#operation pitfall
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Pacific Rim Events on January 12th, 2025...
AKA: Triple Event Day
Operation Pitfall will be carried out
Category IV Kaijus Scunner and Raiju emerge from the Breach as Jaegers 'Gipsy Danger' and 'Striker Eureka' are deployed to the Pacific Ocean to destroy it as part of Operation Pitfall - a high-risk mission with the intention of destroying the Breach via thermonuclear warhead
The first Cat. V Kaiju, Slattern, also emerges from the Breach
Cat. IV Otachi's (Jan. 8th) - unnamed and uncategorized - infant Kaiju escapes from the womb and self-strangles on the umbilical cord shortly after in Hong Kong
Newton Geiszler and Hermann Gottlieb Drift using the infant Kaiju's (secondary) brain; discover Operation Pitfall cannot succeed without Kaiju DNA that serves as the necessary key to enter/exit through the Breach
Gipsy Danger's pilots Raleigh Becket and Mako Mori kill Raiju; Striker Eureka's pilots Chuck Hansen and Stacker Pentecost deliberately detonate the warhead to sacrifice themselves in hopes of killing the remaining Kaiju and giving G.D. a chance of making it through the Breach with Raiju's corpse
Kaiju Scunner and Striker Eureka are wiped out; Slattern survives the explosion, severely wounded
G.D. trades Raiju for Slattern by tackling it into the Breach; Becket uses the nuclear turbine point-blank range to kill the Cat. V
Through the Breach and now within the Anteverse, Becket uses G.D.'s nuclear reactor to prime the Jaeger for self-destruction after ejecting Mori's escape pod first; ejects himself before the resulting explosion destroys both the Breach and Kaiju facility within the Anteverse
Becket and Mori both survive
The War Clock is stopped, and humanity wins the Kaiju War (August 10th, 2013 - January 12th, 2025)
#frosts fandom freakouts#pacific rim#pacrim#triple event day#operation pitfall#kaiju scunner#kaiju raiju#kaiju slattern#newton geiszler#hermann gottlieb#raleigh becket#mako mori#gipsy danger#chuck hansen#stacker pentecost#striker eureka#kaiju war#flashing gif#scheduled post
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IT'S PACRIM DAY!
#pacific rim#kind of a lazy edit but YAYYY BREACH CLOSING DAY#stop the clock#pacific rim day#operation pitfall#pacrim#pacific rim 2013#for v#the breach has been closed!!#thank you rennie for the gif
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Raleigh Becket came back from retirement and Mako Mori made her debut to completely and utterly humiliated the kaijus participating in the first double event in the history of the Kaiju war.
One of them had wings and the other made all electric Kaiju useless and they lost.
They??? Gagged Otachi by literally cutting its tongue and then cutting his wings in space??
Shot Leatherback until it was dead and then they turned around to shoot at it some more?!?!!!?
And that was after global leaders publicly said that the Jaeger Program was over.
They got Chuck Hansen playing cheerleader.
RALEIGH DETONATED LADY DANGER ON THEIR OWN UNIVERSE WHILE HUGGING THE INCINERATED BODY OF SLATTERN?
Imagine you were a fan of Lady Danger and the Becket brothers back in the day, just to be alive during the double event.
Pure glory.
#pacific rim#pacrim#pacific rim 2013#pacrim 2013#raleigh becket#mako mori#lady danger#g danger#double event#pitfall#operation pitfall
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Late celebration of Pacific Rim’s “Operation Pitfall” canonically taking place yesterday, but here’s some artwork I did almost 6 years ago for an art contest the Breach Wars mobile game held.

The game is shut down now sadly, but I was proud of this one then and still kind of am now.
#pacific rim#operation pitfall#pacific rim breach wars#jaeger#kaiju#raleigh becket#mako mori#stacker pentecost#newton geiszler#my art
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GUYS THE KAIJU WAR ENDS IN TEN DAYS
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Inspired by this post.
#Pacific Rim#Kaiju#Jaeger#Operation Pitfall Day#Destiel meme#I may have laughed way too hard at that comment and decided it had to be done!#Beautiful!
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been thinking about my drifter for so long and finally i was able to draw him... almost for the first time since 2021.... they're growing so fast 🤧���
close ups and a few thoughts about him are below!
(sorry for any mistakes I still use my poor knowledge of english in tandem with a translator 😔)

• In Duviri, he wore a mask of Guilt for so long that at some point, thanks to a conceptual embodiment, it literally replaced his face. It was only after Teshin appeared that he remembered what normal people should look like, tore it off his face (bodyhorror intended) and manifested a new one.
• He tried to grow the same magnificent beard as Teshin's, but he only got a thin mustache, which he left. Thrax laughed so hard in that loop that it set a record for the longest undying time. Later, they cut off his head anyway, but the next few spirals were painfully Joyful.

