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felassan · 12 days ago
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Jason Schreier for Bloomberg reports: 'Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio'
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil. The failure of Dragon Age: The Veilguard, released in October, led EA to gut BioWare
[note: article is below cut after these tweets]
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Jason Schreier: "NEW: What went wrong with Dragon Age: The Veilguard? Why was the writing so tonally inconsistent? Why did it feel so shallow? Why were there so few choices? Really, after ten years of turbulence, it was a miracle that anything came out at all. This is the story [link]:" [source]
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Jason Schreier: "The fatal flaw for Dragon Age: The Veilguard wasn't just that it pivoted from single-player to multiplayer and back again. It was that after the second pivot, the team was forced to keep going rather than hit the reset button and take the time to create a new plan." [source]
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Jason Schreier re: this old tweet from Casey Hudson: "Fun fact: when I first reported at Kotaku in 2018 that Dragon Age 4 was rebooted to become a live-service game, BioWare studio head Casey Hudson wrote this on Twitter. But it was not entirely truthful. In reality, the game was being designed around cooperative multiplayer, replayable missions, etc" [source] Casey Hudson's old tweet from 2018: "Reading lots of feedback regarding Dragon Age, and I think you'll be relieved to see what the team is working on. Story & character focused. Too early to talk details, but when we talk about "live" it just means designing a game for continued storytelling after the main story."
Rest of post/article under cut due to length.
(bold in the text below is mine for emphasis)
"In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in. But in the weeks that followed, the early buzz cooled as players delved deeper into the fantasy world, and some BioWare employees grew anxious. For months, everyone at the subsidiary of the video-game publisher Electronic Arts Inc. had been under intense pressure. The studio’s previous two games, Mass Effect: Andromeda and Anthem, had flopped, and there were rumors that if Dragon Age underperformed, BioWare might become another of EA’s many casualties. Not long after Christmas, the bad news surfaced. EA announced in January that the new Dragon Age had only reached 1.5 million players, missing the company’s expectations by 50%. The holiday performance of another recently released title, EA Sports FC 2025, was also subpar, compounding the problem."
"As a result of the struggling titles, EA Chief Executive Officer Andrew Wilson explained, the company would be significantly lowering its sales forecast for the fiscal year ahead. EA’s share price promptly plunged 18%. “Dragon Age had a high-quality launch and was well-reviewed by critics and those who played,” Wilson later said on an earnings call. “However, it did not resonate with a broad enough audience in this highly competitive market.” Days after the sales revision, EA laid off a chunk of BioWare’s staff at the studio’s headquarters in Edmonton, Canada, and permanently transferred many of the remaining workers to other divisions. For the storied, 30-year-old game maker, it was a stunning fall that left many fans wondering how things had gone so haywire — and what might come next for the stricken studio. According to interviews with nearly two dozen people who worked on Dragon Age: The Veilguard, there were several reasons behind its failure, including marketing misfires, poor word of mouth and a 10-year gap since the previous title. Above all, sources point to the rebooting of the product from a single-player game to a multiplayer one — and then back again — a switcheroo that muddled development and inflated the title’s budget, they say, ultimately setting the stage for EA’s potentially unrealistic sales expectations. A spokesperson for EA declined to comment."
"The union between BioWare and EA started off with lofty aspirations. In 2007, EA executives announced they were acquiring BioWare and another gaming studio in a deal worth $860 million. The goal was to diversify their slate of games, which was heavy in sports titles, like Madden NFL, and light in the kind of adventure and role-playing games that BioWare was known for. Initially, it looked like a smart move thanks to a string of big hits. In 2014, BioWare released Dragon Age: Inquisition, the third installment in a popular action series dropping players in a semi-open world full of magic, elves and fire-spewing dragons. The fantasy title went on to win the much-coveted Game of the Year Award and sell 12 million copies, according to its executive producer Mark Darrah — a major validation of EA’s diversification strategy. Before long, Darrah and Mike Laidlaw, the creative director, began kicking around ideas for the next Dragon Age installment — code name: Joplin — aiming for a game that would be smaller in scope. But before much could get done, BioWare shifted the studio’s focus to more pressing titles coming down the pike. In 2017, BioWare released Mass Effect: Andromeda, the fourth installment in a big-budget action series set in space. Unlike its critically successful predecessors, the game received mediocre reviews and was widely mocked by fans. A few months after the disappointing release, the head of BioWare stepped down and was soon replaced by Microsoft Inc.’s Casey Hudson, an alumni of BioWare’s early, formative years."
