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Obscenely late hermitaday day #23 & 25! - Impulse & Tango
Was this meant to be a simple cel shaded drawing on the 30th? Yeah, yeah it was lmao but somehow the power of fire excels at overtaking the rendering capabilities.
But since it's late I'll use this as excuse to ramble below about well, the headcanons and the process down yonder. Also there's variations.
(Also just realized that the compression is high with this one, please click on it to see the details pretty pleasee)
So! Let's talk about that haircut shall we? First off Tango's haircut is basically just me slapping my very neglected oc's haircut onto him lol. There's no function usage or any other lore about it, literally just I wanted to use that haircut more. But Miners and Crafters that's not all! The intensity of the flame actually has meaning believe it or not.
Since Tango in the headcanons is already a nether born blaze hybrid the redstone kinda didn't have an effect on him. This is because blazes produce glowstone which is a power source onto itself. He gets minor effects instead which is a mild (there's literally no other word) high, a intensified hair flame and a brighter eye night shine. Negative effects include mild joint & jaw pain, and a small localized headache behind the left eye.
I like to imagine that other blaze hybrids' hair flame aren't normally that intense, not white-hot heat but rather more red n orange hot similar to the flats. Mainly due to the fact that glowstone is not as powerful as redstone and it's also dependent on how strong a blaze is. Now imagine with me that blazes determine how strong each other are via the color they're emitting. Now remember the blaze boss Minecraft had a vote on to add or not to add? What if Tango is constantly mistaken as a high ranking blaze because of how intense his fire is and he doesn't get attacked a whole lot except for the few that want to challenge him. Meanwhile Tango is just highly infused with redstone like all the other redstoners and he doesn't know what's happening half time as seen by his terrified scream-laughs /hj
He's also semi modified with redstone for the pure purpose of comms just like the other redstoners minus mumbo. I also would've leaned into the steampunk aspect of this season but I figured I'd do a character sheet like etho for all of the redstoners and finalize the aspects on those.
Onto Impulse!
I like to imagine that Impulse was a regular human and over the course of redstone exposure he gained pointed ears and horns. For what reasons? I have no idea but redstone works in mysterious ways and mutates on whatever happens to be in their system. You may see that he has purple lines across his face but then red pupils, why is that? Well since he's cyperpunk themed this season he modified his redstone implants to be rgb. He can change everything else except his pupils because those are deeply affected by redstone and would require surgery to remove the build up of redstone. Will any of the redstoners ever actually get rid of it? No but you can beg all day.
You also might be wondering what's happening in their ears? Well those are the advanced comms that are actually used across all hermits except the ones who've opted out for glowstone variants. They kinda work like bluetooth except more hermit-magic way. I haven't had time to fully think of how it'd work down to the circuitry (that's my usual process for headcanons before I ship them out) but I'll post about it when I think of the full layout. Other design aspects on impulse are derived from his skin and the poster design by applestruda!
Process wise for this piece was kinda a rollercoaster heh. I had started this piece a while ago (can't remember the day on the dot) and then I got insanely busy during the last week of hermitaday. I had done sketch, refined sketch and flats in two days. Then events proceeded forth and we arrive on the 4th which I tried for an entire day to figure out how to render this piece. I then gave up and tried again the day after and pulled up references this round on Pinterest. Tango was surprisingly easy to paint with ref and went rather fast. I will admit the entire time I was rendering him I did say every minute or so "I love you man" because he was turning out so good. Halfway through I then realized I still had to render Impulse. That's when I pretty much ended that night because it was already 5 am working on Tango and demotivation was setting in fast. The next day I was able to continue with hesitancy on Impulse but I managed to keep on keeping on and in the early hours of today I finished up the piece. Where I'm now writing about it close to 2 pm in a restaurant. Man though it was kinda hard to make Impulse and Tango look like cohesive and as if they were painted together.
Enjoy!
(Side note I applied for inprint and if I am to be accepted this will be available along side the three different eefs I've drawn and doc.)
