series’ overarching plot.
//The sequel refines the pacing of investigations and class trials, making the gameplay smoother and more engaging. The visual and auditory presentation is also polished, enhancing the overall immersive experience.
//Basically, take everything I said about Danganronpa 1, and know Danganronpa 2 did ALL of it better.
//As to not repeat myself, let's talk about the reasons DR2 stands on it's own merits, and why compared to every other Killing Game in this, it's the best one.
//I already talked about the change in setting and how that affected it, but the second game also explores themes of hope and despair with new twists and connections to the original game. Its narrative complexity, including a deeper focus on psychological and existential themes, sets it apart by expanding the series’ lore in innovative ways.
//Especially with the final trial, and what Hajime goes through, but we'll get to that.
//The sequel builds on the narrative foundation of the first game but adds layers of complexity, including connections to the broader lore of the Danganronpa universe. This deeper storytelling and thematic exploration contribute to its standout status.
//And then...there's the cast.
//Oh boy, the cast of this game is fucking fantastic.
//As I said already, the casts of Ultra Despair Girls and V3 were lacking in some departments, even if the latter had some of my favorites. And even though THH's group was solid overall, there were still some I didn't take too kindly to.
//I can't say the same for DR2. I love EVERY SINGLE ONE of these characters!
//Sonia, with her blend of regal charm, intellectual depth, funny dialogue, and genuine empathy leaves an engaging persona to watch.
//Kazuichi, with his endearing clumsiness, earnest ambition, and surprisingly sad underlying depth, adding the main source of humor, but also the emotional resonance.
//Fuyuhiko with his stellar character development and evolution from a tough, abrasive brat to a more vulnerable and honorable soldier, with a good head on his short shoulders.
//Peko, with her unwavering loyalty, yet also an unexpected human side to her stoicism.
//Akane, with her fierce determination and carefree attitude, masking some insecurities and a caring personality.
//Nekomaru with his larger-than-life enthusiasm and kindness, and unyielding commitment to his friends, as well as the comic relief he offers.
//Mikan being such a tragic figure, contributing massively to the emotional complexity of the story.
//Ibuki doing basically the exact opposite of that, lol.
//Hiyoko being an abrasive and snotty bully, yet eventually revealing this vulnerability adds a portrayal of personal growth and social dynamics.
//Gundham, easily one of my favourite's in the series overall, with his dramatic personality, and love for his pets; perfectly balancing eccentricity with genuine depth.
//Teruteru, with his passionate and flamboyant personality, yet carrying underlying struggles and honest motivations, becoming a character that is deeply flawed, but empathetic and entertaining.
//The Ultimate Imposter, and the mystery around his true self, yet the honesty of his motivations and conduct.
//Mahiru, my absolute series best girl, with her blend of practicality, strong sense of responsibility, and her genuine care for others that make such a steadfast character.
//And of course...Hajime, Chiaki, and Nagito.
//Though they lack the interaction potential that was shown with Shuichi, Kaito, and Maki, they are easily the best lead characters in the series proper.
//Hajime is a fantastic protagonist, even though I can't confidently claim if he's better than Makoto, Shuichi, or any of the other protags, because his journey from uncertainty to self-discovery is fascinating, well-handled, and compelling on ideas like identity and growth.
//Chiaki stands out for her combination of quiet kindness and hidden strength, being a comforting presence, a crucial source of support, and a universally loved character in the fanbase.
//And then there's Nagito. A character so interesting that I've never seen or played any other video game that has somebody quite like him. His unpredictability, complex motivations, and his philosophical views on the series themes add a profound and unsettling dimension to the narrative at large that never quite went away.
//As iconic and important as the cast of Game 1 are, the sequel features a fresh cast with memorable and distinctive personalities, each contributing to the story in unique ways. Not to mention this new group of characters offers a different dynamic from those in the first game, providing new kinds of interactions and relationships.
//Danganronpa 2 isn't without issues. No DR game is. It features what is widely considered both the best case and worst case in the series. But in general, I think this game has the most compelling mystery element to it.
//As mentioned already, the trials are a lot more fun than in the first game, because even though the Hangman's Gambit gamemode is absolute dogshit, the rest of the new gamemodes like Rebuttal Showdown and Logic Dive are series staples.
//The actual cases themselves and the mystery element is a lot more complex and layered than the first game too, requiring a lot more critical thinking and analysis, and therefore, more satisfying and rewarding when you finally solve them, which is more than I can say for V3.
//But the best part about it is that they're much longer.
//DR1's trials are good, but they're too short to allow ample opportunity for character development and interaction. But by making the trials longer, the personalities of the new cast are explored in greater depth during the trials, making them more compelling by default.
//And as one last note, I also think Danganronpa 2 has by far the most satisfying story and conclusion.