• Since after escaping from Duviri (which he left literally in ruins), he still had no idea what the paradox was or what the hell was going on in the Original System. So he was initially motivated only by a desire to repay the debt to this mysterious Other Side. But later, after getting to know Ordis and finding Lotus, this struggle with Narmer became a personal crusade for freedom. Or another role that he imposed on himself.

• There was too much of a shared past between him and Operator, weighed down by his own feelings of abandonment, envy, unwillingness to let go, and fear of loss. Therefore, he decided nothing better than to push away and run again. For half a year he drifted in search of his place and himself, until the Song sounded on the system. He was the only one of them two who remembered Zariman completely, so he rushed to the ship, knowing that the Operator would be there. The idea of being alone in the main place of their nightmares overcame his own horror of the place. He couldn't let that happen.

• Unlike Ole (Operator), he still does not have a specific name, and some kind of feeling does not allow him to choose a new one for himself. But he really loves the nicknames that others give him with all his heart: names from Ordis, Cavia, Syndicates and even the inhabitants of Duviri firmly occupy a place in his soul, as his personal treasure. "If you give something a name, it means you recognize that it exists" — and judging by how many names The Hex gave to him, he really is seen and recognized.
#drifter is a sad wet cat who had no idea how responsibility worked until he was kicked into reality#relatable tho#the whole life in a time loop: pros cons and pitfalls#want to draw my operator next.... damn I hope I find the time for this#warframe#warframe drifter#drifter oc#tennocreate#warframe 1999#drift the drifter
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who's protecting you..
remember! it's a general reading, so take what resonates and leave the rest.
masterlist.
my readings.
rules.
1 > 2 > 3
photos by @honeyluvsw
1.
Your protection may come from someone who operates discreetly or even in ways that aren’t immediately visible to you. There may be someone working behind the scenes to shield you from harm or to prevent a potential threat from reaching you. This protection might not be fully transparent, but it is there, operating in the background. Message from tarot says, that your own inner power is a significant source of protection. You possess great courage, resilience, and emotional fortitude that shield you from challenges. Whether or not you recognize it, your ability to stay calm and composed, even in difficult times, offers you a level of protection. This might also point to someone who admires your inner strength and supports you because of it, reinforcing your personal resilience. You may see it or not, but are probably very lucky with people around you. Someone might be offering you material or emotional support, whether it's through a fair exchange or out of goodwill. This person could be providing resources, guidance, or assistance to keep you secure and balanced. Your protection comes from both unseen efforts and your own strength, as well as the help of others who provide support when needed.
2.
I think, that some people who chose this pile, may have some unhealthy attachment, addictions, unhealthy habits, relationships, etc.
Someone or something is protecting you by preventing you from falling into a negative situation or becoming trapped by your own fears or destructive patterns. Protection comes in the form of breaking free from a toxic environment or influence. Someone may be helping you see the truth and empowering you to break free from harmful cycles. You are protected by your own ability to stand your ground. You are defended by your determination and your ability to overcome obstacles, even when the odds seem stacked against you. You may also have a protector who is fiercely defending your honor or interests, ready to fight on your behalf. Someone might be offering you help, whether in material resources, emotional support, or guidance. This protector ensures fairness and equity in your life, offering you the support you need.
3.
Your protection comes from someone who is alert, vigilant, and intellectually sharp(like from your spiritual teacher). This figure might be a protector who is quick-witted and perceptive, always looking out for potential threats or dangers. This person is likely someone who uses their sharp mind to guide and defend you, possibly offering insight or advice to help you avoid pitfalls. Alternatively, you have your own ability to think on your feet and recognize situations where you need to protect yourself. Protection is coming from someone who believes in balanced exchanges, possibly helping you when you're in need or ensuring you receive what you deserve. It may be someone who gives without expecting anything in return, offering you financial or emotional assistance to keep you safe and secure. You are protected by a sense of emotional well-being, possibly from someone who ensures your happiness or emotional stability. It could also point to a protector who cares deeply about your happiness, bringing joy and comfort into your life.
#tarot cards#tarotblr#tarotcommunity#free tarot#tarot deck#tarot pick a card#tarot reading#pick a card#pick a picture#pick a pile#tarot free reading#free readings
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In recent posts I've complained that a lot of tabletop RPGs which toss around the term "fiction first" don't actually understand what it means, and I've been asked to expand on that complaint. So:
In my experience, there are two ways that game texts which want to position themselves as "fiction first" trip themselves up, one obvious and one subtle.
The first and more obvious pitfall is treating "fiction first" as an abstract ideology. They're using "fiction first" as a synonym for "story over rules" in a way that calls back to the role-playing-versus-roll-playing discourse of the early 2000s. The trouble is, now as then, nobody can usefully explain what "story over rules" actually entails. At best, they land on a definition of "fiction first" that talks about the GM's right to ignore the rules to better serve the story, which is no kind of definition at all – it's just putting a funny hat on the Rule Zero fallacy and trying to pass it off as some sort of totalising ideology of play.