#hermitaday#(by the gods this is late)#hermitcraft#impulsesv#impulse fanart#hermitcraft impulse#tangotek#tango fanart#hermitcraft tango#par art
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Its past their bedtime
#danny phantom#my art#savant par#i love drawin an eepy sam#dannys ghost sense went off when they were picking the movie#it was just boxy tho#sam manson#tucker foley#phanart#fanart#this was based on a compilation of dumb comment threads#i cant find it but theres another one i wanted to draw too
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Hermitaday Day #26 - Collab
Had to participate! Even though I'm not a daily account. Hope that's okay!
Not used to this small of a resolution but we endeavor anyways! >:D
Went with Doc bc there's already an Etho. Enjoy!
(I don't know who to tag or who'd like to be tagged)
[Day 25 pt1] Hermitaday daily hermit collab! Bdubs is inviting all his friends and everyone to his house!
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Grab the most recent version from the notes and add to it! I’m excited to see how this goes! Everyone’s welcome to join even if you’re not tagged but if you post it’d be awesome if you tag a couple more people in too! I’m going to Reblog again at the end of the day ❤️
Tags: @daily-tango-doodles @daily-ethoslab @dailyboatboys @hermitcraft-daily
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Have fun and thanks for playing!
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#danny phantom#doodles#my art#tucker foley#this guy is an ice box#his ice powers are not under control 🗣️‼️#savant par
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hey google what's masochism. hey google am I a masochist. hey google,
(bonus under the cut)

#danny phantom#tucker foley#savant par#everlasting trio#danny: note to self. the scary eyes do not effect tucker. at least i think.#danny: i mean it does mess up his fortnite game when I'm losing so like. still works well enough ig#zilly art
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Turns out annoying your githyanki gf while she's meditating has an 85% chance of getting kissed (and a 15% chance of getting cuffed)
#bg3#lae'zel#tav x lae’zel#bg3 tav#oc: virranan#x: es praedae mei#and vir is more than willing to take that chance#finally made some art of them thats sfw lol#and on par with the shadowheart one quality wise#my art
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we dont have internet at the new place yet so ive been using the internet really sparingly (limited data plan + just using free wifi when i go on walks near cafes) so to pass time when im not working on comms or laika pages ive been getting really into making kandi
#i can show some off but everyone Do Not twase me Okay#i like starting new things as hobbies. look at them like im some random guy you dont know#sometimes i avoid sharing hobbies online because i feel pressure to be up to par with my art witu them 🥲
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X7 Acts 1-3 Summaries transcription
note: all things i am uncertain about are now in italicised square brackets bc they were bothering me
I encourage everyone to look at the screenshots or video themselves to see if they can read something themselves more accurately than I have. (Video has been removed via copyright strike from ZA/UM, however drive links are available.)
(Updated as at 5/04/2025 at 10AM AEST)
Act 1 - The Murder
Summary
Size: Small Playtime: ~1 hour Energy: High Emotional tone: Panic & Survival 30% Talking; 70% Action 30% Comedy; 70% Darkness
"The first Act introduces Locust City's protagonists, Cuno and Cunoesse. The game starts inside Cuno's subconsciousness, in the special Locust Dream sequence, from which he is violently awakened by his father's abuse. We find Cuno in his living room at the Capeside Apartments, where he must fight to survive Beast de Ruyter's violent rage. Brought to near death by his father's overpowering strength, Cuno is rescued by the [pursuing?] Cunoesse, but their escape attempt is thwarted by the Beast's relentless pursuit. Finally, the children are cornered into brutally murdering Cuno's father on the Capeside boat dock. The act is witnessed by the [urgent?] Call Me Mañana, frightening the children into fleeing Martinaise for good. Cunoesse sets the destination: Hämärä Maa, her ancestral land, thus setting the events of the game in motion. Lastly, before moving on, the player needs to go back and explore Cuno's apartment to collect a few key items before setting off on their journey. (See the Miro board for a detailed overview and storyboard.)"