//As I mentioned before, the final trials of these games always end up sharing the issues of being plot dumps, having a lot of anime bullshit in it, and being massive in length and difficulty. This game's final trial suffers especially with the second one.
//But it is actually raw and awesome as fuck, so I can't complain.
//Goodbye Despair's conclusion, like a lot of the final trials, delves into meta-narrative territory, but not in a way that felt insulting like V3, nor a way that felt anticlimactic like THH. The philosophical approach here in contrast to then is less straightforward and more unique, and the final twists, especially with the Remnants of Despair and Izuru Kamukura is quite possibly the most shocking, heart-crushing, and impressive the series has offered.
//The conclusion also ties together the themes and character arcs of not only this game, but the first game too, in a way that is powerful and thematically coherent. The resolution of the story, and with it, the conclusion of Hajime's very well-crafted character arc, provides closure, while also leaving the audience with just enough questions end reflections about the nature of Hope and Despair.
-Mod
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Griftlands: Three For All - Announcement
Over the past few months, maybe even the past year, I've occasionally mentioned an idea for a second big Griftlands mod, one last hurrah to cap off my time with the game after Arint's Last Day and Grift the Spire. But I haven't gone into great detail about what this mod idea actually is, have I? I've been doing so much pre-production planning that I haven't really had the time to go into the basics. Let's fix that!
The Grifters Join Forces!
youtube
Anyone remember the cinematic early access trailer for Griftlands? How it greatly implies there's a story where the three grifters are brought together by chance and team up? And that didn't really end up anywhere in the game because it was just to show off how the main characters operate?
Let's make this tantalizing concept a reality!
The story of Three For All picks up where the trailer leaves off. All three grifters - Sal, Rook, and Smith, some time after the events of their main stories - are in Pearl-on-the-Foam, figuring out what these strange devices they've all collected are and why every faction in Havaria seems to be after them. In order to survive, collect the rest of the devices, and get paid, they'll have to team up, utilize their connections and skills, and watch each other's backs. If they can trust each other.
Choose Your Character and Party Up!



Three For All is a story about all three grifters working together. But, you get to decide who's taking the lead. You can start the campaign as any of the three grifters and the other two will be your NPC party members. Instead of being three separate campaigns, it's one campaign that can handle multiple playable characters, plus different routes when the grifters must sometimes split up, and even altered dialogue in many conversations!



This extends to battle and negotiation as well! You can play through many of the same conflicts as any of the grifters and the other two will back you up! You're a proper party now!
Of course, this means that battles and negotiations will be a bit harder on balance. Many factions are after the same things you are!
("But what if the other two grifters die in battle?" You might ask. You're right, that would get very complicated very fast, and be anxiety-inducing to manage. So instead, they are what certain games would call "Essential" - they won't die, but reducing them to 1 HP will make them Panic indefinitely until healed. So if you want to make the most of their help, keep them defended and alive! But if they get knocked down, it won't be the end of the world.)
While not much has been implemented or locked down yet, there will most likely be special cards or mechanics for controlling your fellow grifters in battle and receiving help from them in negotiation!
As a bonus, there will also be a special "All For One" solo route with its own dialogue that any modded character can add to their list of campaigns! (Or you could even use the Cross Character Campaign mod to replace one of the grifters in the trio routes, who knows?)


What's Done and The Road Ahead
The reason I'm making this big announcement post now is that a lot of the quest planning work is finally done. The structure of the main quest is locked in, and I've got enough concepts for new side quests and random events to justify making a campaign where you're expected to play through it a minimum of three times, once for each character, while maintaining a high level of variety.
(That means something like 25 side quests so far, 20 opportunity events, and 50 random travel events! I've been trying to frontload as much brainstorming as I can, and I'm still not done!)
Now I can really start getting into code and scripts and start making the content that goes into the mod.
The plan is to create a Day One Demo, with all the content that could appear on the first day of the five-day campaign, and push that onto the Steam Workshop for testing and tantalization. Then it'll be on to finalizing the rest of the days and their special quests and routes.
Oh, did I mention that this mod will be adding 10 new bosses to the game? Yep. And the Day One Demo will also include a special Brawl mode for previewing and testing all of those bosses!
That's a Whole Lotta Content!
Welp, my big mouth has written a whole lotta checks that I'm gonna have to start cashing. But Griftlands is a very special and important game to me. Working on Arint's Last Day, my first mod ever, really kind of saved me and restored a lot of my working confidence, and I want to give back to the game with one last hurrah, one last injection of raw content.
The goal is to make this an intricate, extremely replayable campaign where there's always something new you haven't seen, while enjoying the indulgence of the gimmicks of partying up and swappable main characters.
I roughly expect the Day One Demo to drop sometime in 2025, and the full mod will come later, either very late 2025 or more likely sometime in 2026. I may also run a private playtest group as the mod approaches completion, no solid plans there yet.