"Like much of the industry, EA executives were growing increasingly enamored of so-called live-service games, such as Destiny and Overwatch, in which players continue to engage with and spend money on a title for months or even years after its initial release. With EA aiming to make a splash in the fast-growing category, BioWare poured resources into Anthem, a live-service shooter game that checked all the right boxes. One day in October 2017, Laidlaw summoned his colleagues into a conference room and pulled out a few pricey bottles of whisky. The next Dragon Age sequel, he told the room, would also be pivoting to an online, live-service game — a decision from above that he disagreed with. He was resigning from the studio. The assembled staff stayed late through the night, drinking and reminiscing about the franchise they loved. “I wish that pivot had never occurred,” Darrah would later recount on YouTube. “EA said, ‘Make this a live service.’ We said, ‘We don’t know how to do that. We should basically start the project over.’” Former art director Matt Goldman replaced Laidlaw as creative director, and with a tiny team began pushing ahead on a new multiplayer version of Dragon Age — code name: Morrison — while everyone else helped to finish Anthem, which was struggling to coalesce. Goldman pushed for a “pulpy,” more lighthearted tone than previous entries, which suited an online game but was a drastic departure from the dark, dynamic stories that fans loved in the fantasy series."
"In February 2019, BioWare released Anthem. Reviews were scathing, calling the game tedious and convoluted. Fans were similarly displeased. On social media, players demanded to know why a studio renowned for beloved stories and characters had made an online shooter with a scattershot narrative. In the wake of BioWare’s second consecutive flop, the multiplayer version of Dragon Age continued to take shape. While the previous games in the franchise had featured tactical combat, this one would be all action. Instead of quests that players would only experience once, it would be full of missions that could be replayed repeatedly with friends and strangers. Important characters couldn’t die because they had to persist for multiple players across never-ending gameplay. As the game evolved over the next two years, the failure of Anthem hovered over the studio. Were they making the same mistakes? Some BioWare employees scoffed that they were simply building “Anthem with dragons.” Throughout 2020, the pandemic disrupted the game’s already fraught development. In December, Hudson, the head of the studio, and Darrah, the head of the franchise, resigned. Shortly thereafter, Gary McKay, BioWare’s new studio head, revealed yet another shift in strategy. Moving forward, the next Dragon Age would no longer be multiplayer."
"“We were thinking, ‘Does this make sense, does this play into our strengths, or is this going to be another challenge we have to face?’” McKay later told Bloomberg News. “No, we need to get back to what we’re really great at.” In theory, the reversion back to Dragon Age’s tried-and-true, single-player format should have been welcome news inside BioWare. But there was a catch. Typically, this kind of pivot would be coupled with a reset and a period of pre-production allowing the designers to formulate a new vision for the game. Instead, the team was asked to change the game’s fundamental structure and recast the entire story on the fly, according to people familiar with the new marching orders. They were given a year and a half to finish and told to aim for as wide a market as possible. This strict deadline became a recurring problem. The development team would make decisions believing that they had less than a year to release the game, which severely limited the stories they could tell and the world they could build. Then the title would inevitably be delayed a few months, at which point they’d be stuck with those old decisions with no chance to stop and reevaluate what was working. At the end of 2022, amid continually dizzying leadership changes, the studio started distributing an “alpha” build of Dragon Age to get feedback internally and from outside playtesters. According to people familiar with the process, the reactions were concerning. The game’s biggest problem, early players agreed, was a lack of satisfying choices and consequences. Previous BioWare titles had presented players with gut-wrenching decisions. Which allies to save? Which factions to spare? Which enemies to slay? Such dilemmas made fans feel like they were shaping the narrative — historically, a big draw for many BioWare games."