Player experience
Immediate parallel to Disco with the interior psychological opening of the Locust Dream
The extensive multi-phase animation-driven action sequence between the kids and Cuno's father should give the impression of an ambitious technological upgrade over Disco
Kicking off the game with a refreshingly faster, more higher-stakes pace, establishing the tonal difference of the story
The opening Act is necessarily linear in its major outcomes (Beast is murdered, murder is witnessed, kids flee Martinaise) but on a smaller scale, the Player and the roll of their dice can influence the way in which the Beast dies, as well as the inventory, Health and injuries the kids walk away with.
The more curious Player should understand through environmental storytelling and reading between the lines that the Martinaise strike is still ongoing. Streets are barricaded, and Mañana is still an agent of the Union. The kids might not understand it, but on some level (for any subsequent playthroughs) the Player should understand that Mañana doesn't truly intend to report the children to the cops, he merely wants to get them out of Martinaise because they've witnessed him where he shouldn't be.
The Player will internalise some of the key gameplay mechanics, character [switching], and refreshed Skill, Inventory, Consumable and Thought Cabinet systems.
Act 2 - The Escape
Summary
Size: Medium Playtime: ~2 hours Energy: Medium Emotional tone: Impatience & Paranoia 70% Talking; 30% Action 50% Comedy; 50% Darkness
Themes (top to bottom, left to right): BLUE: Being in transit; Clocks ticking; Neither here nor there; Maps, networks; Wanting to leave, not being able to; Running from your past; People who live in between places [The in-between economy] -> (Yellow) Beggars, homeless PINK: The "strong" vs. the weak; Cushioned childhood vs. street childhood; Loss of childhood naïvete GREEN: Guilt; Paranoia; Looking over your shoulder; Being bound in blood; Depending on each other
"The Second Act finds the children arriving at Jamrock Central station, having walked all the way from Martinaise. It is 07:30 in the morning, and Cunoesse insists they must board the 14:44 train to June Cite. Time at the station is limited, and there are several progression paths through the area. If the kids can obtain two train tickets, they can board legally, or otherwise smuggle one another in a pet carrier, potentially create a diversion (?) or, if all else fails, leap aboard the departing train, likely losing health, inventory supplies, etc. During their time at the Station, the kids notice they are being followed by Petit Hercule, an impressionable little schoolboy whose naïve nature can be put to good use in stealing one ticket. In the process, it becomes clear that the kid is traveling unsupervised and has one ticket already on him, resulting in Cunoesse urging you to lure him into the men's room and try to mug him, testing your conscience and the power balance between Cuno and Cunoesse. Otherwise, the kids can take up the advice of the Beggar King and begin the painstakingly slow process of scraping together barely enough coins to buy one ticket, thereby receiving an introduction into the game economy system."
Player experience
Being thrust into the bustling train station following the gruesome murder should leave the player feeling like a fugitive on the run trapped in limbo, eager to depart but forced to pretend everything is normal.
The indifferent reality of the train station will provide a contrast to the post-murder emptiness, a reminder that the world is still moving in its tracks. The clocks are still chiming. People are drinking coffee. It's almost insulting. Don't they know someone's world has just come crashing down?
Time at the station is limited to mere hours, adding to the sense of impatience and pressure to move on, so that the player would not lose momentum after the high-action opening Act and fall into a slump. They are still not safe -- this is no time to relax.
This Act will challenge the Player's problem-solving abilities, as finding all the ways to gain passage aboard he train will require speaking to a variety of characters and following up on several strategies.
This Act will also put the Player's motivations at odds with their conscience, presenting them with a layered and difficult choice between Little Hercule and Cunoesse. This confrontation sets up Cunoesse's frightening, manipulative nature.
The Player will be introduced to Co-operative Checks, the game economy, the map(s), and receive a greater variety of items and consumables to experiment with.