If this sounds great and you want to support my work - none of which will be paywalled in any way - consider donating to my Patreon. It keeps me alive, and you get access to my quiet little Discord server, which is probably the best way to find out what I'm working on day-to-day. Otherwise, follow me here or on Mastodon and I'll post infrequently about my progress, though most days it'll probably just be "yep, wrote a lot until my brain fried today."
So that's Three For All, an ambitious plan to create what's essentially another free DLC pack for Griftlands and write some gloriously indulgent fanfic at the same time. Wish me luck!
#griftlands#modding#gamedev#announcement#three for all#deck builder#roguelike#visual novel#rpg#Youtube
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Here's my wrap-up on the PlayStation for 2024. I found out that i'm a big RPG player when it comes to my PlayStation. Much like with my Nintendo, it looks great to see memories when playing with my PlayStation and my Nintendo. I have been enjoying on celebrating PlayStation's 30th Anniversary when i enjoy some of the sound effects from the past PlayStation systems, but with PlayStation 1's sound effect to the menu, i know it sounds similar to how PlayStation 1 Classic system like the NES and SNES. And my Wrap-Up told me i'm actually a Role Player since i do enjoy playing RPG games a lot.
And for Top 5, we have,
5. South Park Stick of Truth.
I have enjoy playing the South Park Games a lot, even though i usually watch some of the old episodes including some of the rewatched episodes. I normally don't like watching the modern seasons of South Park since they're so heavy. But i would stick with playing some of the South Park games, since i would play the 3 titles, Stick of Truth, Fractured but Whole, and Snow Day, but i don't know why people despise Snow Day, but maybe when i get the game, i'll see how the gameplay goes. And maybe one day my brother should give the three South Park titles a go. Even though he would rather play the Stick of Truth.
4. Gran Turismo 7.
I have been enjoying on Racing Games since my Filipino Friend and i do make a lot of progress with that game, even if we do some random races, and online races and take photos together, then i'm sure our OCs would enjoy great Gran Turismo content together.
3. Persona 5 Royal.
I enjoy the dialogue to Persona 5 Royal since it is the better version whenever it comes to Persona, even i still make progress and wanting to a Cartoon Network version of Persona 5 Royal. Especially when i make videos and photos of wanting to do Persona in wanting to tell the description in Cartoon Network style.
2. PUBG Battlegrounds.
I do play this game a lot with some of my friends. I even played the Xbox version, but i would rather stick with playing the PlayStation version since i do talk with some of my friends online, and the best part of this game, is that you don't need a membership to play this game and online. Alongside Fall Guys, unless for people that have an Epic Games account to play Fall Guys or any Epic Games title. Which it was a pain for me to help get into playing an Epic Games title and when signing in. Plus, this game is much better than Fortnite this game and Fall Guys is good too.
Honorable Mentions.
Resident Evil 2, 5, and Code Veronica X.
I do enjoy playing the Resident Evil Games whenever i want to explore survival horror games. Even when it comes to imagining one of our OCs to play any Resident Evil titles.
Pac-Man Museum Plus.
I do enjoy playing some of the Pac-Man themed titles. Since i did gave this game to my A-Pal and we both enjoy this game. And i do enjoy playing the game with the D-Pads where i move Left and Right like platforms, fighting games and even Arcade games.
And for #1
Persona 3 Reload.
I have enjoy playing this game even when i thought this game just came out during February. I was going to download it, but i ended up getting a physical copy. And i do enjoy the Dialogue compared to Persona 4 Golden and Persona 5 Royal. And i thought Reload is much better compared to Persona 3 Portable, and it looks like with that title, i'll have to stick with playing as the Female Protagonist anytime i want to play that. And if i beat Reload, i might play Episode A.I.G.I.S. whenever i get the chance. I know that add on works similar to how Persona 3 FES does. And normally i have been working hard on doing the characters of wanting to do Cartoon Network in Persona 3 Reloaded. And since now i have been getting back to playing one of the Persona titles, i'll normally make some good progress with all the titles. But i'll be cautious when i play Persona 3 Reloaded too much. Even though the dialogue is still good, but there might be a few heavy stuffs in the game.
And that's all the Wrap-Ups i got for my PlayStation. Let's hope this year on the PlayStation side will do good compared to the Nintendo titles. Especially for this Role Player like me.
People i tagged, @murumokirby360 @bryan360 @sammirthebear2k4 and @lordromulus90
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I WAS IN A SLUMP AND HAPPENED TO SEE YOU GAME ON ITCH.IO AND DECIDED TO PLAY IT. Looking at the description I was 100% I was going to favour Thaumo. Went into the game all like "I'mma pick all the choices for Thaumo, IDC about that blond rando-" And then I played the game and Nalis became my absloute favourite and completely stole the entirety of my heart and I'm bAFFLED.
