#object fusion generator time >:)
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katiekatdragon27 · 2 years ago
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Guys, there is a severe lack of Sodascent content on this site and it irks me greatly. These are super self-indulgent lol.
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Meet Dusty and Lucile Hansen-Euler. Lucy is a molotov cocktail and Dusty is a sand candle (like that one product that was shoved in my face for two weeks straight on Insta) They are 10 and 15 respectively, and they are a girl and demiboy.
Lucy is an excitable tomboy with a ton of explosive energy and a proactive mindset. She's always in everyone's business (if they let her) and is constantly egging on dangerous stuff. Half of the time she is the one doing said dangerous stunts. Her self-preservation is pretty low, but once she begins forming alcohol in her body instead of juice, she becomes more cautious. She still has a very unhealthy and worrying interest in fire.
Dusty, on the other hand, is a grumpy dude who's full of cringy preteen angst and a rebellious mindset. He's the guy to post stuff like "It's not a phase, Mom" and "The shadows are the only things that truly understand me" and other edgy quotes like that. He's also that kid that hates that his parents love him cuz he's a "how can I relate to these edgy characters when my family is so nice????" person. Also, his wick is burnt since I think that all candles have the ability to light up when feeling strong emotions (for him, usually anger).
Bryce is doing his darndest to be present in his kids' lives (parent issues) but tends to over-worry about them and comes off as strict as a result. Amelia is more laid back and calm of the two and is more inclined to trust her kids' decisions (good childhood), but she is the scarier of the two when she's mad.
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(The dust bag above is my brother's character)^^
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Take a wiiiiiiiild guess who's kids are the first two 💀
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They'll get their own post eventually, I just have to finish their refs.
The ref sheet w/out shading and the sketch are below:
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Have a good day bros 👍
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bfdiredux · 28 days ago
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Algebraliens
Algebraliens are funny things but I suppose it's no shock that they exist! If we can have living objects, we can have living math.
They are all eccentric and on some level, quite chaotic. Some algebraliens are a dim sort of chaotic and others thrive off of chaos.
Algebraliens come in many shapes, sizes, and colors. They also have skin. They prooobably have blood and muscle too. I considered bones, but...
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These things have no bones.
Gender is NOT a thing to Algebraliens!! They simply don't have it. They vibe with pronouns, though. (Remember: pronouns ≠ gender) You'll find that Algebraliens may have preferred pronouns but they are generally chill-- you may get gently told about the preferences but that's as far as most go.
Some confirmed pronouns--
Zero - He/they (the one with the hat!)
One - She/they
Two - They/them
Four - He/they
Five - He/they
Six - He/she/they
Seven - They/them
Eight - They/he
Nine - Any/all
Ten - They/It
Fourteen - He/him
Fifteen - She/her
Two Thousand, Seven Hundred, Sixty-Three(2763 from here on out) - It/its
X - They/any
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ADAPTATIONS!
Heat Resistance - An algebralien is able to withstand incredibly high temperatures and lava. Somehow. X can be seen during the challenge to find their emeralds drifting through lava(likely unharmed due to their power) and Two, during the 2763000 subscriber special, merely had their skin burnt by lava.
Durability & Invulnerability - Algebraliens have skin that is difficult to penetrate. They're quite malleable. You are going to need tremendous force and effort to pierce their skin and make them bleed. They're also just... really difficult to kill.
I don't know what this is called - Your biggest concern as an algebralien would be dehydration although you could go an extended period of time without water and even longer without food. An algebralien not eating or drinking enough will eventually start to feel the side effects.
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If an algebralien does not take care of themself, there are consequences.
The aforementioned side effects include worse physical health but also weakened power.
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POWERS!
You could say the adaptations mentioned above are powers but! By algebralien standards, they aren't.
It's not known where powers originate from, nor is it known why/how it exists-- but it does. The current power scale between algabraliens looks something like this:
2763 > Two > One > Four and X > Literally everyone else
2763 and Two would be on the same level if it weren't for 2763's natural ability to suppress algebralien power. The further away an algebralien is from 2763, the more their power returns.
One is just below Two. She plans to change that, though.
Four and X are the embodiment of algebralien chaos.
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EVERY algebralien has their own little pocket dimension.
They can project or transport themselves into their pocket dimension and powerful algebraliens like Four can transport items into their dimension. They also have total control over their domain-- and I mean total. They can shape it to their will, break the laws of physics, and bend its reality. This does mean an algebralien can trap another in their domain if they play their cards right.
The algebraliens who live primarily at the Equation Playground have doorways to their pocket dimensions that connect to the Playground in case of emergency. These doorways can be used, destroyed, materialized and dematerialized, ecetera, all depending on what the user wants.
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FUSION!!!
By adding or multiplying, integers can fuse together or unfuse. It takes a lot of willpower from one side to keep from unfusing if the other is against it.
By subtracting, you can whittle a number down to smaller numbers. They have to be manually added together again to refuse and act as a hive mind.
You can kill an integer by division if you use a zero. However, trying to divide powerful integers by zero will instead leave their soul/spirit inside of the zero instead.
Any symbol or object can be used for this process as long as at least one integer is involved.
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scrawlithium · 8 months ago
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OC Ideas: List of Quirks!
(BNHA)
Quirk Ideas below the cut <3
This is essentially just a huge, not really filtered list of ideas so please don’t take it… Too seriously lmao.
OC QUIRK IDEAS!
Acid Cure - The user has sharp fangs filled with a poison that can heal when injected.
Animorph - The user can transform into any animal they have physically seen and been in the proximity of for one minute.
Black Void - The user can summon a void that contains horror-like creatures and objects.
Chains - The user can produce chains made from the iron in their body.
Claws - The user’s hands are razor-sharp claws.
Command - Others will obey any order the user gives from speech.
Conceal - The user can turn themselves and anything they touch, like clothes, invisible; and can turn others invisible as long as the user is in physical contact with them.
Dark Matter - The user can manipulate indetectable matter and form it into void-like weapons.
Dreamwalker - The user can walk in the dreams of anyone they have seen.
Dust - The user can manipulate dust in the air.
Face Shift - The user is able to manipulate their body and face to be a new, nonexistent person.
False Truth - Any lie the user tells will be believed.
Fear Eyes - The user’s stare can incite hallucinations in another of their darkest fears.
Flaming Skin - The user’s body radiates a deadly heat in which anything the user touches will burst into flame.
Fusion - The user can fuse two individuals to create a whole new person for up to an hour. The two minds may clash, however—and the quirks are combined into just one new one.
Gravity Well - The user can create localized gravity wells, pulling objects or people towards a single point. The strength and range of the gravity well depend on the user's focus.
Hallucination - The user can create illusions that disappear when touched.
Healing Hair - The user’s hair can heal almost any injury.
Identity - The user can transform into any living person they have touched before for up to thirty minutes.
Interface - The user can control and manipulate machines and electronics by interfacing with them mentally, allowing them to hack devices, control robots, or operate advanced technology without physically touching it.
Lava Lamp - Parts of the user’s body have the characteristics of a lava lamp.
Light and Dark - The user can generate light when experiencing positive emotions and darkness when experiencing negativity.
Liquid Composition - The user can transform into semi-solidified water to move around.
Magma - Part of the user’s body is composed of lava that is generated.
Matter Hair - The user can change the composition of their hair to be any reasonable solid element on the periodic table.
Metallic Grip - The user can turn their arm and leg composition into any (reasonable) metal in existence.
Mitosis - The user can split themselves into two people, themself and a distinct, separate person, like an alter ego, that they also control. More splits may occur, resulting in different individuals.
Photosynthesis - The user has the properties of a plant.
Polyglot - The user is able to speak, read, and write every language they hear spoken or see written.
Prosper - Since developing this quirk, the user is unable to age and stays the physical age of five.
Shadow Beasts - The user can transform darkness into solid, shadow beasts.
Shadow Body - The user can turn themselves into a cloud of shadow and can manipulate shadows around them, turning them into solid objects.
Sharp Wings - The user has wings made of a razor-sharp steel that can cut through almost anything.
Siren’s Call - The user’s singing voice incites a burning rage in others, causing mayhem and destruction.
Size Shift - The user can shrink down to 1/50 times their normal size or grow up to 50 times their normal size in a range.
Slime - The user can create a corrosive, jelly-like substance from their hair.
Spindle/Marionette - The user can spin silk from their wrists. As a unique touch, these strings can wrap around living beings and influence their body completely—movement control, as though people are puppets.
Spines - The user has large, shark-tooth-like spines on their arms, legs, sides, and head.
Stare-way to Hell - The user’s stare can ignite objects or people on fire if the user is angry enough.