Act 3 - The Journey
Summary
Size: Large Playtime: ~3 hrs Energy: Low Emotional tone: Mundanity & Temporary Relief 90% Talking; 10% Action 80% Comedy; 20% Darkness
Themes (anything I can read): PINK: Social contrast BLUE: [Deception?] -> Trip as Peter Pan -> Never growing up
"The third Act, entirely aboard the Azure Sans-Détour train line, represents a breather in the tension and a break in the overall darkness. Whether they like it or not, Cuno and Cunoesse have no other option but to stay on this fast-traveling metal tube for three entire days before they've reached their destination, so they might as well make the most of it. The key character of Trip the Train Conductor will serve to induct them into the ephemeral but vibrant social microcosmos of the train, a temporary society on wheels. This is the Act where we have the opportunity to introduce the largest social spectrum of characters, involving the petit bourgeois hops entrepeneurs Vincent & Agnes, wrapped up in a (consensual) love triangle with Trip, as well as other train staff and passengers from social groups Cuno and Cunoesse have never had the chance to interact with before, such as a scientist.(?) This Act will contain another Locust Dream sequence, as well as one-off sequences like the Ghost Station, the Biggest Meal, and Two Kids in a Trenchcoat. The catch of the train journey however, which Cunoesse doesn't tell you until you've already boarded, is that the place where you need to get off the train is actually in between two stations. For this, you're going to have to do Trip's bidding in order to have him pull the emergency brakes on the third day to let you off, or you might have to risk jumping off the moving train to move to the next Act."
Player experience
Here we want the Player to relax a little bit and indulge in Cuno & Cunoesse's mischievous and comedic side. The Train is removed enough from both the immediate stress of the murder and from the impending dread of arriving at Hämärä Maa that it is able to have a more lighthearted tone than the rest of the game.
The Player should feel as though they are really covering ground on their journey, as evidenced by the daily changes to the Train map and the dynamic scrolling background.
The characters the Player gets to interact with on the Train can be very thematically diverse and unconnected by background or life experience, joined only by this shared journey. These characters can deliver all kinds of stories from all corners of the game world, expanding on Elysium worldbuilding and lore.
The Man from Jamrock Station throughline will present the players with a parallel plot which bridges the seemingly unconnected locations of Acts 2, 3 and 4.
The Player should have the freedom to decide how they will navigate the special puzzles of the Train, affecting the fate of Trip and his love affair.
The location itself should provide enough exploration incentives to keep the limited train space feeling fresh, including gaining access to various cars and compartments, new Orbs and situations appearing every day, and people and luggage changing location daily.
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More of Stanley's sketchbook because he makes me sick /pos
(Just imagine he was looking in a mirror at the subway to draw this anshfhwj. The london bus ticket is unrelated, it's just a random knick knack he had lying around<3)
People weren't the only ones Stan met on the streets.
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+ this is an absolute fucking batshit WILD oneshot I initially wrote for these drawings that got WAY out of hand, if you feel like reading that.

The oneshot below is a stand-alone now, and in no way is related to the drawings above, but I just wanted to show you guys because Jesus Christ
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Winter of 1981, at a subway station Stan doesn't remember the name of-
The sorry excuse of a transport system that this hellhole of a city called a functioning subway was hardly anyone's first choice of a warm place to stay the night. And yet, here Stanley was; standing like an idiot in the middle of a small bustling stairwell that led down to the full screeching chaos of a train stop on a Tuesday evening. A rowdy crowd of exhausted office workers streamed out like a tidal wave from the entrance of the station, the bustle of their footsteps all too eager to go home and relax after a long day of work.
The faint, stuffy stench of old piss and sweat followed the crowd to the surface from the deep depths of a less than sanitary and overcrowded train station. The pungent smell intermingled with the crisp stinging winter air in a cocktail of shitty city gloom often associated with this time of the year; when the holidays were too far away and the sun seemed to come and go with practically the same 9 to 5 schedule as the workers had, leaving them going to work in the pitch dark and coming back out in the inky black as well.
He might have looked like he belonged there, depending on how one would want to look at it. He stuck out like a sore thumb amongst the sea of prim, pressed suits and neart uniforms. His ratty old jacket and generally unwashed appearance certainly didn’t help his case, but he also knew that stations like these also tended to shelter quite a number of homeless wanderers like him, especially during the winter. So, it wasn't exactly uncommon to see other sore thumbs seeking reprieve from the biting cold and the dangerous likelihood of frostbite from within the enclosed walls of the subway station.