HONESTLY YOUR GAME SO FAR IS AMAZING! IM IN LOVE, THIS GAME IS NOW STUCK ON MY MIND AND MADE IT TO THE TOP OF MY FAVOURITE GAMES LIST!!! It really helped get me out of that slump I was in and get to work!! I absloutely adored the characters and their psyche. The way you have written Nalis's manipulative behaviour is absolutely fantastic and I'm blown away by how well his gaslighting is in his ending route, I sincerely was questioning if it was him or not until it was confirmed. Not to mention your character designs for them is really eyecatching! I love their animal traits! Speaking of that,,, YOUR WORLD BUILDING FOR THE SPECIES, DISEASE, AND SOCIETY HAS ME HOOKED! What an extraordinary concept you've created, it's so imaginative and fuels my brain with excitement and I can't wait see the next update for the game! Another thing which I feel like may be small, but it goes a long way is letting the player choose a colour they like and applying it to the UI, as well as choosing the backstory, it adds more personalization to the whole game and allows one to get more immersed into the story! You have done a wonderful job and made something so creative and unique in my eyes 💕💕💕
EnouGh gUshing from me otherwise I may not stop, but I have a Nalis question cause I crave Nalis content;
Could we possibly get some Nalis HCs? Either SFW or NSFW?
I’m so, so happy that you enjoyed my demo so much!!!! Really this means SO much to me. I’m also really glad you’ve been able to get out of that slump!!!! This entire message has me staring at my phone like (。ŏ﹏ŏ)💕💕💕💕💕💕💕💕
I just started learning how to use Ren’Py for this project, it’s been super fun but the color changing UI (& text changing color to fit it) took me the longest to get right out of everything coding wise lol. I’m glad you appreciate it!!
I’d be more than happy to provide you with some Nalis HCs!! I’m almost finished with his nsfw alphabet & there will be a lot of HCs there. I’ll try to prioritize finishing it tonight or tomorrow if I can!! 🫡🫡
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Project RBH Devlog 0060
We’re dangerously close to being done laying the game’s groundwork and moving on to simply making content for the game. I’m hoping that I might be able to start doing youtube video DevLogs once that happens.
Here’s the rundown on what I got done last week. It’s a lot.
First up was the health drop that enemies rarely do. The placeholder heart was fine, but, well, it was placeholder. Here’s the new one.
Next, there was a single frame in the new door animation that wasn’t quite right, and I could see it mid-animation. So I fixed that, too.
And then I moved on to something I hadn’t realized that I hadn’t done. There was still an enemy left to redesign. The enemy that fires bullets in a circle. Previously it was a static image of a skull-like design. I changed it up to better distinguish itself as something that moves, and in the process discovered that I have so much more I can do within the geometric enemy design motif I’ve established. Look at this guy! I think it might be my favorite.
I was also getting sick of the upgrade selection screen. White rectangles over a black background. Boring. So I reused the Nexus background as that felt fitting for something that benefits the player and swapped out those rectangles for an actual sprite. Hovering over them still tints them in a certain way that I’m not 100% sold on but it works for now.
Next up was a problem I had in putting the player in the level. I don’t think I ever mentioned this but the quick and dirty solution I had to possibly spawning inside of an object was to keep shifting the spawn-in location to the right. Which could shunt the player outside the level. Fixing that wasn’t hard; I’d already done it for the door object and simply reused that code. It checks the spawn location to see if it overlaps with an obstacle and if so, randomly picks a direction and a distance and checks there instead. Repeat until success.
With that done, I spruced up the rooms in the generator so that they’d stop being totally empty open boxes. I still need some set dressing for these things to make them look and play better, but the actual generation code works and I’m fine with that for now.
Then came something that was harder than I thought. Enemy spawning.
Currently what happens is that in every room, except the first and last, a proximity sensor detects the player and then spawns enemies in the room randomly, one by one. The issue was actually getting them in the room. If I manually placed them it would screw up my generation code placing floor tiles, meaning I had to code them in. That’s where things got tricky. While I have variables in my room generation that marks how many rooms there are—horizontally and vertically—and how big a room is, these variables don’t include the walls around each room that join them to other rooms. I forgot that detail at first which had them spawning in inside of an evenly spaced grid as desired, but that grid was smaller than the actual level leaving them all scattered. Maybe I can make the final math formula a bit more streamlined but hey, it works now. I also used it to fix the code for the player and the door being off-center.
And since I’m now using Math to figure out where everything goes, I can easily adjust the size of the dungeon without issues. Right now it randomizes the width and height between three values, designed to ensure that it’s always a landscape rectangle.
For some extra polish, I added in an animation for enemies being spawned in. I already had one, but it was pretty placeholder. I think it was my bullet impact particle but in reverse and bigger.