A more useful way of defining "fiction first" play is to think of it not in terms of whether you engage with the rules at all, but in terms of when they're invoked: specifically, as a question of order of operations.
Suppose, for example, that you're playing Dungeons & Dragons, and you pick up the dice and say "I attack the dragon". Some critics would claim that no actual narrative has been established – that this is simply a bare invocation of game mechanics – but in fact we can infer a great deal: your character is going to approach the dragon, navigating any inclement terrain which lies between them, and attempt to kill the dragon using the weapon they're holding in their hand. The rules are so tightly bound to a particular set of narrative circumstances that simply invoking those rules lets us work backwards to determine what the context and stakes must be for that invocation of the rules to be sensical; this, broadly speaking, is what "rules first" looks like.
Conversely, let's say that your game of Dungeons & Dragons has confronted you with a pit blocking your path, and you want to make an Athletics check to cross it. At this point the GM is probably going to stop you and say, hold up, tell us what that looks like. Are you trying to jump across it? Are you trying to climb down one wall of the pit and up the other? Are you trying to tie a rope to the halfling and toss them to the other side? In other words, before you can pick up the dice, you need to have a little sidebar with the GM to hash out what the narrative context is, and to negotiate what can be achieved and what's at stake if you mess it up; this, broadly, is what "fiction first" looks like.
At this point I know some people are thinking "wait, hold on – both of those examples were from Dungeons & Dragons; are you saying that Dungeons & Dragons is both a rules-first game and a fiction-first game?" And yeah, I am. That's the second, more subtle place where game texts that talk about "fiction first" go astray: they talk about it as though being "fiction first" or "rules first" is something which is inherent to game systems as a whole.
This is not in fact true: being "fiction first" or "rules first" is something which describes particular invocations of the rules. In practice, only very simple games spend all of their time in one mode or the other; most will switch back and forth at need. Generally, most "traditional" RPGs (i.e., the direct descendants of Dungeons & Dragons and its various imitators) tend to operate in rules-first mode in combat and fiction-first mode out of it, though this is a simplification – when and how such mode-switching occurs can be quite complex.
Like any other design pattern, "fiction first" mechanics are a tool that's well suited for some jobs, and ill suited for others. Sometimes your rules are fine-grained enough that having an explicit negotiation and stakes-setting phase would just be adding extra steps. Sometimes you're using the outputs of the rules a narrative prompt, and having to pin the context down ahead of time would defeat the purpose. Fortunately, you don't have to commit yourself to one approach or the other; as long as your text is clear about how you're assuming a given set of rules toys will be used, you can switch modes as need dictates. However, you're not going to be capable of that kind of transparency if you're thinking in terms of "this a Fiction First™ game".
(Incidentally, this is why it can be hard to talk about "fiction first" with OSR fans if you're being dogmatic about fiction-first framing being an immutable feature of particular games. Since traditional RPGs tend to observe the above-described rules-first-in-combat, fiction-first-out-of-combat division, and OSR games tend to treat actually getting into a fight as a strategic failure state, a lot of OSR games spend most of their time in fiction-first mode. If you go up to an OSR fan and insist that D&D-style games can never be fiction-first, then attempt to define "fiction first" for them and proceed to describe how they usually play, they'll quite justifiably conclude that you have your head up your ass!)
#gaming#tabletop roleplaying#tabletop rpgs#game design#fiction first#violence mention#death mention#swearing
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andromeda | (dybmn? bonus)
a bonus vignette from spencer's POV. we find out how he really feels about reader. takes place the day before the argument at the bar.
note: this is not part six! takes place between parts four and five.
series masterlist
18+ warnings/tags: fem!reader, semi-graphic descriptions of sexual fantasies, some angst, you're not actually present, mention of alcohol, very vague discussions of murdery stuff bc he's supposed to be working, sassy spencer makes an appearance a/n: for all my angels who said they wanted a snippet of spencer's POV! i'm sorry if i'm overdoing it with this story or clogging the spencer tags, i'm just having a lot of fun! i hope you enjoy or that this may be clears some things up for you, pls lmk your thoughts:) ily!!!
Spencer is incessantly drumming the particle board table underneath his fingers.
The polymer veneer is one of his least favorite textures—he hates the grain of it and if he were to accidentally scratch the table with his nails he knows it would make the hair on the back of his neck stand up.
But of all the things he’s worried about, that ranks very low on the list.
He’s got a lot of mental tabs open all the time—and the tabs, he can deal with. It’s when he starts trying to operate with multiple windows that he begins to struggle. His brain, while it is a very fine tuned sort of computer, only has one monitor. Unfortunately, no human (except for the ones who’ve had their brain hemispheres surgically split) is immune to the inevitable pitfalls of multitasking. By dividing his mental energy between you and his job, he’s really fucking up his job. But he also thinks he really fucked up with you on that phone call the other night and for being as logical as he is he can’t seem to make that feel unimportant—even though he’s disgusted with himself for it because there are literally people dying.
Someone knocks on the open conference room door—he looks up, skimming his lips over his fist.