"But Dragon Age’s multiplayer roots limited such choices, according to people familiar with the development. BioWare delayed the game’s release again while the team shoehorned in a few major decisions, such as which of two cities to save from a dragon attack. But because most of the parameters were already well established, the designers struggled to pair the newly retrofitted choices for players with meaningful consequences downstream. In 2023, to help finish Dragon Age, BioWare brought in a second, internal team, which was working on the next Mass Effect game. For decades there’d been tension between the two well-established camps, known for their starkly divergent ways of doing things. BioWare developers like to joke that the Dragon Age crew was like a pirate ship, meandering and sometimes traveling off course but eventually reaching the port. In contrast, the Mass Effect group was called the USS Enterprise, after the Star Trek ship, because commands were issued straight down from the top and executed zealously. As the Mass Effect directors took control, they scoffed that the Dragon Age squad had been doing a shoddy job and began excluding their leaders from pivotal meetings, according to people familiar with the internal friction. Over time, the Mass Effect team went on to overhaul parts of the game and design a number of additional scenes, including a rich, emotional finale that players loved. But even changes that appeared to improve the game stoked the simmering rancor inside BioWare, infuriating Dragon Age leaders who had been told they didn’t have the budget for such big, ambitious swings."
"“It always seemed that, when the Mass Effect team made its demands in meetings with EA regarding the resources it needed, it got its way,” said David Gaider, a former lead writer on the Dragon Age franchise who left before development of the new game started. “But Dragon Age always had to fight against headwinds.” Early testers and Mass Effect leads complained about the game’s snarky tone — a style of video-game storytelling, once ascendant, that was quickly falling out of fashion in pop culture but had been part of Goldman’s vision for the multiplayer game. Worried that Dragon Age could face the same outcome as Forspoken — a recent title that had been hammered over its impertinent banter — BioWare leaders ordered a belated rewrite of the game’s dialogue to make it sound more serious. (In the end, the resulting tonal inconsistencies would only add to the game’s poor reception with fans.) A mass layoff at BioWare and a mandate to work overtime depleted morale while a voice actors strike limited the writers’ ability to revise the dialogue and create new scenes. An initial trailer made the next Dragon Age seem more like Fortnite than a dark fantasy role-playing game, triggering concerns that EA didn’t know how to market the game. When Dragon Age: The Veilguard finally premiered on Halloween 2024 after many internal delays, some staff members thought there was a lot to like, including the game’s new combat system. But players were less impressed, and sales sputtered."
"“The reactions of the fan base are mixed, to put it gently,” said Caitie, a popular Dragon Age YouTuber. “Some, like myself, adore it for various reasons. Others feel utterly betrayed by certain design choices.” Following the layoffs and staff reassignments at BioWare earlier in the year, a small team of a few dozen employees is now working on the next Mass Effect. After three high-profile failures in a row, questions linger about EA’s commitment to the studio. In May, the company relabeled its Edmonton headquarters from a BioWare office to a hub for all EA staff in the area. Historically, BioWare has never been the most important studio at EA, which generates more than $7 billion in annual revenue largely from its sports games and shooters. Depending on the timing of its launches, BioWare typically accounts for just 5% of EA’s annual bookings, according to estimates by Colin Sebastian, an analyst with Robert W. Baird & Co. Even so, there may be strategic reasons for EA to keep supporting BioWare. Single-player role-playing games are expensive to make but can lead to huge windfalls when successful, as demonstrated by recent hits like Cyberpunk 2077, Elden Ring and Baldur’s Gate 3. In order to grow, EA needs more than just sports franchises, said TD Cowen analyst Doug Creutz. Trying to fix its fantasy-focused studio may be easier than starting something new. “That said, if they shuttered the doors tomorrow I wouldn’t be totally surprised,” Creutz added. “It has been over a decade since they produced a hit.”"
Article by Jason Schreier. [source]
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penwrythe · 2 years ago
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What's stopping the possibility of a ceasefire is pretty simple. Hamas is holding 239 Israeli civilians hostage including children and the elderly. What's happening in Palestine is a travesty and horrendous. But Israel can't initiate a ceasefire from the position they're in, so we need to be agitating for Hamas to release the hostages and call for a ceasefire instead.
NO GENOCIDE IS JUSTIFIABLE
HOW DOES THE KILLING OF INNOCENT PEOPLE ON THIS EXTREME LEVEL FORCE HAMAS TO RETURN HOSTAGES??
ISRAEL'S BOMBARDMENT AND INDISCRIMINATE SHOOTING IN GAZA THREATEN EVERYONE THERE INCLUDING DOCTORS JOURNALISTS CHILDREN ENTIRE FAMILIES AND THE HOSTAGES
EVERYONE IS TARGETED
YOU HAVE HOSPITALS BOMBED HOW ANY OF THIS IS JUSTIFIED
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@sarroora @fairuzfan @palipunk @wearenotjustnumbers2
You know more about this than I do.