Anyway, now a sort of dark hole thing opens below them and vanishes.
Ideally there would be a delay between the black hole and the enemy spawning in, but that’s something I can afford to worry about later.
I also wanted enemies to have a particle effect when they died. I ended up reusing the explosion sprite for this, because I wasn’t happy with it as an explosion. It’s a shockwave more than anything.
And because I wasn’t happy with the explosion, I redid it. Again. Third time’s the charm, probably. I am much happier with this effect.
You may also notice that I recolored the bullets. The previous pure-white bullets were fine, but I wanted them to have an outline that popped against the background. And since I had the chance, I took the opportunity to color them based on whether they were the player’s or enemies’.
I think, next, I’m going to whip up about 20 proper upgrades to replace the current ones with. Maybe 10. We’ll see. Because from here on I think all that’s left to do is, like I said before, add stuff.
Until next Devlog!
-DeusVerve
DevLogs like these are brought to you by Patron(s) like Haelerin!
Support me on Patreon to get Early Access to builds!
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Planning for the future of A Crown of Ash and an overall update
First of all, I want to thank everyone for the huge amount of support for the prologue! I honestly never expected to see this many people interested in something I was doing for fun.
I want to start off by saying that I have started to write the first chapter.
I have also decided not to put any full dates for when an update will be released. As I go in and out of being able to predict my availability. I would rather not rush out a product with which I am unhappy or have taken liberties. It's not fair to either side of the party.
I am currently unaware of how long this story will end up being. I have ideas written down on a document, but nothing has a solid order. I work best by letting things flow as they come to my head.
While I have made this clear on the Itch page, I wish to state it here too. This project is going to become more mature in nature as it progresses. There will be blood and gore, profanity, along with mature topics, themes, and the potential of mentioned adult actions. As progress moves along, I will update the intro page with a list of warnings and potential triggers. If things do have their moments of 18+ content, that will be updated too.
Around 48 hours after chapter 1 releases I will reveal the potential love interests, and dig a bit into them as I see fit. I consider it a spoiler for what I'm planning for Chapter 1. So I'd rather wait to post it.
I am still considering adding a fourth romance option, but I am not sure if it will blend in too much with another option that I am 100% sure will be in the game. I will be hosting a poll to gauge interest after the first chapter's release.
I want it to be known that I will always put a story narrative over adding more options for the player to pick. It's not fun when you're just adding something to add it. Some choices are going to be separated to give different bits of lore. I'm building the game this way so that if someone decides to replay it, they can learn different aspects of the story they didn't notice or find before.
The same here goes for that mature content label. Mature topics and themes aren't being added just for the sake of being there. There are other projects like that out there for people who are looking for it. That's not the direction I desire for this story to take.
That being said, I am still learning coding and Twine. I am going to make mistakes, but I am always going to try my best to fix said mistakes that happen. Whether it's a spelling error I missed, something coded incorrectly, or a major bug. Whatever it is, I will try to the best of limited knowledge I currently hold to fix everything that pops up.
Once again thank you all for the support, I will slowly update the blog with progress as I see fit. Monthly updates put too much pressure on me, and I'm going to stray away from that in favor of smaller and more spread out but more content heavy updates.
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Sam and Dean are grieving the loss of Mary, Jack, and Rowena very differently in 15x06 Golden Time.
Sam is throwing himself into the mission and rushing to rekindle the thing with Eileen. Dean, on the other hand...is stuck.
DEAN IN STASIS
INT. MEN OF LETTERS - KITCHEN - NIGHT

ONE: Dean is eating Jack-type cereal. The lack of Jack mentions are LOUD, y'all. Jack's death too painful to mention, much less face. That's why Dean will later default to talking about Bel as "code" for Jack.
When Cas died, Dean ate PB&J, and when [OMITTED] died, Dean ate cereal. Cocoa Crunch. That's a Jack-coded cereal in the script, as Jack was shown eating Crunch Cookie Crunch last season.
TWO, wow--that is one SERIOUSLY DEPRESSED man. Sam is taken aback by just how depressed and downtrodden Dean is beneath his barbed jokes. //
SAM, INCENSED
Sam is soooo frustrated and mad about it. Here Sam is, working SO hard, and Dean's given up. (Not to mention, Cas is giving Sam the silent treatment by proxy. Poor Sam, really.)
Dean's not allowed to give up. He won't. He can't. Per season 15's The Trap, that's not the Dean who raised Sam.
///
Dean doesn't rise to Sam's irritation, not even a little bit:
Not vindicated, just deflated.
So, Dean goes back to stress-eating and watching his stasis-oriented comfort series to escape it all. Dean plays up the act, eating messily.
///
Cas is...who knows where he is.
