ED ANALYSIS
Two fishes to represent Satoru and Suguru obviously, both of them are chilling in circles harmoniously in the water.
Suguru's fish goes dark after a ripple, a disturbance and then they go their separate ways. I searched it up and they are both Betta splendens and betta splendens turn black due to poor water conditions and stress, and Suguru was in a bad mental state after the Hidden Inventory Arc. I know this may seem overreaching this but I believe the ripple represents the Hidden Inventory Arc disturbing them, and causing Suguru leaving.
In the background Riko's classmate is erasing the wall behind her, that seems to mean to erasing Riko’s identity.
We can see here that Riko is about to leave but she looks back.
This is an orange osmanthus, in most posts I have seen they usually say the flower represents true love, however most osmanthus flowers bloom in white. These flowers symbolize true love, faithfulness, fertility, nobility, and peace. They are talking about white osmanthus flowers not the orange ones. Orange osmanthus flowers may also symbolize joy, serenity, and optimism.
Our favorite orange flowers are immediately followed by red spider lilies, and everybody knows what they mean by now. So in the order of which the 2 flowers are shown, that is also how the season started SatoSugu being idiots (orange flowers) and then all hell breaking loose (spider lilies).
Satoru is looking at Sugu's fish, he can't take his eyes away from him.
These are hydrangeas, in Japanese culture, they are associated with heartfelt emotion, gratitude and apology. These are pink hydrangeas. Pink hydrangeas are the most romantic of them all as they symbolize love and sincere emotions. So love is in the air.
Suguru closes his eyes as Satoru the fish is passing through, he can't bear to look at Satoru the fish.
Satoru here is shown looking down but his background is the top of buildings
In contrast to Sugu here who is at the bottom. I find that very interesting but I can't figure out the meaning behind this.
Shoko and Satoru is on one side and the rest is on the other side (Nanamin, Haibara, and most importantly Sugu) as a manga reader this hurt me when I saw it. Sugu and co. died, Shoko and Satoru lived.
just hold hands already hgfvhyhu66trfghy
gotta love Sugu's finger lmao
Two shadows, one is Sugu's, the other is Satoru's. One shadow is lower than the other. Guess which.
Sugu's going the dark path, Satoru's going into the light, and Shoko's way has some darkness but she still is in the light. So I will take it as referencing her sad adulthood. (She didn't even have eyebags yet.)
This is Satoru, he now has finally met up with Sugu. Now from Sugu's perspective, he is smiling stupidly, in our pov he is smiling wholesomely. Perspective matters.
Satoru the fish is on Sugu's side and Sugu's fish is on Satoru's side. very similar to this:
And that is all
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i need to draw this part of mochi more but she is honestly, from an onlookers perspective, very weird. and the reason for it is that she has a habit of collecting and hoarding old, gross, used, useless, or otherwise unwanted things.
as a witch, anything can be used all spell ingredients because objects in the world inherently have properties that can be used for spells (think botw where its like "old snail shell can boost speed" kind of thing), and often times the properties are stronger AFTER said object has been gently to moderately used. an eraser has good properties for glue spells BUT a used and chewed on eraser has STRONGER properties for glue spells
so when she was a little kid, in school you could catch her on the floor scraping up eraser shavings that a kid brushed off his desk. the teacher tries to empty out the pencil shavings bin and mochi ZOOMS in with a jar to catch all of it before it goes into the trash. a kid sticks their gum under the desk and 10 minutes later mochi is on the floor scraping it off and putting it in a little box. and when they were young it really FREAKED lime out, but over time hes like "Whatever, you do you i guess." (shes trying to be a good little witch-to-be and help her mom collect potion ingredients)
as she grows up she gets better at blending in and and uhh NOT doing that, but occasionally you'll still catch her picking up old chewed on pencils, rusty paper clips, soggy pieces of paper, whatever off the floor
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Of course his eyes are on Kazuki, watching his reaction to Miri with her mom, reading him like an open book as usual. He hates seeing Kazuki distraught and he knows it's killing him. But Rei stays quiet.