String of Fate - The user can know the location of anyone they have seen and fallen in love with.
Succubus - The user’s presence causes others to become enchanted by them. They also have the features of a succubus or incubus.
Toxic Blood - The user’s blood is rich with a deadly poison that can kill when ingested by someone else.
Vampire - The user has superhuman strength, speed, and beauty with the ability to captivate others at will, but has to drink blood in order to keep their abilities and to live and can not go out in the sun.
Virus - The user can grow tendrils from their body and stab them into others, which enables the victims to be dazed and in shock for up to fifteen minutes and use part of the same quirk, inflicting others.
Werewolf - The user can transform into a wolf-like creature.
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kemetic-dreams · 11 months ago
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Once you call yourself a Negro, the scientifically written you out of existence. There is no land called Negro, no language or culture- Malcolm X
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Right now, in this country, if you and I, 22 million African-Americans -- that's what we are -- Africans who are in America. You're nothing but Africans. Nothing but Africans. In fact, you'd get farther calling yourself African instead of Negro. 
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Black names don't exist, black land does not exist, black language does not exist. Human skin comes from the darkest brown to the lightest hues. We are Africans. African populations have the highest levels of genetic variation among all humans.- Khepri Neteru
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By the early 1900s, nigger had become a pejorative word in the United States. In its stead, the term colored became the mainstream alternative to negro and its derived terms. After the American Civil Rights Movement, the terms colored and negrogave way to "black". Negro had superseded colored as the most polite word for African Americans at a time when black was considered more offensive.[126][failed verification] This term was accepted as normal, including by people classified as Negroes, until the later Civil Rights movement in the late 1960s. One well-known example is the use by Dr. Rev. Martin Luther King Jr. of "Negro" in his famous speech of 1963, I Have a Dream. During the American civil rights movement of the 1950s and 1960s, some African-American leaders in the United States, notably Malcolm X, objected to the word Negrobecause they associated it with the long history of slavery, segregation, and discrimination that treated African Americans as second-class citizens, or worse.[127] Malcolm X preferred Black to Negro, but later gradually abandoned that as well for Afro-American after leaving the Nation of Islam.[128]
Since the late 1960s, various other terms for African Americans have been more widespread in popular usage. Aside from black American, these include Afro-American (in use from the late 1960s to 1990) and African American (used in the United States to refer to Black Americans, people often referred to in the past as American Negroes).[129]
In the first 200 years that black people were in the United States, they primarily identified themselves by their specific ethnic group (closely allied to language) and not by skin color. Individuals identified themselves, for example, as Ashanti, Igbo, Bakongo, or Wolof. However, when the first captives were brought to the Americas, they were often combined with other groups from West Africa, and individual ethnic affiliations were not generally acknowledged by English colonists. In areas of the Upper South, different ethnic groups were brought together. This is significant as the captives came from a vast geographic region: the West African coastline stretching from Senegal to Angola and in some cases from the south-east coast such as Mozambique. A new African-American identity and culture was born that incorporated elements of the various ethnic groups and of European cultural heritage, resulting in fusions such as the Black church and African-American English. This new identity was based on provenance and slave status rather than membership in any one ethnic group.
By contrast, slave records from Louisiana show that the French and Spanish colonists recorded more complete identities of the West Africans, including ethnicities and given tribal names.
The U.S. racial or ethnic classification "black" refers to people with all possible kinds of skin pigmentation, from the darkest through to the very lightest skin colors, including albinos, if they are believed by others to have African ancestry (in any discernible percentage). There are also certain cultural traits associated with being "African American", a term used effectively as a synonym for "black person" within the United States
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mishy-mashy · 1 year ago
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"Midoriya can't have AFO, he's Quirkless!"
DUDE. ALL FOR ONE STARTS WITHOUT QUIRKS. IT'S A BLANK SLATE.
IF MIDORIYA DIDN'T KNOW "HISASHI'S" REAL QUIRK, HE'D NEVER REALIZE HE MIGHT NOT BE QUIRKLESS
AFO could only use an Ability at birth because he stole his mother's immediately. But at the start, All For One is just giving and stealing Quirks; there's nothing to start with (Quirks) that's usable before something is taken.
Garaki also mentioned the double-jointed pinky toe is used as a general measure. But remember again, this is Garaki, who's been working with AFO for decades. He knows things everyone else doesn't. He could totally diagnose Izuku as Quirkless if AFO told him to.
And when Midoriya tried using his parents' Quirks, he only ever tried pulling objects toward him. He never tried pulling people.
Two,
"Hisashi has a fire breathing Quirk"
AFO proves he carries around dud Quirks. Why is he carrying around a belly button laser from the advent of Quirks, up to the present time?
Three,
"Midoriya doesn't have holes in his palms"
Cough. Latest chapters hinting (written as of 421). Cough.
But also, Inko's Quirk lets her pull things towards her. Considering evolution, and the fact everyone but Endeavor gets the perfect fusion for Quirked children, Izuku could have "pull" combined with "All For One".
What if he doesn't need holes in his palms because he can steal Quirks from a distance? An upgraded version of AFO.
Also, Midoriya feels comforted having his hands held, but just a reminder that Inko's Quirk pulls things toward her using her hands, so his comfort could be influenced by that....
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literaryvein-reblogs · 5 months ago
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Hi! Do you have tips on describing architecture? (Art nouveau style in particular)
Writing Notes: Art Nouveau Architecture
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Art Nouveau - (French for ‘new art’) style of art that flourished between about 1890 and 1910 throughout Europe and the United States.
It is characterized by its use of a long, sinuous, organic line and was employed most often in architecture, interior design, jewelry and glass design, posters, and illustration.
It was a deliberate attempt to create a new style, free of the imitative historicism that dominated much of 19th-century art and design.
About this time, the term Art Nouveau was coined in Belgium by the periodical L’Art Moderne to describe the work of the artist group Les Vingt and in Paris by S. Bing (byname of Siegfried Bing), who named his gallery L’Art Nouveau. The style was called:
Jugendstil in Germany,
Sezessionstil in Austria,
Stile Floreale (or Stile Liberty) in Italy, and
Modernismo (or Modernista) in Spain.
The distinguishing characteristic of Art Nouveau is its undulating asymmetrical line, often taking the form of:
flower stalks and buds,
vine tendrils,
insect wings, and
other delicate and sinuous natural objects;
the line may be elegant and graceful or infused with a powerfully rhythmic and whiplike force.
Characteristics of Art Nouveau
Here are a few examples of the characteristics of Art Nouveau work in the visual arts, decorative arts, and architecture.
Natural shapes: Art Nouveau work is full of biomorphic shapes—or non-geometric, organic forms—that resemble flowers, insects, and other elements of the natural world.
Ornamental lines: Art Nouveau artworks—like the Paris Metro signs—frequently incorporate curvy, sinuous lines that mimic the swirling forms of plants or stems.
Flat, decorative patterns: In paintings and graphic arts, Art Nouveau artists tended to emphasize the flatness of the medium by creating small, densely packed patterns, like William Morris’s fabrics and wallpaper patterns, and the gilded motifs in Gustav Klimt’s paintings.
Byzantine influences: Artists like Gustav Klimt, with his mosaic-like gilded paintings, and Alphonse Mucha, who often painted the subjects of his paintings like Byzantine queens, drew influence from the ornate, embellished style of Byzantine art. Decorative artist Louis Comfort Tiffany presented his first Tiffany lamps in a Byzantine-influenced chapel at the World’s Colombian Exhibition in Chicago.
IN ARCHITECTURE and the other plastic arts, the whole of the three-dimensional form becomes engulfed in the organic, linear rhythm, creating a fusion between structure and ornament. Architecture particularly shows this synthesis of ornament and structure; a liberal combination of materials—ironwork, glass, ceramic, and brickwork—was employed, for example, in the creation of unified interiors in which columns and beams became thick vines with spreading tendrils and windows became both openings for light and air and membranous outgrowths of the organic whole. This approach was directly opposed to the traditional architectural values of reason and clarity of structure.
PUBLICATIONS such as The Grammar of Ornament (1856) by British architect and theorist Owen Jones (1809–1874), advocated nature as the primary source of inspiration for a generation of artists seeking to break away from past styles. The unfolding of Art Nouveau’s flowing line may be understood as a metaphor for the freedom and release sought by its practitioners and admirers from the weight of artistic tradition and critical expectations.