(fatalistic)
What is a fatalistic person? A fatalist is someone who feels that no matter what he or she does, the outcome will be the same because it's predetermined. Fatalists share a sense of being powerless to change the world. In philosophy, a fatalist is someone who holds specific beliefs about life, destiny, and the future.
Chuck is hostile. Dean's life is a hoax. Mary is dead. Jack is dead. The future is dead. Cas is dead to him. Cas left him. There's nothing left for Dean to have faith in anymore.
There is no future.
Sam can't deal with a fatalistic Dean, so he goes for a run. Dean grabs more cereal and continue la wallowing in despair.
///
Meanwhile, Cas is finding a sense of renewed resolution
Dean may be fatalistic, but Cas becomes resolved to stand and fight Chuck.
(Cas has become seriously strong-willed over the course of the series. I'm so proud of him!)
The nice thing here is that Cas has BEEN fatalistic before, too. He was there in seasons 7-8, you know?
(In a way, Dean's where Cas himself was then! If Moriah-Dean is season 4-Cas, then Golden Time-Dean is easily a season 7-Cas.)
Anyway, because he's already weather existential crises and rebellion, Cas is better positioned to process, and he does.
(Sam, too, went through bouts of fatalism and despair, notably when he went AWOL on Kevin, "You're well and truly alone," etc, and purely driven by the need to escape, and then took on the Hell trials.)
Here, they're all suffering from the existential wound of Chuck and the loss of meaning in their lives, even Cas.
///
And Cas realizes something about Chuck's game, a resounding gong against his past escapism:
///
Off Cas, finally resolved.
///
DEAN SPIRALLING
Cut back to Dean. Self-defeated:
15x06 Golden Time
It is not until Dean meets up with his dark mirror in Lee in 15x07 Last Call that his will to fight returns.
It's no accident that Lee bears some resemblance to the Dean in AU Michael's Nihilism world. Dean had some contentment (not true happiness) in the falseness of Rocky's Bar, for sure, but it existed primarily as a means of fleeing the storm that was raging outside.
It was an anorexic happiness, a contented world of potential with no risks.
Lee is like the ghost of Christmas Future, and Dean finally rejects becoming his worst self.
(All scripts here.) via @spnscripthunt
#dean + depression#dean + powerlessness#sam + depression#tfw + existential crises#tfw + fate and free will#sorry i'm having a normal week#a very normal week#cas + resilience#cas stuff#dean stuff#sam stuff#sam + throwing himself into missions#spn + mission#spn + soldier mindset
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what would u tell the members tho if u got into a fancall
omg let me crack my fingers first
Jungwon - I'll tell him how I've been rooting for him since I-LAND, that I used up all my votes when his position was at risk, and that my friends love him, and he has sweet vocals and is doing a great job as a leader.
Heeseung - I'll also tell him that I knew he was amazing since I-LAND, and that his voice is one of my favorite voices (if not THE favorite) in the K-Pop industry, and that I have a playlist that I made consisting of songs I think he would sound good singing (I'll hold up a QR code so he could scan it with his phone)
Jake - I'll start off by telling him that I grew in Brisbane too! Basically I'm gonna tell him my favorite places in Brisbane and see if he recognizes them or goes to those places frequently too. I'll ask him what he misses most about Australia and I'll recommend new places for him to check out.
Sunghoon - I'll tell him that I've watched clips of him skating, from when he was a little boy until he started being a trainee, and I'll compliment him for always being so determined and hard-working. I'll probably mention how good he is at acting and MC-ing too and that he should try modeling sometimes.
Sunoo - I'll say that I'm a mint chocolate advocate too! I'll ask him trivial things probably, like his current favorite song or favorite scent, or favorite game to play. I think I'll also tell him to do modeling if he can since his GQ photos came out sooooo good.
Ni-ki - I'll probably go all mom-mode and say how much he has grown. Like he was tiny in I-LAND and now he's towering over others??? I'll comment on his dance-skills, obviously, and encourage him to do more TikTok challenges since it'll emphasize and showcase his talent more to the general public.
Jay - Gosh, where do I begin? I'll probably cry? If I get into an offline fansign, I was thinking of spritzing two different perfumes on my wrist and then have him sniff it and choose which scent he thinks would suit me better. But if it's an online fansign, I'll probably start with a "so nice to finally meet you" or prank him and say "long time no see" and if he says he has never met me before then we know his memory is good LOL. I'll say that I miss his ToJays_Fashion posts on twt, and that I love all the JAY_fashion content on youtube, and if he ever decides to make his own fashion label I'll tell him he should hire me. And then I'll end it with an "I love you and I will always be rooting for you" and cry again maybe hope I get enough time to do all that
#you can see how biased i am lol#but back when i didn't have a bias in enhypen#i tried like three times for a fansign#just to tell Jake that I grew up in Brisbane too#but I never got in#nanaanswers#from.anon