Heck, if most of these underground kingdoms didn't also happen to be a breeding ground for several illicit activities, he might even have followed their lead. But, believe it or not, Stanley's already had enough experience with illegal activities to last him a last time, and he isn't looking for a new fill. He was satisfied with what meager shelter his trusty car offered him, as little a difference it might make in terms of safety.
Stanley's obstruction of the already narrow stairs with his loitering went unappreciated, as shoulders roughly shoved past him and swinging briefcases repeatedly bumped into his sides, usually coupled with a nasty glare and a snide comment or two. He paid them no mind, however. He wasn't here to start a fight with some random bum with a dead end job, as much as he thought it would probably do them both some good to duke their stresses out on one another.
The hours ticked by with wave after wave of new crowds being dropped off by a train and left to pour out of the station into the streets. By the time the streetlights turned on and the pale pink in the sky slowly faded to make way for the stark glittery black of the night sky, the tide of people had slowed to a trickle and rush hour was long since over. He was now the stairs’ sole occupier, with a few occasional stragglers stumbling up the steps and hurrying past him without a second glance.
Stanley did not move from his spot, however. He stood resolutely in the middle of the stairway, fervently rubbing his arms and stamping his feet in a futile attempt to try and regain feeling in his extremities as he waited. Rocking on his heels, he titled his head backwards to let his eyes roam the constellations that carpeted the endless expanse of the sky stretched out above his head, almost losing himself in the scintillating canvas of stars.
It reminded him of old times; of the sparkling beach sand twinkling in the dim moonlight, and the soft sound of lilting waves hovering in the background as he lay back on the cold wooden deck of his ship and watched the stars dance.
He still remembered every name his brother had once recited to him time and time again as he pointed out each star and galaxy from the night sky.
Then, like clockwork, he was broken out of his reveries by a telltale meow coming from below. The sound was a familiar blanket that immediately melted away the tension that had begun to build in his chest as he practically sagged with relief.
His body moved almost automatically as he leaned down to detach the frail tabby cat that was attempting to literally fuse with his legs, purring up a storm and rubbing her head against his pants as though her life depended on it. The cat gave a soft chirrup of dissatisfaction at being manhandled, which Stanley absentmindedly replied with a chiding click of his tongue as he lifted her up his chest and gently tucked her into his jacket in a practiced motion.
She thankfully remained blissfully limp in his grasp as he shifted around some more so that she was nestled comfortably inside the dark pocket of warmth inside his ratty jacket. The tiny warm lump that rumbled contently against his front radiated with heat, and his fingers finally began to feel like actual fingers rather than useless stiff frigid lumps of meat and bone attached to his palms.
A pointed cough startled him from his clumsy wriggling to get the cat to settle down. An oddly familiar security guard stood at the entrance of the station at the bottom of the stairs, leveling Stanley an unimpressed look with the metal gate in his grip already halfway closed, ready to seal the subway for the night. He must have been a comical sight; caught awkwardly bent over while trying to get his newly acquired cat to stop kneading biscuits on his stomach, with said cat peeking out from the gap between his collars.
Stanley faintly recognized the guard. He was a much older man, with a shock of thinning white hair neatly tucked underneath a dark blue cap and a strange depth in his eyes that reminded Stanley of the sea; with countless unspoken truths lurking far beneath the surface, but no less grand and knowing of all that the universe had to offer, as though he had already lived a thousand lives before this one.
He had seen the man around before, at another station, doing the opposite of his job by ushering stray buskers and homeless stragglers from the streets and into the (relatively) safe walls of the subway, instead of doing what any other law-abiding security guard would do and kick them out into the elements. He wasn't sure what the older man was doing here, of all places, since all the previous stations he'd seen the man at had been several states over, practically on the other side of the country.