“What’s up?” he says too quickly upon seeing Emily’s mildly concerned face peering in on him.
Her mouth bridges into a sort of nonchalant frown and her brows kick up.
“Just… checking in. Haven’t heard from you all morning.”
“Yeah, the, uh—the geo-profile. I’m still… I’m still working it out.”
It’s not like he’s ever been phenomenal with his syntax in a social sense, but Spencer is certainly aware he’s doing even worse than usual right now.
“Okay. Uh… is there anything in particular stumping you, or…?”
“Nope. Just not enough information. But I’m—I’m going to keep trying.”
“Alright. Got your phone handy?”
It’s an odd question—of course he has his phone handy. He’s been doing this job longer than Emily has. How else would he communicate with the rest of the team? He bristles.
“Yeah. Why wouldn’t I?”
Emily shakes her head. She’s always been particularly good at reading his moods.
“You’re not under attack, Reid. I was just asking.”
Just as he’s about to say, why would you assume I’m not prepared for my job, he manages to swerve away and stifle the words with his fist. Instead he looks back down at his copy of the map and nods. In reality, he truly isn’t prepared for his job today. The reason he has his phone so close, fully charged and at top volume is because he’s worried he’ll miss a call from you.
Emily says something else, and he hums in response, and then she’s gone.
He shouldn’t be reading into your reticence this much. It’s not like you just sit by the phone all day, eagerly awaiting a call or text from him (like he does you). You have a life. You’re busy. And even if you are intentionally dodging his texts, he can’t entirely fault you for it. Spencer knows he’s clingy. He knows he’s overbearing. It’s part of why he panicked the other night and told you the whole humiliating story about Elle. Because he can’t ever just be cool and he felt the need to explain himself.
But the problem was, and is, that he doesn’t know how much longer he can go without saying those three words that fucked him over all those years ago.
So he’d danced around them. Applied them to someone else to try and avoid outright professing his all-consuming love for you over the phone. However you feel, Spencer has to assume he feels more. Spencer always has to assume he feels more because he usually does and it’s gotten him into trouble before. And now he’s pretty sure he was exactly right, as often is the case, because you didn’t tell him he was mistaken and you’d clammed up and you haven’t talked to him since and he’s not supposed to be reading into it this much.
Three victims killed and dumped within a 6 mile radius of the first victim plus one victim killed and dumped 23.8 miles away. That doesn’t make any fucking sense. Fuck this guy.
Spencer decides the problem is that he needs more caffeine.
Or possibly, if he were a different kind of man—copious amounts of alcohol.
So he stows his phone in a pocket and asks the first person he sees where the coffee machine is.
“Looks like you found it earlier,” the woman says, glancing pointedly down at his mostly empty mug. A playful smirk tugs at pinkish-brownish lips. She’s pretty, he realizes distantly. But he registers it the same way he’d take note of the model of a car, or the species of a bird, or the kind of shoes someone is wearing. It doesn’t actually interest him. It’s just part of processing his environment. “I can show you to it?”
He doesn’t have the heart or energy to explain that someone else brought him his cup earlier and he’s not flirting with her.
“If you could just point me in the right direction…?”
She laughs, short and dry, before she’s pointing down a hall.
“Kitchenette down there and to the left.”
“Thanks,” he mutters, already walking away without sparing her a second glance.
She’s the kind of woman he would have paid a lot more attention to before you came along. Not that he’d ever sleep with someone on the job (not since he was 25, anyway), but if he’d met her under any other circumstances he probably would have cared more about the way her pupils dilated and her eyes had widened slightly and she’d adjusted her posture and all the other small things people do when they’re attracted to someone else. 30 year old Spencer might have slept with her. 27 year old Spencer definitely would have slept with her. Current Spencer obsessively pines for a woman who is already his girlfriend and whom he has yet to sleep with at all far too much to think about other women like that.
But god, does he think about you like that.
His feet carry him down the dim, carpeted hallway but really it took barely a nudge and he’s thinking about you like that. At work. As he’s pouring himself coffee.
Spencer is confident in the fact that if anyone were to look at him right now, they’d never guess he’s running clips of you in his mind like a dirty supercut. Because he’s just pouring coffee. That’s one good thing about having all those tabs open all the time. He can toggle between them quickly. He has enough going on in the background that people look at him and all they can tell is that he’s thinking hard about lots of things. Some of them just happen to be the way you look when you’re naked on his bed, skin shining and glazed eyes sleepy, parted lips higher in color than usual and catching your breath. Some of them happen to be your hair brushing his stomach before he gathers it back for you. Some of them happen to be the way your thighs feel on either side of his face, or how you stretch around his fingers, or how you might feel when you stretch around his—
He hisses as hot coffee overflows from the mug and burns his hand.
Maybe he’s not as calm and collected as he thought.
But on top of all the other things he’s dealing with, having been so close to actually sleeping with you the other night is really fucking with his head. Even if he tells himself he wouldn't have done it, he knows himself better than that. He's too familiar with the effect you have on his judgement.