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13, 15, 23 for ask game 👀
13. A character or ship you haven’t drawn/written for yet but would like to someday?
MegaRod 100%. They're one of my favorite ships in the TF fandom but god I can't believe I've never made content for them ;-;
I have one spicy wip that's been laying around in my folders since 2022, and was going to make a comic for a zine I had to drop out of with hints of MegaRod but it's all stuff I never got around to or never finished. I need to fix that in the future >:)
They are my beloveds who are such beautiful mirrors of one another, on top of I relate so heavily with their characters for one reason or another so they mean a lot to me <3
15. Have you noticed your style change over time?
Absolutely! It's much easier to notice the changes over a larger amount of time like my art now vs my 2021 art. You can see the drastic change in my lineart and especially with my shape work and how saturated my colors are now pictured below vvv



But there's definitely still some changes I've been noticing here and there in the past year, much more subtle and much more gradual. I've been improving on my speed and simplification of designs into my style, especially with Transformers. And I've also been getting a lot better with backgrounds/actually adding backgrounds in now bdavbdkvb not to mention, experimenting with lighting and learning about things like sub-surface scattering, reflective lighting, ambient lighting and a whole bunch of pretty overwhelming concepts tbh sdbksdbv
This year so far has mostly been a lot of experimenting and much more experimenting to come and I'm excited to see what my style evolves into next : )
23. Has your favourite character/ship changed over time?
Probably more my understanding of my favorite characters and ships.
I still ADORE MegOp and the mix of tragedy, pining and fluff it is but my understanding and interpretation of their characters has changed drastically from when I first entered this fandom at 18, now 23.
There were definitely influences from my anime fandom days where I thought "Orion is so baby and is a precious cinnamon roll who couldn't hurt a fly, lookit how smol he is with his big beefy warrior boyfriend who protecs him" to "Orion is a capable character who, while naive about the world, could be just as smart as Megatronus and in doing so created a whole other faction that inadvertently worked alongside a corrupt political system that Megatronus was trying to deconsruct" (Also not hating on anyone who still likes character interpretations like the first, it's just not my thing that much anymore personally kjbdvksbv)
I still like the concept of big beefy warrior boyfriend protecting his small librarian (cause c'mon that's just fun ksdbvksdb), but I merge it with my larger understanding of the classism themes, alongside the inherent religious themes of Optimus becoming a Prime that I'm such a bitch for kdbsdkjbv
Same goes for Rodimus in MTMTE. He went from "Haha he's just like me fr, lookit this ADHD baby who can't focus for a second haha he always forgets paperwork and has never done wrong I don't see how someone can hate him" to "Rodimus has done so much wrong and that's what makes him an insanely relatable character. People hate him because he's genuinely fucked up so bad and placed blame on everyone but himself because he wants so badly to be the hero of the story instead of the person everyone sees as the 'fuck up'. The fact he keeps trying to live up to a title that's bullshit and to a person (Optimus) who doubts himself every second of the day and doesn't see how fucked his own lineage actually is because the person he looks up to most is hiding things just like him and has fucked up just like he has, as has every other prime before him. But damn it, he's going to try and do better this time, he has to. Also he's so ADHD-coded it's not even funny."
Tldr: I merge the simpler concepts I loved when I was younger with the more complex concepts I love now that I'm older to create a nuanced narrative of the characters and their relationships while being a self indulgent fangirl skbgsbbihuft
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Rayman Head Canons: The Animated Series Characters
My Rayman world building includes quite a bit from the main series games, the GBA/DS versions to a degree as well, and some of the educational games (I may not be accurate on some of these since many of the educational games were only in French. I do not speak nor understand the language very well. Only a few words or phrases. I needed to rely on translations for some of these.) Even Mario Rabbids Sparks of Hope will be mentioned to some degree, at least the Rayman in the Phantom Show DLC content will be.
But If you've been here before my hiatus from the blog, you'd know I also include characters from the animated TV series! I've even posted some of my old head canon ideas or reblogged them here from my personal blog.
-Long Post Ahead-
Betina, LacMac, Cookie, Flips, Detective Grubb, and even Rigatoni all make appearances in one way or another, but they don't follow the plot/story of the animated series. The circus friend group were never branded criminals nor did they ever work/were enslaved by Rigatoni.
The circus friend group are like one big found family, and Rayman is included in this found family circle. Everyone considers each other a sibling (or daughter in Flips' case).
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Flips is a child and member of the Luvdivs. When she gets older, she's probably going to need glasses since it's common for Luvdivs start losing their sight as they age.
Flips is non-verbal, but everyone seems to understand her vocalizations perfectly. She does not have much magical capability, and they won't know if she can use magic at all until she's a bit older.