AFTER 1910, Art Nouveau appeared old-fashioned and limited and was generally abandoned as a distinct decorative style. In the 1960s, however, the style was rehabilitated, in part, by major exhibitions organized at the Museum of Modern Art in New York (1959) and at the Musée National d’Art Moderne (1960), as well as by a large-scale retrospective on Beardsley held at the Victoria & Albert Museum in London in 1966. The exhibitions elevated the status of the movement, which had often been viewed by critics as a passing trend, to the level of other major Modern art movements of the late 19th century. Currents of the movement were then revitalized in Pop and Op art. In the popular domain, the flowery organic lines of Art Nouveau were revived as a new psychedelic style in fashion and in the typography used on rock and pop album covers and in commercial advertising.
Examples of Art Nouveau Style in Architecture
Sagrada Familia, Antoni Gaudí: In 1883, Antoni Gaudí took over the construction of Barcelona’s Sagrada Familia basilica when architect Francisco de Paula del Villar y Lorzano resigned from the job. Though the project is still not completely finished, you can see Gaudí’s influence in the cathedral’s facade, accented with naturalistic moldings that almost look like they’re melting.
The Old England Building, Brussels, Belgium: Designed by architect Paul Saintenoy, the Old England building was constructed in 1899 and is considered one of Brussels’s Art Nouveau gems. The former department store now houses the Museum of Musical Instruments. Fittingly, the exterior is adorned with multiple panels showing musical phrases, as well as the standard Art Nouveau touches such as a floral motif and swirling iron details.
Casa Fenoglio-Lafleur, Turin, Italy: It was designed by architect Pietro Fenoglio in 1902 and it became his private residence. Fenoglio’s “home studio” was created to be an aesthetic model of the Art Nouveau style. Its most prominent features are the polychrome glass and intricate wrought iron bow windows, and a sinuous overhang above the terrace. The building’s history is rich; soon after the building was finished, the architect and his family left the house and sold it to a French businessman named Lafleur. He lived there until his death and it was passed on to La Benefica, an orphanage and charity in Turin. It survived bombing during World War II but then went into a state of disrepair. In the 1990s it was sold to a private client who restored it carefully to its original splendor and now it is home to private residences and some office space.
Majolikahaus, Vienna, Austria: Architect Otto Wagner was a key figure in the reinvention of Vienna at the turn of the 20th century. One of his most beloved works is the Majolikahaus apartment building, which was completed in 1898 and is decorated with a vibrant floral motif. The façade is comprised entirely of ceramic tiles known as majolica.
Casa Batlló, Barcelona, Spain: Gaudí brought his exuberant take on Art Nouveau to Barcelona, creating many of the city’s architectural landmarks. Casa Batlló, situated on the Passeig de Gràcia, is one of his best-known works and features allusions to the legend of St. George and the dragon. Its exterior is sheathed in colorful pieces of broken ceramics, while the roof is covered in scalelike tiles.
Sources: 1 2 3 4 5 6 7 8 9 ⚜ More: References ⚜ Writing Resources PDFs
Choose which of these references are most suitable, considering the setting of your story, if historical accuracy is a high priority. Hope this helps with your writing!
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xxplastic-cubexx · 4 months ago
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Mr. Cube I have a question of utmost importance for you as literally the only Magneto main I know of. HOW... DO YOU PLAY HIM. Do you have any tips. I want to look at him.
So You Want To Be Pretty OK As Magneto In Marvel Rivals
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(3 March, 2025) a beginner's guide written by your resident magneto main snapperoni because now i get an excuse to talk about marvel rivals magneto extensively and in gross detail
*this guide will be treating you as though you have never used magneto in your life and will go into extreme depths at explaining his abilities as well as what it means to be a tank player. if you feel confident in understanding his abilities, feel free to skip the abilities section and head straight to the bottom for talk on strategy and tips
TABLE OF CONTENTS:
TLDR ROLE INTRODUCTION ABILITIES Melee/Greatsword Primary Fire/Iron Volley Secondary Fire/Mag Cannon Metallic Curtain Metal + Iron Bulwark [TEAM-UP ABILITY] Metallic Fusion [ULTIMATE] Meteor M [PASSIVE] Magnetic Descent TIPS AND STRATEGIES Iron Volley + Mag Cannon Combo Bubble and Shield Usage Two Tanks Are Better Than One Metallic Fusion How to Use Meteor M CLOSING THOUGHTS
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Too Long, Didn't Read:
Magneto is a poke tank meant to be played at medium-to-close range whose priorities should lie in acting as a living wall for his teammates. preserving his abilities mostly for himself yet sharing them when the situation calls for it.
While his priorities should be defense-based, when it comes to going on the offensive you want him to target strategists and duelists and only engage in tanks if the rest of the team is with you. As far as aiming goes, he's very friendly and isn't hitscan reliant, and you should find yourself picking up his aim style easily with time.
He's not a super flashy character like the rest of the cast, but he's far from useless and, at this moment in time, stands as one of Rival's best tank options alongside Doctor Strange and Hulk, whether you're running two tanks or running solo.
Overall, the two-star difficulty he is awarded is very fitting: available to newcomers to pick up and start playing, however offers a little something extra to those with a better understanding of him; he's generally straight forward as far as tanks go, but picking up a few extra tips and tidbits never hurt anyone. Except your enemies, of course.
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Role Introduction: Vanguard/Tank
As a vanguard unit, Magneto's top priority should be taking the brunt of the team's damage on the front line and should give the team either opportunities to push forward, or shoot behind the cover you provide.
With 650HP (without shields), while he has average health for a vanguard, his defensive kit allows him to be a formidable wall when his abilities are used tactfully and you work in tandem with your support/s. Unlike dive tanks like Venom and Captain America, Magneto is much more stationary, and his kit rewards playing defensively and close to the team.
A common misconception with FPS games is that your top priority is to get the most eliminations as possible and to exclusively hunt for the next kill (unless that is the objective of the specific map you're playing on, then kill away). There are several errors with this philosophy: for starters, you begin to neglect the objective, which can lead to a game loss.
The amount of kills you have won't matter if you stay off point and the other team takes the objective. No matter what anyone says, don't stress about your eliminations so long as you know you're protecting your team, securing the point, and overall providing value to the game (though it is important to be able to land a shot....).
Moreover, playing under this philosophy is a sure-fire way to not only get you killed and remove your time away from the field (which should truly be your game philosophy: die as little as possible), but specifically as a tank you'll bring your teammates down with you as they lose what should be a reliable line of defense. As a tank, you should be opening up opportunities for your teammates to get the eliminations and protecting your strategist/support units.
All of that said, tank is not for the passive player: as tank, you need to be firm about the playing field being yours and making sure the enemy team knows they're going to have a hard time taking it from you. Fitting for Magneto, really.
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Ability Review
Before dissecting Magneto's abilities, I will preface and say I calculated his damage using Doctor Strange (600HP) and Scarlet Witch (250HP) as damage dummies. The numbers I have here may not be accurate, so to circumvent this potential error I'll describe how many shots it takes to use a specific skill in order to eliminate certain enemies.
Melee/Greatsword
Attack speed: ~1 second
Damage Output: 40 (About seven swings to KO a 250HP enemy)
Utilizing Doom Bot remains, Magneto swings with a grandiose blade. The problem with this sword is it's not only one of- if not the- slowest melees in the game as of right now, but it has very little to compensate for its poor speed. Should very rarely be used in place of a well-aimed primary fire.
Primary Fire/Iron Volley
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Reload time: ~1 Second
Damage Output:
Direct Damage: 80 (About four shots to KO a 250HP enemy)
Edge Damage: 40 (About seven shots to KO a 250HP enemy)
Fall-Off Damage: 40 (About seven shots to KO a 250HP enemy)
Magneto's Iron Volley asks that you lead/predict your shots. Moreover, his Iron Volley will explode automatically once reaching 25M(eters), whether it hits a target or not. At 25M, your shot will no longer do 80 damage, but will do half instead. As noted before, Magneto's primary fire will explode when it comes into contact with a wall, floor, or enemy. As such, the explosion has a small hitbox- doing just about half of a regular, direct shot. Because of this, you shouldn't be too stressed if you're not the greatest at aiming: Magneto's primary fire makes up for any minor imperfections and is rather generous so long as you're in the general area of your target.
Secondary Fire/Mag-Cannon
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Reload Time (Without Bulwark Aid):
One Ring: ~4 Seconds
Two Rings: ~8 Seconds
Full Power: ~12 Seconds
Damage Output:
One Ring: 40 (About seven shots to KO a 250HP enemy)
Two Rings: 80 (About four shots to KO a 250HP enemy)
Three Rings/Full Power: 100 (About three shots to KO a 250HP enemy)
Edge Damage: N/A
Similar to Iron Volley, you will need to lead your shot when firing off a Mag-Cannon. Unlike his primary fire however, Magneto's secondary fire will keep going until it hits a wall or enemy. Moreover, it doesn't suffer any damage fall-off, nor does it offer any edge damage. How many rings you possess show both on Magneto physically, but they can also be tracked by the purple arrows below your crosshair. As a bonus, the Mag-Cannon momentarily stuns and pushes back any targets it hits which can either cancel an enemy's advancement, or open the floor for a follow-up attack.