“Found it okay?”
Spencer looks down, surprised to see the woman from earlier sitting at her desk and watching him as he quickly passes by on his way back to the conference room. Her legs are crossed. She’s wearing a pencil skirt and a flouncy sort of blouse which seems impractical for working in an FBI field office. Maybe she notices his eye catching on her figure and misguidedly swivels her chair to give him a better look. But all he’s noticing is that it doesn’t look like yours. Now he’s picturing the curve of your hip dripping in silk after that first night at Rossi’s. How your waist and your stomach feel when he slides his hands over you. This woman—she might as well not even be here for all he’s actually seeing her.
“Yeah. Thanks again.”
Then he’s gone. Very briefly he acknowledges that he should feel sorry for so obviously brushing her off, but he doesn’t care even close to enough. He sets the coffee down on the table and rounds to the board where one of several maps is taped. On autopilot he draws lines between dump sites because one of the background tabs had deduced, while he was busy watching you like porn, that the distance between dump sites form the beginnings of the constellation Orion with some mathematical precision that’s too exacting to be coincidental. Orion’s Belt plus the most recent victim. Betelgeuse.
There are ten formally named stars that make up Orion. He marks all of them, but circles the transposed coordinates of Bellatrix, Saiph, Rigel and Meissa as the next most likely dump sites. Most probably it will be Orion’s head. They’re all in wooded areas. He calls Garcia. Garcia will call Emily, wherever she is. If the unsub sticks to pattern, which they always do, they have until midnight. It’s trite, really. Predictable, like people always are. Far too quickly he drinks half the cup of scalding coffee and retraces his steps through the office to find the bathroom.
It’s empty. The fluorescent lights hum. Spencer washes his hands with cold water and presses still wet fingers to his eyes. You’re waiting for him behind the black of his lids.
At first you would whine, and he would kiss you and you’d moan into his mouth and say his name when he opened you up as far as you would go. The air would be thick and warm with sex and vanilla perfume. Afterwards he’d take care of you and buy new sheets for his bed in your favorite color even if they didn’t match the walls and there would be nothing you’d want for that he couldn’t give to you ever again.
But.
That’s all contingent.
No matter how often he fantasizes about it, no matter in how much detail, and regardless of how often those details change wildly, one thing always stays the same.
The shape of your lips, swollen from kissing, bending around five or six vowels and only two consonants (it seems odd that there are only two consonants in I love you), sometimes before you start, sometimes in the middle or right at the peak—but always there, always moving in slow motion—and always silent.
In real life, they’d be aloud. It’s why his fantasies aren’t good enough. It’s why he can’t stop fantasizing about it. That’s the only part that really matters to him. The rest varies.
Not because having sex with you doesn’t matter—it matters so much he almost shatters his molars whenever he starts picturing it around other people. But because Spencer can’t have sex with you until you love him.
And he worries that you can’t love him until you have sex with him.
The last time he thought that about a person, it didn’t turn out well.
Maybe there is some magic number. Some amount of times you need to have sex with someone before they’ll love you back.
If there is, he knows for a fact it’s more than 32.
And he also knows, beyond a shadow of a doubt, that he cannot have loveless sex with you thirty three times while he waits to find out.
Not again.
But he's going to hold out as long as he possibly can until you say it because he so badly wants you to love him back. He'll let the weight of every ignored text, every reminder that you don't feel that way about him, hang from his shoulders until he collapses. And then he'll probably try to get back up.
Recycled paper towels scratch against his skin. He dries his face and hands and throws them crumpled into the trash can.
Outside the restroom, he pulls out his phone. For safety reasons and paranoia disguised as professionalism, you’re not his lock screen. It’s a photo of the Andromeda Galaxy. Whatever distance lies between you and Spencer, it could always be greater. No matter where you are in the world, you will always be the same 2.537 million light years away from Andromeda that he is.
It makes Orion feel much closer. You, too.
He sends you a text—the third message in a row.
The distance between blue bubbles feels like light years.
I’ll be home tomorrow. I miss you.
#spencer reid#spencer reid fanfic#spencer reid fic#spencer reid x fem!reader#spencer reid x reader#spencer reid x self insert#spencer reid imagine#spencer reid smut#spencer reid fanfiction#spencer reid angst#dr spencer reid#criminal minds#criminal minds fic#criminal minds x reader#criminal minds imagine
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141 x POC!GN Intelligence Operative - Thanks for lunch Author's Notes: y'all see what I'm doing here... (ALSO imma go through my recent following this weekend and start blocking minors/ageless blogs. You've been warned!) Warnings: MDNI, Angst
Did Price play nice with Ghost? No. But he wasn't captain of a successful SAS team for no reason. The man here was playing chess, not checkers.
While it was his order to end whatever relationship they had with you, he gave himself some grace. He is Captain after all. He had to maintain some sort of relationship with you. Professionally, at least. I mean what kind of Captain would he be if he didn't watch out for his own?