A brief spark of panic shot through his spine at the thought that this man could be following him, but he quickly discarded the ridiculous notion as soon as it entered his mind. He had never even seen him before, and hardly ever even interacted with him; there was no reason for there to be any sort of bad blood between them. Unless he happened to be related to one of Stanley's many, many enemies, then perhaps his fear was a little warranted.
However, the old guard made no move to attack or do anything other than stare judgmentally, almost expectantly. For the first time in a long time, Stanley felt like a child being caught doing something he wasn't supposed to do. He tried his best to keep his uncomfortable squirming to a minimum under the unrelenting gaze, stubbornly returning the man's gaze with his own wary glare. His cat’s muffled whining came from inside his jacket. The traitor, she was leaving him to deal with the old man on his own.
With an exasperated jerk of his head, the security guard gestured towards the inside of the station. For a moment, Stanley stared dumbly, uncomprehending of what the old man could possibly want from him. Rolling his eyes, this time the man gestured more insistently at the small gap that still remained between the metal gate and the entrance, his arm sweeping the air in a low arc as he dramatically urged Stanley inside. Suddenly, it clicked, and Stanley shook his head.
“I have a car,” he said plainly, his voice echoing loudly in the desolate silence of the winter night that surrounded the unlikely pair.
He wasn't sure why he was so nervous, it wasn't as though he was lying. He did have a car, his trusty Stanley-mobile was parked safely away in the corner of an unassuming alley that wasn't often frequented by anyone. There was no way he was reaching it tonight, though; it was practically on the other side of the city, much too far away for him to arrive at a reasonable time. His nightly excursions to meet his small friend unfortunately left him with no other choice than to leave his car behind, the hunk of metal far too unwieldy and noticeable to drive around openly on the streets. He never knew who could be watching, after all.
He had simply been hoping to find himself a dark corner to tuck himself into with his cat, just for the night, but it seemed as though the universe had other plans. Or rather, this strange old man had other plans.
Although, if Stanley thought about it, the subway wasn't such a bad suggestion. This was one of the safer stations in the city; and with the rich neighborhoods being so close by, no rogue criminal or dealers dared to come near this area unless they wanted to be slapped with a hefty fine or face a higher potential to be arrested. And of course, there was the obvious shelter from the unrelenting cold that now seemed to permeate his bones, even with the purring warmth that was nestled inside his jacket.
So, that was how he found himself hunkering down for the night inside a shabby old subway station, with a satisfied cat still rumbling away against his chest and a strange old security guard locking down the gates behind him. The man said nothing as he hooked his keys back onto his belt and gave a firm pat on Stanley's shoulders as he walked past him, pausing to scratch his cat behind her ears before moving away. His footsteps bounced off of the grimy tiled walls with an odd reverb as he turned a corner.
“You'll be safe in here,” the man said, voice sage and gravelly. The words had a weight to them, and seemed to hang in the air with such a presence it was as though the old man had never even left his side.
The subway was empty, quiet. It was such a stark contrast to the loud rowdiness of the rush hour crowd these halls once held. Stanley hadn't yet registered the utter silence of the station as he aimlessly made his way down the winding, deserted halls of the ancient station. He mindlessly walked past the aged and peeling advertising posters plastered on the walls, his nose becoming accustomed to the stinging stench of the subway. The quiet seemed to swallow the sound of his steps as he explored the branching paths and endless tunnels. They were almost kaleidoscopic, dizzying, nonsensical. There were doors where there shouldn't be, and deadends where it didn't make sense.
The silence only began to truly settle in his bones the more he walked. He suddenly wished that he would head the telltale footsteps of the old security guard again, just to hear another sign of life in this underground hellscape other than himself. The ghostly memories of screeching trains and bustling crowds haunted the halls; now, only nothingness reigned supreme. He glanced down at his small feline companion, who slumbered away against his chest, blissfully unaware of his jackrabbiting heartbeat threatening to burst out of his ribs. The silence seemed to permeate every inch of space and crush the air out of his lungs. He couldn't breathe.