Metallic Curtain
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Recharge Time: 3 Seconds
Replenish-to-Full Time: 10 Seconds
Duration: 1.5 Seconds
Shield HP: N/A
Putting up an impenetrable wall just shy of two seconds allows Magneto and his allies to pull back safely from oncoming damage or provide just enough cover to make an adequate push forward. Not to mention, this indestructible wall scoffs in the face of any ult coming your way. Once the shield has been spent, a white bar will appear on the right side of your crosshair. This bar indicates how long you can hold your shield up the next time you use it before it's fully charged, where then the bar will fade. Finally, you can put your shield down early. While this means you'll have to wait the full three seconds for it to be available again, this means your shield will have more durability the next time you use it.
Metal Bulwark + Iron Bulwark
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Recharge Time: 12 seconds
Duration: ~3 Seconds
Shield HP: To be calculated, but it does exist: be cautious of the damage you and your teammates take.
Magneto can spring a magnetic bubble over either himself or an ally. The bubble not only negates any incoming damage and protects allies from Scarlet Witch's Reality Erasure, but once the bubble has popped or faded Magneto will regain some Mag Cannon rings relative to the damage absorbed.
[TEAM-UP ABILITY] Metallic Fusion/Chaos
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Recharge Time: 30 seconds
Duration: 10 seconds
Damage Output:
Direct Damage: 100 (About six shots to KO a 600HP enemy)
Edge Damage: N/A
Being his only team-up ability as of writing this post, this father-daughter duo ability allows Magneto to fire at an impressive 100 damage per second as he finally finds use in his otherwise-inadequate greatsword, adding a truly dangerous ability to his typically defensive kit. It's as though every shot taken was a Mag Cannon with a wider hitbox- however this hitbox varies from being vertical or horizontal and thus can be a little unpredictable if you aren't aiming carefully. Is used best at medium-close range, but don't neglect its potential to snipe enemies from across the map.
[ULTIMATE] Meteor M
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Duration: 4 Seconds
Magnetic Range:
Lowest to the ground: 30M
Nearest to the skybox: 5M
Damage Output (No Charge):
Edge: 150 (About over half of a 250HP enemy's health bar)
Direct: 300 (About half of a 600HP enemy's health bar)
Damage Threshold Before Explosion: To be calculated, however can be tracked by the counter below the crosshair
Automatically floating into the air, Magneto stays true to his name and acts as a magnet for all incoming projectiles; extracting enemy projectiles to build the power of his metal meteor and granting Magneto the ability to float freely, Magneto's ultimate doubles both as an offensive and defensive ability. You're able to see your magnetic field + blast radius by observing the purple ring on the ground. Remember: you can rise and descend freely so long as your ultimate is up, use this wisely. I affectionately refer to the meteor as "rock", however this ultimate has garnered a reputation for not doing as much as some believe it should. Hopefully this guide helps you in ensuring your meteors make the impact they deserve.
[PASSIVE] Magnetic Descent
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Manipulating the magnetic field around him, Magneto decreases his fall speed by 50% when holding the jump button. Nuff said. People have a hard time aiming up in FPS's so if you find yourself with the opportunity to float around a bit (especially using Rocket's jump pack) then by all means terrorize from above as you descend.
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Tips and Strategy
Iron Volley + Mag Cannon Combo
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A basic tip, but a valuable one nonetheless. To eliminate an enemy with 250HP- assuming you land all your shots directly- it takes about 3 seconds, four shots. Again, this is assuming you hit all your shots and if the enemy doesn't regenerate any health. Alternatively, utilizing the PRIMARY-SECONDARY-PRIMARY combo allows you to not only stun an opponent with your secondary fire, but it should take nearly half of the time spent then if you only used primary fires, so make sure to use your secondary shots responsibly. Remember that your primary fire has, at max, 25M of utility: afterwards, it won't be able to do much. Fine for picking off low-health enemies while they're fleeing, but don't expect to hit any enemies close to the skybox or far away from you without moving in a little bit first- that's what your secondary fire's for. As Magneto, your targets should be squishy characters like support and DPS. Because of his relatively-slow DPS, Magneto doesn't fair well against other tanks and shouldn't engage in 1v1's if possible (they're not unwinnable, but they could be a great distraction and leave your team vulnerable).
While I'm here, I'm just going to stress to not use your melee. Like. At all. You're much better just using your primary fire. At most you can set it up as Hulk's turning into Bruce if you'd like but that should really be it: your primary fire is much more effective than your sword.
Bubble and Shield Usage
As a tank, you want to act as a wall for your teammates, and this can be done effectively by being more conservative and selfish with your shields: you are the wall. Remember. Draw the enemy's fire towards you by being an irritant. While Magneto is healthy in shields, remember you have natural cover from stage obstacles and structures as well. Magneto can be regarded as a 'poke' tank: a tank who is meant to attack sporadically and in short bursts. He is best played at a medium distance from the enemy front line and to not to be wholly damage focused when he is much more defense focused. 'Poking' the enemy from behind structures is not only a great way to conserve your abilities, but it utilizes Magneto's primary and secondary fires well due to their moderately-slow start up and overall DPS, letting him take cover when need be.
While attacking on the front line, once you notice your health start to dip below half or you feel as though the crowd is about to overwhelm you, raise your Metallic Curtain and step back to give yourself some air. Bubble yourself as a last resort if you still need to back up- be sure to fire your Mag Cannon beforehand so you'll immediately have it replenished if your bubble pops during your escape. It's important to remember Magneto has zero movement abilities and it takes 5 seconds for him to traverse 30M: it doesn't sound too bad, but when there's a large crowd in front of you, you'll wish he could move faster. Don't push too far ahead, and be aware of exits around you.
That being said, be conscious of your teammates. This is a TEAM game after all. We've covered Magneto and Scarlet Witch's team-up ability before and how valuable it is. As a result, you'll need to learn to play well with any Scarlet Witches on your team, and this means having your bubble ready to protect her when she decides to ult (this also means making sure to check the scoreboard occasionally for your teammate's ult charge as well as, again, being ability-conscious of those around you). Only when she's in immediate danger do you bubble her, not before: this ensures the bubble lasts long enough for her to get her ult off (or there's a better chance it'll be executed, anyhow). If you feel as though you won't be able to react fast enough, then you can try to bubble her beforehand; don't stress out about timing the bubble perfectly, just make sure she's protected. In general, bubble your duelists when they're deep in a crowd to give them a chance to escape (but don't stress out about protecting them. After all, there's only so much you can do before you put yourself in danger or use a bubble inappropriately when someone else could have better benefited from it). Besides Wanda, it's naturally best to look after your support units and to make sure they're not being overwhelmed. Don't helicopter them and neglect the rest of the team, but just make sure to check on them every now and then. Ultimately, your bubble priority should be Supports -> Yourself -> Others. After all, your support/s can't help you or the team if they're dead.
Two Tanks Are Better Than One
Magneto has the fortitude to be able to tank by himself comfortably, however the rare days you find yourself partnered up with a second tank, know these are the days you can be more generous with your bubbles and shields to your teammates. Your second tank will help cover with you and should make it easier for you to escape the crowd when need be, so bubble-hogging is less of a necessity. Make sure to help your tank too if they're in a bind and they're out of defenses/movement abilities (but again, not at the detriment of yourself or your supports: once more, Magneto can tank by himself if need be so long as you use your abilities carefully).
Metallic Fusion
It's tempting to want to use Magneto and Scarlet Witch's team-up ability the second you have it, however it's best to save it for crowd control. That being said, once it is active, make the absolute most of it: there's no consequence to holding down the primary fire, so just let loose and go crazy (with reason, of course: don't run in and get yourself killed and don't forget your teammates).