That's why when he heard a loud gasp come out of your office, he went to check.
"Everything good?" he asks. You stand up in shock after just rummaging through your bag. You assure him everything was fine. This is your problem, not his.
"Are you sure? I'm the captain here, your problems are my problems" he pushes back. He throws you a small, comforting smile. Going against your best judgement, you decide to complain to your captain. You could take any support right now. Since Gaz and Ghost made it clear that they didn't care about you and Soap was doing his own thing, you were willing to take anything from anyone. Even if it's your boss who likes to remind you of your pitfalls.
"It's not that big of deal really. I just forgot my lunch today and I didn't have time to eat breakfast before coming in so I'm just a little disappointed." But while you're bummed out, Price sees an opportunity to give back.
So after giving you his condolences, he rushes back to his office and orders you both lunch. He tells himself that this was just him being a good captain. If you're hungry, you won't be able to work efficiently and obviously he has to make sure his team was on point. Did he go a little overboard with his order? Maybe. But you missed breakfast so you're probably starving. Better safe than sorry.
The order was set to come at noon. But to his disappointment, an emergency came up, forcing lunch to become a working group lunch. He wasn't concerned of what the others would think, because at the end of the day, he was just being a good captain.
So after setting y'all's lunch in the conference room, Price heads back to his office to pick up his laptop. On his way, he runs into you walking towards the conference room
He shoots you a quick smile, letting you know he’ll be there soon. Although small, it feels nice to be seen. So what if Ghost and Gaz didn’t care about you? It seems like you still have your captain.
A savory aroma hits your nose as you walk into the conference room. Your stomach growls. Your mouth waters as you see the rest of the team eating takeout.
“Oh, that looks good. Where’s it from?” Ghost and Gaz ignore you. Soap keeps eating but has the decency to respond.
With mouth in his food, he says, “honestly no clue. Price got this for us as his way to say thanks for our hard work.” You couldn’t believe it. When you complained this morning to Price, you didn’t think he would go out of his way to order everyone lunch. You could almost cry right now.
Before you can say anything, Price walks in. He freezes. He opens his mouth to speak but Soap beats him to it.
“There you are Captain. I put your plate by your seat,” he announces. You look at the table once more and count 1- 2- 3- 4… 4 plates. 4 plates and 5 people. And that's when it hits you. He got lunch for the team... not us, but his team. You nearly scoff out loud. This was real fucking low of him. Out of any day he could have "thanked" the team with lunch, he decides to do it today, the one day you confide in him about forgetting your own lunch. This is just cruel.
Price starts to sweat. He couldn't believe it. Ghost and Gaz keep eating while Soap stares at him. He's smiling, but Price could tell from his eyes that Soap was taunting him. He looks at you, but you don't bother to look at him. You just head to your seat and set your things down.
Annoyed, you tell Price to sit down so the meeting can start. Price hesitantly walks to his seat. He knows this looks bad, but he can't think of any way to spin this around. If he told you the truth, he'll look like a hypocrite in front of the boys. If he plays along, you'll for sure never trust him again. And it didn't help that Soap went on and on about how good the food was.
Unable to make a decision, Price opts to not eat. Or at least tried to.
"Cap'n, aren't you going to eat?" Soap asks loudly. Eyes goading him. Ghost and Gaz stop eating, curious to see how this will play out.
"I think I'll eat later. Not that hun--"
"Eat," you interrupt him. Your voice sharp. "It'll get cold. Just eat." You stare at Price, eyes completely cold. You have never looked at Price with so much disdain before.
Word Count: 865?
More Thoughts - Next Thought
#cod x poc!reader#cod angst#cod fanfic#kyle garrick x reader#simon riley x reader#john price x reader#john mactavish x reader
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Phone alarm just went off a bunch and I was deeply confused, because it's one of those very rare weekends where we actually have no plans... then realized that my 13 yr old had added 'Operation Pitfall Success' as an event and 'Pacific Rim Rewatch' as a task on the family calendar for tomorrow.
Sweet.
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Here's some writings anarchists who plan on getting into shenanigans this summer should read.
Anything from here.
Continued
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I think that a flaw in a lot of the more ambitious horror RPGs I've read is that they all tend to go for the pitfall of Lovecraftian horror, but mechanize it, so it very often seems to end up as "roll to see if you lose sanity."
Some games, like Absurdia, handle this fairly well by not making it about your mental state along the way. It's more like... You can only handle pushing yourself so much before something bends or breaks.
but others, like Call of Cthulhu, seem to kind of operate on a "because I said so" type logic. From the APs I've listened to, at least, the GM seems like they just have the power to call for you to roll to Stay Sane or whatever. But it ends at the same destination, that dealing with The Horrors has a negative mechanical effect on your character, and if they experience too much Horror, you lose your character. the same as if they just die.
While this is interesting to think about from a narrative perspective, I think it ironically discourages players from playing like they're characters in a horror story. Which means everyone is operating on, like, Scream logic, where everyone is playing as The Guy Who Knows He's In A Horror Movie, even if they don't say it out loud.