Stanley’s steps grew faster, more frantic as the walls and ceilings seemed to close in on him. They grew smaller, tighter; squeezing, trapping. He hardly even registered his cat's complaints as she was jostled around in his grasp, breaking into a full out run. His breathing sounded loud, too loud, and the world was collapsing around him.
When he finally broke out into a large, open platform, he could finally breathe again. He had arrived at the tracks, the empty tunnel where the trains would pass an empty, gaping maw in the wall that seemed to swallow all light around it and beckon him closer. He felt his cat wriggle out from within his jacket and hop out with a displeasured yowl, scampering away and disappearing behind a corner much like the old man had. True silence pierced his ears and thrummed like a deafening pressure in his temples. He was alone.
Stanley was stuck in that subway station for years.
#i only have the Paris and Korean subways as frame reference so i have no idea what american subways look like#just imagine the paris subway system- i heavily used it as a reference to draw and write these since it's#the only subway that I know AND looks 1980-ish enough to pass#gravity falls#gravity falls fanart#gravity falls fanfiction#gravity falls au#<-ig???#there are mirrors in subways right- I've seen a lot of curved wall length mirrors at subway stations#stanley pines#stan pines#grunkle stan#stanley's sketchbook#tw liminal space#tw horror#<- I mean eh- my horror writing skills is sub par at best#cats#tw scopophobia#tw staring#on the other hand- stanley being friends with street cats!! so cute <33#you can visibly SEE in the fic where I completely lost my grip on the story from 'sweet story about cats' to 'oh my god what the fuck'#my art
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Bitches will create the MOST DEVASTATING STORIES KNOWN TO MAN out of 2 besties playing Minecraft together what the FUCK did they put in the water why are people making work about GoodTimesWithScar and Grian as if they’re Penelope and Odysseus the boys really saw a silly comedy and said no not sad enough we MUST fix this
#I love you bitches honest to god youre doing the lords work here#granted opening any website is like playing emotional russain roulette but ya know what that's par for the course#sometimes you gotta play dangerous games to see art that fucks like no other#hermitcraft#grian#goodtimeswithscar#life series
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Hermitaday Day #17 - Etho
I know I still have days 10-16 to catch up on but I had to draw Etho. I struggled between going with graphical and semi-painterly but the intuition said painterly. It reminds me of the paintings on the wall from Far Cry 4!
Other variations down below :3
I watched 2 star wars movies in the making of this. Revenge of the sith and Rouge One. I'm going in order of the timeline, which means a New Hope next as I finish the other days!
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this came to me in a vision
#danny phantom#savant par#danny fenton#dash baxter#tucker foley#i think this is actually pretty ooc for danny#but the idea of him forcing himself to like cower to hide his ghost powers is so funny to me#could really add to fenton's reputation of being scared of ghosts lol#my art#fanart
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i'm doggy.... 2!
tobi 2.0 ref 🐾
#every couple of months im possesed by demons that force my paws into making a new reference sheet#and they wont let me stop until i believe its better or on par with the last sheet because theyre evil demons from hell's hell#oc: tobi#dog#saint bernard#great pyrenees#saint pyrenees mix#fursona#furry#moodboard#chibi#green#trans#queer#art#my art#truesona#also its colors didnt rlly change much but i did make its patterns a lil more complex#and slightly more like cow's but lol whatever. patterns of the soul or smthng#ref sheet#reference sheet#ref#reference
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“When you smile, I melt inside”
close ups below



#dc fumbled them so bad#they could’ve been everything#on par with DickKory in the 80s#I need them back together expeditiously#tim drake#stephanie brown#timsteph#dc comics#batman comics#robin comics#dc robin#batgirl#ambrose art
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I don't know what to write for a caption just look at them
#art#my art#digital art#oswald cobblepot#edward nygma#the penguin#the riddler#riddlebird#they're so cute it makes me sick (I drew the fucking thing)#idk I love drawing evil old men being sweet on eachother#reconciling after their fifth divorce.. hashtag love wins#I don't know What is going on with the lighting in this but thats par for the course#last piece was very focused on light and shadow and by the end I was sick of it so I just needed to shut my brain off for this
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