How to Use Meteor M
Someone asked me this midmatch once and I scrambled to come up with an answer. Both because the round was about to start in five seconds but also because I truly didn't know the answer at the time. The longer I've played though, I think I finally have the answer- or a better one besides "spray and pray" at least. As noted before, Meteor M is a fickle ultimate and how you use it is dependent on the situation (many such cases about anything, honestly). At times, you'll want to play higher to the skybox to ensure your meteor doesn't explode immediately. Alternatively, a quick throw of the meteor might do the trick in some situations where it's both safe to build meteor charge close to the ground, and the faster you remove a target/s, the better. This is also dependent on how many projectiles are being thrown out onto the field: if you're in a situation with predominantly melee opponents, it's best to use your meteors to single-out troublesome duelists and supports- there's little chance your meteor's going to exceed 30+ charge in those kinds of matches. Generally, you'll want to use it to counter support ults like Cloak + Dagger and Luna Snow (NOTE: a raw meteor will NOT KO an ulting Luna. You need at least 30+ charge before a direct hit can KO her. Cloak + Dagger can be KO'd from the get-go with a direct hit). Don't be afraid to throw out a meteor if you see a cluster of low health/squishy enemies without any defenses, however. Just remember it's ok to hold onto an ult if it means it gets greater value later on, and that you shouldn't hunt exclusively for team wipes. If you find yourself popping ult and the crowd's dispersed, support units should be your default priority (unless there's a duelist/DPS unit using their ultimate: take them out instead if you can). Initiating Meteor against Punisher's Final Judgement can be tricky if you aren't fast enough, as Frank's ammunition will quickly push your meteor to its limit. If you don't throw your meteor fast enough, you could potentially risk your teammates their lives and waste an ultimate in the process. Use your meteor against Punisher with caution. Similar notes to be said about Star-Lord's Galactic Legend, only now your problem is also throwing at a flying enemy. If he's close enough to your 25M range, I personally would shoot him down with a regular primary/secondary as his DPS isn't nearly as grand as Punisher's and a meteor could be superfluous. Otherwise, focus on getting to cover and protecting your vulnerable teammates. You'll especially want to be wary of enemy tanks and their shields as they'll without a doubt cancel out your ult with ease, more specifically enemy Magneto's and Doctor Stranges. Be cautious that Captain America can deflect your ultimate, though I personally have had minimal trouble with Captains. In general, you should track enemy ability usage, but especially the prior two if you hope to pop your rock soon.
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Closing Thoughts
Ultimately, improving at Marvel Rivals in general comes with time and willingness to acknowledge you're bad at the game sometimes but to not let that stop you from playing who you wanna play, whether you're playing as Magneto or not. While you can do your best to improve your aim in Rivals' practice area, things like game sense are something that can only really be accumulated through experience and playing the game.
Sometimes I watch back old games/moments of mine to figure out where I could've gone wrong to improve next time, but you don't HAVE to do that: just play the game, have fun, and love Magneto.
And throw a rock at every support you see for me okbyethankyouforreading
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Bonus: My Credentials so you can determine if i'm reliable or not. or something.
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[PS: every hero Not Mags/Wanda/Adam is purely my brother i swear im loyal]
#marvel rivals#magneto#snap chats#idk how valuable my opinion is i'm just a plat player but like Hey Its Something focus on my hours and trust me vJLAERKEAKJ#hours mean nothing if you dont learn from being balls... whatever... moving on...#i'm not checking this over i'm just throwing it into the wind no one's going to read this anyway#i thought of having more gifs to show stuff but i thought thatd be overdoing it <- this whole post is overdoing it#maybe ill pin this to the top of my blog idk. took a long time to type...#NO ONE'S GONNA READ ALL THAT WHY DID I TYPE ALL THAT#i think ive gotten enough inquiries about My Magneto Playing to finally write a semi-professional guide about it vJELKJAEKL#wrote all of this to get my PhD in Magnetism thats right baby#WHATEVER if you read all of that i love you i'm giving you a box of mochi donuts#if you take anything away from this post uhhhh Please Dont Forget Your Teammates THIS IS A TEAM GAME#ok thank you.... i hope you enjoy my. nonsense#yk im so glad my school group hates me cause i got to spend all day doing this jvLKAKJ#NO TELL ME WHY i try contacting my group last week to ask when we can meet and no one says anythign#and now people getting cross with me for us not meeting sooner... i TRIED NONE OF YALL EVER ANSWER ME#WHATEVER. whatever...#for a mfer just talking about teamwork My Team is making me want to eat gravel#anyway!!!! again if you read All That hope you enjoyed my inisght and input#again this is just from my experience playing magneto and some tank experience from overwatch so#take it how you see fit#if you guys care one of my fave rivals/ow youtubers is flats and he's always got great input for tank players#check him out if you like :)
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mrcompass · 2 months ago
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Fun Facts about Yu Tendo
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His given name Yu (遊) means play or playing. His surname means:
天 (Ten) – "Heaven," "sky," or "divine"
童 (Dou) – "Child," often associated with innocence or youth.
Yu is the smallest and youngest known member of the Dark Nebula.
He was considered the number two of the organization until Reiji appeared, although he acted as Daidoji’s right-hand man.
Yu is the second character to use the Flame Fusion Wheel, and the first whose Beyblade represents an inanimate object—Libra, the scales.
He bonded with Kenta, another Flame Wheel user. Additionally, their spin tracks and tips are the same color. Later, Kenta would borrow Libra's ES in his fight against Reiji.
Coincidentally, Ryutaro also uses the T125ES combo, and like Yu, he battled Gingka in Battle Bladers.
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The Face Bolt motif depicts Libra as a bat. Interestingly, Yu’s Beyblade can manipulate and generate sound waves. Bats are known to use echolocation, and the sense of hearing is also linked to balance—fitting, since Libra symbolizes balance.
Yu’s sailor suit might connect to this theme, as radar (which functions with sound) is often used on boats and submarines.
It could also be a nod to his young age, since children in the 19th and early 20th centuries often wore sailor suits.
Yu’s Libra has been broken four times:
First by Reiji
Then by the Garcia siblings (with Enzo worsening the damage)
Again by Damian
And finally during the battle against Nemesis
Yu has a somewhat complicated history with snake-bey users:
His Bey was broken by Reiji
He pointed out that Team Chandora of India only used serpent-themed Beys
He was the first to duel Tithi, whose Beyblade, Quetzalcoatl, is based on a winged serpent
Ironically, despite being the one who wished for Battle Bladers, Yu was eliminated in the first round—like most of the Dark Nebula Bladers.
In the qualifiers for the Japanese team, Yu was placed fourth. If Kyoya hadn’t refused to join, Yu likely wouldn’t have been selected for Team Gan Gan Galaxy, as he lost both of his qualifying battles.
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Both Zeo and Chris have similar hairstyles, as well as parallels with Yu:
All three were abandoned by a close friend in a dire situation. They each joined an evil organization only to be used by it.
Additionally, both Yu and Zeo were betrayed by said organisation.
Like Yu, Zeo owned a Beyblade representing an inanimate object and used the Flame Fusion Wheel.
Coincidentally, both Libra and Byxis's Energy Rings are the same color as their respective owner's eyes.
Both had a rocky first encounter with Masamune, and one of their close friends (Tsubasa and Toby) ended up in the hospital.
They also started out as friendly figures before it was revealed that they were working with the main villains.
Both Yu and Chris use stamina-type Beyblades and are prodigies when it comes to Beyblade.
Libra and Orion also have free-spinning tips.
After their defeats against Gingka, they realized the true meaning of Beyblade and both eventually became friends with him.
Yu has famously developed a habit of giving his friends nicknames, such as Tatekyo/Yoyo for Kyoya or Gingin/Gingky for Gingka.
Madoka, Tsubasa, and Masamune are among the few people who didn’t receive nicknames, although Yu originally tried to give one to Masamune: Masa-Mu-Mu.
Yu is the fourth character to defeat Gingka and the third to do it in a fair match, after Tetsuya, Ryuga, and Osamu (though Gingka wasn’t focused during the latter).
Yu is the only member of Team Gan Gan Galaxy who didn’t appear in Zero-G, not even receiving a cameo.
Despite being only a sub-member, Yu battled as much as Tsubasa did in the World Championship.
Both had two duels: Yu battled Aleksei and Enzo, while Tsubasa fought Chi-Un and Argo. They also fought together in duo battles twice (against teams Wild Fang and Excalibur), making them the members of Gan Gan Galaxy with the most team battles.
Along with Benkei, Tsubasa is one of the main characters from Fusion who never had an upgrade to their Bey.
In the manga, Yu, Tsubasa, and Reiji form a trio in Dark Nebula.
He is the second character not to have a spirit; instead, it manifests through his sound wave creation ability.
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In episode 138 it was showned that Nemesis was able to replicate Libra's power.
The character Yu battled the most is Tsubasa Otori.
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pink-onyx-au · 2 years ago
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[Jump to the Episode Master List]
[Looking for something? Jump to the Archive] (Browser Only)
Nap time! Thank you everyone for your continued support and interaction! I adore it and it adds so much more to the AU than you could know. This is a heads up on some minor down-time for the blog while I rest up and prepare the next episode.
Notes and asks are still open and encouraged during this time! Bored and want to chat? Send me a message!