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every-sanji · 3 months ago
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#one piece#sanji#black leg sanji#everysanji#dressrosa#ch801#wanted poster update!!#and we're also done with dressrosa. wild#well ig that's what happens when he doesnt show up for 70 chapters#i made a note to myself as i was skipping through on the wiki for chapters i want to come back to#namely law's backstory and the law/luffy vs doffy fight#man i'm getting nostalgic for the first time i read one piece...#i really got into it in high school esp as a freshman#and i binged so much of it over spring break on a shady manga pirating app LMAO#but that would have been like march 2016 (9 years ago now!!! holy shit!!!) while wci i think was releasing#i remember dressrosa was pretty recent at that point so like regardless of how you feel...#idk dressrosa has always been an arc i've enjoyed personally bc of when i read it originally and i want to reread it in full but this blog#doesnt rest!!! i cant take the time to do that rn while queuing sanjis unfortunately#but bc wci is a sanji centric arc i probably will slow down to actually read some of it#you'll probably get my thoughts on it in the tags as we go too#i have a lot of thoughts and it ties in to why i dont want my posts here tagged as v*nsmoke at all#i've seen some of you fuckers talk about that in my notifications dont think i dont see you#i have my reasons for that. and its bc the vinsmokes suck major ass and sanji is not one of them#i plan on doing more full panels for that and maybe i'll bring back actually adding captions on some of those posts#sound off in the comments if you want that
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tallytals · 1 year ago
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got harassed into starting the second perspective and it’s going great thanks! ignore the crazed look in my eyes! anyway @wildflowerteas hi!!! i figured you’d enjoy my board because im hooked <3
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mcyt-vore-gift-exchange · 2 months ago
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Hey! This may be a little bit of an ask, but could everyone interested in this event please follow this blog? Currently, it seems reliant on reblogs from larger creators, which isn't something I'd like to rely on. If you want to participate and get updates it is best to follow this blog, thank you <3
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crystalkitty1220 · 1 year ago
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Man I wonder where the leader of the fear realm could've gone, it's alMOST LIKE NEVIN HAS AN
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#had to re-edit the image real quick because the original edit was from a post I made about Drew years ago#and while the Drew thing is becoming less and less likely. Nevin havinv one has basically been canon since#someone mentioned Greg's (was it Britney's) aura being familiar in s2ch1. ive been putting together a list of every line#that points to Nevin's aura throughout the whole thing (most from s2ch1 but then s2ch10 came out and it was really canon at that point)#but clearly i'm running out of time to say ''i fucking called it'' before it's explicitly stated and i dont want to be in another situation#where somebody else will beat me to a theory and me posting anything about it will seem like copying them. sorry about that btw i had#thought i had already mentioned theorizing that nevin was possessed by a demon in that old theory i made but i had forgotten that one was#super old and was about sigma. so no copying there i just got extremely paranoid there was a mention of a cult and i was like ''nuh uh#that's way too specific and out there of a detail to end up in both our theories'' and i forgot the rest of my super old post was outdated#as hell. and echos had gone ''yeah they're so similar!'' and i took their word for it but now i'm realizing they were probably just trying#to be supportive. so yeah no copying there i was just beaten to the punch of saying something. but i will NOT back down from the aura shit#because i have been calling that shit FROM THE START or at least since i started reading ibvs back when ch20 came out.#also not backing down from saying chris was the worse friend because these past few chapters are the first time isaac has done anything tha#could knowingly upset chris meanwhile chris has. let edward drag isaac to the lair after isaac said edward would beat him up. chose not to#believe edward was holding the secrets over their heads because 'it was something isaac had said' and then immediately distrusted edward in#the next chapter because a random person he didn't know said to steal a book (might i mention how that entire scene proves chris' lack of#development and refusal to take responsibility because it perfectly alludes to when chris had brought those fireworks into his old school#and makes me wonder if charlie has actually gotten him in trouble with his past schools or if he's still just not taking responsibility#and if him following nevin to the woods to test out their powers is an extension of ''if something bad happens its not my fault''#like seriously this man would bring a mysterious suitcase onto a plane if he's told to). uh what was i talking about agai#anyway on a related note my mental state has only gotten worse since i left tumblr and the habit of thinking about chris instead of sleepin#or doing schoolwork has not stopped. so i was still failing for a while and might graduate now but am still staying away from tumblr.