What I'm MUCH more interested in, although I'm not sure how compatible it is with long-form play, is a game whose whole reward structure is built around Getting Your Player Characters To Do Stuff That Gets People Killed In Horror Movies.
Split the party! Go have sex in the guest bedroom while people are dying downstairs! Give in to the monster's threats/demands! Hide the weird not-quite-dog thing that followed you home under your bed for the night! Yeah, the killer will DEFINITELY fall for that trap! Wander off alone without telling anyone where you're going! It's FINE! If you survive, it's how you LEVEL UP!
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Happy Operation Pitfall Eve!
youtube
Tomorrow is the day we'll finally be all caught up with "Pacific Rim" 's entire timeline.
So, I felt like celebrating Operation Pitfalls's Eve with a great classic that came out in December 2013: the delicious song "Not This Time (The Kaiju Song)" by Mike Phirman.
I don't know if this has been done before but, if not, I thought it would be a crime to let "Pacific Rim" move into the past without visually illustrating this absolute masterpiece!!!
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What Are Archetypes And How To Use Them!
Character archetypes are one of the many tools in a writer's arsenal to write believable and universally relatable characters which transcend geography, time, and culture!
Throughout this post, I will be discussing what archetypes are, how to use them, and how to subvert them.
What Are Character Archetypes?
What are character archetypes? Archetypes are kinda like templates that are grouped into categories depending on their traits, experiences, and actions.
When thinking about "archetypes", your mind may jump to the archetypes in the major Arcana which represent different aspects of life! Like character archetypes, the archetypes represented in the Arcana encompass a multitude of various traits, experiences, and meanings depending on the reader of the tarot or, with character archetypes), interpretations by the author!
Archetypes are meant to transcend time, geography, location, and the differences between other individuals to communicate universal truths about humanity.
But it's important to use archetypes correctly! All characters require character development and if you don't use character development or there isn't enough character then the characters are going to be flat, boring, and unoriginal.
The difference between "stock characters" and "archetypes" is the fact that stock characters aren't meant to be main characters. Stock characters are the strict librarian that tells the lovers to be quiet, the mean bully that gets humiliated, or the MC's lovingly dead mom.
They are static, flat characters who are meant to serve as filler. Archetypes are the foundation to create complex, changing characters!
Mixing Character Archetypes
Most characters fall into multiple character archetypes depending on the perspective that you are looking at. Mixing character archetypes allows your characters to be familiar but not cliche!
Character Archetypes (And How To Subvert Them)
There are way too many archetypes so I'm just going to give a quick run-by!
The Caregiver
The caregiver is a character who selflessly and whole-heartedly supports their loved ones. They often tend to fall into the Mentor role, the Best Friend role, or something else. It's common to see the Caregiver as an accompanying character to the Hero.
Traits: Selfless, Kind, Compassionate, Honorable, Loving
Pitfalls: Too selfless, tends to lack growth or goals, a bit too dedicated to assholes
Subvert: Caregiver can serve as an enabling force who encourages the Hero or the Villain to follow all of their desires and will force their loved one to deny any healthy accountability for their bad behavior. The Caregiver can be a shallow individual who has a tendency of nearly abandoning the group when things seem hopeless. The Caregiver can show some selfishness
Everyman
The Everyman is your regular Joe-Shmoe who isn't smart enough to be a Mad Scientist but not dumb enough to be the resident Idiot. They aren't particular ugly nor particularly attractive (but they tend to get the love interest anyway). They are kinda average in most respects.
The Everyman is humble and cooperative but not stand out.
Traits: Humble, Hard-working, Grounded, Relatable, Cooperative
Pitfalls: This is the protagonist for 95% of stories. Tends to flail around so much that the audience wonders why they are even needed.
Subvert: The Everyman tends to fall into the Innocent type. Basically, oblivious as all heck and a bystander. The Everyman could be a secret mastermind behind the whole operation and more aware than anyone suspects.
The Creator
Constantly creative and constantly making something. Their creation can be physical (inventor) or in the divine sense. To the Creator, there is nothing that is more important than what they are trying to make, and they are willing to sacrifice themselves and others to reach their goal.
Traits: Obsession, imaginative, strong-willed, egotistical
Pitfalls: The Creator tends to be unsympathetic and not that obviously relatable to the non-creative types.
Subvert: Actually try and make this Mad Scientist or God relatable. Many people have that one thing that they would sacrifice their time and life for whether that be their job, their family, their identity, or their creative pursuits. Connecting that creation to these universal truths will turn your one-dimensional character into a tragedy or masterpiece.
The Explorer
They want to break boundaries, take risks, and travel the world for something new. They yearn for something more than a normal life. They want to find their purpose and they don't believe their purpose lies in the mundane life everyone wants them to live.
Traits: Courageous, independent, nonconforming, driven, curious
Pitfalls: Explorer types tend to be the garden-variety " I want to explore this place". Highly common protagonists.