To see some WIP, storyboard previews, doodles, shitposts, and other projects I’m working on, along with a healthy amount of 3am memes, head over to my trash fire blog, Ceephor’s Shit Show. The "pink onyx au" tag will filter everything for you, along with showing you fabulous fan art made by others that I just love to pieces.
Speculation and theories are encouraged! The comic is designed as close to the show’s logic as I could muster, which means many secrets are staring right at you, provided you know what to look for! Just be kind to one another.
Comic FAQ:
What is this?
Pink Onyx AU is a Steven Universe AU focused on interactions between Steven and Jasper and is intended to be read after you have finished Steven Universe Future, as it contains many many spoilers for the series. If you have watched it already, great! Welcome! The goal is to bring you a Jasper redemption arc that we couldn’t get due to time and cooperate restraints on the Crewniverse. I hope you enjoy!
I do not own these characters or their likenesses except for the single fluffy thembo fusion I created for the story. This is just a fan comic.
Comic is PG-13 for some angsty/touchy themes, minor blood, violence, and gem-cussing. Touchy-subjects will always be in a cartoon-ish metaphorical representation you would likely find on TV and be available for multiple interpretations.
When do you post?
Typically when you see this post pinned, I’m on a bit of a break, but when Nyx wakes up (this post goes away) the comic is due to be released 1 page at a time at 7am EST most days. I try for a daily release. Sometimes I skip a day if I’m behind. Episode release dates are always announced ahead of time by a few weeks.
Is this a romantic ship AU between Jasper and Steven?
Nope, more like an aunt and her nephew trying to figure it all out. No romance between these two here.
Is your Tapas updated at the same time?
Nope, tumblr comes first, and the tumblr will always have bonus content which Tapas will not. The Tapas for this updates after the tumblr version is completed. Usually same day or within a day.
Do you have a reference for Onyx? Sure do!
How do I use the ask system for this blog?
You can leave a message, or even an object, for the characters to interact with. The asks you leave can be answered by myself, Onyx, Steven or Jasper within the realm of this AU. Your asks will have no effect on the comic story. Think of it like the actors are in their dressing rooms and you get to give them a poke while they take a break! As the comic story progresses, their replies to your answers may change! Their responses will be in-character depending on where in the story we are.
My note by the den (an ask) was never answered. How come?
Lots and lots of asks come in every day. I wish I could answer them all! Since I draw something to go with most answers, especially the character ones, they do take a bit of time. Sometimes, I get duplicates of the same ask, or an ask that may refer to something that spoils the story if I answer it. I might hang onto those asks for a later time! Or group them into categories to answer all at once. I hoard asks for 1 year in an attempt to get to them. If I missed yours, know I tried and I love them anyway! I hope it does not discourage you in the future.
Curious about the characters? Check below the cut for more a detailed FAQ about the inner workings of the story. Love you all! See you soon! 🧡💕❤️
FAQ’s about the characters generated via interactive asks:
What kind of fusion is Pink Onyx? Are they good or bad? Pink Onyx is a fusion of a protagonist and an antagonist, so their alliance is yet unknown, but they have Steven’s good heart and Jasper’s loyal nature. They also have Steven and Jasper’s flaws, so they can be volatile and emotionally explosive at times, too.
What are Pink Onyx’s pronouns? Onyx likes they/them, but also answers to he/him and she/her, especially when Steven or Jasper is dominant over one another. They also seem to take on a fluid role and prefer a she/her when in a caretaker status. They dislike it/its.
What does Pink Onyx sound like? Personally, I hear them as a youthful, masculine tone. Like Steven if a little older. But I also enjoy when people say they hear them as a gruff, Amazonian-type feminine. I enjoy and endorse both.
Do Jasper and Steven enjoy being fused to one another? For now, it is a struggle, but they enjoy what the other brings to the fusion even if they won’t say it.
Does Pink Onyx need to eat and do human things? If so, do they enjoy it? They don’t need to do them, but they do feel the discomfort without them. Things like breathing, eating, and sleeping are optional for Onyx, but they will become quite irritable if not allowed to do them. They greatly enjoy sleeping and trying new foods.
What does Jasper think about having human organs when fused? She’s pretty grossed out by the idea of organic matter going into her mouth and coming out of other places. The heart beating and lungs breathing she can feel for the first time, and it is highly strange for her to experience.
What is Pink Onyx’s favorite food? They adore anything watermelon flavored and Cookie-cat ice cream products
Does Pink Onyx have any special fusion powers? They do, and as they learn about themselves, more powers seem to come out. Each of their base component appears to be enhanced in a unique way. They have Pink Diamond at their core, so the destructive potential is also there.
Why is Steven hiding Pink Onyx from others? This AU occurs directly after the events of "I Am My Monster", so Steven is very emotionally, and mentally, raw. He fears judgement for running back to Jasper, who in the past, was part of so much trauma he already endured.
Pink Onyx seems to know nothing about human culture and gem culture despite being a fusion. What’s going on? Jasper and Steven agreed to fuse, but they have yet to open up to one another about much else. The fusion exists because they agree to do so, but Jasper won’t open up about her emotions, and Steven is so sensitive yet that he is not sharing because he knows Jasper won’t want to hear it. This causes Onyx to be unable to access both of their memories easily, but they can bring it out with enough effort.
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silviakundera · 11 months ago
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with the conclusion of Snowfall...
why do i enjoy Republican Era chinese dramas so much?
aesthetics! there is this blend of 1920-30s western fashion influences and traditional chinese garb & architecture that just pleases my eyes.
everyone looks very depressed & dangerous & sexy
chaotic period of transition - no matter if you're in the 1910's, 20's, 30's some absolutely wild historical shit was going down
cars and guns and gloves and swords. rotary phones!
dancing & drinking in night clubs, in glamorous pockets amid the violence & instability outside; a lil touch of mask of the red death vibes
end of empire themes, as a country tries to find its way after the end of the last imperial dynasty
there's those gangster, mob boss vibes from american and british dramas set in the 1920s, except everything is cranked up x100 because of general lawlessness; central government and law & order was a paper thin veneer over warlords
the start of WW2 from an entirely different perspective than the common narratives that I was exposed to growing up in the US (which is 99% stories about the european stage)
sino-japanese war / war of resistance material like Hidden Blade is fucking badass ok 🤷
in a time of resistance to occupation, colonizers encroaching, warlords fighting over cities, brewing civil war.... there are many different options of protagonists and unlikely "heroes" who are picking their battles and discovering what they are willing to fight for
Beautiful 👏 women 👏 in heels 👏and 👏 slinky 👏dresses 👏
Lots of revenge narratives. I love an over-the-top, bloodthirsty & destructive revenge narrative
Depending on the genre, there might be little or heavy politcal /patriotic discourse. But tbh none of the rah rah patriotism stuff distracts me much, because all the american and british produced stuff set around WW2 has rah rah patriotism & propaganda in it, so I just consider that part of the essential genre vibes. It's just another country's version. (Of course, others will have less patience when it becomes heavy-handed. YMMV.)
Dark & Gritty
Hidden Blade (film) - a masterpiece, if you enjoy dark WW2 spy films that play with narrative style and challenge the viewer to follow the story as it's woven. Had to review detailed historical context for the years in question, to be ready to consume. But worth it. I've watched it 3 times. 💀
Heroes (2024) - the very beginning era of this genre/the transition into repulican period. rocks fall, everyone dies. Primarily a tragic wuxia & pre-republican fusion. Excellent enough that I didn't mind the bleak storyline. 💀
Detective-ing
Miss S - adaption of 1920s Australian mystery procedural Miss Fisher's Murder Mysteries, staring Vengo! ML actor of Snowfall
Checkmate - Agatha Christie stories adapted to the setting & time period, plus bromance. I watched half the episodes w my brother, as we are both huge agatha christie fans. It was fun if you can be chill about adaption changes.
My Roommate is A Detective - for mystery & bromance lovers. Same actor duo as Checkmate.