#so yeah this was a little update and im not going to linger this time im just going to leave tumblr again right after hitting post#addendum because i just can't let things go. and was thinking about chris again. i don't think his lack of development is because of bad#writing (anymore. i used to.). instead i'm certain his character arc is going to continue into him following someone (nevin probably) into#doing something really bad. and then he'll finally get actual consequences and go 'oh shit i fucked up real bad this time'#if you think that theory is reaching too far into the future you should hear mine about isaac dying at the end lmao
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clarence-tries · 2 years ago
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Dark Winds promo photos continue to cater to my specific brand of bisexuality
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thewitchoftheweed · 2 years ago
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Once again, he glances over his shoulder. He’s more than a little drunk, and he’s worried he won’t notice someone approaching. But his Lamb is happily occupied, leading a dance circle near the bonfire. Good. This feels like a betrayal of some kind, something he should only have the decency to do in the dark of night, if he does it at all. His eyes linger on them in the distance. They laugh as they prance joyously in their festive robes. Narinder smiles softly, but it slowly fades as he turns back to the task at hand. He slips the bag off his shoulder. Narinder sets out the candles first, two on each pedestal. Then the offerings: flowers for Leshy, mushrooms for Heket, crystals for Kallamar, silk for Shamura. He lights the candles, then uncorks a bottle of straw wine. Typically, he and the Lamb drink high-quality sacral wine. But tonight only sugary, cheap straw wine will do. He sits in front of them on the carefully laid flagstone. The Crowns are illuminated by candles, all staring down at him with unseeing eyes. They’re fixed, unmoving… lifeless without their bearers. “To our health,” he says sarcastically, lifting the bottle in a toast. 
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wolflover33100aj · 8 months ago
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Posting my predictions for the Welcome Home update
I heard that the website is already updating so I had to hurry and post this
These are all my predictions, sorry if there's a lot
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tenspontaneite · 2 years ago
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will you put out any more of your Assembly fic ? i remember seeing you had some more chapters planned after 7 and it's my favourite rain world fanfic
Yes, I will. I have simply been Having A Time lately and writing basically fuck all 👌👌
Been doing more art than anything else honestly. On a related note, I recommend anyone who doesn't want to see art for unpublished assembly or post assembly stuff filter the tag 'assembly spoilers'. It'll be relevant. Honestly it's already relevant, I should probably tag a few things.
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13eyond13 · 1 year ago
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wait. there's a Those fic server?
it was more of a thing about 4 years ago, but yep!
Edit: if you want someone to chat to about it check the notes of this ask for an offer anon :)
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bigtoplife · 8 months ago
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AR YOU ALIVE </3 I INTERACTED WITH YOU LIIE ONCE AND EVERYONE IN THE DANGAN RP COMMUNITY IS DEAD
-KIJI (aka @lilultimateartist)
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Honey, I’m never dead! You can try to get rid of me but I’ll just keep on comin’ back betta than ‘eva!!
….Also I’ve been preppin’ for this Halloween’s circus show…’s been a lotta work.
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crossbackpoke-check · 10 months ago
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favourite tag novel, you said? well, i have a few but there are a couple i really love (i'm on anon bc this is a sideblog so i can't post links smh) but anyway:
the little juraj/arber locker room vid. you wrote it like a mix of domestic fluff/romcom and pointing out the size difference even though they're both pretty big guys?? be still my heart. also juraj gives off so many giant puppy vibes and i love him for it
the mcdrai moment after connor gets injured. i've only been in this fandom a short time but i already know mcdrai are pretty popular (one of the reasons i didn't pay much attention as i'm more of a rarepair girlie) but that set and your tags have actually gotten me invested in them?! like, the tenderness? and the way connor seems so stunned by it? plus the oilers video coach thirdwheeling in the bg hehe (anyway, i have a potential new ship thank you)
i'll stop now but if you ever see your tags added onto any rbs of mine (with credit ofc) that's because they're amazing and everyone else should see them too. (ps, i hope the change in your life goes smoothly for you and you feel better soon!)