Subvert: Have the Explorer be a little bit lost in the world. They aren't courageous about their desires and they don't even really know what they want. They just know they don't want to spend the rest of their life here. They are afraid of stagnation. They are afraid of looking back on their life and only being able to feel regret. Make it spiritual. Make it about fear.
The Hero
The Hero rises to the challenge. They can't or refuse to stand by any longer to the injustice surrounding them. They fight the villains.
Traits: Honorable, Justice-Orientated, Strong
Pitfalls: One-Dimensional. "really? another story about Superman going rogue and killing people because angst?"
Subvert: At this point, having a character who is genuinely a good person who wants to try and be a good person is a subversion. Seriously, if you can only write an interesting character when they are evil or "morally complicated", they you are putting yourself in a box. They aren't perfect but they try. That's the thesis statement for heroes.
The Innocent
The Innocent is defined by their unending optimism and naivety with a child-life attitude (if they aren't an actual child). The Innocent tends to be the starting place for a character who will eventually have their comfortable life radically shifted by worldly events until their ignorance is swept away from them.
Traits: Trusting, Loving, Sincere, Open, Powerless, Oblivious
Pitfalls: So innocent to the point where they are obnoxious and not relatable to anyone above the age of 7. "Why is a man who has the ignorance of a child the Chosen One?"
Subvert: What if the Innocent isn't this childish person but actually acts serious? A story could have a character going on this journey to become the Innocent in an effort to get rid of their memories of the horrors of life that they have deemed unbearable. And they succeed. The Innocent could be someone whose naivety about the world often has them acting in cruel and insensitive ways.
The Lover
Ranging from the hedonistic players to the dreamy romantics, Lovers are guided by their heart. Like Creators, they also have an all-consuming obsession and dedication, although, in this case, the object of their obsession is the receiver of their love whether that be a person or an object.
They often overlap with the Caregiver.
Traits: Devoted, compassionate, caring, protective
Pitfalls: They often tend to be one-dimensional and horribly problematic.
Subvert: The recipient of their love could be an object, a friend, or a family member. Their love could also be demonstrated as purposefully toxic as their codepedent traits have the potential to intersect with Superior Complexes, Inferiority Complexes, and/or Savior Complexes.
The Rags-To-Riches Orphan
While not always a literal orphan, the Orphan starts in a state of poverty and unimportance who transitions into a life of opulence and excitement.
Beyond that, Orphans tend to fall into Found Families, as a desire for belonging often reunites them with either social outcasts or the Riches group.
Traits: Survivalists, empathetic, determined, driven
Pitfalls: Another orphan? Really? Wow, you got picked up off the street and became unbelievablely rich? How relatable.
Subvert: The Orphan uses their skills and resources from their time in poverty to secure power, influence, and popularity from the masses as their relatable upbringing, connects to the underground market, and survivalist mentality leads them to be even more cunning and manipulative than the natural-born. The Orphan isn't as innocent and ignorant as everyone seems to think they're. The Orphan falls from their rich status. The Orphan hates their found family and relishes in the opportunity to leave them.
The Rebel
The Rebel leads the charge against flawed leaders and power structures when the balance of society is threatened. They might be the public head of a rebellion, a charismatic outsider, someone who works in the shadows, or just someone whose another James Dean- knock-off.
Traits: Natural leaders, courageous, inspiring, strong, charismatic
Pitfalls: Romancization of rebel groups and abusive behaviors as , more often than not, rebel groups establish a new order that is the same or even worse than the previous group.
Subvert: What if we didn't contribute to the massive romantization of rebel authority and instead investigated how extremists groups can manipulate desperate citizens into horrible governments. Because Hitler was a rebel who instigated a national rebellion. What if we explored the topic of co-option as previous signs of rebelliousness and civil rights are being commercialized for right-wing non-pocs and "rebellious" teens?
The Mentor
The Mentor is the character who is typically off in the corner, training the protagonist with life advice such as "life happens man" and "if you klll a killer, that's somehow worse than being that killer".
Because writers don't know how to write actual wisdom so they copy facebook quotes and look up a thesarus for some "fancy" words
Traits: "Wise", caring, patient, insightful, rational
Pitfalls: "Author! Arthor! This a serious topic with a huge diversity of variables and an imperfect solution as humans are inherently imperfect! This advice seems really oversimplified and kinda biased!
Subvert: What if the mentor's teachings are revealed to be heavily biased and based on misinformation which is reflective of the mentor's upbringing? What if the mentor is secretly working with the antagonist to feed the fledgling Hero with false beliefs? What if the mentor genuinely hates the Hero but is still on Team Good Guys?
#writeblr#writing#on writing#creative writing#writing advice#writers on tumblr#character flaws#character building#character development#original character#character design#character archetypes#archetypes#archetypal psychology#archetrope#writers#writer#mentorship#the mentor#the hero trope#writing tropes#story tropes#tropes
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