Detective L - don't know much about this one tbh
Romance arc, with a somewhat happy ending for the 2 leads
Provoke - Gorgeous, glamorous, vibes vibes vibes all day long. Revenge and romance. ❤
Fall in Love - sons & daughters of warlords and their supporters get sexy and dangerous and decide even joining the civil war is better than the prior generation's bullshit. This is an objectively bad drama that I really enjoyed anyway (it helps that I skipped every scene for the 2nd and 3rd couples). This one turns v propaganda heavy at the end, if that bothers you. ❤
Arsenal Military Academy - military training hijinks w a side of cross dressing romance. Xu Kai and Bai Lu! It's soliders and japanese invasion et al, so be prepared for the standard patriotism. Comedy & drama. HE for the FL/ML but expect character death in this subject matter. ❤
Rookie Agent Rogue - Late 1930s spy drama with small romance side-plot. Expect the standard wartime patriotism, like with Arsenal Military Academy. The draw is the lead actress, the FL from Princess Agents, Minglan, Legend of Shen Li. HE for the FL/ML but expect character death in this subject matter. ❤
City of Streamer - Older woman seduces younger man who is the son of her revenge target. Melodrama with people serving looks. ❤
War of Faith* - Young man just wants to join the banking industry and have a subtextually gay relationship with his mentor in peace, but there's a civil war going on. Protagonist would like to be excluded from this political narrative, but ultimately is forced to pick a side. ❤🌈 *(Is it censored gay romance? No, not based on a gay novel. So not officially! But some viewers felt there was a subtextual romance storyline #shenlai ; YMMV. The happy ending is Untamed-esque; implied only)
many, many pulpy mini-dramas about revenge! warlords! ladies with pistols! (Miss Mystery, First Marriage, Maid's Revenge, etc)
Also... (happy ending not guaranteed)
Siege in Fog
Love in Flames of War
Couple of Mirrors - censored F/F 🌈
Stand by Me - censored m/m 🌈
Killer and Healer - censored m/m 🌈
Winter Begonia - censored m/m 🌈
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sylvysprit · 2 months ago
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東方崩天劇 ~ Celestial Heaven Collider 『Touhou Style Album 3』 3rd Touhou Style Original Music Album by Princess Sylvysprit https://sylvysprit.bandcamp.com/album/celestial-heaven-collider-touhou-style-album-3
An album full of original compositions inspired by ZUN's Touhou Project This album is also partially inspired by other Touhou style composers, such as Wanwan, 戦ピー (Senpi), 深蒼穹 (Misora), Mana Kazami, and many many others
A new Incident descends upon Gensokyo, as the Celestial Realm has fallen under the control of a corrupted dragon godess who wishes to end Gensokyo Tenshi has descended from the Celestial Realm to ask Reimu and Marisa for aid, so the three of them set out to restore the balance of Gensokyo once again More of this story will be available to read in the individual descriptions of the songs, so please read them if you're interested
It's been 6 years since the release of my 2nd Touhou style album back in 2019 (Fraternity of Melancholy) …And it's been 8 years since the release of my 1st Touhou style album in 2017 (Phantasm of Eternity) I actually started composing Touhou style music all the way back in 2012 Oh no. Has it really been 13 years? It's hard to imagine that, right? (But i will keep making music forever, this is just the beginning!) I remember when i was starting out as a teenager, there weren't many Touhou style composers yet (especially not outside of Japan, i was the first one in Europe even ^^''), but nowadays, i think there's more than a thousand Touhou style composers worldwide I would say that at this point, Touhou style has already become a "genre" of music for a long time Of course i still feel very inspired by ZUN, but i also feel like i want to add my own things to Touhou style music as well
This Touhou style album has a lot of experimental elements, such as a wider inclusion of progressive time signature and more jazz inspired harmonies, i wanted to create something that could stand on its own, and with a consistent theme, kind of like how Touhou 12 has a more jazz inspired theme with its music in general, and Touhou 13 has more trance-ish inspired themes For this album, i was mainly inspired by Touhou 10.5: Scarlet Wheater Rhapsody, Touhou 12: Undefined Fantastic Object, and Touhou 12.8: Great Fairy Wars I wanted to really bring out that "airy" feeling that some of the songs in Touhou 12 have, but also combined with that playful and "heavenly" yet melancholic feeling from Tenshi and Iku's themes (which are some of my favourites in all of Touhou)
So i would say that the "theme" of this album is "heavenly progressive airy jazz fusion", or whatever that means I'm not very good at explaining these sort of things, i just sort of feel them, can you feel it too when you're listening to these songs? If so, then that means i have succeeded Even if it's not those exact feelings, i hope that listening to this music makes you feel something in general, i always really like to make my music in a very emotion-focussed kind of way, i like prioritising the composition (since that's where my specialtiy lies)
Ah, what does it even mean for something to be "Touhou"? That's hard to describe right? I've been doing this for 13 years, yet i kind of feel like some things are just not really possible to express using words Sometimes, some feelings can only be expressed through music, so i will let the music do the talking for me
If you've read this far, then thank you very much! I know that not everyone reads these descriptions, so i value it a lot when people take their time to read all my scattered thoughts about my music I wish you a great day, and the best of luck with whatever comes your way in life, you can do it!
Music by Princess Sylvysprit Website: https://melodymonarchy.com/ YouTube: https://www.youtube.com/sylvysprit Bandcamp: https://sylvysprit.bandcamp.com/ SoundCloud: https://soundcloud.com/sylvysprit Bluesky: https://bsky.app/profile/sylvysprit.bsky.social Tumblr: https://www.tumblr.com/sylvysprit Twitch: https://www.twitch.tv/sylvysprit
Album art by Jani_TCD YouTube: https://www.youtube.com/@Jani_TCD SoundCloud: https://soundcloud.com/jani_tcd
Japanese translation by MSLabo102 YouTube: https://www.youtube.com/@mslabo102 Bluesky: https://bsky.app/profile/mslabo102.bsky.social
Released on 11 April 2025
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nguyenfinity · 1 year ago
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Long post incoming 'cause I really enjoyed making this but timeline project!! Parameters were to show a timeline using pop culture references so I did the life of a neutron star with Madoka Magica (specifically Homura's arc during the main series)!!
For some meta/symbolic/design purposes I inlaid it in a clock :]
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This is a 16-inch clock btw, the design itself is like 14 inches-- Stages Nebula: Inception of a star; the gravitational collapse of dust clouds forms its base. Akemi-san's been in the hospital for some time due to a heart condition. She hasn't been to school in quite a while, so I'm sure she'll run into a lot of difficulties. Make sure you all help her out, okay?
Protostar: The protostar spinds rapidly, causing further collapse of the nebula. The star keeps spinning, trying to reach equilibrium between its internal forces and gravity. I-I'm A-Akemi H-Homura... I, uh... I-It's nice to meet all of you. T-Tauri: Energy comes from gravitational forces since the temperature is too low for nuclear fusion. The star enters the main part of its life when it can finally start nuclear fusion and achieves equilibrium. Hey, don't be so nervous. We're classmates, after all. Main Sequence: 90% of the star's life; fusion continuously occurs until hydrogen is depleted, initiating the death of the star. Homura-chan, I'm really glad we became friends. Red Supergiant: The star swells up to a massive size; nuclear fusion can still occur until the star forms an iron core. We can do this together. We'll beat the Walpurgisnacht, just the two of us.
Supernova: As soon as an iron core forms, the star instantly collapses in on itself from the sheer force of gravity. THIS time, instead of her protecting me, I want to become strong enough to protect her!
Research/more design notes below the cut
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There were so many directions to take (as you can see, like lifespan of a star would also be very viable for Rinne) but pmmm is so near and dear to my heart that it would've felt criminal not to do it and especially for like. A golden idea, like I think I hit conceptual gold--
It was so hard picking a singular route 'cause there's so many ways a star's life plays out and so many fitting storylines (Godoka for a neutron star, Akumura for black hole, magical girls in general etc) but I also had to take the physical presentation into account 'cause we were allowed to do that however, and Homura's main story arc fit really well because of the time loop and how clocks are. Yeah (and also the symbolic meaning of it being a clock)
There's more symbolism in the specific route I chose being a neutron star because those are the densest object ever, like how Homura repeating that month over and over again kept converging fate onto Madoka worse and worse--
i literally had a presentation with this and I couldn't think of what to say and if i recall anything i'll add it in the replies but MAN this project was so so fun (not the illustration part. i hit major artblock when trying to figure out how to draw it.)
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as someone with a passing knowledge of knot theory & a dilettante interest in math I'm really interested in the behavior/rules of those graphs, could you talk a little more about them?
this is my first ask! and it's on my research!!! i still do research in this area. i am getting my phd in topological quantum computation. i saw someone else talk about categorical quantum in response to the post. as i understand, this is a related but distinct field from quantum algebra, despite both using monoidal categories as a central focus.
if you're familiar with knot theory, you may have heard of the jones polynomial. jones is famous for many things, but one of which is his major contributions to the use of skein theory (this graphical calculus) in quantum algebra, subfactor theory, and more.
For an reu, i made an animation of how these diagrams, mostly for monoidal categories, work:
https://people.math.osu.edu/penneys.2/Synoptic.mp4
to add onto the video, in quantum algebra, we deal a lot with tensor categories, where the morphisms between any two objects form a vector space. in particular, since these diagrams are representing morphisms, it makes sense to take linear combinations, which is what we saw in the post. moreover, any relationships you have between morphisms in a tensor category, can be captured in these diagrams...for example, in the fusion category Fib, the following rules apply (in fact, these rules uniquely describe Fib):
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thus, any time, these show up in your diagrams, you can replace them with something else. in general, this is a lot easier to read than commutative diagrams.