However, this seems like a moment where Kazuki is saying something on top of the ferris wheel, that gets quite a reaction from Rei. He's probably resigning to the idea that they need to let Miri go (which btw fuuuuck that and the mom) despite how much it'll hurt. I'd think it was some sort of admission (cuz ferris wheel heh romantic), but Kazuki is glum af and Rei reacts kind of angrily (determined?) in addition to shock to whatever he says. Idk, but
Rei isn't going to let this family go without a fight. He has something worth protecting.
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The anemone, one day,
grown sober on filtered sunlight
looked at the clownfish swimming
fin-giddy in its tentacles
“How long have you
…been here?”
The clownfish blorped surprise
at the question
(but you shouldn’t read too much into that
blorping was one of its favourite activities)
“Oh it’s been years.
and years and years. I think.”
The tangled nest of pseudopods
That was the anemone
wriggled at this news,
vexed and toxin-pretty
“I eat fish that get close.
Usually.
I’m a death-wish in seafoam
Fluorescent.”
The fish swam a lazy circle
Its body a shrug waved horizontal
It didn’t take its eyes off
The anemone as it replied
(but again: read not too much
Its eyes were seldom long off its host)
“I know
Your cells are harpoons
Your body a net.
A cavern mouth surrounded.
You are the end of me.
Where else
Would I go?”
(I should sting it,
Thought the anemone
but something in the fish
Felt sweet
In a way it didn’t
Want to devour.)
“Besides, the snacks are good”
The fish continued
globbing up a corpsescrap
“and you kill
all those who come hunting”
The anemone sat silent in its lair
which was its body
It tasted the decay, wine-sweet
In the water.
Its skin was swelched in fine algae
draped in the little life, growing
Things had been good
For years.
And years and years.
Quietly.
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OH BOY MY FIRST RAMBLE SINCE MY RETURN, now I'm really getting back in the swing of things
SO!
I noticed something about myself today
I have a history of getting to the very end of a video game and then just inexplicably just not finishing it. Like, literally I've made it to the final boss, this is THE LAST thing left to do, and I just... wander away and never return. I always attributed this to the weird amount of stress/anxiety I get while fighting bosses, as though I'm -actually- in danger in real life.
HOWEVER, it occurred to me today that it has nothing to do with that, and everything to do with another side of myself that I've known about for years: I fucking HATE having to do combat in video games. I know a lot of you guys live for it, but for me, it is just the fucking WORST. It's a shitty chore I have to do in order to get back to the things I actually like, such as the storytelling and puzzles and exploration. Low-level fights with average goons or minions don't particularly bother me, but anything that's meant to be a 'challenge' can fuck right off in my book. I'm not here for that, and I've often lamented that I wish boss fights could be skipped the way so many games give you the option to skip the story. Lots of players don't care about story and just see it as a delay to get back to fighting monsters, and I simply want the reverse. I want a button that'll let me bypass the bosses and skip straight to the next cut scene before turning me loose in the world again.
Anyway, I realized today that this... approach? Philosophy? POV? whatever it is, it's probably the real root of why I get to the end of a game and then fuck off. I only tolerate boss fights because I want to get back to the good stuff, but once you get to the end? There is no more good stuff. After the final boss you get one more cut scene and NO MORE GAME TO PLAY. Why would I want to bookend my experience with a game I've otherwise enjoyed with a chore that I hate?? I can just look the final cut scene up on Youtube and be just as satisfied.
The only time I'd really have significant motivation to do it is if the game actually does offer a post-game reward of some kind. For example, in Arkham City, you go back out into the overworld and can finish up any side quests you hadn't completed yet + get a couple extra quests that ONLY unlock after you've finished the main campaign. That's good shit, that's worth putting up with the final fight! Arkham City is also the type of game to offer a second quest/new game + scenario, where you get to replay the main campaign with different challenges and you start out already having all your equipment. That's also very cool, I'll put up with an annoying boss fight for that!
But for games where the game effectively never 'remembers' that you beat it? No thanks, I'm good, 99% is all I need.
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