- @softvikings
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i had to just sit down and look at this ask for like. three hours i’m not even kidding and this response still does not convey how deeply touched i am 🥹😭 it’s going in a bulleted list because looking back at all of them made ME feel feral all over again
juraj/arber is such a sleeper pairing to me as in I forget that the montreal canadiens exist (sorry) and then i see everyone on their team and get activated (screaming about juraj paying arber back with dinner for PROTECTING HIM)
as someone who also initially had no mcdrai emotions (rip dylan strome i still love your narrative deeply) i think the experience is universal… they’re so deeply unhinged about each other that i can’t even put it into words but My God Are There Narrative Implications
kissing you (with consent) full on the mouth and blessing you to be in my tags any time you want!!!! peer review and collaboration at its finest 🥰💕🥹
#sorry you ARE my friend now no ifs ands or buts. beloved to me.#the way in which i have so many posts about to get dredged from the drafts if i don’t get called in saturday… puppy dog juraj u say?#honorable mention to the beautiful nick suzuki i love you nick and whatever the fuck cole caufield has going on over there.#also all of alexandra’s Guys to me. but the amount of cole tags i have is frankly concerning#also re mcdrai not originally being something i liked i do like it now*#it’s not like. a moral objection really or even rational sometimes i just get guys i like together and i’m like :/ it’s so weird because#there’s other guys that i’m like you can just ride the entire team and then sometimes i get worried like. is dylan ok is your Connor Leon#is Connor okay in your mattdrai. you gotta take care of my guys!!!! not even a lukewarm take i feel though just me being weird#shout out to ash notthequietype whose mcdrai and mattdrai and mattmcdrai has been luring me to become invested for literal years i think#ALSO THERE’S THIS ONE CONNOR/LEON RED STRING OF FATE FIC I’M OBSESSED WITH IT’S SO GOOD if i can find it i will send it#also i think that injury gifset is sitting in my drafts again with a full breakdown in my notes app 😭 just gotta find that#liv in the replies#softvikings#and life update we are enduring!!!! we are being optimistic and preserving!!! i love you for thinking of me!!!! 😭🥰💕💕💕#*i misspelled persevering which really tells you a lot here but we are also embracing failure and change. growth mindset 😤💪‼️
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keeps-ache · 11 months ago
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so Apparently a game i was running on my computer (without a cooler thing for a good minute there, because i guess i thought i was invulnerable to heat) may or may not have burnt out some parts of my machine. and it's been a couple months since i've played it bc it just stopped working one day and i just had to accept that lmao- but anyway i'm booting the game up again today, Surely this will go differently :3
#just me hi#so Apparently my 'computer has a specific problem with overheating and burning out the processor parts. and it's getting updated in the#middle of august'#well dude that would have been fantastic to know 5 months ago when i was running a game i don't even have enough vram to play !! ljfvsfj#rip boopbedoop i had no idea you were suffering so hard fghsfh <//3#but also. i have been pining. open my app. lfjshfv#//also man it's Cold in here#well. okay maybe not Cold but i'm chilly ! ! i'm chilly man lol#but what if i get too hot in a little bit...#the considerations we must deal with hfsh#//oh yea anyway if the game (de2tiny 2. idk why i just keep calling it 'the game' like i'm trapped in a simulation Lmao) doesn't work i'm#prolly gonna catch up on omn1scient.r.v :3#yee !!#and then maybe doodle some more bl.s chapter stuff.. who knows !! :>#//oh i definitely want to make rootbeer floats today for Sure#last tuesday was national rootbeer flat day.. we've missed a momentous occasion guys#there is next year !! maybe i'll catch it then :D#yyeeea.. i should put down a reminder.. hfsh#/i left for 5 minutes rn Uh#why can i not use my calendar without linking to microsoft and then feeling lightly threatened when they ask to link w/ my gmail and say#'we'll be allowed to wipe your Email and your Drive and your Notes and we're Downloading Your Birthday'#girl help they want to steal my birthday#anyway i'm not doing that. no rootbeet float remidners for me then#wait.. i frogot about scheduled posts#i'm gonna go do that !! next year... >:3#//alright so going to go about my things.. toobles ~+~
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morningstargirl666 · 2 years ago
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UPDATE
Get ready peeps, I've decided to drop the new improved chapters 1-3 of The Little Wolf tomorrow. Chapter 4 & 5 will drop at Christmas, giving me a week to finish it (two scenes to go! we're getting close!).
There's probably 20k worth of words for each update, FYI.
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tssdresses · 1 year ago
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me two years ago: Everything, and I do mean everything, needs to have proper grammar whenever possible. Sometimes, a lack of grammar is part of a joke, and it is acceptable in those situations.
me now: tired
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