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thebeetleguy · 3 months ago
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Quick warning: there are images of arachnids towards the end of this post.
Something about Subnautica’s biology has me really really normal about it as of late. In anticipation for the release of Subnautica 2 I’ve decided I’ll dedicate a portion of my time every day to studying the physical anatomy of Subnautica and Subnautica: Below Zero’s more interesting fauna because they’re interesting and weird!!!!!! Love them.
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My opening thoughts are the Chelicerate. It’s classified as a Leviathan-Class creature in Sector Zero of 4546B. There are two types of Chelicerate. The main one you meet is the red one pictured above. Though, if you go beyond the natural limits of the map, you will encounter the Void Chelicerate at the edge of the sector.
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General assumption and geographical analysis leads one to the conclusion that Sector Zero of 4546B and the main zone we play in in the original Subnautica game are separated by a large expanse of ecologically dead waters. The only two creatures we know to be capable of surviving in these waters are Void Chelicerates and adult Ghost Leviathans, a species from the prior game that I’ll discuss at a later date.
Now, the Chelicerate is a large predator, albeit on the smaller scale for Leviathan-Class fauna, that uses its four mandibles to trap prey and keep it from escaping. The game’s official databank entry states the following:
“ These large mandibles of the chelicerate are composed of a bony material that crushes and saws through bones and muscle with ease. The mandibles open up while the backward facing teeth dig into flesh and prevent easy escape. The prey is pulled towards the chelicerate's mouth and devoured.”
As we can see, the chelicerate hunts aggressively with a “trap and catch” method of hunting we see in real-world marine fauna like the monkfish, which uses it’s mouth to trap and hold prey. This hunting method is brutally effective when scaled up to a creature the size of a chelicerate, especially considering their lightweight, maneuverable build. This also allows the chelicerate to grasp objects, like Robin’s submersible vehicles, and damage them.
Rather uniquely on 4546B, the chelicerate sports a segmented exoskeleten with flexible plates that allow it to maneuver and move with agility through the water while also protecting it from the pressure of 4546B’s gravity. Very cool!
> “The chelicerate’s body is made of a thick segmented exoskeleton. The exoskeleton grows in flexible overlapping plates. This provides protection from the atmospheric pressure while giving the chelicerate the maneuverability to easily pursue prey.”
I think the thing I liked most about the chelicerate when viewing its in-game model and animations was that it moved like a whale, with horizontal tail fins that pushed it through the water with an up and down movement of its tail rather than a side-to-side movement we’d see in modern fish and shark species. This really feels right for them especially considering the way the plates of the exoskeleton overlap and lay on each other which would (reasonable assumption) make much side-to-side movement restricted and awkward to pull off.
Subnautica is infamously good at drawing inspiration from real-world animals and applying design aspects of those animals to these alien creatures in a way that feels familiar but unique and fascinating in its’ own way. The chelicerate is no exception. Named after the subphylum “chelicerata” they, fittingly, resemble species under the chelicerata subphylum like horseshoe crabs or eurypterid. Their four-pronged mandible-jaws remind me of the camel spider, as well. See here:
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As we can see the solifugae also have these four, claw-like mandible structures. Fascinating!
The chelicerate seems like a fusion between the eurypterid and camel spider if it was dunked underwater for a few million years and turned big and red. I really love this creature and I think about it often.
This was my attempt at wordvomit analysis of the chelicerate… yay.
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the-ninja-legacy-whip · 3 months ago
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Surface Tension
EA: Water Walking
NRG: generates many high viscosity bubbles in all directions. Not lethal, but definitely annoying considering they're basically floating balls of glue/tar
Size
EA: Perfect Size. Is always naturally the right size. Door frame too low? Naturally becomes shorter. Crowd blocking his view? Instantly becomes tall enough to see over them.
NRG: Theres only one idea, but its kinda mid (Elasticity). The only other one is shrinking so much, temporarily, that the user can essentially teleport. Think kinda like Ant-Man with the Quantum Dimension, only less "hey here's an invisible microscopic world" and more "lemme shrink so much that I can just blip from one building to another one nearby." idk theres no good options I feel
Propulsion
EA: Propelled Punch. Can launch propulsive energy with physical moves. Think MHA Air Force
NRG: Bound and Rebound. For a time, they will propel themself off of any surface. Like a pinball. Horrifying in tight spaces.
Figment
EA: Never Alone. Whenever they're alone, no they're not. At least one clone is with them if theres no one else around (that they known of at least, won't detect hidden people)
NRG: Me's A Crowd. Makes a seemingly infinite amount of copies. He makes a few copies, which each also make a few copies, etc. Think MHA Twice Sad Man Parade
Balance
EA: naturally well balanced, always lands on their feet, difficult to trip up, etc
NRG: Imbalance. Those around the user become very unbalanced, like they have sea legs.
Decay
EA: Unstable. Objects they hold are naturally more brittle. Think reverse Fusion EA
NRG: Vaporize. Everything within an inch of the user is decayed. Floor, walls, life, etc. But only within an inch, otherwise this would be WAY too powerful, especially for what's already the most lethal element in Ninjago history! (Sorry Destruction and Poison, you've been outdone.)
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Heeeere we go!
Surface Tension: EA- YES, although this feels incredibly obvious (also forces me to reconsider the non-canon Effect of Water I theoretically gave to Jesse jhgfds NA- Ooh I could see this working similar to Lloyd's Energy Shield actually!
Size: EA- This seems hilarious on a first glance but can you IMAGINE the life improvement that would come from this jgfhdgsds NA- I kinda like the Elasticity idea! It's kind of like changing your size without changing our size, in. way! But there's also nothing wrong with temporarily blipping to another dimension either jhgfds
Propulsion: EA- Nice! And fitting! NA- That DOES sound horrifying. I love it!
Figment: EA- Also horrifying! But maybe comforting for them to some degree (also I totally forgot what figment was for a sec hnnng) NA- ...and of course, taking things to the opposite extreme! Though there's not a whole lot we can do with this one to begin with, so this is probably the best route to take
Balance: EA- Yes! Precisely what I'd been thinking xD NA- And again, the inversion! Which I also like!
Decay: EA- "EVERYTHING I TOUCH DIIIIIIES" NA- Yeah man this really is like if Destruction and Poison had baby lmao
I also would like to see more from those other elements before making any sweeping claims about them!
Swarm: EA- Yesssssss I love the Communication EAs a lot actually Misfortune: EA- Yaaaaaas Qrow semblance reference! This also feels like a negative twist on Jesse's NA too!
Anyway all of these are pretty cool, thanks for sharing!
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sparklearchive · 3 months ago
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Enchantries and Types of Magic
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Enchantries
Enchanthries are anthries that have magic abilities, and are often mythical creatures from folklore.
Regular anthries who use magic are simply called magic users. The existence of enchanthries on Spinch is not exactly a secret, but they aren't very well known because enchanthries tend to not draw much attention to themselves.
The scientific community still hasn't really accepted the existence of magic or enchanthries for they cannot find a way to logically explain them or their powers.
Magic
Magic is the controlling of Spinch's elements, and any anthry can learn to be a magic user, not just enchanthries, but some are more naturally gifted in the art of magic.
Types of Magic
Time Magic
Abilities: Travel through time (most don’t do this because it’s very dangerous), slow down time/objects/persons, speed up time/objects/persons, pause time/objects/persons.
Light Magic
Abilities: Control and manipulate light.
Life Magic
Abilities: Control the life cycle of objects/living things, control nature (make plants grow, etc), animating non-living things.
Health Magic
Abilities: Healing living things/organic things, the ability to drain health and use it for yourself.
Temperature Magic
Abilities: Change temperature and the states of matter, control and manipulate ice and or fire.
Day/Night Magic (Fusion of Time and Light Magic)
Abilities: Control daylight and sunlight, submerse objects/persons/areas in darkness or light.
Nature Light Magic (Fusion of Life and Light Magic)
Abilities: Control bioluminescence (you can make yourself or other living things glow).
Emotion Magic (Fusion of Life and Health Magic)
Abilities: Control emotions of living things/general atmospheres, sense and detect emotions of others.
Weather Magic (Fusion of Life and Temperature Magic)
Abilities: Control and manipulate weather, water, wind, lightning, and or temperature.
Technology Magic (Fusion of Life and Time Magic)
Abilities: Determine the function/components of an object or living thing, see the history and past of an object or living thing.
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