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LacMac is Flips' caretaker, but he's more like her adoptive dad. LacMac does his best to help take care of Flips and he does a pretty damn good job at it. She's the most important person to him and LacMac absolutely considers Flips his daughter. He always did adore kids.
LacMac is not very verbal himself and speaks in broken English, but he's a very expressive gent. You can usually tell what's on his mind just by reading his face, eyes, or body posture alone. LacMac is prone to anxiety flare ups when faced with conflict between his friends. He will try to separate himself from these by either going out for a walk (Often taking Flips with him) or will grab his walkman and listen to music as the fight goes on.
LacMac makes his living as a street performer. He will perform tricks like juggling, bending cast iron bars into shapes that he'll give away to the audience. He doesn't make much, but he always seems to find a way to support himself and Flips by doing odd jobs around the city where they live when he's not performing. He has a stash he's set aside that is meant for Flips' needs in the future. Such as funds in case she needs glasses.
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Cookie works as a tech/ IT guy / mechanic as his primary profession. He takes commissions to have something built or repaired like cars or computers.
Cookie knows how to use binary code and will use it to prank Rayman, such as sending him the entire rickroll song in full binary code. He knows it annoys the heck out of Rayman and he does it on purpose to get a reaction, especially if Rayman did something that upset one of the members of the friend group and Cookie hears about it.
While Tech and Mechanic jobs are his primary profession, cooking is a hobby he takes delight in. He loves preparing elaborate dishes. He will often call the friends over to taste test his latest creations. He prefers absolute honesty when he asks you how the dish is. If you tell him how it needs improvement, he'll listen and experiment. If your suggestion didn't work, he'll let you know but won't hesitate to try an ingredient that still applies with what you were suggesting with flavors. One thing that really puts a smile on his face is seeing someone really enjoy his cooking and walking away well fed. His tendency to prepare large, filling meals has made him a bit overweight.
Cookie deals with a lot of anxiety issues that lead to him having physical reactions to his health. Headaches, stomach cramps, physical fatigue. He does not seek a diagnosis for any anxiety disorders due to him having phobias of doctors. Therapists and mental health evaluations included.
Cookie can be quite clumsy. He is prone to tripping when he's running, and very accident prone in general. Things like banging his foot on furniture, bumping his knees, even falls. Because of his fear of doctors, he usually relies on patching himself up when he gets hurt, or resorts to calling one of the members of the friend group to come assist him. He prefers calling Raymona in these instances because she tends to Cookie as patiently and sweetly as possible. He's tried calling on Betina, but he doesn't like how she ridicules him or scolds him as she treats his injuries.
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Betina often spends her time at the gym or practicing gymnastics. She has a few gold medals from gymnastic tournaments. She is a bit self centered and her comments can come off as mean, but to her friends, she means well. She's trying to curb the mean streak.
She is the one who is in contact with Rayman the most. They are very close as friends. They will even refer to each other as brother and sister. She is not afraid to help Rayman with things like putting on makeup, doing his nails, ect.
She will babysit Flips for LacMac when he needs it, though she'll try spoil her.
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Rigatoni is a con man and scam artist. He is responsible for a lot of Scams, Fraud attempts, and Pyramid Schemes within the glade. He will go door to door trying to peddle "golden opportunities" that either steals your money, your identity, or even selling your life into slavery. He'll work with Razorbeard and will get him slaves this way.
Razorbeard has more power than Rigatoni, not the opposite compared to the animated series.
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Detective Grubb is still part of the police force and is also a private investigator. He's working hard to get evidence gathered to put criminals like Rigatoni behind bars.
He's known to work with Murfy when it comes to certain matters of the law. Grubb will often take matters that are are a threat to the glade or world as a whole to the council. Once these cases are passed off to their hands, the police department are no longer involved unless called upon by the council members.
Grubb is friends with all the people in the circus friend group. Whenever he sees them while on duty, he has to say hello and ask how they are doing. He's like the uncle or father of that group. He looks out for all of them if he can. They will often go to him if they have problems or they just need a seasoned heart to listen. Even if it's not related to work, he's always willing to listen when they have problems going on with their lives and need a little encouragement or support. His home is open to them if they need a safe place to go. They have been his support and comfort since he's single and his mother has a severe mental illness that forced him to send her to psychiatric care full time.
He still visits his mother whenever he gets the chance. Her being committed to the psychiatric ward has not been easy on him. He knows his mother is not well and that she doesn't mean to be cruel towards him. He misses the days where her condition wasn't as progressed. If he could, he'd let her stay at home with him but due to his job having constantly being away from home, it was safer for his mother to stay at the ward. Sometimes members of the friend group or even Rayman himself would accompany Grubb on these visits for moral support.
#Rayman head canons#Rayman the Animated Series#Flips#LacMac#Cookie Luvagetto#Betina#Detective Grubb#The Great Rigatoni
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